yah I lighten it up a little and make it more like real life.... wich is funny to say but JEZE they made that world dark
also use these rules to make it more survivable.
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I'll be using a mufti sectioned health system
Basically this works that the head, torso, right arm, left arm, right leg, and left leg all have there own health levels. Death being replaced by useless or lost for the limbs.
The overall health you have though is not affected the same by the limbs and such, and some creatures have vestigial appendages. (tails or the like, and vampires torso's are completely useless to them save there hearts.)
Physical Rolls | Area Type | | | |
---|
Damage | Head | Torso/Leg | Arm | Vestigial |
---|
HL 1 | Bruised | Bruised | Bruised | Bruised |
---|
HL 2 | Hurt -1 | Bruised | Bruised | Bruised |
---|
HL 3 | Injured -1 | Hurt -1 | Bruised | Bruised |
---|
HL 4 | Wounded -2 | Injured -1 | Hurt -1 | Bruised |
---|
HL 5 | Mauled -2 | Wounded -2 | Injured -1 | Hurt -1 |
---|
HL 6 | Crippled -5 | Mauled -2 | Wounded -2 | Injured -1 |
---|
HL 7 | Incapacitated | Crippled -5 | Mauled -2 | Wounded -2 |
---|
HL 8 | Dead | Incapacitated | Crippled -5 | Mauled -2 |
---|
Mental Rolls | Area Type | | | | |
---|
Damage | Head | Torso | Legs | Arms | Vestigial |
---|
HL 1 | 0 | 0 | 0 | 0 | 0 |
---|
HL 2 | -1 | 0 | 0 | 0 | 0 |
---|
HL 3 | -1 | -1 | 0 | 0 | 0 |
---|
HL 4 | -2 | -1 | -1 | 0 | 0 |
---|
HL 5 | -2 | -1 | -1 | -1 | 0 |
---|
HL 6 | -5 | -2 | -2 | -1 | 0 |
---|
HL 7 | Incapacitated | -5 | -2 | -2 | -1 |
---|
HL 8 | Dead | Incapacitated | -5 | -2 | -1 |
---|
These tables show the overall heath that the health of any given limb affects you. The worst among them is taken.
So say one of your arms is cut off or lost, but you try and use the other one. But if your otherwise unhurt you would still be in bad condition (if lethal/agg probably in critical condition) but instead of being unconscious and dying you would be at -5 dice instead. (-6 if your tring to use an off hand)
That sucks, but your still alive.
On the bright side this makes combat more survivable (in particularly with body armor.) And each area will have it's own recovery rate. On the bad side this means trying to heal, being you can take a lot more damage you will have a lot more to heal too. And some things will damage all the areas at once (explosions and the like). Though some things will heal all areas at once too.
The other hand it takes an extra damage to kill you from torso damage, and you can only die from blood loss if you lose an arm or leg.