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07:55, 24th May 2024 (GMT+0)

Session zero.

Posted by NarratorFor group 0
Arkyn0
player, 1 post
Wed 25 Aug 2021
at 15:26
  • msg #4

Ability score generation

If we’re designing PCs to fit roles, I prefer point or standard array.

I’d like to play a bard class that acts like an archeologist/lore seeker/grave robber/relic hunter who someday will open a college.  I could morph that into a rogue class that did the same thing.

Alternatively, a wizard class would/could suit the same, esp. with a lvl or two of bard to rogue.

I’m open on race/species but I’m usually most comfortable with human or 1/2elf.
Narrator
GM, 5 posts
Thu 26 Aug 2021
at 23:13
  • msg #5

Ability score generation

I think lower starting stats like 3d6 arrange to taste would do good. What do you think?
Arkyn0
player, 2 posts
Thu 26 Aug 2021
at 23:20
  • msg #6

Ability score generation

I mean, your game.  But a lot of play is dependent on stats.
Valaric
player, 1 post
Fri 27 Aug 2021
at 01:05
  • msg #7

Ability score generation

In open world sandbox stats can be very important. I like the method of choice of point buy or roll 4d6 best 3 place where you like. If you roll you take chances for high stats, makes for possibly flawed character which can be interesting too.
Geoffrey
player, 1 post
Fri 27 Aug 2021
at 01:25
  • msg #8

Ability score generation

I'm fine with any variant of stat system. But I like rolling dice the best.
Tappis Moonwhistle
player, 1 post
Fri 27 Aug 2021
at 03:39
  • msg #9

Ability score generation

I don't mind the 3d6 approach. We used to always do that back in the 80's. Some of the most fun characters I've play have mechanically sucked stats-wise from having to RP those stats. I'm really fine with any of the options presented.

If I were to put them in preference....

1. 4d6, drop low
2. standard array
3. 3d6, self-assigned
4. point buy
This message was last edited by the player at 03:55, Fri 27 Aug 2021.
Narrator
GM, 6 posts
Fri 27 Aug 2021
at 03:54
  • msg #10

Ability score generation

The only reason I didn't put 3d6 in order on the table was I wanted people to be able to say: I want to play X character of Y race. 3d6 was chosen as it resulted in characters that weren't as strong initially. If no one wants to play slightly weaker characters stat wise I'm more than happy to go to 4d6 drop the lowest as our dice rolling convention.

So as it stands we have

4d6 drop lowest Two votes so far
point buy one vote
standard array no votes
Valaric
player, 2 posts
Fri 27 Aug 2021
at 20:54
  • msg #11

Ability score generation

How do we want to handle multi classing. I am interested in doing it.

I like using 2 classes max and you must take at least 3 levels to get the archetype. Thinking 5 is highest level you can go before getting 3 in second class.

Ex level 4 ranger then level 1 rogue, you could get 5 ranger but after that no more ranger until rogue is level 3.

Another example 8 ranger took rogue he can't raise ranger anymore until rogue is 3
This message was last edited by the player at 21:04, Fri 27 Aug 2021.
Arkyn0
player, 3 posts
Fri 27 Aug 2021
at 21:03
  • msg #12

Ability score generation

Are we starting over lvl 1?
Tappis Moonwhistle
player, 2 posts
Fri 27 Aug 2021
at 21:37
  • msg #13

Ability score generation

I would say you either multiclass or you don't, there's no reason to restrict creativity with different level restrictions. If someone wants to take 7 different classes, that's what they want to do, whatever.
Glorandal Jozeiros
player, 1 post
Fri 27 Aug 2021
at 22:14
  • msg #14

Ability score generation

I'm a fan of stat array just because it's quick and easy, but 4d6 drop low isn't bad either.

And that is a good question. Are we starting at level 1 or higher?
Valaric
player, 3 posts
Sat 28 Aug 2021
at 00:39
  • msg #15

Ability score generation

Guess I am open to as many classes as you want but need the stats for it so will need to roll awesome to get more than like classes.

I would like to start at 3rd level or higher. Open to everyone else's thoughts.
Glorandal Jozeiros
player, 2 posts
Sat 28 Aug 2021
at 00:42
  • msg #16

Ability score generation

3rd level is fine with me.
Tappis Moonwhistle
player, 3 posts
Sat 28 Aug 2021
at 00:45
  • msg #17

Ability score generation

Starting level is whatever, to me. The higher we start, the longer it takes to level, and the slower the sense of progression. For that reason, I enjoy starting at 1. However, most games start at 1, and it's a lot of the same kind of stuff over and over to get to 2 and then 3, so even though you have "more" progression, it's not always the most thrilling. Level 3 lets everyone start with their subclass, which is one of its main draws.

Whatever the DM has in mind is fine with me, though. If we're taking a vote on that too, I guess I can pick a side, but I'm seriously good with whatever.
Narrator
GM, 7 posts
Sat 28 Aug 2021
at 03:41
  • msg #18

Starting level

I was actually planning on level 2; since I'm going to have an abundance of players.
I've never DM'd this material and wanted to see how a group would take to it.
Tappis Moonwhistle
player, 4 posts
Sat 28 Aug 2021
at 03:59
  • msg #19

Starting level

works for me
Glorandal Jozeiros
player, 3 posts
Sat 28 Aug 2021
at 04:23
  • msg #20

Starting level

Yep 2nd level is fine. I think we just need to know how you want us to do stats now.
Narrator
GM, 8 posts
Sat 28 Aug 2021
at 05:33
  • msg #21

Summary of ability generation and starting level

So

Stat generation by majority rule is 4d6 drop the lowest.
Starting level is 2

If anyone wants to use DND beyond I started a campaign there.

https://ddb.ac/campaigns/join/22370733682760931
Geoffrey
player, 2 posts
Sat 28 Aug 2021
at 06:01
  • msg #22

Summary of ability generation and starting level

Sweet, I'll make a dndbeyond character sheet right now.
Tappis Moonwhistle
player, 5 posts
Sat 28 Aug 2021
at 07:08
  • msg #23

Summary of ability generation and starting level

Tappis is ready to roll.
Arkyn0
player, 4 posts
Sat 28 Aug 2021
at 10:50
  • msg #24

Summary of ability generation and starting level

Hmm.  Im thinking that instead of being a bard explorer, I would run a questing wizard; someone who's a knowledge seeker, with the same idea of starting a college someday. Cool?
Valaric
player, 4 posts
Sat 28 Aug 2021
at 14:08
  • msg #25

Summary of ability generation and starting level

I will be starting off as a hexblade warlock, looking to multiclass later in the game.

I will have lots of face skills if no one else decides to make a face type character.
Nylo Teakwood
player, 1 post
Sat 28 Aug 2021
at 14:26
  • msg #26

Summary of ability generation and starting level

Ranger warden here. Go ahead and be the face. I had one REALLY bad roll and CHA was the loser on that one. ='D Being a half-elf is the only mitigating factor to that. So a shy, timid ranger who can snipe. No multi plans right now.
Valaric
player, 5 posts
Sat 28 Aug 2021
at 14:40
  • msg #27

Summary of ability generation and starting level

I had a bad roll also and my Str was the loser there. Have an 8 STR so average to slightly below, have plenty of other advantages so it will be ok.

I will just need to figure out good ways to use magic with it being so touchy to use. Should be a good game, this character should be quite interesting to play.
Valaric
player, 6 posts
Sat 28 Aug 2021
at 15:17
  • msg #28

Summary of ability generation and starting level

So level 2 to start, any extra coin or equipment besides our class and background. I am also going to need a sheet opened in my tab so I can update a nd fill it in.
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