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08:22, 27th May 2024 (GMT+0)

OOC2.

Posted by DragondogFor group 0
Aladin Sufran
Familiar PC, 630 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 17 Feb 2024
at 06:24
  • msg #224

Re: OOC2

In reply to Dragondog (msg # 223):

Will do that regularly...
Dragondog
GM, 1348 posts
Sat 17 Feb 2024
at 06:33
  • msg #225

Re: OOC2

Please mention that IC. I'm assuming you're healing yourself, but include that information too.
Dragondog
GM, 1350 posts
Tue 20 Feb 2024
at 16:04
  • msg #226

Re: OOC2

You are right. Let's say that the group is in the tunnel instead. With all of your stuff and the camels.
Dragondog
GM, 1351 posts
Thu 22 Feb 2024
at 19:08
  • msg #227

Re: OOC2

Now that we have corrected your location, where do you want to go?
Keira
Somewhat Familiar PC, 460 posts
Fri 23 Feb 2024
at 16:32
  • msg #228

Re: OOC2

You mean Keira is right and we are at the entrance to the ruins we just explored? Keira would be in favor in continuing our exploration of the city, maybe search for another exit there. But Aladin's idea is also not bad, assuming they did not already post guards to block us in. And if we have to fight, it would be better to do so somewhere where we can use our magic. I am fine with others deciding on it.
Larathiel
Unfamiliar PC, 140 posts
High Elf
Runaway Maiko
Fri 23 Feb 2024
at 16:44
  • msg #229

Re: OOC2

Larathiel would be frightened to go back into a place where her magic doesn't work, but she would also say we should keep exploring the city
Dragondog
GM, 1352 posts
Fri 23 Feb 2024
at 17:58
  • msg #230

Re: OOC2

Yes, you are in the tunnel between the two caverns of the city and the entrance.
Dragondog
GM, 1353 posts
Fri 23 Feb 2024
at 19:14
  • msg #231

Re: OOC2

Back to where you were last?
Aladin Sufran
Familiar PC, 635 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 23 Feb 2024
at 23:09
  • msg #232

Re: OOC2

In reply to Dragondog (msg # 231):

Are there other options, without returning to the entrance?
Dragondog
GM, 1354 posts
Fri 23 Feb 2024
at 23:25
  • msg #233

Re: OOC2

You are in a tunnel that can take you to two different caverns. The entrance or the place where magic doesn't work. You have not yet explored all of the latter cavern.
Aladin Sufran
Familiar PC, 636 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 23 Feb 2024
at 23:50
  • msg #234

Re: OOC2

In reply to Dragondog (msg # 233):

Opt for the place where magic does not work, to finish exploring there rather than to risk going back to the entrance? There may be another exit we have not found, such as the sewers...
Dragondog
GM, 1355 posts
Fri 23 Feb 2024
at 23:55
  • msg #235

Re: OOC2

And does the group want to go back to where you left off exploring or do you want to start exploring somewhere else?
Aladin Sufran
Familiar PC, 637 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 24 Feb 2024
at 00:22
  • msg #236

Re: OOC2

In reply to Dragondog (msg # 235):

Somewhere else for now I would suggest...
Gurth
Somewhat Familiar PC, 476 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 24 Feb 2024
at 00:42
  • msg #237

Re: OOC2

Works for me.   We can only go forward or back towards the hunters.
Dragondog
GM, 1356 posts
Sat 24 Feb 2024
at 01:08
  • msg #238

Re: OOC2

If we say that the entrance into the ruined cavern is at the north end of the cavern, you have so far investigated the eastern half. There's about 30-40 percent left. Do you want to go counterclockwise this time? Start in the center? Or how do you want to go about this?
Aladin Sufran
Familiar PC, 638 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 24 Feb 2024
at 01:27
  • msg #239

Re: OOC2

In reply to Dragondog (msg # 238):

Clockwise. We are looking for
a) another exit
b) an area magic works
Dragondog
GM, 1357 posts
Sat 24 Feb 2024
at 02:02
  • msg #240

Re: OOC2

You have already gone clockwise. Do you want to do that again?
Aladin Sufran
Familiar PC, 639 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 24 Feb 2024
at 03:38
  • msg #241

Re: OOC2

In reply to Aladin Sufran (msg # 239):

Sorry, meant the other way. Anti-clockwise...
Larathiel
Unfamiliar PC, 141 posts
High Elf
Runaway Maiko
Mon 26 Feb 2024
at 05:07
  • msg #242

Re: OOC2

Larathiel will periodically try to create minor illusions as they travel to test whether or not her magic is working.
Gurth
Somewhat Familiar PC, 479 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 2 Mar 2024
at 02:14
  • msg #243

Re: OOC2

I just realized that if our magic doesn't work, then the cultist magic shouldn't work either.   Hopefully we don't have to worry about that but just a thought.
Dragondog
GM, 1362 posts
Sat 2 Mar 2024
at 05:53
  • msg #244

Re: OOC2

With all the circles going on, I added a small map to give a sense of where everything is.
Dragondog
GM, 1364 posts
Sat 2 Mar 2024
at 09:22
  • msg #245

Re: OOC2

Where do you want to go? You're about between 1 and 2 on the map.
Aladin Sufran
Familiar PC, 646 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 2 Mar 2024
at 10:22
  • msg #246

Re: OOC2

In reply to Dragondog (msg # 245):

Investigate 3 on the way to 4, checking for where my prayers might be answered.
Dragondog
GM, 1375 posts
Fri 8 Mar 2024
at 07:35
  • msg #247

Re: OOC2

Do you set a guard as you sleep?
Gurth
Somewhat Familiar PC, 481 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 8 Mar 2024
at 15:28
  • msg #248

Re: OOC2

Of course.   It would be suicide not to at this point.

I'm good for resting here unless the others want to push on to find a place where their magic works.
This message was last edited by the player at 15:31, Fri 08 Mar.
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