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09:40, 24th May 2024 (GMT+0)

Out of Character Chat, Part 2.

Posted by DM MalekethFor group 0
DM Maleketh
GM, 782 posts
Sun 2 Jan 2022
at 01:08
  • msg #880

Re: Out of Character Chat, Part 2

Lenny:
I've mostly been thinking that if the dice don't fall Lenny's way another 2nd level fighter with better stats ... wouldn't be the worst thing.


You mean a 1st-level fighter.  I've let new players come in with the same XP as those who left, because that only seems fair.  But if your character dies and you make a new one, the newcomer shows up fresh at level 1.  Losing a character who has made it past level 1 or 2 should not be a trivial matter.

Lenny:
which brings a question to mind: Do the benefits of his parry persist until his next action? In the same vein, would the penalty of a charge have persisted until his R#2 action?


Near as I can tell, parrying lasts for the current round, and that's all.  As for charging, I don't see a penalty associated with that, apart from the AC penalty against the "opportunity attack" the opponent gets if wielding a longer weapon.

Lenny:
Here's an even more technical concern: Fighters with multiple attacks automatically go first with that first attack regardless of init.

OSRIC:
NB: A fighter exercising multiple attacks departs from the normal initiative procedure. The fighter will automatically attack first in the round unless fighting an opponent with multiple attacks of its own (in which case initiative should be rolled as normal). The fighter’s second attack in any given melee round will come last in the sequence.

I'm not sure we've been implementing that rule. It might also apply to Fighting Defensively/Parrying since they're tied to specialization.


I need a page number because I completely missed this.

Lenny:
I've also been thinking about our inevitable return trip to the Land that Time Forgot. Were we able to see if it was a single cave or whether others branched off of it? What would be our estimate of the fighting adult population? 15-20? More?


It looked to be a single cave with around 2 dozen adult inhabitants.
This message was last edited by the GM at 01:21, Sun 02 Jan 2022.
Munwin
player, 191 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 2 Jan 2022
at 02:16
  • msg #881

Re: Out of Character Chat, Part 2

So is Munwin really most sincerely dead at this point, or is there any hope of reviving him?
DM Maleketh
GM, 784 posts
Sun 2 Jan 2022
at 02:44
  • msg #882

Re: Out of Character Chat, Part 2

If the party wants to go back up for him, he could, in theory, be saved.  In practice, given the injuries sustained so far, I don't think that's likely to happen.
Tybalt 'Walker' Aldiron
player, 331 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sun 2 Jan 2022
at 03:20
  • msg #883

Re: Out of Character Chat, Part 2

Is there any cover where we're at at the bottom of the cliff?
Do the cave people look like they're planning to follow us?
Could Walker now have some decent target practice on those gathered at the cave mouth?

We don't know which round Munwin will bleed out, but if Walker could pincushion a bunch of them without them coming down to give chase, then perhaps we could drive them back long enough to get Munwin down... I'm assuming as well that Walker would get some sort of bonus to attack if they're climbing down?

Honestly though, I think we may have dodged a bullet on a TPK if they don't follow or toss rocks down at us, though I feel badly for saving Silk and leaving Munwin behind!
Lenny
player, 611 posts
Dwarf fighter 2
14/14; AC 3
Sun 2 Jan 2022
at 03:31
  • msg #884

Re: Out of Character Chat, Part 2

DM, Page 14 for the fighter multiple attack rule. Or 26 if you're using the top left PDF page finder.

I ... don't know why I thought charging generated a -2 AC penalty.

Why was a d6 rolled for Ati's save vs. breath weapons?

DM:
Losing a character who has made it past level 1 or 2 should not be a trivial matter.

Granted. How about the new character retaining 1/2 exp to account for play by post? That's more then a moderate penalty in my opinion.

Munwin, we can't save you but we can avenge you. You can avenge you!

Walker, I've been thinking you're the perfect guy to come up with a murder plan, something with fire and smoke. I have this delightful image of cavemen leaping to their death. Happily, invisibility can figure prominently in this plan.

OSRIC:
Invisibility (any): When this potion is quaffed, the drinker is bestowed with the spell-like ability of invisibility. This potion can be consumed in 1/8 increments, in which case the invisibility granted lasts 1d4 + 2 turns per dose. Any combat action removes the invisibility granted, such that a new dose must be consumed.

This message was last edited by the player at 03:32, Sun 02 Jan 2022.
Munwin
player, 192 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 2 Jan 2022
at 03:45
  • msg #885

Re: Out of Character Chat, Part 2

Well, once the party returns to base, presumably you can pick up one of Munwin's kin who can join you to avenge him.
DM Maleketh
GM, 785 posts
Sun 2 Jan 2022
at 03:49
  • msg #886

Re: Out of Character Chat, Part 2

Lenny:
Why was a d6 rolled for Ati's save vs. breath weapons?


Probably because I wasn't paying sufficient attention.  New roll is posted using the correct d20.

Lenny:
Granted. How about the new character retaining 1/2 exp to account for play by post? That's more then a moderate penalty in my opinion.


I'll consider it and get back to you.  Soon, given that it's likely to be important in short order.
Sil'qian Nightwind
player, 587 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sun 2 Jan 2022
at 05:52
  • msg #887

Re: Out of Character Chat, Part 2

In reply to Tybalt 'Walker' Aldiron (msg # 883):

If it's any consolation, Sil'qian is happy that you saved his ass! Or he will be if he regains consciousness.

This whole thing could have gone much better for the party if we did not try to parley and if the Sleep spell went off.

Lesson learned: kill everything encountered!
DM Maleketh
GM, 786 posts
Sun 2 Jan 2022
at 13:19
  • msg #888

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
This whole thing could have gone much better for the party if we did not try to parley and if the Sleep spell went off.


Given their numbers, Sleep would have been of minimal help.
Lenny
player, 612 posts
Dwarf fighter 2
05/14; AC 3
Sun 2 Jan 2022
at 14:59
  • msg #889

Re: Out of Character Chat, Part 2

Sil:
if we did not try to parley

That's a hoot. How very Canadian. But really elves should know about the evil humanoids of the world -- especially the ones who have shunned all society to practice their barbaric dwarf-eating rituals.

Munwin, barring another crisis, we should be back in town in short order. May as well roll them dice.
Ati
player, 147 posts
Sun 2 Jan 2022
at 21:55
  • msg #890

Re: Out of Character Chat, Part 2

Okay… so I fell off the cliff and survived, but have taken thirteen damage.  (This leaves me with 1 point left.)  Presumably, this leaves me well out of reach of any combatants.

Do I have it right, or am I missing something?
Ati
player, 148 posts
Sun 2 Jan 2022
at 21:57
  • msg #891

Re: Out of Character Chat, Part 2

quote:
Populations are increasing (but more slowly) and will begin declining by the end of the century. This in itself has its challenges, but the fact that the age of the worldwide population is shifting older means that standards of living will be significantly affected.


By the end of the century, assuming we still haven’t blown the world up, technology is going to be INSANE.  I think these issues will be completely irrelevant by then.
Lenny
player, 613 posts
Dwarf fighter 2
05/14; AC 3
Sun 2 Jan 2022
at 22:37
  • msg #892

Re: Out of Character Chat, Part 2

In reply to Ati (msg # 890):

Ya have it right. We can hoof it back.

Ati:
I think these issues will be completely irrelevant by then.

Some issues, for sure. But I don't think sentient AI worker bots will ever be contributing their share of wages to social security.
Munwin
player, 193 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 3 Jan 2022
at 05:20
  • msg #893

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 889):

Does the DM want me to go ahead and create a new character?  Is it acceptable for it to be another dwarven cleric?
Tybalt 'Walker' Aldiron
player, 332 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 3 Jan 2022
at 06:12
  • msg #894

Re: Out of Character Chat, Part 2

Let's see what the DM says about the situation from below the cave in the questions I asked above. Walker still wants to figure out a way to save Munwin!
DM Maleketh
GM, 787 posts
Mon 3 Jan 2022
at 12:24
  • msg #895

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
Is there any cover where we're at at the bottom of the cliff?


Some trees and rocks.  Not a huge amount.

Tybalt 'Walker' Aldiron:
Do the cave people look like they're planning to follow us?


Yes.  They seem quite furious, and taking down two of you clearly has them emboldened.

Tybalt 'Walker' Aldiron:
Could Walker now have some decent target practice on those gathered at the cave mouth?


You could manage a round of attacks, maybe two, depending on whether they jump down or climb.
Lenny
player, 615 posts
Dwarf fighter 2
05/14; AC 3
Mon 3 Jan 2022
at 15:36
  • msg #896

Re: Out of Character Chat, Part 2

Clearly, Lenny has some wishful thinking in his last post. He'll either get to use it now or later or never.

DM, could we have had Vale yank the rope free upon his landing? It would only have taken a quick jerk of his hand. It was on my mind but I neglected to ask about it.

DM, since none of the cavemen is engaged, wouldn't they all just take the rope -- if it's still there for them to take? I can't imagine why anyone one of them would have to leap unless they're mad with rage at their three dead brothers.
This message was last edited by the player at 15:57, Mon 03 Jan 2022.
DM Maleketh
GM, 788 posts
Mon 3 Jan 2022
at 16:11
  • msg #897

Re: Out of Character Chat, Part 2

Lenny:
DM, could we have had Vale yank the rope free upon his landing? It would only have taken a quick jerk of his hand. It was on my mind but I neglected to ask about it.


Mm, I don't see why not.

Lenny:
DM, since none of the cavemen is engaged, wouldn't they all just take the rope -- if it's still there for them to take? I can't imagine why anyone one of them would have to leap unless they're mad with rage at their three dead brothers.


Well, if you want to chase ofter someone but you're being peppered with arrows, expedience might be preferable.
Lenny
player, 616 posts
Dwarf fighter 2
05/14; AC 3
Mon 3 Jan 2022
at 18:41
  • msg #898

Re: Out of Character Chat, Part 2

Gotcha. I think we have a plan for the next round:

Walker and Vale move away and fire at the pursuing cavemen. If the men take the leap, I do believe that would draw bonus attacks at +4 from Walker and Vale as OSRIC makes no distinction between melee/ranged for that rule.

Ati and Lenny move behind Walker and Vale, moving Sil further to a safe spot.

Maybe there is still some room for some daring do.
This message was last edited by the player at 20:01, Mon 03 Jan 2022.
DM Maleketh
GM, 789 posts
Mon 3 Jan 2022
at 19:40
  • msg #899

Re: Out of Character Chat, Part 2

Lenny:
Walker and Vale move away and fire at the pursuing cavemen. If the men take the leap, I do believe that would draw bonus attacks at +4 from Walker and Vale as OSRIC makes no distinction between melee/ranged for that rule.


You are mistaken: "If a character is in melee combat and runs away..." (p.121)
Lenny
player, 617 posts
Dwarf fighter 2
05/14; AC 3
Mon 3 Jan 2022
at 20:01
  • msg #900

Re: Out of Character Chat, Part 2

Sigh, yes, Munwin's not in a very threatening position, is he?

I can see how the Neanderthals would leap one after another to chase their prey. It's the crazy, macho thing to do and anything less might shame them in the eyes of the clan.
This message was last edited by the player at 20:11, Mon 03 Jan 2022.
Sil'qian Nightwind
player, 588 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 4 Jan 2022
at 05:11
  • msg #901

Re: Out of Character Chat, Part 2

I'm starting to think that Sil'qian is a jinx...this is the second time he has survived at the cost of another PC.

But, this is 1E and death at low levels is to be expected.
Lenny
player, 618 posts
Dwarf fighter 2
05/14; AC 3
Tue 4 Jan 2022
at 17:00
  • msg #902

Re: Out of Character Chat, Part 2

RIP Hrothgar

OSRIC seems kind of quiet on the subject of non-magical fire damage. From the 1st edition AD&D DMG: "Walking through or standing in flaming oil will cause the creature to take 1-6 hps of damage per melee round. Garments of cloth must save versus FIRE, NORMAL on the ITEM SAVING THROW MATRIX."

BASIC allowed for 1-8 dmg for the same.

It's certainly quiet on smoke inhalation. Might the timber light up? It's been a dry season.

Anybody else who can should toss a flask of oil against the cliff. Lenny did not have the foresight to pack any.
This message was last edited by the player at 17:02, Tue 04 Jan 2022.
Ati
player, 150 posts
Thu 6 Jan 2022
at 17:52
  • msg #903

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
I'm starting to think that Sil'qian is a jinx...this is the second time he has survived at the cost of another PC.

But, this is 1E and death at low levels is to be expected.


Death happens.  Don’t beat yourself up about it.
DM Maleketh
GM, 791 posts
Sun 9 Jan 2022
at 01:13
  • msg #904

Re: Out of Character Chat, Part 2

Me:
Lenny:
Granted. How about the new character retaining 1/2 exp to account for play by post? That's more then a moderate penalty in my opinion.


I'll consider it and get back to you.  Soon, given that it's likely to be important in short order.


Okay, so I've given it some thought and this seems fair.  New characters will come in with half the XP of those they're replacing.
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