Major: We also moved to a brand new server!
Minor:
- Fixed a grammatical error or tow.
- Fixed a problem where re-editing a preview of a private message edit would reset the message contents.
- Increased the default game limit to five.
- Removed an error message being displayed for GMs when there were no private messages in the game.
- Fixed a problem where numbers wouldn't be counted as part of a legitimate message.
- Stopped message previews showing HTML hyperlinks as being valid for users. (Auto-hyperlinking does still work, however.)
- Updated the auto-hyperlinking to detected the new help links.
- Added a text area for users to enter in some (any) information about themselves they wish. Available under the "User Preferences" screen.
- Expanded the game genre selections so GMs can select up to three genres for their game.
- Reorganised the main menu to facilitate the multiple-genre options.
- Changed the browsing and searching functionality into one integrated search on the main menu.
- Added the CODA system to the dice roller.
- Added generic "target number" system to the dice roller.
- Fixed loophole in the "Wanted - Players" forum that users were exploiting.
- The popup stickylist no longer refreshes (thus giving redundant alerts) when you click on a link.
- Fixed a way where people could find out if a moderator (but not which) was playing a PC in a game by playing around with rMail.
- Fixed a loophole where people with rMail disabled could reply to rMails to non-moderators.
- Fixed a loophole where people with banned accounts could compose (and reply to) rMails to non-moderators.
- Moved more functionality to the SQL databases.
- Optimised the rMail SQL queries.
- Added thread list paging to rMail.
- New account names now must be four or more characters long.
- Fixed an error with the dice roller that stopped the "Reason for roll" text staying if there was a problem with chosen die/options.
- Added a header when viewing a thread of basic thread details. For those with short memories.
- Fixed bug that caused a thread to lose its group details when a player edited the first message in a thread that the GM posted on their behalf.
- Added "reply" link for each message in a thread which allows easy replying and reference to the message.
- Made browsers (that didn't already) scroll to the end of message text when there was already some (eg quote, reply and editing).
- Blocked new user registrations using sneakemail.com, a disposable email service. (Yahoo addresses with hyphens in them were also previously blocked for a similar reason.)
- Fixed a bug where when a GM edited any message but the first and selected 'Bump' it would lose the notice status of the thread.
- Stopped HTML code from working in rMail subjects.
- Added the ability to block users from using the adult section of the site (i.e. games labelled as having adult content).
- Added the Unisystem system to the dice roller.
- The thread download function now offers to include the message number.
- Visitors to a game can now view the dice roller (but not roll dice).