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Welcome to ShadowRun: Awakenings (GURPS 4e)

09:12, 29th March 2024 (GMT+0)

ShadowRun: Awakenings (GURPS 4e)

This is my Disclaimer.

I am 50 years old and have been doing role playing games for about 35 years.  I have GMed a lot of that time.  I started out in old school D&D (2nd ed) and then about 25 years ago fell in love with GURPS.  Its no class structure, non randomness to char builds and deep rules base for a thousand variations appeals to me greatly.  Yes it is a rules heavy system and doesn't appeal to everyone but it remains one my fav systems.

I have never played Shadowrun (SR) or GMed it before this venture.  However, I have watched 2 different RP groups play the tabletop version and watched several play throughs of the SR computer games (SR Returns, SR Hong Kong and SR Dragonfall).  I have also done some research by watching Youtube vids of people talking about SR lore.  I am no expert.  This game will not mimic SR, so if that's what you're looking for – an exact copy of SR in GURPS rules, you'll likely be disappointed.  However, I am working on converting SR concepts like essence, spirits, cyberware, mega corps, etc to this system.

The game begins in Seattle in 2053, well before the wireless age of the Matrix.  The group gets jobs the old fashioned way, a fixer puts them in touch with a Mr Johnson.  I strive to have this function, at least for now, like the computer games, meaning the players are free to fill out a team based on an available list of NPCs who vary in skill set, skill level and price.  The PCs may opt to use different NPCs for each mission or use the same ones, up to them.