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09:27, 24th May 2024 (GMT+0)

Game Discussion/OOC.

Posted by The Founder's GhostFor group 0
Calliope Podarces
player, 106 posts
Traveling Olive Merchant
Attractive, but weird
Sun 14 Apr 2024
at 19:44
  • msg #374

Re: Game Discussion

I totally am fine with Parma being one of the unique things about the order of Hermes. I just wasn't sure about Affare is all.

He probably is very familiar with the effects of the gift though from his training, and forces himself to be laid back like he is as a sort of adaption is my guess. Like the dude is probably secretly serious and not a jokster at all and made himself one as a sort of anti-gift self-focusing training lol. :)

Calliope is a bit different. The narrative reason I use as a player, to back up the OOC reason that I the player control Calliope's reactions to people, is that her magical air aura is a bit different than "normal" and pushes out other auras, and in combination with her absurd second sight/perception abilities makes her instantly aware of the auras of others and able to "see past" them, and thus she ends up unaffected behaviorally. This fits into the theme that she has an extremely potent core of power, although one quite different from the Gift (and mutually exclusive to it, at that!).

Now I don't expect other NPCs with Gift/air based auras to be the same, as that takes away some of the specialness of Parma. This is fiction narrative that's just for my Calliope, and is a feature that is supposed to also make her even more interesting to Emrys and Affare. As if she isn't an oddball enough already! :)
Emrys
player, 314 posts
Fresh
OK
Sun 14 Apr 2024
at 20:08
  • msg #375

Re: Game Discussion

Oh it's totally possible someone could have Parma outside the Order.  It might dominate the character's story arc tho...definitely a Dark Secret flaw at least but Parma could technically be bought as a supernatural virtue if you talked the SG into it;-).  Though theoretically a redcap like Affare could have it if they had the right virtues and not have the Order give them the stinkeye...heh.  IIRC theoretically Calliope could learn it but her other supernatural talent scores probably put it out of reach.

As far as the effect of Calliope's aura on Emrys, parma shields him from it so he doesn't get the innate -3 to reaction that 'something ain't right' vibe that everyone else does.  It's why the OoH actually functions without killing each other;-)  Granted he may think she's a little odd (or a lot...a woman on the road alone is on the far end of out of the ordinary, Roman olive merchant or not;-).
The Founder's Ghost
GM, 473 posts
Boo
Mon 15 Apr 2024
at 02:30
  • msg #376

Re: Game Discussion

What Emrys said about Parma being a Hermetic only thing.  Non-Hermetics who have the ability end up with target signs on their back.

You can technically get used to the Gift over time.  But it's on a case by case basis.  Basically, grogs at a covenant get used to their magi.  Any other magi who come to visit are viewed as suspicious, etc.

Affare, like any non-Gifted Redcap, would be trained to shelve any negative reactions he has towards magi.  He can suffer the effects.  But he can rationalize it in his head because he's "in the know" as part of the Redcap training.

There is a virtue which allows someone to be immune to the Gift's effects.  Can't recall what it's called at the moment.
Calliope Podarces
player, 107 posts
Traveling Olive Merchant
Attractive, but weird
Mon 15 Apr 2024
at 04:27
  • msg #377

Re: Game Discussion

LOL you guys.

Yes, Calliope is odd even without auras and such. :P

And yes it was my understanding that the Parma ritual was a dark secret that must stay within the Order...or else! I was just curious if an Redcap could ever use it or not, or if it was for magic users only.

Gosh can you imagine the CATASTROPHE for the Order if someone the Parma got leaked to the Church, and they taught every single Tom, Dick, and Harry how to do it (like do Parma with your morning prayers now!) and then suddenly the whole world gets a lot harder for mages in terms of their untouchable status. But on the flip side, everyone will get along with them since no -3 penalty anymore lol. :P

But put Parma onto like inquisitors or witch hunters and watch the heads roll.
This message was last edited by the player at 04:28, Mon 15 Apr.
Emrys
player, 315 posts
Fresh
OK
Mon 15 Apr 2024
at 05:03
  • msg #378

Re: Game Discussion

Well technically they'd still have to have some spark of the Gift at least (for the supernatural virtue) or an unopened gift (you can learn any supernatural power if you have the Gift but the more you know the harder it is to learn a new one).

Theoretically it's possible Affare might have a latent magical ability virtue or somehow couldn't have his gift opened (like a failed apprentice flaw) but still able to learn parma as a supernatural virtue.  But normal lay folk are unable to learn it.  Other gifted folks like witches or rune casters learning it would be a problem for the Order of Hermes as then they could more reliably organize themselves instead of infighting (due to the Gift social handicap).

The Church can be plenty dangerous to the Order of Hermes as divine auras and faith generally trumps magic, least as far as protection from magic goes and making spellcasting harder.  A magus pissing off the Church is also a good way to attract a Wizard's March on the troublemaker from the Order of Hermes as well because they don't want that sort of attention and trouble either.  There's always that one player however that thinks that Faust was onto something and going infernalist is a fast way to power.
Calliope Podarces
player, 109 posts
Traveling Olive Merchant
Attractive, but weird
Mon 15 Apr 2024
at 16:39
  • msg #379

Re: Game Discussion

Yeah...Calliope has absolutely zero interest in infernalism or anything. Even if a devil or something said that they could help remove her curse or something it's not something that she would even consider accepting. Her one dot of infernal lore simply is representative of all of her various research that she's done about various types of curses to try to better understand her own situation. I think the recent events in game are pretty good reason why going infernal is a really bad idea.
Emrys
player, 318 posts
Fresh
OK
Mon 15 Apr 2024
at 17:13
  • msg #380

Re: Game Discussion

Well Ars Magica is a troupe style game and sometimes those types of stories make interesting chronicles.  A lot of the folks with Lion Rampart (who initially wrote Ars Magica) worked with White Wolf for a long time and their ideas formed the core of the World of Darkness (which didn't shy away from inner party conflict).

That said ultimately I feel it's very self-destructive for the Faustian character in question.  Even if you 'win' you lose.  Admittedly for my weekly table top game I have to be very careful when I introduce a 'big red button' into my game because I have two players that...well they're smart players generally but... yeah they'll push the button if they think they might get something out of it.  I mean not to 'Head of Vecna' level of stupidity but it is sort of nice when I want to introduce an 'end of the world' story arc that the PCs have to fix because it's entirely their fault that the god-like genie got released from that menacing giant bottle with the lead seal of Solomon on it that was well hidden & protected.

Though for Ars Magica the funniest infernalist/diabolist story I've heard was a covenant needed a magus that could heal injuries and the troupe had a player that made a Corpus specialist that dropped out (and the SG played it out).  Turns out the magus was a diabolist who worked largely behind the scenes that despite hints the players never suspected.  And I guess a big selling point was that the npc magus was super helpful in running the covenant (volunteering to run it's affairs an extra season or two a year) and could heal them via scrying after all the other magi provided him with arcane connections to their magi.  Naturally when they did discover the truth, the shit hit the fan because of those arcane connections allow more than just healing to get through their Parma Magica;-).
Calliope Podarces
player, 110 posts
Traveling Olive Merchant
Attractive, but weird
Mon 15 Apr 2024
at 18:27
  • msg #381

Re: Game Discussion

LOL! That's a great setup of a nice infernalist gone bad sort of story!
The Founder's Ghost
GM, 491 posts
Boo
Sun 28 Apr 2024
at 01:52
  • msg #382

Re: Game Discussion

Sorry guys.  Thought I had responded on this game yesterday.  I will respond in a mo.

Thanks.
Calliope Podarces
player, 119 posts
Traveling Olive Merchant
Attractive, but weird
Sun 5 May 2024
at 17:07
  • msg #383

Re: Game Discussion

I've been busy this weekend. I will post this evening though.
The Founder's Ghost
GM, 501 posts
Boo
Mon 6 May 2024
at 00:48
  • msg #384

Re: Game Discussion

Sorry all games.  Had some RL issues this weekend.

I will catch up on posts tomorrow-Monday.  Will try to post each day this week.  Again, my apologies for the sudden stop.
Calliope Podarces
player, 121 posts
Traveling Olive Merchant
Attractive, but weird
Mon 6 May 2024
at 01:06
  • msg #385

Re: Game Discussion

No prob. I always slow down on thew weekends too lately.
Bernhard
player, 74 posts
Mon 6 May 2024
at 02:32
  • msg #386

Re: Game Discussion

No worries, life happens.
Affare Acisculu
player, 171 posts
Mon 6 May 2024
at 23:51
  • msg #387

Re: Game Discussion

I hope it's nothing too serious.
Emrys
player, 336 posts
Fresh
Wounded -3
Tue 7 May 2024
at 00:01
  • msg #388

Re: Game Discussion

As usual, no worries.  Free entertaining game(s), no complaints.
The Founder's Ghost
GM, 502 posts
Boo
Tue 7 May 2024
at 01:25
  • msg #389

Re: Game Discussion

Thanks All.  Just the kids managed to give each other the latest bug going around.  Then my wife caught it, so everything in the household came to a standstill.

They are all better and I, thankfully, have not had any symptoms.  Now then.  Back to going medieval on all your asses...
Emrys
player, 337 posts
Fresh
Wounded -3
Tue 7 May 2024
at 04:26
  • msg #390

Re: Game Discussion

As long as there is no katanas, guys named Marcellus Wallace, or gimps involved, Emrys is fine with that;-)
The Founder's Ghost
GM, 505 posts
Boo
Wed 8 May 2024
at 02:24
  • msg #391

Re: Game Discussion

I make no promises.
Bernhard
player, 77 posts
Thu 9 May 2024
at 03:01
  • msg #392

Re: Game Discussion

In reply to Emrys (msg # 390):

Hey, GIMP is a great piece of software, and I will not hear this slander! :P
The Founder's Ghost
GM, 513 posts
Boo
Sat 11 May 2024
at 04:28
  • msg #393

Re: Game Discussion

Those in the Church:  please hang tight.  I need to rejigger something.  Thanks.
Bernhard
player, 81 posts
Sun 12 May 2024
at 00:49
  • msg #394

Re: Game Discussion

In reply to The Founder's Ghost (msg # 393):

No worries, I will be praying for you. :P
Calliope Podarces
player, 129 posts
Traveling Olive Merchant
Attractive, but weird
Sun 19 May 2024
at 17:33
  • msg #395

Re: Game Discussion

GM? What am I rolling for Wulfgang for damage? Please advise!

On reviewing Page 172 of the corebook for combat, it seems damage us a static amount that is calculated by taking the modified attack pool and subtracting any soak.

So Wulfie rolled an 2 on the die, and has dex 0 +  Archery (5+1=6). That is 8. Then add his bow mod of +4. ...OOOH that's the 12 you mentioned! Okay.

So then after this, I think there's some sort of defense roll from the archer. Obviously he rolled low because you said the arrow hit him, but I don't know his actual defense result.

Isn't the damage actually Attack Advantage+Strength+10 For Longbow? So this must mean the enemy had a defense score of less than 12 as we know it it.

So by my reckoning, even if Wulf only barely hit (but I don't know that he could have hit by quite a margin!),it would be Damage = Attack advantage 1 + Str 2 + longbow 10 = 13. This will be higher if Wulfgang has more attack advantage. So this is why I'm confused by your instruction for me to roll something again for damage.

Please advise!
The Founder's Ghost
GM, 524 posts
Boo
Mon 20 May 2024
at 02:42
  • msg #396

Re: Game Discussion

Sorry Calliope.  Probably had my head in a Pathfinder game I'm also running when I posted that.  You are correct.  Damage would be static.

In this case the Attk Advan is 4.  So Wulfie did 14 in damage (Long Bow 8+Attk Adv 4+STR 2).

So that hunter took medium level dam.  He's at a -3 I believe.
The Founder's Ghost
GM, 527 posts
Boo
Fri 24 May 2024
at 02:48
  • msg #397

Re: Game Discussion

Sorry all games.  Had a work ker-fuffle the past few days that have taken up all my time.

Updates in just a bit.  Thanks for your patience.
Calliope Podarces
player, 132 posts
Traveling Olive Merchant
Attractive, but weird
Fri 24 May 2024
at 05:19
  • msg #398

Re: Game Discussion

No problem! I'm glad you're getting past your ker-fluffle though!
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