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14:54, 25th May 2024 (GMT+0)

Monster Hunt #15: Welcome Home Traveller.

Posted by GM ArkrimFor group 0
GM Arkrim
GM, 5989 posts
Game Master
Mon 21 Mar 2016
at 03:49
  • msg #1

Monster Hunt #15: Welcome Home Traveller

Okay, I'll set this up in a bit. Post here to reserve your spot. Must have less than 750 BP to participate. First come first serve up to 4 players.

Xin, Jayce, I presume you guys will be joining?
Xin Vanalis
Rogue 348 BP, 44 posts
Human
Rogue
Mon 21 Mar 2016
at 03:53
  • msg #2

Re: Monster Hunt #15: Welcome Home Traveller

A welcoming party for Jayce!  I'm in!
Jayce the Tamer
Summoner 350 BP, 6 posts
Human Summoner
Mon 21 Mar 2016
at 04:09
  • msg #3

Re: Monster Hunt #15: Welcome Home Traveller

Thank you for the match, it is appreciated. Reserving my spot.
Madam Opal
Witch 449 BP, 549 posts
Ratfolk Witch
Shadow's Caress
Mon 21 Mar 2016
at 11:47
  • msg #4

Re: Monster Hunt #15: Welcome Home Traveller

I'm getting in on this. I just need to update my sheet and whatnot.
This message was last edited by the player at 12:27, Mon 21 Mar 2016.
Training Dummy
NPC, 172 posts
Training Dummy
Mon 21 Mar 2016
at 20:08
  • msg #5

Re: Monster Hunt #15: Welcome Home Traveller

Okay, everyone roll initiative and post what it is here. Just to get you in the habit, also post your character info in a PM to the referee in this same post. Then we'll take turns (in initiative order) placing the combatants on the field (everyone must start with a different corner as close to the edge as possible).


 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions
This message was last edited by the player at 22:09, Mon 21 Mar 2016.
Jayce the Tamer
Summoner 350 BP, 12 posts
Human Summoner
Mon 21 Mar 2016
at 21:12
  • msg #6

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1JS+4 +4+4 +4  1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 



   ROUND: -1 (14)
POSITION: A1
 ACTIONS: Roll Init.

 HP: 60/60 (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS:
GEAR: GEAR: Mithral Chain Shirt, WandBackpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 9/9; Spells In Order Respectfully: 5/5; 3/3; Wand 50/50
DICE ROLLS:
16:01, Today: Jayce the Tamer rolled 14 using 1d20+1 with rolls of 13.  Init.

   SUMMARY: Jayce Rolled Init.

Sasha (13)
POSITION: A2
ACTIONS: Roll Init.

HP:  18/18 (0 nonlethal)
AC:  21; FFAC: 19; Touch: 12
CMD: 16(20 vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS:
GEAR: Chain Shirt (ACP -2, Light Load)
USES:
DICE ROLLS:
16:10, Today: Jayce the Tamer rolled 13 using 1d20+6 with rolls of 7.  Sasha Init.

   SUMMARY: Sasha rolled init.

This message was last edited by the player at 01:32, Wed 23 Mar 2016.
Xin Vanalis
Rogue 348 BP, 53 posts
Human
Rogue
Mon 21 Mar 2016
at 21:42
  • msg #7

Re: Monster Hunt #15: Welcome Home Traveller

And thus, another great day to impress the girls. Xin enters the arena waving his hand.


 ABCDEFGHIJ 
1JS+4 +4+4 +4 X1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 



   ROUND: -1 (11)
POSITION: J1
 ACTIONS: Roll Init.

 HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x30,  drow poison bolts x10, invi pots.  X2, cure light wounds pots. X1, mistmail

   USES:

DICE ROLLS:
05:33, Today: Xin Vanalis rolled 11 using 1d20+4 with rolls of 7.  Initiative .

   SUMMARY: Xin rolls initiative.

Training Dummy
NPC, 173 posts
Training Dummy
Mon 21 Mar 2016
at 22:01
  • msg #8

Re: Monster Hunt #15: Welcome Home Traveller

17:01, Today: Training Dummy rolled 16 using 1d20+9 with rolls of 7.  init.
Madam Opal
Witch 449 BP, 550 posts
Ratfolk Witch
Shadow's Caress
Tue 22 Mar 2016
at 12:54
  • msg #9

Re: Monster Hunt #15: Welcome Home Traveller

07:53, Today: Madam Opal rolled 18 using 1d20+6 with rolls of 12.  initiative.

Xin may have caught the eye of the wrong lady as from across the arena a hagrid old ratfolk waves back at him, smiling through rotted teeth as she strokes the head of a small dinosaur at her side.

"I hope you youngins know how to keep an old woman entertained. Consider this your community service."

Madam Opal begins in Square A10
Training Dummy
NPC, 174 posts
Training Dummy
Tue 22 Mar 2016
at 15:01
  • msg #10

Re: Monster Hunt #15: Welcome Home Traveller

quote:
Okay, everyone roll initiative and post what it is here. Just to get you in the habit, also post your character info in a PM to the referee in this same post. Then we'll take turns (in initiative order) placing the combatants on the field (everyone must start with a different corner as close to the edge as possible).


quote:
DECLARATIONS
You declare your character's race, class(es), mythic tier, level, total BP used and equipment (max 20 items regardless of carrying capacity). You don't have to list what magic or alchemy is on your items, just the items ("longsword", "heavy shield", "vial", "scroll"). You PM the details to the referee during your initiative roll, along with your spells, extracts, feats, archetype, and so forth ("+1 flaming longsword", "+2 heavy mithral shield", "potion of healing", "scroll of explosive fists").


Please read and follow instructions for those of you who failed to do so previously.

You can repost or edit your initiative post. Either way works.
This message was last edited by the player at 19:39, Tue 22 Mar 2016.
Jayce the Tamer
Summoner 350 BP, 14 posts
Human Summoner
Tue 22 Mar 2016
at 21:26
  • msg #11

Re: Monster Hunt #15: Welcome Home Traveller

Training Dummy:
quote:
Okay, everyone roll initiative and post what it is here. Just to get you in the habit, also post your character info in a PM to the referee in this same post. Then we'll take turns (in initiative order) placing the combatants on the field (everyone must start with a different corner as close to the edge as possible).


quote:
DECLARATIONS
You declare your character's race, class(es), mythic tier, level, total BP used and equipment (max 20 items regardless of carrying capacity). You don't have to list what magic or alchemy is on your items, just the items ("longsword", "heavy shield", "vial", "scroll"). You PM the details to the referee during your initiative roll, along with your spells, extracts, feats, archetype, and so forth ("+1 flaming longsword", "+2 heavy mithral shield", "potion of healing", "scroll of explosive fists").


Please read and follow instructions for those of you who failed to do so previously.

You can repost or edit your initiative post. Either way works.


Updated.
Xin Vanalis
Rogue 348 BP, 54 posts
Human
Rogue
Tue 22 Mar 2016
at 23:03
  • msg #12

Re: Monster Hunt #15: Welcome Home Traveller

PM
Training Dummy
NPC, 175 posts
Training Dummy
Wed 23 Mar 2016
at 04:33
  • msg #13

Re: Monster Hunt #15: Welcome Home Traveller

Order:
Opal 18,
Dummy 16,
Jayce 14,
Xin 11,
Madam Opal
Witch 449 BP, 551 posts
Ratfolk Witch
Shadow's Caress
Wed 23 Mar 2016
at 15:22
  • msg #14

Re: Monster Hunt #15: Welcome Home Traveller

Madam opal and her companion, Svog, materialize into the arena in the southern left corner.

 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9S         9
10M +4 +4+4 +4  10
 ABCDEFGHIJ 

   ROUND: - (18)
POSITION: A10
 ACTIONS: Roll Init.

 HP: 64/64 (0 nonlethal)
 AC: 14; FFAC: 12; Touch: 14
CMD: 13; FFCMD: 11; FFTAC: 12

EFFECTS:

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 0/6, 2nd 0/5, 3rd 0/5, 4th 0/3

DICE ROLLS:
-

   SUMMARY: opal declares her starting point and prepared spells before the match begins
Madam Opal
Witch 449 BP, 552 posts
Ratfolk Witch
Shadow's Caress
Wed 23 Mar 2016
at 15:25
  • msg #15

Re: Monster Hunt #15: Welcome Home Traveller

Svog's stat block:

Svog the Compsognathus
 HP: 32/32 (0 nonlethal)
 AC: 19; FFAC: 17; Touch: 14
CMD: 13; FFCMD: 11; FFTAC: 12

EFFECTS:

GEAR:-  Teeth, scales, dinosaur bits.
Training Dummy
NPC, 176 posts
Training Dummy
Thu 24 Mar 2016
at 03:42
  • msg #16

Re: Monster Hunt #15: Welcome Home Traveller

Apparently, the monster trainers were fresh out of beasts if they were throwing normal training automatons at you...

A human-sized training dummy waddles into the arena with what appears to be a clown face painted on it and a glowing gem sticking out of it. With an eerie jagged smile and blank lifeless eyes, it cracks its mechanical knuckles and makes a strange metallic clattering noise that almost sounded like it was...chuckling to itself?

"Time to tenderize some meatbags..."



 ABCDEFGHIJ 
1  +4 +4+4 +4 D1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9S         9
10M +4 +4+4 +4  10
 ABCDEFGHIJ 

M = Madam Opal
S = Svog
D = Training Dummy...? DC19 Knowledge (arcana) or (engineering) to identify.

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 1 (16)
POSITION: J1
 ACTIONS: Roll Init.

 HP: 170/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR ?/?, Immune ?, SR ?, Vulnerable ?

GEAR: Monster (what you see is what you get)

   USES: Spells - 1st N/A, 2nd 0/3, 3rd 0/1

DICE ROLLS:
-

   SUMMARY: Dummy enters the field.
This message was last edited by the player at 03:45, Thu 24 Mar 2016.
Jayce the Tamer
Summoner 350 BP, 17 posts
Human Summoner
Thu 24 Mar 2016
at 03:59
  • msg #17

Re: Monster Hunt #15: Welcome Home Traveller




 ABCDEFGHIJ 
1JS+4 +4+4 +4 D1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9S         9
10M +4 +4+4 +4 X10
 ABCDEFGHIJ 


Jayce looked upon a familiar face in the crone and her companion. Xin, he does not seem to remember. He nods to both nonetheless as the Master of the Pits unleashed a new monstrosity before them. "What to do, what to do..."


   ROUND: - (14)
POSITION: A1
 ACTIONS: Roll Init.

 HP: 60/60 (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS:
GEAR: GEAR: Mithral Chain Shirt, WandBackpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 9/9; Spells In Order Respectfully: 5/5; 3/3; Wand 50/50
DICE ROLLS:
16:01, Today: Jayce the Tamer rolled 14 using 1d20+1 with rolls of 13.  Init.

   SUMMARY: Jayce Rolled Init.

Sasha (13)
POSITION: A2
ACTIONS: Roll Init.

HP:  18/18 (0 nonlethal)
AC:  21; FFAC: 19; Touch: 12
CMD: 16(20 vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS:
GEAR: Chain Shirt (ACP -2, Light Load)
USES:
DICE ROLLS:
16:10, Today: Jayce the Tamer rolled 13 using 1d20+6 with rolls of 7.  Sasha Init.

   SUMMARY: Sasha rolled init.

Xin Vanalis
Rogue 348 BP, 55 posts
Human
Rogue
Thu 24 Mar 2016
at 04:23
  • msg #18

Re: Monster Hunt #15: Welcome Home Traveller





 ABCDEFGHIJ 
1JS+4 +4+4 +4 D1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9S         9
10M +4 +4+4 +4 X10
 ABCDEFGHIJ 


Xin enters the Arena once again.  The girls screaming his name as he had won a spectacular win through the help of a bumbling oaf. His spectacular moves dazzles the girls and makes them swoon. And he is ready to etch another kill with this match.


   ROUND: -1 (11)
POSITION: J10
 ACTIONS: Enter Arena (Swift) Wave at girls (Move) Girls swoon (Standard)

 HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x30,  drow poison bolts x10, invi pots.  X2, cure light wounds pots. X1, mistmail

   USES:

DICE ROLLS:


   SUMMARY: Xin enters Arena with blazing glory...

Madam Opal
Witch 449 BP, 553 posts
Ratfolk Witch
Shadow's Caress
Thu 24 Mar 2016
at 11:10
  • msg #19

Re: Monster Hunt #15: Welcome Home Traveller

It had been quite some time since Opal had set foot in the arena. Fortunate for her that the arena was offering a warm up match to Jayce and any others that wanted to volunteer.

Weaving her hexes upon her body, Opal begins hovering and flies out from underneath her starting shelter towards Jayce.

"Long time no see, summoner. I hope your pets aren't as rusty as you are." Opal says as she looks across the arena towards the foe in the hopes of identifying it.

Svog follows his master and places himself in the opening of the building, blocking the way with his admittedly tiny size.

 ABCDEFGHIJ 
1JSa+4 +4+4 +4 D1
2M Sv       2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4 X10
 ABCDEFGHIJ 
   ROUND: 1 (18)
POSITION: A10 to
 ACTIONS: Activate flight Hex (Standard), fly to A2 (Move), Draw Crossbow as part of move (Free), Talk (Free), Knowledge Arcana (free)

 HP: 64/64 (0 nonlethal)
 AC: 14; FFAC: 12; Touch: 14
CMD: 13; FFCMD: 11; FFTAC: 12

EFFECTS:

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

Svog the Compsognathus:
POSITION: A9 to C2
 ACTIONS: Double Move to C2 (Move x2), Knowledge Check (Free)


 HP: 32/32 (0 nonlethal)
 AC: 19; FFAC: 17; Touch: 14
CMD: 13; FFCMD: 11; FFTAC: 12

EFFECTS:

GEAR:-  Teeth, scales, dinosaur bits.


   USES: Spells - 1st 0/6, 2nd 0/5, 3rd 0/5, 4th 0/3

DICE ROLLS:

06:03, Today: Madam Opal rolled 33,11 using 1d20+18,1d20+7 with rolls of 15,4.  Know Arcana - Opal, Svog.

   SUMMARY: Opal greets Jayce in her own way and identifies the heck out of the training dummy monster thing.



OOC: I'll take "all the monster stats" for 500, Alex.
Training Dummy
NPC, 177 posts
Training Dummy
Thu 24 Mar 2016
at 13:26
  • msg #20

Re: Monster Hunt #15: Welcome Home Traveller

The mechanical monstrosity's gem glows with power and suddenly webs appear all around Opal, Jayce and their pets, covering them in sticky goo.

"Let's start with a base of seasoning to marinade..."


 ABCDEFGHIJ 
1J~Sa~+4 +4+4 +4  1
2M~~Sv~~D     2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4 X10
 ABCDEFGHIJ 

M = Madam Opal
S = Svog
D = Dummy?
J = Jayce
X = Xin
Sa = Jayce's eidolon
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 1 (16)
POSITION: J1
 ACTIONS: Standard ("cast" web), move (move menacingly towards victims), free (chuckle)

 HP: 170/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR ?/?, Immune ?, SR ?, Vulnerable ?

GEAR: Monster (what you see is what you get)

   USES: Spells - 1st N/A, 2nd 1/3, 3rd 0/1

DICE ROLLS:
-

   SUMMARY: Everyone but Xin must make a DC13 Reflex save or be grappled by web. Thereafter, it is difficult terrain and cover and anyone moving inside of it must make a CMB or Escape Artist check with this DC to avoid being grappled (though standing still does not risk this).
Jayce the Tamer
Summoner 350 BP, 18 posts
Human Summoner
Fri 25 Mar 2016
at 03:44
  • msg #21

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1J~~+4 +4+4 +4  1
2M~~Sv~Sa~DF    2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4 X10
 ABCDEFGHIJ 

M = Madam Opal
S = Svog
D = Dummy?
J = Jayce
X = Xin
F = Foo Dog
Sa = Jayce's eidolon
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

<tt>

   Jayce flashed a sinister smile, opposite of his pure charm. "We shall see old friend."

   ROUND: 1 (14)
POSITION: A1
 ACTIONS: Cast SLA(standard).

 HP: 60/60 (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Grappled; Foo Dog 1 (01/50)
GEAR: GEAR: Mithral Chain Shirt, WandBackpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 8/9; Spells In Order Respectfully: 5/5; 3/3; Wand 50/50
DICE ROLLS:
10:26, Today: Jayce the Tamer rolled 6 using 1d20+3 with rolls of 3.  Reflex vs Web DC 13 jayce.
22:23, Today: Jayce the Tamer rolled 96 using 1d100 with rolls of 96.  50 percent miss chance; 51+ success.
11:10, Today: Jayce the Tamer rolled 29 using 1d20+9 with rolls of 20.  concentration check Jayce vs Web's undefined grap.
   SUMMARY: Jayce failed laughable reflex; Jayce used SLA SM 3( Foo Dog), Foo Dog charged and missed. Sasha broke free and moved to block creature. Attacked and missed. EOT.

Sasha (13)
POSITION: A2 to D2
ACTIONS: Reflex vs Grapple(free), move(move), attack(standard).

HP:  18/18 (0 nonlethal)
AC:  21; FFAC: 19; Touch: 12
CMD: 16(20 vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS:
GEAR: Chain Shirt (ACP -2, Light Load)
USES:
DICE ROLLS:

22:38, Today: Jayce the Tamer rolled 18 using 1d20+4 with rolls of 14.  Bite Dummy; Sasha(rough terrain may provoke).
22:32, Today: Jayce the Tamer rolled 27 using 1d20+7 with rolls of 20.  Standard Reflex vs Web grappled Sasha.

   SUMMARY: Sasha broke free of the grapple and moved to block the Dummy who is in fact, not a dummy. Sasha used Bite vs creature and missed AC target, due to rough terrain and spending 10ft movement, may provoke AoO(unless it had reach to begin with).

http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: H2 to F2
ACTIONS: Charge(full)
HP:  21/21 (0 nonlethal)
AC:  15; FFAC: 13; Touch: 12
CMD: 16(20 vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS: Augment Summon; Summoned creature 00/50; -2 ac due to charge; DR 5/Bludgeon
GEAR:
USES:
DICE ROLLS:

22:24, Today: Jayce the Tamer rolled 24 using 1d20+8 with rolls of 16.  Foo Dog charge.

OOC: I failed initial reflex on the monster's turn of casting. On my turn, Sasha passed. I mislabeled roller because I forgot how that worked. Saw later in your rules thread. Unless it is all considered my turn, then Sasha simply broke free and moved with no attack. Same result either way.
Training Dummy
NPC, 178 posts
Training Dummy
Fri 25 Mar 2016
at 04:16
  • msg #22

Re: Monster Hunt #15: Welcome Home Traveller

OOC: I applaud you Jayce. You didn't skip a beat and did everything perfectly save for a diceroller mislabel. No biggie. But you remembered the 50% miss chance creating an effect through cover and concentration (nat 20 autopass regardless of DC) and difficult terrain. I tip my hat to you sir. And here I was worried you'd come back to us rusty, but you're sharper than ever! Bravo! The only thing you forgot is that you have to declare your intended square IN the diceroll reason for the miss chance.

And Sasha provokes no AoO if she moved through Svog's square (but she also can't charge).

This message was last edited by the player at 04:21, Fri 25 Mar 2016.
Xin Vanalis
Rogue 348 BP, 58 posts
Human
Rogue
Fri 25 Mar 2016
at 05:36
  • msg #23

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1J~~+4 +4+4 +4  1
2M~~Sv~Sa~DF    2
3+4~~+4~~+4+4 +4 +43
4~~~~~   X? 4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

M = Madam Opal
S = Svog
D = Dummy?
J = Jayce
X = Xin
F = Foo Dog
Sa = Jayce's eidolon
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 1 (11)
POSITION: J10
 ACTIONS: Draw Potion(Swift)  Move to I4 And drink potion as part of move (Move) Activate Invisibility (Standard)

 HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS: Invisibility 1/??

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x30,  drow poison bolts x10, invi pots.  X1, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1

DICE ROLLS:
13:29, Today: Xin Vanalis rolled 28 using 1d20+18 with rolls of 10.  Stealth Check.

   SUMMARY: Xin moves for a good spot then turns invisible.

OOC: My computer hanged and did a double roll. Permit me to use the lesser roll for the sake of honesty.EDITED NEXT
This message was last edited by the player at 22:14, Sat 26 Mar 2016.
Training Dummy
NPC, 179 posts
Training Dummy
Fri 25 Mar 2016
at 12:45
  • msg #24

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Not that the end result is any different, but your action should actually read as follows:

Move (move + draw potion as part of move), Standard (drink potion)

Drinking the potion is a standard action and drawing is a move or part of a move (unless you have Quickdraw).

This is important for accuracy just in case the order of operations makes a difference (for example, just in case you move past a foe or trap BEFORE turning invisible or something and whatnot). Just FYI.




OPAL? You there?

This message was last edited by the player at 01:37, Sun 27 Mar 2016.
Training Dummy
NPC, 182 posts
Training Dummy
Sun 27 Mar 2016
at 05:57
  • msg #25

Re: Monster Hunt #15: Welcome Home Traveller

OOC: It's been 48 hours and I become impatient when there are multiple matches with the training dummy in it. Opal and her minions take the total defense actions.

The mechanical monstrosity begins shaking violently and glowing red.

"tick vrrrrrm tick zzzzzzz hmmmmmm..."


 ABCDEFGHIJ 
1J~~+4 +4+4 +4  1
2M~~m~j~Df1    2
3+4~~+4~~+4+4 +4 +43
4~~~~~   X? 4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

D = Dummy?
X = Xin
J = Jayce
j = Jayce's eidolon
M = Madam Opal
m = Madam Opal's familiar
f1= Jayce's foo dog (summon 1)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

^Use this coding for the map. We're making this simple. None of this idiotic 2 letter crap. We need that space for numbers.

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 2 (16)
POSITION: E2
 ACTIONS: Standard (???)

 HP: 170/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR ?/?, Immune ?, SR ?, Vulnerable ?, Web 88/90

GEAR: -

   USES: Spells - 1st N/A, 2nd 1/3, 3rd 0/1

DICE ROLLS:
-

   SUMMARY: Dummy begins glowing and shaking violently.
This message was last edited by the player at 07:53, Sun 27 Mar 2016.
Jayce the Tamer
Summoner 332 BP, 20 posts
Human Summoner
Sun 27 Mar 2016
at 07:17
  • msg #26

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1J~~+4 +4+4 +4  1
2M~~m~j~Df1    2
3+4~~+4~~+4+4 +4 +43
4~~~~~   X? 4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

D = Dummy?
X = Xin
J = Jayce
j = Jayce's eidolon
M = Madam Opal
m = Madam Opal's familiar
f1= Jayce's foo dog (summon 1)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

^Use this coding for the map. We're making this simple. None of this idiotic 2 letter crap. We need that space for numbers.  <--- LOL ok.

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

    Jayce continues to struggle against the web. He casts invisibility to fade from view and attempts to have his presence go unnoticed.



   ROUND: 2 (14)
POSITION: A1(hidden on the map)
 ACTIONS: Reflex(free), Cast Spell(standard), Stealth(move).

 HP: 60/60 (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Grappled; Foo Dog 1 (02/50); Invisibility (01/50)
GEAR: GEAR: Mithral Chain Shirt, WandBackpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 8/9; Spells In Order Respectfully: 5/5; 2/3; Wand 50/50
DICE ROLLS:
01:02, Today: Jayce the Tamer rolled 19 using 1d20+9 with rolls of 10.  concentration cast spell DC 10+?+2.
01:00, Today: Jayce the Tamer rolled 6 using 1d20+3 with rolls of 3.  Jayce reflex vs web.
01:46, Today: Jayce the Tamer rolled 17 using 1d20+6 with rolls of 11.  Jayce stealth.

   SUMMARY: Jayce failed laughable reflex again; Jayce Cast Invisibility then made a stealth check, Foo Dog attacked and missed. Sasha full attacked Dummy and missed.

Sasha (13)
POSITION: D2
ACTIONS: Reflex vs Web(free),Full attack(Full).

HP:  18/18 (0 nonlethal)
AC:  21; FFAC: 19; Touch: 12
CMD: 16(20 vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS:
GEAR: Chain Shirt (ACP -2, Light Load)
USES:
DICE ROLLS:

01:05, Today: Jayce the Tamer rolled 22,22,13 using 1d20+6,1d20+6,1d20+6 with rolls of 16,16,7.  Sasha bite, claw, claw.
01:05, Today: Jayce the Tamer rolled 25 using 1d20+5 with rolls of 20.  Sasha reflex vs DC 13.


02:10, Today: Jayce the Tamer rolled 12 using 1d20+6 with rolls of 6.  Sasha AoO?
   SUMMARY: Sasha full attack Dummy. All attacks miss, reflex passed. EOT.

http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: F2
ACTIONS: Bite attack(standard)
HP:  21/21 (0 nonlethal)
AC:  15; FFAC: 13; Touch: 12
CMD: 16(20 vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard
GEAR:
USES:
DICE ROLLS:
01:04, Today: Jayce the Tamer rolled 9 using 1d20+8 with rolls of 1.  Foo Dog bite flanking vs AC 25.


02:09, Today: Jayce the Tamer rolled 8 using 1d6+6 with rolls of 2.  Bite for AoO?
02:05, Today: Jayce the Tamer rolled 9 using 1d20+8 with rolls of 1.  crit confirm AoO?
02:05, Today: Jayce the Tamer rolled 28 using 1d20+8 with rolls of 20.  Foo Dog AoO?


OOC: I rolled some AoOs. If they don't qualify, just ignore them. I have no idea what you did after all. I did not include the AoO in my descriptive text or damage done because I don't know if dummy casted a spell, used an ability, or the DM is just being nice and really did nothing but add flavor text because we're so dead anyway. That AC and CMD tho... Xin, you're up! punch it in the face. Please.


Training Dummy
NPC, 183 posts
Training Dummy
Sun 27 Mar 2016
at 07:53
  • msg #27

Re: Monster Hunt #15: Welcome Home Traveller

OOC: You only roll Reflex upon the initial creation. Thereafter it's an Escape Artist or CMB check to escape the web. And even then, you only need to make this if you're trying to escape or move. Hypothetically, if you'd passed the original Reflex upon creation and stayed still, you'd be fine (except for not seeing through it).

And yes, no AoOs were provoked. I specifically said this because the action looks like it normally would, but says specifically that it doesn't. Had you read my previous post like you were supposed to, you would've already known that.

Make sure your combat posts are more orderly and organized in the future. Not so many unnecessary dice rolls and actually list your ONE summary at the end of ALL your actions like you're supposed to.


@ OPAL
And FYI, I know normally you'd automatically fall down because of the web without making a flying movement, but we're ignoring that just for this last turn because we skipped you. It goes back into effect on your next turn. Please be here to post.

Xin Vanalis
Rogue 348 BP, 60 posts
Human
Rogue
Sun 27 Mar 2016
at 16:02
  • msg #28

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1J~~+4 +4+4 +4  1
2M~~m~j~Df1  X 2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

D = Dummy?
X = Xin
J = Jayce
j = Jayce's eidolon
M = Madam Opal
m = Madam Opal's familiar
f1= Jayce's foo dog (summon 1)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


 ROUND: 2 (11)
POSITION: I4
 ACTIONS: Move to I2(move). Attack (standard)

 HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x29,  drow poison bolts x10, invi pots.  X1, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x1

DICE ROLLS:
23:55, Today: Xin Vanalis rolled 10 using 1d20+9 with rolls of 1.  Attack.

SUMMARY: Xin moves but failed his hit. He still smiles.

Madam Opal
Witch 449 BP, 555 posts
Ratfolk Witch
Shadow's Caress
Mon 28 Mar 2016
at 12:21
  • msg #29

Re: Monster Hunt #15: Welcome Home Traveller

"Oh, great." Opal sighs as the webbing envelops her and her allies. "Thats a clockwork mage with a conjuration crystal. Hope you brought adamantine weapons... and the ability to bypass spell resistance... and lighting attacks."

Opal casts a spell enhancing the reflexes and speed of all her allies in the vicinity and waits, trying not to get caught int he web around her. Svog takes a defensive action.


 ABCDEFGHIJ 
1J~~+4 +4+4 +4  1
2M~~Sv~Sa~DF    2
3+4~~+4~~+4+4 +4 +43
4~~~~~   X? 4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

M = Madam Opal
S = Svog
D = Dummy?
J = Jayce
X = Xin
F = Foo Dog
Sa = Jayce's eidolon
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

   ROUND: 3 (18)
POSITION: A2
 ACTIONS: Caste haste on all allies except Xin (Standard), Load crossbow (Move), speak (free)

 HP: 64/64 (0 nonlethal)
 AC: 14 (15); FFAC: 12; Touch: 14 (15)
CMD: 13 (14); FFCMD: 11; FFTAC: 12

EFFECTS:

haste (1/8)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

Svog the Compsognathus:
POSITION: C2 to
 ACTIONS: Double Move to C2 (Move x2), Knowledge Check (Free)


 HP: 32/32 (0 nonlethal)
 AC: 19 (20); FFAC: 17; Touch: 14 (15)
CMD: 13 (14); FFCMD: 11; FFTAC: 12

EFFECTS:

Haste (1/8)

GEAR:-  Teeth, scales, dinosaur bits.


   USES: Spells - 1st 0/6, 2nd 0/5, 3rd 1/5, 4th 0/3

DICE ROLLS:

08:31, Sat 26 Mar: Madam Opal rolled 17,23 using 1d20+5,1d20+4 with rolls of 12,19.  DC13 Reflex Opal, Svog.

   SUMMARY: Opal castes haste and loads his crossbow if it needs loading.



OOC: Well, almost all my spells just became useless. :/
Not sure if i still get to save vs the spell or not at this point but just in case i do, here ya go. if not, well, i guess i have a post to redo.

Training Dummy
NPC, 184 posts
Training Dummy
Mon 28 Mar 2016
at 13:35
  • msg #30

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Opal, you were flying when hit by webbing. If you pass the save, that means you're still flying and navigating through the webs. You have to make fly checks and any creature moving through the web must make an Escape Artist or CMB check as part of their movement or lose their movement and become grappled. Same DC as the spell.

Even if you "willingly fall" you'll need concentration checks to cast in mid-fall.

Madam Opal
Witch 449 BP, 556 posts
Ratfolk Witch
Shadow's Caress
Mon 28 Mar 2016
at 22:45
  • msg #31

Re: Monster Hunt #15: Welcome Home Traveller

Well, opal is still on ground level even though she's flying, so if its all the same to you, i'll just touch back down to the ground that i'm hovering over.

As for svog, i simply forgot to update his movement from turn 1 so he's still in the same space as he was before after he moved in turn 1 so to speed things up, i'll just say he takes the total defence action again and pass the turn to the dummy.

if however, you'd still like a flay check anyways here ya go
17:42, Today: Madam Opal rolled 32 using 1d20+15 with rolls of 17.  Fly check.

I think a 32 passes any standard fly DC there is. :P
Training Dummy
NPC, 186 posts
Training Dummy
Tue 29 Mar 2016
at 04:15
  • msg #32

Re: Monster Hunt #15: Welcome Home Traveller

OOC: It's not about you failing a fly check. It's about determining what you do with your movement. If you wanted to remain flying or if you wanted to move from the spot you were standing, it would change your entire turn.

"Same space he was in" means nothing. The map determines where he is. If you didn't update the map, too bad. You should know by now that you're supposed to.

Madam Opal
Witch 449 BP, 557 posts
Ratfolk Witch
Shadow's Caress
Tue 29 Mar 2016
at 11:22
  • msg #33

Re: Monster Hunt #15: Welcome Home Traveller

OK, fine consolidation time.

Opal passes her fly check to hover in place and stays right the heck where she is and does what her action line says she does. staying in place should suffice for not moving through the webbing so i don't need to make CMD checks or escape artist checks
Svog stays in C2 and takes total defence.

And finally here is the "updated" map (even though Opal and Svogs positions have not changed)
 ABCDEFGHIJ 
1J~~+4 +4+4 +4  1
2M~~m~j~Df1  X 2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 


if for some reason ive still missed something at this point just slap me with the penalty and tell me why im a dum dum. id rather move this thing along.
Training Dummy
NPC, 187 posts
Training Dummy
Wed 30 Mar 2016
at 01:16
  • msg #34

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Look drama queen, you didn't need to fix anything after my last post I was just explaining to you WHY I was asking about your flight and WHAT you were doing about. Don't give me an attitude like some teenage girl talking back to her parents or I WILL slap you with a penalty.
This message was last edited by the player at 01:33, Wed 30 Mar 2016.
Training Dummy
NPC, 188 posts
Training Dummy
Wed 30 Mar 2016
at 01:31
  • msg #35

Re: Monster Hunt #15: Welcome Home Traveller

The mechanical monstrosity continues shaking violently and glowing red.

"tick vrrrrrm tick zzzzzzz hmmmmmm..."


 ABCDEFGHIJ 
1Jd1~+4 +4+4 +4  1
2M~~m~j~Dj1  X 2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d1 = dummy summoned a frog (summon 1)
J = Jayce
j = Jayce's eidolon
j1= Jayce's foo dog (summon 1)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 3 (16)
POSITION: E2
 ACTIONS: Free (finish casting), full round (buzz and whir)

 HP: 170/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR ?/adamantine, construct traits, SR ?, Vulnerable (electricity), Web 87/90

GEAR: -

MINIONS:

d1: http://www.d20pfsrd.com/bestia...ature-poisonous-frog

USES:
Spells - 1st N/A, 2nd 1/3, 3rd 0/1

DICE ROLLS:
20:26, Today: Training Dummy rolled 10,2 using 1d20+3,1d2 with rolls of 7,2.  frogbite, dmg? MISS

SUMMARY:
A frog appears in Jayce's square and begins attacking him. The dummy continues to buzz and whir.
Jayce the Tamer
Summoner 332 BP, 21 posts
Human Summoner
Wed 30 Mar 2016
at 07:10
  • msg #36

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1Jd1~+4 +4+4 +4  1
2M~~m~j~Dj1  X 2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d1 = dummy summoned a frog (summon 1)
J = Jayce
j = Jayce's eidolon
j1= Jayce's foo dog (summon 1)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



   ROUND: 3 (14)
POSITION: A1(hidden on the map; step cover)
 ACTIONS: Escape Artist(standard), Stealth(move).

 HP: 60/60 (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Grappled; Foo Dog 1 (04/50); Invisibility (03/50); cover; Haste 01/08
GEAR: GEAR: Mithral Chain Shirt, WandBackpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 8/9; Spells In Order Respectfully: 5/5; 2/3; Wand 50/50
DICE ROLLS:

01:50, Today: Jayce the Tamer rolled 44 using 1d20+24 with rolls of 20.  Jayce stealth.
01:50, Today: Jayce the Tamer rolled 11 using 1d20+1 with rolls of 10.  Jayce Escape Artist vs DC 13.


   SUMMARY: Jayce failed laughable Escape Artist Check; He stealths again now having cover. Foo Dog bites twice due to haste, lands one bite for 7 damage. Sasha full attacks and lands one bite for 3 damage. EOT.

Sasha (13)
POSITION: D2
ACTIONS: Full attack(Full).

HP:  18/18 (0 nonlethal)
AC:  21; FFAC: 19; Touch: 12
CMD: 16(20 vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS: Haste 01/08
GEAR: Chain Shirt (ACP -2, Light Load)
USES:
DICE ROLLS:

01:54, Today: Jayce the Tamer rolled 3 using 1d6+2 with rolls of 1.  bite damage.
01:54, Today: Jayce the Tamer rolled 13 using 1d6+11 with rolls of 2.  free grapple check.
01:53, Today: Jayce the Tamer rolled 18 using 1d20+7 with rolls of 11.  crit confirm.
01:53, Today: Jayce the Tamer rolled 27,11,11,17 using d20+7,d20+7,d20+7,d20+7 with rolls of 20,4,4,10.  Sasha bite, bite, claw, claw.


http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: F2
ACTIONS: Bite X2(Full attack)
HP:  21/21 (0 nonlethal)
AC:  15; FFAC: 13; Touch: 12
CMD: 16(20 vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Haste 01/08
GEAR:
USES:
DICE ROLLS:

01:52, Today: Jayce the Tamer rolled 7 using 1d6+6 with rolls of 1.  Bite damage.
01:52, Today: Jayce the Tamer rolled 14 using 1d20+6 with rolls of 8.  Foo dog free trip.
01:51, Today: Jayce the Tamer rolled 11,25 using d20+9,d20+9 with rolls of 2,16.  Foo dog bite bite.


OOC:

Jayce the Tamer
Summoner 332 BP, 22 posts
Human Summoner
Wed 30 Mar 2016
at 07:23
  • msg #37

Re: Monster Hunt #15: Welcome Home Traveller

Foo dog and Invisibility I wrote incorrectly. Should be 03/50 and 2/50 respectfully. I was so occupied with your stalling rules I wrote what I was thinking as opposed to what it was and foo dog followed being one step sooner.
This message was last edited by the player at 07:29, Wed 30 Mar 2016.
Xin Vanalis
Rogue 348 BP, 63 posts
Human
Rogue
Wed 30 Mar 2016
at 10:22
  • msg #38

Re: Monster Hunt #15: Welcome Home Traveller


<tt>
 ABCDEFGHIJ 
1Jd1~+4 +4+4 +4  1
2M~~m~j~Dj1  X 2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d1 = dummy summoned a frog (summon 1)
J = Jayce
j = Jayce's eidolon
j1= Jayce's foo dog (summon 1)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

<tt>
ROUND: 3 (11)
POSITION: I2
 ACTIONS: Reload crossbow(Move), attack (Standard)

 HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x28,  drow poison bolts x10, invi pots.  X1, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x2

DICE ROLLS:
18:21, Today: Xin Vanalis rolled 10 using 1d20+9 with rolls of 1.  attack .

SUMMARY: Xin attacks but fumbles.
OOC: Damn the dice roller hates me
Madam Opal
Witch 449 BP, 558 posts
Ratfolk Witch
Shadow's Caress
Wed 30 Mar 2016
at 13:02
  • msg #39

Re: Monster Hunt #15: Welcome Home Traveller

"Jace, I advise you summon the nastiest monster you can. I can empower it with the will of a hero is need be." opal says as she peers through the webs and shoots a bolt of lighting through the webs towards her foe. Unfortunately, Jayce's eidolon and Svog were caught in the blast but Opal had angles the bolt in such a way that the Foo dog and Xin would remain unharmed after all was said and done.

</Purple></b>
 ABCDEFGHIJ 
1J~~+4 +4+4 +4  1
2M~~Sv~Sa~DF    2
3+4~~+4~~+4+4 +4 +43
4~~~~~   X? 4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d1 = dummy summoned a frog (summon 1)
J = Jayce
j = Jayce's eidolon
j1= Jayce's foo dog (summon 1)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

   ROUND: 4 (18)
POSITION: A2
 ACTIONS: Cast Lightning Bolt in a manner that strikes the dummy but avoided Foo dog and Xin

 HP: 64/64 (0 nonlethal)
 AC: 14 (15); FFAC: 12; Touch: 14 (15)
CMD: 13 (14); FFCMD: 11; FFTAC: 12

EFFECTS:

haste (2/8)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

Svog the Compsognathus:
POSITION: C2
 ACTIONS: Total Defence


 HP: 4/32 (0 nonlethal)
 AC: 19 (20); FFAC: 17; Touch: 14 (15)
CMD: 13 (14); FFCMD: 11; FFTAC: 12

EFFECTS:

Haste (2/8)

GEAR:-  Teeth, scales, dinosaur bits.


   USES: Spells - 1st 0/6, 2nd 0/5, 3rd 2/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

07:43, Today: Madam Opal rolled 20 using 1d20+16 with rolls of 4.  Overcome Spell resistance with Hero Point boost. (holy shit, just enough)
07:49, Today: Madam Opal rolled 28 using 8d6 with rolls of 5,1,4,1,6,1,6,4.  Lighting bolt Damage, DC 20 Reflex for half. (Well, that wasn't nearly as rewarding as i had hoped.)

07:57, Today: Madam Opal rolled 18 using 1d20+4 with rolls of 14.  Svog Reflex vs Opal's lighting. (Fail, even with haste boost refactored in.)


   SUMMARY: Opal launches a lighting bolt forwards, destroying the webbing in front of her and penetrating the Clockwork Mage's spell resistance. The Clockwork Mage and Jayce's eidolon must make a DC 20 Reflex save for half damage. The Clockwork mages takes half again as much damage as normal (14 on failed save, 7 on successful save.)



OOC: My apologies for all that. Work is tough and i don't get enough sleep.
Xin Vanalis
Rogue 348 BP, 66 posts
Human
Rogue
Wed 30 Mar 2016
at 13:26
  • msg #40

Re: Monster Hunt #15: Welcome Home Traveller

Uhm, Madam Opal, I suggest next time you quote my map... Yours are well... not updated.
Jayce the Tamer
Summoner 332 BP, 25 posts
Human Summoner
Wed 30 Mar 2016
at 14:54
  • msg #41

Re: Monster Hunt #15: Welcome Home Traveller

Foo Dog
ACTION: stony defense (immediate)

Just in case the info is needed, Sasha fails on purpose. Taking 28 damage.
Sasha is dying and helpeless, in case Dummy wants to move or something.

Foo dog, as an immediate action, gains hardness 8, takes half damage from lightning, and takes 6 damage to its hp.

Foo dog's speed is reduced by 10ft.
Stone, hardness 8: 28/2 = 14 - 8 = 6.

Unless the action stands, I'm guessing opal is aiming at Dummy's feet hitting the floor of the square, and Foo Dog takes no damage.

Regardless of the ruling, presented everything for Dummy's turn not to be delayed.


Shout out to Latro Dectus. Remember the weapon cord?

09:39, Today: Jayce the Tamer rolled 8 using 1d20+5 with rolls of 3.  Foo dog possible reflex.
This message was last edited by the player at 14:57, Wed 30 Mar 2016.
Training Dummy
NPC, 189 posts
Training Dummy
Thu 31 Mar 2016
at 13:38
  • msg #42

Re: Monster Hunt #15: Welcome Home Traveller

OOC: I suppose if you aim for a wall you can avoid hitting Xin but I can't find an angle that would hit the dummy without also hitting the foo dog (if we're talking about a straight line that does not include your own space). However, everyone gets the cover bonuses from the web, not sure if that saves svog or jayce's pets. See Errata & Rulings about casting things blindly through cover.

The mechanical monstrosity, taking damage, goes on murderous rampage.

"Kill all meatbags! Kill all meatbags!"


 ABCDEFGHIJ 
1Jd1~+4 +4+4 +4  1
2M~d2mjD j1  X 2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d1 = dummy summoned a fiendish poisonous frog (summon 1)
d2 = dummy summoned a fiendish dog (summon 2)
J = Jayce
j = Jayce's eidolon
j1= Jayce's foo dog (summon 1)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 4 (16)
POSITION: E2
 ACTIONS: Free (finish casting), full attack (5-ft step into dying creature's space between attacks)

 HP: 149/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR ?/adamantine, construct traits, SR 20, Vulnerable (electricity), Web 86/90, Summon 1 7/9, Summon 2 8/9

GEAR: -

MINIONS: (all fiendish)

d1: http://www.d20pfsrd.com/bestia...ature-poisonous-frog
d2: http://www.d20pfsrd.com/bestia...ummoned-creature-dog

Both use "smite good" on their targets.

USES:
Spells - 1st N/A, 2nd 1/3, 3rd 0/1

DICE ROLLS:
08:34, Today: Training Dummy rolled 4,4,4,7 using 1d4+3,1d4+3,1d4+3,1d4+3 with rolls of 1,1,1,4.  slam attacks.
08:23, Today: Training Dummy rolled 30,21,27,27 using 1d20+18,1d20+18,1d20+18,1d20+18 with rolls of 12,3,9,9.  2 slams v. foo, 2 slams vs. svog.
08:17, Today: Training Dummy rolled 14,4 using 1d20+2,1d4+1 with rolls of 12,3.  dogbite atk, damage.
08:13, Today: Training Dummy rolled 17,55,2 using 1d20+3,1d100,1d2 with rolls of 14,55,2.  frogbite, miss chance, damage.
08:01, Today: Training Dummy rolled 18,33,25 using 1d20+14,1d100,1d20+11 with rolls of 4,33,14.  reflex, miss chance, concentrate.

SUMMARY:
Dummy fails reflex, bolt fails miss chance due to cover, dummy takes 28/2= 14*1.5= 21 damage, 21/2=10+15= DC25 dummy passes concentration by a hair.

Fiendish dog appears and bites madam opal for 4 damage.
Fiendish frog bites Jayce (miraculously getting through miss chance and AC) for 2 damage, plus he must make a DC10 Fortitude save or take 2 points of Constitution damage.
Foo dog takes 8 damage (non after stony defense) and Svog takes 11 damage.
Xin is untouched.
Jayce the Tamer
Summoner 332 BP, 26 posts
Human Summoner
Thu 31 Mar 2016
at 20:37
  • msg #43

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1Jd1~+4j2+4+4 +4  1
2M~d2mjD    X 2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d1 = dummy summoned a fiendish poisonous frog (summon 1)
d2 = dummy summoned a fiendish dog (summon 2)
J = Jayce
j = Jayce's eidolon
j2= Jayce's foo dog (summon 2)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


          "Xin, shoot Sasha so she can go home, please. Madam Opal, flee..."

   ROUND: 4 (14)
POSITION: A1(hidden on the map; step total cover)
 ACTIONS: SLA 3 (standard), Stealth(move), Speak (free).

 HP: 58/60 (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Grappled(-4 dex); Foo Dog 2 (01/50); Invisibility (03/50); Total cover(Cannot be attacked); Haste 02/08
GEAR: GEAR: Mithral Chain Shirt, WandBackpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 7/9; Spells In Order Respectfully: 5/5; 2/3; Wand 50/50
DICE ROLLS:


10:31, Today: Jayce the Tamer rolled 82 using 1d100 with rolls of 82.  Effect D1 vs DC 51.
10:30, Today: Jayce the Tamer rolled 26 using 1d20+9 with rolls of 17.  SLA 3 concentration vs DC 10+?+3.
10:23, Today: Jayce the Tamer rolled 23 using 1d20+5 with rolls of 18.  Jayce fort save.

Sasha (13)
POSITION: D2
ACTIONS: Full attack(Full).

HP:  -11/18 (0 nonlethal)
AC:  21; FFAC: 19; Touch: 12
CMD: 16(20 vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS: Haste 02/08
GEAR: Chain Shirt (ACP -2, Light Load)
USES:
DICE ROLLS:
choose to fail con check.


http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 2
POSITION: D1
ACTIONS: Bite (standard)
HP:  21/21 (0 nonlethal)
AC:  15(16); FFAC: 13(14); Touch: 12(13)
CMD: 16[17](20[21] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard
GEAR:
USES:
DICE ROLLS:

10:32, Today: Jayce the Tamer rolled 16,8 using d20+6,d6+6 with rolls of 10,2.  Foo Dog 2 bite.
10:31, Today: Jayce the Tamer rolled 13,16,12,11 using d20+9,d20+9,1d6+6,1d6+6 with rolls of 4,7,6,5.  Foo dog 1 full attack haste.


   SUMMARY: Jayce Summons Foo Dog, which dismisses previous summon. Sasha is dying(not dead) causing first summon to dissipate when second summon is cast. Jayce continues to stealth. EOT.


OOC: *&@! I messed up. Sorry team. I made a poor decision. But I already made the rolls.
Xin Vanalis
Rogue 348 BP, 67 posts
Human
Rogue
Thu 31 Mar 2016
at 23:45
  • msg #44

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1Jd1~+4j2+4+4 +4  1
2M~d2mjD    X 2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d1 = dummy summoned a fiendish poisonous frog (summon 1)
d2 = dummy summoned a fiendish dog (summon 2)
J = Jayce
j = Jayce's eidolon
j2= Jayce's foo dog (summon 2)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


ROUND: 4 (11)
POSITION: I2
 ACTIONS: Reload crossbow(Move), attack (Standard)

 HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x27,  drow poison bolts x10, invi pots.  X1, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x3

DICE ROLLS:
07:41, Today: Xin Vanalis rolled 22 using 1d20+9 with rolls of 13.  attack.

Sorry, I can't do it! If it has will I can't shoot it."


SUMMARY: Xin attacks but not connects.
OOC: Damn the dice roller really really hates me!!!

Training Dummy
NPC, 190 posts
Training Dummy
Fri 1 Apr 2016
at 03:33
  • msg #45

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Actually, I think that was clever Jayce. You blocked the dummy from getting into the defensive position I wanted and you're trying to kill your own eidolon. I know exactly why you're doing that. Very clever. You're thinking several steps ahead...the way I do. ;-)

Xin, were you saying that you're not shooting Sasha? You're shooting the dummy? From the flavor text that seems to be the case. I'm just verifying.

Xin Vanalis
Rogue 348 BP, 68 posts
Human
Rogue
Fri 1 Apr 2016
at 05:19
  • msg #46

Re: Monster Hunt #15: Welcome Home Traveller

Yes I'm shooting the dumdum... =P
Madam Opal
Witch 449 BP, 559 posts
Ratfolk Witch
Shadow's Caress
Sat 2 Apr 2016
at 03:17
  • msg #47

Re: Monster Hunt #15: Welcome Home Traveller

Hey GM, before I continue with my next post, id like to ask for a map update on the web spell now that it's been one full round since casting my lightning bolt spell and the webbing has fully finished burning away as it takes 1 round for the flames to finish burning.

quote:
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn't cause you to become grappled.


what parts of the web, if any at this point collapse in on themselves and crumble?

and also, svog passes his save from the cover bonus granted to him.

Training Dummy
NPC, 192 posts
Training Dummy
Sat 2 Apr 2016
at 05:59
  • msg #48

Re: Monster Hunt #15: Welcome Home Traveller

OOC: I already removed all the webbing that was in the path of your spell. Just look at the map. All the other letters listed there are creatures not difficult terrain marks.

If Svog's roll changes to a success, the Dummy would've dealt all those attacks to Svog instead of the foo dog anyway. So nothing changes.

If you're concerned about the webbing catching fire:
quote:
Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

So, if a fire spreads then everyone in the webs adjacent to your lightning bolt area will take 2d4 fire upon your next turn (including you) and then be free of the web upon the end of your next turn. ("you" being Opal, not the other person)

This message was last edited by the player at 06:13, Sat 02 Apr 2016.
Jayce the Tamer
Summoner 332 BP, 30 posts
Human Summoner
Sat 2 Apr 2016
at 06:18
  • msg #49

Re: Monster Hunt #15: Welcome Home Traveller

OOC: I would like to take 2D4 damage. Please, let the fire spread so I can get out of this web. Hahahaha.
Madam Opal
Witch 449 BP, 560 posts
Ratfolk Witch
Shadow's Caress
Sat 2 Apr 2016
at 06:27
  • msg #50

Re: Monster Hunt #15: Welcome Home Traveller

Training Dummy:
OOC: I already removed all the webbing that was in the path of your spell. Just look at the map. All the other letters listed there are creatures not difficult terrain marks.

If Svog's roll changes to a success, the Dummy would've dealt all those attacks to Svog instead of the foo dog anyway. So nothing changes.

If you're concerned about the webbing catching fire:
quote:
Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

So, if a fire spreads then everyone in the webs adjacent to your lightning bolt area will take 2d4 fire upon your next turn (including you) and then be free of the web upon the end of your next turn. ("you" being Opal, not the other person)


Right, i'm aware of that. I just wasn't sure if that whole "diametrically opposed bit" caused any more that what was shown to crumble and fall.

As for the fire spreading, the webbing does not say that it spreads but it makes since that it would at the same time cause its all flammable and whatever so just tell me if i get a save or something to half the damage from the fire. If i do, then we'll all assume that the entire web spell is slowly burning up every round. If not, then i guess fire doesn't spread in Pathfinder. :P

This message was last edited by the player at 06:28, Sat 02 Apr 2016.
Training Dummy
NPC, 193 posts
Training Dummy
Sat 2 Apr 2016
at 08:32
  • msg #51

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Good point. It doesn't specifically say it spreads, it just says "dealt", which implies targeting. So I guess it has no effect on the web except in the area of effect that the lightning bolt was actually in unless we errata it to spread. Hmmm. No unbiased way for me to call this one...or is there...?

And the diametrically opposed bit would only be an issue if you'd been flying above the +4 pillars that are spread throughout the webbing. As is, the walls and pillars provide plenty of wall space to keep it in tact.

Training Dummy
NPC, 198 posts
Training Dummy
Tue 5 Apr 2016
at 05:31
  • msg #52

Re: Monster Hunt #15: Welcome Home Traveller

OOC: We can't keep waiting on the poll. We're assuming it burns as we have in the past for now. That means Madam Opal and Jayce and the frog are taking 2d4 fire damage and are free of the webs upon the end of madam opal's next turn. You're up opal.
Madam Opal
Witch 449 BP, 561 posts
Ratfolk Witch
Shadow's Caress
Tue 5 Apr 2016
at 12:14
  • msg #53

Re: Monster Hunt #15: Welcome Home Traveller

I'm guessing i still get a save for half damage at the web's DC seeing as no damage is automatic, right?
This message was last edited by the player at 12:35, Tue 05 Apr 2016.
Training Dummy
NPC, 199 posts
Training Dummy
Wed 6 Apr 2016
at 02:00
  • msg #54

Re: Monster Hunt #15: Welcome Home Traveller

In reply to Madam Opal (msg # 53):

OOC: Yup. Everyone does. I'll just assume it's reflex vs spell dc despite the grapple thing. In a game of rules, it's about the balance...not the sensibility. LOL. *improved evasion in an atomic explosion for the win*

This message was last edited by the player at 02:00, Wed 06 Apr 2016.
Madam Opal
Witch 449 BP, 561 posts
Ratfolk Witch
Shadow's Caress
Wed 6 Apr 2016
at 14:56
  • msg #55

Re: Monster Hunt #15: Welcome Home Traveller

Sorry to drag this on for longer than needed, but i was under the impression that cover in the arena granted the same thing as concealment against area spells which is 20%. If the roll on the concealment was a 33, doesnt that mean that the bolt struck true against the dummy and he'll take the full amount of damage on his failed reflex save or did i miss something when looking things over? Cause as i read the map, theres only 15 feet of web between me and the dummy, not 20 feet which is required for total cover and the total concealment miss chance of 50%.


and to help move things along for when i finally do get around to posting my full turn -



07:45, Today: Madam Opal rolled 5 using 2d4 with rolls of 2,3.  On fire web damage.
07:45, Today: Madam Opal rolled 8 using 1d20+5 with rolls of 3.  DC13 Reflex vs spreading fire.

Opal fails her save agains the spreading fire.
This message was last updated by the player at 14:56, Wed 06 Apr 2016.
Training Dummy
NPC, 201 posts
Training Dummy
Thu 7 Apr 2016
at 02:45
  • msg #56

Re: Monster Hunt #15: Welcome Home Traveller

In reply to Madam Opal (msg # 55):
Good question. I presumed it included your space but you're not including the space you're in even though you're small and don't fill it. Eghad, I don't want to do all that math again or hold another poll over it. I'm not going to retcon, I wish you had said something before everyone took their turn.

Hmmm, tell you what, pick an option:

-Kill dummy's summons instantly right now (including the frog...for some reason).
-Deal the other 50% damage to dummy instantly right now.

That way I'm not cheating you a benefit from your strategy but I'm also not retconing four people's turns.


Madam Opal
Witch 449 BP, 562 posts
Ratfolk Witch
Shadow's Caress
Thu 7 Apr 2016
at 13:07
  • msg #57

Re: Monster Hunt #15: Welcome Home Traveller




Yeah, i didn't notice it myself until i actually looked at it and raised the question.(not to mention the time between when i work and when i'm on here) but I'll take the extra damage, thank you very much. :)

I'll have my turn's post up in around an hour or so.

Madam Opal
Witch 449 BP, 563 posts
Ratfolk Witch
Shadow's Caress
Thu 7 Apr 2016
at 15:53
  • msg #58

Re: Monster Hunt #15: Welcome Home Traveller

Opal feels a burning sensation as the webs around her ignite from the lighting bolt's heat.

Fortunately for her, Svog managed to dodge the bolt completely but was then set upon by the dummy.

Now Opal found herself in a tight spot. Casting a spell defensively, Opal attempts to coat herself in mystical armor made of force energy. Commanding Svog in the tongue She and svog had devised, svog steps into the dummy's square and rips out Jayce's eidolon's throat.

"Jace, I suggest creatures that fly. I shall keep the Clockwork Mage grounded once I myself am in the air again."


 ABCDEFGHIJ 
1Jd1~+4j2+4+4 +4  1
2M~d2mjD    X 2
3+4~~+4~~+4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d1 = dummy summoned a fiendish poisonous frog (summon 1)
d2 = dummy summoned a fiendish dog (summon 2)
J = Jayce
j = Jayce's eidolon
j2= Jayce's foo dog (summon 2)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 5 (18)
POSITION: A2
 ACTIONS: Cast Mage Armor Defensively

 HP: 59/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

haste (3/8)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

Svog the Compsognathus:
POSITION: C2 to D2
 ACTIONS: 5 foot step to


 HP: 13/32 (0 nonlethal)
 AC: 19 (20); FFAC: 17; Touch: 14 (15)
CMD: 13 (14); FFCMD: 11; FFTAC: 12

EFFECTS:

Haste (3/8)

GEAR:-  Teeth, scales, dinosaur bits.


   USES: Spells - 1st 1/6, 2nd 0/5, 3rd 2/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

10:36, Today: Madam Opal rolled 18 using 1d20+15 with rolls of 3.  lvl 1 spell cast defensively, DC17.

10:41, Today: Madam Opal rolled 3 using 2d3-1 with rolls of 3,1.  Coup De Grace, Auto Hit, Auto Crit.


   SUMMARY: Opal Successfully casts Mage Armor defensively. Svog steps into the dummy's square and performs a coup de Grace against Jayce's Eidolon. Svog provokes up to two AoOs from the dummy but i believe it can only take one of them. if 3 damage isnt enough for the kill, the eidolon must make a fortitude save of some kind to survive. (But i'm guessing that you'll choose to fail it in this instance wont you. ;P)



OOC: OK, time to go to sleep for me.
Training Dummy
NPC, 204 posts
Training Dummy
Fri 8 Apr 2016
at 01:23
  • msg #59

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Opal, Svog is dead. Have you not been reading any of these posts?
Madam Opal
Witch 449 BP, 564 posts
Ratfolk Witch
Shadow's Caress
Sat 9 Apr 2016
at 00:06
  • msg #60

Re: Monster Hunt #15: Welcome Home Traveller

Well, if svog passed his reflex save, that means he took no damage because he has improved evasion (I forgot to include the bonus from cover which resulted in a save). After the dummy's 4 attacks, that would put him at 13 hp. Unless i missed something i think i should be good. If not, then i guess i need it pointed out to me. :P
Training Dummy
NPC, 206 posts
Training Dummy
Sat 9 Apr 2016
at 03:06
  • msg #61

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Ooooh, I see, you're treating Svog as a player character/cohort/companion instead of a summoned creature/hireling and giving him additional HP (normally they don't gain the benefits of your favored class bonus HP that you added). I suppose that makes sense since he's a familiar and doesn't HAVE to be summoned. Hmmm, let me see, do standard NPCs get favored class bonuses or is that just PCs? Let me check for a moment. One sec.

Yep, looks like you're good to go. Normal NPCs get favored class benefits. I guess that makes Leadership just a bit more appealing. Okay, everything's in order. I'll get to posting in just a bit.

This message was last edited by the player at 03:11, Sat 09 Apr 2016.
Training Dummy
NPC, 207 posts
Training Dummy
Sat 9 Apr 2016
at 04:00
  • msg #62

Re: Monster Hunt #15: Welcome Home Traveller

OOC: The dice gods have spoken. They love dinosaurs. They hate robots.

The mechanical menace fumbles as Svog slips past, takes a step back and casts some magic while it's dog bites at Svog missing while the frog continues to pour poison into Jayce's veins and the webbing burns away dealing fire damage to Opal and Jayce.

"Don't blink! Tehehehe!"


 ABCDEFGHIJ 
1Jd1 +4j1+4+4 +4  1
2M d2mD   X 2
3+4 +4 +4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d1 = dummy summoned a fiendish poisonous frog (summon 1)
d2 = dummy summoned a fiendish dog (summon 2)
J = Jayce
j = Jayce's eidolon
j1= Jayce's foo dog (summon 1)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 5 (16)
POSITION: see map
 ACTIONS: Free (wait for minions to attack), Free (5-foot step), Standard (spelliciousness glitterama)

 HP: 128/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR ?/adamantine, construct traits, SR 20, Vulnerable (electricity), Web 85/90, Summon 1 6/9, Summon 2 7/9

GEAR: -

MINIONS: (all fiendish)

d1: http://www.d20pfsrd.com/bestia...ature-poisonous-frog
Notes: Attacks Jayce before dust
HP: 0, staggered


d2: http://www.d20pfsrd.com/bestia...ummoned-creature-dog
Notes: Attacks Svog before dust
HP: 6

USES:
Spells - 1st N/A, 2nd 2/3, 3rd 0/1

DICE ROLLS:
22:52, Today: Training Dummy rolled 85 using 1d100 with rolls of 85.  miss chance.
22:46, Today: Training Dummy rolled 6 using 1d20+3 with rolls of 3.  frog relfex.
22:46, Today: Training Dummy rolled 6,2,4 using 2d4,2d4,2d4 with rolls of 4,2,1,1,1,3.  fire damage jayce, opal, frog.
22:40, Today: Training Dummy rolled 21 using 1d20+3 with rolls of 18.  frog crit?
22:40, Today: Training Dummy rolled 23,2,13,3 using 1d20+3,1d2,1d20+2,1d4+1 with rolls of 20,2,11,2.  frog bite, dog bite.
22:38, Today: Training Dummy rolled 6,2,11,14 using 1d20+3,1d20+1,1d20+3,1d20-1 with rolls of 3,1,8,15.  dog reflex, dog will, frog reflex, frog will.
22:27, Today: Training Dummy rolled 19 using 1d20+18 with rolls of 1.  trip.


SUMMARY:
Dummy would provoke AoO from Svog if Svog were within reach of dummy when he provoked (but wasn't). But it's okay because he nat 1'd it anyway. Svog is unharmed.

Frog bites Jayce for 6 critical damage Jayce takes 2 points of Con damage unless he makes a DC10 fort save every round for the next 5 rounds. That's the 2nd time he's been bitten so it doesn't deal extra damage, just increases the DC by 2 and duration. Jayce also takes 6 fire damage (Reflex DC 12 for half).

Foo dog is unharmed due to cover but also can't take AoO due to cover.

GLITTERDUST: Jayce, Opal, Frog and Dog all need Reflex & Will saves DC13. They are blinded for 1 round and take a -40 penalty to stealth and become outlined (not invisible) for the next 9 rounds. A successful Will save negates the blindness and a successful Reflex saves halves this penalty and duration to -20 Stealth for 4 rounds.

Opal takes 2 fire damage, Reflex DC13 halves to 1.
This message was last edited by the player at 03:37, Sun 10 Apr 2016.
Jayce the Tamer
Summoner 362 BP, 33 posts
Human Summoner
Sat 9 Apr 2016
at 06:02
  • msg #63

Re: Monster Hunt #15: Welcome Home Traveller

OOC: I have been stealthing every round and using hidden on the map, I have total cover no? Being invisible, I have declared move action for stealth every round. I have not rolled for it, leaving me at a flat DC of 20 I thought. Because SLA has no verbal, somatic, component etc. And I'm just standing there. And you had minions attack before casting glitterdust.
This message was last edited by the player at 06:04, Sat 09 Apr 2016.
GM Arkrim
GM, 6014 posts
Game Master
Sat 9 Apr 2016
at 06:41
  • msg #64

Re: Monster Hunt #15: Welcome Home Traveller

OOC: You were covered in fiery webbing. It's not hard to know what square you're in before your next turn.
quote:
You must break line of sight to hide (unless you have Hide In Plain Sight or are already out of sight).
...
Invisibility underwater only gives you 20% concealment and half the stealth bonuses. Similarly, being covered in water, paint, dust, blood, webs, grease, arrows or other such materials while invisible creates the same effect. Also, ongoing external damage effects (such as bleed or catching fire) create this effect as well.

I rolled miss chance anyway just in case. Got an 85.

Even with a cover boost from failed Perception, that doesn't stop the nat 20 bite nor does it stop a crit confirm that's more than 4 over your current AC. :/

This is why I said the dice gods like dinosaurs. I was commenting on Svog, the frog and the dino in the other match and their crazy luck (nat 1 attacks vs. them and nat 20 attacks from them). Also kinda a Jurassic Park reference since the dinos were made with frog DNA.

This message was last edited by the GM at 06:57, Sat 09 Apr 2016.
Jayce the Tamer
Summoner 362 BP, 34 posts
Human Summoner
Sat 9 Apr 2016
at 09:09
  • msg #65

Re: Monster Hunt #15: Welcome Home Traveller

04:03, Today: Jayce the Tamer rolled 13 using 1d100 with rolls of 13.  Summon Foo Dog B1.

OOC: I need GM intervention for miss chance on summon location. Designated square right next to me, B1. I should have opted and said spawn at my fingertips. Maybe a miss chance wouldn't be needed, but didn't think of it at the time.

So, 35ft range. Please pick where it spawns. I don't know the system you use for determining the random location.

I assumed I didn't need to cast defensively since I'm still invisible, presumably no longer on fire and not caught in a web? If my presumption is incorrect, I'll roll all needed steps.

This message was last edited by the player at 11:29, Sat 09 Apr 2016.
GM Arkrim
GM, 6015 posts
Game Master
Sun 10 Apr 2016
at 00:17
  • msg #66

Re: Monster Hunt #15: Welcome Home Traveller

OOC: You use the same rules for "missing with a thrown weapon".

http://www.d20pfsrd.com/gamema...-Throw-Splash-Weapon

They will appear in a random nearby spot. Roll a d8 and if this would cause them to appear in an occupied space, you can shift them to the nearest unoccupied space. If multiple spaces are equally "nearest" you can move them as close as possible towards the initial spot you were aiming for.

This may even put them exactly IN the spot you were aiming for. Who knows?

You're still technically under the effects of your invisibility spell, but you're visible as a result of the glitterdust, so people can see you. I presume you provoke no AoOs when you have cover or total concealment, but if you don't have total concealment, I see no reason why you wouldn't provoke unless you can find me something that says you can avoid provoking without total concealment.

quote:
You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
IF there were no glitterdust, you'd have total concealment. As there IS glitterdust, no such luck.


Jayce the Tamer
Summoner 362 BP, 35 posts
Human Summoner
Sun 10 Apr 2016
at 02:44
  • msg #67

Re: Monster Hunt #15: Welcome Home Traveller

OOC: http://www.d20pfsrd.com/magic#...onjuration-Summoning
A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead.

I think this will help. I'll continue my turn shortly.
GM Arkrim
GM, 6017 posts
Game Master
Sun 10 Apr 2016
at 03:34
  • msg #68

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Oh yeah. Froggy is gone because of the fire damage from the webs, so no worries about any AOO anyway. BUT, IF a foe had been next to you, it'd still provoke.

Actually, that means it dies before the second bite so you're still only at DC10 for the poison and it lasts only another 5 rounds. Sorry about that. As you can see, I have to do WAY more calculations than any one of you guys do (before you summon anyway). It gets jumbled sometimes.

You can take your turn, by the way. You can roll your own d8 to determine position. You just use the charts in the link I gave you. You do not and should not be waiting on me as I am still counting against your 48 hour mark. I want this fight to be resolved ASAP.

This message was last edited by the GM at 03:39, Sun 10 Apr 2016.
Jayce the Tamer
Summoner 362 BP, 36 posts
Human Summoner
Sun 10 Apr 2016
at 03:51
  • msg #69

Re: Monster Hunt #15: Welcome Home Traveller

Ooc: at work, gotta wait for my break or a slowdown. I got you covered. Or me really, I don't need to accrue fouls. Should post up soon.
Jayce the Tamer
Summoner 362 BP, 37 posts
Human Summoner
Sun 10 Apr 2016
at 08:09
  • msg #70

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1Jd1 +4 +4+4j1+4  1
2Mj2d2mD   X 2
3+4 +4 +4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d2 = dummy summoned a fiendish dog (summon 2)
J = Jayce
j1= Jayce's foo dog (summon 2)
j2= Jayce's foo dog (summon 3)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

   The Dummy has been toying with the party, blinding Jayce from the battlefield. Jayce could see the Dummy take a step or two back before the lights went out. He took this moment to advise. "Everyone, the Dummy is retreating to another defensive position. Block him in so we surround him with as many creatures as possible."

   ROUND: 5 (14)
POSITION: A1(hidden on the map)
 ACTIONS: SLA 3 (standard), Speak (free).

 HP: 52/60 (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 2 (02/50); Invisibility (04/50); Glitter Dust 01/09; Haste 03/08; Blind 1/1
         Foo Dog 3 (01/50)
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 6/9; Spells In Order Respectfully: 5/5; 2/3; Wand 50/50
DICE ROLLS:

22:58, Yesterday: Jayce the Tamer rolled 4 using 1d8 with rolls of 4.  Misdirection of Summon.
04:03, Yesterday: Jayce the Tamer rolled 13 using 1d100 with rolls of 13.  Summon Foo Dog B1.
02:30, Yesterday: Jayce the Tamer rolled 16 using 1d20+5 with rolls of 11.  Fort DC 12.
02:30, Yesterday: Jayce the Tamer rolled 8,10 using d20+1,d20+6 with rolls of 7,4.  reflex,will vs DC13 Jayce.


http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 2
POSITION: D1 to G1,
ACTIONS: Double Move(Move,Move), Reactive Paired Protector(swift)
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves)
USES: Stony Defense 2/2

FOO DOG 3
POSITION: B2
ACTIONS: Bite (standard)
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10

EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2
DICE ROLLS:


01:23, Today: Jayce the Tamer rolled 13 using 1d20+6 with rolls of 7.  Combat maneuver check move through web.(barely made it)
00:51, Today: Jayce the Tamer rolled 17,7 using d20+8,d6+6 with rolls of 9,1.  Foo dog 3 bite hound flanking.


   SUMMARY: Jayce Summons Foo Dog and misses target square. Jayce speaks to team. Foo dog 3 flanks and bites hound for 7 damage. Foo dog 2 moves around through the web provoking AoO from Dummy. If struck Foo dog will take the hit. End of movement Foo Dog 2 reactivates Paired Protector.





OOC: I think that the foo dog moved out of range for a bit for Paired Protector. At end of movement used a swift to reactivate it. I think that's right.

Xin, explanation time. Because you did not kill Sasha as I asked, it would have prevented me from bringing more monsters onto the field(last turn you noticed one of my summons disappeared because Sasha was out). Thus, not making us more of a threat to Dummy. However, Madam Opal understood and took care of the issue.

to GM Arkrim: I used the misdirection chart. Clockwise, I used starting at 12[on a clock](even though I know its not an appropriate square). Increment range, I used 1 square. 4 would place it in C2 shunting to B2. If another square is more accurate, I'll update accordingly.

Xin Vanalis
Rogue 378 BP, 74 posts
Human
Rogue
Sun 10 Apr 2016
at 09:22
  • msg #71

Re: Monster Hunt #15: Welcome Home Traveller

Oh goodness is that it? Actually I just had read it when GM said to look at your Archetype. That is really my bad.
Training Dummy
NPC, 208 posts
Training Dummy
Sun 10 Apr 2016
at 20:14
  • msg #72

Re: Monster Hunt #15: Welcome Home Traveller

OOC: That works. And a reminder on the blindness from glitterdust, it lasts the full duration of the dust but you get a save against the blindness every round to end it. Sorry Jayce, this thing has a lot of ongoing effects on you, but you'll need to remember to keep track of it. Damn, I wish I'd rolled a barbarian ogre or something.


Next up.

This message was last edited by the player at 21:27, Sun 10 Apr 2016.
Xin Vanalis
Rogue 378 BP, 75 posts
Human
Rogue
Sun 10 Apr 2016
at 23:20
  • msg #73

Re: Monster Hunt #15: Welcome Home Traveller


<tt>
 ABCDEFGHIJ 
1Jd1 +4 +4+4j1+4  1
2Mj2d2mD   X 2
3+4 +4 +4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d2 = dummy summoned a fiendish dog (summon 2)
J = Jayce
j1= Jayce's foo dog (summon 2)
j2= Jayce's foo dog (summon 3)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 5 (11)
POSITION: I2
 ACTIONS: Reload crossbow(Move), attack (Standard)

  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x27,  drow poison bolts x10, invi pots.  X1, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x3

DICE ROLLS:
07:16, Today: Xin Vanalis rolled 12 using 1d20+9 with rolls of 3.  Attack.

Summary:Xin ia feeling useless as another bolt bounces off and another attack is wasted.
Madam Opal
Witch 449 BP, 565 posts
Ratfolk Witch
Shadow's Caress
Mon 11 Apr 2016
at 15:31
  • msg #74

Re: Monster Hunt #15: Welcome Home Traveller

quote:
Damn, I wish I'd rolled a barbarian ogre or something.

I wish you did too Arkrim. Then id have useful spells again. :P

Opal manages to shrug off the rest of the webbing but gets a hand full of glitter in her eyes.
"For all thats!" She shrieks as she starts rubbing her eyes. "Is that how it feels?!?! Thats horrid!"

Casting a hex, the hair on her body elongates and morphs into a fist. however, Opal stands her ground as she is unable to accuratly do anything at the moment.

Soon, however, opal's vision clears. "I'll have to make use of that spell more if thats the kind of suffering i put people through!"


 ABCDEFGHIJ 
1Jd1 +4 +4+4j1+4  1
2Mj2d2mD   X 2
3+4 +4 +4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
d1 = dummy summoned a fiendish poisonous frog (summon 1)
d2 = dummy summoned a fiendish dog (summon 2)
J = Jayce
j = Jayce's eidolon
j2= Jayce's foo dog (summon 2)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 6 (18)
POSITION: A2
 ACTIONS: Activate Prehensile Hair Hex (Standard), Save vs glitterdust at end of turn (Free)

 HP: 58/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

haste (4/8)
Mage Armor (Lasts for 8 hours)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

Svog the Compsognathus:
POSITION: D2
 ACTIONS: Total Defence (Standard)


 HP: 13/32 (0 nonlethal)
 AC: 19 (20); FFAC: 17; Touch: 14 (15)
CMD: 13 (14); FFCMD: 11; FFTAC: 12

EFFECTS:

Haste (4/8)

GEAR:-  Teeth, scales, dinosaur bits.


   USES: Spells - 1st 1/6, 2nd 0/5, 3rd 2/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

10:01, Today: Madam Opal rolled 23 using 1d20+5 with rolls of 18.  Reflex vs fire.
10:20, Today: Madam Opal rolled 10 using 1d20+8 with rolls of 2.  DC13 Will vs Glitterdust.
10:19, Today: Madam Opal rolled 10 using 1d20+5 with rolls of 5.  DC13 Reflex vs Glitterdust.


10:24, Today: Madam Opal rolled 22 using 1d20+8 with rolls of 14.  End of turn DC13 will vs glitterdust to end blindness.


   SUMMARY: Opal gets glittery dust in her eyes and grows her hair out a bit.



OOC: It's true. The arena favors dinosaurs and reptilian bodied things more than us.
Training Dummy
NPC, 209 posts
Training Dummy
Tue 12 Apr 2016
at 03:24
  • msg #75

Re: Monster Hunt #15: Welcome Home Traveller

OOC: The dice gods have ascended one of their chosen children.

The fiendish dog poofs and fiendisher robot tear Svog limb from limb in a gruesome display worthy of a horror movie.

"Omnom nom nom nom nom nom. I eat rat's pet. Then I eat rat!"


 ABCDEFGHIJ 
1J +4 +4+4j1+4  1
2Mj2 D    X 2
3+4 +4 +4+4 +4 +43
4~~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
J = Jayce
j = Jayce's eidolon
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 6 (16)
POSITION: see map
 ACTIONS: free (aoO), full round (pummel svog to death), free (5ft. step), free (speak tauntingly at Opal)

 HP: 128/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR ?/adamantine, construct traits, SR 20, Vulnerable (electricity), Web 84/90

GEAR: -

MINIONS: (all fiendish)

USES:
Spells - 1st N/A, 2nd 2/3, 3rd 0/1

DICE ROLLS:
22:34, Today: Training Dummy rolled 27,7 using 1d20+18,1d4+3 with rolls of 9,4.  aoo.
22:22, Today: Training Dummy rolled 56 using 1d100 with rolls of 56.  misschance. (blind dog still hits)
22:22, Today: Training Dummy rolled 4 using 1d20+1 with rolls of 3.  blindness will save. (dog still blind...and glittery)

22:12, Today: Training Dummy rolled 25,24,36,7,4,4 using 1d20+20,1d20+20,1d20+20,1d4+3,1d4+3,1d4+3 with rolls of 5,4,16,4,1,1.  rest of full attack.
22:11, Today: Training Dummy rolled 33,5 using 1d20+20,1d4+3 with rolls of 13,2.  dummy punch, damage.
22:10, Today: Training Dummy rolled 11,3 using 1d20+4,1d4+1 with rolls of 7,2.  dog crit?


SUMMARY:
Dummy deals 7 damage to the foo dog that Jayce said provoked AoO then beats Svog to death. No more dino rubbish for this robot lunatic.
This message was last edited by the player at 03:40, Tue 12 Apr 2016.
Xin Vanalis
Rogue 378 BP, 76 posts
Human
Rogue
Tue 12 Apr 2016
at 08:44
  • msg #76

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Barney should meet this monster! Then... (to the tune. Of Barney) "No more purple dinosaur..."(sorry couldn't help it. )
Jayce the Tamer
Summoner 362 BP, 39 posts
Human Summoner
Wed 13 Apr 2016
at 03:40
  • msg #77

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1J +4 +4+4 +4  1
2M j2Dj1   X 2
3+4 +4 +4+4 +4 +43
4~j3~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 6 (14)
POSITION: A1(hidden on the map)
 ACTIONS: SLA 3 (standard), Draw Wand(move).

 HP: 52/60 (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 1 (03/50); Invisibility (05/50); Glitter Dust 02/09; Haste 03/08;
         Foo Dog 2 (02/50); Foo Dog 3 (01/50)
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 6/9; Spells In Order Respectfully: 5/5; 2/3; Wand 50/50
DICE ROLLS:

23:14, Yesterday: Jayce the Tamer rolled 19 using 1d20+6 with rolls of 13.  Will vs dc 13.
13:37, Today: Jayce the Tamer rolled 40 using 1d100 with rolls of 40.  SM3 in D1.
13:38, Today: Jayce the Tamer rolled 1 using 1d8 with rolls of 1.  Misdirection.


http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: G1 to E2,
ACTIONS: Move(Move), ready action Bite(standard)[flanking]
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves)
USES: Stony Defense 2/2

FOO DOG 2
POSITION: B2 to C2
ACTIONS: 5 ft step(free), Bite (standard)
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)


FOO DOG 3
POSITION: B1 to B4
ACTIONS: Move(move)
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2
DICE ROLLS:

13:16, Today: Jayce the Tamer rolled 13,8 using D20+8,d6+6 with rolls of 5,2.  Crit confirm.
13:15, Today: Jayce the Tamer rolled 28,10,14,11 using D20+8,d6+6,d20+8,d6+6 with rolls of 20,4,6,5.  Foo dogs flank and bite.
13:42, Today: Jayce the Tamer rolled 9 using 1d20+6 with rolls of 3.  Combat maneuver check.


   SUMMARY: Jayce Summons Foo Dog and misses target square. New foo dog gets caught in web and stops, entagled. Foo dog 1 and 2 setup a flank. Foo dog 1 lands a bite for 10 damage. EOT.






OOC:
Training Dummy
NPC, 212 posts
Training Dummy
Wed 13 Apr 2016
at 05:06
  • msg #78

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Jayce, you specifically said one of your foo dogs provoked an AoO from the dummy. Dummy hit and dealt damage. Either you use stony defense, add the damage, or I slap a penalty on you...in a free monster hunt. :/

Don't say you provoke if you don't and don't change your actions after the fact. You guys keep doing that, causing it to domino into my turn and I'm getting fed up with it. This monster is complicated enough without you guys trying to retcon. Cut it out.


Jayce the Tamer
Summoner 362 BP, 40 posts
Human Summoner
Wed 13 Apr 2016
at 05:30
  • msg #79

Re: Monster Hunt #15: Welcome Home Traveller

OOC: It did take damage.

Foo Dog 1:

HP is 14/21. I copied my original line for the extra summons and missed the HP. It definitely provoked because it moved through a threatened square to circle around. I'm sorry.

Xin Vanalis
Rogue 378 BP, 78 posts
Human
Rogue
Wed 13 Apr 2016
at 05:49
  • msg #80

Re: Monster Hunt #15: Welcome Home Traveller

Instead of crying over spilled milk, Xin makes one more attack.


 ABCDEFGHIJ 
1J +4 +4+4 +4  1
2M j2Dj1 X   2
3+4 +4 +4+4 +4 +43
4~j3~~~~     4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 6 (11)
POSITION: I2
 ACTIONS: Reload Drow Poison Bolt and move to G2(Move), attack (Standard)

  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x27,  drow poison bolts x9, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x3

DICE ROLLS:
13:47, Today: Xin Vanalis rolled 14 using 1d20+9 with rolls of 5.  attack. miss

Summary: Xin moves closer, attacks but misses.

Training Dummy
NPC, 214 posts
Training Dummy
Wed 13 Apr 2016
at 13:56
  • msg #81

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Jayce, you also forgot to make a Fortitude against the poison and list it in your effects. "Forgetting" to roll normally comes with an automatic failure.

This is ridiculous. "Accidentally" forgetting things, especially AFTER the next person has posted. I give free monster hunts to help lower levels catch up and challenge you to learn new tactics, but I'll be damned if you're going to make me triple check your posts for CHEATING in a freakin' monster hunt. It's not only cheating, it's also throwing off MY posts as a domino effect. I'm sick of it, the next person to do is is disqualified & put on suspension. No warnings, no gradual penalties, just instant disqualification.

Xin, I'm not ranting about you, you're fine. You haven't done anything against the rules but I do suggest you try one of these things:
1) Look into some gear for useful things you can do other than sneak attack.
2) Try hiding and then attacking to deny it's Dex & dodge bonuses and thus possibly do sneak attack damage if you hit.
3) Flanking gives you +2 to hit, high ground gives you +1 to hit, some potions can give you attack bonuses too.

Jayce, I'm glad to have you back but I will not tolerate this crap. YOU need to be the one keeping track of everything PERFECTLY. It's more work for you, I know that, but YOU chose to play a summoner. That's your responsibility to track ALL your monsters down to the last detail, including your summoner, not everyone else's. If you don't like it, play an easier class.

Opal, you're on thin ice. Much thinner than anyone else's. TINIEST MISTAKE and you're out.

/GM rant

This message was last edited by the player at 14:18, Wed 13 Apr 2016.
Madam Opal
Witch 449 BP, 566 posts
Ratfolk Witch
Shadow's Caress
Wed 13 Apr 2016
at 21:52
  • msg #82

Re: Monster Hunt #15: Welcome Home Traveller

So just to make sure, before i take my turn, is the Map as of Xin's post correct?
Xin Vanalis
Rogue 378 BP, 80 posts
Human
Rogue
Thu 14 Apr 2016
at 00:45
  • msg #83

Re: Monster Hunt #15: Welcome Home Traveller

I hope it's correct as I just quoted Jayce's then change my characters movement from there. Don't wprry Arkim, abput making some changes, I have been formulating some dastardly deed in this wicked mind of mine. It work quite well in my other game... *wicked laugh*
Training Dummy
NPC, 216 posts
Training Dummy
Thu 14 Apr 2016
at 03:32
  • msg #84

Re: Monster Hunt #15: Welcome Home Traveller

OOC: No. You don't get to put the responsibility on anyone else to double check for you. Do it right or disqualified. YOU double triple check EVERYONE's post. The same damn work you made me do. YOU do it. 48 hours. Clock is ticking.
Madam Opal
Witch 449 BP, 567 posts
Ratfolk Witch
Shadow's Caress
Thu 14 Apr 2016
at 18:49
  • msg #85

Re: Monster Hunt #15: Welcome Home Traveller

Opal scouls as the clockwork mages beats svog into a pulp.

"Ok, enough of this. Xin, Jace, I highly suggest you get as far away from this thing as possible. 30 feet at least if you can manage"

Opal raises a finger into the air and begins swirling it until its covered in some kind of black slimy goop, waiting patiently for her allies to make their escape.



 ABCDEFGHIJ 
1J +4 +4+4 +4  1
2  j2D/M+3j1 X   2
3+4 +4 +4+4 +4 +43
4 j3        4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical, goes all the way to 1 shy of the ceiling)
! = Black Tentacles

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 7 (18)
POSITION: A2 to D2+3
 ACTIONS: Fly to D2+3 (Move), Readied action - Cast Black Tentacles at closest intersection to Dummy once Jayce and Xin are both more than 20 feet away from the Dummy

 HP: 58/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (7/80)
haste (6/8)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (2/80)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 1/6, 2nd 1/5, 3rd 2/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

13:48, Today: Madam Opal rolled 17 using 1d20+15 with rolls of 2.  Fly check, less than half speed (DC 10).

13:30, Today: Madam Opal rolled 25 using 1d20+13 with rolls of 12.  Black Tentacles Grapple check vs everyone in area.
13:37, Today: Madam Opal rolled 5 using 1d6+4 with rolls of 1.  Damage from black tentacles
^ - (In the event i'm not around to take my readied action at my earliest convenience.)


   SUMMARY: Opal flies overhead and readies to summon black tentacles. The grapple and damage rolls have been provided for the readied action to be taken the exact moment both Xin and Jayce are 25 feet or more away from the dummy. I don't care about the summons. They can die for all I care. Jayce can always summon more.



OOC: Once again, Xin, Jayce, please use your turns to get as far away from the dummy as possible. I can not guarantee your safety should you get caught in this spell as the tentacles don't care about who is friend and who is foe..
Training Dummy
NPC, 217 posts
Training Dummy
Fri 15 Apr 2016
at 02:41
  • msg #86

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Dummy provokes AoOs trying to move. As I do not want to mess with that horribly complicated map unless I know where everything is going, I'll let the foo dogs #1 and #2 flanking it take their AoOs.

And thanks for getting the webbing Opal. Jayce, make sure you don't forget the fire damage dealt to the foo dog #3. 2d4, Reflex 13 for half.


Jayce the Tamer
Summoner 362 BP, 41 posts
Human Summoner
Fri 15 Apr 2016
at 06:02
  • msg #87

Re: Monster Hunt #15: Welcome Home Traveller

In reply to Training Dummy (msg # 86):



01:01, Today: Jayce the Tamer rolled 4 using 1d4 with rolls of 4.
01:01, Today: Jayce the Tamer rolled 1 using 1d4 with rolls of 1.  fire damage.
01:00, Today: Jayce the Tamer rolled 9 using 1d20+3 with rolls of 6.  Reflex grappled penalty applied DC 13.
00:59, Today: Jayce the Tamer rolled 26,11,12,12 using d20+8,d6+6,d20+8,d6+6 with rolls of 18,5,4,6.  Foo Dog 1 and 2 AoO Bite.

5 fire damage to foo dog 3.
Training Dummy
NPC, 218 posts
Training Dummy
Fri 15 Apr 2016
at 06:14
  • msg #88

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Two corpses, one grave.

The dummy bot barrels pasts the dogs nipping at its heels and comes face to face with the summoner.

"I see you! Smashy smash time!"


 ABCDEFGHIJ 
1J +4 +4+4 +4  1
2 Dj2M+3j1 X   2
3+4 +4 +4+4 +4 +43
4 j3        4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 6 (16)
POSITION: see map
 ACTIONS: move (move), standard (overrun)

 HP: 118/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity), Web 84/90

GEAR: -

MINIONS: (all fiendish)

USES:
Spells - 1st N/A, 2nd 2/3, 3rd 0/1

DICE ROLLS:
01:09, Today: Training Dummy rolled 32 using 1d20+18 with rolls of 14.  overrun.

SUMMARY:
Dummy takes the damage and barrels past the foo dogs.
Jayce the Tamer
Summoner 362 BP, 42 posts
Human Summoner
Fri 15 Apr 2016
at 07:19
  • msg #89

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1  J+4 +4+4 +4  1
2 Dj2j1/M+3  X   2
3+4j3+4 +4+4 +4 +43
4          4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

    Jayce gets his s#!$ together. Seeing his obvious peril, Jayce goes wide eyed. "I did not want to meet you this way, excuse me."He nods his head at the Dummy in a bow like fashion. Jayce casts spiderclimb defensively and moves up the wall provoking AoO on the move.


   ROUND: 7 (14)
POSITION: A1(hidden on the map) to C1+4 on top of pillar
 ACTIONS: Talk to Dummy(free), Cast spell defensively(standard), Spiderclimb up wall(move).

 HP: 47/60(55) (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 1 (04/50); Invisibility (06/50); Glitter Dust 03/09; Haste 04/08;
         Foo Dog 2 (03/50); Foo Dog 3 (02/50); poison 4/6; -2 Con penalty x1; spiderclimb 001/500
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 6/9; Spells In Order Respectfully: 5/5; 1/3; Wand 50/50
DICE ROLLS:
01:31, Today: Jayce the Tamer rolled 22 using 1d20+5 with rolls of 17.  DC 10 fort save.
01:19, Today: Jayce the Tamer rolled 27 using 1d20+9 with rolls of 18.  Concentration vs DC 19(cast defensively).


http://www.d20pfsrd.com/magic/...pells/s/spider-climb



http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: E2 to D2
ACTIONS: 5ft step(free)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves)
USES: Stony Defense 2/2

FOO DOG 2
POSITION: B2 to C2
ACTIONS: stand from prone(move, proc AoO), bite(standard)
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2

FOO DOG 3
POSITION: B4 to B3
ACTIONS: 5ft step(free), bite(standard)
HP:  16/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2
DICE ROLLS:


01:50, Today: Jayce the Tamer rolled 18,12,10,8 using d20+6,d6+6,d20+6,d6+6 with rolls of 12,6,4,2.  Foo dog 2 and 3 bite Dummy.


   SUMMARY: Jayce hopefully got his s#!$ together. Jayce speaks to Dummy in a scared like manner while being sarcastic to save face. Jayce successfully casts spiderclimb defensively. Jayce is affected by haste moving quicker up the wall than normal but still procs AoO for movement. Jayce moves straight up and then to the right. J2 being overrun fell prone, stands and Procs AoO. Dummy gets prime choice of who to apply AoO to.  J3 moves closer to Dummy and bites at it. J1  5ft step and looks pretty.






OOC: Spiderclimb 20 ft movement, haste makes it 40 I think I'm in range. Movement path listed in case it matters. Placed the auto fail for not rolling previous save into effect.
This message was last edited by the player at 07:26, Fri 15 Apr 2016.
Madam Opal
Witch 449 BP, 568 posts
Ratfolk Witch
Shadow's Caress
Fri 15 Apr 2016
at 09:11
  • msg #90

Re: Monster Hunt #15: Welcome Home Traveller

Opal raises her eyebrow at the stunning display of the summoner. As soon as he was up next to her standing at a 90 degree angle, she shrugs her shoulders. "I suppose that works"

She then slings her finger down at the dummy and instantly the ground around it is covered in a mass of black tentacles that seek to grab and grop at anything and everything around them.

"Finally decided to enjoy the high life with me, Jayce?"

Actions: Opal takes her readied action after Jayce's move action and the Dummy's AoO action has been completed, targeting intersection B2/C3 as the source of Black Tentacles.

Dice Rolls:

13:30, Today: Madam Opal rolled 25 using 1d20+13 with rolls of 12.  Black Tentacles Grapple check vs everyone in area.
13:37, Today: Madam Opal rolled 5 using 1d6+4 with rolls of 1.  Damage from black tentacles

Summary: Opal casts black tentacles at B2/C3. Dummy isn't grappled, but the summons are. Regardless, everything within a 20 foot spread of the point of origin is now difficult terrain.

OOC: I'll put a map up once i finish plotting out exactly how this spread of tentacles goes. I just wanted to get my readied action in. the dummy is free to take its AoO. My readied action has no bearing on if it can make the attack or not.
Xin Vanalis
Rogue 378 BP, 81 posts
Human
Rogue
Sat 16 Apr 2016
at 03:03
  • msg #91

Re: Monster Hunt #15: Welcome Home Traveller


<tt>
 ABCDEFGHIJ 
1  J+4 +4+4 +4  1
2 Dj2j1/M+3  X   2
3+4j3+4 +4+4 +4 +43
4          4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

"Ah Bummer! What do you think you are doing?"Xin shouts as he recognizes the all powerful spell. He tries another hit before moving back out of sight of the Monster.

Position: Hidden on the map
Actions: Load crossbow (move) Attack Monster (standard) move to I3 (part of move action) hide (immediate)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x27,  drow poison bolts x8, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x3, drow poison bolt x2

DICE ROLLS:
10:58, Today: Xin Vanalis rolled 23 using 1d20+9 with rolls of 14.  attack . D@mn fall short
10:59, Today: Xin Vanalis rolled 19 using 1d20+9 with rolls of 10.  stealth check .

Summary: As Opal readies her spell,  Xin moves back and hides. But before he hides,  he tries one more strike, nearly strikes but still of no avail.
Training Dummy
NPC, 222 posts
Training Dummy
Sat 16 Apr 2016
at 03:50
  • msg #92

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Since you guys like retconing entire turns, I'd like to return the favor.

22:47, Today: Training Dummy rolled 29 using 1d20+18 with rolls of 11.  aoo trip jayce.

The dummy trips Jayce, interrupting and ending his move before he ever touches the wall to climb it.

Opal's readied action DOES NOT take place.

Xin can still take his turn normally as nothing changes about his actions.

Opal's turn is after Xin.

Order:
Opal 18,
Dummy 16,
Jayce 14,
Xin 11,

FYI, Jayce, the poison stops damaging you, so you don't have to keep rolling those saves. I forgot that some poisons auto-end earlier if you pass the save.

This message was last edited by the player at 00:59, Sun 17 Apr 2016.
Training Dummy
NPC, 223 posts
Training Dummy
Mon 18 Apr 2016
at 01:42
  • msg #93

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Seriously, Opal...*looks at clock*
Training Dummy
NPC, 225 posts
Training Dummy
Mon 18 Apr 2016
at 04:11
  • msg #94

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Sorry guys, I'm tired and I want this match to be over. Not waiting. 48 hours on Opal who takes total defense for her turn. MOVING ON.

The dummy attempts to pummel Jayce into the dirt.


 ABCDEFGHIJ 
1J +4 +4+4 +4  1
2 Dj2M+3j1 X   2
3+4 +4 +4+4 +4 +43
4 j3        4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 7 (16)
POSITION: see map
 ACTIONS: move (move), standard (overrun)

 HP: 118/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity), Web 82/90

GEAR: -

MINIONS: (all fiendish)

USES:
Spells - 1st N/A, 2nd 2/3, 3rd 0/1

DICE ROLLS:

22:22, Today: Training Dummy rolled 7,7,5,6 using 1d4+3,1d4+3,1d4+3,1d4+3 with rolls of 4,4,2,3.  4 slams damage.
22:22, Today: Training Dummy rolled 31,21,33,29 using 1d20+18,1d20+18,1d20+18,1d20+18 with rolls of 13,3,15,11.  4 slams.

SUMMARY:
Dummy bashes Jayce for 25 bludgeoning damage.
Madam Opal
Witch 449 BP, 569 posts
Ratfolk Witch
Shadow's Caress
Mon 18 Apr 2016
at 10:51
  • msg #95

Re: Monster Hunt #15: Welcome Home Traveller

woah woah, wait, it thought we were waiting on xin right now. Seeing as the training dummy did things that changed jayce's final position, maybe xin wanted to change his move or something.

i was waiting on Xin anyways.......

Training Dummy
NPC, 226 posts
Training Dummy
Mon 18 Apr 2016
at 14:15
  • msg #96

Re: Monster Hunt #15: Welcome Home Traveller

OOC: No. No more waiting. I don't care what you THOUGHT you were doing. You should have paid more attention and/or asked. Jayce is up next. I'm not waiting more than 48 hours for him either. I've grown impatient. It's a free match. Stop wasting my time and take your damn turns.
This message was last edited by the player at 14:16, Mon 18 Apr 2016.
Jayce the Tamer
Summoner 362 BP, 44 posts
Human Summoner
Tue 19 Apr 2016
at 01:19
  • msg #97

Re: Monster Hunt #15: Welcome Home Traveller



MOVE: stand
Standard: pending

Ooc: do you take your attack of opportunity, Dummy?
Training Dummy
NPC, 228 posts
Training Dummy
Tue 19 Apr 2016
at 02:51
  • msg #98

Re: Monster Hunt #15: Welcome Home Traveller

OOC: No, not for that action.
Jayce the Tamer
Summoner 362 BP, 45 posts
Human Summoner
Tue 19 Apr 2016
at 14:33
  • msg #99

Re: Monster Hunt #15: Welcome Home Traveller

<quote Jayce the Tamer>

 ABCDEFGHIJ 
1  J+4 +4+4 +4  1
2 Dj2j1/M+3  X   2
3+4j3+4 +4+4 +4 +43
4          4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 8 (14)
POSITION: A1(hidden on the map)
 ACTIONS: Stand(move), Cast spell defensively(standard),
 HP1: 22/60(55) (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 1 (05/50); Invisibility (07/50); Glitter Dust 04/09; Haste 05/08;
         Foo Dog 2 (04/50); Foo Dog 3 (03/50); -2 Con penalty x1; spiderclimb 002/500
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 6/9; Spells In Order Respectfully: 4/5; 1/3; Wand 50/50
DICE ROLLS:
22:37, Yesterday: Jayce the Tamer rolled 14 using 1d20+4 with rolls of 10.  Deliver touch DC 17.
22:36, Yesterday: Jayce the Tamer rolled 23 using 1d20+9 with rolls of 14.  Cast defensively DC 17.


http://www.d20pfsrd.com/magic/...pells/s/spider-climb



http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: E2 to D2
ACTIONS: full defensive(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves)
USES: Stony Defense 2/2

FOO DOG 2
POSITION: B2 to C2
ACTIONS: bite(standard)
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2

FOO DOG 3
POSITION: B4 to B3
ACTIONS: bite(standard)
HP:  16/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2
DICE ROLLS:

22:39, Yesterday: Jayce the Tamer rolled 12,11,10,8 using D20+8,d6+6,d20+6,d6+6 with rolls of 4,5,4,2.  Foo dogs bite.


   SUMMARY: Jayce stands and casts corrosive touch defensively. He misses dummy on the delivery. Foo dogs 2 and 3 bite at Dummy and miss. Foo dog 1 takes full defensive action.






OOC:
Xin Vanalis
Rogue 378 BP, 84 posts
Human
Rogue
Wed 20 Apr 2016
at 05:40
  • msg #100

Re: Monster Hunt #15: Welcome Home Traveller

<tt>
 ABCDEFGHIJ 
1  J+4 +4+4 +4  1
2 Dj2j1/M+3      2
3+4j3+4X+4+4 +4 +43
4          4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Position: Hidden on the map
Actions: 5ft step to I2 (free) Attack Dummy (standard) Move to D3 (Move)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x27,  drow poison bolts x7, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x3, drow poison bolt x7

DICE ROLLS:
13:32, Today: Xin Vanalis rolled 24 using 1d20+9 with rolls of 15.  attack.
13:36, Today: Xin Vanalis rolled 1 using 1d8 with rolls of 1.  damage.

Summary: Coming out of hiding, Xin makes a pinch of attack on the dummy. But he hopes the poison will take effect.

DC 13 Fortitude save or become affected by drow poison
Training Dummy
NPC, 229 posts
Training Dummy
Wed 20 Apr 2016
at 05:54
  • msg #101

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Jayce, your map is incorrect. You are not inside the +4 tall wall. Xin, constructs are immune to poison. Please fix your maps. Opal, you're up.
Jayce the Tamer
Summoner 362 BP, 46 posts
Human Summoner
Wed 20 Apr 2016
at 06:35
  • msg #102

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1J +4 +4+4 +4  1
2 Dj2j1/M+3      2
3+4j3+4X+4+4 +4 +43
4          4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Jayce the Tamer
Summoner 362 BP, 47 posts
Human Summoner
Thu 21 Apr 2016
at 02:55
  • msg #103

Re: Monster Hunt #15: Welcome Home Traveller

PM:
Madam Opal
Witch 449 BP, 570 posts
Ratfolk Witch
Shadow's Caress
Thu 21 Apr 2016
at 05:07
  • msg #104

Re: Monster Hunt #15: Welcome Home Traveller

Is this PM going to effect my turn?
Jayce the Tamer
Summoner 362 BP, 48 posts
Human Summoner
Thu 21 Apr 2016
at 05:29
  • msg #105

Re: Monster Hunt #15: Welcome Home Traveller

OoC: not in anyway, shape or form Onward to victory or defeat! We gave it our all.
Madam Opal
Witch 449 BP, 571 posts
Ratfolk Witch
Shadow's Caress
Thu 21 Apr 2016
at 05:44
  • msg #106

Re: Monster Hunt #15: Welcome Home Traveller

Opal comes out of her daze as the spell she had been preparing dissipates before she can fully cast it.

Sighing, she makes a nasty sound in her throat as if hacking up phlegm. "That spell probably wouldn't have worked anyways..."



 ABCDEFGHIJ 
1J +4 +4+4 +4  1
2 Dj2j1/M+3      2
3+4j3+4X+4+4 +4 +43
4          4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 8 (18)
POSITION: D2+3
 ACTIONS: Cast Adhesive Spittle (Standard), Hover (Free)

 HP: 58/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (9/80)
haste (8/8)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (4/80)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 1/5, 3rd 2/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

00:42, Today: Madam Opal rolled 17 using 1d20+15 with rolls of 2.  Hover DC15 (auto pass).


   SUMMARY: Opal prepares to spit on the dummy.



OOC: fun times abound. :/
Xin Vanalis
Rogue 378 BP, 85 posts
Human
Rogue
Thu 21 Apr 2016
at 08:56
  • msg #107

Re: Monster Hunt #15: Welcome Home Traveller

"Uh, guys, you seems to be planning something? Care to share?" Xin shouts as he sees the two fly up high.


 ABCDEFGHIJ 
1J +4 +4+4 +4  1
2 Dj2j1/M+3      2
3+4j3+4 +4+4 +4 +43
4  X       4
5+4~~+4~~~  +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 8 (11)
Position: Hidden on the map
Actions: Sheath Crossbow then Draw Rapier (Move) Move to C4 and Hide (Move)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x27,  drow poison bolts x7, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x3, drow poison bolt x7

DICE ROLLS:
16:53, Today: Xin Vanalis rolled 27 using 1d20+9 with rolls of 18.  Stealth Check

Summary: Xin changes tactics and goes all out.


OOC: Guys, don't leave me blind here. LOL
Jayce the Tamer
Summoner 362 BP, 49 posts
Human Summoner
Thu 21 Apr 2016
at 09:41
  • msg #108

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Xin it was not your turn. Training Dummy, AKA GM Arkrim, has already stated initiative order. I posted an updated map and PM to GM. Madam Opal posted their turn. It is Training Dummy's turn now. Then me if I survive. Then you as per normal. Initiative has not changed since the match began.


Init Order:
Madam Opal
Training Dummy
Jayce
Xin

This message was last edited by the player at 09:43, Thu 21 Apr 2016.
Training Dummy
NPC, 232 posts
Training Dummy
Thu 21 Apr 2016
at 13:02
  • msg #109

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Okay, NOW EVERYONE is officially on thin ice, including Xin. *shakes head*

It is Jayce's turn after the dummy THEN Xin.


The dummy attempts to pummel Jayce into the dirt.

 ABCDEFGHIJ 
1J +4 +4+4 +4  1
2 Dj2j1M      2
3+4j3+4X+4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 8 (16)
POSITION: see map
 ACTIONS: move (move), standard (overrun)

 HP: 118/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity)

GEAR: -

MINIONS: (all fiendish)

USES:
Spells - 1st N/A, 2nd 2/3, 3rd 0/1

DICE ROLLS:
07:54, Today: Training Dummy rolled 4,6,5 using 1d4+3,1d4+3,1d4+3 with rolls of 1,3,2.  full damage.
07:53, Today: Training Dummy rolled 19,34,23,37 using 1d20+18,1d20+18,1d20+18,1d20+18 with rolls of 1,16,5,19.  full attack.

SUMMARY:
Dummy bashes Jayce for 15 bludgeoning damage.
Jayce the Tamer
Summoner 362 BP, 50 posts
Human Summoner
Thu 21 Apr 2016
at 13:41
  • msg #110

Re: Monster Hunt #15: Welcome Home Traveller


Standard: cast SM3
Move: pending

Ooc: do you take AoO? For future reference for this fight only, are you going to take an AoO for anything other than actual movement?
Training Dummy
NPC, 233 posts
Training Dummy
Fri 22 Apr 2016
at 01:55
  • msg #111

Re: Monster Hunt #15: Welcome Home Traveller

OOC: You'll find out when/if you provoke.

20:51, Today: Training Dummy rolled 30 using 1d20+18 with rolls of 12.  aoo trip.

Jayce goes prone.

Jayce the Tamer
Summoner 362 BP, 51 posts
Human Summoner
Fri 22 Apr 2016
at 04:25
  • msg #112

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1 j4+4 +4+4 +4  1
2JDj2j1M      2
3+4j3+4X+4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 9 (14)
POSITION: A1(hidden on the map) to A2
 ACTIONS: USE SLA(standard), Stand(move), 5ft step(free)
 HP1: 07/60(55) (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 1 (06/50); Invisibility (08/50); Glitter Dust 05/09; Haste 06/08;
         Foo Dog 2 (05/50); Foo Dog 3 (04/50); -2 Con penalty x1; spiderclimb 003/500
         Foo Dog 4 (01/50);
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 5/9; Spells In Order Respectfully: 4/5; 1/3; Wand 50/50
DICE ROLLS:





http://www.d20pfsrd.com/magic/...pells/s/spider-climb



http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: D2
ACTIONS: full defensive(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves)
USES: Stony Defense 2/2

FOO DOG 2
POSITION: C2
ACTIONS: bite(standard)
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2

FOO DOG 3
POSITION: B3
ACTIONS: bite(standard)
HP:  16/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2

FOO DOG 4
POSITION: B1
ACTIONS: full defensive(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves)
USES: Stony Defense 2/2
DICE ROLLS:


21:21, Today: Jayce the Tamer rolled 16,10,14,7,25,12 using D20+8,d6+6,d20+8,d6+6,d20+8,d6+6 with rolls of 8,4,6,1,17,6.  3 foo dogs bite at dummy, flanking.

   SUMMARY: Jayce uses SLA SM3, summoning yet another Foo Dog. Jayce stands and moves to the side. All foo dogs attack Dummy receiving flanking bonuses. Foo Dog 4 bites Dummy for 7 damage after DR. EOT.






OOC:
Training Dummy
NPC, 234 posts
Training Dummy
Fri 22 Apr 2016
at 04:53
  • msg #113

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Why/how is foo dog #4 damaged?


BTW, Xin, NOW it's your turn. I'll assume your previous post applies, but please repost it so Opal can move on to her turn.

This message was last edited by the player at 04:55, Fri 22 Apr 2016.
Jayce the Tamer
Summoner 362 BP, 52 posts
Human Summoner
Fri 22 Apr 2016
at 05:55
  • msg #114

Re: Monster Hunt #15: Welcome Home Traveller

In reply to Training Dummy (msg # 113):

OOC: I copied number 1 and changed the name. Since that is my own clerical error, it will not bother me to leave it that way the remainder of the fight.
Xin Vanalis
Rogue 378 BP, 86 posts
Human
Rogue
Fri 22 Apr 2016
at 07:25
  • msg #115

Re: Monster Hunt #15: Welcome Home Traveller


<tt>
 ABCDEFGHIJ 
1 j4+4 +4+4 +4  1
2JDj2j1M      2
3+4j3+4 +4+4 +4 +43
4  X       4
5+4 +4    +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Madam Opal's familiar
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 9 (11)
Position: Hidden on the map
Actions: Sheath Crossbow then Draw Rapier (Move) Move to C4 and Hide (Move)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x27,  drow poison bolts x7, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x3, drow poison bolt x7

DICE ROLLS:
16:53, Today: Xin Vanalis rolled 27 using 1d20+9 with rolls of 18.  Stealth Check

Summary: Xin changes tactics and goes all out.

OOC: I'm hoping that the ice doesn't melt.
Madam Opal
Witch 449 BP, 572 posts
Ratfolk Witch
Shadow's Caress
Fri 22 Apr 2016
at 13:24
  • msg #116

Re: Monster Hunt #15: Welcome Home Traveller

Hovering her way to just a little bit above the dummy, Opal spits a vile sticky mass of goop onto the clockwork monster.

 ABCDEFGHIJ 
1 j4+4 +4+4 +4  1
2JDMj2j1      2
3+4j3+4 +4+4 +4 +43
4  X       4
5+4 +4    +4 +45
6+4~~+4~~   +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 


X = Xin
M = Madam Opal (currently +2)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 9 (18)
POSITION: D2+3 to B2+2
 ACTIONS: Fly ot B2+2 (Move), Spit Adhesive Spittle (Standard),

 HP: 58/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (10/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (5/80)
Adhesive Spittle (1/5)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 1/5, 3rd 2/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

08:17, Today: Madam Opal rolled 23 using 1d20+15 with rolls of 8.  Fly less than half speed, DC10 (Auto pass).
08:22, Today: Madam Opal rolled 5 using 2d4 with rolls of 3,2.  Adhesive spittle duration.


   SUMMARY: Opal spits on the dummy. The dummy must succeed a DC 18 reflex save or be under the effects of a tanglefoot bag. A successful save results in being able to move at half speed instead of being stuck to the floor.
All saves and DCs for a tangle foot bag are the Save DCs for this spell instead of the tanglefoot bag's regular DCs
http://www.d20pfsrd.com/equipm...s#TOC-Tanglefoot-Bag



OOC: here's hoping for bad saves.
Training Dummy
NPC, 235 posts
Training Dummy
Sat 23 Apr 2016
at 03:14
  • msg #117

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Okay, good, let's stay in initiative order from now on.


The dummy pummels Jayce into the dirt.

 ABCDEFGHIJ 
1 j4+4 +4+4 +4  1
2JDMj2j1      2
3+4j3+4 +4+4 +4 +43
4  X       4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 9 (16)
POSITION: see map
 ACTIONS: full attack (full)

 HP: 111/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity)

GEAR: -

MINIONS: (all fiendish)

USES:
Spells - 1st N/A, 2nd 2/3, 3rd 0/1

DICE ROLLS:
22:06, Today: Training Dummy rolled 15 using 1d20+2 with rolls of 13.  perception.
21:58, Today: Training Dummy rolled 7,5,9,5 using 1d4+3,1d4+3,2d4+6,1d4+3 with rolls of 4,2,2,1,2.  slam, slam, crit, slam dmg.
21:58, Today: Training Dummy rolled 23 using 1d20+18 with rolls of 5.  crit?
21:58, Today: Training Dummy rolled 33,31,38,31 using 1d20+18,1d20+18,1d20+18,1d20+18 with rolls of 15,13,20,13.  full attack.
21:56, Today: Training Dummy rolled 29 using 1d20+12 with rolls of 17.  reflex.


SUMMARY:
Dummy pass save but it still slowed until leaving area, bashes Jayce for 26 bludgeoning damage, fails to spot Xin (flat-footed vs. Xin).
Jayce the Tamer
Summoner 362 BP, 53 posts
Human Summoner
Sat 23 Apr 2016
at 05:55
  • msg #118

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2Jj4DMj2j1      2
3+4j3+4 +4+4 +4 +43
4  X       4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



   ROUND: 10 (14)
POSITION: A2
 ACTIONS:
 HP1:-19/60(55) (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 1 (07/50); Invisibility (09/50); Glitter Dust 06/09; Haste 07/08;
         Foo Dog 2 (06/50); Foo Dog 3 (05/50); -2 Con penalty x1; spiderclimb 004/500
         Foo Dog 4 (02/50);
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 5/9; Spells In Order Respectfully: 4/5; 1/3; Wand 50/50
DICE ROLLS:




http://www.d20pfsrd.com/magic/...pells/s/spider-climb



http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: D2
ACTIONS: full defensive(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves)
USES: Stony Defense 2/2

FOO DOG 2
POSITION: C2
ACTIONS: Delay until after J3 and J4, bite(standard)
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2

FOO DOG 3
POSITION: B3
ACTIONS: bite(standard)
HP:  16/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2

FOO DOG 4
POSITION: B1
ACTIONS: Delay until after J3; 5ft step to A2(free or move depending); Bite(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves)
USES: Stony Defense 2/2
DICE ROLLS:


00:49, Today: Jayce the Tamer rolled 15,9,13,9,10,7 using D20+8,d6+6,d20+8,d6+6,d20+8,d6+6 with rolls of 7,3,5,3,2,1.  3 Foo Dogs Bite at Dummy.

   SUMMARY: Jayce is D-E-D, dead. Foo dogs bite at Dummy and miss, keeping flank. EOT






OOC:
This message was last edited by the player at 10:15, Sat 23 Apr 2016.
Xin Vanalis
Rogue 378 BP, 87 posts
Human
Rogue
Sat 23 Apr 2016
at 16:04
  • msg #119

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2Jj4DMj2j1      2
3+4j3X+4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 10 (11)
Position: Hidden on the map
Actions: Reload crossbow (Move) 5ft move to B3 (Free) attack Dummy (standard)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x26,  drow poison bolts x7, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x4, drow poison bolt x7

DICE ROLLS:
23:56, Today: Xin Vanalis rolled 26 using 1d20+9 with rolls of 17.  attack roll.
23:57, Today: Xin Vanalis rolled 5 using 1d6+1 with rolls of 4.  damage.
23:58, Today: Xin Vanalis rolled 10 using 4d6 with rolls of 4,2,1,3.  sneak attack.

Summary: Xin manages to damage the dummy with 5 piercing damage and 10 precision damage




OOC: I got confused with this character and another character. As i haven't yet bought my trusty rapier here in this arena making my prior move invalid . If there's a penalty then I'll take it.
This message was last edited by the player at 16:05, Sat 23 Apr 2016.
Training Dummy
NPC, 236 posts
Training Dummy
Sat 23 Apr 2016
at 19:44
  • msg #120

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Unless exclusively noted otherwise by a special ability, you cannot occupy the same space as another creature. You cannot approach the dummy until the dogs move out of the way. You can shoot with your crossbow instead, but take penalties based on the cover from the dogs being in the way unless you have Precise Shot.
Xin Vanalis
Rogue 378 BP, 88 posts
Human
Rogue
Sun 24 Apr 2016
at 02:18
  • msg #121

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2Jj4DMj2j1      2
3+4j3+4 +4+4 +4 +43
4 X        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 10 (11)
Position: Hidden on the map
Actions: Reload crossbow (Move) 5ft move to B4 (Free) attack Dummy (standard)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x26,  drow poison bolts x7, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x4, drow poison bolt x7

DICE ROLLS:

23:56, Today: Xin Vanalis rolled 26 using 1d20+9 with rolls of 17.  attack roll.
23:57, Today: Xin Vanalis rolled 5 using 1d6+1 with rolls of 4.  damage
23:58, Today: Xin Vanalis rolled 10 using 4d6 with rolls of 4,2,1,3.  sneak attack.

10:13, Today: Xin Vanalis rolled 12 using 1d20+5 with rolls of 7.  attack roll (-4 penalty).
Summary: Xin missed another chance at attacking.



OOC: Edited , I guess this is the penalty for not being careful with how you post. Anyways I am getting the hang of this and by the next match I think I can get a  shot at winning..
Madam Opal
Witch 449 BP, 573 posts
Ratfolk Witch
Shadow's Caress
Sun 24 Apr 2016
at 04:02
  • msg #122

Re: Monster Hunt #15: Welcome Home Traveller

Balling her tiny rant hand into a fist, Opal's prehensile hair does the same. Reeling back, she punches forwards towards the Dummy and her hair flies at it with surprising power.

However, its not strong enough as Opal's hair deflects off the dummy's metal frame.


 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2Jj4DMj2j1      2
3+4j3+4 +4+4 +4 +43
4 X        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

<tt>
X = Xin
M = Madam Opal (currently +2)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 11 (18)
POSITION: B2+2
 ACTIONS: Attack (Standard), Hover (free)

 HP: 58/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (11/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (6/80)
Adhesive Spittle (2/5)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 1/5, 3rd 2/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

22:46, Today: Madam Opal rolled 25 using 1d20+15 with rolls of 10.  DC15 Hover (auto pass).
22:58, Today: Madam Opal rolled 19 using 1d20+12 with rolls of 7.  Prehensile Hair Attack, High Ground AC 25.


   SUMMARY: Opal Punches the Dummy with her hair, but the dummy is too stronk.



OOC: Well, at least I have a way to slap it around for a bit.
Training Dummy
NPC, 237 posts
Training Dummy
Sun 24 Apr 2016
at 04:37
  • msg #123

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Okay, good, let's stay in initiative order from now on AND not take illegal actions. If my bite were worse than my bark, I'd be slapping penalties and disqualifications. Instead I just complain and threaten because that's my way of being nice and merciful. Better I bark at you a lot first giving you a chance to stay off the grass than immediately biting.

And yes, Xin, you do seem to be improving and Jayce is shaking off the rust getting back into the swing of it.


The dummy pummels at the dogs.

 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2j4D Mj2j1      2
3+4j3+4 +4+4 +4 +43
4 X        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 10 (16)
POSITION: see map
 ACTIONS: full attack (full)

 HP: 111/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity)

GEAR: -

MINIONS: (all fiendish)

USES:
Spells - 1st N/A, 2nd 2/3, 3rd 0/1

DICE ROLLS:
23:29, Today: Training Dummy rolled 5,6,6,7 using 1d4+3,1d4+3,1d4+3,1d4+3 with rolls of 2,3,3,4.  2 slams v4, 2 slams v3.
23:29, Today: Training Dummy rolled 28,31,21,31 using 1d20+18,1d20+18,1d20+18,1d20+18 with rolls of 10,13,3,13.  2 slams v4, 2 slams v3.

SUMMARY:
Dummy slaps foo dog 4 and 3 around dealing 11 bludgeoning to j4 and 13 bludgeoning to j3.
Jayce the Tamer
Summoner 362 BP, 54 posts
Human Summoner
Sun 24 Apr 2016
at 06:36
  • msg #124

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2j4D Mj2j1      2
3+4j3+4 +4+4 +4 +43
4 X        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



   ROUND: 11 (14)
POSITION: A2
 ACTIONS:
 HP1:-19/60(55) (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 1 (08/50); Invisibility (10/50); Glitter Dust 07/09; Haste 08/08;
         Foo Dog 2 (07/50); Foo Dog 3 (06/50); -2 Con penalty x1; spiderclimb 005/500
         Foo Dog 4 (03/50);
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 5/9; Spells In Order Respectfully: 4/5; 1/3; Wand 50/50
DICE ROLLS:




http://www.d20pfsrd.com/magic/...pells/s/spider-climb



http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: D2
ACTIONS: full defensive(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves)
USES: Stony Defense 2/2

FOO DOG 2
POSITION: C2
ACTIONS: bite(standard)
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 2/2

FOO DOG 3
POSITION: B3
ACTIONS: Stony Defense(Immediate previous to Dummy attacking) Delay until after j4; bite(standard)
HP:  16/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves)
GEAR:
USES: Stony Defense 1/2

FOO DOG 4
POSITION: B1
ACTIONS: Stony Defense(Immediate previous to Dummy attacking)Delay until after J2; 5ft step to B1(free or move depending); Bite(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves)
USES: Stony Defense 1/2
DICE ROLLS:


01:33, Today: Jayce the Tamer rolled 21,9,27,12,20,10 using D20+8,d6+6,d20+8,d6+6,d20+8,d6+6 with rolls of 13,3,19,6,12,4.  Foo Dog 2-4 bite at Dummy.

   SUMMARY: Jayce is D-E-D, dead. Foo dogs bite at Dummy and Foo Dog 3 hits for 7 damage AFTER DR, keeping flank. EOT






OOC: Oh yeah, rust indeed.
Xin Vanalis
Rogue 378 BP, 89 posts
Human
Rogue
Sun 24 Apr 2016
at 09:03
  • msg #125

Re: Monster Hunt #15: Welcome Home Traveller

Xin does a quick dance as the his plans now work.
<tt>
 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2j4D Mj2j1      2
3+4j3+4 +4+4 +4 +43
4 X        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 11 (11)
Position: Hidden on the map
Actions: 5ft move to A4 and hide (free) Reload crossbow and move to B4 (Move) attack Dummy (standard)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x26,  drow poison bolts x7, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x4, drow poison bolt x7

DICE ROLLS:
16:51, Today: Xin Vanalis rolled 25 using 1d20+5 with rolls of 20.  attack dummy.
16:54, Today: Xin Vanalis rolled 12 using 1d20+5 with rolls of 7.  confirm crit.
16:55, Today: Xin Vanalis rolled 7 using 1d6+1 with rolls of 6.  damage .
16:55, Today: Xin Vanalis rolled 10 using 4d6 with rolls of 2,1,3,4.  sneak attack.

Summary: Xin manages to damage the Dummy with 7 piercing damage and 10 precision damage

OOC: now the dice is cooperating, at last!
Madam Opal
Witch 449 BP, 574 posts
Ratfolk Witch
Shadow's Caress
Sun 24 Apr 2016
at 21:08
  • msg #126

Re: Monster Hunt #15: Welcome Home Traveller

Opal moves away from the dummy to empower herself with the will of a hero.



 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2j4D Mj2j1      2
3+4j3+4 +4+4 +4 +43
4 X        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 12 (18)
POSITION: B2+2 to C2+2
 ACTIONS: 5-foot step to C2+2 (Free), Hover (Free), Cast Heroism in Self (Standard)

 HP: 58/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (12/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (7/80)
Adhesive Spittle (3/5)
Heroism (last for 80 minutes)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 1/5, 3rd 3/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

15:56, Today: Madam Opal rolled 16 using 1d20+15 with rolls of 1.  DC15 Hover (auto pass).

   SUMMARY: Opal Casts Heroism on herself. In the event that a 1 on a skill check is an auto fail, I use an immediate action to cast feather fall upon myself. I will be jaunted to D1 at the end of my turn because I cannot end my turn in the same square as another creature.



OOC: I HAVE THE POWER!!!!!!!
Training Dummy
NPC, 238 posts
Training Dummy
Sun 24 Apr 2016
at 21:45
  • msg #127

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Excellent use of your skills, Xin. Now you've got the hang of it.

No, it's not an autofail on a 1 for skill checks, but it should be. Nothing should be autopass, but we don't have errata for that because that's more of a "story" thing.

As it cannot 5-foot step in the sticky substance, the dummy provokes an AoO from the dogs attempting to move. So I'll allow Jayce to roll those before continuing its turn as he has done with his own AoOs.

Jayce the Tamer
Summoner 362 BP, 55 posts
Human Summoner
Mon 25 Apr 2016
at 02:12
  • msg #128

Re: Monster Hunt #15: Welcome Home Traveller

All AoOs miss.

21:06, Today: Jayce the Tamer rolled 23,8,12,10,15,7 using D20+8,d6+6,d20+8,d6+6,d20+6,d6+6 with rolls of 15,2,4,4,9,1.  J3,4 and 2 aoo.
Training Dummy
NPC, 239 posts
Training Dummy
Mon 25 Apr 2016
at 03:47
  • msg #129

Re: Monster Hunt #15: Welcome Home Traveller

OOC: ...


Detecting a new threat from the shadows, the dummy decides to put a stop to it.

 ABCDEFGHIJ 
1D +4 +4+4 +4  1
2j4Mj2j1      2
3+4j3+4 +4+4 +4 +43
4 X        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 11 (16)
POSITION: see map
 ACTIONS: move (move), standard (cast glitterdust)

 HP: 92/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity)

GEAR: -

MINIONS: (all fiendish)

USES:
Spells - 1st N/A, 2nd 3/3, 3rd 0/1

DICE ROLLS:

SUMMARY:
Everyone (even Opal and Xin) must make a DC13 Will save or be blinded (new save every round to end effect at end of your turn).

Everyone is covered with glitterdust -40 Stealth for 9 rounds (DC13 Reflex halves this to -20 Stealth for 4 rounds).
This message was last edited by the player at 03:49, Mon 25 Apr 2016.
Xin Vanalis
Rogue 378 BP, 90 posts
Human
Rogue
Mon 25 Apr 2016
at 05:08
  • msg #130

Re: Monster Hunt #15: Welcome Home Traveller

13:06, Today: Xin Vanalis rolled 10,28 using 1d20+4,1d20+9 with rolls of 6,19.  will save +4, reflex +9.

Xin is blinded by the dust, but least he manages not to take most of the brunt of the spell.
Jayce the Tamer
Summoner 362 BP, 56 posts
Human Summoner
Mon 25 Apr 2016
at 22:38
  • msg #131

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1D +4 +4+4 +4  1
2 j4Mj2j1      2
3+4j3+4 +4+4 +4 +43
4 X        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions




   ROUND: 12 (14)
POSITION: A2
 ACTIONS:
 HP1:-19/60(55) (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 1 (09/50); Invisibility (11/50); Glitter Dust 01/09;
         Foo Dog 2 (08/50); Foo Dog 3 (07/50); -2 Con penalty x1; spiderclimb 006/500
         Foo Dog 4 (04/50);
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 5/9; Spells In Order Respectfully: 4/5; 1/3; Wand 50/50
DICE ROLLS:




http://www.d20pfsrd.com/magic/...pells/s/spider-climb



http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: D2
ACTIONS: full defensive(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves); blind 01/09; glitterdust 01/09
USES: Stony Defense 2/2

FOO DOG 2
POSITION: C2
ACTIONS: pass turn
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves); glitterdust 01/09
GEAR:
USES: Stony Defense 2/2

FOO DOG 3
POSITION: B3
ACTIONS: pass turn
HP:  16/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves); GLitterdust 01/09
GEAR:
USES: Stony Defense 1/2

FOO DOG 4
POSITION: A2 to B2
ACTIONS: 5ft step(free); bite(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves); Glitterdust 01/09
USES: Stony Defense 1/2
DICE ROLLS:



17:30, Today: Jayce the Tamer rolled 23,7 using d20+6,d6+6 with rolls of 17,1.  Bite at Dummy DC 25.
17:11, Today: Jayce the Tamer rolled 22,10,7,7 using d20+5,d20+5,d20+5,d20+5 with rolls of 17,5,2,2.  Foo dog 1-4 reflex.
17:10, Today: Jayce the Tamer rolled 5,16,16,13 using d20+3,d20+3,d20+3,d20+3 with rolls of 2,13,13,10.  Foo dog 1-4 will save.

   SUMMARY: Jayce is D-E-D, dead. Foo dog 1 fails blind, Foo dog 1 pass reflex. Foo dogs block dummy in.






OOC: If formation persists, you two have 14 rounds MAX, before dummy runs out of Foo dogs to strike. Then it is most likely bye bye xin. Since I can no longer flank, not worth it to surround the Dummy. I would like to point out that Foo Dogs ARE intelligent creatures and speak both common and celestial. You two CAN communicate strategy with them. It is all in the LINK.

Xin, if you are going to continue to use a crossbow, rapid reload for crossbows and rapid shot with any ranged attack, might be worth investigating.

Xin Vanalis
Rogue 378 BP, 91 posts
Human
Rogue
Tue 26 Apr 2016
at 04:40
  • msg #132

Re: Monster Hunt #15: Welcome Home Traveller


 ABCDEFGHIJ 
1D +4 +4+4 +4  1
2 j4Mj2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing
# = Mistmail

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


Round: 12 (11)
Position: Hidden on the map
Actions: Activate Mistmail (Move) Total Defense (Standard)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:Blind??/??, Glitter Dust 01/04,Mistmail 24 hrs.
http://www.d20pfsrd.com/magic-...magic-armor/mistmail

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x26,  drow poison bolts x7, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x4, drow poison bolt x7

DICE ROLLS:
12:32, Today: Xin Vanalis rolled 12 using 1d20+4 with rolls of 8.  Will save.

Where is Jayce's Body?
This message was last edited by the player at 04:41, Tue 26 Apr 2016.
Jayce the Tamer
Summoner 362 BP, 57 posts
Human Summoner
Wed 27 Apr 2016
at 06:35
  • msg #133

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Theoretically, yes they could. A corpse is treated as an object. All they would need to do is grab the body(standard/proc AoO if I'm not mistaken) and drag it(move).

But I'm unsure as to why they would do that. Advise them of your plan, what you hope to accomplish.

My body is still in A2. Which is why I put it might be a move action(rough terrain) for the dog to move from and into that square. But definitely voice your plan next turn. So that everyone is on board. Madam Opal, the dogs and Xin.

Madam Opal pretty please with a cherry on top take your turn.

This message was last edited by the player at 07:11, Wed 27 Apr 2016.
Madam Opal
Witch 449 BP, 575 posts
Ratfolk Witch
Shadow's Caress
Wed 27 Apr 2016
at 11:12
  • msg #134

Re: Monster Hunt #15: Welcome Home Traveller

Fully aware of the glittery goodness that the dummy has attempted to throw at her once more, Opal manages to avoid becoming blind at the expense of becoming exceedingly shiney.

She then hovers over the dummy and proceeds to punch the cogs out of it's face with her magical hair.



 ABCDEFGHIJ 
1DM +4 +4+4 +4  1
2 j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7~~~~      7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 12 (18)
POSITION: C2+2 to A2+2
 ACTIONS: Fly to A2+2(Move), Attack with Prehensile hair (Standard)

 HP: 58/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (13/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (8/80)
Adhesive Spittle (4/5)
Heroism (last for 80 minutes)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 1/5, 3rd 3/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

05:50, Today: Madam Opal rolled 18,9 using 1d20+8,1d20+7 with rolls of 10,2.  Will save, reflex save vs glitterdust.

06:04, Today: Madam Opal rolled 23 using 1d20+17 with rolls of 6.  Fly less than half speed, DC10.
06:07, Today: Madam Opal rolled 28 using 1d20+14 with rolls of 14.  attack vs AC25, with high ground.
06:07, Today: Madam Opal rolled 9 using 1d2+7 with rolls of 2.  Damage.


   SUMMARY: Opal Punches the dummy in the face with her hair and deal 4 damage after DR. Unless my magic hair counts as magic for the sake of bypassing damage reduction. In which case it takes the full 9, but i don't think it does.



OOC: It's like I'm Bayonetta, except I'm a rat. :P Also, woohoo, I actually did something!
Madam Opal
Witch 449 BP, 576 posts
Ratfolk Witch
Shadow's Caress
Wed 27 Apr 2016
at 14:12
  • msg #135

Re: Monster Hunt #15: Welcome Home Traveller

Additional OOC: also, don't forget that you get another will save at the end of each of your turns to end the blinding effect of Glitterdust early. So make sure you roll it!!!!
Training Dummy
NPC, 240 posts
Training Dummy
Thu 28 Apr 2016
at 04:43
  • msg #136

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Opal's new hair is glittery and rivals that of all magazine cover girls' luscious locks. LOL


 ABCDEFGHIJ 
1DM +4 +4+4 +4  1
2 j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 12 (16)
POSITION: see map
 ACTIONS: standard (jiggle and shake)

 HP: 88/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity)

GEAR: -

MINIONS: (all fiendish)

USES:
Spells - 1st N/A, 2nd 3/3, 3rd 0/1

DICE ROLLS:

SUMMARY:
The dummy begins buzzing and whirring like it did before.

Everyone is covered with glitterdust -40 Stealth for 8 more rounds (DC13 Reflex halves this to -20 Stealth for 3 more rounds).

You can make a new save vs. blindness every round until you've passed or duration ends (whichever is first).
Jayce the Tamer
Summoner 362 BP, 59 posts
Human Summoner
Thu 28 Apr 2016
at 06:31
  • msg #137

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1DM +4 +4+4 +4  1
2 j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



   ROUND: 13 (14)
POSITION: A2
 ACTIONS:
 HP1:-19/60(55) (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 1 (10/50); Invisibility (12/50); Glitter Dust 02/09;
         Foo Dog 2 (09/50); Foo Dog 3 (08/50); -2 Con penalty x1; spiderclimb 007/500
         Foo Dog 4 (05/50);
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 5/9; Spells In Order Respectfully: 4/5; 1/3; Wand 50/50
DICE ROLLS:




http://www.d20pfsrd.com/magic/...pells/s/spider-climb



http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: D2
ACTIONS: full defensive(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves); blind 02/09; glitterdust 02/09
USES: Stony Defense 2/2

FOO DOG 2
POSITION: C2
ACTIONS: pass turn
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves); glitterdust 02/09
GEAR:
USES: Stony Defense 2/2

FOO DOG 3
POSITION: B3
ACTIONS: pass turn
HP:  16/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves); GLitterdust 02/09
GEAR:
USES: Stony Defense 1/2

FOO DOG 4
POSITION: A2 to B2
ACTIONS: bite(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves); Glitterdust 02/09
USES: Stony Defense 1/2
DICE ROLLS:


01:29, Today: Jayce the Tamer rolled 4 using 1d20+3 with rolls of 1.  Foo Dog 1 end blindness DC 13.
01:25, Today: Jayce the Tamer rolled 11,12 using d20+6,d6+6 with rolls of 5,6.  Foo Dog 4 Bites at Dummy DC 25.

   SUMMARY: Jayce is D-E-D, dead. Foo dog 4 bites at Dummy. EOT.






OOC:

Xin Vanalis
Rogue 378 BP, 92 posts
Human
Rogue
Thu 28 Apr 2016
at 14:44
  • msg #138

Re: Monster Hunt #15: Welcome Home Traveller

Kai tries to telepathically talk with the foo dogs. Does he have any healing potions in his backpack? If he has maybe we can stabilize him enough to revive him.

 ABCDEFGHIJ 
1DM +4 +4+4 +4  1
2 j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing
# = Mistmail

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 13 (11)
Position: Hidden on the map
Actions:  Load bolt (Move) attack (standard)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS:Blind??/??, Glitter Dust 01/04,Mistmail 24 hrs.
http://www.d20pfsrd.com/magic-...magic-armor/mistmail

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x26,  drow poison bolts x3, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x4, drow poison bolt x7

DICE ROLLS: 22:17, Today: Xin Vanalis rolled 6,22 using 1d20+4,1d20+9 with rolls of 2,13.  will, reflex.
22:36, Today: Xin Vanalis rolled 9 using 1d20+3 with rolls of 6.  attack.

Summary: Even while blinded, Xin still tries to attack. Unfortunately, and as expected, his bolts fail utterly.

OOC: I am correct to say that Jayce isn't technically dead but dying right? So if we can somehow miraculously stabilize you then we can turn this around.

Jayce the Tamer
Summoner 362 BP, 60 posts
Human Summoner
Thu 28 Apr 2016
at 15:32
  • msg #139

Re: Monster Hunt #15: Welcome Home Traveller

hahahahahaha
Madam Opal
Witch 449 BP, 577 posts
Ratfolk Witch
Shadow's Caress
Sun 1 May 2016
at 07:39
  • msg #140

Re: Monster Hunt #15: Welcome Home Traveller

Oh, shit, its my turn isnt it? Hold on, let me get that going.
Madam Opal
Witch 449 BP, 578 posts
Ratfolk Witch
Shadow's Caress
Sun 1 May 2016
at 07:58
  • msg #141

Re: Monster Hunt #15: Welcome Home Traveller

Opal lets her hair do the talking as she dislodges another couple of cogs from the dummy's body. However she notices in Jayce's lifless hand a wand of some kind. reaching out with her hair after a solid hit, she effortlessly grabs the wand and places it in one of her rat hands, leaving her hair free to keep up the pummeling.

"We have him it cornered Xin. Don't let up!" Opal shouts. "You too, Foo Dogs. Don't let your master down."


 ABCDEFGHIJ 
1DM +4 +4+4 +4  1
2 j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4~~+4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
~ = Webbing (spherical)

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions


   ROUND: 13 (18)
POSITION: A2+2
 ACTIONS: Attack with Prehensile hair (Standard), Pick up Jayce's wand (Move), Put wand in different hand (Free)

 HP: 58/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (14/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (9/80)
Adhesive Spittle (5/5) (Last round)
Heroism (last for 80 minutes)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 1/5, 3rd 3/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

02:40, Today: Madam Opal rolled 32 using 1d20+14 with rolls of 18.  attack vs AC25, with high ground.
02:40, Today: Madam Opal rolled 8 using 1d2+7 with rolls of 1.  Damage.
02:45, Today: Madam Opal rolled 35 using 1d20+15 with rolls of 20.  Perception to notice Jayce's wand. (Nat 20. I think i notice it)


   SUMMARY: Opal once again manages to land a hit with her hair. She deals 3 damage after DR and the dummy must make a concentration check to maintain its whirring. She then grabs Jayce's wand with her extendable hair hand and puts the wand in her free rat hand



OOC: Slowly but surely
Training Dummy
NPC, 243 posts
Training Dummy
Sun 1 May 2016
at 21:34
  • msg #142

Re: Monster Hunt #15: Welcome Home Traveller

OOC: The game is afoot.


 ABCDEFGHIJ 
1DdM +4 +4+4 +4  1
2 j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 13 (16)
POSITION: see map
 ACTIONS: standard (jiggle and shake)

 HP: 85/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity), summmon 1 9/9 rounds left.

GEAR: -

MINIONS: (all fiendish)
Fiendish Eagle: http://www.d20pfsrd.com/bestia...moned-creature-eagle

USES:
Spells - 1st N/A, 2nd 3/3, 3rd 0/1

DICE ROLLS:
16:30, Today: Training Dummy rolled 2 using 1d4 with rolls of 2.  talon dmg.
16:30, Today: Training Dummy rolled 9,13,20 using 1d20+4,1d20+4,1d20+4 with rolls of 5,9,16.  bite, talon, talon.
16:30, Today: Training Dummy rolled 15 using 1d20+8 with rolls of 7.  fly.
16:23, Today: Training Dummy rolled 17 using 1d20+11 with rolls of 6.  concentration DC17.

SUMMARY:
The dummy continues buzzing and whirring while a summoned eagle pecks at Opal's head for 2 damage.

Everyone is covered with glitterdust -40 Stealth for 7 more rounds (DC13 Reflex halved this to -20 Stealth for 2 more rounds).

You can make a new save vs. blindness every round until you've passed or duration ends (whichever is first).
This message was last edited by the player at 22:05, Sun 01 May 2016.
Madam Opal
Witch 449 BP, 579 posts
Ratfolk Witch
Shadow's Caress
Sun 1 May 2016
at 21:36
  • msg #143

Re: Monster Hunt #15: Welcome Home Traveller

Hey arkrim, just so you know, Opal has been in +2 these past few turns, not +3. My hair only reaches 10 feet so +2 is the furthest i can be from the dummy and still be able to hit it.
Training Dummy
NPC, 244 posts
Training Dummy
Sun 1 May 2016
at 22:04
  • msg #144

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Okay, I'll adjust everything down one. Thanks for letting me know now at least before that escalated.

Also, if 48 hours pass and Jayce hasn't posted, Xin OR Opal, feel free to post on his behalf before I call him on it (if you can get there before I do). At least then his foo dogs can get a few bites. Otherwise they just sit there.

Madam Opal
Witch 449 BP, 580 posts
Ratfolk Witch
Shadow's Caress
Mon 2 May 2016
at 22:15
  • msg #145

Re: Monster Hunt #15: Welcome Home Traveller

And just as a rules lawyering sort of thing,

A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.


shouldn't this mean that the summoned bird has to appear on the ground somewhere and then fly to me in oder to attack me, thereby provoking an AoO from me and my magic hair?

Training Dummy
NPC, 245 posts
Training Dummy
Tue 3 May 2016
at 02:38
  • msg #146

Re: Monster Hunt #15: Welcome Home Traveller

OOC: No. It can appear flying BECAUSE it has a fly speed naturally and doesn't have to cast a spell to start flying or anything like that. Just like dolphins and many other aquatic creatures can only be summoned into an aquatic environment because they can't walk or fly. For aquatic creatures the "surface" would be the water and for flying creatures the "surface" is anywhere they are capable of flying.

Interpreting it in your fashion (the incorrect method) would require you to summon dolphins or whales onto the ground instead of the water. Which, though hilariously cruel, is obviously not what it's talking about.

Training Dummy
NPC, 246 posts
Training Dummy
Wed 4 May 2016
at 01:19
  • msg #147

Re: Monster Hunt #15: Welcome Home Traveller

OOC: 48 hour on Jayce. All his summons go total defense. Next up.
Xin Vanalis
Rogue 378 BP, 94 posts
Human
Rogue
Wed 4 May 2016
at 10:57
  • msg #148

Re: Monster Hunt #15: Welcome Home Traveller


OOC: Shouldn't we at round 14 already?



 ABCDEFGHIJ 
1DdM +4 +4+4 +4  1
2 j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 14 (11)
Position: B4
Actions:  Load bolt (Move) attack (standard)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS: Glitter Dust 03/06,Mistmail 24 hrs.
http://www.d20pfsrd.com/magic-...magic-armor/mistmail

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x25,  drow poison bolts x3, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x5, drow poison bolt x7

DICE ROLLS: 52, Today: Xin Vanalis rolled 21,27 using 1d20+4,1d20+9 with rolls of 17,18.  will, reflex.
18:55, Today: Xin Vanalis rolled 7 using 1d20+5 with rolls of 2.  attack Dummy.

Summary: Xin manages to take the Glitter of his eyes, still his attacks fails utterly. But he plans something next time he attacks.
Madam Opal
Witch 449 BP, 581 posts
Ratfolk Witch
Shadow's Caress
Fri 6 May 2016
at 09:32
  • msg #149

Re: Monster Hunt #15: Welcome Home Traveller

Opal ignores the bird pecking at her head and focuses on the dummy, however the bird distracted her enough to cause her to miss her attack.

 ABCDEFGHIJ 
1DdM +4 +4+4 +4  1
2 j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions
</tt>

   ROUND: 14 (18)
POSITION: A2+2
 ACTIONS: Attack with Prehensile hair (Standard),

 HP: 56/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (15/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (10/80)
Heroism (last for 80 minutes)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 1/5, 3rd 3/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

04:29, Today: Madam Opal rolled 32 using 1d20+17 with rolls of 15.  DC15 Fly check to hover.
04:29, Today: Madam Opal rolled 29 using 1d20+17 with rolls of 12.  DC16 fly check to not fall from damage.
04:30, Today: Madam Opal rolled 23 using 1d20+14 with rolls of 9.  attack vs AC25, with high ground. (Miss)


   SUMMARY: Opal continues punching the dummy, missing this time



OOC: Stupid bird. :P
Training Dummy
NPC, 247 posts
Training Dummy
Fri 6 May 2016
at 13:25
  • msg #150

Re: Monster Hunt #15: Welcome Home Traveller

OOC: The game is afoot.

  A B C D E F G H I J
1 DdM +4 +4 +4 +4 1
2 d j4 j2 j1 2
3 +4 j3 +4 +4 +4 +4 +4 3
4 #X# 4
5 +4 +4 +4 +4 5
6 +4 +4 +4 +4 6
7 7
8 +4 +4 +4 +4 +4 +4 8
9 9
10 +4 +4 +4 +4 10
  A B C D E F G H I J

X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 14 (16)
POSITION: see map
 ACTIONS: standard (jiggle and shake)

 HP: 85/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity), summmon 1 9/9 rounds left.

GEAR: -

MINIONS: (all fiendish)
Fiendish Eagle: http://www.d20pfsrd.com/bestia...moned-creature-eagle

USES:
Spells - 1st N/A, 2nd 3/3, 3rd 0/1

DICE ROLLS:

08:21, Today: Training Dummy rolled 3,4 using 1d4,1d4 with rolls of 3,4.  dmg, dmg.
08:19, Today: Training Dummy rolled 20,22,7,10,15,11 using 1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4 with rolls of 16,18,3,6,11,7.  1: bite, talon, talon, 2: bite, talon, talon.
08:19, Today: Training Dummy rolled 26,27 using 1d20+8,1d20+8 with rolls of 18,19.  fly 1, fly 2.

SUMMARY:
The dummy continues buzzing and whirring while more eagles peck at Opal's head for 7 damage.

Everyone is covered with glitterdust -40 Stealth for 6 more rounds (DC13 Reflex halved this to -20 Stealth for 1 more rounds).

You can make a new save vs. blindness every round until you've passed or duration ends (whichever is first).
This message was last edited by the player at 13:49, Mon 09 May 2016.
Jayce the Tamer
Summoner 362 BP, 67 posts
Human Summoner
Sat 7 May 2016
at 06:01
  • msg #151

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1DdM +4 +4+4 +4  1
2dj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



   ROUND: 15 (14)
POSITION: A2
 ACTIONS:
 HP1:-19/60(55) (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 1 (12/50); Invisibility (14/50); Glitter Dust 04/09;
         Foo Dog 2 (11/50); Foo Dog 3 (10/50); -2 Con penalty x1; spiderclimb 009/500
         Foo Dog 4 (07/50);
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 5/9; Spells In Order Respectfully: 4/5; 1/3; Wand 50/50
DICE ROLLS:




http://www.d20pfsrd.com/magic/...pells/s/spider-climb



http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: D2
ACTIONS: full defensive(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves); blind 04/09; glitterdust 04/09
USES: Stony Defense 2/2

FOO DOG 2
POSITION: C2
ACTIONS: pass turn
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves); glitterdust 02/09
GEAR:
USES: Stony Defense 2/2

FOO DOG 3
POSITION: B3
ACTIONS: pass turn
HP:  16/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves); GLitterdust 02/09
GEAR:
USES: Stony Defense 1/2

FOO DOG 4
POSITION: A2 to B2
ACTIONS: bite(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves); Glitterdust 02/09
USES: Stony Defense 1/2
DICE ROLLS:



00:59, Today: Jayce the Tamer rolled 9 using 1d20+3 with rolls of 6.  Foo Dog 1 end blindness DC 13.

01:00, Today: Jayce the Tamer rolled 19,7 using d20+6,d6+6 with rolls of 13,1.  j4 bite at Dummy DC 25.

   SUMMARY: Jayce is D-E-D, dead. Foo dog 4 bites at Dummy. EOT.






OOC:

Xin Vanalis
Rogue 378 BP, 95 posts
Human
Rogue
Sun 8 May 2016
at 02:07
  • msg #152

Re: Monster Hunt #15: Welcome Home Traveller


<tt>

 ABCDEFGHIJ 
1DdM +4 +4+4 +4  1
2dj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 15(11)
Position: B4
Actions:  5ft move to A4 and hide (Free) Reload crossbow then move to B4 (Move) Attack standard)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS: Glitter Dust 04/08,Mistmail 24 hrs.
http://www.d20pfsrd.com/magic-...magic-armor/mistmail

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x24,  drow poison bolts x3, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x6, drow poison bolt x7

DICE ROLLS: 10:03, Today: Xin Vanalis rolled 18,17 using 1d20+4,1d20+9 with rolls of 14,8.  will, reflex.
10:04, Today: Xin Vanalis rolled 13 using 1d20+5 with rolls of 8.  Attack Dummy.

Summary: Xin continues his guerrilla style tactics and is sure next time he will hit.
Madam Opal
Witch 449 BP, 582 posts
Ratfolk Witch
Shadow's Caress
Mon 9 May 2016
at 12:40
  • msg #153

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1DdM +4 +4+4 +4  1
2dj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



<tt>   ROUND: 15 (18)
POSITION: A2+2
 ACTIONS: Attack with Prehensile hair (Standard),

 HP: 56/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (16/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (11/80)
Heroism (last for 80 minutes)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 1/5, 3rd 3/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

07:38, Today: Madam Opal rolled 36 using 1d20+17 with rolls of 19.  Hover DC15.
07:37, Today: Madam Opal rolled 8 using 1d2+7 with rolls of 1.  Damage.
07:37, Today: Madam Opal rolled 27 using 1d20+14 with rolls of 13.  attack vs AC25, with high ground.
07:37, Today: Madam Opal rolled 37 using 1d20+17 with rolls of 20.  DC18 fly check to not fall from damage.


   SUMMARY: Opal continues punching the dummy, dealing 3 damage after DR



OOC: It's officially below half health. :P
Madam Opal
Witch 449 BP, 583 posts
Ratfolk Witch
Shadow's Caress
Mon 9 May 2016
at 12:41
  • msg #154

Re: Monster Hunt #15: Welcome Home Traveller

Correction: forgot to change health

HP: 49/64 (0 nonlethal)
Training Dummy
NPC, 248 posts
Training Dummy
Mon 9 May 2016
at 13:49
  • msg #155

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Slooowwwwlly getting there.

 ABCDEFGHIJ 
1DdMd3+4 +4+4 +4  1
2d2j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
d3= Dummy's eagle (summon 3)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 14 (16)
POSITION: see map
 ACTIONS: standard (jiggle and shake)

 HP: 82/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity), summmon 1 9/9 rounds left.

GEAR: -

MINIONS: (all fiendish)
Fiendish Eagle: http://www.d20pfsrd.com/bestia...moned-creature-eagle

USES:
Spells - 1st N/A, 2nd 3/3, 3rd 0/1

DICE ROLLS:
08:47, Today: Training Dummy rolled 3,2 using 1d4,1d4 with rolls of 3,2.  talon, talon dmg.
08:46, Today: Training Dummy rolled 8,8,8,10,21,10,7,18,23 using 1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4 with rolls of 4,4,4,6,17,6,3,14,19.  d1, d2, d3 (bite, talon, talon).
08:46, Today: Training Dummy rolled 16,24,28 using 1d20+8,1d20+8,1d20+8 with rolls of 8,16,20.  fly d1, d2, d3.
08:44, Today: Training Dummy rolled 30 using 1d20+11 with rolls of 19.  concentration DC16.


SUMMARY:
The dummy continues buzzing and whirring while more eagles peck at Opal's head for 5 damage.

Everyone is covered with glitterdust -40 Stealth for 5 more rounds (DC13 Reflex halved this to -20 Stealth for 0 more rounds).

You can make a new save vs. blindness every round until you've passed or duration ends (whichever is first).
Jayce the Tamer
Summoner 362 BP, 68 posts
Human Summoner
Wed 11 May 2016
at 03:58
  • msg #156

Re: Monster Hunt #15: Welcome Home Traveller




 ABCDEFGHIJ 
1DdMd3+4 +4+4 +4  1
2d2j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
d3= Dummy's eagle (summon 3)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



   ROUND: 16 (14)
POSITION: A2
 ACTIONS:
 HP1:-19/60(55) (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 10
CMD: 14; FFCMD: 13; FFTAC: 10

EFFECTS: Foo Dog 1 (13/50); Invisibility (15/50); Glitter Dust 05/09;
         Foo Dog 2 (12/50); Foo Dog 3 (11/50); -2 Con penalty x1; spiderclimb 010/500
         Foo Dog 4 (08/50);
GEAR: GEAR: Mithral Chain Shirt, Wand, Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 5/9; Spells In Order Respectfully: 4/5; 1/3; Wand 50/50
DICE ROLLS:




http://www.d20pfsrd.com/magic/...pells/s/spider-climb



http://www.d20pfsrd.com/bestia...gs/outsiders/foo-dog
FOO DOG 1
POSITION: D2
ACTIONS: full defensive(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves); blind 05/09; glitterdust 05/09
USES: Stony Defense 2/2

FOO DOG 2
POSITION: C2
ACTIONS: pass turn
HP:  21/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 02/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves); glitterdust 05/09
GEAR:
USES: Stony Defense 2/2

FOO DOG 3
POSITION: B3
ACTIONS: pass turn
HP:  16/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 01/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection from Evil(+2 deflection AC and saves); GLitterdust 05/09
GEAR:
USES: Stony Defense 1/2

FOO DOG 4
POSITION: A2 to B2
ACTIONS: bite(standard)
HP:  14/21 (0 nonlethal)
AC:  15(17); FFAC: 13(15); Touch: 12(14)
CMD: 16[18](20[22] vs trip); FFCMD: 14(18 vs trip); FFTAC: 10
EFFECTS: Augment Summon; Summoned creature 03/50; DR 5/Bludgeon; Die Hard; Paired Protector
         Protection From Evil(+2 deflection AC and saves); Glitterdust 05/09
USES: Stony Defense 1/2
DICE ROLLS:

22:57, Today: Jayce the Tamer rolled 12 using 1d20+3 with rolls of 9.  F1 end blindness DC 13.

03:24, Today: Jayce the Tamer rolled 19,7 using d20+6,d6+6 with rolls of 13,1.  Bite at Dummy DC 25.

   SUMMARY: Jayce is D-E-D, dead. Foo dog 4 bites at Dummy. EOT.






OOC:

Xin Vanalis
Rogue 378 BP, 97 posts
Human
Rogue
Wed 11 May 2016
at 11:53
  • msg #157

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1DdMd3+4 +4+4 +4  1
2d2j4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
d3= Dummy's eagle (summon 3)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 16(11)
Position: B4
Actions:  5ft move to A4 and hide (Free) Reload crossbow then move to B4 (Move) Attack standard)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS: Glitter Dust 05/10,Mistmail 24 hrs.
http://www.d20pfsrd.com/magic-...magic-armor/mistmail

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x24,  drow poison bolts x3, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x6, drow poison bolt x7

DICE ROLLS: 19:50, Today: Xin Vanalis rolled 19,29 using 1d20+4,1d20+9 with rolls of 15,20.  will, reflex.
19:51, Today: Xin Vanalis rolled 15 using 1d20+5 with rolls of 10.  attack Dummy.
Summary: A little bit more.



OOC: That Dummy is hard to hit. Opal can you make me fly? Lol....

Madam Opal
Witch 449 BP, 584 posts
Ratfolk Witch
Shadow's Caress
Fri 13 May 2016
at 07:43
  • msg #158

Re: Monster Hunt #15: Welcome Home Traveller

Finally having enough of the Avian pests, Opal retreats slightly and spews forth a swarm of wasps to deal with the flying menaces.

 ABCDEFGHIJ 
1Ddd3+4 +4+4 +4  1
2d2Mj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Opal's Swarm (currently +3)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
d3= Dummy's eagle (summon 3)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



   ROUND: 16 (18)
POSITION: A1+2 to B2+3
 ACTIONS: Attack with Prehensile hair (Standard),

 HP: 51/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (17/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (12/80)
Heroism (last for 80 minutes)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 2/5, 3rd 3/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

02:42, Today: Madam Opal rolled 22 using 1d20+17 with rolls of 5.  DC17 fly check to not fall from damage.
02:33, Today: Madam Opal rolled 35 using 1d20+15 with rolls of 20.  DC 19 Concentration, Casting Defensively lvl 2 spell.
02:36, Today: Madam Opal rolled 9 using 2d6 with rolls of 3,6.  Swarm Damage, DC 14 Reflex for half.


   SUMMARY: Opal spews forth a swarm of angry wasps that sting bite at the summoned birds. d3 must make a DC14 Reflex save or take 9 damage, success results in 4 damage. It must then make a DC 13 Fort save or take 1 point of dexterity damage. the poision persists for 4 rounds or until a successful save is made. In addition, it must succeed its fly check or fall and must sucseed a DC 13 fort save or become nauseated for 1 round.



OOC: Opal is officially the grossest old woman i know.
Madam Opal
Witch 449 BP, 585 posts
Ratfolk Witch
Shadow's Caress
Fri 13 May 2016
at 07:45
  • msg #159

Re: Monster Hunt #15: Welcome Home Traveller

 ABCDEFGHIJ 
1Ddmd3+4 +4+4 +4  1
2d2Mj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

Bless my soul theres a lot to keep up with right now...

Corrections: forgot to place swarm on map, forgot to post link to swarm

Swarm location: B1+3
http://www.d20pfsrd.com/bestia...asps/wasp/wasp-swarm

And Xin, how much to you weigh with you gear included. I might be able to pick you up with my hair. :P
Training Dummy
NPC, 249 posts
Training Dummy
Sat 14 May 2016
at 06:24
  • msg #160

Re: Monster Hunt #15: Welcome Home Traveller

OOC: You're going to have to be more specific, Opal. Your swarm is a 10-foot cube. You have to list each space every round so we know who it is affecting (or just list everyone it is affecting). Did you mean B1 to C2? Just guessing but I need you to confirm.
This message was last edited by the player at 06:26, Sat 14 May 2016.
Madam Opal
Witch 449 BP, 586 posts
Ratfolk Witch
Shadow's Caress
Sat 14 May 2016
at 06:59
  • msg #161

Re: Monster Hunt #15: Welcome Home Traveller

Oh, shoot, i missed that part about it being a cube and i even looked for it. I just assumed that it being Tiny meant that it only existed inside one space. Shows how much i deal with summons huh? My bad.

in that case, i'm going to retract my 5-foot move i posted and just aim the cube straight above me, taking up spaces A1-B2+3/4

The swarm effects all three of the Dummy's summons.


Also, because i ALSO forgot this:



01:57, Today: Madam Opal rolled 22 using 1d20+17 with rolls of 5.  Hover DC15.


Sorry for that. I'll take better care in future posts.
Training Dummy
NPC, 251 posts
Training Dummy
Sat 14 May 2016
at 18:34
  • msg #162

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Fix your map. In fact, go ahead and repost the whole thing correctly this time. I will make you do EVERYTHING yourself and call the 48 hour rule on you the next time you can't fix your turn in the time frame.
Madam Opal
Witch 449 BP, 587 posts
Ratfolk Witch
Shadow's Caress
Sat 14 May 2016
at 19:04
  • msg #163

Re: Monster Hunt #15: Welcome Home Traveller

Finally having enough of the Avian pests, Opal spews forth a swarm of wasps to deal with them.

 ABCDEFGHIJ 
1DdMmmd3+4 +4+4 +4  1
2md2mj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
m = Opal's Swarm (currently +3-4)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
d3= Dummy's eagle (summon 3)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



   ROUND: 16 (18)
POSITION: A1+2
 ACTIONS: Cast Vomit Swarm - Wasp Swarm (Standard),

 HP: 51/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (17/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (12/80)
Heroism (last for 80 minutes)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 2/5, 3rd 3/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

02:42, Today: Madam Opal rolled 22 using 1d20+17 with rolls of 5.  DC17 fly check to not fall from damage.
01:57, Today: Madam Opal rolled 22 using 1d20+17 with rolls of 5.  Hover DC15.
02:33, Today: Madam Opal rolled 35 using 1d20+15 with rolls of 20.  DC 19 Concentration, Casting Defensively lvl 2 spell.
02:36, Today: Madam Opal rolled 9 using 2d6 with rolls of 3,6.  Swarm Damage, DC 14 Reflex for half.


   SUMMARY: Opal spews forth a swarm of angry wasps that Sting the summoned birds. Creatures in A1, A2, B1, and B2 +3-4 must make a DC14 Reflex save or take 9 damage, success results in 4 damage. They must then make a DC 13 Fort save or take 1 point of dexterity damage. the poison persists for 4 rounds or until a successful save is made. In addition, they must succeed thier fly checks or fall and must succeed a DC 13 fort save or become nauseated for 1 round.



OOC: Opal is officially the grossest old woman i know.
Training Dummy
NPC, 252 posts
Training Dummy
Sat 14 May 2016
at 21:39
  • msg #164

Re: Monster Hunt #15: Welcome Home Traveller

OOC: :/

 ABCDEFGHIJ 
1DMmmd+4 +4+4 +4  1
2mmj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 
X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +0)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 15 (16)
POSITION: see map
 ACTIONS: standard (jiggle and shake)

 HP: 82/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity), summmon 4/9 rounds left.

GEAR: -

MINIONS: (all fiendish)
Fiendish Eagle: http://www.d20pfsrd.com/bestia...moned-creature-eagle

USES:
Spells - 1st N/A, 2nd 3/3, 3rd 0/1

DICE ROLLS:
16:28, Today: Training Dummy rolled 14,6,6,5 using 2d4+6,1d4+3,1d4+3,1d4+3 with rolls of 4,4,3,3,2.  slam damage.
16:28, Today: Training Dummy rolled 33 using 1d20+22 with rolls of 11.  crit?
16:27, Today: Training Dummy rolled 42,39,34,25 using 1d20+22,1d20+22,1d20+22,1d20+22 with rolls of 20,17,12,3.  4 slams.
16:26, Today: Training Dummy rolled 3 using 1d6 with rolls of 3.  falling.
16:25, Today: Training Dummy rolled 28,4 using 1d20+8,1d20+2 with rolls of 20,2.  fly acrobatics.
16:19, Today: Training Dummy rolled 16,9 using 1d20,1d20 with rolls of 16,9.  grapple.
16:15, Today: Training Dummy rolled 20,15,6,20 using 1d20+3,1d20+3,1d20+3,1d20+3 with rolls of 17,12,3,17.  fort.
16:15, Today: Training Dummy rolled 12,19,5,21 using 1d20+4,1d20+4,1d20+4,1d20+4 with rolls of 8,15,1,17.  refl.


SUMMARY:
1 new eagle is summoned (4 total).

2 eagles poof from swarm damage, 2 are at 1 hp now but succeed at Fortitude save vs. Distraction.

Dexterity damage from wasp poison is meaningless this round as they have 15 Dex and failing would only put them at 14 anyway (changing no modifiers before they die anyway).

2 remaining eagles grapple Opal.

1 misses and flies down to B1+0.

The other eagle hits and ceases flying, adding 34lbs. to Opal's carrying capacity (average weight of small-sized creatures for all arena calculation purposes) and making her unable to sustain flight and forcing both of them to fall prone.

Opal and the eagle take 3 falling damage (poofing the eagle) (Acrobatics DC15 for half).

The dummy pummels Opal's prone body ruthlessly for 31 damage (35 total) (or 33 if she passes Acrobatics check).

Everyone is covered with glitterdust -40 Stealth for 4 more rounds.

All but 1 eagle are dead (but it is at 1 hp).

Opal can share a space with the Dummy because she is prone so there is no problem with the map.
This message was last edited by the player at 23:44, Sat 14 May 2016.
Madam Opal
Witch 449 BP, 588 posts
Ratfolk Witch
Shadow's Caress
Sun 15 May 2016
at 14:46
  • msg #165

Re: Monster Hunt #15: Welcome Home Traveller

I'm gonna have to argue about you with the weight of an eagle for a moment. Sure average weight for a small Character might be 34 lbs, or whatever the average weight for that specific race is, but the entry for eagles specifically states that they weigh between 8 and 15 lbs. At best, that eagle weighs 11.5 seeing as we're going for average weight for arena calculation purposes.

Opal is currently in possession of 5.1 lbs of gear, including the wand she nicked off of Jayce's dead body earlier. With the added weight of an average eagle of 11.5 lbs, she comes in with "gear" totalling 16.2 lbs. Not nearly enough to send her plummeting.

and to further emphisisse the point
quote:
Height/Weight: For arena purposes, everyone is treated as the average height and weight for their race and size category (unless noted otherwise in the bestiary).


However, all that doesn't really matter as I get an AoO with my prehensile hair against said eagle to poof it before it initiates the grapple as it possesses no special ability that lets it initiate a grapple without provoking as such.



09:40, Today: Madam Opal rolled 27 using 1d20+14 with rolls of 13.  AoO vs successful grappling eagle.
09:41, Today: Madam Opal rolled 8 using 1d2+7 with rolls of 1.  Prehensile hair damage.

Opal obliterates the eagle with her powerful hair just before it can complete the grapple.

Opal is not prone on the ground, takes no falling damage, and does not get pummeled into dirt by the dummy as a result.

Dummy is free to continue summoning eagles at its leisure if thats what it wants to do with its standard action.
This message was last edited by the player at 15:14, Sun 15 May 2016.
Training Dummy
NPC, 253 posts
Training Dummy
Sun 15 May 2016
at 20:08
  • msg #166

Re: Monster Hunt #15: Welcome Home Traveller

And your going to have to be wrong....again.

The summoned eagle that I used does not have a weight listed: http://www.d20pfsrd.com/bestia...moned-creature-eagle

I could assume a FIENDISH EAGLE the same weight as a non-summoned regular eagle, but that would be an assumption and not RAW in the PFSRD.

Also, the newly summoned eagle appeared AFTER you summoned the swarm, so it doesn't take the swarm damage until AFTER you finish your next round anyway. So even if you'd killed one, the other two still would've made both grapple attacks against you (instead of 3).

Even if you HAD been at your HEAVY capacity instead of OVER it, you would've floated down instead of falling down which would merely force you to land in an unoccupied adjacent space instead of prone.

Now you CAN argue we SHOULD create some additional errata to change this (and you'd probably be correct on THAT argument). But as it is, I'm in no mood to redo all of this. So suck it up and move on.

Madam Opal
Witch 449 BP, 589 posts
Ratfolk Witch
Shadow's Caress
Sun 15 May 2016
at 20:52
  • msg #167

Re: Monster Hunt #15: Welcome Home Traveller

Ok, well let me make sure everything is straight on my end then.

there are 4 eagles in play. At the start of dummy's turn two of them poof because they failed their saves vs the swarm's damage.

That leaves us with two eagles. One with 1 hp and one with full hp.

Both of said eagles attempt to grapple me.

1 fails and one succeeds.

I choose to use my AoO against the one that would have succeeded in grappling against me because that's the kind of power this arena and the format we play in allots us.

I deal enough damage to kill it, regardless of if it's the newly summoned one or the one with 1 hp. This is because my AoO dealt 8 damage and the Dummy's eagles have, at best, 7 hp, though I imagine they only have 5.

Opal is not grappled because the 1 eagle that would have grappled her is now dead due to AoO damage.

Is everything I have just stated correct? Because if so, Opal does not fall and the dummy cannot attack me.

Its not decision of if you're in the mood to redo something or not at this point. If my statements are factual and correct, then you have no choice but to redo the Dummy's action as the action you listed it as taking is an illegal action. Unles of course your choice is to not take the Dummy's action because you're not in the mood to redo it, which I'm perfectly happy accepting. :P #Sarcasim #TheseJokes #PleaseDontHurtMe

I'll leave the argument of templates and base creatures for another day but there should be a discussion on that in the future. Though i doubt it will be much of a discussion at all.

Edit: Also Jayce you'll probably want to start getting your turn ready as i imagine even though this conversation is going on, your clock is still ticking.

This message was last edited by the player at 20:57, Sun 15 May 2016.
Training Dummy
NPC, 254 posts
Training Dummy
Sun 15 May 2016
at 22:28
  • msg #168

Re: Monster Hunt #15: Welcome Home Traveller

OOC:
Training Dummy:
Also, the newly summoned eagle appeared AFTER you summoned the swarm, so it doesn't take the swarm damage until AFTER you finish your next round anyway. So even if you'd killed one, the other two still would've made both grapple attacks against you (instead of 3).

No, your statements are incorrect because of the above addendum I already explained to you. You need to learn to pay more attention.

And if Jayce wanted to hurry this fight along, he would've taken a different strategy than "sit there and do nothing". There was no point blockading the dummy if Opal wasn't going to use an ongoing AoE on him...oh wait, there WAS a way for that to happen but she didn't do it.

Opal COULD HAVE summoned the swarm on the dummy immediately after the glitterdust/dog blockade and Xin COULD HAVE taken Jayce's CLW wand and used it to heal the foo dogs until the glitterdust was over, then he could go back to sneak attack afterwards. THAT would've been good, but instead, everyone just did their own things with no coordination. If you guys had done THAT, I would've probably yielded once the dummy was at 50% because there's no way for it to dish out enough punishment to overcome that. But no. That didn't happen. :/


Madam Opal
Witch 449 BP, 590 posts
Ratfolk Witch
Shadow's Caress
Sun 15 May 2016
at 22:48
  • msg #169

Re: Monster Hunt #15: Welcome Home Traveller

Training Dummy:
OOC:
Training Dummy:
Also, the newly summoned eagle appeared AFTER you summoned the swarm, so it doesn't take the swarm damage until AFTER you finish your next round anyway. So even if you'd killed one, the other two still would've made both grapple attacks against you (instead of 3).

No i read that part, thats why i said there was one eagle with one hp and one with full hp.

unless theres an eagle i'm unaware of, then there should have been 4 eagles altogether if I never summoned the swarm of wasps, correct?

but i did summon the swarm and two of them died when they failed the save and one passed, leaving it with 1 hp. then the new summon was summoned with full hp and then all 2 of the eagles tried to grapple me, but one failed and one passed and i booped the snoot of the one that passed, killing it.
What am i missing that you see and i don't? I really don't see it and feel very confused at this point.

GM Arkrim
GM, 6043 posts
Game Master
Sun 15 May 2016
at 23:15
  • msg #170

Re: Monster Hunt #15: Welcome Home Traveller

OOC: This is the LAST time I'm explaining this. If I'm bothered about it again, it will be the second foul I throw out here for whomever does so.

One of the two that I thought died (by failing the save) was actually immune because they appeared AFTER you summoned it. I rolled a save that I didn't need to be rolled. I was incorrect at the time but you taking the AOO reminded me to look back at order of operations. Here is the corrected order of operations:
  1. 3 eagles
  2. swarm appears, kills 1 & damages another
  3. 2 eagles left
  4. new eagle finished being summoned
  5. 3 eagles left
  6. eagles attack opal
  7. aoo kills 1
  8. 2 eagles left
  9. 1 grapples opal & falls while the other misses & flies down
  10. the fall kills the eagle grappling opal
  11. 1 eagle left

So there is 1 eagle left upon the correction (remembering that the swarm only deals damage at end of its move and remembering that opal gets an aoo that kills one was a wash).


Training Dummy
NPC, 255 posts
Training Dummy
Mon 16 May 2016
at 00:07
  • msg #171

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Jayce, it is your turn.
Madam Opal
Witch 449 BP, 591 posts
Ratfolk Witch
Shadow's Caress
Mon 16 May 2016
at 07:38
  • msg #172

Re: Monster Hunt #15: Welcome Home Traveller

Ok, I see some problems with the way you viewed how things went.

If I may explain how and why and put forth the way I perceived things went without being penalized, that would be swell. (But i honestly don't expect it at this point)
  1. 3 eagles
  2. swarm appears, kills 1 & damages another <-- this is the first problem and it dominoes into everything else. All the eagles are listed as being in +3 positions and the swarm appeared in a cube occupying all those positions (A1/B2+3-4)
  3. 2 eagles left <--- if we just drop the last roll in your series of 4 that you rolled the reflexes for, we would end up with only 1 eagle left, as the first three saves were two fails and a success.
  4. new eagle finished being summoned
  5. 3 eagles left <-- carried over, now 2
  6. eagles attack opal
  7. aoo kills 1
  8. 2 eagles left <--- 1 eagle
  9. 1 grapples opal, misses & flies down, <--- because I chose to attack the eagle that would have succeeded out of the two grapple checks.
  10. the fall kills the eagle grappling opal
  11. 1 eagle left


Even in the instance that one of the three eagles wasn't actually in +3, there are still only two grapple rolls listed in the dummy's post so thats another problem.

With all due respect Arkrim, I think we might have found ourselves in one of those rare instances where you're wrong.

Now I'm fully prepared to take the penalty if you don't want to listen to me or you just feel like it, and thats fine. It's your arena and I will choose to respect it. But I will make it known that I've done my best to debate with you civilly, with facts and figures in hand, and with as little sass as possible.


---

Finally, my last contingency in this F*ed up order of operations:

In response to being about to be grappled I activate the Feather Fall portion of my Fly Hex as an immediate action. I will float down gently, taking no damage from the fall, should I actually end up being grappled. The eagle will also take no damage.
Training Dummy
NPC, 256 posts
Training Dummy
Tue 17 May 2016
at 04:22
  • msg #173

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Featherfall is fine. Negates falling damage but leaves the eagle alive and grappling Opal. It also shifts Opal and the eagle to unoccupied spaces adjacent to the dummy (A2). Since there is only 1 unoccupied space, you and the eagle will be forced to squeeze since you can't slide to any other unoccupied spaces. Normally you could slide up but the grapple and willful "refuse to fly" makes that impossible as well. So you and the eagle are squeezing in A2. The eagle has very few hit points. Shouldn't be difficult to figure out what you need to do.

No Opal, you're not listening. Only ONE of the 3 eagles died from the swarm. Two were damaged but not killed and the third was COMPLETELY UNAFFECTED because it was summoned AFTER the swarm was summoned (and the swarm only deals its damage upon the end of its movement). ORIGINALLY I rolled a saving throw for the new one and failed, but realized AFTER THE FACT that the saving throw was unnecessary because it wasn't affected anyway.

No, the only thing I SHOULD be wrong on is eagle weight. I SHOULD errata that before continuing instead of ignoring it but I'm INTENTIONALLY taking advantage of that loophole/gray area because I want this match to hurry up and be over. Jerkish, selfish, unethical? Maybe. Wrong? No. Not according to RAW & current errata.

I warned you to stop arguing with me, I've already explained this to you three times. That's strike 2 for you. You now only receive 50% rewards from this match. Never force a GM to repeat themselves, it's just inviting disaster for yourself.

A third strike gets you disqualified. Any additional commentary from you that isn't strictly your combat post information will get you a third strike. So feel free to keep arguing IF you want to be disqualified. A third disqualification/major violation for the same character will have them removed from the game permanently (and you don't get to replace them BTW). Opal's already had two major violations/disqualifications during her lifetime at the arena. Consider this your final warning in a very long list of warnings you haven't heeded.

Training Dummy
NPC, 257 posts
Training Dummy
Tue 17 May 2016
at 04:29
  • msg #174

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Jayce, your time is well past being up. I don't know if you're not paying attention, if real life got to you, or if you were foolish enough to let Opal's OOC BS stop you, but either way, 48 hour rule called.

XIN, it is your turn.

I'm tired, I'm cranky, I want this match to be over. I'm going to keep skipping you guys every 48 hours until you get your acts together (post every 48 hours) or forfeit...or possibly get yourself disqualified if you're really THAT reckless.

Jayce the Tamer
Summoner 362 BP, 70 posts
Human Summoner
Tue 17 May 2016
at 12:18
  • msg #175

Re: Monster Hunt #15: Welcome Home Traveller

I was foolish....lesson learned.
Xin Vanalis
Rogue 378 BP, 98 posts
Human
Rogue
Tue 17 May 2016
at 13:58
  • msg #176

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1Dmmd+4 +4+4 +4  1
2dMmmj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 
X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +0)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 15(11)
Position: B4
Actions:  5ft move to A4 and hide (Free) Reload crossbow then move to B4 (Move) Attack (standard)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS: Glitter Dust 06/10,Mistmail 24 hrs.
http://www.d20pfsrd.com/magic-...magic-armor/mistmail

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x23,  drow poison bolts x3, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x7, drow poison bolt x7

DICE ROLLS: 21:56, Today: Xin Vanalis rolled 17 using 1d20+5 with rolls of 12.  Attack dummy.

The dice roller is too harsh!  Too evil!
Madam Opal
Witch 449 BP, 592 posts
Ratfolk Witch
Shadow's Caress
Tue 17 May 2016
at 14:26
  • msg #177

Re: Monster Hunt #15: Welcome Home Traveller

Opal forfeits at less than 50% health.

Opal is officially done.

I'm pulling myself out of this now before I do any more damage to myself.

Dummy, your turn.
This message was last edited by the player at 14:35, Tue 17 May 2016.
Training Dummy
NPC, 257 posts
Training Dummy
Wed 18 May 2016
at 05:41
  • msg #178

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Quiting a team match would normally disqualify you because it is unfair to your teammates. Considering I accidentally said you could forfeit in a previous post, I am compelled to let it slide. That was my bad guys.

Unless you guys can checkmate the dummy, it will not forfeit. You have to create a scenario where it cannot win or is so unlikely to win that it might as well be impossible.

I'm sick of this. My own rules are pissing me off. I just want out of this match.

=============GM PAUSE==============

Opal instead of quitting alone, I'm willing to call this a draw. I mean, for all intents and purposes your TEAM is below half hp and so is the dummy. Mutual yielding is a draw.

Everyone gets 60 BP and gets to escape this never-ending hellish fight and go play more fun battles that aren't this long and drawn out and boring.

What do you guys think? If you really want to continue I will continue (but I will secretly despise you forever).


This message was last updated by the player at 05:41, Wed 18 May 2016.
Jayce the Tamer
Summoner 362 BP, 71 posts
Human Summoner
Wed 18 May 2016
at 05:44
  • msg #179

Re: Monster Hunt #15: Welcome Home Traveller

I accept terms. I'm freaking dead. This is the best win I could hope for. Xin pretty please, accept this. Hopefully he does. In case he does:

Jayce used 202/362 BP and no consumables. Jayce is LG because all the cool players are. ;)

This message was last edited by the player at 06:31, Wed 18 May 2016.
Madam Opal
Witch 449 BP, 593 posts
Ratfolk Witch
Shadow's Caress
Wed 18 May 2016
at 11:31
  • msg #180

Re: Monster Hunt #15: Welcome Home Traveller

I will take this offer (And get 30 BP because of penalties.)

Opal is NE, and used 1 Hero Point.

Xin Vanalis
Rogue 378 BP, 102 posts
Human
Rogue
Thu 19 May 2016
at 02:47
  • msg #181

Re: Monster Hunt #15: Welcome Home Traveller

I'm cool with this! Since sooner or later the dummy will take out everyone.
Xin is CG since he is a rebel maker. LOL
Xin uses 337/378 BP, and 15 consumables (potions and arrows)

GM Arkrim
GM, 6055 posts
Game Master
Thu 19 May 2016
at 05:50
  • msg #182

Re: Monster Hunt #15: Welcome Home Traveller

Yay, I'm free of this match. Free, I'm finally free!

https://youtu.be/SUfP6IGQD00?t=8s
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