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[OOC] Warship Diplomacy OOC.

Posted by ConspiratorFor group 0
Conspirator
GM, 757 posts
Just here to help
Sat 24 Oct 2020
at 21:36
  • msg #48

[OOC] Warship Diplomacy OOC

Boneclaw, snow is wet. Keeping dry is one of the most important things in surviving freezing temperatures (unless your species is particularly adapted to it. I'm not planning on punishing Tidelan for the way describes his character.)

Currently, the only ways to avoid having to make a CON save for exposure are: Sleeping in town, certain racial or class abilities, and magic. Given how much hassle tents can be, I planning on discussing with narrator adding tents to that list. We just don't want it to be too easy to negate one of defining features of the setting.

Most of the survival gear in the PHB doesn't actually have any rules associated with it, its just for RP, unless a DM decides to require it.

Tidelan, the bit about rolling into the campfire was a joke. Sorry for the confusion.

As for your last suggestion, allowing everyone in a party to roll things like perception, survival, investigation, etc, not only slows down the game, but nearly guarantees success (unless we jack up the DC's. We currently keep them low enough that non-proficient characters still have a chance), thus making the roll pointless. I will discuss with Narrator your suggestion about allowing all proficient members to take part in group rolls.

I understand how much it sucks going weeks without being able to do much. A big part of that is the nature of PBP games, but that doesn't mean we can't try to find more ways to give everybody things to do.
Tidelan Wavyrus
player, 309 posts
AC 15 , PP 15 , HP 29/29
Sat 24 Oct 2020
at 21:50
  • msg #49

[OOC] Warship Diplomacy OOC

quote:
Tidelan, the bit about rolling into the campfire was a joke. Sorry for the confusion.


I'm smacking myself over not realizing that before clicking 'post', whoops lol :)

quote:
As for your last suggestion, allowing everyone in a party to roll things like perception, survival, investigation, etc, not only slows down the game, but nearly guarantees success (unless we jack up the DC's. We currently keep them low enough that non-proficient characters still have a chance), thus making the roll pointless. I will discuss with Narrator your suggestion about allowing all proficient members to take part in group rolls.


I don't really think two or three characters with a +4 to +6 bonus, each making a roll with a DC of, say, 15 are 'nearly guaranteed' to reach it, but it certainly could seem that way for certain checks, especially since a lot of players in this game have heavily built their characters to be good with these types of checks.

Thing is though, survival/perception is a druid and ranger's best skill, so it should come easier for them.

Like how generally Wizards, Bards and Artificers are superior at Arcana and other intelligence checks.

Rogues are incredible at whatever half dozen skills they choose to be, but that's part of the class identity (+7 to a check at level 1 is great, and +17 at level 17 is equally amazing (since you can't roll lower than 10, even on natural 1s, the minimum on an experise'd skill is 27)).

Clerics are presumably good at medicine, religion, and maybe insight... et cetera.

Since there haven't been a lot of calls for many different kinds of checks in this game so far, that analysis of the data is actually kind of deceitful.
Boneclaw
player, 159 posts
Sat 24 Oct 2020
at 22:43
  • msg #50

[OOC] Warship Diplomacy OOC

quote:
Boneclaw, snow is wet. Keeping dry is one of the most important things in surviving freezing temperatures


That is why I cleared an area to sleep in. I mentioned sweeping an area to clear it.

I don't mind rolling but a well prepared traveler ought to be able to avoid exposure by buying equipment intended to do exactly that.

Don't make me mass-produce magical warm blankets!
.. Actually that sounds like an awesome business plan, magical warm blankets.
If continual light is possible then Continual Warmth shouldn't be too hard.
Maybe waterproof them too ..
Brohm of Clan Stonehelm
player, 42 posts
Dwarf, Male, Ranger.
AC.:16, HP.:13/13
Sat 24 Oct 2020
at 22:57
  • msg #51

[OOC] Warship Diplomacy OOC

For Brohm, it was just base luck.  He had Advantage on the roll, and just needed to roll over a 6.  Things happen.

Boneclaw:
   For Waterproofing, just enchanted it with Prestidigitation (Dry), add Prestidigitation (Clean), and you have it covered.  For warmth, Absorb Elements should suffice with some modification, to make and Evercomfortable Bedroll.  It would always be dry, clean, and comfortable regardless of the temperature.
Conspirator
GM, 758 posts
Just here to help
Mon 26 Oct 2020
at 01:52
  • msg #52

Re: [OOC] Warship Diplomacy OOC

Boneclaw:
It sounds I have as much a chance of surviving the cold if I lie in the snow with my winter clothes than if I clear the snow away, start a fire, sleep on a bed roll with a blanket in my winter clothes. Why did I buy that stuff then, I could swear I read something about needing a blanket and bedroll specifically to avoid exposure. That's why I never rolled during the previous mission, because I thought I had that covered.


I was referring to the first part of this when I pointed out snow being wet.
Santio
player, 32 posts
Simple traveller
exploring the world
Mon 26 Oct 2020
at 08:13
  • msg #53

Re: [OOC] Warship Diplomacy OOC

It is amusing to me that the three of us that wandered off 'stealthfully' couldn't manage even one 11+ among us, even with the bonuses we have.
This message was last edited by the player at 10:08, Mon 26 Oct 2020.
Brohm of Clan Stonehelm
player, 45 posts
Dwarf, Male, Ranger.
AC.:16, HP.:13/13
Mon 26 Oct 2020
at 08:41
  • msg #54

Re: [OOC] Warship Diplomacy OOC

I know.  Right.  *L*
Tidelan Wavyrus
player, 314 posts
HP 29/29, 1st: 2/3
AC 15, PP 15
Mon 26 Oct 2020
at 16:24
  • msg #55

Re: [OOC] Warship Diplomacy OOC

It's pretty great, haha

Blood for the blood gods!
Lukas Verbannt
player, 259 posts
AC: 15 HP: 24/24
PP: 14 Init: 11
Tue 27 Oct 2020
at 16:27
  • msg #56

Re: [OOC] Warship Diplomacy OOC

Sorry for my relative radio silence.  Internet and phones are out at my place due to corporate greed and ineptitude, and I'm using a cafe's WiFi to send this.
Tidelan Wavyrus
player, 317 posts
HP 29/29, 1st: 2/3
AC 15, PP 15
Tue 27 Oct 2020
at 20:11
  • msg #57

Re: [OOC] Warship Diplomacy OOC

Thanks for the heads up.

Sorry for your situation, Lukas; Companies can be a huge pain in the butt to deal with, so best of luck to you in possibly getting things solved.

Also, is it weird that I've never actually used public wifi? Actually, I've used the school's wifi, but I mean like the wifi they offer at a restaurant or superstore...

It might be on my bucket list, but I dunno
Solva Maridotr
player, 27 posts
Untamed and Unbroken
AC: 15 HP: 17/17
Tue 27 Oct 2020
at 20:23
  • msg #58

Re: [OOC] Warship Diplomacy OOC

It's probably only weird if you were ever too young to have a phone with a large enough data plan to allow forum browsing or you ever went out of state to visit grandparents without wi-fi.
Tidelan Wavyrus
player, 318 posts
HP 29/29, 1st: 2/3
AC 15, PP 15
Wed 28 Oct 2020
at 22:33
  • msg #59

Re: [OOC] Warship Diplomacy OOC

I think we're waiting for you, Conspirator?
Brohm of Clan Stonehelm
player, 46 posts
Dwarf, Male, Ranger.
AC.:16, HP.:13/13
Wed 28 Oct 2020
at 23:33
  • msg #60

Re: [OOC] Warship Diplomacy OOC

@Solva.  *LOL*   I remember before internet was common, and play-by-post was done through the mail.
Conspirator
GM, 764 posts
Just here to help
Thu 29 Oct 2020
at 00:08
  • msg #61

Re: [OOC] Warship Diplomacy OOC

I was waiting to see if Lukas wanted to sneak, too.
Lukas Verbannt
player, 260 posts
AC: 15 HP: 24/24
PP: 14 Init: 11
Thu 29 Oct 2020
at 03:18
  • msg #62

Re: [OOC] Warship Diplomacy OOC

Lol, no I'm jogging over.
Lukas Verbannt
player, 261 posts
AC: 15 HP: 24/24
PP: 14 Init: 11
Fri 30 Oct 2020
at 01:12
  • msg #63

Re: [OOC] Warship Diplomacy OOC

Ha!

I was not expecting that.

Did Gruznak mean to say he was the killer of Muzzrink?
Conspirator
GM, 767 posts
Just here to help
Fri 30 Oct 2020
at 01:54
  • msg #64

Re: [OOC] Warship Diplomacy OOC

No, he was calling you the killer of Muzzrink. He clearly recognized the armor, and knew there was only one way Muzzrink would part with it.
Tidelan Wavyrus
player, 320 posts
HP 29/29, 1st: 2/3
AC 15, PP 15
Fri 30 Oct 2020
at 15:11
  • msg #65

Re: [OOC] Warship Diplomacy OOC

Ugh. The moment I get excited for our combat, all the adversaries are already dead!

Unless anyone protests, Tidelan's probably gonna just start killing these goblins instead.

I'm not jumping into murder right away because I don't want to interrupt Lukas, and neither would Tidelan. Also, I had to ask a few questions in my post to determine my actions... Oh, and I suppose these goblins may be part of a storyline or have some valuable information.

It may make more sense for Tidelan to release an AoE depending on the board state.

Also, if I need to roll initiative for Tidelan in advance, just tell me. Some GMs require that initiative is rolled before combat, but some say that iniative is rolled when combat starts (which may be when a hostile action is taken).
Conspirator
GM, 770 posts
Just here to help
Fri 30 Oct 2020
at 19:33
  • msg #66

Re: [OOC] Warship Diplomacy OOC

We encourage pre-rolling initiative and putting in your bio, but we don't require it.
Tidelan Wavyrus
player, 322 posts
HP 29/29, 1st: 2/3
AC 15, PP 15
Fri 30 Oct 2020
at 19:37
  • msg #67

Re: [OOC] Warship Diplomacy OOC

15:35, Today: Tidelan Wavyrus rolled 7 using 1d20.  initiative pre-rolled.

15:35, Today: Tidelan Wavyrus rolled 11 using 1d20.  initiative pre-rolled.


I don't know how tf I ended up rolling that twice, my mouse and keyboard have been acting super strangely lately, so i guess it double clicked when I pressed LMB.

The 11 came first, but I'll take the 7 since I should've been more careful with this, knowing I have faulty hardware.
Conspirator
GM, 774 posts
Just here to help
Sat 31 Oct 2020
at 02:15
  • msg #68

Re: [OOC] Warship Diplomacy OOC

Since an adventuring day consists of 8 hours of travel, fighting etc. and 8 hours for a long rest, the other 8 hours can be used as a downtime unit. The downtime units you save up are primarily for use between adventures.
Santio
player, 33 posts
Simple traveller
exploring the world
Sun 1 Nov 2020
at 12:02
  • msg #69

Re: [OOC] Warship Diplomacy OOC

So, please, to clarify ... each game day we are out and about, we earn ourselves 'one downtime unit'?
And later, we can use/spend those downtime units to have (accumulatively, during that adventure) learned/acheived something bit by bit?
Conspirator
GM, 777 posts
Just here to help
Mon 2 Nov 2020
at 04:51
  • msg #70

Re: [OOC] Warship Diplomacy OOC

Not exactly. Each game day out and about gets you a unit you have to use that day. You do not need to be able to finish a project in one day, but you must have access to all the tools and materials required each day you want to work. More units are given as quest rewards and you get one every Monday. You have to keep track of them yourself. They are used for any downtime activity that requires time, such as crafting, or learning a new proficiency or language. 1 unit is equal to 8 hours, which is considered 1 work day. 5 units is 1 work week.

So, carving a flute requires woodcarver's tools and wood valued at 1/10 the cost of a flute (2sp) and takes only about 1/5 of a downtime unit (but when spending it, you round up to 1. You could make 5 in one night with 1gp in materials.)
Santio
player, 35 posts
Simple traveller
exploring the world
Mon 2 Nov 2020
at 07:08
  • msg #71

Re: [OOC] Warship Diplomacy OOC

Thanks.  That clarifies well.
Not having known that; but having already bought Tools (and narrated myself making) ... May I please spend 2gp from my current total, in exchange for having enough wood with my kit to spend two evenings whittling 10 flutes to sell in town when we get back, please?
Conspirator
GM, 779 posts
Just here to help
Mon 2 Nov 2020
at 08:21
  • msg #72

Re: [OOC] Warship Diplomacy OOC

Okay. But in the future, we expect you to have the materials first (though you don't necessarily have to buy them. You are in a forest.)
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