Step 2: Background (Cont.)
Character Background Templates
Choose one of these templates. The Background Bonuses are free skills (level 1) that come with the template.
Many of these descriptions are copied in whole or in part from the Colonial Gothic 3e Rulebook, the New France or French and Indian War sourcebooks. Rights of fair use for non-commercial purposes are asserted.
The Colonists
Administrator
A character with this background has been given an office in the kingdom’s colonies and he is expected to serve his king by protecting and promoting the king's assets in the New World.
Some considered an office in New France as an occasion to distinguish themselves, and others as a punishment akin to exile. The former eagerly strove to perform well and the latter enriched themselves while seeking another office elsewhere. Only male characters can be Administrators.
Background Bonus: Study (Law) +1, Bureaucracy +1, Empathy +1, Diplomacy +1 and Language, (French - Fluent)
Catholic Priest or Nun
The priests of New France are either from the Séminaire de Québec or educated in France. Jesuits and Sulpicians were the two most common orders in the colony at this time, though others may be present. Priests either tend to the colonists in matters of faith or attempt to convert natives to Christianity. Characters who wish to be missionaries should take the Diplomacy background bonus instead of Bureaucracy. The Séminaire did enroll indigenous Christians for the priesthood; if playing an indigenous priest, take fluency in an indigenous language and put points towards French.
Although the priesthood is exclusively male, women can belong to one of the several orders of nuns that ran schools and hospitals in New France. These nuns will require Study and Language skills to work in schools, and Medicine skills to work in hospitals.
Background Bonus: Profession (Clergy) +1, Bureaucracy or Diplomacy +1, Empathy +1, Language (of Choice) +1 and Language (French – Fluent)
Coureur des Bois
These individuals go into the back country to trade directly with the natives rather than waiting at trading posts or in cities. Coureurs des bois who have an official license to practise their trade are called Voyageurs, and in some periods it is illegal to trade without a license. Whether licensed or not, their lifestyle could be condemned for their heathen ways and loose morals, and believed that anyone who mixed with indigenous people too much would be corrupted. Be that as it may, no colonists know more about the land or the art of survival than the coureurs des bois.
Background Bonus: Athletics +1, Survival +1, Bargain +1, Language (of Choice) +1 and Language (French - Fluent)
Landowner
The Seigneurs of New France were wealthy and politically powerful, but unlike their counterparts in France they were not often of noble birth. Their main concern was to make sure that their seigneurie ran smoothly, producing crops, trade goods, and taxes. In the event of any trouble, from a crop failure to attacks, the tenant farmers would look to their Seigneur for a solution.
Background Bonus: Bureaucracy +1, Diplomacy +1, Merchant +1, Study (Law or Mathematics) +1, and Language (French – Fluent)
Rural Colonist
Commercial entrepreneurs, former engagés, former soldiers or French citizens could all travel to North America and receive lands in a seigneurie. France needed as many of them as possible to support her claims in the new world.
Background Bonus: Animal handling +1, Craft (any) +1, Trade (any) +1, Study (any) +1, and Language (French - Fluent)
Urban Colonist
Urban Colonists, like most Colonists, trace their family heritage back to France. In some cases, some might have entered into an apprenticeship after their parents paid their passage to the Americas by becoming indentured servants. Careers within urban centers are diverse. Smaller ships sail up and down the coast to dock at cities built along numerous rivers bringing goods to be distributed further into the heartland. From glassmakers to silversmiths, lawyers to ship-makers, many skilled and specialized trades are found in the urban centers, creating a complex economy and a number of opportunities for the savvy Urban Colonist.
Background Bonus: Trade or Profession or Craft (any) +1, Socialize +1, Streetwise +1, Any other skill +1, and Language (French - Fluent)
Slaves, Indentures and Freedmen
Engagé (Indentured Servant) or Former Engagé
Engagés are people, usually from the lower classes of France, who exchanged a commitment of three years of work in the colonies for their subsistence and some money. Unlike their equivalents in the Thirteen Colonies, the conditions in which they lived were quite decent even if they received a meager few livres per year. After their three years, the engagés officially became citizens and could engage in activities such as the fur trade that were previously restricted to them. They could also return to France.
Initially, most of the men who came to New France were engagés and few chose to stay after their term was up. As the colonies developed and life there became more comfortable, more and more decided to stay.
Background Bonus: Bargain +1, Trade (any) +1, Profession (any) +1, Streetwise +1 and Language (French - Fluent)
Slave or Freed Slave
Though the slave trade was technically illegal for much of New France’s history, it was only the trade (not the ownership) of slaves that was outlawed. Though nowhere near the scale of the plantation economies in colonies to the south, slavery was practiced in New France, and indigenous people made up the majority of enslaved peoples.
Slavery existed in indigenous communities prior to European arrival. However, unlike European chattel slavery, where a slave (and their offspring) was considered property to be bought and sold, indigenous slaves were normally captives of war, taken to fill to social roles of a family member lost during the conflict. Slaves were still abused and marked for life, but over time they would integrate as members of the community. Unlike chattel slavery, children born to slaves would not be considered slaves themselves but full members of the community.
The arrival of the French changed this dynamic and chattel slavery became more the norm, engendering a small slave raiding/trading economy among competing indigenous groups. New France did not have the same needs for agricultural labour as the plantation economies to the south, however, and so the slave trade was not as lucrative. It’s estimated that there were around 2000-4000 slaves, 2/3 of them indigenous, in the colony in the years between 1700-1763. African slaves existed in the colony in smaller numbers—being shipped from French holdings in the Caribbean or arriving as domestics with colonists from France.
Though socially marginalised, freed slaves did live in New France, having been granted their freedom or having escaped from the 13 Colonies.
Background Bonus: Trade (any) +1, Craft (any) +1, Streetwise or Survival +1 and Language (Native - Fluent; French +1)
Military
See
https://en.wikipedia.org/wiki/Military_of_New_France.
Colonial Militia
Militia in the French and Indian War are not necessarily defending their own homes, but rather participating in a campaign season against the English and their local allies. They may be called to travel far from their home, only returning once the weather prevents military action and the army permits them to go home. Still, unlike their Regular counterparts, unless killed, taken prisoner, disciplined, or missing in action, they did return home each season as men freed from their terms of service. This left them six months of the year to take on other professions.
Background Bonuses: Craft or trade (any) +1, Dodge +1, Shoot +1, Survival +1, Language (French—Fluent).
Regular Army
Members of the regular army are, for the most part, newly arrived from France and trained in continental warfare. The French comanders, however, were quicker than the English to adapt their training in conventional, large unit tactics to the realities of conflict in the Canadian wilderness. Vastly outnumbered by the British regulars, they fought “
la petite guerre” using small unit hit-and-run tactics that helped even the odds.
Regular Infantry
Background Bonuses: Shoot +1, Dodge +1, Melee +1, Tactics +1 Language (French—Fluent).
Regular Navy
Background Bonuses: Athletics +1, Defend +1, Study (Weather) +1, Trade (Sailor) +1, Language (French—Fluent).
Compagnies franches de la marine (Marines)
Background Bonuses: Athletics +1, Shoot +1, Melee +1, Tactics +1, Language (French—Fluent).
Indigenous Canadians
Hunter/Fisherman
Men in Algonquian and Iroquoian society are primarily hunters and fishermen. They also do any construction and heavy lifting that the community requires. Hunting and fishing are seasonal occupations, and the men also defend the village from enemies.
Background Bonuses: Archery (or Throw) +1, Track +1, Stealth +1, Survival +1 Language (of choice—Fluent).
Farmer/Gatherer
Among the Algonquian and Iroquois peoples of the 18th C. Eastern seaboard, gathering and farming are tasks most often carried out by women. Women have equal status to men, and in many domains, such as agriculture, hold authority. Broadly speaking, while both groups practiced some form of cultivation, the members of the Iroquois Confederacy were more sedentary agriculturalists while Algonquin and Anishinaabe groups further north tended to a more nomadic, seasonal lifestyle. The main crops grown in the Iroquois Confederacy are corn, beans, and squash, which are planted together: the beans climb the corn stalks, and the squash plants shade the ground with their leaves, preventing weeds from growing. All groups gather nuts, berries, and shellfish in season, as well as medicinal plants.
Background Bonuses: Trade (Farming or other as appropriate) +1, Study (Botany) +1, Stealth +1, Survival +1, Language (Language of Tribe—Fluent).
Warrior
The ferocity and courage of native warriors made a deep impression on the colonists, and the image of the “Indian brave” is an enduring one. Historically, the natives of the Eastern seaboard do not have a distinct warrior caste, however. This template presents an exceptional Algonquian or Iroquoian man who has devoted himself to the arts of the warrior, perhaps one who served alongside European troops as a scout or irregular.
Background Bonuses: Archery or Shoot +1, Stealth +1, Survival +1, Track +1 Language (of choice—Fluent).
Half-King (Diplomat)
Half-kings are Iroquois diplomats. Appointed by the Iroquois chiefs, the half-kings have the power to speak for the Confederacy as well as for the particular tribe they represented, and to accept gifts on behalf of both groups. While all treaties or agreements must be ratified by the Confederacy’s chiefs, the half kings had great power as regional diplomats.
Half-kings were seldom liked by the tribes they represented – first and foremost because they were often not members of the tribe, and secondly because they always placed the Confederacy’s interests above those of the particular tribe they were supposed to be representing.
While the Iroquois are English allies, similar diplomats and negotiators will exist in most native groups.
Background Bonuses: Survival +1, Diplomacy +1, Empathy +1, Language (any) +1, Language (of Tribe—Fluent).
Shaman
Native American shamans are sometimes called “medicine men” by the colonists; indigenous peoples have various titles in their own tongues. They are respected for their wisdom and knowledge as well as for their magical abilities. In addition to their esoteric knowledge, shamans often have a deep connection to the natural world and are able to read things in it that others cannot.
Background Bonuses: Divination (Augury, Belomancy, Catoptromancy, or Scapulomancy) +1, Heal +1, Sense +1, Physick +1, Language (Language of Tribe—Fluent).
Adopted
As noted above, some colonists, especially children and adolescent women, were captured to replace group losses in battle or to disease. They may also have been passed from one group to another, so it is conceivable that Adopted may be from the 13 Colonies or even further afield. A white person adopted from childhood into a group would more than likely be shown the same consideration as any other member of the clan, so long as they adopted expected norms. As a rare exception, white traders who took native wives could choose whether to live in the settler or indigenous manner among their new family.
Background Bonuses: Tracking +1, Survival +1, Language (English or French—Fluent), Language (Language of Tribe—Fluent).
This message was last edited by the GM at 19:46, Fri 23 Apr 2021.