Dorak Fellhammer:
My two favorite characters in 1e are
1) a Hobgoblin Slayer who has a wickedly high Heal skill and the Signature skill Feat.
2) an Unchained Rogue Monkey goblin who can deliver 1d3+8 nonlethal damage with a dagger and is a Fear build, based on the Enforcer feat. He has Minor Magic (Ray of Frost at-will) and Major Magic (Shield, Lvl/2 times a day)
Are both these types buildable and playable in 2e?
Installed Pathbuilder and immediately hit a word salad under options that I don't understand.
Depends on what you mean by build able and playable I guess. If it's the concept, definitely.
- there is no slayer class true, but fighters and rogues are capable classes in 2e, so don't need unchaining or 'fix' classes
-medicine (2e for heal) is absolutely a vital skill in 2e and non magical healing is useful, possibly even the preferred way of out of combat healing. Far far better than heal in 1e even with skill unlocks
- monstrous races (ancestry and heritage in 2e - yes the terminology drives me nuts to) are available and probably more prevalent in 2e. Though I haven't seen monkey goblin. If it exists it's probably more balanced than in 1e.
-intimidation is an important part of the 2e game but free intimidates on hits are probably higher level than enforcer feat. The feat 'you're next' does give free intimidates when you kill something and I think is available to level 1 rogues
- balance in general is VASTLY improved. It's hard to make a useless character, but it's also hard to create something overpowered with just the right combination of carefully chosen feats.
Your slayer might be a hobgoblin fighter with a focus on feats you build up medicine
Your rogue might be a goblin (?) Rogue with a sorcerer dedication (kind of like vmc in 1e - it's the only way to multi class in 2e) with a focus on feats to improve intimidate. Rogues still get a ton of skill ranks but unlike 1e they're actually good with skills that aren't disable device and stealth
Of course they wouldn't be the same characters but they'd do similar things.