Episode One - Gas n' Go
Kelly gritted her teeth after she saw that. All plans of getting on the roof of the building and taunting this thing by dropping debris on it while the others made for cover immediately vanished. Drawing forth Connor, she definitively told the others. "Go!"
Of course she didn't tell them where to go, or how to go, or what to do once they went, but Kelly couldn't be counted on for everything. Dying in hand to hand combat to the immortal horrors of the wastes was what Templars did, the rest was up to others.
Not that anyone ever listened!
Oh hell, this is above my pay grade. It was a weird prayer to the Saints, but it seemed to be effective. With a battle cry she waded into the fray with the dreaded slayer of men, Frank the Oily.
Try to cast deflection as Ye Olde Free Action. 06:38, Today: Kelly MacLeod rolled 1,2 using d8,d6, rerolling max with rolls of 1,2. Simon's Blessing - Faith.
Poop. Let's not keep that.
06:39, Today: Kelly MacLeod rolled 2,3 using d8,d6, rerolling max with rolls of 2,3. Reroll White.
Oh to heck with it. Red chip.
06:40, Today: Kelly MacLeod rolled 5 using 1d6, rerolling max with rolls of 5. RC.
At least that's a Raise, -4 attack penalty. So I got that going for me, which is nice.
So Running and Drawing a Sword is an impressive -4 MAP, Kelly will Wild Attack, and Improved Trademark Weapon is another +2 so that leaves it an even d10 roll.
06:47, Today: Kelly MacLeod rolled 2,10 using d10,d6, rerolling max with rolls of 2,(6+4)10. Fighting.
Hit, with a Raise.
17 damage with Ye Olde Magic Templar Sword - 06:48, Today: Kelly MacLeod rolled 8,6,3 using d8+2,d8,d6, rerolling max with rolls of 6,6,3. Damage - Strength, Sword, Raise.
06:50, Today: Kelly MacLeod drew the single card: 9C using a deck of 54 cards.