Been a long term problem but back to work after 7 months and it is kicking my ass.
Jessica Steele
player, 111 posts
Mon 19 Jun 2017 at 02:32
msg #90
Re: Ooc
I know its hard to get back in the grove. Good luck.
Harry Price
player, 84 posts
Mon 19 Jun 2017 at 03:35
msg #91
Re: Ooc
Thanks
Narrator
GM, 142 posts
Mon 19 Jun 2017 at 10:49
msg #92
Re: Ooc
We can assume you made keys at some local divisions field office. You had maybe 12 hours before they would all pass out.
Jessica Steele
player, 113 posts
Mon 19 Jun 2017 at 16:10
msg #93
Re: Ooc
OK, thanks.
Harry Price
player, 87 posts
Wed 21 Jun 2017 at 04:54
msg #94
Re: Ooc
Does the rotation give us enough time to evade it?
Does the watch allow targeting of sigle devices or it it an overall emp pulse?
Narrator
GM, 147 posts
Wed 21 Jun 2017 at 11:01
msg #95
Re: Ooc
You have 35 seconds to move from the strip club doorway to the stairwell or anywhere up to the juke box without being notices by the camera. Otherwise you would need to made some kind of stealth roll to hide when it swivels back.
If you want to cross the entire room, you will need a stealth roll to do so unseen.
The emp watch is a blast radius. Cannot be used to target
Narrator
GM, 148 posts
Wed 21 Jun 2017 at 11:45
msg #96
Re: Ooc
The juke box is roughly where the red area on the map ends on the left just before the pool table there. Where there are two box like shapes
Narrator
GM, 149 posts
Mon 26 Jun 2017 at 10:26
msg #97
Re: Ooc
Which door is it you are trying to make it to?
The one towards the garage
or
the one directly under the camera?
Jessica Steele
player, 120 posts
Mon 26 Jun 2017 at 17:21
msg #98
Re: Ooc
under the camera.
Jessica Steele
player, 129 posts
Sat 1 Jul 2017 at 19:29
msg #99
Re: Ooc
I will be out of town from July 3rd to 11th with no access. Have a Happy 4th!
Narrator
GM, 160 posts
Wed 5 Jul 2017 at 14:35
msg #100
Re: Ooc
Just so you are both aware, I have been rolling some tests for you for stealth and "speed" and intelligence just to make sure you do know these things.
So far it's been maybe 15 minutes inside the building.
You haven't woken anyone yet.
Jessica Steele
player, 130 posts
Tue 11 Jul 2017 at 00:29
msg #101
Re: Ooc
Hi, I am back!
Jessica Steele
player, 134 posts
Mon 17 Jul 2017 at 22:40
msg #102
Re: Ooc
I use to use Photobucket but they got greedy. I am switching over to http://imgur.com/ till they get greedy.
Harry Price
player, 95 posts
Mon 17 Jul 2017 at 23:35
msg #103
Re: Ooc
I switched to Imgur as well.
Harry Price
player, 103 posts
Tue 1 Aug 2017 at 23:42
msg #104
Re: Ooc
Did we check the catwalk and the door up there?
Jessica Steele
player, 144 posts
Wed 2 Aug 2017 at 00:22
msg #105
Re: Ooc
Not that I remember, so probably not.
Narrator
GM, 177 posts
Thu 3 Aug 2017 at 11:31
msg #106
Re: Ooc
The skill check for.the laser was set very high. Basically made near impossible not to trap you but to move along the story and interject fight or flight
Harry Price
player, 109 posts
Mon 7 Aug 2017 at 18:55
msg #107
Re: Ooc
I liked the move allowed the scene to feel more like a Bond story as we spun out of their garage in a stolen sports car with bullets shattering the windows as we disappeared into the night.
Thanks for the XP.
GM what do we do we the extra skill award if we are at the maximum for the skill?
Narrator
GM, 183 posts
Mon 7 Aug 2017 at 19:12
msg #108
Re: Ooc
If you are at max (Sorry I didn't look) you gain 10additional generation points
Jessica Steele
player, 148 posts
Tue 8 Aug 2017 at 00:46
msg #109
Re: Ooc
That is part of the Bond world, sometimes the agents have to run, they can't fight everything.
Harry Price
player, 110 posts
Tue 8 Aug 2017 at 06:38
msg #110
Re: Ooc
Spent my XP. Wow that went fast, but rounded out some of Price's skills. Bit less of a blunt instrument.
can we pick up Fields of Experience with XP? This message was last edited by the player at 06:55, Tue 08 Aug 2017.