Re: The Game: Chapter 14
In reply to Maeve Hassan (msg # 56):
After spending some time carefully shopping around, Maeve is able to purchase a Wand of Endure Elements (50 charges) for $750, and a wand of Create Water (50 charges) for $375.
Boreas looks for a healing wand, and manages to find a Wand of Cure Moderate Wounds priced at $4,500. The proprietor suggests that a stronger wand might be available, but it would be even more expensive than that one to procure.
Keef wanders around in his excellent disguise, but purchases nothing.
When the shopping is completed, the trio gathers along with the two mercenaries at the outer gate of Jannah. Maeve is mounted upon her griffon, while Wes travels dutifully behind. Stony was left behind when Lyriel raged out of Gaelia, and thus both Boreas and Keef have a horse to ride if they wish. The mercenaries, for their part, have mounts of their own, assuming you've restored their armor and property to them.
The sun has just set, as the mercenaries insisted on traveling at night.
"Not only is it convenient to be out of the heat," one says, "but it's the only way to be sure we're on the right track."
The other one pulls out a thin sheet of parchment, unrolls it, and holds it up toward the starry sky. Maeve, Boreas, and Keef note that the parchment looks like a compass rose has been drawn onto it, and as the mercenary holds it aloft, the light from one of the stars it should have been obscuring shines through as though the paper wasn't even there.
The mercenary nods and rolls the scroll back up, pointing in the direction indicated by the star.
"That's our bearing tonight, then. Let's get going."
This message was last edited by the GM at 14:15, Fri 17 Apr 2015.