Wamphyrii
Lesser Powers and Greater Powers:
Greater powers cost 10 bounty to purchase the first rank, and 5x the next rank to increase.
Lesser powers coast 5 bounty to purchase the first rank, and 3x the next rank to increase.
Lesser Powers:
Eukaryote Fortitude:
1: Make Healing Rolls Once per 3 Days. Hold breath 2x longer.
2: Make Healing Rolls Once Per Day, Heal 3 Wind (except blood) every 1 round. Every wound healed requires the Wamphyrii to ingest 1 pound of animal protein within 2 hours or else begin losing blood wind on a 2 per 1 wound basis. Hold breath 3x longer.
3: Can only be killed by head wounds, wounds to the heart, fire, and from certain "objects". Hold breath 4x longer. Can ignore 1 wound level.
4: Make Healing Rolls Twice per Day, Heal 6 Wind (except blood) every 1 round. Every wound healed requires the Wamphyrii to ingest 1 pound of animal protein within 2 hours or else begin losing blood wind on a 2 per 1 wound basis. Hold breath 5x longer.
5: Can only be killed if heart is completely destroyed by fire, and from certain "objects". Can ignore 2 wound levels. Can hold breath 5x longer but instead of asphyxiating will go dormant.
Eukaryote Reflexes:
Cost 1 Blood Wind to activate per round.
1: +1 to Quickness Rolls
2: +2 to Quickness Rolls, + 1 to Nimbleness Rolls for Balance, Climbing, Sneaking, and Swimming.
3: +3 to Quickness Rolls, + 2 to Nimbleness Rolls for Balance, Climbing, Sneaking, and Swimming.
4: +4 to Quickness Rolls, +3 to Nimbleness Rolls for Balance, Climbing, Sneaking, and Swimming.
5: +5 to Quickness Rolls, + 4 to Nimbleness Rolls for Balance, Climbing, Sneaking, and Swimming. Going bust on Quickness roll still nets character 1 card.