In a sudden fury of movement, Edward lashes out, with claws, bite, and horn, tearing into poor Rex.
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | |
---|
1 | +1E | +1 | 0 | | | | | | | | | | | | | | | 0 | +1 | +1 | 1 |
---|
2 | +1 | R | R | | | | | | 0 | 0 | 0 | 0 | | | | | | 0 | +1 | +1 | 2 |
---|
3 | 0 | R | R W | W | | | | | 0 | +1 | +1 | 0 | | | | | | 0 | 0 | 0 | 3 |
---|
4 | | | W | W | | | | | 0 | +1 | +1 | 0 | | | | | | | | | 4 |
---|
5 | | A | | | | | | | 0 | 0 | 0 | 0 | | | | | | | | | 5 |
---|
6 | | | | | | | | | | | | | | | | | | | | | 6 |
---|
7 | | | | | | | | | | | | | | | | | | | | | 7 |
---|
8 | | | | | | | | | | | | | | | | | | | | | 8 |
---|
9 | | 0 | 0 | 0 | 0 | | | | 0 | 0 | 0 | 0 | | | | 0 | 0 | 0 | 0 | | 9 |
---|
10 | | 0 | +1 | +1 | 0 | | | | 0 | +1 | +1 | 0 | | | | 0 | +1 | +1 | 0 | | 10 |
---|
11 | | 0 | +1 | +1 | 0 | | | | 0 | +1 | +1 | 0 | | | | 0 | +1 | +1 | 0 | | 11 |
---|
12 | | 0 | 0 | 0 | 0 | | | | 0 | 0 | 0 | 0 | | | | 0 | 0 | 0 | 0 | | 12 |
---|
13 | | | | | | | | | | | | | | | | | | | | | 13 |
---|
14 | | | | | | | | | | | | | | | | | | | | | 14 |
---|
15 | | | | | | | | | | | | | | | | | | | | | 15 |
---|
16 | | | | | | | | | 0 | 0 | 0 | 0 | | | | | | | | | 16 |
---|
17 | | | | | | | | | 0 | +1 | +1 | 0 | | | | | | | | | 17 |
---|
18 | 0 | 0 | 0 | | | | | | 0 | +1 | +1 | 0 | | | | | | 0 | 0 | 0 | 18 |
---|
19 | +1 | +1 | W+1 | W+1 | | | | | 0 | 0 | 0 | 0 | | | | | | 0 | +1 | +1 | 19 |
---|
20 | +1 | +1 | W+1 | W+1 | | | | | | | | | | | | | | 0 | +1 | +1 | 20 |
---|
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | |
---|
ROUND: Round 6 (3)
POSITION: A1
ACTIONS: Study Rex (Swift), Full Attack (Full)
HP: 77/77 (0 nonlethal)
AC: 32; FFAC: 31; Touch: 12
CMD: 25; FFCMD: 24; FFTAC: 11
EFFECTS: Mutagen, strength (7/700); Unknown Effect (6/70); Unknown Transformation (5/70); BEES! 4/7; Unknown Effect (3/70); BEES! 2/7
GEAR: Headband, Cloak, Spiked Fullplate, Shirt, Ring, Belt, Falchion, Longspear, Spiked Gauntlets, Morningstar, Sling Bullets (20), Smoke Bullets (10), Sling, Dagger, Belt Pouch (ACP -5, Light Load)
USES: Extracts: 1/5 1st, 3/4 2nd, 1/2 3rd ; Inspiration 0/6
Minion: Wasp swarm
http://www.d20pfsrd.com/bestia...asps/wasp/wasp-swarm
Position: C10/D11 +1 to C19/D20 +1, HP 31/31
AC: 15; FFAC: 14; Touch: 15
CMD: -; FFCMD: -; FFTAC: 14
Equipment: none
Actions: double move to C19/D20(full)
Effects: Summon 4/7
Direction: South, with 5ft to East for every 65ft down (such that after moving 30ft South, it moves 5ft diagonally South and East, then 30ft South, then repeat)
Minion: Wasp swarm
http://www.d20pfsrd.com/bestia...asps/wasp/wasp-swarm
Position: C10/D11 +1 to C19/D20 +1, HP 31/31
AC: 15; FFAC: 14; Touch: 15
CMD: -; FFCMD: -; FFTAC: 14
Equipment: none
Actions: double move to C19/D20(full)
Effects: Summon 2/7
Direction: Diagonally East-South-Down
DICE ROLLS:
12:20, Today: Edward Doyle Remington III rolled 9 using 2d6 with rolls of 5,4. Wasp swarm 2 damage.
12:16, Today: Edward Doyle Remington III rolled 19,9 using 1d4+15,2d6 with rolls of 4,6,3. Ed gore damage, studied strike.
12:15, Today: Edward Doyle Remington III rolled 19 using 1d4+15 with rolls of 4. Ed bite damage.
12:15, Today: Edward Doyle Remington III rolled 18 using 1d6+15 with rolls of 3. Ed Claw 2 damage.
12:13, Today: Edward Doyle Remington III rolled 26 using 1d20+14 with rolls of 12. Edward gore attack vs Rex, Power Attack.
12:13, Today: Edward Doyle Remington III rolled 27 using 1d20+14 with rolls of 13. Edward bite attack vs Rex, Power Attack.
12:12, Today: Edward Doyle Remington III rolled 29 using 1d20+14 with rolls of 15. Edward claw attack 2 vs Rex, Power Attack.
12:12, Today: Edward Doyle Remington III rolled 16 using 1d20+14 with rolls of 2. Edward claw attack 1 vs Rex, Power Attack.
SUMMARY: Edward full attacks against Rex, for a total damage of 65. The wasps bite him for 9 additional damage (ref DC 13 for half, provided he's conscious and capable of making reflex saves at that point). If he's somehow still alive, he must make: dc 13 fort save vs nausea from swarm. DC 13 fort save vs a second dose of poison, if it succeeds, save against your current poison at dc 13, if it fails, saves against your current poison at dc15 and increase the rounds it affects you to 6 (multiple doses of poison, see this page:
http://www.d20pfsrd.com/gamema...g/afflictions/poison ), and three separate dc16 fort saves, if any of them fail Rex is sickened for 1 round.
OOC: