SS Nirvana - Cargo Bay
@SKIP will be able to make it in just as Val pushes her way past into the decontamination area. If they could get both kids inside to safety the rest could fight the
@ED will be able to pick up one of the crowbars used to open the crates. Improvised club +0 accuracy, 1d6 + Brawn or Melee bludgeoning damage, whichever is highest (or half this bonus if used one-handedly).
@OSRAM's Sonic Drill buzzed and whirred with power, but the creature dodged it. It nipped and growled at Osram, it's weird spines standing on end.
OOC
Okay folks. Make whatever checks you feel are necessary. If you're trying to notice or find something, figure something out, hit something, or manipulate someone or something, roll the most appropriate skill/attribute you can. You can roll attack and damage if you're unsure if you hit it or not.
01:48, Today: Game Master, for the NPC creature, rolled 9 using 1d20+5. bitey bite. – 9
Creature
AC>12?; HP??