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05:24, 24th May 2024 (GMT+0)

Campaign Discussion...Setup.

Posted by StorytellerFor group 0
Storyteller
GM, 2 posts
Wed 20 Apr 2022
at 22:17
  • msg #1

Campaign Discussion...Setup

A thread where we can discuss various details of the game.



Stuff already figured out:
Race: Everyone gets to pick one, even if you're already planning on being Hume.  Hume and Moogle are already part of the game (even if no one picks them).  I'm thinking no Half-Breeds, though.

Things I'd like to suggest
Infinite Gil Storage: Money (and possibly consumables) no longer consumes space.
Turn Based, Line Combat: Like FF9, which means that feats like Precise Shot are no longer necessary.   Single target affects only one opponent, while area effect affects all (either enemies or allies, depending on the effect used).
Magic Item Creation/Equipment Upgrades: No longer take days to do.  Possible suggestion of replacing days with minutes.
And Speaking of Money: Each opponent drops an amount of gil when defeated.  Alternately, Gil is automatically awarded at the end of each encounter.


Stuff we need to decide on before getting started:
Attributes: How are we going to determine this?  Point buy or rolling (and what kind if rolling).
Starting Level: What level do we want to start on?  Do we start at level 1 or some higher level?
Optional Rules: What optional rules (if any) do we want to use.
This message was last edited by the GM at 19:33, Sat 23 Apr 2022.
Storyteller
GM, 3 posts
Sun 24 Apr 2022
at 05:11
  • msg #2

Campaign Discussion...Setup

Here's my suggestions, please feel free to make your own.   Or tell me that I'm a loon.  :D

Attributes: Heroic Method (2d6+6) with the option of replacing the lowest with an 18.
Level: Level 2.
Suggested Optional Rules: Hero Points, Variant Multiclassing.

In addition, I'd like to select Gria as my choice of Race.
This message was last edited by the GM at 05:32, Sun 24 Apr 2022.
Mina
player, 1 post
Sun 24 Apr 2022
at 11:00
  • msg #3

Campaign Discussion...Setup

I do have a  pretty good idea of what I wan to run, I just need to adapt it to fit the story, and it was built under a 20 pt buy.

My preference is pt buy but I could accept that rolling method, particularly if there was the option to re-roll or do a pt buy if the initial rolls turned out poorly.

As opposed to the variant multiclass there was an older version of dual class the system had at one time where you chose two classes, your main progressed normally and your secondary at half speed that has some interesting effects on gameplay (think of it as a limited gestalt of sorts).  That being said I think these classes are complicated enough without adding other classes into the mix.

I'll likely be going with Au Ra for my race.

As far as level goes while it might be helpful for anyone new to the system to start at lvl 1 I tend to like level 2 or 3 since that seems to be when you get the last of your core class features and game play gets fun.
Mazerson
player, 1 post
Sun 24 Apr 2022
at 12:50
  • msg #4

Campaign Discussion...Setup

Here are my thoughts:

  1. Attributes: Down for Heroic Method suggested by the Storyteller
  2. Level: Level 2 or Level 3 would be my preference to start, just less squishy overall
  3. Suggested Optional Rules:
    • Hero Points: I am a fan of this
    • Variant Multiclassing: I feel like this is a good system honestly, the trade off feels good and I think it allows people the variety they want without forcing others who want to single class from feeling underpowered.

  4. Race: On the subject of Race are we saying the Races we pick are the only ones in the world? Or are we going to include all the Core races and then get to add one Base/beastman/Monstrous race to the list?
  5. World Lore: Are we keeping to strictly Endiness lore?

Mina
player, 2 posts
Sun 24 Apr 2022
at 13:14
  • msg #5

Campaign Discussion...Setup

Not actually familiar with Endiness lore.  It's one of the few FF settings I dont think I've heard of.
Mina
player, 3 posts
Sun 24 Apr 2022
at 16:22
  • msg #6

Campaign Discussion...Setup

Figured I'd do the rolls and see how I did with them and Good God!  They were actually decent for once!

...that makes me afraid...very afraid!
Mazerson
player, 2 posts
Sun 24 Apr 2022
at 16:34
  • msg #7

Campaign Discussion...Setup

In reply to Mina (msg # 6):

Dang so you'd have two 18's before racials to start with eh?
Storyteller
GM, 5 posts
Sun 24 Apr 2022
at 18:02
  • msg #8

Campaign Discussion...Setup

In reply to Mina (msg # 5):

It's not a FF setting, actually.
Storyteller
GM, 6 posts
Sun 24 Apr 2022
at 18:07
  • msg #9

Re: Campaign Discussion...Setup

Mazerson:
Here are my thoughts:

  1. Race: On the subject of Race are we saying the Races we pick are the only ones in the world? Or are we going to include all the Core races and then get to add one Base/beastman/Monstrous race to the list?
  2. World Lore: Are we keeping to strictly Endiness lore?


My thought was that the only races that were in the game were the ones we selected, but that's open to change.
As far as World Lore....it's not going to affect what I have in mind if we do or if we don't.
Mina
player, 4 posts
Sun 24 Apr 2022
at 18:09
  • msg #10

Campaign Discussion...Setup

Yeah, did some digging and it was Legend of Dragoon it seems.  Sadly that may throw off the class I'd hoped to play.

Would the magiteck pilot archetype fit?

Been so long since I played that one I can't recall.
Storyteller
GM, 7 posts
Sun 24 Apr 2022
at 18:11
  • msg #11

Campaign Discussion...Setup

In reply to Mina (msg # 10):

Whatever fits is what we say fits?
Mina
player, 5 posts
Sun 24 Apr 2022
at 18:20
  • msg #12

Campaign Discussion...Setup

Sounds good to me.
Veldmont
player, 1 post
Sun 24 Apr 2022
at 19:35
  • msg #13

Campaign Discussion...Setup

I'm inclined to a Guado Fiend Trainer. Wise enough to have enlightened self interest. Lawful and Neutral the character believes in organization and methodical procedure. Death is a part of existence to prepare for and eventually embrace. It lasts longer than life anyhow.
Ysoldeine
player, 1 post
Sun 24 Apr 2022
at 21:11
  • msg #14

Campaign Discussion...Setup

As in most FF the playable races are rarely the only ones in the game. Goblins, Marlboro, and Tonberry seem to exist in all of them.

I'm tempted to make a custom class to go with this profile, even if it is short lived.

It stemmed from me not being clear that Ysoldeine was the name of the Chocobo in my writing sample.

Not sure if I want to go elezen/Elvaan, Mithra/Miquote, or something else.  I had hoped for Chocobo Knight, but if we have a magitech pilot, it might be better for me to go with something else.
**

Magitech pilot has a great effect on the game world.  It means nations/places exist where such things are possible, if not common. Then:  Is the world embracing the change? the general stance is that they are.
This then blows class choice wide open.
Mazerson
player, 3 posts
Sun 24 Apr 2022
at 21:23
  • msg #15

Campaign Discussion...Setup

It's a good discussion since we are all sharing Storyteller privileges, we should probably come up with the overall feel of the world, maybe even a layout (map) with some nations and stuff?
Storyteller
GM, 8 posts
Sun 24 Apr 2022
at 21:31
  • msg #16

Re: Campaign Discussion...Setup

Ysoldeine:
As in most FF the playable races are rarely the only ones in the game. Goblins, Marlboro, and Tonberry seem to exist in all of them.

Magitech pilot has a great effect on the game world.  It means nations/places exist where such things are possible, if not common. Then:  Is the world embracing the change? the general stance is that they are.
This then blows class choice wide open.


Except there's never been a large proliferation of player character races, aside from FF14 (as far as I know).

As for Magitek Pilot, that makes me thing things are more FF12 rather than FF9.  I haven't delved through every class, but I don't have an issue with a high-tech class alongside a lower tech one.   And I was pondering picking up simple firearms myself.


Mazerson:
It's a good discussion since we are all sharing Storyteller privileges, we should probably come up with the overall feel of the world, maybe even a layout (map) with some nations and stuff?


I'd selected Endiness because it's somewhat fleshed out but not enough to throw off any creativity in regards to how the story unfolds. So, there's a map and a few basic places to work off of/from.
Ysoldeine
player, 2 posts
Sun 24 Apr 2022
at 21:33
  • msg #17

Campaign Discussion...Setup

The issue with not using Endiness lore is that it's advertised as Endiness. Now it's possible to set it far enough in the future (or the past) that it matters little but I feel some hints should be there. Hence future is better because it let's Dart's Company exist as legendary heroes or other mythological figures (free reference for knights of the round)

Otherwise using Endiness for the pre existing world and then not using that pre-existance in some form makes little sense.
Ysoldeine
player, 3 posts
Sun 24 Apr 2022
at 21:39
  • msg #18

Campaign Discussion...Setup

An establishment of the future setting then needs to explain other things eg.

Maybe.. the wingly race evolved/devolved into the moogles.

Dragoons (not to be confused with the Dragoon class) were the primogenitors of the race now known as the Au'Ra AND the Gria if both are in
This message was last edited by the player at 22:34, Sun 24 Apr 2022.
Mina
player, 6 posts
Sun 24 Apr 2022
at 21:41
  • msg #19

Campaign Discussion...Setup

Valid points all around.  It could also be closer to the present and the more high tech stuff is either brand new, or simply very old tech that has been rediscovered.

I like using the future myself I think.  It gives the ability to bring in nods to the origins in the lore and to explain away new races that didn't exist before as being new species (or ones simply not discovered before since I don't think all of the possible races were ever revealed).

I was thinking something similar about the Au'Ra, either that or have them be a race that simply hadn't yet been discovered.  I can't recall if they named all of the possibilities or not as far as possible life forms go.
Mazerson
player, 4 posts
Sun 24 Apr 2022
at 21:54
  • msg #20

Campaign Discussion...Setup

Sounds good to me, I like where the discussion is going. I have not played Legends of Dragoon all the way through (maybe this gives me a reason to), so I may miss nods to the references. But if we are playing in the future and it's not entirely relevant that shouldn't cause an issue :)


I am still looking through races, I am leaning class wise towards something Melee, with like the Monk being heavy in the front, but I may lean Knight or Fighter in the end.
Storyteller
GM, 9 posts
Sun 24 Apr 2022
at 22:10
  • msg #21

Campaign Discussion...Setup

The future sounds good to me, too.

The Wingly simply could be an NPC race, which may or may not still function in relative isolation.  Alternately, they may stat out as humans with (magical) wings.   Lenus does hover, though; so that definitely puts it in the 10 race point cost range.   Which would require a bit of tweaking to make work, if someone really wanted to play one.

The "new" races could be fruit from the Divine Tree which didn't appear until after the Tree reappeared (near the end of the game).  It's mentioned that there's still fruit on the Tree at one point.
Veldmont
player, 2 posts
Sun 24 Apr 2022
at 23:49
  • msg #22

Campaign Discussion...Setup

I kind of want to start at lower (4-) level and we can use that to justify anyone's lack of lore. The character is young.
Storyteller
GM, 10 posts
Mon 25 Apr 2022
at 04:14
  • msg #23

Campaign Discussion...Setup

I'd also like to suggest the use of the Static Hit Points option.  More Hit Points good?

I'd originally considered doing something centered around Hellena Prison (either breaking in or breaking out), but I'd like to instead suggest starting out facing down goblins (a.k.a. the Eastern Tribe).   We can do stuff like raid forts (and other stuff but I'm having a brain fart at the moment) and the like until we get higher in level.

Instead of being thrown together in a jailbreak, the group is pulled together for another reason.   Possibilities might include being hired by the army (as a preexisting mercenary group).  Another one that just popped into my head is the survivors of a failed raid, which would likely require some fighting to get back to civilization.
Veldmont
player, 3 posts
Mon 25 Apr 2022
at 10:04
  • msg #24

Campaign Discussion...Setup

Maybe a monster hunting campaign was offered by our summoner's parents or a teacher...

My character doesn't need much provocation to adventure.

Maybe a roll once then either use roll or the static option for HP beyond first so that character get at least that. I've never encountered a ff game that 10th level characters had less than 300 HP though there is a lower damage curve to live up to here...

I've been looking at companion monsters and I feel like other options may be needed but that is a longer discussion. Zuu is a terrific companion for a first level beast master.

I'm building the character at second level for now as that is the lowest I think we might end up.
This message was last edited by the player at 11:02, Mon 25 Apr 2022.
Mazerson
player, 5 posts
Mon 25 Apr 2022
at 10:55
  • msg #25

Campaign Discussion...Setup

I am good on either of the two story scenarios, I can make a character fit whatever :)

I would like roll or static (higher of two) as well.
Storyteller
GM, 11 posts
Mon 25 Apr 2022
at 14:44
  • msg #26

Campaign Discussion...Setup

Static Hit Points means you start with a lot more at first level.   Using that, I'd say go ahead and roll each level after that; because unless you somehow have a bad CON score, you'll still get a decent number.   And I've updated the Character Creation thread with the details that we've discussed.

Do we want to do a preexisting group or just tossed together?  I'm thinking the "fight back to camp" option might work best, atm.
Mina
player, 7 posts
Mon 25 Apr 2022
at 14:48
  • msg #27

Campaign Discussion...Setup

I like the fight back to camp idea and that leaves the room that we might or might not all know each other already so we can eachdecide.
Mazerson
player, 6 posts
Mon 25 Apr 2022
at 15:35
  • msg #28

Campaign Discussion...Setup

Can I confirm, the 2 Traits, 3 with a drawback, are those the racial traits found on the race pages, like "Hardy, Powerful Build, Stability, Academic, Craftsman...etc)?
Storyteller
GM, 12 posts
Mon 25 Apr 2022
at 15:39
  • msg #29

Campaign Discussion...Setup

In reply to Mazerson (msg # 28):

Depends.  Are you talking about the ones where you trade Racial Traits for Alternate Racial Traits?  If so, then those do not count against your total.
Mazerson
player, 7 posts
Mon 25 Apr 2022
at 15:52
  • msg #30

Campaign Discussion...Setup



Yea so these traits, do you automatically get all of them just for being the race? If so where would the traits and drawbacks come from?

Thanks,
Storyteller
GM, 13 posts
Mon 25 Apr 2022
at 16:42
  • msg #31

Campaign Discussion...Setup

There's a few on the FF20 page, others can be found at the link below.   Remember that it's not more than one per category.

https://www.d20pfsrd.com/traits/
Veldmont
player, 4 posts
Mon 25 Apr 2022
at 19:13
  • msg #32

Campaign Discussion...Setup

Preexisting group is better for maximizing each character and coordinating... Like, I have enough skill points left for Veld to take both Armorer and Weaponsmithing. I planned to take at least 1, I can do both if no one else wants either.

I decided to dual 20 because race lets me do that with mental stats. Living up physical frailty though with Con as my dump stat
Storyteller
GM, 14 posts
Mon 25 Apr 2022
at 20:47
  • msg #33

Campaign Discussion...Setup

As Summoner has heal spells, I'm assuming that'll be my character's role.  Which should free everyone else up to make whatever they'd like.
Mina
player, 8 posts
Mon 25 Apr 2022
at 23:52
  • msg #34

Campaign Discussion...Setup

Were we going to use the firearms rules or not?
Storyteller
GM, 15 posts
Tue 26 Apr 2022
at 01:54
  • msg #35

Campaign Discussion...Setup

In reply to Mina (msg # 34):

I think that is definitely a group question.
Storyteller
GM, 16 posts
Tue 26 Apr 2022
at 02:24
  • msg #36

Campaign Discussion...Setup

If anyone needs a name change, please let me know.

Also, having your race and class in your character biography would be appreciated.
Veldmont
player, 5 posts
Tue 26 Apr 2022
at 02:27
  • msg #37

Campaign Discussion...Setup

I'm also vested in how flanking or movement (kind of important to Beastmasters) work with the simpler line fighting.

I'm not averse to allowing firearms I am hesitant to have Longbows, Crossbows, and Pistols all rolling together.

If magitech and pistols abound then there is little point in more conventional archers.

Unless I'm mistaken then Line Combat makes movement speed, weapon range, flanking, cover, and many control effects mostly moot. I'm going to read up on the variables there.

Do we have people that feel strongly?
Mina
player, 9 posts
Tue 26 Apr 2022
at 09:54
  • msg #38

Campaign Discussion...Setup

I don't see the magitech making older weapons completely worthless, especially if it is limited, maybe being fairly new and expensive for most people.  I think if you took away some of the unique aspects of firearms (ignoring armor at close ranges, misfire) and treated them like much more expensive bows it would not be as unbalancing.

I agree on movement and flanking, being important to me too, or at least movement anyway, as significant parts of the chocobo knight/archetypes work around charging and providing different bonuses to the party when it comes to movement.
Veldmont
player, 6 posts
Gaudo
Fiend Trainer
Tue 26 Apr 2022
at 10:11
  • msg #39

Campaign Discussion...Setup

The use of certain teamwork feats can make flanking arguably valid (Pack Flanking might be changed to say that as long as someone with that feat attacked the creature in the last 2 turns that flanking bonuses are granted- since it allows people to ignore the opposing sides limitation it is barely outside the line combat scope). We could also say that if a teammate has greater than 30 movement, if they attack the same foe they get/grant flanking which is kind of the point so a rogue with 30 movement would still get flanking bonuses as long as they attacked a foe that a faster ground speed teammate has been able to 'get to the other side of'.

Or most drastic we say it doesn't exist. But that should be said plainly before people finalize classes (not unlike the guns issue, though I don't see why a gunslinger couldn't use a crossbow for everything they do).
Mazerson
player, 8 posts
Tue 26 Apr 2022
at 16:31
  • msg #40

Campaign Discussion...Setup

I am thinking of playing a Palico Monk with the Fighter variant multiclass and doing the Meowfist Archetype.

I rolled 14,12,18,11,14,16 for my stats, not bad at all. That would yield

11 18, 18, 16, 14, 14, and 12

So I am thinking of doing:

STR: 12 base - 2 Racial = 10 (this'll kinda suck until 3rd level assuming we don't start there, but I want some extra skill points to be useful out of combat, and charisma to be intimidating)
DEX: 16 base + 4 Racial = 20
Con: 18 base + 0 Racial = 18
INT: 14 base + 0 Racial = 14
WIS: 18 base - 2 Racial = 16
CHA: 14 base - 0 Racial = 14


I was thinking I was going to invest in Intimidate so I can grab Antagonize, and I was thinking of going with sort of a gruff, one eyed, street cat vibe.

Thoughts?
Storyteller
GM, 17 posts
Tue 26 Apr 2022
at 16:47
  • msg #41

Campaign Discussion...Setup

I don't have a way to make and implement battle maps, and I've been running Pathfinder for years (with varying degrees of success) without them.   Something like sneak attack could require a (free) Acrobatics check to implement.  Flanking hasn't come up before, as far as I can remember.

And I agree that bows aren't going away in the face of firearms, mostly because they still haven't.   Bow (and spear) training still happens, though it's no longer a main focus.
Storyteller
GM, 18 posts
Wed 27 Apr 2022
at 00:26
  • msg #42

Campaign Discussion...Setup

In reply to Veldmont (msg # 39):

If you've got an idea on how to implement it, then please do.  I'm not anywhere near creative enough to cover every situation, and I'm sure that everyone has their own ideas on how to do things.

As far as gearing goes, I'm going to assume that we'll be able to find mundane gear (backpacks, bedrolls, survival gear, etc) without cost.   Concentrating on weapons, armor, and consumables should be where the gil goes; I think.
Veldmont
player, 7 posts
Gaudo
Fiend Trainer
Wed 27 Apr 2022
at 02:07
  • msg #43

Campaign Discussion...Setup

In reply to Mazerson (msg # 40):

I like it! Should be a fun and memorable character.
---
My Fiend Trainer is going to be a bit awkward at first. I'll spend the feats to make my Zuu and I able to flank an opponent while I'm mounted on him so we don't have to worry so much about true flanking, we can just reap the bonuses because we then mechanically can. As long as I am mounted and have a reach weapon to match the Zuu... We threaten all the same stuff and sides don't matter. But that and attacking from high ground have all been classic methods for making a few more bonuses on rolls.

Someone with Craft(Alchemy) would be a good side skill. We may need to invest in magical items or single use alchemical ones to deal group damage in case we are ever not fighting just one big nasty at a time.
Veldmont
player, 8 posts
Gaudo
Fiend Trainer
Wed 27 Apr 2022
at 12:08
  • msg #44

Campaign Discussion...Setup

I'd like the Guado to have been born from fruit that formed on the roots of the Divine Tree in caves hollowed out by water. Death Frontier, or more precisely under it, should be their defacto territory though they care extremely little about people traveling the surface. They have a town that extends to the surface simply named Resthome to provide respite for travelers and a point of reference for surface dwellers but modify the race to have the Deep Magic trait as a default in stead.

Other races may have been saved by the tree in fruit until it was "safe". Many should see Dart and Co as their progenitors or racial heroes even if they are not the same race, because they might not have been born if not for that campaign.
Satrea
player, 1 post
Burmecian
Master Caller
Thu 28 Apr 2022
at 02:16
  • msg #45

Campaign Discussion...Setup

I decided to go Cleyran (Burmecian) instead of Gria.   I'm still planning on Summoner (Master Caller archtype) and Variant Multiclassing into Monk.  First Avatar will be Shiva.

I'm eventually going to pick up some Magic Item Creation feats, though not the Alchemical ones (as those require knowing the actual spell).
Ysoldeine
player, 4 posts
Thu 28 Apr 2022
at 07:26
  • msg #46

Campaign Discussion...Setup

Hmm.. I'm thinking I should probably change my class choice since we have a lot of punchy already, so.. fiend trainer, magitech pilot, summoner, monk. And I should probably go Hume since there's one in every FF game ><
This message was last edited by the player at 07:29, Thu 28 Apr 2022.
Veldmont
player, 9 posts
Gaudo
Fiend Trainer
Thu 28 Apr 2022
at 09:40
  • msg #47

Campaign Discussion...Setup

When you put it like that maybe I should switch to Necromancer for more utility. I'm not averse to it...
Ysoldeine
player, 5 posts
Thu 28 Apr 2022
at 09:45
  • msg #48

Campaign Discussion...Setup

It's ok. I wasn't set ^^

I just have to choose well based on what we already have.

I'm torn.. a couple of choices depend a lot on more campaign details.

Black Mage: ties into the magitech a bit, sort of cyberpunky. Maybe helped build some of the magitech, but I saw that magitech pilots can build and maintain their own. So maybe not ><

Rook: no real reason. I like the idea. But depends on guns.

Ark Knight: probably the least dependent on setting. Just the grizzled old Knight who's been around a bit.
This message was last edited by the player at 12:11, Thu 28 Apr 2022.
Veldmont
player, 10 posts
Gaudo
Fiend Trainer
Thu 28 Apr 2022
at 12:23
  • msg #49

Campaign Discussion...Setup

A black mage, despite being an elemental cannon in nature, has some archetypes that are a little less 'slaughter them all'. It would also open up the magic items we can make if you worked with the summoner to make them, I think.

A thief is a character full of utility. Sneak Attack could be implemented any time the character attacks from stealth or if they attack a foe that has already been attacked that round(to remove some tactical display necessity). Huge numbers of skill points are a plus for the non-magic 'still adding out of combat'.
Ysoldeine
player, 6 posts
Thu 28 Apr 2022
at 15:48
  • msg #50

Campaign Discussion...Setup

When I said punchy, I meant Melee close focus :)

I've rarely liked or played the "THF" style characters. I'm not sure how to background them to make them fit in a way I like. The rogue description I like better because it doesn't immediately mean "steals stuff"
Storyteller
GM, 19 posts
Thu 28 Apr 2022
at 16:26
  • msg #51

Campaign Discussion...Setup

I'd say that you should play what you want.  I'm sure that whatever the party turns out to be, we can make it work.
Satrea
player, 2 posts
Burmecian
Master Caller
Thu 28 Apr 2022
at 19:17
  • msg #52

Campaign Discussion...Setup

In reply to Ysoldeine (msg # 48):

I did actually look at rook, and it's tempting to pick up a level or two.   Might switch from Monk to Gunner, because I expect to be in the support role; and all heals are party rather than individual.  I'm also expecting to be able to make consumables once I get my 3rd level spells.
Mazerson
player, 9 posts
Thu 28 Apr 2022
at 19:32
  • msg #53

Campaign Discussion...Setup

If we don't have a thief in the party I could focus on more stealth based skills, I could also switch my multi class over to thief to grab trapfinding and such.
Ysoldeine
player, 7 posts
Thu 28 Apr 2022
at 20:57
  • msg #54

Campaign Discussion...Setup

It's ok. After looking at black Mage I had a look at engineer. Technomancer is closer to what I wanted from black Mage.

I am still considering Thief options.

And Ark Knight as a reserve.
Mina
player, 10 posts
Fri 29 Apr 2022
at 01:51
  • msg #55

Campaign Discussion...Setup

So are we looking at any particular country that we all are associated with?

I have most of my crunch done but need to update all of the fluff to fit the new setting.
Storyteller
GM, 20 posts
Fri 29 Apr 2022
at 02:41
  • msg #56

Campaign Discussion...Setup

We'd be east of Serdio, so probably that one; at least in the short term.

Speculation: The reappearance of the Divine Tree at the end of what would eventually become known as the Second Dragoon Campaign brought not only new species but the resurgence of magic.   It would be Cid the First, also known as Cid the Great (the Eldest Son of the Dragoon Albert, King of Serdio and Princess Emille of Tiberoa) who figured out how to build airships.  Additional technological advances, often combined with a magical element; followed shortly thereafter.
This message was last edited by the GM at 03:19, Fri 29 Apr 2022.
Ysoldeine
player, 8 posts
Fri 29 Apr 2022
at 05:13
  • msg #57

Campaign Discussion...Setup

Sounds good. Are we looking immediately after or several (many?) Generations after this point, if we are allowing new races to become established and found their own homelands?
Storyteller
GM, 21 posts
Fri 29 Apr 2022
at 06:28
  • msg #58

Campaign Discussion...Setup

In reply to Ysoldeine (msg # 57):

I'm perfectly happy with leaving it at several (unspecified) number; like you said, long enough for the new races to become established.



Proposed Rule Change:
The time required for Crafting and Item Enchantment is reduced one step: i.e. days becomes hours, hours becomes minutes.

Treasure Awards
Each character receives the amount in gil for each encounter as specified in the "Table: Treasure Values per Encounter", using the "Fast" column.   This is in addition to anything stolen or recovered.
Mazerson
player, 10 posts
Fri 29 Apr 2022
at 13:24
  • msg #59

Campaign Discussion...Setup

Good morning folks, I have a quick question, and maybe it was decided and I missed it but are we starting at level 1 or higher?

Thanks,
Veldmont
player, 11 posts
Gaudo
Fiend Trainer
Fri 29 Apr 2022
at 14:19
  • msg #60

Campaign Discussion...Setup

The minimum anyone has been suggesting is 2.

Being a preexisting Troup it would suggest we were forced together out of necessity or perhaps just decided to take a chance on the others, to make a name for ourselves, when we were level 1.

Had success against monsters or perhaps a mission together and so we are still together but it may not have been for very long yet.

I've got to update my description...
Mazerson
player, 11 posts
Fri 29 Apr 2022
at 15:07
  • msg #61

Campaign Discussion...Setup

Ok, ya wasn't trying to be annoying about it, but it seems we still don't have an exact level. I was trying to start a conversation as to which level we wanted to start at, I am hoping to have some time this weekend to sit down and create my character and that's a big piece.
Veldmont
player, 12 posts
Gaudo
Fiend Trainer
Fri 29 Apr 2022
at 15:52
  • msg #62

Campaign Discussion...Setup

I mean, I am building my character at 2nd for now. I think lower is better particularly while we kind of build the world a bit.

Also (it was mentioned before) isn't there an aegyle race (or something like that) that are already winged people? I've never actually played a game where character longevity was a valid concern. They should probably just be renamed Winglies for this setting.
Storyteller
GM, 22 posts
Fri 29 Apr 2022
at 18:41
  • msg #63

Campaign Discussion...Setup

In reply to Mazerson (msg # 61):

There is a character creation thread where I've been putting the stuff that I think we've agreed upon.   And yes, level 2.
Mazerson
player, 12 posts
Fri 29 Apr 2022
at 18:56
  • msg #64

Campaign Discussion...Setup

Ok, thanks.
Ysoldeine
player, 9 posts
Fri 29 Apr 2022
at 22:12
  • msg #65

Campaign Discussion...Setup

Just some setting things I was kicking around. Feel free to like/dislike/add stuff/throw out.

Speculation: The reappearance of the Divine Tree at the end of what would eventually become known as the Second Dragoon Campaign brought not only new species but the resurgence of magic.   It would be Cid the First, also known as Cid the Great (the Eldest Son of the Dragoon Albert, King of Serdio and Princess Emille of Tiberoa) who figured out how to build airships.  Additional technological advances, often combined with a magical element; followed shortly thereafter.

End of the Second Dragon War.

Alliance of Serdio and Tiberoa/marriage of Albert and Emille.

Birth of Cid the first

Rebirth of the Divine Tree

Burmecians emerge and take refuge in the root network of the Divine Tree, before spreading out into the rest of the world.

Cid the first invents the first airship.

Encounters with new races for the first time. Some peaceful, some not.

Using his airship, Cid confirms the rebirth of the Divine Tree.

The border wars. A period of time where the new races clash against the established civilisations, mostly the Hume. In an effort to end the wars, Cid the first accelerates the production of his airships.

The border wars ends. Airship years begin.

The use of airships bring several years of diplomacy and trade.

Cid the first retires and Cid the second, the insatiable, takes the throne.

Ever increasing tariffs and taxations against other nations lwead to a series of airship 'accidents'.

Not long after competing airlines arise.

The sky wars begin. When these encroach on winglie airspace, the isolationist race respond with their magic.

The wars continue, and the winglies ally themselves with ??? Producing the first magitech engine. The new technology brings the sky wars to an end.
Mina
player, 11 posts
Fri 29 Apr 2022
at 23:32
  • msg #66

Campaign Discussion...Setup

Adding my own touches here...

End of the Second Dragon War.

Alliance of Serdio and Tiberoa/marriage of Albert and Emille.

Birth of Cid the first

Rebirth of the Divine Tree

Burmecians emerge and take refuge in the root network of the Divine Tree, before spreading out into the rest of the world.

The first Au Ra appeared, they claim to be descendants of dragon worshipers or dragoons, depending on who you ask, but it is far more likely that they are a new species birthed from the fruit of the Divine Tree.  Either way there may be some truth to their draconic heritage given their appearance.

Cid the first invents the first airship.

Encounters with new races for the first time. Some peaceful, some not.

Using his airship, Cid confirms the rebirth of the Divine Tree.

The border wars. A period of time where the new races clash against the established civilisations, mostly the Hume. In an effort to end the wars, Cid the first accelerates the production of his airships.

The border wars ends. Airship years begin.

The use of airships bring several years of diplomacy and trade.

Cid the first retires and Cid the second, the insatiable, takes the throne.

Ever increasing tariffs and taxations against other nations lwead to a series of airship 'accidents'.

Not long after competing airlines arise.

The sky wars begin. When these encroach on winglie airspace, the isolationist race respond with their magic.

The wars continue, and the winglies ally themselves with ??? Producing the first magitech engine. The new technology brings the sky wars to an end.

The magitech engine did much to revolutionize the world as they could provide power for almost anything one could want.  They remained largely cost prohibitive for most purposes and it was only recently that Serdio made significant advances in miniaturization.  Serdio produced the first magitech engine that was small enough to fit in a wagon and this was quickly adapted to experiment on military technologies.

*roughly a year to 6 mo before game starts*
Serdio produced the first suit of magitech armor.  While expensive and difficult to produce the armor may soon revolutionize warfare.  The armor is difficult to pilot and there are only a few that can manage it at this time.  One of the most well known test pilots is the Au Ra Mina known not so much for her skills (as she is still a novice pilot) but far more for her looks and winning personality making her a bit of an idol to soldiers around the continent. 

Campaign Start
Mina was part of the recent, ill fated attack that left Serdio's forces shattered and demoralized and it is unknown if she survived leading to the demoralization of many soldiers on both sides of the fighting.

Couldn't help that last bit, feel free to modify as needed.
Satrea
player, 3 posts
Burmecian
Master Caller
Sat 30 Apr 2022
at 01:49
  • msg #67

Campaign Discussion...Setup

Looks good to me.

I'm almost done, trying to decide whether or not to pick up a partially charged Cure wand.  Definitely going gunner White Mage as my variant multiclass; that Auto-Regen is too good to pass up.
This message was last edited by the player at 03:22, Sat 30 Apr 2022.
Storyteller
GM, 23 posts
Sat 30 Apr 2022
at 07:23
  • msg #68

Campaign Discussion...Setup

Can I please get a race/class breakdown?  I'd like to start thinking about the opposition.
Veldmont
player, 13 posts
Gaudo
Fiend Trainer
Sat 30 Apr 2022
at 11:35
  • msg #69

Campaign Discussion...Setup

Guado/Beastmaster:Necromancer(MV because the beast needs shadow to heal and I don't think anyone else is going to have some)
Mazerson
player, 13 posts
Sat 30 Apr 2022
at 13:16
  • msg #70

Campaign Discussion...Setup

Palico Monk (Fighter Multi Class Variant)
Mina
player, 12 posts
Sat 30 Apr 2022
at 15:42
  • msg #71

Campaign Discussion...Setup

Au Ra Magitech Pilot  I should have my character sheet done today or tomorrow.
Satrea
player, 4 posts
Burmecian
Master Caller
Sat 30 Apr 2022
at 18:14
  • msg #72

Campaign Discussion...Setup

Burmecian Summoner: White Mage.
Mina
player, 13 posts
Sat 30 Apr 2022
at 18:26
  • msg #73

Campaign Discussion...Setup

Oh, could I get word wrap turned on if it isn't already for my character sheet please?  Going to get mine added and it doesn't look right with out it
Ysoldeine
player, 10 posts
Sat 30 Apr 2022
at 18:40
  • msg #74

Campaign Discussion...Setup

I really have no clue what to run with now. Or rather, I have too many options.

My choices have changed so many times I might just have to roll a dice on it...

Time Bandit
Dancer
Scholar
Medic

What do you all think?
Satrea
player, 5 posts
Burmecian
Master Caller
Sun 1 May 2022
at 00:25
  • msg #75

Campaign Discussion...Setup

In reply to Ysoldeine (msg # 74):

I probably have healing we'll need covered, if that helps with your decision making.
Ysoldeine
player, 11 posts
Sun 1 May 2022
at 10:23
  • msg #76

Campaign Discussion...Setup

Time Bandit then.
I know it's based on sands of time prince of Persia. But I can work with this. Not sure whether to variant or not.

I'm not even sure how variant multiclass works. Do you still gain all the skills hp and base feats or just the limited selection of abilities given?
This message was last edited by the player at 10:27, Sun 01 May 2022.
Mazerson
player, 14 posts
Sun 1 May 2022
at 13:09
  • msg #77

Campaign Discussion...Setup

My reading of it was that you just gain the abilities listed in lieu of feats at the levels prescribed. Otherwise your class plays like the base class.
Ysoldeine
player, 12 posts
Sun 1 May 2022
at 14:52
  • msg #78

Campaign Discussion...Setup

Hmm.. could be. My reading of it is, you ONLY get the abilities listed at the levels listed in place of feats. It says expressly that you don't gain levels in the secondary class, so you don't gain any benefits linked to level progression. HP, Proficiencies, skills, spells.. anything related to level. Sorry if I misunderstood you.
Mazerson
player, 15 posts
Sun 1 May 2022
at 15:27
  • msg #79

Campaign Discussion...Setup

No, that's exactly how I understood it :)
Storyteller
GM, 24 posts
Mon 2 May 2022
at 07:23
  • msg #80

Campaign Discussion...Setup

In reply to Ysoldeine (msg # 78):

That's my reading as well.   I'll go ahead and get the game thread up (in a day or so), unless someone wants to wait a bit.   I'm not expecting combat just yet, so there's time to finish up while we get into character.
Veldmont
player, 14 posts
Gaudo
Fiend Trainer
Mon 2 May 2022
at 11:51
  • msg #81

Campaign Discussion...Setup

I have all the notes to fill out the sheet from in my scratchpad. It will take a while to get all of it transferred over.

I also see 3 likely options for Paya(the Zuu animal companion), a 2nd sheet, an extension of Veldmont's sheet, or a thread to keep track. Not sure how you want to do it though.
Mazerson
player, 16 posts
Mon 2 May 2022
at 15:06
  • msg #82

Campaign Discussion...Setup

Is there a way for everyone to see everyone else's character sheets? I ask for two reasons, I would love some feedback on my sheet to make sure I haven't missed something. Also because if we are all going to end up being storytellers then we'll eventually need to see anyways.

Also, I am having a hard time figuring out how to spend my Gil. We said that we get 1k, but that basic equipment is covered. I am assuming however masterwork equipment wouldn't be?

Also, given I don't wear armor, and I don't use weapons (in melee, I will pick up something for ranged), not sure what else I should think about buying for a Monk (I haven't played one before) or if I should just wait and save up for something like a belt of physical perfection. Thoughts?
Storyteller
GM, 25 posts
Mon 2 May 2022
at 15:22
  • msg #83

Campaign Discussion...Setup

In reply to Mazerson (msg # 82):

I can create a thread in group one that everyone can post and update at will.  That's probably the easiest way that jumps to mind.
Mazerson
player, 17 posts
Mon 2 May 2022
at 15:33
  • msg #84

Campaign Discussion...Setup

Awesome, sounds great to me!
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