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13:49, 24th May 2024 (GMT+0)

Battle 2: The Wrath of Nature.

Posted by GorumFor group 0
Gorum
GM, 48 posts
Our Lord in Iron
Thu 19 May 2022
at 02:36
  • msg #8

Battle 2: The Wrath of Nature

The party spread out through the ruins, making their preparations and concealing themselves as the distant pipes alerted them.  Then they waited.  And waited.  Ten minutes went by as they crouched behind the ruined walls, then twenty.  Then thirty.  Then, just as she was starting to wonder if the Forest Defenders would be a no-show, Uluchi heard the faint sounds of movement coming from the forest to the east.  She could make out a single snapped twig from just behind the nearby ruined wall, and the flapping of leathery wings as a massive creature flew in low, just over the treeline.

Before the Vishkanya could shout a warning or react, however, the manticore revealed itself by hurling a barrage of tail spines at the illusory dwarf camped out near the fire.  The razor-sharp spines flew straight through Koyrai's illusion and into the wall behind it.

The Satyr likewise emerged from the treeline, playing a magical lullaby on it's trademark instrument.  Arashi and Uluchi felt themselves becoming very sleepy, but summoned all of their willpower to remain awake.

Watching the enemies approaching from the east, Koyrai found himself completely caught off guard as a truly enormous spider materialized directly behind him.  It lunged at him, but his magical defenses were just barely able to deflect it's spear-like fangs from finding purchase.  With a hiss of frustration, the phase spider vanished back into the ethereal plane.

OOC: Only Uluchi succeeded on her perception check (after distance modifiers,) but didn't beat the enemy initiative of 12.  So after the enemy surprise round (which just happened), Uluchi can take a standard action for her turn in the surprise round, and Puck, Koyrai, and Arashi can take their full turn, because they beat the enemy initiative.  Koji and Veana will not act until after the bad guys take their first full turn.
Satyr:
FREE    : 5' step from G2 to G3
STANDARD: Play pipes to affect everyone within 60' feet with sleep.  Uluchi and Arashi are affected, but both make their will save.

Manticore:
STANDARD:  Fire spikes at illusion.

Phase Spider:
FREE    : Phase in (using ethereal ambush to take full turn)
STANDARD: Attack Koyrai, miss with a 13.
MOVE    : Phase out

NameInitiativePositionHPACTouchFFFortRefWillCMDNotes
Arashi18, surprisedH1235/35161214+3+3+6137 stealth, Mage Armor, Antitoxin, lifelink (all but Veana), saved vs pipes
Koji10, surprisedU1844/44181117+10+5+41922 Stealth
Koyrai21, surprisedQ2322/22171215+1+3+4126 stealth, Antitoxin, Mage Armor, Floating Disk, prestidigitation, Silent Image
Puck23, surprisedG2023/23171413+4+7+21822 stealth, 20' up tree, FF +4 stealth, +2 Dex
Uluchi10, not surprisedL743/43211418+9+9+314Blood Boiling Pill, saved vs pipes, 15 stealth
Veana8, surprisedO2437/37221022+11+6+9179 stealth
            
Satyr12G344/44181315+4+8+818Aware of everyone
Manticore12Q-R, 1-257/57171115+9+7+32420/24 spines, flying 30' up, aware of all but Puck and Koji
P Spider12P-Q,23-2451/51171214+8+8+325Ethereal and invisible, aware of Veana, Koyrai, Arashi



19:33, Today: Gorum rolled 22,21 using d20+6,d20+3.  Arashi and Uluchi vs sleep pipes.
19:31, Today: Gorum rolled 13,11 using d20+10,2d6+7.  Phase spider bite vs Koyrai.
17:45, Today: Gorum rolled 18,10,21,23,10,8,12 using d20+2,d20+1,d20+8,d20+11,d20+7,d20+2,d20+2.  initiatives (alphabetical+badguys).
17:35, Today: Gorum rolled 13,20,17,18,29,27 using d20+10,d20+3,d20+0,d20+8,d20+9,d20+8.  perception checks (alphabetical).
17:32, Today: Gorum rolled 17,29 using d20-2,d20+9.  Manti stealth, perception.
17:32, Today: Gorum rolled 23,36 using d20+19,d20+18.  satyr stealth, perception.
17:29, Today: Gorum rolled 11 using 1d20+6.  Phase spider Perception.

This message was last edited by the GM at 19:44, Thu 19 May 2022.
Puck
player, 60 posts
Player 6
Wild Elf Hunter
Thu 19 May 2022
at 08:14
  • msg #9

Battle 2: The Wrath of Nature

Puck cursed, then invoked a blessing of spirits while moving around the tree, going higher as his body became more transparent and his muscles swelled.

OOC:
Swift action to change Feral Focus Perception buff to Scent 10'.
Standard action to cast Fade spell (lasting 40 minutes).
Puck moves upwards 10' re-engaging Stealth (Perception DC 30) behind the tree trunk. He's now 30' above ground.

10:13, Today: Puck rolled 30 using 1d20+15.  Stealth check.

This message was last edited by the player at 08:19, Thu 19 May 2022.
Uluchi Sesa
player, 23 posts
Cyro Serpent
Thu 19 May 2022
at 09:12
  • msg #10

Battle 2: The Wrath of Nature

No lengthy chant or preparation, just a lancing beam cold itself spearing the air in the vicinity of the Manticore but unfortunately not piercing him. Following it back to Uluchi the exertion of being the locus of such magic is already making itself visible.

The shard of ice that precipitated the attack grows larger by the second, floating in an orbit around her body which is half-covered in a layer of frost; giving her a two-toned appearance of white and blue.
Surprise Round
Standard: Cold Blast on Manticore w/ Extended Range, taking 1 Burn
02:01, Today: Uluchi Sesa rolled 9 using 1d20+7.  Ranged Touch Attack vs AC 15 (Surprise Round).
As per Burn, Uluchi takes 4 'nonlethal' damage, putting her at 39/43

Koyrai Dellex
player, 37 posts
HP 17/17, AC 17
Samsaran Arcanist
Thu 19 May 2022
at 12:21
  • msg #11

Battle 2: The Wrath of Nature

"Ahhh!" Koyrai shrieked in alarm as the large phase spider suddenly appeared to take a bite out of him, then just as quickly disappeared again. He did NOT want to stay where he was to let that happen again. Knowing the spider would need to phase in again to take a swipe at him, Koyrai risked exiting the destroyed structure he was in so that he could take cover elsewhere. He and Pebble went to hide behind the ruins Koji was in, and dropped his illusion in the process. The illusion had served its purpose

Once in position, Koyrai prepared to cast a spell. If the phase spider had decided to phase in to swipe at him, Koyrai would send a spider swarm its way by casting Vomit Swarm through his familiar. Otherwise he planned on sending a Magic Missile toward the manticore, since it was the only other enemy he could easily target from his hiding spot. Regardless of the spell, the arcanist opted to boost its power a little.



Koyrai
Free: Shriek in alarm.
Move: to S21 (through the hole at O22)
Standard: Cast a spell, using an Arcane Reservoir point to boost its caster level by 1.
If the phase spider solidified to take an Attack of Opportunity, I will cast Vomit Swarm through Pebble and Pebble will send the swarm to its squares (3 damage, plus 1 Str damage from poison). If no AoO, I will cast Magic Missile at the manticore (9 force damage).

Pebble
Move: to S21
Standard: Maybe Vomit Swarm at phase spider, maybe nothing.

Potential Rolls:
06:12, Today: Koyrai Dellex rolled 1 using 1d2.  Potential Str damage from poison.
06:11, Today: Koyrai Dellex rolled 9 using 1d20+8.  Potential DC 11 fort save vs poison.
06:08, Today: Koyrai Dellex rolled 3 using 1d6.  Potential Swarm Damage.
06:07, Today: Koyrai Dellex rolled 9 using 3d4+3.  Potential magic missile damage.

Note to self: I haven't marked off the spell used yet. I marked off a level 1 spell.

This message was last edited by the player at 21:24, Thu 19 May 2022.
Arashi
Player, 7 posts
Kitsune Life Oracle
Thu 19 May 2022
at 14:42
  • msg #12

Battle 2: The Wrath of Nature

Arashi shakes his head almost violently to resist the enchanted lullaby. A yawn escapes his mouth but otherwise, he manages to remain wide awake. He turns to the satyr and asks "Are all your tunes this boring?" in Sylvan. He takes a step inside the building to put a wall between him and the satyr immediately after. He doesn't really want an arrow in his face after that comment.

After breaking the line of sight, Arashi unfurls the scroll in his left hand and starts to read it to release the magic sealed within.

OOC:
Free: Speaking to Satyr
Free: 5-ft step to G12
Standard: Activate Scroll of Eagle's Splendor, targeting self.
Move: Not taken, but I forget if I need another hand free for scroll activation. If I do I drop the other scroll as free and retrieve it after casting with the move action.

Gorum
GM, 51 posts
Our Lord in Iron
Thu 19 May 2022
at 19:32
  • msg #14

Re: Battle 2: The Wrath of Nature

The satyr snorts in response to Arashi's jibe. "I was trying to be merciful."  It called out, it's voice a deep, smooth baritone.  Through the crumbling wall, the goat-man's eyes met Uluchi's.  She could feel power welling up in it's words as it addressed her directly.  "Are these ruins really worth your lives, mortals?  Just turn around and go home, right now.  I promise no harm will come to you."  The words struck the Kineticist's mind with the force of an irresistable command, but once again, Uluchi was able to shrug off the Satyr's attempts at mind-control.

Meanwhile, the manticore soared forwards.  It ignored Uluchi, apparently hoping she would succumb to the satyr's magic, and instead homed in on the one other person it could get a clean shot on: Veana.  Two of it's four tail spines slammed into her with jarring force.

Before she had any time to react, Veana was attacked from the other direction, as the Phase spider once again materialized in front of her.  It's jagged fangs pierced through a weak point in her plate armor, leaving a bleeding wound and injecting it's deadly venom.  Fortunately Veana's blessed constitution protected her from the worst effects of the poison.

OOC: Puck's trap was not detonated last round, and is still at O16.

Satyr:
STANDARD: Cast Suggestion on Uluchi: "Just turn around and go home, right now."  Uluchi succeeds on her will save.
MOVE    : Move to F9 (using tree as cover)

Manticore:
MOVE    : Move to P-Q, 11-12
STANDARD: Throw spines at Veana.  Two hits for 11 and 9 damage.

Phase Spider:
FREE    : Phase in (using ethereal ambush to take full turn)
STANDARD: Attack Veana, hits with a 27 for 13 damage. (Veana succeeds on save vs poison.)
MOVE    : Phase out


NameInitiativePositionHPACTouchFFFortRefWillCMDNotes
Arashi18G1235/35161214+3+3+613Mage Armor, Antitoxin, lifelink (all but Veana), saved vs pipes, Eagle's Splendor
Koji10U1844/44181117+10+5+41922 Stealth
Koyrai21S2122/22171215+1+3+412Antitoxin, Mage Armor, Floating Disk, prestidigitation,
Pebble21S2111/11171514+0+3+69Construct, Imp Evasion
Puck23G2023/23171413+4+7+21830 stealth, 30' up tree, FF (scent, +2 Dex), blend
Uluchi10L739/43211418+9+9+314Blood Boiling Pill, saved vs pipes, 1 burn
Veana8O244/37221022+11+6+917 
            
Satyr12F944/44181315+4+8+818unaware of Puck
Manticore12P-Q, 11-1248/57171115+9+7+32416/24 spines, flying 30' up, unaware of Puck and Koji
P Spider12P-Q,23-2451/51171214+8+8+325Ethereal and invisible, unaware of Puck and Koji



12:51, Today: Gorum rolled 29 using 1d20+11.  Veana save vs poison.
12:49, Today: Gorum rolled 27,13 using d20+10,2d6+7.  Phase spider vs Veana.
12:47, Today: Gorum rolled 11,9 using d6+5,d6+5.  damage.
12:46, Today: Gorum rolled 18,26,11,22 using d20+8,d20+8,d20+8,d20+8.  Manticore spines vs Veana.
12:30, Today: Gorum rolled 20 using 1d20+3.  Uluchi save vs suggestion.
12:14, Today: Gorum rolled 16,14,27 using d20+9,d20+6,d20+18.  perception (m,p,s).

This message was last edited by the GM at 20:23, Thu 19 May 2022.
Veana
player, 43 posts
Angelkin Paladin
Warrior of the Holy Light
Thu 19 May 2022
at 20:19
  • msg #15

Re: Battle 2: The Wrath of Nature

Veana’s jaw clenched as she was assaulted by the arachnid and the manticore at the same time. With her angelic blood being spilled, she moved away from the ethereal spider before drinking the potion in her hand. Letting the flask drop to the ground, she called on the powers of the divine to mend her wounds.

OOC: MOVE to S23. STANDARD to drink Potion of Shield of Faith, all AC values and CMD gain +2. SWIFT to use Lay On Hands on herself and heal 14 HP.
16:10, Today: Veana rolled 14 using 3d6.  LoH on herself.

Arashi
Player, 10 posts
Kitsune Life Oracle
Thu 19 May 2022
at 22:42
  • msg #16

Battle 2: The Wrath of Nature

"Good argument!" Arashi responds to the satyr who was obviously not addressing him. He dashed to the center of the ruins, next to the bonfire. "Here is my counter:" he said as he momentarily glanced towards the goat-man. Then he turned towards the manticore and murmured "Jin-a-ye!" with a glaring grin on his face.

OOC:
Move: Move to M13
Standard: Cast Murderous Command on the manticore DC19. Manticore Fails Will save.

Arashi rolled 15 using 1d20+3.  Manticore Will vs DC19.

Potential Immediate: If attacked in melee before the next turn (very unlikely), stagger-proof boots to R16.

This message was last edited by the player at 22:43, Thu 19 May 2022.
Koyrai Dellex
player, 38 posts
HP 17/17, AC 17
Samsaran Arcanist
Thu 19 May 2022
at 23:46
  • msg #17

Battle 2: The Wrath of Nature

After seeing what Arashi had done, Koyrai's eyes lit up. He had been wondering what his next move should be, but now he knew for certain. Deja Vu. The sensation that you are doing something you have done before. With a single arcane utterance, he cast his magic at the manticore, then rushed with Pebble across the open area near the fire.



Standard: Cast Deja Vu at the manticore. (Whatever actions it takes on its next turn, it will repeat on the following turn.)
https://www.d20pfsrd.com/magic/all-spells/d/deja-vu/
Move: to M18 (Pebble will move there too.)

Uluchi Sesa
player, 25 posts
Cyro Serpent
Fri 20 May 2022
at 00:06
  • msg #18

Re: Battle 2: The Wrath of Nature

"To grant Mercy, first you need Power."

Taking a step back, Uluchi raises both of her hands over her head, wrists crossed. The layer of frost on her body thickens and descends, spiraling tendrils of white blossoming around her feet.

Uncrossing her arms, she begins to lower them to her sides in a swift motion with the ice responding to the movements of her body. Tendrils of frost become tentacles and redouble into waves that reach the closer half of the tree between her and the Satyr. The stones of the ruin she is in groan and crack, shift and resettle as their temperature plummets in seconds as the entire building sparkles with ice for half a second.

Fwomp.

Her hands have reached her waist, with her head tilted back, face turned towards the Manticore. The ice, the frost, the cold collapses in on Uluchi faster than it spread, giving the building another rattling cry of stone and wood under intense stress. The gathered power is released from parted lips in another brilliant beam towards the flying beast; this time landing true and leaving discolored hide behind from burst blood vessels that were flash frozen.

Free: Banter w/ Satyr, Five-foot step to M7
Move: Gather Power
Standard: Cold Blast w/ Extended Range on Manticore, Burn supplied by Gather Power.
16:41, Today: Uluchi Sesa rolled 12 using 1d20+7.  Ranged Touch Attack vs Manticore.
Walls are 8', manticore is 30' up so no cover there, target AC is 11, hit.
Damage; 16:44, Today: Uluchi Sesa rolled 8 using 2d6+4.  Cold Damage to Manticore.

Koji D'agh
player, 40 posts
Fri 20 May 2022
at 06:10
  • msg #19

Re: Battle 2: The Wrath of Nature

Koji didn't know if she had been seen by any of the enemies quite yet but she heard some combat beginning and the screech had the potion she had in her hand to her mouth and drinking it.  She grabbed up the next one and put it in her pouch and the other starting to open it.

AC goes to 20
Standard action: Drink Potion of Protection from Evil.
Move action: Pick up Bull's Strength and placed it in a pocket while getting the Bear's Endurance ready to drink.

Puck
player, 66 posts
Player 6
Wild Elf Hunter
Fri 20 May 2022
at 07:09
  • msg #20

Re: Battle 2: The Wrath of Nature

Puck quickly grabbed a little spider, scuttling over a tree branch, and swallowed the arachnid while whispering the incantation. Before scuttling lower and preparing himself. His musculature bulged a little when he re-focused.

OOC: Standard casting Spider Climb.
Move go to 20' height above ground. Remaining on G20.
Swift change of Feral Focus from Scent 10' to +2 Str.

Gorum
GM, 56 posts
Our Lord in Iron
Fri 20 May 2022
at 20:50
  • msg #21

Re: Battle 2: The Wrath of Nature

"You want to see power?"  The Satyr responded to Veana's taunt.  "Here's some power for you!" He strode boldly into the center of the clearing, and played the magic lullaby again.  The results were probably a lot less than the fey was hoping for: Nearly all of his listeners resisted the attack on their minds; though there was an audible crash of an armored body hitting the ground, followed by loud snoring as Koji fell unconscious in her hiding place.

The Satyr glared down at his pipes, as if was their fault the party kept resisting his magic.  His musing was interrupted as the manticore swooped down towards him with a strangled cry that sounded half like a roar of bestial rage, and half like a shriek of confusion and horror.  The mind-controlled Manticore bit into it's ally, drawing a surprisingly small amount of blood.

There was no sign of the phase spider.

OOC: Koji's protection from evil potion will only protect her from the manticore.  The other two enemies aren't technically evil.

Satyr:
MOVE    : Move 40' to F9 (using tree as cover)
STANDARD: Play pipes, sleep effect at DC 18.  Puck and pebble are immune to sleep, Veana and Koyrai make their saves, Koji falls asleep.

Manticore:
MOVE    : Move to K-L, 12-13, land on ground
STANDARD: Bite Satyr, hit AC 18 for 6 damage (1 after DR)

Phase Spider:
Turn Unknown.


NameInitiativePositionHPACTouchFFFortRefWillCMDNotes
Arashi18M1335/35161214+3+3+613Mage Armor, Antitoxin, lifelink (all but Veana), saved vs pipes, Eagle's Splendor
Koji10U1844/44181117+10+5+419protection from evil, asleep, prone, dropped potion of BE on floor.
Koyrai21M1822/22171215+1+3+412Antitoxin, Mage Armor, Floating Disk, prestidigitation, saved vs pipes
Pebble21M1811/11171514+0+3+69Construct, Imp Evasion
Puck23G2023/23171413+4+7+21831 stealth, 20' up tree, FF (+2 Dex & str), blend, spider climb
Uluchi10M739/43211418+9+9+314Blood Boiling Pill, saved vs pipes, 1 burn
Veana8S2318/37241224+11+6+919Shield of faith +2, saved vs pipes
            
Satyr12F943/44181315+4+8+818unaware of Puck,DR5/cold iron
Manticore12P-Q, 11-1240/57171115+9+7+32416/24 spines, unaware of Puck, deja vu (move+attack satyr)
P Spider12??51/51171214+8+8+325Ethereal and invisible



4:44, Today: Gorum rolled 25,14,20 using d20+9,d20+6,d20+18.  perception (m,p,s).
14:09, Today: Gorum rolled 18,6 using d20+10,d8+5.  Manticore bite vs satyr.
13:59, Today: Gorum rolled 9 using 2d6.  Puck falls out of a tree. (EDIT: whoops, he's immune.)
13:58, Today: Gorum rolled 9,19,4,22 using d20+4,d20+4,d20+2,d20+9.  Will vs sleep pipes: Koji,Koy,Puck, Veana.
13:46, Today: Gorum rolled 2,31 using d20+1,d20+15.  Koji and Puck continued stealth.

This message was last edited by the GM at 07:30, Sat 21 May 2022.
Koyrai Dellex
player, 41 posts
HP 17/17, AC 17
Samsaran Arcanist
Sat 21 May 2022
at 01:45
  • msg #22

Re: Battle 2: The Wrath of Nature

"Pebble, let's swarm them," Koyrai said to his familiar. Having the enemies clumped together was an opportunity he didn't want to pass up. Pebble got into position even as Koyrai began casting his spell. When the arcanist finished his spell, he touched the tiny construct so it could take on the burden of being the spell's source. A swarm of spiders erupted from his familiar and immediately scurried toward the satyr and the manticore.

Koyrai would have loved to observe the horrific sight, but he rushed toward Koji instead. He had heard the woman fall, and so wanted to see if there was anything he could do for her.



Pebble
Free: 5 foot step to L 19
Standard: Vomit Swarm into K-L 17-18, which moves 20 feet to K-L 13-14. Both the manticore and satyr are affected by the swarm. The satyr's damage reduction prevented damage, so I do not believe it is subject to either poison or distraction from being attacked. The manticore takes 4 HP damage and 1 Str damage from poison due to a critical failure on its save. Manticore is not distracted.
https://www.d20pfsrd.com/magic...pells/v/vomit-swarm/

Koyrai
Free: Talk
Standard: Cast Vomit Swarm through Pebble.
Move: to S19

19:38, Today: Koyrai Dellex rolled -2 using 1d6-5.  Satyr Damage.
19:37, Today: Koyrai Dellex rolled 4 using 1d6.  Manticore Damage.
19:41, Today: Koyrai Dellex rolled 26 using 1d20+9.  Manticore DC 11 save vs spider distraction.
19:41, Today: Koyrai Dellex rolled 10 using 1d20+9.  Manticore DC 11 save vs spider poison.
19:42, Today: Koyrai Dellex rolled 1 using 1d2.  Manticore Str Damage.

Uluchi Sesa
player, 27 posts
Cyro Serpent
Sat 21 May 2022
at 10:54
  • msg #23

Re: Battle 2: The Wrath of Nature

Walking out of the building to get a better view of the melee, Uluchi has no need to project her cold great distances and instead opts for a continuous beam from one hand that lands on the Manticore, beginning the process of freezing it solid.

"Almost your turn, been a second since I've had chevon."

The satyr is destined for the cook pot, to hear her threats or to see her forked tongue flickering over her lips for a quick second.
Move: Move to K9
Standard: Cold Blast targeting Manticore's touch AC of 11, 20 hits
21:13, Today: Uluchi Sesa rolled 20 using 1d20+8.  Ranged Touch Attack vs Manticore.
Damage: 14
21:14, Today: Uluchi Sesa rolled 14 using 2d6+5.  Cold Damage to Manticore.

Veana
player, 45 posts
Angelkin Paladin
Warrior of the Holy Light
Sat 21 May 2022
at 14:37
  • msg #24

Re: Battle 2: The Wrath of Nature

With their foes distracted or nowhere to be seen, Veana called on the powers of the light once more to continue mending the wounds she had received. As the wounds continued to close, she summoned the powers of her angelic heritage to alter her natural form.

Her angelic beauty and pristine appearance was suddenly replaced by white fur, her face growing a canine snout filled with sharp teeth. With the appearance of a wolf-like humanoid with piercing blue eyes, Veana drew her blade as she darted forward to engage their enemies, moving faster than she had been able to before thanks to her canine legs.


OOC: SWIFT to use LoH on herself and heal 11 HP. Down to 5 uses left.
STANDARD to use Alter Self SLA to assume form of an Adlet (https://www.d20pfsrd.com/besti...ngs/humanoids/adlet/) gaining +2 STR, Low-Light Vision, Scent, 40 ft move speed (reduced to 30 ft w/ armor) and a natural bite attack.
MOVE to O18 and draw longsword as part of move action.

10:17, Today: Veana rolled 11 using 3d6.  LoH on herself.

Arashi
Player, 13 posts
Kitsune Life Oracle
Sat 21 May 2022
at 15:22
  • msg #25

Battle 2: The Wrath of Nature

After seeing the satyr face the teeth of his ally with a glee, Arashi abruptly stops and looks around. Just where did the spider go? It didn't chase Veana after wounding her, for some reason. Then he heard the Koji fall after the enchanted lullaby. "No." he gasped as his mind assumed the worst. He quickly stepped towards the other side of the bonfire. His eyes darted around as he anticipated the spider to materialize, so he could catch it off-guard.

OOC:
MOVE: Movement N13-O14-O15 Probably provokes an AoO from the Manticore.
IMMEDIATE: If the spider materializes next to me, stagger-proof boots to Q13.
STANDARD: Ready action: If the spider materializes within 35ft, cast Murderous Command to it. Executed after the immediate action if that is also taken.

This message was last edited by the player at 15:27, Sat 21 May 2022.
Puck
player, 69 posts
Player 6
Wild Elf Hunter
Sat 21 May 2022
at 22:58
  • msg #26

Battle 2: The Wrath of Nature

After invoking his protections and spiritual blessings, Puck noticed that satyr's magic disabled Koji and smirked in amusement, even if it was somewhat inconvenient. He decided against attacking the manticore and called forth a summon, so the forest spirits can masquerade as an animal and play. He frowned upon seeing Koji just laying there defencelessly.

He forgot to take chalk and coal, loss of such opportunity to make her have otter's face !!!


OOC: Puck remains hidden and motionless, free hands thanks to Spider Climb spell.
Full-round action, Summon Nature's Ally 1. Summon eagle on M20, ground. Will give it instructions at the moment of summoning ... next round.

This message was last edited by the player at 01:24, Sun 22 May 2022.
Gorum
GM, 59 posts
Our Lord in Iron
Sun 22 May 2022
at 03:41
  • msg #27

Re: Battle 2: The Wrath of Nature

The satyr stumbled back from the manticore's jaws.  "What are you doing?!" the fey yelled, fear and anger creeping into it's voice, combined with frustration at the seeming lack of effect his magic was having.  He swung about to point an accusing finger at Arashi.  "You did this!  Let him go!"  The satyr swung an arm in the kitsune oracle's direction, and his deep baritone once again filled with magic.  "BEGONE!" A wave of supernatural fear washed over Arashi and Veana, attempting to wash away all thoughts in a flood of unthinking terror.  But Veana's mind was shielded from such things, and Arashi's will held as well.

The Manticore snapped at Arashi's retreating back before once again turning on followed behind it's own ally, clearly struggling against the magical compulsion.  It snapped it's jaws down onto the satyr's arm, but once again only drew a tiny amount of blood.  Perhaps it was managing to hold back, just a little?  Or perhaps the mounting damage from uluchi's blasts and Koyrai's spiders was taking it's toll?

Meanwhile, Arashi's fears were proven well-founded as the phase spider materialized, hunched over Koji's unconscious body.  And worse: while the Oracle had correctly predicted the monster's movements, he had misjudged the DISTANCE.  Whether he had held back out of fear to get too close to the spider's position or he had simply made a mistake, Arashi found himself mere feet away from being in range to save the bloodrager's life.  The whole party could only watch in horror as the phase spider picked up the sleeping half-orc, tilting her head back almost tenderly before plunging it's massive fangs up through the base of her skull and into her brain.  Koji twitched once, twice, then was still.

A cheer came from the other two monsters at seeing the largest and strongest of their opponents slain without a fight.  The phase spider dropped Koji's lifeless corpse to the earth, locking eyes with Koyrai where he stood on the other side of a stone doorway.  It drew one long, insectiod leg across it's throat in an apparently universal gesture and spoke one raspy, inhuman word.  "Neeeexxxxxt."

OOC: The phase spider didn't have a chance to phase out, so it's actually around for the full turn.


Satyr:
FREE:    :5' step to L15
STANDARD: Cast Fear, hitting Arashi and Veana.  Veana is immune, and Arashi makes his will save with a natural 20.

Manticore:
REACTION: AoO vs Arashi, misses.
MOVE    : Move to J-K, 15-16
STANDARD: Bite Satyr, hit AC 27 for 5 damage (0 after DR)

Phase Spider:
FREE    : 5' step to U-V, 19-20, Phase in.
FULL    : Coup de Grace against Koji, doing 24 damage.  Koji fails the DC 34 fortitude save, and is killed instantly.


NameInitiativePositionHPACTouchFFFortRefWillCMDNotes
Arashi18O1535/35161214+3+3+613Mage Armor, Antitoxin, lifelink (all but Veana), saved vs pipes, Eagle's Splendor
Koji10U18-/48181117+10+5+419Dead
Koyrai21S1922/22171215+1+3+412Antitoxin, Mage Armor, Floating Disk, prestidigitation, saved vs pipes
Pebble21L1911/11171514+0+3+69Construct, Imp Evasion, directing swarm
Spider Swarm21K-l,13-149/9171714+3+3+0-Swarm, summoned (4/4 rounds), immune to weapons
Puck23G2023/23171413+4+7+21831 stealth, 20' up tree, FF (+2 Dex & str), blend, spider climb
Uluchi10K939/43211418+9+9+314Blood Boiling Pill, saved vs pipes, 1 burn
Veana8O1829/37241224+11+6+919Shield of faith +2, saved vs pipes, alter self
            
Satyr12L1543/44181315+4+8+818unaware of Puck, DR5/cold iron
Manticore12P-Q, 11-1222/57171115+9+7+32416/24 spines, unaware of Puck, 1 str damage, spider poison
P Spider12U-V, 19-2051/51171214+8+8+325Unaware of Puck



21:33, Today: Gorum rolled 26,9,33 using d20+9,d20+6,d20+18.  perception (m,p,s).
21:32, Today: Gorum, on behalf of Puck, rolled 31 using 1d20+15.  Stealth.
20:53, Today: Gorum rolled 13,11 using d20+10,d8+5. Manticore AoO vs Arashi
20:39, Today: Gorum rolled 28,6 using d20+10,1d8+5.  Manticore bite vs satyr. EDIT: Forgot str damage.
20:38, Today: Gorum rolled 20 using 1d20+10.  Koji's fortitude save.
20:37, Today: Gorum rolled 24 using 4d6+14.  Phase Spider Coup de Grace.
20:27, Today: Gorum, on behalf of Arashi, rolled 26 using 1d20+6.  Will save vs Fear.

This message was last edited by the GM at 06:01, Sun 22 May 2022.
Puck
player, 73 posts
Player 6
Wild Elf Hunter
Sun 22 May 2022
at 11:11
  • msg #28

Re: Battle 2: The Wrath of Nature

Seeing Koji's demise, Puck shifted his incantation slightly re-targeting the summoned eagle. With a loud bird cry the small predator jumped on the manticore's back with a vicious cry!

Meanwhile Puck drew his bow and released an arrow against the big menace. Then scuttled around, while hiding his weapon and himself from sight.

OOC:
Eagle charges Manticore to L16! Vs AC 22, dmg 1. Puck is now FLANKING Manticore with his summon(+4 to hit) and have high-ground(+1 to hit).

Puck quickdraws bow and arrow.
Puck shots Manticore vs AC 32, confirms critical for 19 piercing and magical dmg.
Puck uses move action to hide again with perception DC 18. He moved 5' behind the tree-trunk to go out of sight and sheathes the bow.

13:07, Today: Puck rolled 18 using 1d20+11.  Stealth check.
13:06, Today: Puck rolled 19 using 3d8+9.
13:06, Today: Puck rolled 28 using 1d20+12.  Crit confirmation.
13:05, Today: Puck rolled 32 using 1d20+12.  attack manticore.
13:02, Today: Puck rolled 1 using 1d4.  eagle talon.
13:01, Today: Puck rolled 22 using 1d20+5.  charge from Eagle.

EDIT: Eagle had an AoO thanks to Outflank feat, but it was a miss.

16:26, Today: Puck rolled 11 using 1d20+3.  AoO vs Manticore.

This message was last edited by the player at 14:29, Sun 22 May 2022.
Arashi
Player, 17 posts
Kitsune Life Oracle
Sun 22 May 2022
at 13:43
  • msg #29

Battle 2: The Wrath of Nature

Arashi curses the spider as it materializes just out of his range. He approaches the spider a couple of steps and starts to repeat his incantation from ten seconds ago. But it proves to be too little too late, as his magic only releases after the spider's assault and with seemingly no result.

OOC:
MOVE: Move to Q16
STANDARD: Cast Murderous Command to Spider. Spider Makes it save, exactly.

Arashi rolled 19 using 1d20+3.  Spider Will vs DC19.

Koyrai Dellex
player, 42 posts
HP 17/17, AC 17
Samsaran Arcanist
Sun 22 May 2022
at 14:21
  • msg #30

Battle 2: The Wrath of Nature

As Koyrai watched the phase spider dispatch Koji, the mage's face twisted into an expression of horror. He had been too late to wake her, and Koji had paid the ultimate price. "Nooooo! Kojiiiiiii!" Even as he wailed, Koyrai drifted backward atop his floating disk. He wanted to put the well between himself and the monster that had just said he was next (and a trap between himself and the satyr).

But the spider was currently exposed, and Koyrai did not want to pass up that opportunity. With some arcane words and magical gestures, he cast a magic missile at the monster with as much oomph as he could manage.

Meanwhile, Pebble quietly directed its swarm back toward the manticore and satyr. The satyr's damage reduction once again proved impenetrable to the swarm, but the manticore was drained of the little vitality it had remaining.



Koyrai
Free: Wail aloud at Koji's demise.
Move: To P16
Standard: Cast Magic Missile at Phase Spider, using a point to increase its effective level. Deals 11 force damage.

Pebble
Standard: Direct spider swarm 5 feet right. Manticore takes 5 damage, which should bring it down to -2 HP. The satyr is unaffected again due to DR. I didn't bother with poison or distraction, but let me know if it is relevant and I'll add it.
Move: Flying to P16.

07:58, Today: Koyrai Dellex rolled 11 using 3d4+3.  Phase Spider Damage.
07:56, Today: Koyrai Dellex rolled -3 using 1d6-5.  Satyr Damage.
07:56, Today: Koyrai Dellex rolled 5 using 1d6.  Manticore Damage

Veana
player, 48 posts
Angelkin Paladin
Warrior of the Holy Light
Sun 22 May 2022
at 21:18
  • msg #31

Battle 2: The Wrath of Nature

Veana furrowed her brow as she realized what had taken place. Summoning the powers of the light she finished mending the remainder of her wounds before turning towards the now visible spider and charging forward with her longsword in hand.

The lupine blue eyes were fixated on the large arachnid, as she sought out justice for her fallen colleague. She let out a snarl as she reached the spider and sliced the gnarly vermin with her blade.

"You will pay for what you've done!" she said in a raspy voice, bearing her sharp fangs in a threatening manner.


OOC: SWIFT action to use LoH and heal 11 HP.
MOVE to T18, provoking AoO from spider?
STANDARD to attack phase spider for 5 damage.
17:09, Today: Veana rolled 11 using 3d6.  LoH on herself.
17:13, Today: Veana rolled 19,5 using 1d20+9,1d8+4.  Attack ugly ass spider!

Uluchi Sesa
player, 30 posts
Cyro Serpent
Mon 23 May 2022
at 18:34
  • msg #32

Battle 2: The Wrath of Nature

The jeers of the Satyr draw Uluchi's attention away from her task and to the distant arachnid form of the Phase Spider. Its not a good clear look, thanks to the remaining walls of the ruin, but the outcome is clear.

"Lamashtu's tits, even the way you kill is ugly."

A handful of warring instincts; focusing fire and finishing off a weakened and dangerous foe versus an opportunity to attack an elusive target that you might not get such a clear opportunity to try again.

Tendrils, tentacles and waves of frost wrack the stones of the building next to Uluchi once again, the cacophony is 'quieter' than last time since it doesn't engulf the entire building this time. The spear of cold lances the distance between her and the spider, cast with deadly intent.
Move Action: Gather Power
Standard Action: Cold Blast targeting Phase Spider
11:33, Today: Uluchi Sesa rolled 25 using 1d20+7.  Ranged Touch Attack vs Phase Spider.
11:33, Today: Uluchi Sesa rolled 9 using 2d6+4.  Cold Damage to Phase Spider.

Gorum
GM, 63 posts
Our Lord in Iron
Tue 24 May 2022
at 04:50
  • msg #33

Re: Battle 2: The Wrath of Nature

The satyr's face contorted in shock as his manticore was shot down right in front of him, then covered in a carpet of venomous spiders.  Backing away from the mayhem with a series of nimble hops, it took cover in the nearby ruins.  "Good job!"  It called out to Arashi, it's voice a passable approximation of friendliness.  "The battle is practically won, and all thanks to your magic!  You can just turn around and go home now.  Your friends can handle this without you." As strange as it seemed to be taking advice from one's enemy mid-battle, Arashi had to admit the faerie had a point!  He had done his part, and was totally justified in leaving the rest of the battle to the others!

Meanwhile, the wounded Spider lashed out at Veana, drawing more blood from the paladin, just as her previous wounds closed completely.  With a snarl, it once again faded out of reality into the ethereal plane.


Satyr:
MOVE     : Move to H16, into cover.  The Eagle gets an AoO.
STANDARD : Cast Suggestion on Arashi: "Just turn around and go home now."  Arashi fails the DC 17 will save with a 14, and follows the suggested course of action.

Phase Spider:
STANDARD : Attack Veana.  Hits AC 30 for 13 damage.  Veana makes her save against it's venom.
MOVE     : Phase out

FREE     : 5' step to T-U 18-19.

NameInitiativePositionHPACTouchFFFortRefWillCMDNotes
Arashi18Q1635/35161214+3+3+613Mage Armor, Antitoxin, lifelink (all but Veana), saved vs pipes, Eagle's Splendor
Koji10U18-/48181117+10+5+419Dead
Koyrai21P1622/22171215+1+3+412Antitoxin, Mage Armor, Floating Disk, prestidigitation, saved vs pipes
Pebble21P1611/11171514+0+3+69Construct, Imp Evasion, directing swarm
Spider Swarm21K-l,13-149/9171714+3+3+0-Swarm, summoned (3/4 rounds), immune to weapons
Puck23G2023/23171413+4+7+21820' up tree, FF (+2 Dex & str), spider climb
Eagle23L165/5141312+3+4+211Summoned 4/4
Uluchi10K939/43211418+9+9+314Blood Boiling Pill, saved vs pipes, 1 burn
Veana8T1824/37241224+11+6+919Shield of faith +2, saved vs pipes, alter self
            
Satyr12L1543/44181315+4+8+818DR5/cold iron
Manticore12P-Q, 11-12-5/57171115+9+7+32416/24 spines, unconscious, 1 str damage, dying
P Spider12U-V, 19-2026/51171214+8+8+325Invisible and Ethereal



22:14, Today: Gorum rolled 25 using 1d20+11.  veana save vs poison.
22:09, Today: Gorum rolled 20 using 1d20+10.  crit?
22:09, Today: Gorum rolled 30,13 using d20+10,2d6+7.  Phase spider vs Veana.
22:08, Today: Gorum rolled 14 using 1d20+6.  Arashi Will vs Suggestion.
21:57, Today: Gorum rolled 20,27 using d20+6,d20+18.  Perception (P,S).

This message was last edited by the GM at 04:01, Wed 25 May 2022.
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