Alright everybody, lets get this show on the road! Initiative, and first actions, if you please? And don't worry about the door, initiative won't start until after its open (note, readied actions can only be used during combat, if you declare the action before initiative, it takes place on your initiative. You wouldn't want all 18 hobgoblins throwing readied javelins at the first person they see, before anyone could react, now would you!) I'll go ahead and show you all what Elisar saw. You may each pick any space from the bottom five rows to begin.
From the entrance, you first see three rows of hobgoblin warriors, each outfitted with greatswords and half-plate, like the captains fought outside. On each side of the room, are two 15' high bronze statues of an impressively built, heavily armored hobgoblin, standing atop piles of bodies, shield at his side, sword raised to the sky. You hear creatures hiding behind each statue, and strangely, one within the statue on the left. On the throne at the far end of the room, sits what can only be Largath, the spitting image of the statues. At his left hand, a lightly armored hobgoblin holds a quarterstaff at arm's length, and holds aloft a greater-been there-crystal! It is glowing gently as he chants.
Initiative:
20 Enemy group 1
19 Qitris, Izayah
18 Guyver
15 Spark
13 Enemy group 2
12 Nutcracker
7 Walter
4 Enemy group 3
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%= throne
&= statue (just two huge statues, not 18 medium sized ones
#= wall
0= door (open, or missing the door entirely)
?= creatures you can hear but not see
This message was last edited by the GM at 21:52, Thu 05 May 2022.