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19:45, 26th May 2024 (GMT+0)

Out of Character Discussion

Posted by StripeFor group 0
Gaiven the Dumb
player, 59 posts
Mute that is
Wed 1 Oct 2008
at 19:16
  • msg #100

Re: Out of Character Discussion

Stripe:
quote:
When the merchant mentions that the flames are illusory, Gaiven looks down at the box, not quite sure if he believes the man.

It's like a child being told there's no Santa Claus. :C


Well, it's mostly the fact that it was hot when he picked it up.
Gaiven the Dumb
player, 62 posts
Mute that is
Wed 1 Oct 2008
at 20:20
  • msg #102

Re: Out of Character Discussion

Ah, I figured I'd seen that somewhere. Just couldn't find it.
Stripe
GM, 99 posts
Wed 1 Oct 2008
at 21:55
  • msg #103

Re: Out of Character Discussion

Ok. The snake illusion was Complex; the fire was Perfect, with double the casting cost to make it feel hot, and the jewels were Illusion Shells around junk. The spells lasted roughly one minute, except for the treasure, which lasted like five or so (I forget, im at work). The illusions were cast via Link triggered by them being opened. Just so you with Magic looking up spells know.

Youll have to find out how much your stuff is really worth when you go to pawn it. You can go to the Raven's Claw whenever you like.
This message was last edited by the GM at 21:56, Wed 01 Oct 2008.
Gaiven the Dumb
player, 63 posts
Mute that is
Wed 1 Oct 2008
at 22:11
  • msg #104

Re: Out of Character Discussion

Aw. Hopes the illusion on the magic box would be permanent. That could have made a pretty mint.
Stripe
GM, 101 posts
Thu 2 Oct 2008
at 00:56
  • msg #105

Re: Out of Character Discussion

EXP time:




You can note it on your character sheet however you wish, but do note it.
Frank the Fiddler
player, 40 posts
Who ya calling "Sqoily"!
Thu 2 Oct 2008
at 11:59
  • msg #107

Re: Out of Character Discussion

Can Gaiven talk to us (in 3rd person) when it's just the 3 of us? All this sign-language is me a head-ache.
Stripe
GM, 103 posts
Thu 2 Oct 2008
at 17:41
  • msg #108

Re: Out of Character Discussion

I think its cool as hell. I laughed when I read his last post.
Gaiven the Dumb
player, 66 posts
Mute that is
Thu 2 Oct 2008
at 18:38
  • msg #109

Re: Out of Character Discussion

If Stripe allows it. Personally I think it removes half the point of mute as a disadvantage, as I'm not only having trouble getting NPCs to obey and fear me, but also problems relating complicated concepts to you guys.

But hey, you could dump some karma points in sign language :)
Stripe
GM, 104 posts
Thu 2 Oct 2008
at 18:47
  • msg #110

Re: Out of Character Discussion

Gaiven said he wants to go to a familiar inn, but not one he frequents. So, I came up with the Quiet Lady inn, which has a painting of a standing woman cradling her own disembodied head on the sign.

It is in the "Lower Ward," the outer 3/4 of the city. The Upper Ward is 1/4 of the city, and is in the center, surrounding a castle. The terms are informal and there are no real borders or boundary lines. Some people say the divider between the wards are such-and-such streets, but it's unofficial.

According to Cost of Living (p. 265, 266), The Quiet Lady is a Status -1 inn, and the cost for one room to stay the night is $48 (4sp, 8cp), breakfast or lunch costs $3 (3cp), and dinner costs $6 (6cp), wine and/or non-alcoholic beverages included. Rum and spirits are $3 a bottle. We'll say the good 'ol medieval fantasy ale is $1 per bottle.

It's a nice place for the Lower Ward, which has mostly Status -2 places. However, they can be dangerous. The Quiet Lady isn't known for any trouble. It has a small tavern downstairs, which includes an area for about four tables and a fireplace. On some nights, there is a singer or minstrel, but not tonight. The rooms are upstairs.

It is a few hours past midnight.

I'll make a post I that regard.


EDIT: And, never mind. Gaiven my or may not want to go to an inn.
This message was last edited by the GM at 18:58, Thu 02 Oct 2008.
Stripe
GM, 107 posts
Fri 3 Oct 2008
at 01:24
  • msg #112

Re: Out of Character Discussion

A fellow Raven's Claw gang member will probably put you with the other three for the next scenario.
Iridia Silvermane
player, 43 posts
Beautiful yet vagrant
Sat 4 Oct 2008
at 18:07
  • msg #115

Re: Out of Character Discussion

Gotta sell the stone first. Right?
Iridia Silvermane
player, 45 posts
Beautiful yet vagrant
Sun 5 Oct 2008
at 07:39
  • msg #117

Re: Out of Character Discussion

The Gargoyle is harder than the actual robbery!

Are real life fences all like that?
Frank the Fiddler
player, 46 posts
Who ya calling "Sqoily"!
Sun 5 Oct 2008
at 13:08
  • msg #118

Re: Out of Character Discussion

How will the Raven's Claw find out we succeeded? If all we have to do is show them the rock, we could still find a better fence for selling it.
Gaiven the Dumb
player, 70 posts
Mute that is
Sun 5 Oct 2008
at 15:20
  • msg #119

Re: Out of Character Discussion

Unless he was speaking the truth, and that no other fence would want to touch it.
Frank the Fiddler
player, 48 posts
Who ya calling "Sqoily"!
Sun 5 Oct 2008
at 15:46
  • msg #120

Re: Out of Character Discussion

If the merchant wasn't lying, we can ransom it back to him for a sweet price. It will be harder, but he said something about it just seeing it was worth more than 500 gold, or $500.000 . That's a lot of money.
Stripe
GM, 119 posts
Sun 5 Oct 2008
at 17:16
  • msg #121

Re: Out of Character Discussion

I thought it was pretty obvious that the gargoyle who runs the Raven's Claw shop has at least some affiliation with the Raven's Claw gang. He claims not to, but...

Have to saddle up and go riding. Can't post IC till I get back.
Frank the Fiddler
player, 49 posts
Who ya calling "Sqoily"!
Sun 5 Oct 2008
at 19:05
  • msg #122

Re: Out of Character Discussion

Well, yes, but I'm confused as to our objective. Do we HAVE to SELLthe rock to THIS guy in order to get our street-cred, or do we just need to show we are capable enough to get it and the more money we make off it the better for al of us?
Stripe
GM, 120 posts
Sun 5 Oct 2008
at 23:22
  • msg #123

Re: Out of Character Discussion

Like I said in the first IC post, the gargoyle is the gang's fence (and that would have to be a important person to a gang of thieves). He's also the guy who gave you your "assignment" in that first post. I clarified in a later OOC post that getting the diamond was a social aspect with the gang. If you failed to get it, I said, you would still get your membership, but there would be a social faux pas.

Think you'll get in if you don't sell it to him?

That's all I'm going to say because your characters dont have any more informaiton. If you dont know, then your character doesnt know.
Gaiven the Dumb
player, 73 posts
Mute that is
Mon 6 Oct 2008
at 02:39
  • msg #127

Re: Out of Character Discussion

I just noticed that ol' blacktooth originally offered 300 gold for it. I'm assuming we'll just quickly retcon that, eh?
Iridia Silvermane
player, 47 posts
Beautiful yet vagrant
Mon 6 Oct 2008
at 13:14
  • msg #133

Re: Out of Character Discussion

I need to work on my haggling skills in real life. The most I could get with any salesman is 10% off. My papa can get 50% off regularly. And a friend of mine once got 80% off at a fashion shop. So I guess my haggling skills translate into poor rp haggling too :p.
Frank the Fiddler
player, 51 posts
Who ya calling "Sqoily"!
Mon 6 Oct 2008
at 17:17
  • msg #134

Re: Out of Character Discussion

Hmmm, 50% off of what is what I'm wondering. Then again, I'm one of them foolish city-folk, who buy all them fancy elictronic things at a far too high fixed prices, or steals them off the internets.
I'd wish I could haggle 10% off on anything at all. Then again, I still live with my parents, so I don't really have any money of my own to spend.
Iridia Silvermane
player, 49 posts
Beautiful yet vagrant
Mon 6 Oct 2008
at 17:53
  • msg #135

Re: Out of Character Discussion

Mostly cloths, sometimes electronics. It depends on where you get them. Its easier to haggle in small shops, especially ones that don't use price tags or a cash register. Haggling in big shops with price tag everything and are super formal is impossible though.
Frank the Fiddler
player, 53 posts
Who ya calling "Sqoily"!
Thu 9 Oct 2008
at 10:04
  • msg #144

Re: Out of Character Discussion

Then the rest off us can go shoppin. I need some new gear!
Speaking of shopping, how will we deal with upkeep costs? I know there's a page about in Characters, but I can find it. Then again you may want to go into it into more detail, eg: where and what do we eat?
This message was last edited by the player at 10:21, Thu 09 Oct 2008.
Gaiven the Dumb
player, 78 posts
Mute that is
Thu 9 Oct 2008
at 13:19
  • msg #145

Re: Out of Character Discussion

Page 265, but still an interesting question.
Stripe
GM, 134 posts
Thu 9 Oct 2008
at 18:17
  • msg #146

Re: Out of Character Discussion

Stripe, msg #110:
According to Cost of Living (p. 265, 266), The Quiet Lady is a Status -1 inn, and the cost for one room to stay the night is $48 (4sp, 8cp), breakfast or lunch costs $3 (3cp), and dinner costs $6 (6cp), wine and/or non-alcoholic beverages included. Rum and spirits are $3 a bottle. We'll say the good 'ol medieval fantasy ale is $1 per bottle.

However, remember that you're not "living away from home." So, Cost of Living would be 3gp/month for Status -2, but only if you guys really want to get into it. I like this sort of thing, but some people don't.

To really understand Cost of Living, you need to read pages 265, 266 in Characters, then read 516 and 517 (and Finding a Job on 518) in Campaigns.

I'll outline it:


Monthly  COL
Status 0  - 6gp ($600)
Status -1 - 3gp ($300)
Status -2 - 1gp ($100)


Make a Job Roll at the end of every month against the job's prerequisite skills. For this game, we can say the generic Job Roll is against IQ. We'll also call this a generic freelance job since you're not clocking in from 9-5.

For this generic freelance job (it's probably something different every day, including theft), if you make your roll exactly, you earn your Cost of Living. Increase or decrease your month's income by 10% times your margin of success or failure respectively. On a critical success, you earn triple your cost of living.

So, if you are Status -1 and have IQ 12 and roll a 10, you would earn 3 gp, 6sp ($360) per month. 3gp ($300) of that would go to your Cost of Living, leaving you with 6sp ($60).

Sound good? That's what we'll do unless you guys say you don't want to mess with that detail. Also, I have a large list of jobs for another game here on RPoL. I can copy and paste if you want to increase the level of detail.

Now that you have a little bit of money, let's say its "the end of the month" and everyone makes Job Rolls. For this first time I'll do it:

Stripe, on behalf of Frank the Fiddler, rolled 13 using 3d6. -3sp
Stripe, on behalf of Gaiven the Dumb, rolled 10 using 3d6. +6sp
Stripe, on behalf of Iridia Silvermane, rolled 10 using 3d6. +1gp, 2sp


Make adjustments to your money now. Remember that I asked (and included it in the RTJ rules) that all players record currency in gp, sp, and cp.

Well, Frank seemingly got screwed, but it looks like he didn't take -5 points for having Status -1. So, Frank, it looks to me like you have 5 more points to spend to bring you up to a 100-point character! Go ahead and record your Status in your Disadvantages (or wherever) and spend those points now so that it's done before our next scenario which is coming right up.
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