Name: Nessa Petulengro Concept: Ninja Assassin Caste: Night Caste Experience Solar Experience Anima: Black Light Current: 23 Current: 19 Supernal Ability: Dodge Total: 460 Total: 488 ==================================================================================== Physical Social Mental Strength - 3 Charisma - 3 Perception - 5 (M:1) Dexterity - 5 (M:1) Manipulation - 5 (M:1) Intelligence - 3 Stamina - 3 Appearance - 3 Wits - 3 ==================================================================================== Abilities □Archery - 0 ■Athletics - 5 ■Awareness - 5 □Brawl - 1 □Bureaucracy - 0 □Craft - 0 ■Dodge (Unarmed)- 5 ■Integrity - 5 ■Investigation - 3 ■Larceny - 4 □Linguistics - 1 □Lore (Nobility, Occult)- 2 ■Martial Arts (Unarmed, Form:Ebon-Shadow Style) - 5 □Medicine - 0 □Melee - 0 □Occult (Path of Dreams) - 5 □Performance - 3 □Presence - 4 □Resistance - 4 □Ride - 0 □Sail - 0 ■Socialize (Disguised) - 5 ■Stealth (Day) - 5 □Survival - 0 ■Thrown (Artifacts) - 5 □ War - 0 ■Martial Arts (Unarmed, Form: Snake Style) - 5 ■Martial Arts (Form: Violet Bier of Sorrows) - 5 ■Martial Arts (Form: Single Point Shining Into the Void Style) - 5 ==================================================================================== Merits Martial arts -4 Artifact (Silk Armor) -4 Artifact (Sky Cutter) -3 Resources -4 Mentor(Ninja Village) -2 Contacts: Black Blades-3 Artifact (C4)-4 _____________________ - _____________________ - Languages Riverspeak High Realm Old Realm Circle Sign Village Cypher Codes (4) ==================================================================================== Willpower Limit Break - 0 Limit Triggers Current - 7 Betray an Oath of Loyalty Total - 7 Be Betrayed by an Oathsworn ______________________ ==================================================================================== Immortal Powers Path of Dreams-5 (Manip+Occult) (Intangibility, Illusions, Solid, Independent Creation, Soul-touch, Emotion, Partner with Mind, Possession, Dreamriding) Elemental Mastery: Air -5 (Air Touch, Subtle 2, AoE 4 (Long), Mass Transit, Feed on Air) Mega Dexterity -1 Mega Manipulation -1 Mega Perception -1 Enhancements Enhanced Reflexes Dex +1 Evasion Enhanced Hear/Touch Per +3 Awareness Catfooted Dex +3 Stealth CopyCat App +3 to Mimic (Can take stress to channel a teammate) Trickster Man +3 Presence, Performance, or Socialize to Trick Forgettable Man =5 (Man+Occult)/2 +MegaMan. People forget who you were after current scene, includes photographs Cold Iron Hearthstone ==================================================================================== Intimacies Intensity Principle: My Word is My Bond Defining Tie: The Clan (Loyalty) Defining Tie: Qin'ai da Wangzi (Love) Defining Tie: Qin’ai da Wangzi (Partnership) Defining (Unbreakable) Principle: The Mission Must Be Accomplished Major Principle: Learning is Fun Major (Unbreakable) Tie: Orochi (Mortal Enemy) Major Tie: Qin'ai da Wangzi (Loyalty) Major Tie: Emerald Strider (Friendship) Minor Tie: Raina Sandserpant (Friendship) Minor Principle: Don't Forget the God Emperor Minor (Unbreakable) ==================================================================================== Essence Essence: 5 Anima Banner: Black Light / Indistinct Blob (Ebon Shadow) Personal Motes: 25/25 Committed: # Peripheral Motes: 52/61 Committed: 9 (Sky Cutter 5, Silk Armor 4) ==================================================================================== Weapon Name Withering Decisive W.Damage* Overwhelm Unarmed 15 + misc 11 + misc 11b+Thresh/Misc OW 1 Night Wind (Sky-Cutter) 11+range+misc 11 + misc 15L+Thresh/Misc OW 4 Throrose 11+range+misc 11 + misc 13+Thresh/Misc OW 3 (Thrown, Short, Conceilable, Poisoned) Arrow Frog Venom 3 init per round, lethal in crash, duration 5 rounds, when poisoned they have -2 penalty *Range accuracy is 5/4/3/0 (Close/Short/Medium/Long), My weapons don't do Extreme Range *Withering Damage = Str + weapon's Damage (+ threshold successes) + misc *Decisive Damage = Current Initiative total ==================================================================================== Health and Defense Natural Soak: 3 Armored Soak: 5 Total Soak: 8 Hardness: 4 Parry: 6 Evasion: 7 (8 Unarmed) Guile: 5 (6 Disguised) (7 Trickster) Rush: 10 Resolve: 4 Disengage: 13 (14 Unarmed) Join Battle: 8 + 3 Successes Stealth Join Battle: 13 (14 Day) + 3 Successes ==================================================================================== Artifacts and Evocations -Explosive Putty -Silken Armor (Venom Suit) -Nightwind -Throrose (3 to attune) -Cloak of Night (3 to attune) - reflexive reroll up to (essence) failures on a stealth roll. ^Use of stealth with this on also hides from fate. ==================================================================================== Charms Dodge (pg 299) Reed in the Wind Dust Motes Whirling Reflexive Sidestep Technique Leaping Dodge Method Drifting Leaf Elusion Shadow Over Water Drifting Shadow Focus Rumor of Form Fourfold Shiver Binding Searing Quicksilver Flight Force Stealing Feint Seven Shadow Evasion Flow Like Blood Vaporous Division Hundred Shadow Ways Safety Between Heartbeats Thousand Steps' Stillness Unbowed Willow Meditation Way of Whispers Technique Ebon Shadow Style Martial Arts (pg 441) Nothing But Shadows Seven Points of Weakness Strike Ebon Shadow Form Elusive Flicker Evasion Shadow Body Dissolution Shadow Stepping Motion Throat-Slitting Shadow Atemi Umbra Noose Execution Snake Style Martial Arts (pg 427) Serpentine Evasion Striking Cobra Technique Snake Style Armor-Penetrating Fang Strike Violet Bier of Sorrows Martial Arts (Custom) Secrets of Future Strife Flight of Mercury Joy in Adversity Stance Blade of the Battle Maiden Violet Bier of Sorrows Form Life-Severing Blow Metal Storm Conclusion-Pursuing Approach Single Point Shining Into the Void Style Gathering Light Concentration Shining Starfall Execution Occult (pg 354) Spirit-Detecting Glance Spirit-Cutting Attack Ghost-Eating Technique Awareness (pg 267) Sensory Acuity Prana Surprise Anticipation Method Keen Hearing and Touch Technique Unsurpassed Hearing and Touch Method Studied Ear Espial Eyeless Harbinger Awareness Dedicated Unerring Ear Knowing Beyond Silence Living Pulse Perception Roused Dragon Detection Keen Sight Technique Awakening Eye Unsurpassed Sight Discipline Unswerving Eye Method Inner Focus Blink Eye of the Unconquered Sun Earth Sings of Danger - Customer Awareness Charm (Prereq Unsurpassed Hearing and Touch Method) 5m Scene Length Reflexive Gain Tremor Sense out to medium range. Long range if underground or dealing with solid stonework. It will give 1 non-charm success to detect anyone who is touching the earth or touching stonework that you can sense. Whispered Secrets of the Heart No Motes, Permanent When someone with any level of intimacy towards Nessa (positive or negative) speaks her name, Nessa is able to hear the conversation from that point forward. She must commit motes until she wishes to stop hearing the conversation. This has unlimited range. This happens whether the person wants to speak to her or not. This builds off of Dedicated Unerring Ear. Stealth (pg 403) Perfect Shadow Stillness Invisible Statue Spirit Easily-Overlooked Presence Method Blinding Battle Feint Stalking Wolf Attitude Hidden Snake Recoil Killing Shroud Technique (Supplemental document) Shadow-Striking Way (Supplemental document) Larceny (pg 315) Seasoned Criminal Method Lock Opening Touch Socialize (pg 393) Mastery of Small Manners Motive-Discerning Technique Quicksilver Falcon’s Eye Integrity (pg 303> Destiny-Manifesting Method (Dodge) Destiny-Manifesting Method (Martial Arts) Phoenix Renewal Tactic Evocations Venom Suit Reweave Clothing - 3 motes - Simple action - Add 3 noncharm dice to disguise checks Blend in Shadow - 5 motes - Simple action - Duration: 1 Scene - double 9's to stealth while in shadows. Instant Tools - Passive - Lock Opening Touch is reduced in motes by your essence level (4m). C4 (Explosive Putty) Voiceless Rupture - 2 additional motes reserved - The explosion becomes an implosion, concentrating debris at the center of the blast and cancelling any light and sound created from the blast. Things to get: Path of Dreams 6: Arch-Master Of Dreams (9 specialties required - all 9 gained) Path of Dreams cost: current level x 8 Next: Full Charm Sheet: https://docs.google.com/docume...ODpYsMeT92wg_-4/edit LAST UPDATED: 9/28/19This message was last edited by the player at 01:19, Sun 22 Dec 2019.
Name: Generation (Jen) Concept: Multi-bodied, Multi-Powered Superheroine Experience Current: 13 Total: 13 Cool Points: 6 Total Cool Points: 6 ==================================================================================== Physical Social Mental Strength - 1 Charisma - 1 Perception - 5 Dexterity(Mega2)- 5 Manipulation - 1 Intelligence - 1 Stamina - 5 Appearance - 5 Wits (Mega 1) - 5 ==================================================================================== Abilities □Archery - 0 ■Athletics - 5 ■Awareness - 5 □Brawl - 0 □Bureaucracy - 0 □Craft - 0 ■Dodge (Clones) - 5 ■Integrity - 0 □Investigation - 0 □Larceny - 0 □Linguistics - 0 □Lore - 0 ■Martial Arts (in Sailor Senshi DPC Form) - 5 □Medicine - 0 □Melee - 0 □Occult - 0 ■Performance - 0 ■Presence - 0 □Resistance - 2 □Ride - 0 □Sail - 0 ■Socialize - 0 ■Stealth(Clone) - 1 □Survival - 0 □Thrown - 0 □War - 0 ■Firearms (Pistols) - 5 □Drive - 0 □Pilot - 0 ==================================================================================== Merits Resources -4 Backing (Government) -4 Allies: PHENOM(3) -5 Ally:MG Koko -1 Contacts (Underworld) -3 Secret Identity -1 ____________ - _____________________ - _________________ - Powers Dreaming Pearl Courtesan Martial Arts (Senshi Powers) Clone -3 3 Clones (Skills and DPC charms) 3 Battlegroups Power Cores -5 Fire (Temperature Control): Subtle (1), Selective Power, Ice Objects Body (Kinetic Absorption): Subtle (1), Expanded Battery, Hold the Charge Light (Light Control): Subtle (1), Subtle (2), Programmed Illusions Metal (Matter Manipulation- Flexium): Quick Change (Swift), Fine Manipulation, Evocation: Heavenly Guardian Defense ==================================================================================== Willpower Limit Break - 0 Limit Triggers Current - 5 Lose a Power Core Total - 5 At Fault for Loss of Innocent Life Facing 'Quarter' ==================================================================================== Intimacies Intensity Principle: the Strong protect the Weak Defining Principle: Never Forget to have fun Defining Tie: "Quarter" - Brother/Sister Defining Tie: "Quarter" - Nemesis Major Tie: "Sailor Doom" - Sailor Leader Minor Principle: Modeling is Fun Minor Principle: Fear of Cockroaches Minor ==================================================================================== Essence Essence: 2 Personal Motes: 50/50 Committed: - ==================================================================================== Weapon Name Withering W.Damage* Overwhelm Notes Unarmed (M) 14+misc 8b+Thresh/Misc OW 1 Desert Eagle Pistol (M) 11+range/aim 13L+Thresh/Misc OW 1 Powerful (+2 dmg) Desert Eagle Pistol (A) 12+range/aim 16L+Thresh/Misc OW 4 Automatic (Hold Aim, -1/round) Sniper Rifle (M) 10+range/aim 15L+Thresh/Misc OW 1 Uses Perception Sniper Rifle (A) 11+range/aim 18L+Thresh/Misc OW 5 instead of Dex War Fan/Whip (M) 14+charm/misc 8b+Thresh/Misc OW 1 Charm Wdmg +4/Ddmg +1 War Fan/Whip (A) 15+charm/misc 11b+Thresh/Misc OW 3 Charm Wdmg +5/Ddmg +1 Improvised Weapon (A) 15+charm/misc 11*+Thresh/Misc OW 4 *=Disarming/Grapple/Piercing/Shield *Withering Attack (Melee) = Dex + Martial Arts + Weapon Accuracy (+ Specialty) *Withering Damage (Melee) = Str + Weapon Damage (+ threshold successes) + misc *Withering Attack (Range) = Dex/Per + Firearms + Aim + Range Accuracy (+ Specialty) *Withering Damage (Range) = 4 + Weapon Damage (+ threshold successes) + misc *Range Accuracy (Pistols) = 4/3/2 *Range Accuracy (S Rifle) = -2/4/2/0/-2 *Decisive Attack = Dex/Per + Martial Arts/Firearms (+ Specialty) *Decisive Damage = Current Initiative total ==================================================================================== Health and Defense Armor Armor Soak Hardness Notes Sailor Suit (DPC Style) 5 (+5 w/charm) 4/10(1st, +3m) Charm: 1 soak per mote Kinetic Absorption 15 Wsoak 5 Dsoak Battery: 50 point max Natural Soak: 5 Hardness: 4* Total Soak: 5 / 10+5 (DPC) / 20/5 Kinetic Parry: 6 (7 DPC) Evasion: 6 (7 Clone)+1/2charm Guile: 1 Resolve: 3 Rush: 10 Disengage: 10 +1/2suc (Charm) Join Battle: 10 +3 success ==================================================================================== Artifacts and Evocations ==================================================================================== Charms Dreaming Pearl Courtesan Style (pg 456) (Demure Carp Feint) (Elegant Weapon Repertoire) (Pearlescent Filigree Defense) (Dreaming Pearl Courtesan Form) (Flurry of August Leaves) (Vindictive Concubine's Pillow Book) (Fragrant Petal Fascination Kata) (Seven Storms Escape Prana) (Invoking the Chimera Coils) ==================================================================================== To Get Strength 2,3 Charisma 2,3 (4) Manipulation 2,3 (4) Intelligence 2,3 Mega Strength 1 Mega Stamina 1,2 Mega Appearance 1,2 Mega Manipulation 1 -Trickster Mega Perception 1,2 -Firearm Accuracy Enhancement -Trick Shot Mega Wits 2 Artifact Pistol/Sniper Rifle Awareness (Threat?) Integrity 1,2,3,4 Performance 1,2,3,4 Performance (Light Core) Presence 1,2,3,4 Socialize 1,2,3,4 Stealth 2,3,4,5 Firearms (Sniper) Dreaming Pearl Courtesan Martial Arts Charms Power Enhancement -Fire: -Metal: Protection of Celestial Bliss -Body: -Light: LAST UPDATED: 8/3/17This message was last edited by the player at 02:10, Fri 04 Aug 2017.