The party scuffles off to bed knowing that tomorrow they will be back in the saddle and heading off to Thundertree to meet with the Druid Reidoth.
You all dream of what you think the ruins look like. Blasted landscapes, crumbled buildings, vegetation pushing in and the dead burned and disfigured walking around the ruins in search of prey.
Your nightmares come to an end as the smells from the morning fires permeate into your senses. You head downstairs to find an incredible spread of items you did not think would be available locally.
The bartender is there and winks at you and then throws an arm out as if he just now conjured the food before you and motions for you to sit.
You shake off the last of your dreams and ingest some of the best food you have ever possibly had in your life.
You collect your things and pack your bags for the trail. You head to Costal Stables and pick up your mounts. You ensure you have enough rations for a week but only plan to be away from Neverwinter for a few days. You head out of the South Eastern Gate and swing off the road and follow the wall until you meet Neverwinter River.
You follow the River East and head in the direction of Neverwinter Wood following an old abandoned trail. You travel most of the day taking lunch in the saddle and then near the place where the Neverwinter River emerges from Neverwinter Wood stands the abandoned village of Thundertree. Once, this was a prosperous community on the outskirts of the forest, wealthy from the work of its woodcutters and trappers. Then thirty years ago, the eruption of Mount Hotenow to the north devastated Thundertree. In the wake of the natural disaster, a plague of strange zombies swept over the area, killing or driving off those who survived the eruption.
Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the middle of the settlement, rises a steep hill, upon which stands a stone tower with a partially collapsed roof and an adjoining cottage. A dirt road hugs the base of the hill and wends its way between old stone houses, many of which are roofless ruins with interiors open to the weather. Other buildings appear more or less intact. The whole place is eerily silent.
A wooden sign is nailed to a post nearby. It reads: "DANGER! Plant monsters AND zombies! Turn back now!"
OOC: Please don't Retcon Actions in this this thread for continuity reasons PM me and will resolve there.
This message was last edited by the GM at 20:50, Tue 19 May 2020.