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Team Match #5: Grunyar & Latro vs. Hiro & Thraxis.

Posted by GM ArkrimFor group 0
GM Arkrim
GM, 6007 posts
Game Master
Wed 6 Apr 2016
at 03:56
  • msg #1

Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Grunyar Fangblood:
Grunyar and Latro challenge Hiro and Thraxis to a 2v2 duel

   Match Type: 2v2
BP/Hero Limit: No Limit BP / No Limit Hero Points
      Referee: Ankou
Participant 1:  Grunyar Fangblood, Skinwalker, Summoner 11, 1,165/1,182, Studded Leather, Longspear, Ioun Stone, Rod, Belt, Shirt, Boots, Headband, Clasp, dagger, sling, spell component pouch
Participant 2: Latro Dectus, Human, Antipaladin10/Oracle1, 1,296/1,296, Belt, Cloak, Headband, Shirt, Unholy Symbol, 2 potions, Full Plate Armor, Nodachi, Backpack, belt pouch, dagger, sling, spell component pouch
Participant 3: Hiro, Dwarf, Unchained Monk 11, 1884/1924 , Mask, Amulet, Shirt, Robe, Belt, Bracers, Ring, Boots, potion
Participant 4: Thraxis, Half-Orc, Summoner 11, 1,056/1,056 Chain Shirt, Headband, Cloak, Belt, Rod, Scroll, Scroll; Iggy: Scroll, Scroll, Scroll
          Map: Random
     Lighting: Standard
      Terrain: Standard
        Walls: Random
         Prep: 1 prep round
       Extras: extend the 48 hour rule to 72 hours, No Mythic. No interrupting other player's turns with hero points, 1 prep round

OOC: Let the games begin :)



 ABCDEFGHIJ 
1+4+4+4+4+4+4+4+4+4+41
2+4+3  +5   +3+42
3+4+2+1 +6  +1+2+43
4+4   +7    +44
5+4   +8+8+7+6+5+45
6+4+5+6+7+8+8   +46
7+4    +7   +47
8+4+2+1  +6 +1+2+48
9+4+3   +5  +3+49
10+4+4+4+4+4+4+4+4+4+410
 ABCDEFGHIJ 

All +4 areas not adjacent to 3 or more other + squares are hanging bridges that are only 5 feet thick and characters can move underneath them normally (assuming their not more than 20 feet tall). Other + locations are solid walls all the way up from the floor. The lone +6 squares are just pillars.

Remember, moving UPWARDS costs 3 squares per 1 square moved and moving DOWNWARDS costs 2 squares per 1 square moved.
Grunyar Fangblood
Summoner 1,182 BP, 478 posts
Skinwalker Summoner
Wed 6 Apr 2016
at 06:35
  • msg #2

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

 ABCDEFGHIJ 
1+4G+4+4+4+4+4+4+4+4+41
2+4+3  +5   +3+42
3+4+2+1 +6  +1+2+43
4+4   +7    +44
5+4   +8+8+7+6+5+45
6+4+5+6+7+8+8   +46
7+4    +7   +47
8+4+2+1  +6 +1+2+48
9+4+3   +5  +3+49
10+4+4+4+4+4+4+4+4+4+410
 ABCDEFGHIJ 

All +4 areas not adjacent to 3 or more other + squares are hanging bridges that are only 5 feet thick and characters can move underneath them normally (assuming their not more than 20 feet tall). Other + locations are solid walls all the way up from the floor. The lone +6 squares are just pillars.

Remember, moving UPWARDS costs 3 squares per 1 square moved and moving DOWNWARDS costs 2 squares per 1 square moved.

OOC: I'll start in A1, unless some one with higher init wants it

02:24, Today: Grunyar Fangblood rolled 16 using 1d20+4 with rolls of 12.

Thraxis
Summoner 1,056 BP, 335 posts
Half-orc Summoner
Wed 6 Apr 2016
at 12:14
  • msg #3

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

 ABCDEFGHIJ 
1+4G+4+4+4+4+4+4+4+4+4T1
2+4+3  +5   +3+4I2
3+4+2+1 +6  +1+2+43
4+4   +7    +44
5+4   +8+8+7+6+5+45
6+4+5+6+7+8+8   +46
7+4    +7   +47
8+4+2+1  +6 +1+2+48
9+4+3   +5  +3+49
10+4+4+4+4+4+4+4+4+4+410
 ABCDEFGHIJ 

T-Thraxis
I-Iggy the eIdolon
All +4 areas not adjacent to 3 or more other + squares are hanging bridges that are only 5 feet thick and characters can move underneath them normally (assuming their not more than 20 feet tall). Other + locations are solid walls all the way up from the floor. The lone +6 squares are just pillars.

Remember, moving UPWARDS costs 3 squares per 1 square moved and moving DOWNWARDS costs 2 squares per 1 square moved.

08:02, Today: Thraxis rolled 23 using 1d20+9 with rolls of 14.  Initiative 2v2, feat, trait.

Taking J1 for me, J2 for Iggy


Hiro
Monk 1,924 BP, 1084 posts
Dwarf Monk
SotVD
Wed 6 Apr 2016
at 15:19
  • msg #4

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis


10:18, Today: Hiro rolled 20 using 1d20+3 with rolls of 17.  Initiative.

I'll take J10
Ankou
Inquisitor 906 BP, 371 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Thu 7 Apr 2016
at 09:41
  • msg #5

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Grunyar and Thraxis have sent me their character sheet.
Hiro, as far as I understand you don't have to do it, but it makes for simpler rulings down the road.

Latro, we're ready when you are.
Latro Dectus
Antipaladin 1,326 BP, 1053 posts
Human Antipaladin/Oracle
Shadow's Caress
Thu 7 Apr 2016
at 13:21
  • msg #6

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I guess i get the last square by default then. :P


08:12, Today: Latro Dectus rolled 26 using 1d20+12 with rolls of 14.  Latro initiative 2v2.

I do so LOVE going first. ;)




Note to Ankou
Ankou
Inquisitor 906 BP, 372 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Thu 7 Apr 2016
at 13:56
  • msg #7

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis



All right, Latro is up. Thraxis to follow.

I'm refereeing this, but I won't be able to post maps or correct them if they're wrong as I'll be on my phone most of the time.
So please mind the format of your posts and maps, before your post them.
Grunyar Fangblood
Summoner 1,182 BP, 479 posts
Skinwalker Summoner
Thu 7 Apr 2016
at 16:03
  • msg #8

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Ankou or GM I just noticed that the center pillar and walkways to it go above the typical 25ft cieling for the small arenas is there a special cieling hieght for this areana or should they be lowered to the +4 of the border walls which is the highest cube a charracter can stand in?
Ankou
Inquisitor 906 BP, 373 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Thu 7 Apr 2016
at 17:12
  • msg #9

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Unless Arkrim rules otherwise, let's just bring every square above +4 down to +4.
Consider that anyone of medium size can walk comfortably on the +4 level, large creatures are squeezed though.
Thraxis
Summoner 1,056 BP, 336 posts
Half-orc Summoner
Thu 7 Apr 2016
at 17:53
  • msg #10

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

The ceiling goes up to +13 - it's 25' above the highest terrain feature in the small arena (so 25' above the ground in an empty small) and 50' above the highest terrain in the large arena (so 50' above the ground in the empty large).  Note that in maps the special option 'low ceiling' doesn't lower it from 50' total, but from 50' above the highest terrain feature.
Grunyar Fangblood
Summoner 1,182 BP, 480 posts
Skinwalker Summoner
Thu 7 Apr 2016
at 18:10
  • msg #11

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

quote:
Surrounding this area is a giant force cube which goes 50 feet over the highest floor point and 50 feet under the lowest floor point as well (small arena is 50ft long, 50ft wide, 25ft deep, 25 ft tall).


the arena is 50x50x25x25 it is the force cube that is larger, hmmmm so does that mean you are out of the "arena" if you are in the middle? Or is the extra footage for falling objects or spells that need the hieght?
Ankou
Inquisitor 906 BP, 374 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Thu 7 Apr 2016
at 18:51
  • msg #12

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

the text suggests Grunyar's interpretation but it may have been intended as Thraxis suggests.
Let's wait for Arkrim to rule on this.
Grunyar Fangblood
Summoner 1,182 BP, 481 posts
Skinwalker Summoner
Thu 7 Apr 2016
at 22:18
  • msg #13

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I know you are waiting for GM to make the call but I just wanted to add something if the playable area of the arena was was dependant on the highest/lowest point and the word cube being used meaning that your sides all have the same demensions then there would be no default size i.e. small is 50ft x 50ft and large 100ft x 100ft in the X & Y dimensions all areanas would have their own layout (Cuboid is the name of a 3d rectangle). Just my two cents. 
GM Arkrim
GM, 6012 posts
Game Master
Fri 8 Apr 2016
at 01:34
  • msg #14

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

OOC: The intent is that the force cube which houses each arena is either 50x50x50 or 100x100x100 and that the "floor point" is simply the ground itself measured at the top of the soil/dirt/floor. It's not measured by terrain features or buildings, but the "floor" instead (which is the parts that don't have numbers on them or have the number 0). This is always the midpoint between the top and bottom since lower points are negatives (-1, -6, -4) and higher points are positive (+1, +8, +4). The only exception is the one that is assumed to be filled with water, where the surface of the water is listed as blank because it's level with the midpoint.

I can reword the description for you guys to be more clear.

Grunyar Fangblood
Summoner 1,182 BP, 482 posts
Skinwalker Summoner
Fri 8 Apr 2016
at 04:09
  • msg #15

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

 ABCDEFGHIJ 
1+4G+4+4+4+4+4+4+4+4+4T1
2+4+3  +4   +3+4I2
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4+4   +46
7+4    +4   +47
8+4+2+1  +4 +1+2+48
9+4+3   +4  +3+49
10+4L+4+4+4+4+4+4+4+4+4H10
 ABCDEFGHIJ 

 L - Latro Dectus
 T - Thraxis
 I - Iggy the eIdolon
 H - Hiro
 G - Grunyar Fangblood

With GM's answer and Ankou's ruling is this the current map then?
Ankou
Inquisitor 906 BP, 375 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Fri 8 Apr 2016
at 08:32
  • msg #16

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Yes.

Please proceed. Latro is up.
Latro Dectus
Antipaladin 1,326 BP, 1054 posts
Human Antipaladin/Oracle
Shadow's Caress
Sat 9 Apr 2016
at 22:33
  • msg #17

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Cool. I'll have a post up later tonight.
Latro Dectus
Antipaladin 1,326 BP, 1055 posts
Human Antipaladin/Oracle
Shadow's Caress
Sun 10 Apr 2016
at 10:03
  • msg #18

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Latro, still proving to be the thirstiest for battle, makes his way across the arena directly towards Hiro.

"Shall we let the summoners have their fun, Hiro?" Latro says, drawing a new fancy looking blade of eastern origin. "I'll not let a mage kill you this time if i can help it."

As Latro draws his weapon, he invokes the might of his dark deity and infuses his blade with the power of evil. "Let us continue the never-ending cycle."

 ABCDEFGHIJ 
1+4G+4+4+4+4+4+4+4+4+4T1
2+4+3  +4   +3+4I2
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4+4   +46
7+4    +4   +47
8+4+2+1  +4 +1+2+48
9+4+3   +4  +3+49
10+4+4+4+4+4L+4+4+4+4+4H10
 ABCDEFGHIJ 

L  - Latro
G  - Grunyar
gn - Grunyar summons
H  - Hiro
T  - Thraxis
tn - Thraxis summons


   ROUND: Prep 1 (22)
POSITION: A10+4 to E10+4
 ACTIONS: Move to E10+4 (Move), Draw Nodachi (Free w/Move), Call Fiendish Boon (Standard)

 HP: 119/119 (0 nonlethal)
 AC: 29; FFAC: 20; Touch: 19
CMD: 31 (35 vs Trip & Overrun); FFCMD: 23; FFTAC: 10
Disease Immunity
DR 3/-

EFFECTS:
Antipaladin Auras (Out to 10 feet - DC 23 Will save to negate each round while within range, Start with Despair):
  • Aura of Evil (Just radiates Evil. Does nothing mechanically requiring a save.)
  • Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
  • Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)



   GEAR: Adamantine Nodachi, Adamantine Full Plate, Belt, Cloak, Headband, Shirt, Potion x1, Potion x1, Backpack, belt pouch, dagger, sling, spell component pouch, Silver Unholy symbol

   USES: lvl 1 Spells - 0/9, lvl 2 Spells - 0/3, lvl 3 Spells - 0/2, Touch of Corruption - 0/13, Smite Good 0/4, Fiendish Boon 1/2, Hero Points 0/???


DICE ROLLS:
-

   SUMMARY: Latro approaches Hiro and calls a spirit into his weapon.



OOC: Let's get this show on the road then. It is now Thraxis's turn
Latro Dectus
Antipaladin 1,326 BP, 1056 posts
Human Antipaladin/Oracle
Shadow's Caress
Sun 10 Apr 2016
at 10:44
  • msg #19

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Forgotten Effects line:

Fiendish Boon 1/600
Thraxis
Summoner 1,056 BP, 337 posts
Half-orc Summoner
Sun 10 Apr 2016
at 19:14
  • msg #20

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thraxis smirked. "And here.  We. Go."

 ABCDEFGHIJ 
1+4G+4+4+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4+4B1+4B2+4+4B3+4B45
6+4+4+4+4+4+4   +46
7+4    +4   +4I7
8+4+2+1  +4 +1+2+48
9+4+3   +4  +3+49
10+4+4+4+4+4L+4+4+4+4+4H10
 ABCDEFGHIJ 

L  - Latro
G  - Grunyar
gn - Grunyar summons
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

ROUND: Round 1 (23)
POSITION: J1
 ACTIONS: Summon Azata (standard), Cast Greater Invisibility (Action Point Standard)


HP: 121/121 (0 nonlethal)
 AC: 22; FFAC: 14; Touch: 13
CMD: 22; FFCMD: 18; FFTAC: 10

EFFECTS: Greater Invisibility (1/11)
   GEAR: Cloak, headband, armor, rod, scroll, scroll, belt, Backpack, belt pouch, dagger, sling
   USES: Spells (1:  0/7, 2:  0/6, 3: 1/5, 4: 0/3), SM VI: 1/9

Iggy (eIdolon): Position J2 to J6, HP 48/48, AC 20, FFAC 18, TAC 12,
          CMD 18, FFCMD 16, FFTAC 10,
    Gear: Scroll, scroll (equipped)
 Actions: Move to J6 drawing scroll of bless (move), fail to cast bless (standard)
 Effects: -

Bralani Azata: Position F5,G5,I5,J5    HP: 80/80
  Source: http://www.d20pfsrd.com/bestia...siders/azata/bralani
  Actions: Draw bows, cast mirror image
  Effects:  Mirror Image (1/60) [5,6,3,5 respectively], Augment Summoning


   ROLLS:
14:38, Today: Thraxis rolled 4 using 1d3+1 with rolls of 3.  # of Bralani Azata.
14:47, Today: Thraxis rolled 28 using 1d20+21 with rolls of 7.  Stealth (+20 invis, -20 cast spell w/ verbal).
14:49, Today: Thraxis rolled 5 using 1d4+2 with rolls of 3.  Azata 1 Mirror Images.
14:50, Today: Thraxis rolled 6 using 1d4+2 with rolls of 4.  Azata 2 Mirror Images.
14:50, Today: Thraxis rolled 3 using 1d4+2 with rolls of 1.  Azata 3 Mirror Images.
14:50, Today: Thraxis rolled 5 using 1d4+2 with rolls of 3.  Azata 4 Mirror Images.
15:04, Today: Thraxis rolled 18 using 1d20+17 with rolls of 1.  Iggy UMD for bless scroll.
   SUMMARY: Thraxis casts 2 spells , Iggy moves and fails at casting a spell from scroll, but by less than 5.  The Azatas draw bows and cast mirror image.



OOC:   
Latro Dectus
Antipaladin 1,326 BP, 1057 posts
Human Antipaladin/Oracle
Shadow's Caress
Sun 10 Apr 2016
at 20:28
  • msg #21

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thraxis can i just ask you a quick question. Arn't you true neutral?
This message was last edited by the player at 20:29, Sun 10 Apr 2016.
Thraxis
Summoner 1,056 BP, 338 posts
Half-orc Summoner
Sun 10 Apr 2016
at 23:44
  • msg #22

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I think I need to take a foul for a sheet discrepancy - I have it listed as both N and by implication as an alignment that makes my last turn legal on my sheet: due to my eidolon's alignment (which is always identical with the summoner's for non-unchained summoners) being listed as non-true-neutral. I announced the non-neutral alignment in my initiative post under Eidolon, but did not list Neutral anywhere.
Grunyar Fangblood
Summoner 1,182 BP, 483 posts
Skinwalker Summoner
Mon 11 Apr 2016
at 11:25
  • msg #23

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

That sucks, I made similar mistake but with CR just my two cents: no need for foul just change summons and ensure all future are compatible with your listed alignment on sheet thats what we where able to workout with my CR screw up.  Guess we on hold for Ankou's word.
This message was last edited by the player at 13:08, Mon 11 Apr 2016.
Ankou
Inquisitor 906 BP, 376 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Mon 11 Apr 2016
at 13:04
  • msg #24

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thraxis, I don't see your alignment anywhere on your sheet, so I can't really enforce a foul.
If both your eidolon and your summons are legit with the alignment you stated in your private line, then fine.
I don't see a reason to foul you.

Couple of things though:
- your "action point" should be labeled hero point (if that's what it is)
- even if no one knows what you're doing, mention what action types you have taken (free, swift, move, standard, or full-round)

Grunyar, Hiro you're up.
Thraxis
Summoner 1,056 BP, 339 posts
Half-orc Summoner
Mon 11 Apr 2016
at 13:16
  • msg #25

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

In light of Ankou's post, Thraxis also took a move action of some kind,  and a free action - it was listed in a private line due to invisibility.  Updated actions line with more publicly visible:

 ACTIONS: Summon Azata (standard), Cast Greater Invisibility (Hero Point Standard), (move), (free)
Hiro
Monk 1,954 BP, 1085 posts
Dwarf Monk
SotVD
Mon 11 Apr 2016
at 13:59
  • msg #26

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Grunyar, can you post a stat block?

I'll start working on my turn.
Grunyar Fangblood
Summoner 1,182 BP, 484 posts
Skinwalker Summoner
Mon 11 Apr 2016
at 15:48
  • msg #27

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

HP: 121/121 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 13
CMD: 21; FFCMD: 18; FFTAC: 10

Don't see how this should effect your turn but here.

Hiro
Monk 1,954 BP, 1086 posts
Dwarf Monk
SotVD
Mon 11 Apr 2016
at 17:25
  • msg #28

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis



"Ah, Latro, my old foe, perhaps you have forgotten that I am a magophobe? I confess I shall not be comfortable fighting you while an enemy caster is around. Fear not, I shall return for you shortly!"

Turning, Hiro sprints across the arena, drawing a potion as he moves. Skidding to a stop a few feet away from Grunyar, he toasts the summoner and tosses the potion back.

 ABCDEFGHIJ 
1+4G+4+4H+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4+4B1+4B2+4+4B3+4B45
6+4+4+4+4+4+4   +46
7+4    +4   +4I7
8+4+2+1  +4 +1+2+48
9+4+3   +4  +3+49
10+4+4+4+4+4L+4+4+4+4+410
 ABCDEFGHIJ 

L  - Latro
G  - Grunyar
gn - Grunyar summons
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

   ROUND: Prep (20)
POSITION: J10 to C2 (80 feet)
 ACTIONS: Activate Amulet (Free), Ki Power (Sudden Speed), Move - (Draw Potion as part of move), Drink Potion

HP: 143/143 (0 nonlethal)
 AC: 27; FFAC: 23; Touch: 23
CMD: 38; FFCMD: 34; FFTAC: 19

EFFECTS: Cold/Shock/Acid attacks,  +30 speed 1/10
   GEAR: GEAR: Mask, Amulet of Mighty Fists, Shirt, Monk's Robe, Bracers of Armor, Ring of Protection, Boots, 100 Shuriken, Potion, Belt (ACP 0, Light Load)
   USES: Ki Points 2/10

   ROLLS:

   SUMMARY: Hiro moves across the arena

OOC: I was just curious :) 
Thraxis
Summoner 1,056 BP, 340 posts
Half-orc Summoner
Mon 11 Apr 2016
at 20:49
  • msg #29

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Noting before a person on the other team has a turn: All my positions are at +4 -> +0 positions don't exist for most/all of my positions.  Did you mean +4 on yours, Hiro?
Ankou
Inquisitor 906 BP, 377 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Tue 12 Apr 2016
at 09:58
  • msg #30

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Everyone is at +4 at the moment.

When mentioning your position in your Position: line, do mention the altitude.
However on the map, don't bother mentioning your altitude unless you're actually flying.
If your one of your summons is under the bridges, mention it both on the position line and by putting their initial in brackets.

I sense we're going to have a lot of critters in the battlefield so make sure you label your tokens correctly, your dice rolls equally. That goes for the summoners and for those who attack summoner creatures. For each attack, mention the target as clearly as possible in the dice roller.

Good luck all!
Hiro
Monk 1,954 BP, 1087 posts
Dwarf Monk
SotVD
Tue 12 Apr 2016
at 13:18
  • msg #31

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thraxis:
Noting before a person on the other team has a turn: All my positions are at +4 -> +0 positions don't exist for most/all of my positions.  Did you mean +4 on yours, Hiro?


Yes, sorry, I didn't even think about it since we were all on the same level! I am at +4 (staring you in the face :))
Grunyar Fangblood
Summoner 1,182 BP, 485 posts
Skinwalker Summoner
Tue 12 Apr 2016
at 20:18
  • msg #32

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Ankou can you roll for our random walls please.
Ankou
Inquisitor 906 BP, 378 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Tue 12 Apr 2016
at 22:43
  • msg #33

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I didn't pay attention to the wall type.
If I had noticed before, I would have picked something a lot more fun, but considering you've posted your prep round already, I won't go medieval...

Type of wall table:
1 wall of force
2 wall of ice
3 wall of iron
4 wall of stone

23:37, Today: Ankou rolled 4 using 1d4 with rolls of 4.  Random wall

For all intents and purposes, the walls of the arena, including the bridges, are as if created by the spell Wall of Stone CL20
Grunyar Fangblood
Summoner 1,182 BP, 486 posts
Skinwalker Summoner
Wed 13 Apr 2016
at 12:48
  • msg #34

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

getting my post together just one more thing, Thraxis you are in J1 right only ask because it does effect my prep round if not what is your stealth DC
Thraxis
Summoner 1,056 BP, 341 posts
Half-orc Summoner
Wed 13 Apr 2016
at 13:13
  • msg #35

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I may or may not be in J1.  Stealth roll was posted.  DC is 28.
Grunyar Fangblood
Summoner 1,182 BP, 487 posts
Skinwalker Summoner
Wed 13 Apr 2016
at 13:22
  • msg #36

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

It has been customary to put stealth DC in effects and/or summary line and position a ?? easy to over look a roll with so many, thank you was confused
Grunyar Fangblood
Summoner 1,182 BP, 488 posts
Skinwalker Summoner
Wed 13 Apr 2016
at 20:30
  • msg #37

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Grunyar tips his hat to the monk and this time instead of the large black wings he sported last battle he is shadowy and not easily tracked.  Grunyar moves to the center of the arena activates his shirt then moves closer to Latro and summons some more friends. Grunyar smiles big as he sees four Lurkers appear but after his second summon he frowns amazed that his power was that powerful but sad to see he wasted that much power as three lurkers disappear.

 ABCDEFGHIJ 
1+4+4+4H+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4gx1+4B1+4B2+4+4B3+4B45
6+4+4+4+4+4gx2+4gx3   +4gx46
7+4    +4   +4I7
8+4+2+1  +4G +1+2+48
9+4+3   +4gl4  +3+49
10+4+4+4+4+4L+4+4+4+4+410
 ABCDEFGHIJ 
<tt>
L  - Latro
G  - Grunyar
gl - Grunyar's Lurker
gx - Grunyar's Xill
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

ROUND: prep round 1 (16)
POSITION: F8+4
 ACTIONS: move to B6+4, draw rod(Move), activate shirt (swift), move to F8+4 (move), use SLA summons Lurker in Light (standard), use SLA summons Xill (Hero Point)

 HP: 121/121 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 12
CMD: 20; FFCMD: 18; FFTAC: 10

EFFECTS: - Shadow Form: 20% miss, Aura of Cowardice-failed save
   GEAR: - Masterwork Studded Leather, Masterwork Longspear, Belt pouch, Bandolier, Ion Stone, Rod, Belt, Shirt, Boots, headband, clasp  Backpack, dagger, sling, component pouch, spellbook
(ACP- 0, Load- 36.3)
   USES: - 1st 7/7, 2nd 5/5, 3rd 5/5, 4th 3/3 SLA 6/8, Racial trait 8/8, Rod 3/3, Shirt 0/1

DICE ROLLS: Grunyar Fangblood rolled 18,9,22 using 1d20+7,1d20+4,1d20+4 with rolls of 11,5,18.  Save vs Latro's Cowardice aura, L4, X2, X3.
Grunyar Fangblood rolled 13,10,10 using 1d20+9,1d20+6,1d20+6 with rolls of 4,4,4.  Save vs Latro's despair aura, L4, X2, X3.
Grunyar Fangblood rolled 7 using 1d20+6 with rolls of 1.  Save vs Latro's Cowardice aura.
Grunyar Fangblood rolled 23 using 1d20+6 with rolls of 17.  Save vs Latro's despair aura.
Grunyar Fangblood rolled 4,4 using 1d3+1,1d3+1 with rolls of 3,3.  Summons 1d3+1 Lurkers, 1d3+1Xill.

Minions:
http://www.d20pfsrd.com/bestia.../fey/lurker-in-light
Lurker in Light: Position L4-F9+4, HP 60/60
 Actions: - none
 Effects: - Augment summoning, Evolved summon monster +2 AC  aura despair & cowardice - Fail

http://www.d20pfsrd.com/bestia...tings/outsiders/xill
Xill: Position X1-E5+4, X2-E6+4, X3-F6+4, X4-J6+4, HP 85/85
 Actions: - none
 Effects: - Augment summoning, Evolved summon monster  aura despair & cowardice - Fail X2 & X3

SUMMARY: Grunyar moves close to Latro and summons to many friends


OOC: lol two rolls of 3 guess should have rolled seperate what waste of Hero point :(, if for some reason X4 is unable to appear there move him to J8

Latro Dectus
Antipaladin 1,326 BP, 1058 posts
Human Antipaladin/Oracle
Shadow's Caress
Wed 13 Apr 2016
at 21:08
  • msg #38

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

fortunately for Grunyar and all of his summons, they are unaffected by latro's auras as the auras only effect enemies. aka, Hiro, Thraxis, and all thraxis's summons.
Grunyar Fangblood
Summoner 1,182 BP, 489 posts
Skinwalker Summoner
Wed 13 Apr 2016
at 21:11
  • msg #39

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thanks guess I should have looked up your auras, just assumed everyone is effected
Thraxis
Summoner 1,056 BP, 342 posts
Half-orc Summoner
Wed 13 Apr 2016
at 21:29
  • msg #40

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Which xill is evolved?
Grunyar Fangblood
Summoner 1,182 BP, 490 posts
Skinwalker Summoner
Wed 13 Apr 2016
at 21:35
  • msg #41

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

It is not an evolution that changes outward appearance it is in pm to Ankou which is evolved
Ankou
Inquisitor 906 BP, 379 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Thu 14 Apr 2016
at 22:44
  • msg #42

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I've given this some thought, and I have a different take on it.
It's not an obvious evolution, but if you know what Xill are supposed to look like, you might notice something different about one of them.

You need a Knowledge(The Planes) check first. DC10+CR, ie DC16
And a perception check, since the Xill is no actively concealing his anatomy, that would be DC5+distance penalties.
Latro Dectus
Antipaladin 1,326 BP, 1061 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 15 Apr 2016
at 18:09
  • msg #43

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

thraxis if you want to roll that knowledge check before i take my turn go ahead, otherwise just give me the go ahead.
Hiro
Monk 1,954 BP, 1088 posts
Dwarf Monk
SotVD
Fri 15 Apr 2016
at 18:22
  • msg #44

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Latro Dectus:
thraxis if you want to roll that knowledge check before i take my turn go ahead, otherwise just give me the go ahead.


He can't talk to you before your turn anyways, might as well just go :)
Thraxis
Summoner 1,056 BP, 343 posts
Half-orc Summoner
Fri 15 Apr 2016
at 20:18
  • msg #45

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

As hiro said, nothing would matter until my turn - go ahead.
Latro Dectus
Antipaladin 1,326 BP, 1062 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 15 Apr 2016
at 22:07
  • msg #46

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

As the battle begins, Latro visited by a dark spirit that whispers a prophecy into his ear before vanishing just as mysteriously as it had appeared. The words that it whispered seem to shake Latro but he remains stedfast, fully aware of the dangers yet to come.

"So be it." Latro scoffs and casts a protective spell upon himself, warding him from attacks from those of lawful alignments.


 ABCDEFGHIJ 
1+4+4+4H+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4gx1+4B1+4B2+4+4B3+4B45
6+4+4+4+4+4gx2+4gx3   +4gx46
7+4    +4   +4I7
8+4+2+1  +4G +1+2+48
9+4+3   +4gl4  +3+49
10+4+4+4+4+4L+4+4+4+4+410
 ABCDEFGHIJ 

L  - Latro
G  - Grunyar
gl - Grunyar's Lurker
gx - Grunyar's Xill
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas


   ROUND: 1 (22)
POSITION: E10+4 to F10+4
 ACTIONS: Cast Protection from Law (Standard), Step into F10+4 (free)

 HP: 119/119 (0 nonlethal)
 AC: 29 (31 vs Law); FFAC: 20 (22 vs Law); Touch: 19 (21 vs Law)
CMD: 31 (35 vs Trip & Overrun, 33/37 vs Law); FFCMD: 23 (27 vs Trip & Overrun, 25/29 vs law); FFTAC: 10 (12 vs Law)
Disease Immunity
DR 3/-

EFFECTS:
Antipaladin Auras (Out to 10 feet - DC 23 Will save to negate each round while within range, Start with Despair):
  • Aura of Evil (Just radiates Evil. Does nothing mechanically requiring a save.)
  • Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
  • Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
Fiendish Boon 2/100
Staggered 1/1
Protection From Law (1/70)


   GEAR: Adamantine Nodachi, Adamantine Full Plate, Belt, Cloak, Headband, Shirt, Potion x1, Potion x1, Backpack, belt pouch, dagger, sling, spell component pouch, Silver Unholy symbol

   USES: lvl 1 Spells - 0/9, lvl 2 Spells - 1/3, lvl 3 Spells - 0/2, Touch of Corruption - 0/13, Smite Good 0/4, Fiendish Boon 1/2, Hero Points 0/???


DICE ROLLS:
-

   SUMMARY: Latro Casts a protective spell. Lawfully aligned summons can no longer strike him unless he strikes first. SR can negate that.



OOC: Woohoo! Protection!
Latro Dectus
Antipaladin 1,326 BP, 1063 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 15 Apr 2016
at 22:09
  • msg #47

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Forgot to update the map

 ABCDEFGHIJ 
1+4+4+4H+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4gx1+4B1+4B2+4+4B3+4B45
6+4+4+4+4+4gx2+4gx3   +4gx46
7+4    +4   +4I7
8+4+2+1  +4G +1+2+48
9+4+3   +4gl4  +3+49
10+4+4+4+4+4+4L+4+4+4+410
 ABCDEFGHIJ 

Thraxis, its now your turn! :D

also, just in case you weren't aware, rolling a natural 1 on a UMD check means that you can't use UMD on that items for 24 hours. so iggy cant cast bless from that particular scroll of bless unless this match somehow lasts for 14,400 rounds. :P
This message was last edited by the player at 22:11, Fri 15 Apr 2016.
Thraxis
Summoner 1,056 BP, 344 posts
Half-orc Summoner
Fri 15 Apr 2016
at 23:21
  • msg #48

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

My first action on my turn will need this before determining the rest of it:
Grunyar, could you please have Xill 3 make a dc 22 will save?
Grunyar Fangblood
Summoner 1,182 BP, 491 posts
Skinwalker Summoner
Sat 16 Apr 2016
at 00:13
  • msg #49

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Grunyar Fangblood rolled 11 using 1d20+6 with rolls of 5.  Xill 3 will save vs DC 22. Fail
Thraxis
Summoner 1,056 BP, 345 posts
Half-orc Summoner
Sat 16 Apr 2016
at 02:39
  • msg #50

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thraxis does things, and his voice is heard saying, "Kill your former master." The Xill closest to Grunyar steps up to him very quickly and lays into him.  The four Bralani unleash overlapping lightning bolts, all hitting Bralani 1, Grunyar, the lurker, and Latro.  Iggy bumps faces with a xill.


 ABCDEFGHIJ 
1+4+4+4H+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4 B2+4B4+4 +44
5+4   +4x1+4+4+4+4+45
6+4+4+4+4+4x2+4B1+4B3+4 +4x46
7+4    +4x3   +4I7
8+4+2+1  +4G +1+2+48
9+4+3   +4l  +3+49
10+4+4+4+4+4+4L+4+4+4+410
 ABCDEFGHIJ 


L  - Latro
G  - Grunyar
x  - Grunyar's Xills
l  - Grunyar's Lurker
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

   ROUND: Round 2 (23)
POSITION: J1?
 ACTIONS:  (standard),   (hero point standard),  (move),


HP: 121/121 (0 nonlethal)
 AC: 19; FFAC: 14; Touch: 15
CMD: 23; FFCMD: 18; FFTAC: 10

EFFECTS: Greater Invisibility (2/11), Haste (1/11)
   GEAR: Cloak, headband, armor, rod, scroll, scroll, belt, Backpack, belt pouch, dagger, sling
   USES: Spells (1:  0/7, 2:  1/6, 3: 1/5, 4: 1/3), SM VI: 1/9

Grunyar's Xill 3: Position F7+4, HP 85/85
http://www.d20pfsrd.com/bestia...tings/outsiders/xill
 Actions: 5' step next to Grunyar (free), Full Attack (full round)
 Effects: Augment summoning, Haste (1/11)

Iggy (eIdolon): Position J7+4 to J7+4, HP 48/48, AC 21, FFAC 18, TAC 13,
          CMD 19, FFCMD 16, FFTAC 10,
    Gear: Scroll (equipped), Scroll
 Actions: Sheathe scroll (move), Tumble to J7 (move), scroll  (free part of move)
 Effects: Haste (1/11)

Bralani Azata: Position G6,G4,F6,F5 (all +4)   HP: 80/80
  Source: http://www.d20pfsrd.com/bestia...siders/azata/bralani
  Actions: Move to above positions (B1 5' stepping) (free/move), sheathe bows (move/free), cast lightning bolt (all hitting Bralani 1 (immune), Grunyar, lurker, and Latro) (standard)
  Effects:  Mirror Image (2/60) [5,6,3,5 respectively], Augment Summoning, Haste (1/11)


   ROLLS:
Xill:
22:06, Today: Thraxis rolled 17,27 using 1d20+16,1d20+16 with rolls of 1,11.  Xill 3 Bite 1, Haste Bite.
22:06, Today: Thraxis rolled 27,20,25,26 using 1d20+16,1d20+16,1d20+16,1d20+16 with rolls of 11,4,9,10.  Xill 3: 4 claws.
22:08, Today: Thraxis rolled 26 using 1d20+10 with rolls of 16.  xill 3: bite 2 reroll (should have been 6 lower).  (6 lower would still have been a hit so I figured you would ask for a reroll) - Requires dc 18 fort save or be paralyzed.
22:09, Today: Thraxis rolled 8,8,9,6,6 using 1d6+2,1d4+5,1d4+5,1d4+5,1d4+5 with rolls of 6,3,4,1,1.  Bite 2, 4 claws damage.
22:12, Today: Thraxis rolled 31,35,35,25 using 1d20+19,1d20+19,1d20+19,1d20+19 with rolls of 12,16,16,6.  4x claw hits: 4xGrabs.
Bralani:
22:15, Today: Thraxis rolled 27 using 6d6 with rolls of 6,4,6,2,5,4.  Bralani 1 Lightning Bolt damage.
22:15, Today: Thraxis rolled 22 using 6d6 with rolls of 3,6,4,5,1,3.  Bralani 2 Lightning Bolt Damage.
22:15, Today: Thraxis rolled 18 using 6d6 with rolls of 5,5,2,3,1,2.  Bralani 3 Lightning Bolt damage.
22:16, Today: Thraxis rolled 24 using 6d6 with rolls of 5,4,3,2,6,4.  Bralani 4 Lightning Bolt damage.
Iggy:
22:22, Today: Thraxis rolled 21 using 1d20+19 with rolls of 2.  iggy acrobatics past xill.  (Fails - stops in j7 and provokes attack)
Thraxis:
22:25, Today: Thraxis rolled 32 using 1d20+21 with rolls of 11.  Stealth (+20 invis, -20 cast spell w/ verbal).

   SUMMARY: Thraxis takes one of Grunyar's Xill (Control Summoned Creature - you may try to take him back as a standard action with an opposed spellcraft roll), hastes his posse, and uses a move action (DC 32+ distance perception to locate).  The xill lays into Grunyar (), the bralani fire lightning bolts, Iggy puts bless away, and tumbles face first into the xill and provokes an attack before drawing a different scroll.
   SUMMARY EFFECTS: Grunyar - dc 18 fort save or paralyzed by xill, takes 37 damage over 5 hits, then grappled.  Grunyar, Lurker and Latro need 4 consecutive reflex saves vs dc 15 to take half of 27,22,18,14 in that order. (If grunyar fails fort save, those are with an effective dex of 0).


OOC: I have an eidolon for sale if anyone wants it.  Also, the bralani auto-pass their fly checks to go under half speed as they have a +22 fly.
Grunyar Fangblood
Summoner 1,182 BP, 492 posts
Skinwalker Summoner
Sat 16 Apr 2016
at 04:00
  • msg #51

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

a couple things, I have to ask you have a 21 unbuffed mod to stealth as any movement along with the areana penalty washes invisiblity's buff to stealth. I assume you moved beings you give only the +20 instead of +40 buff for stealth unless your roll is labeled wrong ...

Can you roll vs the Xill's SR 17 please on both spells

I have to ask because its not in your fluff did you command your summons to attack us if not they attack my Xills because they are the closest enemy creatures.

Thraxis
Summoner 1,056 BP, 346 posts
Half-orc Summoner
Sat 16 Apr 2016
at 04:55
  • msg #52

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

The stealth mod is correct.

For SR:
00:14, Today: Thraxis rolled 31 using 1d20+11 with rolls of 20.  Command Summon Monster Spell pen vs 17.
00:14, Today: Thraxis rolled 25 using 1d20+11 with rolls of 14.  Haste spell pen vs 17.  If the arena rule is roll per creature I will also have to roll this for the Bralani - RAW is ambiguous.

Regarding commands:
House rules just say that you must be able to communicate with the summoned creatures to have 'command' of them, and the Bralani have truespeech.  Also, only creatures of int 2 or lower are treated as being unable to use complex tactics.  If it is ruled that both of those are invalid, and that having int 13 casting outsiders use a spell like ability to geek the mage is too complex of tactics, and that it is less consistent with my post than to add the free action than to re-do the entire turns for the 4 bralani (which were consistently stated throughout), let me know and I'll re-do them.
Grunyar Fangblood
Summoner 1,182 BP, 493 posts
Skinwalker Summoner
Sat 16 Apr 2016
at 05:17
  • msg #53

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I see your rule however I did not say perform complex tactic I referred to the target they picked which per RAW
quote:
This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.


Just spit balling but would they not see the Xill as a better target not only are they pure evil but they are of closer proximity and pose an immediate threat the "mage" is not threatening them.

Just my opinion of course Ankou will need to rule I called out your mistake which only changes the summons actions which happen after yours so has no effect on your actions so no you shouldn't add free action command minions, this is why I invest in linguistics and when I want a minion to do something specific I command it.  Had you caught it (meaning you understood you made the mistake) and posted it I would not oppose but beings it needed to be pointed out means you saw no issue with it.  Again just my two cents, Ankou please take it into consideration.

Ankou
Inquisitor 906 BP, 380 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Sat 16 Apr 2016
at 12:16
  • msg #54

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I understand Grunyar's point, unfortunately I see no way of deciding which target any intelligent summon would more likely pick over an other.
In this case, why not all on Latro, since he's a champion of Evil?

As long as the actions fall under the category "attack your opponent to the best of its ability", the summoner should be able to decide which target are picked.

For all other actions, including buffing themselves or other, the summoner needs to communicate with their summons, ie have a common language and spend the free action.

Thraxis, when you cast verbal spells invisible, observers still get a spellcraft check to recognise it, please mention the DC somewhere.
Grunyar Fangblood
Summoner 1,182 BP, 494 posts
Skinwalker Summoner
Sat 16 Apr 2016
at 13:04
  • msg #55

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thank you Ankou I still disagree that a minion intelligent or not is going to attack a target that is A-not threatening it and B-Thraxis never in prep or this round pointed us out as opponents.

Also Thraxis Xill needs to roll 20% miss vs my shadow form on bite and until one of the claws hit & grab.
Latro Dectus
Antipaladin 1,326 BP, 1064 posts
Human Antipaladin/Oracle
Shadow's Caress
Sat 16 Apr 2016
at 15:19
  • msg #56

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Each creatures has their own spell resistance so it makes since that you would need to roll for each of your summons as well.

and as far as auto passing fly checks go, that may be, but not rolling for it is tantamount to choosing to fail it, as Arkim has so lovingly put it multiple times on various occasions.

This message was last edited by the player at 15:38, Sat 16 Apr 2016.
Thraxis
Summoner 1,056 BP, 347 posts
Half-orc Summoner
Sat 16 Apr 2016
at 18:26
  • msg #57

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I'm fine with rolling each spell pen... and rolling the fly checks I've never had trouble before so long as I pointed out it was an auto-pass, but have no problem rolling it.

13:20, Today: Thraxis rolled 36,28,24,30 using 1d20+22,1d20+22,1d20+22,1d20+22 with rolls of 14,6,2,8.  Bralani 1-4 fly check dc 10 to go less than half speed - all pass.
13:20, Today: Thraxis rolled 27,14,30,14 using 1d20+11,1d20+11,1d20+11,1d20+11 with rolls of 16,3,19,3.  Spell pen vs Bralani in order - dc 17.
13:30, Today: Thraxis rolled 12 using 1d100 with rolls of 12.  1-20 misses - Xill bite.
13:30, Today: Thraxis rolled 36 using 1d100 with rolls of 36.  1-20 misses - xill claw 1.

Bralani 1 and 3 have haste, 2 and 4 do not.
Xill misses the bite, hits on the first claw - no paralysis on Grunyar, no fort save needed, and the 8 bite damage never happens.

Regarding the spell dc I posted its name publicly in the summary instead of a dc - as the spell gives Grunyar the option to take an action, I figured it was fair to let him know about it. (It was Control Summoned Monster).  I will add an effect: Control Summon Monster (1/11) on the Xill on my next turn if he's still there.  (Or Grunyar can add it and haste to his xill 3 when he comes up as it's still "his" minion.)
Grunyar Fangblood
Summoner 1,182 BP, 495 posts
Skinwalker Summoner
Sun 17 Apr 2016
at 02:30
  • msg #58

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

What is the DC to take back control?
Thraxis
Summoner 1,056 BP, 348 posts
Half-orc Summoner
Sun 17 Apr 2016
at 02:43
  • msg #59

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

It's an opposed spellcraft check - you'll know when we both roll.
Grunyar Fangblood
Summoner 1,182 BP, 496 posts
Skinwalker Summoner
Sun 17 Apr 2016
at 02:58
  • msg #60

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

*sigh* I will be using standard action to take back control so please roll so I have a DC.
Thraxis
Summoner 1,056 BP, 349 posts
Half-orc Summoner
Sun 17 Apr 2016
at 10:53
  • msg #61

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Sorry, I wasn't trying to be a pain - I just thought you might have wanted to wait until Hiro's turn was over to declare what your standard action was going to be.

If you're sure you want to declare a standard a turn ahead of time (and it's legal?) I'll put my roll up for you.
Ankou
Inquisitor 906 BP, 381 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Sun 17 Apr 2016
at 18:32
  • msg #62

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Wait for Hiro's turn to be over before rolling anything.
His actions may affect Grunyar's turn.
Ankou
Inquisitor 906 BP, 382 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Mon 18 Apr 2016
at 13:38
  • msg #63

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis




Couple of pm to clarify stuff.

Hiro, you're on.
Hiro
Monk 1,954 BP, 1090 posts
Dwarf Monk
SotVD
Mon 18 Apr 2016
at 14:12
  • msg #64

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Hiro turns and flies across the arena, swooping through the air and slamming into Grunyar, knocking him from his feet. He delivers eight devastating precision blows to the summoner, turning him to a bloody smear.

<tt>
 ABCDEFGHIJ 
1+4+4+4H+4+4+4+4+4+4+41
2+4+3x +4   +3+42
3+4+2+1x +4  +1+2+43
4+4 x +4 B2+4B4+4 +44
5+4 x +4x1+4+4+4+4+45
6+4+4+4x+4+4x2+4B1+4B3+4 +4x46
7+4  x +4x3   +4I7
8+4+2+1 x+4G +1+2+48
9+4+3   +4l  +3+49
10+4+4+4+4+4+4L+4+4+4+410
 ABCDEFGHIJ 


L  - Latro
G  - Grunyar
x  - Grunyar's Xills
l  - Grunyar's Lurker
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

   ROUND: 1 (20)
POSITION: J10 to C2 (80 feet)
 ACTIONS: Ki Power - Furious Defense(immediate), Activate Boots (free), Activate Shirt (free), Move (Free Move), Flurry of Blows (Leg Sweep, Free Trip, AOO - Greater Trip, AOO - Vicious Stomp, Attack, Attack, Attack, Attack, Attack)(full)

HP: 143/143 (0 nonlethal)
 AC: 27(32); FFAC: 23; Touch: 23
CMD: 38; FFCMD: 34; FFTAC: 19

EFFECTS: Cold/Shock/Acid attacks,  +30 speed 2/10
   GEAR: GEAR: Mask, Amulet of Mighty Fists, Shirt, Monk's Robe, Bracers of Armor, Ring of Protection, Boots, 100 Shuriken, Potion, Belt (ACP 0, Light Load)
   USES: Ki Points 3/10, Boots of Haste 1/10, Shirt of the Swift Runner

   ROLLS:
08:48, Today: Hiro rolled 34 using 1d20+17 with rolls of 17.  Flurry #1 - Leg Sweep vs AC 16. - HIT
08:49, Today: Hiro rolled 32 using 1d20+17 with rolls of 15.  Free Trip Attack vs CMD 20.

08:49, Today: Hiro rolled 25 using 1d20+17 with rolls of 8.  AOO - Greater Trip vs AC 16. - Hit

08:51, Today: Hiro rolled 33 using 1d20+17 with rolls of 16.  AOO - Vicious Stomp vs AC 12. - Hit

08:56, Today: Hiro rolled 30,34,35,16,27 using 1d20+17,1d20+17,1d20+17,1d20+12,1d20+7 with rolls of 13,17,18,4,20.  Flurry 2-6 vs AC 12. - 5 hits

08:57, Today: Hiro rolled 10 using 1d20+7 with rolls of 3.  Confirm Crit vs AC 12. - No Joy

09:02, Today: Hiro rolled 12,1,1,5 using 2d8+5,1d6,1d6,1d6 with rolls of 1,6,1,1,5.  Dmg 8.
09:02, Today: Hiro rolled 11,1,3,1 using 2d8+5,1d6,1d6,1d6 with rolls of 4,2,1,3,1.  Dmg 7.
09:02, Today: Hiro rolled 14,2,4,6 using 2d8+5,1d6,1d6,1d6 with rolls of 3,6,2,4,6.  Dmg 6.
09:02, Today: Hiro rolled 14,6,2,5 using 2d8+5,1d6,1d6,1d6 with rolls of 8,1,6,2,5.  Dmg 5.
09:02, Today: Hiro rolled 13,5,3,6 using 2d8+5,1d6,1d6,1d6 with rolls of 1,7,5,3,6.  Dmg 4.
09:02, Today: Hiro rolled 10,1,4,5 using 2d8+5,1d6,1d6,1d6 with rolls of 4,1,1,4,5.  Dmg 3.
09:02, Today: Hiro rolled 12,1,3,2 using 2d8+5,1d6,1d6,1d6 with rolls of 2,5,1,3,2.  Dmg 2.
09:02, Today: Hiro rolled 19,6,6,5 using 2d8+5,1d6,1d6,1d6 with rolls of 6,8,6,6,5.  Dmg 1.

   SUMMARY: Hiro strikes Grunyar 8 times for 105 physical, 23 Cold, 26 Shock, and 35 Acid (189 total)

OOC: No fly roll necessary as none of the triggers were met. I don't believe X2 gets an AOO since it's still technically flat-footed.
Grunyar Fangblood
Summoner 1,182 BP, 497 posts
Skinwalker Summoner
Mon 18 Apr 2016
at 14:26
  • msg #65

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

X2 indeed dose get an AoO it has combat reflexes, also I have 20% miss (Seriously does no one read my post clearly in effects line first one stated is my shadow form).  Lol Ankou can I call upon the no roll is a fail thing lol.

Also how do you end up in J10 (if I understand your position kind of confusing)

This message was last edited by the player at 14:46, Mon 18 Apr 2016.
Hiro
Monk 1,954 BP, 1091 posts
Dwarf Monk
SotVD
Mon 18 Apr 2016
at 15:15
  • msg #66

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Sorry, forgot to update position line. Map shows my movement, though. Hiro is in E8

Rolling miss chance:
10:14, Today: Hiro rolled 52,38,88,23,96,36,84,47 using 1d100,1d100,1d100,1d100,1d100,1d100,1d100,1d100 with rolls of 52,38,88,23,96,36,84,47.  Miss on 1-20.

Dice roller wants you dead.
Ankou
Inquisitor 906 BP, 383 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Mon 18 Apr 2016
at 15:19
  • msg #67

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

A few things, Hiro:

- activating your shirt is a swift action, so you'll have to chose between this and using Furious Defence. I suppose you'll keep the move action, so repost your updated stat block.
- I suppose the x on the map are your path, which means your position line is wrong, your finish your move in E8(+4) I guess. Repost your updated position line.
- roll for Grunyar's shadow form miss chance, clearly labelling which roll is for which attack. Repost the updated summary line.
- because of combat reflexes, you do receive an aoo. If it hits, we'll see about a fly check.

Grunyar, please roll for the aoo.
Hiro, try and be more mindful for your next post.
Grunyar Fangblood
Summoner 1,182 BP, 498 posts
Skinwalker Summoner
Mon 18 Apr 2016
at 15:45
  • msg #68

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

X2 critically bites Hiro for 13 dmg plus paralysis DC 16 fort (I assume does not state which save).  Wow two awsome rolls, I used AC as Ankou stated as your best option but roll is high enough to hit either.

Dice Rolls: - Grunyar Fangblood rolled 7,6 using 1d3+5,1d3+5 with rolls of 2,1.  X2 Bite Critical damage plus paralysis DC 16, Augment Summoning (+2).
Grunyar Fangblood rolled 34 using 1d20+14 with rolls of 20.  X2 Bite AoO vs Hiro AC 27 confirm theat, augment summoning (+2).
runyar Fangblood rolled 34 using 1d20+14 with rolls of 20.  X2 Bite AoO vs Hiro AC 27, Augment Summoning( +2).

Grunyar Fangblood
Summoner 1,182 BP, 499 posts
Skinwalker Summoner
Mon 18 Apr 2016
at 15:54
  • msg #69

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Doubt you fail save on paralysis but if so its for 1d4 hours
Thraxis
Summoner 1,056 BP, 350 posts
Half-orc Summoner
Mon 18 Apr 2016
at 15:56
  • msg #70

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

It's a fort save - paralysis is a universal monster rule.

Also, Grunyar's ac is 2 lower due to the -4 dex penalty for being grappled by his xill buddy.
Grunyar Fangblood
Summoner 1,182 BP, 500 posts
Skinwalker Summoner
Mon 18 Apr 2016
at 16:02
  • msg #71

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thanks I was looking under special abilities and monster sheet, that makes DC 18 Augment summoning adds +2 mod to con as well
This message was last edited by the player at 16:05, Mon 18 Apr 2016.
Hiro
Monk 1,954 BP, 1092 posts
Dwarf Monk
SotVD
Mon 18 Apr 2016
at 16:09
  • msg #72

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Jesus, the lucky-ass rolls :P
10:57, Today: Hiro rolled 21 using 1d20+9 with rolls of 12.  DC 16 Fort Save.

11:07, Today: Hiro rolled 17 using 1d20+13 with rolls of 4.  DC 21 Fly Check (with hero point). FUUUCK YOU DICE ROLLER

So I drop 10 feet, but should be able to still make it to E8+4 since I don't hit the ground (only missed by 4, not 5). Correct me if I'm wrong on that... I'm pretty awful at calculating flying movement.
Ankou
Inquisitor 906 BP, 384 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Mon 18 Apr 2016
at 16:25
  • msg #73

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Your fly speed is 60ft, +30ft for haste, that's 90ft, or 18sq

You'd eat 6 squares to reach D7(+4), then drop to D7(+2)

You can still reach E8(+4), but that's ascending more than 45°, so you'll need an other fly check DC20
Hiro
Monk 1,954 BP, 1093 posts
Dwarf Monk
SotVD
Mon 18 Apr 2016
at 16:26
  • msg #74

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

E8+3 should get me in attack range without needing a fly check. Let's go that route...
Ankou
Inquisitor 906 BP, 385 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Mon 18 Apr 2016
at 16:37
  • msg #75

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Ok, that works.

 Grunyar effectively has cover from your melee attacks (since you're lower and he is standing on a solid slab)

 That means a +4 bonus to his AC (check if your attacks still hit) and no AoO.
 Also note that he doesn't suffer the usual penalties for being prone (I check his sheet) so take that into account.
Hiro
Monk 1,954 BP, 1094 posts
Dwarf Monk
SotVD
Mon 18 Apr 2016
at 16:56
  • msg #76

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

All attacks still hit, dropping damage from the two AOO's

09:02, Today: Hiro rolled 12,1,1,5 using 2d8+5,1d6,1d6,1d6 with rolls of 1,6,1,1,5.  Dmg 8.
09:02, Today: Hiro rolled 11,1,3,1 using 2d8+5,1d6,1d6,1d6 with rolls of 4,2,1,3,1.  Dmg 7.
09:02, Today: Hiro rolled 14,2,4,6 using 2d8+5,1d6,1d6,1d6 with rolls of 3,6,2,4,6.  Dmg 6.
09:02, Today: Hiro rolled 14,6,2,5 using 2d8+5,1d6,1d6,1d6 with rolls of 8,1,6,2,5.  Dmg 5.
09:02, Today: Hiro rolled 13,5,3,6 using 2d8+5,1d6,1d6,1d6 with rolls of 1,7,5,3,6.  Dmg 4.
09:02, Today: Hiro rolled 10,1,4,5 using 2d8+5,1d6,1d6,1d6 with rolls of 4,1,1,4,5.  Dmg 3.
09:02, Today: Hiro rolled 12,1,3,2 using 2d8+5,1d6,1d6,1d6 with rolls of 2,5,1,3,2.  Dmg 2.

09:02, Today: Hiro rolled 19,6,6,5 using 2d8+5,1d6,1d6,1d6 with rolls of 6,8,6,6,5.  Dmg 1.

SUMMARY: Hiro strikes Grunyar 6 times for 83 physical, 21 Cold, 19 Shock, and 28 Acid (151 total)

Less impressive, still effective. I may regret being below everyone else in a moment though...
Ankou
Inquisitor 906 BP, 386 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Mon 18 Apr 2016
at 17:09
  • msg #77

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

All seems legit.

Grunyar, unless you have some way of evading energy damage which I may have overlooked, that's it.
Stay tuned to post for your minions, though bear in mind they can't do anything other than "attack your opponents to the best of their ability".
Assume they have an innate sense of who's your opponent.

Latro is up.
Grunyar Fangblood
Summoner 1,182 BP, 501 posts
Skinwalker Summoner
Mon 18 Apr 2016
at 19:38
  • msg #78

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

The bar is already set at what an "inteligent" creature can do with out guidance.  Wether I agree or not it seems thats how it is for this match, not able to post to night will have one up soon as I can.
Ankou
Inquisitor 906 BP, 387 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Mon 18 Apr 2016
at 19:54
  • msg #79

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Yep sorry, Latro please wait for Grunyar's turn to be done before posting.
Grunyar Fangblood
Summoner 1,182 BP, 502 posts
Skinwalker Summoner
Mon 18 Apr 2016
at 22:34
  • msg #80

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Going over stuff for my turn realized Hiro you need to save vs latr's auras
This message was last edited by the player at 22:39, Mon 18 Apr 2016.
Hiro
Monk 1,954 BP, 1095 posts
Dwarf Monk
SotVD
Tue 19 Apr 2016
at 13:11
  • msg #81

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

One Pass, One Fail. Doesn't actually affect anything on my turn.

08:10, Today: Hiro rolled 24 using 1d20+6 with rolls of 18.  DC 23 save vs Cowardice.
08:10, Today: Hiro rolled 17 using 1d20+8 with rolls of 9.  DC 23 save vs Despair.
Ankou
Inquisitor 906 BP, 388 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Wed 20 Apr 2016
at 07:17
  • msg #82

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Grunyar?
Grunyar Fangblood
Summoner 1,182 BP, 503 posts
Skinwalker Summoner
Wed 20 Apr 2016
at 11:43
  • msg #83

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Yeah, working on it, still got little over 24
Thraxis
Summoner 1,056 BP, 351 posts
Half-orc Summoner
Thu 21 Apr 2016
at 13:30
  • msg #84

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

48 on Grunyar.
Grunyar Fangblood
Summoner 1,182 BP, 504 posts
Skinwalker Summoner
Thu 21 Apr 2016
at 13:33
  • msg #85

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Not yet I have till 10ish so hold your horses rolling right now
Thraxis
Summoner 1,056 BP, 352 posts
Half-orc Summoner
Thu 21 Apr 2016
at 13:54
  • msg #86

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Hiro's rolls were posted at 9:11, but I'm happy to waive my call - much better to have you posting, thanks for letting us know you're doing it.
Ankou
Inquisitor 906 BP, 389 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Thu 21 Apr 2016
at 13:56
  • msg #87

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Those are some nitpicky summoners ;)
Just teasing. Go ahead Grunyar.
Grunyar Fangblood
Summoner 1,182 BP, 505 posts
Skinwalker Summoner
Thu 21 Apr 2016
at 14:08
  • msg #88

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

The Lurker acts first casting a spell while touching Grunyar and suddenly the entire arena brightens ups and the Lurker disapears.  Xill 1 & 2 move forward and attack Xill 3.  Xill 4 releases Iggy and readies himself

<tt>
 ABCDEFGHIJ 
1+4+4+4+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4 B2+4B4+4 +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4x1+4x2B1+4B3+4 +4x46
7+4    +4x3   +4I7
8+4+2+1 H+3+4G +1+2+48
9+4+3   +4  +3+49
10+4+4+4+4+4+4L+4+4+4+410
 ABCDEFGHIJ 


L  - Latro
G  - Grunyar
x  - Grunyar's Xills
l  - Grunyar's Lurker
H  - Hiro
T  - Thraxis
I  - Iggy


ROUND: round 1 (16)
POSITION: F8+4
 ACTIONS: dead


 HP: dead/121 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 12
CMD: 20; FFCMD: 18; FFTAC: 10

EFFECTS: - Shadow Form: 20% miss
   GEAR: - Masterwork Studded Leather, Masterwork Longspear, Belt pouch, Bandolier, Ion Stone, Rod, Belt, Shirt, Boots, headband, clasp  Backpack, dagger, sling, component pouch, spellbook
(ACP- 0, Load- 36.3)
   USES: - 1st 7/7, 2nd 5/5, 3rd 5/5, 4th 3/3 SLA 6/8, Racial trait 8/8, Rod 3/3, Shirt 0/1

DICE ROLLS:

Minions:
http://www.d20pfsrd.com/bestia.../fey/lurker-in-light
Lurker in Light: Position L4-??, HP 13/60
 Actions: - casts Daylight centered on Grunyar (standard), move to ??, stealth  (Move)
 Effects: - Augment summoning, Evolved summon monster +2 AC , Greater invisibility, Daylight 800/800, Perception DC 52 + distance

http://www.d20pfsrd.com/bestia...tings/outsiders/xill
Xill: Position X1-E6+4, X2-F6+4, X3-F7+4, X4-J6+4, HP 85/85 (X3 30/85)
 Actions: - X1&X2 5ft step (free), full attack X3; X4 release Iggy(free), perception check(move), ready action
 Effects: - X2 & X3 grappled,Augment summoning, Evolved summon monster

Dice Rolls: - Grunyar Fangblood rolled 52 using 1d20+39 with rolls of 13.  Lurker stealth check, +20 invisible.
09:45, Today: Grunyar Fangblood rolled 30 using 1d20+13 with rolls of 17.  Move action perception check.
09:44, Today: Grunyar Fangblood rolled 8,4 using 1d4+5,1d6 with rolls of 3,4.  Move action perception check.
09:43, Today: Grunyar Fangblood rolled 7,3 using 1d4+5,1d6 with rolls of 2,3.  X4 dmg to Iggy AoO, evolved & Augment summoning (+2).
09:41, Today: Grunyar Fangblood rolled 35 using 1d20+18 with rolls of 17.  X4 grab Iggy vs CMD 19, augment summoning (+2).
09:39, Today: Grunyar Fangblood rolled 22 using 1d20+15 with rolls of 7.  X4 claw AoO Iggy vs AC 21, augment summoning (+2).
09:31, Today: Grunyar Fangblood rolled 6,7,9,7,6 using 1d4+5,1d4+5,1d4+5,1d4+5,1d3+5 with rolls of 1,2,4,2,1.  Xill 1 dmg to Xill 3.
09:30, Today: Grunyar Fangblood rolled 27,30,26,29,31 using 1d20+15,1d20+15,1d20+15,1d20+15,1d20+14 with rolls of 12,15,11,14,17.  Xill 1 attack Xill 3, 4 claws , bite, augment summoning (+2).
09:29, Today: Grunyar Fangblood rolled 6,7,7 using 1d4+5,1d4+5,1d4+5 with rolls of 1,2,2.  Xill 2 dmg to Xill 3, claws 1, 2, 3, augment summoning (+2).
09:23, Today: Grunyar Fangblood rolled 19,24,38 using 1d20+18,1d20+18,1d20+18 with rolls of 1,6,20.  Xill 2 Grapple vs Xill 3 CMD 28, claws 1, 2, 3, augment sommuning (+2).
09:20, Today: Grunyar Fangblood rolled 32,33,34,17,17 using 1d20+15,1d20+15,1d20+15,1d20+15,1d20+14 with rolls of 17,18,19,2,3.  Xill 2 full attack Xill 3 AC 21, 4 claws, bite, Augment summoning (+2).

SUMMARY: Lurker casts a spell, then moves, Xills 1 & 2 attack X3 takes 55 dmg and is grappled, X4 AoO to Iggy dealing 7 dmg and another 3 dmg of which is bleed, X4 readies an action


OOC: Hiro's original post is at 10:12am my time and it is 10:08am right now :p, leaving here shortly for aquarium so won't answer anything till late if you have an issue with anything, just letting you know :)

Grunyar Fangblood
Summoner 1,182 BP, 506 posts
Skinwalker Summoner
Thu 21 Apr 2016
at 14:21
  • msg #89

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

17:16, Yesterday: Grunyar Fangblood rolled 21,16,27,26 using 1d20+16,1d20+13,1d20+13,1d20+13 with rolls of 5,3,14,13.  Lurker, X1, X2, X4 free perception check.
17:03, Yesterday: Grunyar Fangblood rolled 25,24,21,11 using 1d20+10,1d20+10,1d20+10,1d20+10 with rolls of 15,14,11,1.  Lurker reflex save vs DC 15 lightning bolt.

Reflex rolls and free perception checks I rolled yesturday forgot to add to post
Ankou
Inquisitor 906 BP, 390 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Thu 21 Apr 2016
at 16:01
  • msg #90

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

 It's questionable whether the lurker in light would buff rather than attack, given that it did not receive any instructions, but I'm tempted to say yes, since it is their basic approach to combat: turn invisible with daylight, then attack.

 Anyway, Latro is up.
Latro Dectus
Antipaladin 1,326 BP, 1065 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 22 Apr 2016
at 15:27
  • msg #91

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

 ABCDEFGHIJ 
1+4+4+4+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4 B2+4B4+4 +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4x1+4x2B1+4B3+4 +4x46
7+4    +4x3   +4I7
8+4+2+1 H+3+4G +1+2+48
9+4+3   +4  +3+49
10+4+4+4+4+4+4L+4+4+4+410
 ABCDEFGHIJ 



L  - Latro
G  - Grunyar
gl - Grunyar's Lurker
gx - Grunyar's Xill
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas


   ROUND: 2 (22)
POSITION: F10+4 to F9+4
 ACTIONS: Step into F9+4 (free), Improved feint vs Hiro (Move), Attack Hiro (Standard) Use Hero Point to boost attack (Hero)

 HP: 60/119 (0 nonlethal)
 AC: 29 (31, 33 vs Law); FFAC: 20 (22 vs Law); Touch: 19 (21, 23 vs Law)
CMD: 31 (33, 37 vs Trip & Overrun, 35/39 vs Law); FFCMD: 23 (27 vs Trip & Overrun, 25/29 vs law); FFTAC: 10 (12 vs Law)
All AC and CMD receives +8 against melee attacks from Hiro
Disease Immunity
DR 3/-

EFFECTS:
Antipaladin Auras (Out to 10 feet - DC 23 Will save to negate each round while within range, Start with Despair):
  • Aura of Evil (Just radiates Evil. Does nothing mechanically requiring a save.)
  • Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
  • Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
Fiendish Boon 3/100
Protection From Law (2/70)


   GEAR: Adamantine Nodachi, Adamantine Full Plate, Belt, Cloak, Headband, Shirt, Potion x1, Potion x1, Backpack, belt pouch, dagger, sling, spell component pouch, Silver Unholy symbol

   USES: lvl 1 Spells - 1/9, lvl 2 Spells - 0/3, lvl 3 Spells - 0/2, Touch of Corruption - 0/13, Smite Good 0/4, Fiendish Boon 1/2, Hero Points 1/???


DICE ROLLS:

09:51, Today: Latro Dectus rolled 26,13,16,13 using 1d20+12,1d20+12,1d20+12,1d20+12 with rolls of 14,1,4,1.  4 DC15 Reflex Saves, fail on 2 or less.
09:59, Today: Latro Dectus rolled 27 using 1d20+22 with rolls of 5.  Improved Feint.
10:10, Today: Latro Dectus rolled 21 (25) using 1d20+12(16) with rolls of 9.  Fighting Defensively attack vs hiro flat AC on high ground. +4 hero point hits
10:16, Today: Latro Dectus rolled 9,15 using 1d10+7,5d6 with rolls of 2,3,6,1,2,3.  Damage, Corruption Curse -4.

   SUMMARY: Latro Attacks hiro from a defensive stance after feinting. In the event that a 27 bluff check is not enough to feint against Hiro, ignore my hero point usage.
Otherwise, Hiro takes a total of 24 damage and must succeed a DC 23 fort save or be curse, taking a -4 penalty on all attacks, saves, skill checks, and ability checks.
He must then succeed a DC27 fly check or fall. failing by 4 or less results in only 10 feet. failing by 5 or more results in a full fall to the ground, resulting in an additional 1d6 damage taken from falling. You will also be prone when you land on the ground.



OOC: What is up with all these bullshit low rolls? seriously, its like my characters can never roll above a 10 most times.

Also, I may have a swift action depending on Hiro's saves and skill checks.
Latro Dectus
Antipaladin 1,326 BP, 1066 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 22 Apr 2016
at 15:28
  • msg #92

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

uses line update

USES: lvl 1 Spells - 1/9, lvl 2 Spells - 0/3, lvl 3 Spells - 0/2, Touch of Corruption - 2/13, Smite Good 0/4, Fiendish Boon 1/2, Hero Points 1/???


Also, Hiro, for the purposes of the saves you need to make, your still within the 1 round duration fom the saves against my auras you failed.

Also also, if there are any new enemies within my auras now, possibly Xill 3, I need saves from them/it too.
This message was last edited by the player at 15:34, Fri 22 Apr 2016.
Hiro
Monk 1,954 BP, 1097 posts
Dwarf Monk
SotVD
Fri 22 Apr 2016
at 15:52
  • msg #93

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Good news, the dice roller liked me less :P

10:37, Today: Hiro rolled 19 using 1d20+17 with rolls of 2.  Sense Motive DC 27.

10:43, Today: Hiro rolled 16 using 1d20+9 with rolls of 7.  DC 23 save vs Curse.

Fly check is autofail, can't meet DC

10:51, Today: Hiro rolled 6 using 1d6 with rolls of 6.  Falling Damage

30 damage total, am cursed.
Latro Dectus
Antipaladin 1,326 BP, 1067 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 22 Apr 2016
at 16:31
  • msg #94

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

And prone, dont forget prone. ;P

Seeing his sworn foe drop to the floor, Latro activates his shirt and gives chase... the safe way around. Also distancing himself from the unruly Xill and the other summons is probably for the better.


 ABCDEFGHIJ 
1+4+4+4+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4 B2+4B4+4 +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4x1+4x2B1+4B3+4 +4x46
7+4    +4x3   +4I7
8+4+2+1 H+4G +1+2+48
9+4+3   +4  +3+49
10+4+4+4L+4+4+4+4+4+4+410
 ABCDEFGHIJ 

   ROUND: 2 (22)
POSITION: F10+4 to F9+4 to C10+4
 ACTIONS: Step into F9+4 (free), Improved feint vs Hiro (Move), Attack Hiro (Standard) Use Hero Point to boost attack (Hero), Activate Shirt (Swift), move to C10+4 (Extra Move), Draw Potion as part of move (Free)


Ok, you guys can go now. :P
This message was last edited by the player at 16:32, Fri 22 Apr 2016.
Hiro
Monk 1,954 BP, 1098 posts
Dwarf Monk
SotVD
Fri 22 Apr 2016
at 16:38
  • msg #95

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I only just realized that I didn't HAVE to follow Latro's instructions on falling and I can roll Acrobatics...

Anyone object?
Latro Dectus
Antipaladin 1,326 BP, 1068 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 22 Apr 2016
at 16:41
  • msg #96

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

yes

quote:
When you deliberately fall any distance


as in you choose to fall or narrowly missed a jump.

This was a forced fall.
Ankou
Inquisitor 906 BP, 391 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Fri 22 Apr 2016
at 17:01
  • msg #97

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Couple of things:
 - Hiro, if you're a monk an have access to the "slow fall" feature, you could use it iff you have a way to somehow extend your reach to 10ft. Per the acrobatics rules, you can only soften your fall if you chose to jump down.
 -Latro, since you attack from the top of the bridge, Hiro has cover from you (and you from him). Maybe you took this into account, I just want to make sure you did.
 (sorry I don't have much time, so I'll trust you to check the maths)
Hiro
Monk 1,954 BP, 1099 posts
Dwarf Monk
SotVD
Fri 22 Apr 2016
at 17:12
  • msg #98

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I'm unchained monk so I only get slowfall if I pick it (which I didn't). Good catch on the deliberately falling thing.

I assumed he had taken cover into account, but I could be wrong.
Thraxis
Summoner 1,056 BP, 353 posts
Half-orc Summoner
Fri 22 Apr 2016
at 17:25
  • msg #99

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Looks like he rolled using your normal flat footed, no cover bonus.  I have no problem with him taking back his hero point, thought.
Grunyar Fangblood
Summoner 1,182 BP, 507 posts
Skinwalker Summoner
Fri 22 Apr 2016
at 17:54
  • msg #100

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Does Hiro have cover from Latro beings Latro is attacking from higher ground (did you  add bonus for attacking from higher ground)
Hiro
Monk 1,954 BP, 1100 posts
Dwarf Monk
SotVD
Fri 22 Apr 2016
at 17:55
  • msg #101

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Yes, cover works going down too. He said he accounted for higher ground, but we'll wait for him to confirm.
Thraxis
Summoner 1,056 BP, 354 posts
Half-orc Summoner
Sat 23 Apr 2016
at 03:18
  • msg #102

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I'm thinking he included it... since he listed it in the roll.  Unless Ankou tells me to wait, I'm going to put my post up tomorrow.
Ankou
Inquisitor 906 BP, 392 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Sat 23 Apr 2016
at 10:16
  • msg #103

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

 It seems he included high ground but not cover. The attack hits regardless. Barely, but it hits.
 Hiro is on the ground and prone.
 Thraxis, you're up.
Thraxis
Summoner 1,056 BP, 355 posts
Half-orc Summoner
Sat 23 Apr 2016
at 11:19
  • msg #104

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Cover gives a +4 AC bonus... doesn't the 25 miss a 23+4=27 ac?  (and then have his movement provoke if he still chooses to take it?
This message was last edited by the player at 11:20, Sat 23 Apr 2016.
Ankou
Inquisitor 906 BP, 393 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Sat 23 Apr 2016
at 12:15
  • msg #105

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Hmm...for some reason I thought melee bonus was only +2. Having checked, +4 it is.
Hiro, can you check your flat-footed AC ?
If it's raw 23 indeed, the attack misses (Latro doesn't have to use his hero point)
Hiro doesn't fall and Latro doesn't follow.

Please check the maths for me and confirm.
Hiro
Monk 1,954 BP, 1101 posts
Dwarf Monk
SotVD
Sat 23 Apr 2016
at 13:34
  • msg #106

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

FFAC is 23, with cover would be 27.
Latro Dectus
Antipaladin 1,326 BP, 1069 posts
Human Antipaladin/Oracle
Shadow's Caress
Sat 23 Apr 2016
at 15:47
  • msg #107

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Stupid cover bonuses.....
looks like my attack doesn't hit, i don't use my hero point. I still have lots of AC to get through though.

I might argue that Hiro only has partial cover but thats up to Ankou's discretion.

I can however, still activate my shirt cause you cant take AoO's against someone that has cover relative to you.

And i might just do that anyways to get myself away from the summons, but lets have Ankou give his final word on this situation.

This message was last edited by the player at 15:55, Sat 23 Apr 2016.
Latro Dectus
Antipaladin 1,326 BP, 1070 posts
Human Antipaladin/Oracle
Shadow's Caress
Sat 23 Apr 2016
at 16:03
  • msg #108

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Heres a crude map made from a side perspective to accurately determine if latro can see more than half of Hiro from were he's standing.

 ABCDEFGHIJ 
+5          +5
+4     L    +4
+3    H+3    +3
+2     +2    +2
+1     +1    +1
 ABCDEFGHIJ 

This message was last edited by the player at 16:04, Sat 23 Apr 2016.
Thraxis
Summoner 1,056 BP, 356 posts
Half-orc Summoner
Sat 23 Apr 2016
at 17:18
  • msg #109

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

The picture relating to the rogue just below the linked location: http://www.d20pfsrd.com/gamema...ng/combat/#TOC-Cover is exactly proportional to this... not that proportion matters because for melee cover in pathfinder, it's whether or not any of the lines drawn from any corner to any other corner pass through a wall.  Which they do in this case.
Latro Dectus
Antipaladin 1,326 BP, 1071 posts
Human Antipaladin/Oracle
Shadow's Caress
Sat 23 Apr 2016
at 17:46
  • msg #110

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

oh, yeah i guess thats true isn't it?

Well, if only for the sake of getting the heck away from the summons, i'll go ahead and keep my swift action to move where I said I would.

No AoO is provoked because you can't take an AoO against someone you have cover against.

It's thraxis's turn now I suppose.

Thraxis
Summoner 1,056 BP, 357 posts
Half-orc Summoner
Sun 24 Apr 2016
at 19:20
  • msg #111

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

My first action will be Iggy provoking an attack of opportunity from trying to move away from it.  Will the xill next to him do anything in response?
Grunyar Fangblood
Summoner 1,182 BP, 508 posts
Skinwalker Summoner
Sun 24 Apr 2016
at 19:37
  • msg #112

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Iggy is moving out of his current location?
Thraxis
Summoner 1,056 BP, 358 posts
Half-orc Summoner
Sun 24 Apr 2016
at 20:15
  • msg #113

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Yes
Grunyar Fangblood
Summoner 1,182 BP, 509 posts
Skinwalker Summoner
Sun 24 Apr 2016
at 21:56
  • msg #114

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

OK that triggers ready action, then if he can still provoke AoO Xill will take it.  Unfortunately out with family will have post up tonight.
Grunyar Fangblood
Summoner 1,182 BP, 510 posts
Skinwalker Summoner
Mon 25 Apr 2016
at 01:46
  • msg #115

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Summary: - X4 takes ready action and attacks Iggy Grappling it and dealing 6 dmg (bleed dose not change as this roll 1 is less than previous roll) (X4 CMD is 28)

Dice Rolls: -  Grunyar Fangblood rolled 6,1 using 1d4+5,1d6 with rolls of 1,1.  X4 dmg to Iggy,  evolved & Augment summoning (+2).
21:39, Today: Grunyar Fangblood rolled 26 using 1d20+18 with rolls of 8.  X4 grab Iggy vs CMD 19, augment summoning (+2).
21:39, Today: Grunyar Fangblood rolled 22 using 1d20+15 with rolls of 7.  X4 claw attack Iggy vs AC 21, augment summoning (+2).
Thraxis
Summoner 1,056 BP, 359 posts
Half-orc Summoner
Mon 25 Apr 2016
at 04:19
  • msg #116

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Iggy tries to move, is grappled, tries to take control of the grapple, and then disappears: the Xill's arms are empty. (Xill 3 is paralyzed from another xill's bite.)  Thraxis orders the Bralani to fry Latro.  They resituate, all but B1 land.  They try but their lightning just isn't what it was last round.


 ABCDEFGHIJ 
1+4B3+4B4+4+4+4+4+4+4+4+41
2+4B2+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4x1+4x2   +4x46
7+4    +4x3 B1+4 +47
8+4+2+1 H+4G +1+2+48
9+4+3   +4  +3+49
10+4+4+4L+4+4+4+4+4+4+410
 ABCDEFGHIJ 

L  - Latro
G  - Grunyar
x  - Grunyar's Xills
l  - Grunyar's Lurker
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

   ROUND: Round 3 (23)
POSITION: J1?
 ACTIONS:  (standard), Command Allies (free),  (move),


HP: 121/121 (0 nonlethal)
 AC: 19; FFAC: 14; Touch: 15
CMD: 23; FFCMD: 18; FFTAC: 10

EFFECTS: Greater Invisibility (3/11), Haste (2/11)
   GEAR: Cloak, headband, armor, rod , scroll, scroll, belt, Backpack, belt pouch, dagger, sling
   USES: Spells (1:  0/7, 2:  1/6, 3: 1/5, 4: 1/3), SM VI: 1/9


Bralani Azata: Position H7,A2,A1,C1 (all +4, all but B1 landed)   HP: 80/80
  Source: http://www.d20pfsrd.com/bestia...siders/azata/bralani
  Actions: Move to above positions (move) (B1 5' step free instead), draw swords (free as part of move)(B1 as move action instead), cast lightning bolt (all firing at Latro) (standard)
  Effects:  Mirror Image (3/60) [5,6,3,5 respectively], Augment Summoning, Haste (2/11)

   ROLLS:
23:39, Today: Thraxis rolled 16 using 1d20+6 with rolls of 10.  Iggy grapple vs Xill.
23:44, Today: Thraxis rolled 22 using 1d20+21 with rolls of 1.  Thraxis Stealth (+20 Invis, -20 spoke aloud).
23:49, Today: Thraxis rolled 11 using 1d20+10 with rolls of 1.  X3 DC 18 Fort save vs paralysis.
23:57, Today: Thraxis rolled 26 using 1d20+22 with rolls of 4.  Bralani 1 fly check dc 10 to go less than half speed.
00:00, Today: Thraxis rolled 17 using 6d6 with rolls of 3,1,4,6,1,2.  Bralani 1 Lightning Bolt damage @ Latro.
00:00, Today: Thraxis rolled 15 using 6d6 with rolls of 2,1,3,3,5,1.  Bralani 2 Lightning Bolt damage @ Latro.
00:00, Today: Thraxis rolled 17 using 6d6 with rolls of 2,1,6,2,3,3.  Bralani 3 Lightning Bolt damage @ Latro.
00:00, Today: Thraxis rolled 16 using 6d6 with rolls of 1,5,1,2,5,2.  Bralani 4 Lightning Bolt damage @ Latro.


   SUMMARY: Iggy gets hurt more and poofs.  The azata fire lightning bolts at Latro - 4 dc 15 reflex saves or take 17/15/17/16 dmg.

   OOC:


Hiro
Monk 1,954 BP, 1102 posts
Dwarf Monk
SotVD
Mon 25 Apr 2016
at 14:09
  • msg #117

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Latro, am I reading correctly that your AC against me is 41? Where does that extra +8 come from?
Hiro
Monk 1,954 BP, 1103 posts
Dwarf Monk
SotVD
Mon 25 Apr 2016
at 14:14
  • msg #118

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Also, Grunyar, what is the position of the lurker? (my first action gains me "see invisibility")
Grunyar Fangblood
Summoner 1,182 BP, 511 posts
Skinwalker Summoner
Mon 25 Apr 2016
at 14:45
  • msg #119

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Location
Ankou
Inquisitor 906 BP, 394 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Mon 25 Apr 2016
at 14:50
  • msg #120

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Hiro, for future reference it would help if you PMd the action that lets you see invisibility to the ref.
I reckon Grunyar has answered to your query though.

Regarding Latro's AC, it's indeed 8 higher specifically against your attacks. It is legit (I checked), but I don't think the anti-paladin wants to reveal their trick ;)
Hiro
Monk 1,954 BP, 1104 posts
Dwarf Monk
SotVD
Mon 25 Apr 2016
at 18:23
  • msg #121

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

 ABCDEFGHIJ 
1+4B3+4B4+4+4+4+4+4+4+4+41
2+4B2+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4x1+4x2   +4x46
7+4    +4x3 B1+4 +47
8+4+2+1 H+4xx+1x+2+48
9+4+3   +4  +3x+49
10+4+4+4L+4+4+4+4+4+4H+410
 ABCDEFGHIJ 

L  - Latro
G  - Grunyar
x  - Grunyar's Xills
l  - Grunyar's Lurker
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

   ROUND: 2 (20)
POSITION: E8+3 to I10+4
 ACTIONS: Activate Mask - See Invisibility (Standard), Ki Power - Furious Defense (Immediate), Move to I10+4 (Move)

HP: 143/143 (0 nonlethal)
 AC: 27(32); FFAC: 23; Touch: 23
CMD: 38; FFCMD: 34; FFTAC: 19

EFFECTS: Cold/Shock/Acid attacks,  +30 speed 3/10
   GEAR: GEAR: Mask, Amulet of Mighty Fists, Shirt, Monk's Robe, Bracers of Armor, Ring of Protection, Boots, 100 Shuriken, Potion, Belt (ACP 0, Light Load)
   USES: Ki Points 3/10, Boots of Haste 2/10, Shirt of the Swift Runner

   ROLLS:

   SUMMARY: Hiro moves towards the lurker

OOC:
Grunyar Fangblood
Summoner 1,182 BP, 512 posts
Skinwalker Summoner
Tue 26 Apr 2016
at 13:13
  • msg #122

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thraxis let me know if any of my summons beat you stealth with the distance added to DC:

Lurker - 33
X1 & X2 - 27


Dice Rolls: - Grunyar Fangblood rolled 33,27,27,20 using 1d20+16,1d20+13,1d20+13,1d20+13 with rolls of 17,14,14,7.  Lurker, X1, X2, X4 free perception check.

Thraxis
Summoner 1,056 BP, 360 posts
Half-orc Summoner
Tue 26 Apr 2016
at 14:02
  • msg #123

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Nice rolls.  Please start rolling like Latro now.
Latro Dectus
Antipaladin 1,326 BP, 1072 posts
Human Antipaladin/Oracle
Shadow's Caress
Thu 28 Apr 2016
at 11:57
  • msg #124

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Ive honestly lost track, who's turn is it right now?
Grunyar Fangblood
Summoner 1,182 BP, 513 posts
Skinwalker Summoner
Thu 28 Apr 2016
at 12:17
  • msg #125

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Its mine I'll have a post up shortly on my minions actions
Grunyar Fangblood
Summoner 1,182 BP, 514 posts
Skinwalker Summoner
Thu 28 Apr 2016
at 15:10
  • msg #126

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

 ABCDEFGHIJ 
1+4B3+4B4+4+4X4+4+4+4+4+4+41
2+4B2+3X1  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4+4x2   +46
7+4    +4x3 B1+4 +47
8+4+2+1  +4 +1+2+48
9+4+3   +4  +3+49
10+4+4+4L+4+4+4+4+4+4H+410
 ABCDEFGHIJ 

L  - Latro
G  - Grunyar
x  - Grunyar's Xills
l  - Grunyar's Lurker
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

ROUND: round 2 (16)
POSITION: F8+4
 ACTIONS: dead


 HP: dead/121 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 12
CMD: 20; FFCMD: 18; FFTAC: 10

EFFECTS: - Shadow Form: 20% miss
   GEAR: - Masterwork Studded Leather, Masterwork Longspear, Belt pouch, Bandolier, Ion Stone, Rod, Belt, Shirt, Boots, headband, clasp  Backpack, dagger, sling, component pouch, spellbook
(ACP- 0, Load- 36.3)
   USES: - 1st 7/7, 2nd 5/5, 3rd 5/5, 4th 3/3 SLA 6/8, Racial trait 8/8, Rod 3/3, Shirt 0/1

DICE ROLLS:

Minions:
http://www.d20pfsrd.com/bestia.../fey/lurker-in-light
Lurker in Light: Position L4-??, HP 13/60
 Actions: - move to ??, stealth  (Move), Cast spell on Thraxis (Standard)
 Effects: - Augment summoning, Evolved summon monster +2 AC , Greater invisibility, Daylight 798/800, Perception DC 37 + distance

http://www.d20pfsrd.com/bestia...tings/outsiders/xill
Xill: Position X1-B2+3, X2-F6+4, X3-F7+4, X4-E1+4, HP 85/85 (X3 18/85)
 Actions: - X2 Coup de Grace X3 (Full Round), X4 moves to E1 (move), attack B4 (standard), X1 runs to B4 and jumps (move), attack Thraxis (standard)
 Effects: - X2 & X3 grappled, Augment summoning, Evolved summon monster

Dice Rolls: - Grunyar Fangblood rolled 7 using 1d3+5 with rolls of 2.  Bite damage to B4, augment summoning (+2).
10:53, Today: Grunyar Fangblood rolled 34 using 1d20+14 with rolls of 20.  X4 Bite B4 AC 20 , augment summoning (+2).
10:51, Today: Grunyar Fangblood rolled 32 using 1d50 with rolls of 32.  Miss chance Thraxis invis.
10:50, Today: Grunyar Fangblood rolled 28 using 1d20+12 with rolls of 16.  X1 Bite Thraxis AC 19.
10:47, Today: Grunyar Fangblood rolled 32 using 1d20+16 with rolls of 16.  X1 acrobatics to jump 20' DC 20.
10:38, Today: Grunyar Fangblood rolled 6,6 using 1d3+5,1d3+5 with rolls of 1,1.  X2 Coup De Grace damage to X3.
10:36, Today: Grunyar Fangblood rolled 37 using 1d20+19 with rolls of 18.  Lurker Stealth, +20 invis, -20 cast verbal spell.
Grunyar Fangblood rolled 33,27,27,20 using 1d20+16,1d20+13,1d20+13,1d20+13 with rolls of 17,14,14,7.  Lurker, X1, X2, X4 free perception check.

SUMMARY: Lurker move then cast a spell on Thraxis who needs to make a DC 16 Fort save or be deafened.  X2 Coup De Grace X3 who needs a DC 22 Fort save or Die.  X1 runs and jumps to B2+3 and misses Thraxis.  X4 moves to E1 and bites B4 for 7 dmg and Fort DC 16 vs paralysis.


OOC: Hiro is your mask constant or just last round?

This message was last edited by the player at 21:33, Thu 28 Apr 2016.
Hiro
Monk 1,954 BP, 1105 posts
Dwarf Monk
SotVD
Thu 28 Apr 2016
at 17:17
  • msg #127

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

30 minute duration
Thraxis
Summoner 1,056 BP, 364 posts
Half-orc Summoner
Thu 28 Apr 2016
at 18:46
  • msg #128

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Just pausing for a moment to apologize to Grunyar for last week's time call: I had forgotten that our time was shifted from 48-72, completely my bad.
Grunyar Fangblood
Summoner 1,182 BP, 515 posts
Skinwalker Summoner
Thu 28 Apr 2016
at 19:11
  • msg #129

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

No problem, I was really really close to that mark as well no offense taken.
Ankou
Inquisitor 906 BP, 395 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Thu 28 Apr 2016
at 21:17
  • msg #130

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Grunyar, could you post (at least in private to me) what spell the lurker casts?
I didn't check that X3 was helpless, i assume that was the case.
Thraxis
Summoner 1,056 BP, 366 posts
Half-orc Summoner
Thu 28 Apr 2016
at 21:32
  • msg #131

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Lurker cast Blindness/Deafness, deafness option.
X3 is helpless because he failed his save against paralysis.
Grunyar Fangblood
Summoner 1,182 BP, 516 posts
Skinwalker Summoner
Thu 28 Apr 2016
at 21:39
  • msg #132

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I fixed private line miss spelled your name, Thraxis is right on both accounts.
Hiro
Monk 1,954 BP, 1106 posts
Dwarf Monk
SotVD
Fri 29 Apr 2016
at 15:26
  • msg #133

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I believe Latro is up?
Latro Dectus
Antipaladin 1,326 BP, 1074 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 29 Apr 2016
at 15:59
  • msg #134

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Turning is ire towards the summons, Latro drinks his potion on hand and smites the closest Bralani

 ABCDEFGHIJ 
1+4B3+4B4+4+4X4+4+4+4+4+4+41
2+4B2+3X1  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4+4x2   +46
7+4    +4x3 B1+4 +47
8+4+2+1  +4 +1+2+48
9+4+3   +4  +3+49
10+4+4+4L+4+4+4+4+4+4H+410
 ABCDEFGHIJ 


L  - Latro
G  - Grunyar
gl - Grunyar's Lurker
gx - Grunyar's Xill
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas


   ROUND: 3 (22)
POSITION: F9+4
 ACTIONS: Drink Potion (Standard), Move to A8+4 (Move) Smite Bralani Azata 2 (Swift)

 HP: 19/119 (0 nonlethal)
 AC: 29 (31, 33 vs Law); FFAC: 20 (22 vs Law); Touch: 19 (21, 23 vs Law)
CMD: 31 (33, 37 vs Trip & Overrun, 35/39 vs Law); FFCMD: 23 (27 vs Trip & Overrun, 25/29 vs law); FFTAC: 10 (12 vs Law)
All AC and CMD receives +8 against all attacks from Bralani Azata 2 untill it is dead or latro attacks a different creature
Disease Immunity
DR 3/-

EFFECTS:
Antipaladin Auras (Out to 10 feet - DC 23 Will save to negate each round while within range, Start with Despair):
  • Aura of Evil (Just radiates Evil. Does nothing mechanically requiring a save.)
  • Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
  • Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
Fiendish Boon 3/100
Protection From Law (2/70)


   GEAR: Adamantine Nodachi, Adamantine Full Plate, Belt, Cloak, Headband, Shirt, Potion x1, Potion x1, Backpack, belt pouch, dagger, sling, spell component pouch, Silver Unholy symbol

   USES: lvl 1 Spells - 1/9, lvl 2 Spells - 0/3, lvl 3 Spells - 0/2, Touch of Corruption - 0/13, Smite Good 0/4, Fiendish Boon 1/2, Hero Points 1/???


DICE ROLLS:


10:46, Today: Latro Dectus rolled 29,13,13,15 using 1d20+12,1d20+12,1d20+12,1d20+12 with rolls of 17,1,1,3.  4 Dc15 reflex saves for half damage. (2 more ones, again. seriously, what the fuck?)
10:49, Today: Latro Dectus rolled 7 using 2d8+3 with rolls of 1,3.  Cure Moderate Wounds potion. (No fucking breaks for me)


   SUMMARY: Latro catches no breaks from the dice roller.



OOC: I'm seriously fed up with this dice roller. Can we get a new one?
Thraxis
Summoner 1,056 BP, 367 posts
Half-orc Summoner
Sat 30 Apr 2016
at 17:08
  • msg #135

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Latro, could you please confirm your position?  Your map, listed position line, and action line all disagree.
Latro Dectus
Antipaladin 1,326 BP, 1075 posts
Human Antipaladin/Oracle
Shadow's Caress
Sun 1 May 2016
at 04:34
  • msg #136

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Apologies. My position is what my action line says it should be: A8+4

 ABCDEFGHIJ 
1+4B3+4B4+4+4X4+4+4+4+4+4+41
2+4B2+3X1  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4+4x2   +46
7+4    +4x3 B1+4 +47
8+4L+2+1  +4 +1+2+48
9+4+3   +4  +3+49
10+4+4+4+4+4+4+4+4+4H+410
 ABCDEFGHIJ 


L  - Latro
G  - Grunyar
gl - Grunyar's Lurker
gx - Grunyar's Xill
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

<tt>
   ROUND: 3 (22)
POSITION: F9+4 to A8+4
 ACTIONS: Drink Potion (Standard), Move to A8+4 (Move) Smite Bralani Azata 2 (Swift)
Thraxis
Summoner 1,056 BP, 368 posts
Half-orc Summoner
Sun 1 May 2016
at 21:13
  • msg #137

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

The Bralani attack their foes.  Thraxis silently (not that he'd hear it anyway) summons an earth elemental.  The Earth Elemental pounds Latro.

 ABCDEFGHIJ 
1+4+4+4B4+4X4+4+4+4+4+4+41
2+4+3X1*  +4   +3+42
3+4B2+4+1 +4  +1+2+43
4+4EEEE+4    +44
5+4EEEE+4+4+4+4+4+45
6+4E+4E+4E+4E+4+4x2B1+4  +46
7+4EEEE +4x3   +47
8+4L+2+1  +4 +1+2+48
9+4+3   +4  +3+49
10+4+4+4+4+4+4+4+4+4H+410
 ABCDEFGHIJ 


L  - Latro
G  - Grunyar
gl - Grunyar's Lurker
X - Grunyar's Xills
H  - Hiro
T  - Thraxis
I  - Iggy
*  - B3+4 -> flying above xill
B  - thraxis's Bralani Azatas
E  - thraxis's Earth Elemental

<tt>
    ROUND: Round 4 (22)
POSITION: J1?
 ACTIONS:  (standard),  (move)


HP: 121/121 (0 nonlethal)
 AC: 19; FFAC: 14; Touch: 15
CMD: 23; FFCMD: 18; FFTAC: 10

EFFECTS: Greater Invisibility (4/11), Haste (3/11), Deaf
   GEAR: Cloak, headband, armor, rod , scroll, scroll, belt, Backpack, belt pouch, dagger, sling
   USES: Spells (1:  0/7, 2:  1/6, 3: 1/5, 4: 1/3), SM VI: 2/9, rod (1/3)


Bralani Azata: Position G6,B3,B2,C1 (all +4)   HP: 1-3: 80/80 4: 73/80
  Source: http://www.d20pfsrd.com/bestia...siders/azata/bralani
  Actions: 5' step to positions (free), Full attack (full round)
  Effects:  Mirror Image (4/60) [5,6,3,5 respectively], Augment Summoning, Haste (3/11)

Huge Earth Elemental: Position A4-D7   HP: 135/135
  Source: http://www.d20pfsrd.com/bestia...huge-earth-elemental
  Actions: Full attack Latro(full round)
  Effects: Augment Summoning, Giant, Burrowing

   ROLLS:
Saves from Grunyar's turn:
15:57, Today: Thraxis rolled 28 using 1d20+10 with rolls of 18.  X3 save vs coup de grace.
15:57, Today: Thraxis rolled 28 using 1d20+10 with rolls of 18.  X3 save vs coup de grace.
16:54, Today: Thraxis rolled 9 using 1d20+6 with rolls of 3.  Fort save vs Deafness.
Bralani:
16:02, Today: Thraxis rolled 41,29,37,29 using 1d20+22,1d20+22,1d20+22,1d20+22 with rolls of 19,7,15,7.  B1-4 fly checks.
16:14, Today: Thraxis rolled 20,24,25 using 1d20+16,1d20+16,1d20+11 with rolls of 4,8,14.  B1 attacks x4 with sword (augment, haste). (I meant +4x2, B1 can't get to x4 and make full attack, let me know if you want me to re-roll the attacks with correct label.)
16:15, Today: Thraxis rolled 12,15 using 1d6+10,1d6+10 with rolls of 2,5.  B1 damage on x4 (augment).
16:21, Today: Thraxis rolled 36,25,27 using 1d20+17,1d20+17,1d20+12 with rolls of 19,8,15.  B2 attacks X1 with sword (augment, haste, higher ground).
16:22, Today: Thraxis rolled 34 using 1d20+17 with rolls of 17.  B2 Crit confirm attack 1.
16:23, Today: Thraxis rolled 24,14,12 using 2d6+20,1d6+10,1d6+10 with rolls of 2,2,4,2.  B2 damage vs x1 (crit, 2 hits, augment).
16:24, Today: Thraxis rolled 18,35,31 using 1d20+17,1d20+17,1d20+12 with rolls of 1,18,19.  B3 attacks X1 (augment, haste, higher ground).
16:25, Today: Thraxis rolled 20,16 using 1d20+17,1d20+12 with rolls of 3,4.  B3 Crit confirms (2nd attack, 3rd attack).
16:26, Today: Thraxis rolled 12,16 using 1d6+10,1d6+10 with rolls of 2,6.  B3 damage - 2 normal hits vs X1.
16:31, Today: Thraxis rolled 29,31,23 using 1d20+17,1d20+17,1d20+12 with rolls of 12,14,11.  B4 attacks x1 (augment, haste, higher ground) x1 has cover.
16:31, Today: Thraxis rolled 12,11 using 1d6+10,1d6+10 with rolls of 2,1.  B4 damage X1 (2 hits).
Thraxis:
16:47, Today: Thraxis rolled 15,15 using 1d6+10,1d6+10 with rolls of 5,5.  Stealth (+20 invis).
16:47, Today: Thraxis rolled 16,14 using 1d6+10,1d6+10 with rolls of 6,4.
(damage roll left on the right in die roller over-rode die i had entered on the left, and rolled it twice for some reason.)
16:48, Today: Thraxis rolled 51 using 1d20+41 with rolls of 10.  Stealth (+20 invis).
Earth Elemental:
16:57, Today: Thraxis rolled 23,32 using 1d20+20,1d20+20 with rolls of 3,12.  Earth Elemental slamming Latro (augment, Giant, earth mastery).
17:02, Today: Thraxis rolled 27 using 3d8+14 with rolls of 2,3,8.  Earth Elemental damage on Latro (augment, Giant, earth mastery).

   SUMMARY: Xill 3 fails to die from the coup de grace, the bralani attack the xills - X2 for 27 unless you want me to reroll, x1 for 103.   Thraxis summons an earth elemental and hides better.  The Earth Elemental slams Latro for 27.

   OOC:  If it ends up mattering, Grunyar needs to roll for whether the xill hit an image or not, unless the xill has something special going for it.  If not, damage as above, if so, B4 gets some hp back and loses an image.  Huge Earth Elemental does 27 to Latro.
Latro Dectus
Antipaladin 1,326 BP, 1076 posts
Human Antipaladin/Oracle
Shadow's Caress
Sun 1 May 2016
at 21:33
  • msg #138

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I'm entirely uncertain about that earth elemental for two reasons.

the first being, explain to me how that earth elemental can safely balance and attack me while standing so precariously on that thin edge (for it)

Secondly, and much more importantly,
Ankou:
Unless Arkrim rules otherwise, let's just bring every square above +4 down to +4.
Consider that anyone of medium size can walk comfortably on the +4 level, large creatures are squeezed though.


the ceiling as stated by Ankou only extends to just above a medium sized creature's head. That earth elemental is crushed before it can even get an attack off.


This message was last edited by the player at 21:34, Sun 01 May 2016.
Thraxis
Summoner 1,056 BP, 369 posts
Half-orc Summoner
Mon 2 May 2016
at 01:20
  • msg #139

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

The Earth Elemental is on the +0 level.  He is 4 squares tall, 4 squares wide, 4 squares long, and is earth gliding through the stone walkways (which is why I included the effect 'burrowing').
Hiro
Monk 1,954 BP, 1107 posts
Dwarf Monk
SotVD
Mon 2 May 2016
at 14:17
  • msg #140

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

If Latro falls, does the match end? Or are we required to kill the summons as well?
Thraxis
Summoner 1,056 BP, 370 posts
Half-orc Summoner
Mon 2 May 2016
at 15:10
  • msg #141

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

If Latro falls, they can use (if they want) 3 rounds to try to kill us both with the summons to get a draw.
Hiro
Monk 1,954 BP, 1108 posts
Dwarf Monk
SotVD
Mon 2 May 2016
at 15:45
  • msg #142

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

In reply to Thraxis (msg # 141):

OK - let me know if you two want to do that so I can take my turn. Or if you have more objections about the elemental.
Grunyar Fangblood
Summoner 1,182 BP, 517 posts
Skinwalker Summoner
Mon 2 May 2016
at 16:34
  • msg #143

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

If latro is dead we have until the summons are dead, however with Hiro's AC the Xill have no chance to kill him so if Latro is dead we are done
Thraxis
Summoner 1,056 BP, 371 posts
Half-orc Summoner
Mon 2 May 2016
at 20:24
  • msg #144

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Defeat and victory was updated since the last time I read it.  Apparently only ongoing conditions (rather than animal companions and summons as previously) qualify for the 3 round limitation.  We need to kill the xill.
Latro Dectus
Antipaladin 1,326 BP, 1077 posts
Human Antipaladin/Oracle
Shadow's Caress
Mon 2 May 2016
at 22:11
  • msg #145

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thraxis:
The Earth Elemental is on the +0 level.  He is 4 squares tall, 4 squares wide, 4 squares long, and is earth gliding through the stone walkways (which is why I included the effect 'burrowing').


I mean, that's all well and good, but

A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.


the problem currently is that your earth elemental has nowhere to appear that won't place it inside another object on in another creatures's space. It doesn't really matter that the the earth elemental can burrow, it still has to appear in a open space on a surface capable of supporting it and the map is it is provides literally nowhere for you to do that with your earth elemental with how big it is.
Ankou
Inquisitor 906 BP, 396 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Mon 2 May 2016
at 22:28
  • msg #146

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Latro is partially right. The Earth Elemental needs appear in an empty space, until it spends a move action earth gliding through the footbridge. This being said, there's nothing preventing it from squeezing in a space smaller than the 4x4x4 it normally requires. I'm almost certain this has come up before and was simply resolved by applying squeezing penalties to the summoned creature.

Thraxis, did you roll for crit confirmation ?
Latro Dectus
Antipaladin 1,326 BP, 1078 posts
Human Antipaladin/Oracle
Shadow's Caress
Mon 2 May 2016
at 22:44
  • msg #147

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Well, if thats the case, then i will gladly let Traxis use his first of two attacks on his full attack against me as his standard action to attack.

you know, the attack that missed me. :P
Thraxis
Summoner 1,056 BP, 372 posts
Half-orc Summoner
Mon 2 May 2016
at 22:49
  • msg #148

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Latro:  The text of earth glide lets creatures with it pass through it like water.  Unless you are also saying that aquatic creatures can't be summoned into water (as it's full of water and hence not empty), I don't think it holds up regarding earth or stone for creatures with earth glide.  (Aquatic creatures can be summoned swimming through squares full of water, why not earth gliding creatures [even if not other burrowers, as they don't treat the earth/stone as water] burrowing through squares full of earth.)

If Ankou's ruling is counter to that, I'd frankly like to summon something else.

Regarding the crits - I think I rolled confirms for all the crits I threatened.  Did I miss one?
Ankou
Inquisitor 906 BP, 397 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Tue 3 May 2016
at 11:16
  • msg #149

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

You don't need to take the move action, only apply the squeezing penalties to your attacks.
I understand your point Thraxis, I would certainly let you summon a creature entirely within a pack of earth, however this is a slightly different setting I would say.
This should absolutely not be used as precedent for future rulings in different circumstances.

I thought you forgot a crit threat with Mr Earth vs Latro. Posting from my phone and between meetings, so I didn't double check.
Thraxis
Summoner 1,056 BP, 373 posts
Half-orc Summoner
Tue 3 May 2016
at 12:09
  • msg #150

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Would summoning him at his position -4 (entirely within the earth), then having him 5' shift up to -3 (due to 20' reach and earth glide he'd give neither cover nor concealment) let things go off as typed, except that he's 15' lower?

The 20's on Earthy's rolls were the bonuses.  While I would like the 3 and 12 I rolled to threaten crits, I think you were looking at the bonuses :-P
Latro Dectus
Antipaladin 1,326 BP, 1079 posts
Human Antipaladin/Oracle
Shadow's Caress
Tue 3 May 2016
at 12:39
  • msg #151

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thraxis:
Would summoning him at his position -4 (entirely within the earth), then having him 5' shift up to -3 (due to 20' reach and earth glide he'd give neither cover nor concealment) let things go off as typed, except that he's 15' lower?

I would in turn argue that you would need to have line of effect to the point you wanted to summon the earth elemental into and seeing that a solid barrier, such as the earth, blocks line of effect, you would not be able to summon your creature fully immersed in the earth, only partially, which brings us back to the rules for squeezing a creature into an area smaller than it's size.

so I guess you can just summon something else entirely to kill me with at this point seeing as i'm doing my darndest to not die by way of earth elemental.
Thraxis
Summoner 1,056 BP, 374 posts
Half-orc Summoner
Tue 3 May 2016
at 22:16
  • msg #152

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

As the earth elemental smote Latro into the ground, Latro let out a plea to the ever present deity Rulz.  Rulz destroyed the earth elemental, leaving behind a small group of Babau.  (Changing summon earth elemental to summon babau)

 ABCDEFGHIJ 
1+4+4+4B4+4X4+4+4+4+4+4+41
2+4+3X1*  +4   +3+42
3+4B2+4+1 +4  +1+2+43
4+4   +4    +44
5+4   +4+4+4+4+4+45
6+4+4+4+4+4A3+4x2B1+4  +46
7+4A1    +4x3   +47
8+4L+2+1  +4 +1+2+48
9+4A2+3   +4  +3+49
10+4+4+4+4+4+4+4+4+4H+410
 ABCDEFGHIJ 


L  - Latro
G  - Grunyar
gl - Grunyar's Lurker
X - Grunyar's Xills
H  - Hiro
T  - Thraxis
I  - Iggy
*  - B3+4 -> flying above xill
B  - thraxis's Bralani Azatas
A  - thraxis's Babau


    ROUND: Round 4 (22) -> No earth elemental remix


Babau: Position A7,A9,E6   HP: 87/87
  Source: http://www.d20pfsrd.com/bestia...utsiders/demon/babau
  Actions: 1+2: Full attack Latro(full round), 3: Full attack x2 (full round),
  Effects: Augment Summoning

   ROLLS:
17:04, Today: Thraxis rolled 3 using 1d3+1 with rolls of 2.  # of Babau.
18:04, Today: Thraxis rolled 32,26,24 using 1d20+16,1d20+16,1d20+16 with rolls of 16,10,8.  Babau 1 on latro - claw, claw, bite (augment, flanking).
18:07, Today: Thraxis rolled 6,6 using 1d6+5,2d6 with rolls of 1,2,4.  Babau 1 Claw damage on Latro - normal, sneak (augment, flanking). Should be 2 higher, augment was not included, let me know if you want me to reroll the 1d6+5 (1) as 1d6+7 or just add 2.
18:05, Today: Thraxis rolled 18,34,24 using 1d20+16,1d20+16,1d20+16 with rolls of 2,18,8.  Babau 2 on latro - claw, claw, bite (augment, flanking).
18:07, Today: Thraxis rolled 8,7 using 1d6+5,2d6 with rolls of 3,3,4.  Babau 2 Claw damage on Latro - normal, sneak (augment, flanking). Should be 2 higher, augment was not included, let me know if you want me to reroll the 1d6+5 (3) as 1d6+7 or just add 2.
18:05, Today: Thraxis rolled 22,26,34 using 1d20+16,1d20+16,1d20+16 with rolls of 6,10,18.  Babau 3 on x2 - claw, claw, bite (augment, flanking).
18:12, Today: Thraxis rolled 14,19,18 using 3d6+7,3d6+7,3d6+7 with rolls of 4,2,1,1,6,5,4,2,5.  Babau 3 damage on x2 (augment flanking, dice 2+3 of each set is sneak).

   SUMMARY: Latro and x2 get hit.

   OOC:  We good?
Latro Dectus
Antipaladin 1,326 BP, 1080 posts
Human Antipaladin/Oracle
Shadow's Caress
Wed 4 May 2016
at 10:40
  • msg #153

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

It doesn't really matter what the damage mod was, Latro goes down via babu flanking shenanigans.

If Grunyar is good, I think we're just going to call it at this point.


Latro is Chaotic evil, has 1,326 BP, and used 0 hero points
Grunyar Fangblood
Summoner 1,182 BP, 518 posts
Skinwalker Summoner
Wed 4 May 2016
at 13:03
  • msg #154

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Sounds good to me
Grunyar is NE; 1,182BP; 1 Hero Point used
Hiro
Monk 1,954 BP, 1109 posts
Dwarf Monk
SotVD
Wed 4 May 2016
at 13:15
  • msg #155

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Hiro is LN, 1954 BP; 1 Hero Point used.
Thraxis
Summoner 1,056 BP, 375 posts
Half-orc Summoner
Wed 4 May 2016
at 13:35
  • msg #156

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thraxis is CN  1056 bp, 2 hero points used.
Ankou
Inquisitor 906 BP, 398 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Wed 4 May 2016
at 14:13
  • msg #157

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

All right then, Hiro and Thraxis win.
Latro and Grunyar lose.

Let's wait for Arkrim to close this.
Grunyar Fangblood
Summoner 1,182 BP, 526 posts
Skinwalker Summoner
Mon 16 May 2016
at 11:46
  • msg #158

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

WINNERS

Thraxis is CN  1056 bp, 2 hero points used.
Hiro is LN, 1954 BP; 1 Hero Point used.

LOSERS

Grunyar is NE; 1,182BP; 1 Hero Point used
Latro is Chaotic evil, has 1,326 BP, and used 0 hero points




Ankou if you could please post the above text so GM can close the match it would be appreciated.
Grunyar Fangblood
Summoner 1,182 BP, 532 posts
Skinwalker Summoner
Thu 19 May 2016
at 05:55
  • msg #159

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Grunyar Fangblood:
WINNERS

Thraxis is CN  1056 bp, 2 hero points used.
Hiro is LN, 1954 BP; 1 Hero Point used.

LOSERS

Grunyar is NE; 1,182BP; 1 Hero Point used
Latro is Chaotic evil, has 1,326 BP, and used 0 hero points




Ankou if you could please post the above text so GM can close the match it would be appreciated.

BUMP. PLEASE ANKOU
Ankou
Inquisitor 906 BP, 399 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Thu 19 May 2016
at 10:58
  • msg #160

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Sorry about that:

WINNERS

Thraxis is CN  1056 bp, 2 hero points used.
Hiro is LN, 1954 BP; 1 Hero Point used.

LOSERS

Grunyar is NE; 1,182BP; 1 Hero Point used
Latro is Chaotic evil, has 1,326 BP, and used 0 hero points

GM Arkrim
GM, 6056 posts
Game Master
Thu 19 May 2016
at 13:40
  • msg #161

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Oh geez, one team had the other beat by over 500 BP. Ouch. I would not have taken those odds going in.

Declaration Format from now on:
WINNER(S)
Gladiator Name 1 (#BP1) used X consumables and Y hero points

LOSER(S)
Gladiator Name 2 (#BP2) used X consumables and Y hero points

DETAILS
Duration: # rounds.
Players: # players.

(Rounds*Players*2) + 15 = Total Rewards for Referee.

Loser #BP * 90 = LoseX / Winner #BP = Total Rewards for Winner. (max reward for referee)

Winner #BP * 30 = WinX / Loser #BP = Total Rewards for Loser. (min reward for referee)

When dealing with team match:

LoserTeamTotal #BP * 90 = LoseX / 2 = LoseXPot
1) LoseXPot / Winner 1 #BP = Total Rewards for Winner 1. (1/2 this is max reward for referee)
2) LoseXPot / Winner 2 #BP = Total Rewards for Winner 2. (1/2 this is max reward for referee)

WinnerTeamTotal #BP * 30 = WinX / 2 = WinXPot
1) WinXPot / Loser 1 #BP = Total Rewards for Loser 1. (1/2 this is min reward for referee)
2) WinXPot / Loser 2 #BP = Total Rewards for Loser 2. (1/2 this is min reward for referee)

Special terms that affect rewards listed at bottom (if any). Alignments only matter if it's a DUEL, not a team match or anything else.


WINNER(S)
Thraxis is CN  1056 bp, 2 hero points used. (+1 win, +1 team, -2 spent = +0)
Hiro is LN, 1954 BP; 1 Hero Point used. (+1 win, +1 team, -1 spent = +1)

LOSER(S)
Grunyar is NE; 1,182BP; 1 Hero Point used (+1 team - 1 spent = +0)
Latro is Chaotic evil, has 1,326 BP, and used 0 hero points (+1 team = +1).

DETAILS
Duration: 4 rounds.
Players: 4 players.

(4*4*2) + 15 = +47 BP for referee.

2508 #BP * 90 = 225720 / 2 = 112860
1) 112860 / 1056 = +106 BP for Thraxis. (max reward for referee)
2) 112860 / 1954 = +57 BP for Hiro.

3010 #BP * 30 = 90300 / 2 = 45150
1) 45150 / 1182 = +38 BP for Grunyar.
2) 45150 / 1326 = +34 BP for Latro. (min reward for referee)
This message was last edited by the GM at 13:41, Thu 19 May 2016.
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