Alright, so...
quote:
[*] World of Warcraft: The Roleplaying Game
[*] Alliance Player's Guide
[*] Horde Player's Guide
[*] Dark Factions
[*] More Magic & Mayhem and Even More Magic & Mayhem
[*] Lands of Mystery and all those Web Supplements White Wolf forgot about until after they printed the books, I guess.
[*] Monster Guide, probably sans the "Web Supplement", which was a bigger joke than that time we got told we'd get Dance Studios in 2008, we all yelled at them over, because it was JUST animals from the System Reference Document. I'm not bitter! I'm not bitter at all.
...is that right? Those are the second --
World of WarCraft -- line's books.
The Faction Books, and
Lands of Mystery have some adventures in them. Never looked at 'em, myself, I was always holding out for modules back in the day, or at least expansions on the "Hooks" we got.
Consulting WoWPedia, I'm getting, from Mercenary Camps in
WarCraft III...
quote:
Lordaeron: Gnoll, Ogre, Forest Troll, Frost Troll (Winter; could come from some part of Alterac?)
Barrens: Centaur, Harpy, Quilboar
Ashenvale: Satyr, Furbolg
Felwood: Murloc, Satyr
Cityscape, Dalaran: Human, Kobold, Forest Troll
Village: Human, Kobold, Murloc
Dungeon, Underground: Kobold, Skeleton
Sunken Ruins: Mur'gul, Makrura
Northrend: Frost Troll, Nerubian (the living ones)
Icecrown Glacier: Blue Dragonspawn, Magnataur, Furbolg
Outland, Black Citadel: Draenei; visually appear to be Lost Ones, in lore seem to be Broken Ones.
A lot of these are
really hard to reconcile, for obvious reasons! This is either due to Level Adjustments, not being in the
World of WarCraft books, being Skeletons or a post-Medium Size Category, or isolated to specific areas.
Additionally, and it's funny, my World Editor for
WarCraft III: Reforged yields slightly different results... for instance, "Sunken Ruins" in my world Editor has Stormreaver orcs.
I'd, myself, and I think the people I brought over here as well, prefer to be an adventurer, less a mercenary. Though lines can get muddied, I can imagine, and the people pitching a mercenary bent could add a unique dynamic to things... especially an interesting one.
For instance, you could have a rogue who's in it for The Little People and a healer troll priest who wants to heal everyone's hurts -- the "adventurers" -- and on the other side of the group there's a dishonorably discharged hunter who's really more interested in how much she can make off of a job and a fighter who's trying to figure it all out the only way he knows how. That's most RPG groups, in general; adding the
WarCraft flavor to things makes it more interesting when, say, the hunter's a half-orc and the rogue's a human, the fighter's a dwarf and the healer's a troll... and everyone's on the same page, but maybe they're not on the same sentence -- or don't understand or fully care to understand the other's sentences.
This message was last edited by the user at 15:03, Sat 25 May.