Immortality, the oldest human desire! Many have sought it through the ages by deeds and mighty works, in vain screaming: “We were here! Forget us not for we were worthy”. Not you, though - as the heirs to wealth and power beyond imagining you had vanquished death long ago, and not even the Fall changed that.
Stats
The Eternal Olympians transcended the world and watched it burn
Reach +0
Grasp +1
Sleight +0
Mood
Data
Tech
Treaty
Proteans - 3
Traditions
Populace: Perfected clones of the elite
Style: White Togas, bedecked with gold and jewels, smelling of lavender, musk, and honeysuckle
Governance: Council of the Seven, in the flesh.
Landmarks
Before: A fortress of glass and stone perched in a remote location
The Fall: A slender tower turned into a haven for the desperate
A Threat: A violent revolutionary for the destitute
History
Which one of you first found power in the confines of Mount Olympus? (They say the price they paid for that power and give you 2-Treaty).
Which one of you was saved by an inhuman traveler? (Give them 2-Treaty as you crave to know more about this wanderer).
Whose kin suffer as our thralls? (Give them 2-Treaty, and they say why the thralls can’t leave).
Doctrine
Every Deathless Character starts with an extra Move or +1 to a Stat, but they must choose one:
- Eternal Passion. Name an object of their adoration - a person, a place, a treasure. You would rather die than see it harmed.
- Echoes of the Past. Describe a set of actions from the past and repeat it in ritual fashion whenever possible.
- Predators of Dust. Name one thing you must take from others for consumption.
Lifestyle
You inhabit Mount Olympus (the last redoubt)
Lords of the Domain. Mount Olympus can always keep in an internal threat imprisoned, or keep out an external threat.
Resources
Surplus - Defenses, Progress
Needs - Rare Materials, Engineering, Leadership
Moves
Last Redoubt
You can’t ever hope to occupy all its levels, and you have forgotten more of its secrets than you will ever know.
An amazing but unreliable feature: Its sprawling halls present a lavishing feast.
An uncontrollable defense: Automated lasers that kill with brutal precision
A lurking threat: A curse upon all who venture too deep
Life Everlasting
A deserving member of your family can live forever. Your character starts with a Role fulfilled and can always be brought back to action, age after age.
When you take the dead and the dying to the Redoubt’s labs, provide
Professional Care regardless of Surpluses, though they lose 1 Sway to a minimum of -2. You can even revive them, as long as they have not yet triggered their Death move.
Alliance Move
When another faction or family realizes your current character played a key role in their history, gain 1-Treaty on them.
Characters
Elite characters gain +1 in Lore or Sway. Quick characters pick one:
- Reanimator: revive characters who forfeit their Death move, at the cost of 1 Sway (min. -2).
- Mercenary: in battlefields you roll Familiar Face and Find a Path with lasting advantage.
- Diplomat: you can spend 1-Treaty to roll Familiar Face and Unearth Forgotten Lore with fleeting advantage.
- Chamberlain: when you roll Call for Aid you are considered to have a relevant backstory with every character.
- Chauffeur: gain advantage on Defuse rolls while driving a vehicle for someone.
All your character gear gains the precious tag - the item is precious beyond their useful value and would be considered a princely gift. In addition:
How Do You Fight? Jewelry/archaic weapons that blast enemies with lightning (Melee, Ranged, Area)
How do you Travel? Death on Wings (chariot) (air, swift, turret)
How are you defended? Kinetic shield girdle (Regal, mantle, hardened)
This message was last edited by the player at 12:23, Mon 12 Apr 2021.