Our esteemed DM has provided a brief overview and some suggestions on his blog
http://galinia.org.uk/starting-a-new-year , which are a good place to start. The relevant section is quoted below.
quote:
Tusk has been growing rapidly, and has progressed from a simple village into a small city in just a few short years – and that is starting to create size and pressure problems. There are three core districts: Central district (Civic buildings temples etc) is almost full. Port Henry (The dock area) has ONE development slot left. Merchant (home of traders etc) has more room, but (for aesthetic reasons) should probably be saved for the other mercantile businesses which will surely arrive. Outside the walls there are Lakeside (which is filling up fast) as a military / trade district. College (which is what it sounds like) and Ivory Nob, the putative ‘Noble District’.
What would I do? I think I would build a seventh district, to close the outer ring of the city, and start paying smelly and low status developments to move there. Build your own ‘Workers district’, rather than let it develop haphazardly. Things like the Orphanage, The Grain Silos, The Brewery (have you ever lived close to a brewery?) and the Leather Works. It adds a point of consumption (which they would have to pay from taxes) but it establishes the structure of the city and helps with planning. It makes it easier to build an outer wall, gives another water border and makes planning and zoning really easy for the next few Campaign Rounds.
Some of those suggestions had been raised in the discussions last campaign round, for future consideration.
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