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10:59, 24th May 2024 (GMT+0)

The Last Tombs of the Lost City

Posted by The Lord of Divine WordsFor group 0
Eonwe
player, 40 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Sun 29 Jan 2023
at 02:35
  • msg #45

Re: The Last Tombs of the Lost City

Eonwe looks nervously on at the blades, wondering if his own levels of agility are enough to avoid being sliced up.
Vixl
player, 273 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 10/10
Sun 29 Jan 2023
at 11:42
  • msg #46

Re: The Last Tombs of the Lost City

"If that is poison, I don't fancy the idea of everyone trying to jump through," she replied to Fodor, before turning to Orum. "Can the trigger for the blades be disarmed?" she asked him. "Or if not, maybe we could take something large and us it to block or stop them from swinging, like one of the empty coffins. Because if we can't stop them at all, then I'd say we backtrack to the start of the tier and start exploring the opposite direction since we have no defense against poison. Maybe we could come back later with a lot of oil flasks and try to set a fire to burn the gunk away. That might make risking a jump feasible.""
l'Atreq
player, 231 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sun 29 Jan 2023
at 15:32
  • msg #47

Re: The Last Tombs of the Lost City

"Sounds good to me", agrees l'Atreq.  "Especially the bit where we don't go rushing through those gunk covered blades."
Fodor
player, 402 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 29 Jan 2023
at 16:40
  • msg #48

Re: The Last Tombs of the Lost City

(OOC) Wait. Are the blades in constant (perpetual) swinging motion or did they come to rest in a straight down position? I thought the first set of blades had come to a stop and was now easily bypassed and the only ongoing concern was perhaps ANOTHER similar trap further into the room. No?
Orum Copsetwinkle
player, 135 posts
High nail gets pounded
HP: 8/8
Sun 29 Jan 2023
at 18:21
  • msg #49

The Last Tombs of the Lost City

Orum perused the blades and the square that released them. Were they slowing, or even stopped? Did the square differ from those up to that point? How had they appeared, a sliding panel or pivoting wall?
The Lord of Divine Words
GM, 437 posts
Sun 29 Jan 2023
at 18:28
  • msg #50

Re: The Last Tombs of the Lost City

The blades continue to scythe away. If they were to stop, Orum would have a 49% chance to disarm the trap.

Each of Orum's find traps attempts consumes a turn, so you've been in this chamber for an hour and a half so far.

At first glance, I don't think trying to block them with a sarcophagus would be feasible.


@Orum
Were they slowing, or even stopped? No, they've been in motion for 3+ minutes.

Did the square differ from those up to that point? No, they all appear to be identical, save for their color (red or white).

How had they appeared, a sliding panel or pivoting wall? A sliding panel in the ceiling.

This message was last edited by the GM at 18:31, Sun 29 Jan 2023.
Vixl
player, 274 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 10/10
Sun 29 Jan 2023
at 19:41
  • msg #51

Re: The Last Tombs of the Lost City

"If we cannot block or disarm them, and have no cure for poison, then we should leave this for another time. There is still the rest of the tier to explore," V shrugged. If someone had an idea how they could all pass safely, wonderful, but otherwise it was best to backtrack and move on.
Fodor
player, 403 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 29 Jan 2023
at 19:47
  • msg #52

Re: The Last Tombs of the Lost City

“That works. Let’s go around if these blades will swing perpetually.”
Tarrahn
player, 207 posts
Halfling of the desert
Loose fitting clothing
Sun 29 Jan 2023
at 20:36
  • msg #53

Re: The Last Tombs of the Lost City

"You would think that they would've stopped after few minutes.  It seems odd to me that it should have run out of steam by now or shortly.  Maybe we come back and see if it stops, or slows.  I now have access to neutralizing poison spells but, not today."
The Lord of Divine Words
GM, 438 posts
Mon 30 Jan 2023
at 20:29
  • msg #54

Re: The Last Tombs of the Lost City

After retreating from the still-scything scythe, the outfit makes the long walk along the western side and then the southern side of the pyramid before turning north and doing the same. Before long, it has reached the unexplored northwestern area of the tier and another room.

The door to this room is scorched, as is the end of the corridor. The outline of a man-sized humanoid form is etched into the scorched wall section. The door to the room is slightly open, but not enough to see into the room.



That northern passage to the east leads to the burial chamber for the captain of the guard.
Vixl
player, 275 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 10/10
Mon 30 Jan 2023
at 21:14
  • msg #55

Re: The Last Tombs of the Lost City

"I would recommend you pray for the neutralization spell and always keep that at hand. No other spell could be as vital," she suggested to Tarrahn, "and if it is ever needed, it is usually too late to put it in effect if it is not ready immediately," she added, thinking of their fallen snakebite comrade Alerasune.

Backtracking, to the start, and then to the next room, she looked curiously at the image. In a questioning tone, she said, "Presumably, the door was trapped and an explorer found that out the hard way? Orum, can you check to be sure it hasn't been reset? And everyone else, just be ready in case the scorched image animates."
Eonwe
player, 41 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Mon 30 Jan 2023
at 23:14
  • msg #56

Re: The Last Tombs of the Lost City

Eonwe stands at the ready, away from the scorchmark awaiting an inspection from Orum.
l'Atreq
player, 233 posts
Cleric 2 human male(ish)
AC6 HP14/14
Mon 30 Jan 2023
at 23:28
  • msg #57

Re: The Last Tombs of the Lost City

l'Atreq muses and says."I believe I have resist fire prepared but would it be enough?"
Tarrahn
player, 208 posts
Halfling of the desert
Loose fitting clothing
Tue 31 Jan 2023
at 05:13
  • msg #58

Re: The Last Tombs of the Lost City

"I will start doing that tomorrow Vixl," Tarrahn says as he looks upon the wall.  "I think it safe to presume that something bad happened on front of that door!"
Loran Stone
player, 75 posts
Cl1/MU1, Halfelven female
AC 3, HP: 6/6
Tue 31 Jan 2023
at 09:33
  • msg #59

The Last Tombs of the Lost City

Loran checks, "Everyone still alraight? Not needing any healing?"
Fodor
player, 405 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 31 Jan 2023
at 14:57
  • msg #60

The Last Tombs of the Lost City

(OOC) Looks like everyone is still at full HP and spells according to the Status Chart in The Infidels thread - unless I missed an update
The Lord of Divine Words
GM, 439 posts
Tue 31 Jan 2023
at 22:13
  • msg #61

The Last Tombs of the Lost City

Orum studies the scorched outline on the wall and the slightly ajar door and then renders his professional opinion that, yes, the trap, a glyph most like', had already been sprung.

With that assurance, Fodor pushes open the door the rest of the way to reveal another tomb on this tier of tombs:

Along the walls are paintings of a priest performing ceremonies. On a raised dais in the middle of the room lies an open bronze sarcophagus. Here, three hideous, beast-like humanoids are tearing a mummified body apart with their sharp claws.

They cross the room in great loping strides and are upon Fodor and l'Atreq before they can react, striking each with their fecal-flecked claws. Already their pointy tongues probe the freshly dug furrows to find the marrow they so hungrily seek.

Ghouls have AC 6.
Fodor and l'Atreq have entered the room and are blocking the doorway.
Ghoul A attacks Fodor and hits 1x for 1 dmg. Fodor must save vs. paralysis.
Ghoul B attacks l'Atreq and hits 2x for 4 dmg. l'Atreq must save vs. paralysis 2x.
Ghoul C misses l'Atreq 3x.

16:56, Today: Divine Words rolled 15,3,13,3,14,4 using d20,d3,d20,d3,d20,d6.  Ghoul v. L.
16:55, Today: Divine Words rolled 2 using 1d2.  1-F 2-L.
16:55, Today: Divine Words rolled 18,3,18,1,8,5 using d20,d3,d20,d3,d20,d6.  Ghoul v. l.
16:55, Today: Divine Words rolled 1,2,16,1,10,4 using d20,d3,d20,d3,d20,d6.  ghoul v. F.
16:52, Today: The Lord of Divine Words rolled 2,3 using d6,d6.  init party v. Lost City.

This message was last edited by the GM at 22:14, Tue 31 Jan 2023.
Orum Copsetwinkle
player, 136 posts
High nail gets pounded
HP: 8/8
Wed 1 Feb 2023
at 01:56
  • msg #62

The Last Tombs of the Lost City

Orum steps back and prepares himself to pull anyone paralyzed from the room.
Fodor
player, 406 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Wed 1 Feb 2023
at 02:10
  • msg #63

The Last Tombs of the Lost City

Fodor pulls out his long sword and raises his shield, but one of the ghouls gets several nasty attacks in. Before he can bring his sword arm around to attack, his arms and hands go numb, his body goes limp, and then all his muscles, other than those necessary to breathe and pump blood, freeze up. He doesn’t know if his sword or shield are still in his hands or if they have dropped. He can’t feel anything other than the creature tearing at his flesh. As he breathes, he can smell the fetid rot of the undead scavenger. He feels dizzy as he realizes he has no control of his body to balance himself against the weight of the creature.

As his eyes lose focus, he hears the entreaties of the Party’s clerics calling for divine aid. He also begins to hear a strange buzzing sound, almost like forest insects…but that makes no sense. It must be the paralysis affecting his hearing…
This message was last edited by the player at 02:26, Wed 01 Feb 2023.
Tarrahn
player, 209 posts
Halfling of the desert
Loose fitting clothing
Wed 1 Feb 2023
at 02:13
  • msg #64

The Last Tombs of the Lost City

Once he sees that Fodor is helpless, Tarrahn will cast Summon Swarm on the creature that attacked him.

Summon Insects
Druidic Conjuration/ Summoning
Level: Druid 3
Range: 30 ft
Duration: 1 round/ caster level
Area of Effect: See below
Components: V,S,M
Casting Time: 1 round
Saving Throw: None

70% chance that the swarm will be composed of flying
insects, 30% chance that the insects will be ants or other
non-airborne biting vermin. A flying swarm can move tremendously fast,
but a crawling swarm is limited to movement of 12 ft/ round. In either case,
the insects automatically inflict 2 hp damage per round against their target,
and the unfortunate victim will be so thickly covered as to
be incapable of any action, including movement. The druid
may redirect the swarm to attack another opponent, but
the command will cause 1 round of confusion within the
swarm as it reorients itself toward the new target
This message was last edited by the player at 14:13, Wed 01 Feb 2023.
Eonwe
player, 42 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Wed 1 Feb 2023
at 02:14
  • msg #65

The Last Tombs of the Lost City

Eonwe grasps his holy symbol of Nephthys and calls for divine aid.

Turn Undead on the ghouls.

13:14, Today: Eonwe rolled 13 using 1d20.  Turn Undead check.

Loran Stone
player, 76 posts
Cl1/MU1, Halfelven female
AC 3, HP: 6/6
Wed 1 Feb 2023
at 09:52
  • msg #66

The Last Tombs of the Lost City

Loran likewise calls upon divinity to repell the undead, "Begone, unclean bone-pickers!"

======
OOC: Fails

This message was last edited by the player at 00:29, Thu 02 Feb 2023.
l'Atreq
player, 234 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 1 Feb 2023
at 20:12
  • msg #67

The Last Tombs of the Lost City

21:03, Today: l'Atreq rolled 6 using 1d20.  Save v death, paralysis or Poison 1.
21:04, Today: l'Atreq rolled 2 using 1d20.  Save v death, paralysis or Poison 2.
[Target = 10]


[If that doesn't mean he's paralysed...]
In the unlikely event that the ghouls are still fighting, l'Atreq too draws his symbol and declares, "Begone foul ghouls in the name of Ptath."

21:09, Today: l'Atreq rolled 12 using 1d20.  Turn undead (target = 10+ for ghouls).
21:11, Today: l'Atreq rolled 3 using 1d3.  Number of ghouls turned.

Orum Copsetwinkle
player, 137 posts
High nail gets pounded
HP: 8/8
Thu 2 Feb 2023
at 00:21
  • msg #68

The Last Tombs of the Lost City

Orum tugs at whichever of Fodor's extremities in furthest from the ghoul and the swarm.
Vixl
player, 276 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 10/10
Fri 3 Feb 2023
at 06:36
  • msg #69

The Last Tombs of the Lost City

Ghouls- one of the largest concerns she had had. And their most experienced cleric had been paralyzed. Now would be an exceptionally useful time to have that neutralize poison spell, she thought ruefully.

But if wishes were fishes... As it was, the best thing to do was strike hard, and hope her elven immunity was enough to hold them off until one of the other clerics mustered the faith to drive them back. She moved ahead, and swung hard. Fortunately, her concerns about such a foe meant she was well ready for their tactics, and her blade cut well.


(ooc)
23 to hit, 7 damage for the first attack.
23 to hit, 6 damage for the first attack.

And I am as astonished as everyone else.

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