In reply to Deviant Code (msg # 1):
Hey.
Added you as Captain for now.
Let's do use the Mongoose version.
https://www.drivethrurpg.com/b.../161_24851/Traveller
They don't do a great job of differentiating the editions, so it will be the one with the swoop across the lettering in the logo.
You will need the core rulebook. The companion does have some interesting creation options, but it's optional. I picked it up and can feed you the relevant bits if you're interested but don't want to drop another $30.
A couple of things related to the way I prefer character creation. They aren't biggies.
First, starting age. The way it's structured, everyone in the party ends up starting the game roughly around the same age. Which has always seemed kinda wonky to me. Also, I think it can create a tendency for people to muster out of the career paths around the same time. Something I also don't find realistic.
So here is what I usually do:
-If you're going in to University for your first term action, start at age 18.
-If you want to enroll in Military Academy for your first term action, you can start at ages 16-18. Your choice
-If you go for the draft as a first term option, you may start at age 16-18. Your choice.
-If you simply go for career as your first term action, you may start at age 16-18. Your call.
The Companion I mentioned does have some packages which bundle your background and first term together. Things like being raised in a Belter colony, being a street urchin, and some others. Selecting one gives you a set skill list and starts you off at the second term with your first career choice.
There are also some alternatives to the University/Military Academy model.
Anyway, like I said, if you want to know more about that and don't want to pick up the book, let me know and I can give you the info.