So much bravery! Kudos!
Bellinha, you plunge in through the wreckage of the front door. The house is well and truly ablaze. That tacky still life of a lighthouse in the hallway is a solid slab of inferno. It tumbles off the wall and slams into the floor as you stumble past, Ray of Frosting the jinkins out of everything in your path.
Fortunately it's not far to the sitting room. But the smoke...
Jack, Mouthy is dead. You come around the back, spying an open door to what must be...have been...the kitchen. It's open, but a large beam of some kind is blocking easy access. You'd have to climb over it to get inside. Smoke is billowing out from above. But through it, you can see an old lady laying on the floor of the kitchen. She seems to be trying to crawl to the doorway, but the smoke must have gotten to her.
Breya, you launch in just in time to seem
Bellinha round a corner to the parlor. You can see this place doesn't have long to go. The ceiling is almost one big sheet of flames.
Kamatar<purple>, you see the same thing as you follow in behind her.
<purple>Bellinha, you can see two people in the sitting room. Orus and who you think might be the Widow Parkins. They have both fallen and their clothes are on fire.
Okay. Here is how we are going to do this.
You have two posts to get in and out before I start rolling for building integrity. Each round you are inside the building, I will need a FORT save vs. 12 or the smoke goes to your head and you get the Dazzled and Stupefied conditions. A second failed save and you pass out.
Jack, you will need to climb over that beam to get in through the back door. It's not roll worthy, but you will take a post to do it. And yes, that means a post to get out over it as well.
Map below in case it helps. "Win" equals window.
Questions?