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16:42, 4th May 2024 (GMT+0)

The Dark Tower - Level The Second Part 2.

Posted by SkaldFor group 0
Skald
GM, 1478 posts
Licenced to Kill
Wed 6 Apr 2022
at 06:47
  • msg #1

The Dark Tower - Level The Second Part 2

Brindle bravely leads your bold band westwards, from the chamber of broken bones, through the chamber of broken glass and into the chamber of broken bodies (far more gruesome and odorous than those rooms you have left behind you).

Behind him come Tesseryn and Aurion, then Wrukaog followed by Leisha, Cogwitz and Gratchscartch, while the ex-prisoners Haltashaar, Vashalla, Virdonitii and Moram Infidel Bane (having recovered his precious blade) bring up the rear.

Pronouncing the password, the valiant halfing proceeds through the persistent illusion that covers the opening in the north wall, thus avoiding the pernicious protective wards, to the large chamber beyond (to the west is the or at least a tomb of Mitra, to the east a passage that leads to both the place where Tesseryn found the Heart of Law and the mists that teleported you to the White Tower) where you are greeted, yet again and particularly pleasantly by Omphalos.

"Sssssoo good to sssee you again," the naga sssays politely or perhaps presumptuously.

OOC: Map of the proceedings updated ...
Brindle
player, 1018 posts
Brindle Thistlefoot
Halfling
Wed 6 Apr 2022
at 13:21
  • msg #2

The Dark Tower - Level The Second Part 2

"Omphalos, it is such a pleasure to see you again, too!" Brindle greets the guardian naga.

He holds up the temporally-challenged-puppy-in-a-cage for Omphalos to see.

"We are just going to take this little chap along to bask in the radiance of the Heart of Law, aren't we Tesseryn? He has really not been feeling himself lately but I am sure that even a moment in the presence of such a wondrous source of goodness will perk him right up again!"
Wrukaog_
player, 109 posts
Wed 6 Apr 2022
at 13:40
  • msg #3

The Dark Tower - Level The Second Part 2

Wrukaog yawns.

"Just hurry it up, will ya? Smashing all those skeletons and zombies was fun but there wasn't enough of 'em for me to really work up a sweat. I wanna go find some more baddies to fight!" he complains to Brindle.
Tesseryn Brightsoul
player, 412 posts
Ex-Paladin
Holy Liberator
Sun 10 Apr 2022
at 04:15
  • msg #4

The Dark Tower - Level The Second Part 2

OOC: existential crisis averted, yay!  An new thread and assured existence for another thousand posts.  Thanks Skald :-)
This leaves only the moral and ethical turmoil to be resolved.

"By all means, Brindle, take the puppy.  But I will not return to the Heart of Law." Tesseryn replies flatly to Brindle.  "I've no wish to face her disappointment.  And you should consider the wisdom of carrying that back in there ... " he gestures towards Brindle's belt pouch, "... the Lady asks much."

He takes off his ring and gives it to Aurion. "Should I not return, you'll know what to do with this."

He nods his greeting to the Naga, "Omphalos." and clanks determinedly through the open doors on the left.
Aurion Moonbeak_
player, 197 posts
Sun 10 Apr 2022
at 05:33
  • msg #5

The Dark Tower - Level The Second Part 2

Curious as ever, Aurion moves towards the door on the right. "A halfling seeking to tip the balance of good and evil by taking a magic item to a place of power... this I've got to see." He follows Brindle when he's ready.
Brindle
player, 1019 posts
Brindle Thistlefoot
Halfling
Sun 10 Apr 2022
at 12:02
  • msg #6

The Dark Tower - Level The Second Part 2

Brindle looks a bit puzzled by Tesseryn's words. He glances down at the spell component pouch on his belt and shrugs. He unclips the pouch and pops it into his haversack. Then Aurion's words make him grin.

"When you say it like that, it sounds like something out of a bard's tale of noble deeds and brave adventure. I can't wait to hear how it ends!"

He turns to Leisha next.

"Leisha, you went too see the Heart of Law when we came here before, didn't you? Do you want to come with me too, or have you any words of advice for me before I go?" he asks her.
Leisha
player, 262 posts
Wed 20 Apr 2022
at 06:33
  • msg #7

The Dark Tower - Level The Second Part 2

Leisha regards Brindle curiously, as if the halfling is working up to some hilarious jest.

"The Heart of Law, you say?" she frowns. "The gem that Tesseryn had stuck to his forehead ?" she continues.

"The one you wrapped up and put in your pocket?"
Skald
GM, 1481 posts
Licenced to Kill
Wed 20 Apr 2022
at 06:49
  • msg #8

The Dark Tower - Level The Second Part 2

While discussion continues concerning the gem that is named the Heart of Law, the effects of too much radiance on magically slept puppies and the urgent need for some more smiting, Tesseryn formally hands the Lion Ring to Aurion then strides, determinedly and with heavy tread and heavier heart, westwards to the Tomb of Mitra.

In the chamber beyond, the ex-Paladin turns away from the stone lion statue to the north, towards the dais to the south and the old man who sits upon the throne thereon.

Meeting the man's kindly gaze, Tesseryn steps forwards to pick up his helm that stands on the stone before the throne, then turns away. 

Without, Omphalos is somewhat confused by Brindle's declared intent.

"Isss that not a ... puppy ?" the Guardian asks.
Brindle
player, 1020 posts
Brindle Thistlefoot
Halfling
Thu 21 Apr 2022
at 15:33
  • msg #9

The Dark Tower - Level The Second Part 2

Brindle looks even more puzzled as Leisha adds another piece to the mental jigsaw he is trying to piece together. He pats his pockets then pulls out and unwraps the gem she mentioned.

"Is that what this is?" he asks.

He takes solace from the thought that at least he knows something Omphalos doesn't know.

He sets the cage down on the floor in front of him.

"The guards who were keeping watch on this cage said it isn't really a puppy at all. They claimed it is really a bronze dragon that was the companion of the priest of Mitra. They said it transformed itself into a puppy to escape but was then captured with a sleep spell and locked in this little cage. There is a powerful spell of temporal stasis cast on the cage, so the puppy never wakes up. I heard that magic doesn't work in the chamber of the Heart of Law, so I figure if I place the cage in that chamber the puppy will be able to wake up and change itself back into a dragon again and go back to helping the priest of Mitra.

"Well, that's what I hope will happen, anyway."


He looks at the naga for a moment before speaking again.

"But I suppose you are going to tell me why that's not such a great idea after all?" he asks.
Tesseryn Brightsoul
player, 414 posts
Ex-Paladin
Holy Liberator
Sat 23 Apr 2022
at 01:07
  • msg #10

The Dark Tower - Level The Second Part 2

"More importantly," Tesseryn interjects, marching out of Mitra's Tomb, "I have my helmet back!" He gleefully holds aloft the helm (the one with the weird Phillips-head indents as shown in his previous paladin portrait) then cradles it under his arm looking pleased with himself.

OOC: has Tesseryn finally performed a chaotic act?  Refusing to help with the quest; taking back an offering because he wanted the thing back; looking a lawful god in the eye and saying nothing!  Are we there yet?
Omphalos
Tue 26 Apr 2022
at 04:45
  • msg #11

The Dark Tower - Level The Second Part 2

"A bronzzzze dragon ?  Then that issss Murkaganth ?" the naga exclaims in surprise.  "It wassss thought he perisssshed ccccenturiessss ago when the Dark Tower rosssse."

"If he can be woken from hissss ssssleep, it would be a great boon to the White Tower ..."

"... but the placccce where you gained sssstewardssssship of the Heart of Law," Omphalos inclines his head towards the gem in Brindle's hands, "does not ssssuppressssssssss magic."

He considers a moment before he speaks again.

"However ... it is possssssssible that the one who did thissss to him would be able to free him.  You sssspoke of guardssss - do you know who their masssster issss ?"

OOC: For the record, Tesseryn has definitely erred on the side of Chaos.  :>
Brindle
player, 1021 posts
Brindle Thistlefoot
Halfling
Mon 2 May 2022
at 14:27
  • msg #12

The Dark Tower - Level The Second Part 2

"The guards came from the village up top of here, but their leader said it was Haffrung who put the puppy to sleep and fashioned this cage to keep it asleep. How are we supposed to persuade someone like him to release the dragon?" Brindle replied.

"Did you say Murkaganth vanished centuries ago? That would mean Haffrung is centuries old, too! What is he?" he wondered aloud
Tesseryn Brightsoul
player, 415 posts
Ex-Paladin
Holy Liberator
Thu 5 May 2022
at 13:02
  • msg #13

The Dark Tower - Level The Second Part 2

OOC: existential crisis and moral dilemma sorted - double yay!  Everything's back to its new normal :-)

Tesseryn listens to Omphalos, resolutely ignoring an urge to sponge the sssss's out of his ears.  "Well, now it seems there is no reason to risk the Heart of Law.  Perhaps we should return to the White Tower with with the dragon.  Gnomes are clever, they'll know what to do."
Aurion Moonbeak_
player, 198 posts
Thu 5 May 2022
at 13:08
  • msg #14

The Dark Tower - Level The Second Part 2

Shrugging, the thought of hot meal overtaking any curiosity about the room beyond, Aurion returns the ring to Tesseryn and herds the newly-freed prisoners towards the exit.

OOC: does that mist passage go to the White Tower?  If so he'll lead they way there.
Brindle
player, 1022 posts
Brindle Thistlefoot
Halfling
Fri 6 May 2022
at 14:31
  • msg #15

The Dark Tower - Level The Second Part 2

Brindle is still thinking back over why he believed that the chamber of the Heart of Law might be a magic-free zone.

"Tesseryn, didn't you say the Heart of Law stripped all enchantments from you?"

He looked at the cage thoughtfully for a long moment before mumbling, "I wonder if that would work?"

He is still holding the precious gemstone cradled in his handkerchief, so he has never actually touched the gem himself. Suddenly making up his mind he reaches over and touches the exposed surface of the Heart of Law to the top of the cage.
Tesseryn Brightsoul
player, 416 posts
Ex-Paladin
Holy Liberator
Sat 7 May 2022
at 01:06
  • msg #16

The Dark Tower - Level The Second Part 2

"Grum-Gog's  curse was lifted from me, temporarily."  Tesseryn muses, watching to see if Brindle's experiment works.  "And I could see through the illusion that prevents me seeing the goblin faces on my belt.  That is why I thought the chamber of the Heart of Law may dispel enchantments.  This also seems a valid test."
Skald
GM, 1482 posts
Licenced to Kill
Tue 10 May 2022
at 06:59
  • msg #17

The Dark Tower - Level The Second Part 2

"Though ccccenturiessss have passssssssed beyond thissss valley," Omphalos explains, "here time sssstandssss sssstill.  Sssso none of ussss have aged a ssssingle day."

"Haffrung," from his tone the news that it is he that is behind the capture of Murkaganth does not inspire the naga's confidence, "issss perhapssss not of ssssound mind, yet you may be able to bargain with him or trick him or elsssse forcccce him to release the dragon."

Omphalos confirms that the white mists at the south end of the passage to the west do indeed lead to the White Tower, though knows not of what the Heart of Law itself might be capable.

Brindle very carefully grips the clear, glowing gem in his kerchief, gingerly touching it to the top of the cage ...

... nothing happens.
Brindle
player, 1023 posts
Brindle Thistlefoot
Halfling
Tue 10 May 2022
at 15:18
  • msg #18

The Dark Tower - Level The Second Part 2

Brindle shrugs and wraps the Heart of Law back up in his handkerchief and places it back in his pocket.

"Thanks Omphalos, it is been very interesting talking with you again. It looks like it is time we move on again. The gnomes may indeed have some fresh ideas that may help us, so that is where we will go."

He picks up the cage again and heads toward the mist-shrouded passage. But instead of turning right toward the mists he turns left instead and marches along the curved passage that leads to the chamber that held the Heart of Law.

When he reaches that chamber he will stop outside the entry and just look in to see for himself what is in there. If it all looks quiet he plans to tie his silk rope to the cage then slide the cage a few feet into that room, just to see whether anything does happen in there. If nothing happens he will use the rope to pull he cage back out again without entering that chamber himself. Then it will be time to head back to join the rest of the party and enter that mist-shrouded passage once more.
Tesseryn Brightsoul
player, 417 posts
Ex-Paladin
Holy Liberator
Sun 15 May 2022
at 00:34
  • msg #19

The Dark Tower - Level The Second Part 2

Tesseryn follows Brindle but stops short of the door.  He's ready to rescue the halfling if she should try to coerce him into embracing her Law.  Sword sheathed, helmet on, both hands free, knees slightly bent.  He gives Brindle a reassuring nod.
Aurion Moonbeak_
player, 199 posts
Sun 15 May 2022
at 00:40
  • msg #20

The Dark Tower - Level The Second Part 2

"Hot food. Warm beds. This way." Aurion ushers the newcomers towards the mist. He leads the way, stepping through the mist.
Skald
GM, 1485 posts
Licenced to Kill
Thu 9 Jun 2022
at 04:59
  • msg #21

The Dark Tower - Level The Second Part 2

Still keen to explore all available avenues, Brindle cautiously pokes the puppy-inna-cage over the threshold of the large chamber to the north as Tesseryn.  While the Halfling might appreciate the decoration of the room, with white velvet drapes, accompanied by quiet, gentle music and with a healthy outdoor scent to the air, there is no discernible effect on either the cage or its sleeping occupant.

Resignedly crossing that off the list of things to try, the pair rejoin the rest of the group where Aurion leads the way, hurrying along his companions old and new in his eagerness to seek what comforts the White Tower might offer.

Upon the instant you find yourselves transported back to that bastion of Law and Goodness, exiting the mists in a small side chapel.  To the west is the chapel vestal where reside everyone's favourite lammasu - Rosunn, Eaomir and Dohevin.

Having told those three wise beasts what you know of the caged puppy, you leave them to ponder the conundrum, as Gnevron is summoned to take you down to the mess hall and the much desired hot meal, though when you return, with bellies full, the lammasu do not have good news.

"We can determine no way to unlock the cage's secrets, save from the key possessed by Haffrung Helleyes," one tells you, as the posse of gnomes you have picked up in the interim dutifully chorus 'Death to all the followers of Set'.

"But while he may not be willing to tell you the words that will open the cage, we are certain that if we imprison him as we did with Berkam-Shem, those heady fumes will soon loosen his tongue, and Murkaganth will be free once more !"
Brindle
player, 1024 posts
Brindle Thistlefoot
Halfling
Sun 12 Jun 2022
at 12:57
  • msg #22

The Dark Tower - Level The Second Part 2

"Well, at least we know what we need to do next," Brindle responds cheerfully. "Capture Haffrung Helleyes and bring him back here! That shouldn't be difficult."

The way he rolls his eyes suggests he might not be quite as confident as his brave words suggest!

"Well, since this is a nice safe place where we shouldn't be disturbed for the next hour or so, I will take this opportunity to really investigate the magics on this cage properly. I have an Identify spell prepared and this seems like a good time to use it. It takes an hour to cast it, so if anyone wants to do make any other preparations in the meantime, you have the time to do it."

He will find himself a suitable quiet place and set about his preparations for casting the Identify spell. Fortunately, he still has the necessary ingredients with him and he starts by crushing a pearl and stirring it into a small cup of wine with an owl feather. Finally he drinks the infusion, grimacing slightly at the gritty texture, before casting the spell and laying his hand upon the cage.
Aurion Moonbeak_
player, 200 posts
Tue 14 Jun 2022
at 00:55
  • msg #23

The Dark Tower - Level The Second Part 2

"I'll gladly help you capture Haffrung tomorrow," Aurion advises the party "but I'll take the rest of the day off, thanks. Need to work on my spellbook and maps... not sure if you've noticed, but this place is a maze. I expect that mapping it properly will help us work out where to look next for that belt."

Seeing Brindle swallow his gritty brew, Aurion grimaces. "That really is a useful spell, Master Thistlefoof, but there must be a better way. Ugh, feathers!" He takes a sip from a large cup of gnomish wine. "I'm interested to see if swapping the mayor's ring for a puppy was a good deal after all. Speaking of which, I'll get that ring back first thing tomorrow - no spells left for today."

He arranges with Gnevron to borrow a desk and assistance from whichever gnomes have the best knowledge of the layout of this place. He intends to make a map of two towers and their surrounding tunnels, adding what the party has learned to what the gnomes already know. Then he'll sleep.
This message was last edited by the player at 00:35, Wed 15 June 2022.
Tesseryn Brightsoul
player, 420 posts
Ex-Paladin
Holy Liberator
Sat 18 Jun 2022
at 03:48
  • msg #24

The Dark Tower - Level The Second Part 2

Tesseryn listens to the advice and planning from the lammasu and Brindle and Aurion.  The mages certainly are taking extraordinary measures to unravel the many mysteries.  Our hosts, and ultimate benefactors of our endeavours, whilst generous and friendly, seem a little too 'comfortable' with newcomers doing so much work on their behalf.  He wonders if they could be a little more helpful.  He considers for a moment then stands to address the assembled gnomes and Lammasu, an uncharacteristically broad smile on his face.  "I wish to thank you, the peoples of the White Tower.  You have been a great help to us, and we are forever grateful for your hospitality and advice.  With your help we have taken the fight beyond your secure walls and brought death to the Followers of Set!"  He pauses, expecting a chorus from the gnomes.

"You are safe here, and well defended.  We have ventured into the tunnels and learned much.  Our enemies have no plan in action to assault the White Tower.  But we have been hard pressed at times while taking the fight to our enemies, almost defeated by trolls and wraiths, and we have not yet found Mitra's belt nor yet faced Haffrung Helleyes himself.  My friends, I fear we may need a little more help when we set forth tomorrow.“

"Gnevron, you taught us that evil is stupid and fights with itself.  This truth has lead to some of our victories - we were able to deceive our enemies and turn them against each other.  But our faces are known to them now, and they will not be fooled twice.  For myself I ask: can you help me to change my appearance to look like Ishpemo, or Merth, or another - to fool the followers of Set?!"

"Brindle here works tirelessly to unravel the mysteries of artefacts that will aid our fight against evil.  Here he is, trying to discover how to free Murkaganth - I just saw him swallow sand and feathers!"  He makes a face and feigns illness, hoping for a laugh.  "There must be an easier way!  What power of the White Tower can we take with us, into the tunnels beyond, to reveal the mysteries of artefacts that we wrench back from the followers of Set?!"

"Aurion has searched widely in the maze of tunnels beyond and discovered many passages and ways known only to the enemy."  He mimes an elf tiptoeing stealthily, finger raised to his lips.  "Yet even his keen elvish senses have missed many of the hidden ways that our enemies then use to surround us, or flee from us.  Perhaps, somewhere in the White Tower, lies a forgotten and unused tool that would aid Aurion to find the secret ways and sneak up on the followers of Set?!"

"Wrukaog is unstoppable!  Well almost, for even he had worked up a sweat after slaying a dozen minotaurs and trolls!"  He bows to the greater warrior.  "I have no idea what further aid he could possibly need.  Or Leisha, or Cogwitz, or our new-found allies: Gratchscartch, Vashalla, Moram, Haltashaar and Vidonitii, all of whom carry the battle beyond your safe walls.  With your permission, Gnevron, could each say what aid the White Tower could offer them as they bring the promised death to the followers of Set?!"

He tries to look humble as he asks one last time.  "We are in your service, and already in your debt.  Yet I feel certain that the resources of the White Tower combined with the cleverness of gnomes will find a way to help us beyond these safe walls."

08:29, Today: Tesseryn Brightsoul rolled 34 using 1d20+14.  diplomacy influence gnomes and lamas.
OOC: spell checker got me… no disrespect intended towards lammasu.
This message was last edited by the player at 04:42, Sat 18 June 2022.
Skald
GM, 1487 posts
Licenced to Kill
Tue 21 Jun 2022
at 07:07
  • msg #25

The Dark Tower - Level The Second Part 2

Brindle and Aurion depart for secluded nooks where they might take advantage of some relatively peace and quiet to do their research and catch up on the paperwork.

The Halfling settles in comfortably at the feet of the stuffed woolly mammoth in the chamber just off the central stair, about half way down the White Tower, somewhere near where Berkam-Shem is being held prisoner where he chugs down his heady magical concoction and concentrates upon the cage holding the puppy ...

Needing a bit more room, the Elf retires to his usual spot in the Library, on the floor above, where he spends much time with parchment and ink in an effort to properly map out the areas of the dungeons where your feet have trod and what little you know of the Dark Tower of Set.  The two gnomes assigned to help him have wildly different ideas of the layout and argue constantly, if good-naturedly, being lawful good, after all.  And if the end result has rather more elephants than there actually were, it is still a pretty good effort.

Meantime, Tesseryn, still constrained by the social niceties, but only just, all but begs the gnomes for help.  His impassioned speech does indeed produce the familiar rousing chorus from the gnomes, sometimes even at the points at which one might reasonably expect it, but at its conclusion Gnevron sadly shakes his head.

"We have sworn oaths to Mitra that we will defend and hold this tower to our deaths and may not sally forth in force, much as we appreciate your sacrifice.  We trust in the wisdom of your gods that they have seen fit to entrust to you the destruction of the Dark Tower of Set," he pauses and joins in with the chorus, "and pray constantly for your success."

"So too ... alas, while we are blessed to have the Lammasu and others who may call upon the gods for assistance, there is not one here allied to the White Tower who practices the magic arts."

"Though," Gnevron looks a little puzzled, "while we can't help you change your appearance, other than to suggest, of course, that you might grow a beard, I must say that really you look very much like most humans of my admittedly limited acquaintance."

"However," all the gnomes beam delightedly, "since your last visit," he dips his head towards Leisha and the ex-prisoner contingent that accompanied her on that occasion, "we've been having a bit of a hunt around, and we eventually located the 'Lost and Found' box," and there's a couple of things in there that might be of use to you.  Things that others have left behind, you understand ... we couldn't possibly think of using them ourselves so we've been keeping them for if they ever returned ... but its been a while."

"Here ..." Gnevron passes Tesseryn a thin wooden baton, "a Wand of Secret Door detection, I believe."

Next, a rather tarnished silver figurine fashioned in the shape of a raven, "a messenger bird, lots of fun at parties," he beckons Tesseryn close that he might whisper the command word in the ex-Paladin's ear, .

"And this ...," he struggles under the weight of what was once no doubt a magnificent helm, bedecked with perhaps a hundred gems, though the majority are now blackened and burned with only five retaining their original lustre - a diamond, a ruby, two fire opals and a plain opal.  "No idea what use it was, but you never know - perhaps if you're wearing this then nobody will recognise you ?"

OOC: do the rest of you rest as well, or are you going to leave Aurion to catch up on his beauty sleep ?

Brindle
player, 1025 posts
Brindle Thistlefoot
Halfling
Tue 21 Jun 2022
at 14:00
  • msg #26

The Dark Tower - Level The Second Part 2

Brindle returns after an hour of studying the cage. He looks frustrated.

"My identify spell was unable to unlock the secrets of this accursed cage," he grumbles. "Which should be impossible, unless the blasted thing is some sort of artifact. However, I have heard of such a thing from the legends of my homeland. This could actually be one of the five fabled Prisons of Zagig! If that is what it is, it would be impervious to magic or physical force and can only be opened with the correct command word. So we are back to trying to prise that command word out of Haffrung Helleyes."

After reporting that bit of news Brindle heads off to a suitably quiet and comfortable spot to catch up on sleep as well, so he too will have a full complement of spells available before they set off to confront Mr Helleyes.
Tesseryn Brightsoul
player, 423 posts
Ex-Paladin
Holy Liberator
Sat 25 Jun 2022
at 00:53
  • msg #27

The Dark Tower - Level The Second Part 2

Tesseryn smiles in genuine delight as Gnevron empties the Lost and Found box and presents him with its unexpected treasures.  "Thank-you Gnevron.  I truely believe our friends in the White Tower are doing all you can to aid us.  And yes, we can use these beyond your walls."  He passes the wand to Aurion and the silver raven to Brindle, grinning as he whispers the password .  Then he dons the helmet.  "How do I look?"

After dinner he will examine the helm.  Does it reveal any passwords?  He will quiz his allies on how to use it.

Before resting he will ask the gnomes to prepare some special supplies, in addition to the usual packed lunches for the foray tomorrow:
- A cask of their strongest liquor.
- Any old belts... the more the better, especially the big ones.
- A sackful of sausages.
Brindle
player, 1026 posts
Brindle Thistlefoot
Halfling
Sat 25 Jun 2022
at 10:42
  • msg #28

The Dark Tower - Level The Second Part 2

Brindle smiles and packs the tarnished silver raven away in his backpack.

When Tesseryn tries on the helm, Brindle nods excitedly.

"I have heard of a magical helm covered in gems, called a Helm of Brilliance. I heard that in bright light the gems would reflect rays of light, hence its name. The gems are each supposed to be able to cast a spell related to light or fire, but only once and are then burned out and useless. I don't know much more about it but there must be a password. I will be able to cast another Identify spell after I have slept and studied my spellbook, if you want me to use it for that?

"I would be able to cast a second Identify spell if I use my Pearl of Power to let me do that tomorrow. I could use that to work out the commend word for the wand of secret door detection, or to determine the powers of these bracers of Berkam-Shem's that I have been wearing since we captured him. Gnevron, I don't suppose you could persuade him to tell you the powers and any command words of these bracers, could you?"

Aurion Moonbeak_
player, 203 posts
Sat 25 Jun 2022
at 11:03
  • msg #29

The Dark Tower - Level The Second Part 2

"I prefer to trust my keen Elvish senses," Aurion says loftily, "but it never hurts to have a backup." He quirks a smile as he accepts the wand.

He sends gnomes scurrying to find sticky take, or glue if tape hasn't been invented yet, and soon has several map sheets stuck together in a three dimensional map of the passages between and around the two towers. "Omphalos said the belt would be on the second level. There are several doors and passages we have not yet explored. And that diamond between the two doors, Harmon and Sydni ... I know we thought it wasn't the Mind of Balance because it was not enchanted, but its just so perfectly positioned. I'd love to see Leisha have another go at convincing those doors to give it up."

He eats well then heads off to sleep.
Aurion Moonbeak_
player, 204 posts
Sun 26 Jun 2022
at 01:16
  • msg #30

The Dark Tower - Level The Second Part 2

"Ah yes, Brindle, if the gnomes don't know the passwords then unfortunately you'll need to keep swallowing that brew over and over again." He can't hide the smirk. "But at least I can share some of the cost..." He gives Brindle two pearls.
This message was last edited by the player at 01:20, Sun 26 June 2022.
Skald
GM, 1488 posts
Licenced to Kill
Sat 16 Jul 2022
at 06:34
  • msg #31

The Dark Tower - Level The Second Part 2

The gnomes seem pleased to have been able to be of assistance and are eager to help further as best as they can ...

The Helm they know nothing about, though the mention of fire spells alarms them somewhat. "You mean to say, it's just been sitting there all this time and if we'd muttered the wrong word nearby it might have gone off ?!!" one of them mutters, though he is quickly shusshed by his fellows.   A search of the Lost and Found box does, however uncover a piece of parchment with passwords for the wand and helm, though Gnevron cautions you not to test out the latter within the White Tower lest you inadvertently win the war for the Dark Side !

OOC: Wand of Secret Doors - password: 'Sesame Seeds'; Helm of Brilliance - Diamond password: 'Jubilee', Ruby password: 'Tuesday',  Fire Opal password: 'Coober' Opal Password: 'Pedy'

Packed lunches, you didn't even need to ask.

Strong liquor isn't a problem - it seems that Gnomes, even such upright denizens as these, like a drink as much as the next Dwarf of Halfling, and a small cask of something suitably potent ("just keep your lanterns at a distance when you pull the cork out") is provided.

Belts are a bit more difficult - they do manage to find a handful (5) between them, but all are gnome sized.

And sausages, alas, prove impossible, the last of them having been wolfed down decades ago.

Furthermore, Berkam-Shem, in his befuddled state is deliriously happy to confide that his bracers were used for protection and need no command word.

OOC: Bracers of Armor +2

And in this time and place stuck in the past there is no sticky tape, but the gnomes are happy to provide a rather pungent glue to assist Aurion's cartographic quest.
Brindle
player, 1027 posts
Brindle Thistlefoot
Halfling
Mon 18 Jul 2022
at 13:00
  • msg #32

The Dark Tower - Level The Second Part 2

Brindle surfaces from his sleep looking much refreshed and is very pleased that the mysteries of the wand, helm and bracers were able to be solved without needing to resort to magic.

He cheerfully hands the two pearls back to Aurion, bidding him keep them safe until they are needed in future.

"So my friends, shall we let Tesseryn wear the Helm of Brilliance? Aurion has the wand to help uncover any secret doors. Does anyone want to wear Berkam Shem's Bracers of Armor? They are not much use to me as my Mage Armor spell is stronger and they don't provide any additional protection while that is in effect, and I note that Wrukaog is already wearing a set of bracers of his own."

Then he offers a small chest to the gnomes.

"You folks might find something of use in here, well more use to you than to me, anyway. It belonged to the mayor. Invoices, receipts, threatening letters, that sort of thing. I will just keep one of these notes that has an wax seal of his mayoral ring, as a souvenir," he says with a grin.
Tesseryn Brightsoul
player, 424 posts
Ex-Paladin
Holy Liberator
Sun 24 Jul 2022
at 00:34
  • msg #33

The Dark Tower - Level The Second Part 2

"Yes, I will wear the helm."  Tesseryn confirms, "Trust that I will use its powers to destroy the Tower of Set.  And it looks well on me I think."

He thanks the gnomes again as he packs his lunch and the belts.  "Are we ready?  We seek Mitra's belt.  Where shall we explore first?"

OOC: in the Majesty game that Tesseryn's character was originally based on, paladins wore an odd-looking helmet with a Phillips-head indent that copped a lot of player comment.  One of the catch calls of the paladins was "Dauros grant me better headgear".
Aurion Moonbeak_
player, 205 posts
Tue 26 Jul 2022
at 10:04
  • msg #34

The Dark Tower - Level The Second Part 2

"Oh please, keep them." Aurion insists, "I do know that spell, but I'm not swallowing that muck ever again."

"Well, after breakfast, first I'll be heading upstairs to get the mayor's ring back from Rukbat. I'd really prefer that he thinks we're still guarding the puppy, so I don't want him to see me, so 'borrow' may be a stretch. Anyone else want to come along? And not be seen, or heard." Aurion looks dubiously at Wrukaog and Tesseryn.

He unfolds the map that he compiled with the gnomes (see OOC thread, thanks Skald). "If your belt is on the second level, there are plenty of places to explore. I'll leave the map with you, and catch up with you when II'm done upstairs."
This message was last edited by the player at 13:56, Tue 26 July 2022.
Tesseryn Brightsoul
player, 425 posts
Ex-Paladin
Holy Liberator
Sat 30 Jul 2022
at 00:50
  • msg #35

The Dark Tower - Level The Second Part 2

Tesseryn readies the larger party for departure.  "Good hunting then, Aurion.  We will start by visiting Sam, then explore the doors leading from his room." He indicates the area between the white and dark towers on Aurion's map (map for group 2), then folds the pungent parchment and stores it in his pack.

With a last grateful salute to the generous gnomes, he clanks off, heading first past the puppy room, then downstairs and through Berkam Shem's back door, finally approaching Samalgidaceon's room.  He remains alert, interested to notice any signs of comings-and-goings since they were there the day before. He does not illuminate the Helm of Brilliance, instead trusting his own eyes to pierce the darkness.
Aurion Moonbeak_
player, 206 posts
Sat 30 Jul 2022
at 01:03
  • msg #36

The Dark Tower - Level The Second Part 2

Once that noisy procession has shuffled off, Aurion makes his own quiet departure. With a muttered word and a shrug he armours his robe, then he slippers off and up the stairs leading into the Constabulary Cellar.
Skald
GM, 1489 posts
Licenced to Kill
Sun 31 Jul 2022
at 06:45
  • msg #37

The Dark Tower - Level The Second Part 2

Lavish best wishes from the Gnomes (in particular to Brindle for bring them some fresh reading material) ringing in everyone's ears, Cogwitz elects to accompany Aurion, both as a bit of muscle, but mostly because the Elf's plan promises to be highly amusing and he's always up for a heist.

Which leaves just everyone else to follow Tesseryn as the ex-Paladin leads them all on a merry and nostalgic tour of the first and second levels of the treacherous halls that lie between towers White and Dark (and if Leisha has a look in her eyes that says "if anyone asked me, I'd say we were going the long way round", she can certainly be forgiven).

After another game with the rope and Gratchscartch's keen senses to navigate the area of utter darkness that sits between the antechamber to the lesser temple of Set and the area where the goblins made their home before Tesseryn sent them (and the Gnoll chased them) to attack Ishpemo, to finally stand before one of the several doors to Sam's chamber, taking just a moment to do a head count and for any last minute preparations.

Meantime Aurion, with Cogwitz following after him, grinning inanely, has had plenty of time to make his way up the stairs to the cellar of the mayoral demesne, and is delighted, as he peers surreptitiously out the door, to find the mansion seemingly full of goblins who are generally wrecking the place and having a great time.

OOC: Map of the proceedings updated for Group 0, showing Sam's room ...
Brindle
player, 1028 posts
Brindle Thistlefoot
Halfling
Wed 3 Aug 2022
at 14:12
  • msg #38

The Dark Tower - Level The Second Part 2

Brindle uses that pause to cast a spell of Mage Armor upon himself, then when everyone is ready, he gestures for someone to open the door to Samalgidacion's chamber.
Wrukaog_
player, 110 posts
Wed 3 Aug 2022
at 14:15
  • msg #39

The Dark Tower - Level The Second Part 2

Wrukaog grows more and more impatient with every delay.

As soon as Brindle gives the signal he flings open the door and marches into the chamber.
Tesseryn Brightsoul
player, 427 posts
Ex-Paladin
Holy Liberator
Sun 7 Aug 2022
at 05:45
  • msg #40

The Dark Tower - Level The Second Part 2

And hot on his heels, Tesseryn clanks in holding a handful of small belts.  "Sam!  We've found more belts to trade.  Are any of these the one you seek?"  He's sure none of them are, and perhaps its mean to get the statue's hopes up, but perhaps it'll bring him some relief from the monotony of pacing his room, or perhaps it'll turn up some useful surprise.  Who knows?  Or perhaps Tesseryn will call it even for the trick Sam played on him, swapping one cursed goblin-faced belt for another worse one that he cannot remove.  He waggles the belts enticingly.

While Sam is distracted he asks, "Has anyone else come through here in since we last saw you, Sam?"

OOC: last time Sam had no objection to us exploring through the doors from his room, so perhaps we should start there.  Does anyone want to suggest a direction, or just open a door at random?
Brindle
player, 1029 posts
Brindle Thistlefoot
Halfling
Sun 7 Aug 2022
at 13:43
  • msg #41

The Dark Tower - Level The Second Part 2

OOC: Well, we are at the western door of Sam's chamber. Looking at the Game Map for Group 2 the northern door leads back north then east to the circular corridor outside the white tower that had that huge stone ball rolling round it, then further north and east to the two talkative doors.

It looks like the southern door might connect into the area of darkness we just came through. Let's open that southern door first to check that. I don't fancy exploring in pitch darkness though, so if the southern door is just darkness lets just close it and move on to the eastern door after that.

Tesseryn Brightsoul
player, 428 posts
Ex-Paladin
Holy Liberator
Mon 8 Aug 2022
at 09:36
  • msg #42

The Dark Tower - Level The Second Part 2

OOC: agreed
Aurion Moonbeak_
player, 207 posts
Mon 8 Aug 2022
at 10:14
  • msg #43

The Dark Tower - Level The Second Part 2

"At some point, Master Cogwitz, I'm going to ask you to 'pick a pocket'. Will that sit well with you?" Aurion grins back at the halfling. "And would you rather that I made you invisible first?" He waits for Cogwitz reply, and will cast the spell if requested before entering the manor. He also pauses to cast Prestidigitation.

Arriving at the manor house Aurion laughs to see the goblins running amok. "Well i'm sure this is exactly what Tesseryn had in mind for them."

Stepping up behind the nearest goblin he snaps in Goblin tongue "Where's your leader? The big one!" Wisps of green smoke drift from his collar and cuffs as if his robe is venting poison gas, and two snakes peer out from the depths of his hood, forked tongues flickering between fangs dripping with the promise of venom.
Skald
GM, 1490 posts
Licenced to Kill
Tue 9 Aug 2022
at 14:16
  • msg #44

The Dark Tower - Level The Second Part 2

This time it is Wrukaog who flings the door open (Tesseryn went first last time), though it is impatience that drives the big Orc, not any sense of fairness that it is now his turn.

Beyond is the now very familiar circular chamber, almost certainly seventy feet across, with a tall ceiling, doors to the north, east and south, and a large hole in the floor nearby.

The stone statue with the unfortunately fashioned features and still humiliating attired in red shorts, black pointy-toed shoes, an ornately floral patterned vest over a ruffled shirt, and a red pillbox hat with an inordinately large broom, turns around with an enthusiasm borne of having been at this for a long time with no end in sight.

"Your belts !" Samalgidacion greets the ex-Paladin who is flanked by Gratchscarch and the ex-prisoners.  "Give them to me !  Oh,for Set's sake it's you lot again !"

Somewhat mollified by the fistful of belts that Tesseryn proffers, Sam deigns to reply to the ex-Paladin as he checks them carefully.

"No ! Nobody !  I live in hope, but every time the door opens it's you !"

With a sigh that tells you these five belts do not number the one he's looking for, the towering statue removes his hat, pulls out an equal number of what appear to be equally unremakrable belts in exchange, hands them over to Tesseryn and finally drops the gnome's belts into his hat with a second sigh, before setting it back atop his head.

Meantime Brindle, Wrukaog and Leisha head over to the southern door, and the big Orc once more does the honours, revealing not the expected all-consuming darkness, but a more normally shadowy chamber, another circular affair, perhaps forty feet in diameter, with a 5' diameter tarnished silver basin in the centre, around which is curled a two-headed snake.

The chamber has a door to the west, and a five foot wide opening to the east.

And meanwhiles, Aurion, fresh from casting invisiblity on Cogwitz, remonstrates with the first unfortunate goblin to venture near, causing that poor creature to wet himself as he at first shakes his head and secondly risks an "upses, upses !" pointing to the ceiling (and assumedly the upper floor) in a brave effort to clarify his meaning.

OOC: Maps of the proceedings (Group 0 and Group 2) updated ...
Tesseryn Brightsoul
player, 429 posts
Ex-Paladin
Holy Liberator
Wed 10 Aug 2022
at 03:01
  • msg #45

The Dark Tower - Level The Second Part 2

Tesseryn stores the belts in his pack. "We'll keep looking." he assures Sam as he crosses the room and opens the door to the east.  Choices ... chaos ... the more the better.
Aurion Moonbeak_
player, 208 posts
Wed 10 Aug 2022
at 07:57
  • msg #46

The Dark Tower - Level The Second Part 2

Pleased at the goblin's reaction, but giving absolutely no hint that he's pleased about anything at all, Aurion dismisses the goblin with a green smokey wave of his hand and wastes no time as he heads off in the indicated direction, 'upses'. He hopes the invisible halfling can keep up.
Cogwitz
player, 134 posts
Thu 11 Aug 2022
at 06:09
  • msg #47

The Dark Tower - Level The Second Part 2

A chuckle from somewhere near tells Aurion that his invisible halfling shadow still lurks nearby and moreover is much amused.

"They're certainly going to remember our visit to this village!" Cogwitz guffaws.
Brindle
player, 1030 posts
Brindle Thistlefoot
Halfling
Fri 19 Aug 2022
at 15:02
  • msg #48

The Dark Tower - Level The Second Part 2

Brindle peeks into the southern chamber and studies the two-headed snake for a few moments before speaking.

"Hello, friend snake! Are you able to speak?" he enquires.
Skald
GM, 1491 posts
Licenced to Kill
Sun 28 Aug 2022
at 07:07
  • msg #49

The Dark Tower - Level The Second Part 2

Gleefully opening the eastern door, Tesseryn is greeted by the sight of a corridor stretching away but a short distance till it runs into another corridor which in turn joins, to the north, the circular passageway where you encountered the huge metal ball rolling about, and, to the south, a sharp turn to the east.

At the southern door, Brindle receives no answer from the two-headed snake ... which one supposes is an answer after all.  Unless it's lying.

Meantime, far above, Aurion and the invisible Cogwitz get further above as they take to the stairs, treading familiar ground as the pair make their way to the now deceased mayor's bedchamber where they find a number of goblins wrecking the place (some would say that they do so gleefully, though it invite unwanted comparison), whilst their illustrious leader jumps up and down on the bed.

OOC: Maps of the proceedings (Group 0 and Group 2) updated ...
Wrukaog_
player, 111 posts
Tue 6 Sep 2022
at 13:52
  • msg #50

The Dark Tower - Level The Second Part 2

Wrukaog grunts softly and mutters, "Dumb snake!"

He turns to Samalgidacion and beckons him over.

"What yer reckon, Sam? Would a two-head snake make a good belt?" he asks with a toothy grin.
Brindle
player, 1031 posts
Brindle Thistlefoot
Halfling
Tue 6 Sep 2022
at 13:59
  • msg #51

The Dark Tower - Level The Second Part 2

"Do you know anything about the snake or the bowl it guards?" Brindle asks Sam.
Tesseryn Brightsoul
player, 430 posts
Ex-Paladin
Holy Liberator
Sat 10 Sep 2022
at 00:21
  • msg #52

The Dark Tower - Level The Second Part 2

Tesseryn looks over towards Brindle and calls out "Let's split up to search more ground.  We'll keep heading west.  Should you do likewise then perhaps we will meet up."  He plunges into the darkness, taking the passage south and then west.
Aurion Moonbeak_
player, 209 posts
Sat 10 Sep 2022
at 00:48
  • msg #53

The Dark Tower - Level The Second Part 2

Smoking poisonously, Aurion looms in the doorway. He's delighted to see the new occupants settling in comfortably, but he resists the urge to join in or even grin. He draws a rod from within his robe and slaps it against his plam impatiently. "Niccce! Very nice! But my massster growsss impatient for newsss of the treacherousss humansss who dwelt here. What iss left of Issshpemo? And what of Ssskilvashara?" then in an even darker tone "And where isss Rukbat?!"
Skald
GM, 1492 posts
Licenced to Kill
Sat 10 Sep 2022
at 05:16
  • msg #54

The Dark Tower - Level The Second Part 2

Sam shrugs. "Wouldn't know," he replies to Wrukaog.  "If it's not Mitra's belt, then I'm not interested in it."

"The snake doesn't like to be disturbed," he advises Brindle.  "I've seen people die from its bite.  Only ever seen one visitor quick enough to get past the snake and they said that drinking the water made them even faster ... till the effects wore off, then they were slower than before."  He shrugs his stone shoulders to show his indifference to their fate.

Tesseryn leads Gratchscartch and the troupe of ex-prisoners down the passage, turning west to discover a sixty feet long corridor that ends in a pair of large wooden doors.

Up above, Aurion settles his visage in something approximating a perpetually annoyed evil priest as he interrogates the Goblins.

While this approach does bring about a momentary lull in the wrecking and bed-jumping, alas it doesn't garner the results he was hoping for.

"All gone !" the goblin's leader announces triumphantly. "Big house empty when we got here ... we're in charge now !"

OOC: Maps of the proceedings (Group 0 and Group 2) updated ...
Tesseryn Brightsoul
player, 431 posts
Ex-Paladin
Holy Liberator
Sun 11 Sep 2022
at 00:36
  • msg #55

The Dark Tower - Level The Second Part 2

Tesseryn nods resolutely to Gratchscartch and the others then marches down the corridor and opens the double doors - yes, both of them.
Aurion Moonbeak_
player, 210 posts
Sun 11 Sep 2022
at 00:54
  • msg #56

The Dark Tower - Level The Second Part 2

"Itsss all yoursss." Aurion reassures the goblin. He looks for a west-facing window where he can get a look at the town. He'll pull up a chair so Cogwitz can look too. Once he has the lay of the land, he wafts back downstairs, reminding Cogwitz to avoid that top step, and out the main door to the courtyard.
Brindle
player, 1032 posts
Brindle Thistlefoot
Halfling
Sun 11 Sep 2022
at 14:42
  • msg #57

The Dark Tower - Level The Second Part 2

Brindle looks at the lightning-fast poisonous snake then looks back at Leisha and Wrukaog.

"You've heard me speak my favourite rule of survival many times before, but I don't mind repeating myself. Never split the party! Aurion and Cogwitz have already broken that rule but I don't wish to follow their example. If we hurry we can catch up to Tessy and the gang before they are hopelessly lost."

He pulls the door shut and hurries after the rest of the party as fast as his little legs will carry him.
Skald
GM, 1493 posts
Licenced to Kill
Wed 14 Sep 2022
at 13:21
  • msg #58

The Dark Tower - Level The Second Part 2

Brindle confidently repeats his words of wisdom as he closes the southern door and hurries after Tesseryn's group with Wrukaog and Leisha behind him.

The band of ex-prisoners and Gratchscartch are by now used to Tesseryn's propensity to turn thought into deed and are at his heels as the ex-Paladin approaches the double doors ...

... and then stops, realising something is very wrong.  Looking down he is not entirely happy to see a foul-smelling gas seeping from the very stones, already up to his knees and rising.  At the rear, Verdonitii is quickest on the uptake and is therefore the first to run headlong into an invisible barrier just as Brindle's merry band arrive to see it.

Meantime up above, Aurion steps through the opening where once the mansion's main door once stood, and has just long enough to take a breath of fresh air before he notices three big dogs coming at him from the north, sixty feet away and closing at some speed and in what one might reasonably understand to be a rather unfriendly fashion.

Rarely have the wisdom of the words of an astute Halfling been so swiftly proven !
Wrukaog_
player, 112 posts
Tue 20 Sep 2022
at 20:06
  • msg #59

The Dark Tower - Level The Second Part 2

Wrukaog is first to react. As soon as he sees Verdonitti run into some sort of invisible barrier, he charges forward to smash it with his great axe as hard as he can.
Tesseryn Brightsoul
player, 432 posts
Ex-Paladin
Holy Liberator
Thu 22 Sep 2022
at 01:29
  • msg #60

The Dark Tower - Level The Second Part 2

"Its a trap!"  Tesseryn exclaims.  "Search for a way out!  Gratchscartch, Moram, help me break down those doors."  He clanks down the passage and hurls himself against the double doors.

09:20, Today: Tesseryn Brightsoul rolled 22 using 1d20+4.  break double doors.
Aurion Moonbeak_
player, 211 posts
Thu 22 Sep 2022
at 10:25
  • msg #61

The Dark Tower - Level The Second Part 2

"Change of plan..." Aurion advises Cogwitz as he turns from the door. "We'll make for the Constabulary stairs instead - its the same distance below ground as above, right?"

He heads downstairs and glides slowly through the cellar, twirling his rod menacingly as he instructs the goblins there. "All isss well. My massster requiresss only the usual tythe - the weight of a goblin in sssilver, or a tenth of that in gold. Have it piled here, before I return. Do not even think of disssobeying, he will know and will send dogs..." He leaves, closing the door and hurrying downstairs to take the other passage to the constabulary.
Brindle
player, 1033 posts
Brindle Thistlefoot
Halfling
Fri 23 Sep 2022
at 15:03
  • msg #62

The Dark Tower - Level The Second Part 2

Brindle watches As Wrukaog slams his great axe into the invisible barrier. If the barrier shows any sign of yielding to physical force Brindle will use a wand to cast Bulls Strength on Wrukaog. If not, he will cast Dispel Magic to attempt to dispel that invisible barrier.
Skald
GM, 1494 posts
Licenced to Kill
Sat 24 Sep 2022
at 05:36
  • msg #63

The Dark Tower - Level The Second Part 2

Wrukaog's axe just bounces off the invisible wall to the accompaniment of some choice words from the big Orc, leading Brindle to attempt a more subtle approach ... though his casting proves equally ineffective.

As the gas continues to rise and thicken, Tesseryn rallies the troops.  While less than delighted to discover the doors to be locked tight, there is muscle enough to spare, backed by sheer desperation, and they are quickly torn open ... to reveal a blank wall beyond.

Meantime, Aurion and Cogwitz outpace the dogs as they begin to retrace their steps, the Elf setting the goblins in the cellar a task and leaving them with a warning that will likely prove only too prophetic !
Tesseryn Brightsoul
player, 433 posts
Ex-Paladin
Holy Liberator
Sat 24 Sep 2022
at 11:53
  • msg #64

The Dark Tower - Level The Second Part 2

Tesseryn grits his teeth and thumps a gauntleted fist against the blank stone wall.  "Spread out and search for a way out!  Gratchscartch, what do you smell?" he growls through clenched teeth.  He gropes and shoves at the stones of the blank wall.

19:47, Today: Tesseryn Brightsoul rolled 2 using 1d20.  search wall.
This message was last edited by the player at 11:54, Sat 24 Sept 2022.
Aurion Moonbeak_
player, 212 posts
Sun 25 Sep 2022
at 00:46
  • msg #65

The Dark Tower - Level The Second Part 2

Changing the Prestidigation effect to a faint greenish glow, enough to see by with low-light vision, Aurion takes the most direct passages to the Constabulary stair and heads up to look for Rukbat. Cogwitz should have just enough light to watch his step if he follows closely.
Brindle
player, 1034 posts
Brindle Thistlefoot
Halfling
Tue 27 Sep 2022
at 21:27
  • msg #66

The Dark Tower - Level The Second Part 2

Brindle curses softly and whips a scroll out of his haversack. He frowns and hesitates before shaking his head angrily and reading the arcane words of the scroll.

OOC: Cast a Knock spell from the scroll to try to open the invisible barrier.
Wrukaog_
player, 113 posts
Tue 27 Sep 2022
at 21:33
  • msg #67

The Dark Tower - Level The Second Part 2

Wrukaog curses rather more loudly and profanely than the halfling.

He turns to the right hand edge of the invisible wall and slams his adamantine greataxe into the stone wall instead to literally carve an escape route around the edge of the barrier.
Skald
GM, 1495 posts
Licenced to Kill
Fri 7 Oct 2022
at 06:21
  • msg #68

The Dark Tower - Level The Second Part 2

As Tesseryn punches the oh too solid stone wall beyond the doors, and before Gratchscartch can answer him, he vanishes, leaving the rest of those trapped behind the invisible barrier looking at one another in confusion. 

Brindle quickly recites a charm of opening from a hastily unfurled scroll, but that spell does no better than the last, while a powerful blow from Wrukaog only manages to knock a few chips of stone from the wall, as the gas continues to rise, and those trapped within it start to cough and choke.

Meantime, on the level above, Aurion and Cogwitz scamper down stone passageways their path lit by the faint light of a cantrip, as they head towards the stairs to the Constablulary, beyond delighted to see a towering (about eight foot tall) green stone statue of the Dark God Set (the muscular body, jackal head and glowing green eyes are a dead giveaway) lumbering down the long passage towards them.
Tesseryn Brightsoul
player, 434 posts
Ex-Paladin
Holy Liberator
Sat 15 Oct 2022
at 07:27
  • msg #69

The Dark Tower - Level The Second Part 2

OOC: PM to GM
Aurion Moonbeak_
player, 213 posts
Sat 15 Oct 2022
at 07:57
  • msg #70

The Dark Tower - Level The Second Part 2

"What do you think Cogwitz?" Aurion whispers to his invisible companion. "Golem? Illusion? The god himself? Do we run away or stay and play? Well, when in doubt, bluff it out!"

He saunters down the passage, snakes peering from his hood. At hailing distance (say 30') he raises his hand and calls "In Set's mighty name, halt!" If it doesn't halt he will cast Grease covering the floor 10-20' ahead of himself. ...And be ready to run away if the statue does not slip.
Brindle
player, 1035 posts
Brindle Thistlefoot
Halfling
Sat 22 Oct 2022
at 13:46
  • msg #71

The Dark Tower - Level The Second Part 2

Seeing Tesseryn vanish, Brindle wracks his brains to work out what happened.

For the benefit of those trapped in the gas chamber he points at the wall where Tesseryn was and mimes pounding on the wall with his fist.

OOC: Brindle rolled 26 using 1d20+14.  Spellcraft check to identify spell already in effect.
Wrukaog_
player, 114 posts
Sat 22 Oct 2022
at 13:50
  • msg #72

The Dark Tower - Level The Second Part 2

Wrukaog snarls a particularly foul curse as his axe just chips the stone wall but he is not about to give up. He sets to work with his axe punishing the wall for its stubbornness.
Skald
GM, 1496 posts
Licenced to Kill
Sun 30 Oct 2022
at 06:34
  • msg #73

The Dark Tower - Level The Second Part 2

As Wrukaog slowly, but with malice aforethought, chips away at the stone, Brindle urges Gratchscartch and the ex-prisoners to emulate Tesseryn, on the grounds that whatever fate has befallen the ex-Paladin has to be much better than being fatally poisoned as seemed somewhat likely.

The Gnoll is the closest and first to take the Halfling's advice, but when he vanishes too, the rest of them swiftly follow suit, likewise disappearing, as the gas continues to rise (at a rate of about 2 inches per second, for any who might have time to consider it dispassionately). 

Elsewhere ... the statue seem unimpressed by Aurion's command and untroubled by the spell cast at its feet, though its relentless advance is slowed somewhat.  Not so the balls of green fire that launch from its eyes towards the unfortunate mage !
Brindle
player, 1036 posts
Brindle Thistlefoot
Halfling
Sun 30 Oct 2022
at 06:59
  • msg #74

The Dark Tower - Level The Second Part 2

Brindle sighs as the last of the trapped group are teleported out of the gas chamber. He consults their multi-level map of the dungeon.

"Come on, Wrukaog, if you manage to break through that wall we will probably just get gassed here instead. Let's see if we can find another way to get to where they went. From the map I think that door they went to must lead to another room just north of the prison cells where we found that group in the first place.

"If we head back up this corridor to the north we get to that circular corridor with the huge rolling ball in it. The map shows there is another corridor off toward the east from that circular corridor (that's where one of those talking doors was) then another corridor heading south that ended at another door. That other door should be further around from the other side of wherever Tessy's group were. If we are lucky we might be able to meet up with them there."

Tesseryn Brightsoul
player, 435 posts
Ex-Paladin
Holy Liberator
Fri 4 Nov 2022
at 23:45
  • msg #75

The Dark Tower - Level The Second Part 2

OOC: private to everyone on Terreryn's side of the wall.
Aurion Moonbeak_
player, 214 posts
Sat 5 Nov 2022
at 00:21
  • msg #76

The Dark Tower - Level The Second Part 2

With a desperate squirm to the left, Aurion avoids the second bolt but not the first. "Ooch! Well at least that test confirms its not an illusion. Clever me!"

Retreating 30' to stay out of reach of the statue, he casts Shield then sizes up the statue, the passage, the options.
Skald
GM, 1497 posts
Licenced to Kill
Mon 7 Nov 2022
at 07:04
  • msg #77

The Dark Tower - Level The Second Part 2

With the party now very nicely split and fragmented:

Somewhere ...

Elsewhere ...

And even more elsewhere ...
Aurion Moonbeak_
player, 215 posts
Sat 12 Nov 2022
at 05:58
  • msg #78

The Dark Tower - Level The Second Part 2

With the walking statue going down, Aurion seizes his chance. "Quickly now Cogwitz!" He runs at the grease then slides past with a wild "Wa-hey!" and keeps right on going. There may be a pang of guilt for Cogwitz but you'd never know amid the cackling,  flailing arms, thrashing snakes, flapping robe, green glow and wisps of vapour.
This message was last edited by the player at 14:04, Sat 12 Nov 2022.
Tesseryn Brightsoul
player, 436 posts
Ex-Paladin
Holy Liberator
Sat 12 Nov 2022
at 11:04
  • msg #79

The Dark Tower - Level The Second Part 2

Tesseryn looks to Leisha, remembering a couple days ago when he lowered her down a hole on a rope... but this does not seem like the occasion for pushing his luck (given tempers are already strained with the whole splitting the party thing).  So he lowers himself by his gauntlets fingers and drops the last bit.  <clang!>
Brindle
player, 1037 posts
Brindle Thistlefoot
Halfling
Sat 19 Nov 2022
at 15:11
  • msg #80

The Dark Tower - Level The Second Part 2

"Hello, Sydni, don't mind us. We're just passing. No time to stop and chat at the moment. Perhaps next time?" Brindle tells the talking door as they hurry past, still trying to find where Tesseryn and friends have vanished to.
Skald
GM, 1498 posts
Licenced to Kill
Wed 30 Nov 2022
at 06:35
  • msg #81

The Dark Tower - Level The Second Part 2

It's all happening ...

In one place ...

Somewhere else ...

And very much thereabouts ...
This message was last edited by the GM at 06:12, Sun 04 Dec 2022.
Aurion Moonbeak_
player, 216 posts
Wed 30 Nov 2022
at 10:11
  • msg #82

The Dark Tower - Level The Second Part 2

"You made it!" Aurion congratulates Cogwitz, "But we won't mention this to the others... really not my thing." After a short breather he heads up the stairs. "Last ditch - let's get that ring."
Tesseryn Brightsoul
player, 437 posts
Ex-Paladin
Holy Liberator
Fri 2 Dec 2022
at 12:30
  • msg #83

The Dark Tower - Level The Second Part 2

"Ah!  I know where we are."
Brindle
player, 1038 posts
Brindle Thistlefoot
Halfling
Tue 6 Dec 2022
at 12:51
  • msg #84

The Dark Tower - Level The Second Part 2

Brindle cautiously chooses the door that seems most likely to lead back towards where Tesseryn's motley crew disappeared. Very cautiously he opens it just wide enough to peek through to find out where we are.
Skald
GM, 1499 posts
Licenced to Kill
Tue 13 Dec 2022
at 06:58
  • msg #85

The Dark Tower - Level The Second Part 2

All over the place:

Here ...

There ...:

And everywhere ...
Brindle
player, 1039 posts
Brindle Thistlefoot
Halfling
Tue 13 Dec 2022
at 14:57
  • msg #86

The Dark Tower - Level The Second Part 2

Brindle looks in from the doorway but doesn't step inside, yet.

"If that other place was the Heart of Law, this must be its counterpart. The Kidney of Chaos, perhaps?" he murmurs, only half in jest.

He quickly recites the words of a simple cantrip and studies the room and its contents carefully.

OOC: Detect magic.
Aurion Moonbeak_
player, 217 posts
Sat 17 Dec 2022
at 08:34
  • msg #87

The Dark Tower - Level The Second Part 2

"Well Cogwitz, as promised that was the last ditch. It seems I've lost the Mayor's Ring for good." Aurion shrugs, determined not to show how annoyed he is. He studies the excellent maps the gnomes made for him then heads back downstairs ...
Tesseryn Brightsoul
player, 438 posts
Ex-Paladin
Holy Liberator
Sat 17 Dec 2022
at 08:44
  • msg #88

The Dark Tower - Level The Second Part 2

"This way!"  Tesseryn leads the party in the direction he recognises...
Skald
GM, 1500 posts
Licenced to Kill
Wed 28 Dec 2022
at 14:09
  • msg #89

The Dark Tower - Level The Second Part 2

And all at once:

This ...

That ...

T'other ...
Tesseryn Brightsoul
player, 439 posts
Ex-Paladin
Holy Liberator
Wed 28 Dec 2022
at 23:45
  • msg #90

The Dark Tower - Level The Second Part 2

Tesseryn congratulates Virdonitii for his acrobatic efforts.  Using himself as the test (bait), but taking all possible precautions, Tesseryn ties the rope about his waist and gives the loose end to the others to hold while he steps cautiously forward...
Aurion Moonbeak_
player, 218 posts
Thu 29 Dec 2022
at 00:09
  • msg #91

The Dark Tower - Level The Second Part 2

Studying the maps again, Aurion discusses with Cogwitz where to try next.
Brindle
player, 1040 posts
Brindle Thistlefoot
Halfling
Fri 30 Dec 2022
at 14:00
  • msg #92

The Dark Tower - Level The Second Part 2

Brindle nods in satisfaction and turns to speak to Wrukaog and Leisha.

"Yes, definitely the Kidney Stone of Chaos. If it was just chaos, I would risk entering this chamber, but the magic is necromantic, so I do not trust it at all. Let's go back to where the others disappeared, wait for that wall of force to vanish, then follow their path from there," he recommended.

Then he will lead them back the way they have come.
Skald
GM, 1502 posts
Licenced to Kill
Sat 31 Dec 2022
at 05:38
  • msg #93

The Dark Tower - Level The Second Part 2

Things proceed apace:

One step ...

Two step ...

Tickle you under there !
Tesseryn Brightsoul
player, 441 posts
Ex-Paladin
Holy Liberator
Mon 2 Jan 2023
at 02:18
  • msg #94

The Dark Tower - Level The Second Part 2

Having tried the diplomatic approach, Tesseryn signals to the others holding the rope to be ready as he ...
Aurion Moonbeak_
player, 219 posts
Mon 2 Jan 2023
at 06:00
  • msg #95

The Dark Tower - Level The Second Part 2

"We must be close now." Aurion comments to Cogwitz as he hurries down the southward passage...
Brindle
player, 1041 posts
Brindle Thistlefoot
Halfling
Tue 3 Jan 2023
at 12:57
  • msg #96

The Dark Tower - Level The Second Part 2

"Still blocked," Brindle observes with obvious disappointment.

"Perhaps the gnomes in the White Tower would know where that door has sent Tesseryn and the others. Let's go ask them. Even if they don't know, that will be a safer place to wait for the others to find their way back to rejoin us."
Skald
GM, 1503 posts
Licenced to Kill
Tue 3 Jan 2023
at 13:52
  • msg #97

The Dark Tower - Level The Second Part 2

Round and round they go:

Any yet...

E'en so ...   

Notwithstanding ...
Tesseryn Brightsoul
player, 443 posts
Ex-Paladin
Holy Liberator
Sun 8 Jan 2023
at 01:50
  • msg #98

The Dark Tower - Level The Second Part 2

Tesseryn signals to the others holding the rope to remain ready as he ...
Aurion Moonbeak_
player, 220 posts
Sun 8 Jan 2023
at 02:00
  • msg #99

The Dark Tower - Level The Second Part 2

"Ah! What an interesting dead end. And no one about." Aurion gazes intently at the fascinating yet clearly unoccupied room. He casts Detect Magic and studies the room for a while, purely out of professional curiosity, having no intention at all to enter. Then for completeness he uses his wand to Detect Secret doors to see if the party passed through some new passage...
Brindle
player, 1042 posts
Brindle Thistlefoot
Halfling
Wed 11 Jan 2023
at 15:15
  • msg #100

The Dark Tower - Level The Second Part 2

"Well, that's just rude," Brindle exclaims. He points at the source of offense and recites an incantation.
Skald
GM, 1504 posts
Licenced to Kill
Thu 19 Jan 2023
at 06:43
  • msg #101

The Dark Tower - Level The Second Part 2

Getting cold ... very, very cold ...

Uno:

Dos:

Tres:
Brindle
player, 1043 posts
Brindle Thistlefoot
Halfling
Sun 22 Jan 2023
at 03:58
  • msg #102

The Dark Tower - Level The Second Part 2

If the way forward is now clear, Brindle will lead the way back to the White Tower, as planned.

OOC: Without seeing it on the map, I am not sure where this happened or whether the way forward is actually clear or if the webs are now blocking the corridor.
Tesseryn Brightsoul
player, 444 posts
Ex-Paladin
Holy Liberator
Sun 22 Jan 2023
at 06:42
  • msg #103

The Dark Tower - Level The Second Part 2

Having made a resolution not to further split to party, Tesseryn grits his teeth and ...

14:12, Today: Tesseryn Brightsoul rolled 23 using 4d6+14.  damage incl crit.
14:09, Today: Tesseryn Brightsoul rolled 9 using 1d20+7.  crit? dice roller reloaded automatically - ignore
14:04, Today: Tesseryn Brightsoul rolled 22 using 1d20+7.  crit?
14:04, Today: Tesseryn Brightsoul rolled 26 using 1d20+7.  attack water monster, defensive.
Aurion Moonbeak_
player, 221 posts
Sun 22 Jan 2023
at 06:54
  • msg #104

The Dark Tower - Level The Second Part 2

"that's most helpful, Master Cogwitz>" Aurion looks sideways at the halfling. "We must retrace our steps and return to the White Tower" He sets off again ...
Skald
GM, 1505 posts
Licenced to Kill
Sat 28 Jan 2023
at 07:32
  • msg #105

The Dark Tower - Level The Second Part 2

Partial reattachment ...

Shiny Happy People:

Wet and Nasty:
Brindle
player, 1044 posts
Brindle Thistlefoot
Halfling
Sun 29 Jan 2023
at 13:07
  • msg #106

The Dark Tower - Level The Second Part 2

"Well met, my friends! We have lost Tesseryn and the rest of the group and can't figure out where they disappeared to. We are heading back to the white tower to wait for them to meet up with us again, unless you have a better idea?"
Tesseryn Brightsoul
player, 445 posts
Ex-Paladin
Holy Liberator
Fri 3 Feb 2023
at 23:05
  • msg #107

The Dark Tower - Level The Second Part 2

Tesseryn grits his teeth.  "Swords are no use here.  I'm coming back.  Keep that line taut!"
Aurion Moonbeak_
player, 222 posts
Tue 7 Feb 2023
at 09:18
  • msg #108

The Dark Tower - Level The Second Part 2

"No idea at all, Master Thistlefoot." Aurion seems genuinely pleased to see this half of the party.  "Meeting up here was our best shot. Yes, let's return to the white tower, but the other way since we've just come down through the rat tunnels. Lets return via the giant's room... just need to figure a way through that dark room without Gratchscartch's nose." If Brindle agrees he'll let Wrukaog lead the way.

On the way he relates what has happened to himself and Cogwitz since the split.

The Goblins we sent up to the town have overrun the manor house, ransacking it. They have no idea where Ishpemo and the other humans are.  Leaving the manor house A and C were chased by large dogs and retreated back into the tunnels via the manor house cellar.

Popping up again in the constabulary they found no one about.  Have not checked the inn or other buildings in town. Have not found that useful mayor ring that was 'loaned' to Rukbat.

In the level 1 tunnels they were stalked by a walking statue of Set. Slipped past it but maybe its still wandering around down there. Found the kidney stone of chaos after you (chuckles at that name) and left it there. Necromantic is one of the schools Aurion does not dabble in.
Brindle
player, 1045 posts
Brindle Thistlefoot
Halfling
Tue 7 Feb 2023
at 13:05
  • msg #109

The Dark Tower - Level The Second Part 2

Brindle explains about the gas trap / invisible wall / teleport door that seems to have whisked Tesseryn and friends away to parts unknown. He also points out the web-shrouded area down the corridor behind them where some unseen sniper had shot Leisha with a crossbow bolt. Brindle's webs prevented any more shooting but doesn't seem to have snared the offender, so maybe he was shooting through an arrow slit in the wall or something.

He is happy to follow Tesseryn's lead back to the white tower.
Aurion Moonbeak_
player, 223 posts
Sat 11 Feb 2023
at 01:22
  • msg #110

The Dark Tower - Level The Second Part 2

OOC: not sure which passage is blocked with webs... if its blocking this path then he'll wait for the webs to dissipate.

Glowing just brightly enough to see with low light vision, Aurion leads the group back through Sam's room and back to the dark room. He tries a casting to dispel the darkness. 

09:22, Today: Aurion Moonbeak_ rolled 25 using 1d20+6.  dispel darkness.
This message was last edited by the player at 01:24, Sat 11 Feb 2023.
Skald
GM, 1506 posts
Licenced to Kill
Sat 11 Feb 2023
at 06:42
  • msg #111

The Dark Tower - Level The Second Part 2

OOC: dispensing with the PMs and added a shared map for Group 0 as it's all getting a bit too confusing.  ;>

Aurion Moonbeak_; Brindle; Cogwitz; Leisha; Wrukaog_:

You exchange tales of derring-dos and derring-don'ts as Aurion confidently leads you Eastwards back through Sam's demesne (perversely he doesn't even bother to demand your belts, staunchly refusing to even look at you as you traipse past), through the goblin's practice hall and thence South to the darkness, which is easily dispelled by a spell the the Elf casts, to reveal a chamber about fifty feet long by twenty-five feet wide.

On either side of the chamber a row of glowing long-robed figures stand, backs against the stone walls, all eyes turning towards you ...


Gratchscartch; Tesseryn Brightsoul:

Tesseryn's sage advice/warning cry gives his companions pause, and while the water serpent might well have been able to anticipate his flight had he been left to his own devices, the enthusiastic pulling on the rope by Gratch and the ex-Prisoners, as they fearlessly endeavour to keep the rope taut, leaves him stumbling and flailing in a manner that confuses the beast and allows him to stagger to safety without further wetting or fear of being damply bitten.

Unless you find a way past the water serpent, your only options are to either retrace your path down the pit behind you to the lowest dungeon level, or to take the nearby stairs to the West of the passageway just North of you that lead to the level just below you ...


OOC: Map of the proceedings updated ...
Aurion Moonbeak_
player, 224 posts
Sat 11 Feb 2023
at 09:43
  • msg #112

The Dark Tower - Level The Second Part 2

"Well helloooo...?" Aurion greets the robed figures, snuffing out the green glow rather than compete in a glow-off he's bound to lose, casually fanning away the wisps of noxious vapour and peeking vipers. "Don't get up, we're just passing through ... on official business for ... The Tower." He sets his best foot forward and steps briskly down the passage to the south.

17:39, Today: Aurion Moonbeak_ rolled 15 using 1d20+10.  bluff passage.
This message was last edited by the player at 09:45, Sat 11 Feb 2023.
Tesseryn Brightsoul
player, 446 posts
Ex-Paladin
Holy Liberator
Sat 11 Feb 2023
at 11:00
  • msg #113

The Dark Tower - Level The Second Part 2

"New plan!"  Tesseryn pants, wiping his brow with his 'Let Agrela dry your eyes' handkerchief.  He returns the soggy rope to its owner then walks 20' due south (from where he is on the game map) and stands with his back to the east wall and the south edge of the pool stretching before him.  "Tuesday..?" he pronounces somewhat experimentally.
Brindle
player, 1046 posts
Brindle Thistlefoot
Halfling
Sun 12 Feb 2023
at 10:09
  • msg #114

The Dark Tower - Level The Second Part 2

"Don't look them in the eyes," Brindle suggests quietly to his companions. "That may be why this room was in darkness."

"Yes, official business!"
he declares as he hurries after Aurion.

Brindle rolled 21 using 1d20+7.  Bluff check, DC10 to aid another.
Aurion Moonbeak_
player, 225 posts
Mon 13 Feb 2023
at 05:03
  • msg #115

The Dark Tower - Level The Second Part 2

"There's a cheery thought..." Aurion mutters back, annoyed only that it hadn't occurred to him first.
Skald
GM, 1507 posts
Licenced to Kill
Sun 19 Feb 2023
at 06:18
  • msg #116

The Dark Tower - Level The Second Part 2

Approaching convergence ...

Aurion Moonbeak_; Brindle; Cogwitz; Leisha; Wrukaog_:

Spouting mendacious and nearly believable explanations, Aurion leads the way past the glowing figures, all of you heeding Brindle's warning to avert your eyes, save for Wrukaog who glares back, their silent gazes following you as you pass through the double doors to the South.  You remember the chamber beyond, with its floor of tiled marble, perhaps thirty feet by twenty five, with a door to the south leading to Berkam-Shem's workshop (which thence leads to the room where the Giants played dice), an opening in the East wall, currently blessedly free of flames, leading to a larger room with awful mosaics lining the walls and a prominent black-stone statue at the far end, some twenty feet tall, flanked by burning braziers, and before which sits a blood-stained altar, complete with a fresh corpse.

And at the Western end of the South wall, a passageway leading to the room where Gratchscartch was imprisoned - if one can stretch that term to include a comfy bed and unlocked door - and stairs leading down to a smug guard outside a decidedly locked door.


Gratchscartch; Tesseryn Brightsoul:

With a manner more cavalier than ex-Paladin, Tesseryn invokes the power of the ruby set in his gifted helm, creating a huge wall of flame across the south end of the pool that drives the water serpent back and leaves a safe passage to the south ... leaving the gem blackened and some of his companions to ponder whether the 'Brilliance' of his bejeweled helm might extend to inspiring clever stratagems to boot !


OOC: Map of the proceedings updated ...
Tesseryn Brightsoul
player, 447 posts
Ex-Paladin
Holy Liberator
Sat 25 Feb 2023
at 05:31
  • msg #117

The Dark Tower - Level The Second Part 2

"Brilliant!"  Tesseryn declares before any can voice a different opinion.  "There is a safe passage behind the flames.  Quickly now!" He urges the party straight from the pool room.  From there he leads them towards the giants' room.  Thinking ahead he voices his thoughts aloud.  "We'll go back to Sam's room.  Hopefully the others have waited for us there.  Gratch, can you lead us through the dark room again please?"
Aurion Moonbeak_
player, 226 posts
Sat 25 Feb 2023
at 05:53
  • msg #118

The Dark Tower - Level The Second Part 2

Once all are safely past the row of glowing figures, Aurion's curiosity gets the better of him and he turns back to the doorway to ask "Who are you?"
13:51, Today: Aurion Moonbeak_ rolled 33 using 1d20+14.  knowledge arcana.
13:52, Today: Aurion Moonbeak_ rolled 22 using 1d20+6.  knowledge religion.
Brindle
player, 1047 posts
Brindle Thistlefoot
Halfling
Sat 25 Feb 2023
at 08:22
  • msg #119

The Dark Tower - Level The Second Part 2

Brindle crept past the glowing figures with eyes averted and breathed a sigh of relief when they were safely past. But his curiosity got the better of him when Aurion stopped to ask questions, so he halted alongside Aurion and waited eagerly for any answer the glowing figures might deign to offer.

Brindle rolled 24 using 1d20+13.  Knowledge arcana skill check.
Brindle rolled 21 using 1d20+13.  Knowledge 'the planes' skill check.

Skald
GM, 1508 posts
Licenced to Kill
Sat 4 Mar 2023
at 06:10
  • msg #120

The Dark Tower - Level The Second Part 2

Tesseryn chivvies his merry band pf Gratch and the ex-Prisoners down the narrow safe passage afforded by the wall of flame, leading them through the giant's room, along another narrow passage through the secret door to Berkam-Shem' workshop, and into the antechamber that stands to the West of the inevitable temple to Set.

Into which room Aurion and Brindle usher Wrukaog, Leisha and Cogwitz as the pair are overcome by curiosity to converse with the glowing figures that stand either side of the room, though not one of them replies, though the looks of hatred persist and indeed speak volumes, even if they react not at all to the happy reunification of the parties of the first and second part. 

OOC: Map of the proceedings updated and you're all back together !  Let the recriminations begin ... :P
This message was last edited by the GM at 06:48, Sat 04 Mar 2023.
Brindle
player, 1048 posts
Brindle Thistlefoot
Halfling
Mon 6 Mar 2023
at 08:55
  • msg #121

The Dark Tower - Level The Second Part 2

Brindle suddenly exclaims quietly as he remembers something he read a long time ago.

"Ah, of course. They're from the Plane of Shadow. Someone must have conjured them here. I wonder what has to happen before they are released to return to the Plane of Shadow again?"
Cogwitz
player, 135 posts
Sun 12 Mar 2023
at 06:27
  • msg #122

The Dark Tower - Level The Second Part 2

"Perhaps they have a quota of the living to slay to earn their freedom?" Cogwtiz grins at his kinsman, eyeing Aurion to see how he reacts to the suggestion.

"There you are!" the halfling greets Tesseryn and the others.  "They said they'd lost you!"

"Slain anything interesting since last we spoke?"
Brindle
player, 1049 posts
Brindle Thistlefoot
Halfling
Mon 13 Mar 2023
at 14:06
  • msg #123

The Dark Tower - Level The Second Part 2

"Well, we certainly haven't," Brindle quickly replies to Cogwitz.

"The only potential target was a two-headed snake wrapped around a huge urn in a room down the southern corridor from Sam's chamber. Sam says the snake doesn't like to be disturbedand he's seen people die from its bite. He has only ever seen one visitor quick enough to get past the snake and they said that drinking the water made them even faster, until the effects wore off, then they were slower than before.

"There was a door to the west from the snake's room, which must connect to the darkened room back there behind us. It's not dark anymore, of course, but full of beings from the plane of shadow.

"There was another corridor off to the east from the snake's room but we didn't fancy trying to dash past the snake to explore it. It probably heads towards the other room we found further east, which feels like the exact opposite of the Heart of Law . I call the stone in that room the Kidney Stone of Chaos. We didn't fancy stepping inside to play with that one either as it has a magical aura of necromancy about it.

"Oh, someone shot Leisha with a crossbow, maybe from an arrow slit in the wall around the corner from where you folks got teleported away from that trapped door. I webbed the corridor so we wouldn't get shot at anymore but it didn't seem to catch the sniper who shot Leisha."

Tesseryn Brightsoul
player, 448 posts
Ex-Paladin
Holy Liberator
Sat 18 Mar 2023
at 14:41
  • msg #124

The Dark Tower - Level The Second Part 2

Tesseryn is hugely relieved to see the rest of the party safe and sound ... he actually smiles at them.  "Nothing at all!" he replies cheerfully to Cogwitz.  "Although we nearly perished in the poison gas trap.  The false door from there dropped us to the 4th level, straight into the room where we fought wraiths yesterday.  From there we came back up through the cold room, and Verdonitii scaled the wall of the pit.  We tried all ways to pass the pool with the water monster, eventually using this Helm to boil the water and make our escape." 

He listens keenly to Brindle's tale, concerned that Leisha was shot!  "Are you injured?" he asks her.  "If you wish, Vashalla would heal that using the Blessed Beaker of Agrela."

"We still need to find The Belt.  And given that we've slain nothing of note, what say we begin with that serpent guarding an urn?"  He heads for the not-dark room but stops at the doorway, regarding the rows of figures with suspicion.  "Is it safe to enter?"  If the others confirm its safe then he'll proceed to the serpent room.
This message was last edited by the player at 15:12, Sat 18 Mar 2023.
Aurion Moonbeak_
player, 227 posts
Sun 19 Mar 2023
at 00:15
  • msg #125

The Dark Tower - Level The Second Part 2

Knowing nothing about the Plane of Shadow, Aurion shrugs. "I dispelled their darkness but did nothing else to change their attitude. We all walked safely past them a moment ago, and Gratch led us all past them in the dark earlier, so i'd say you have a fair chance... just don't make eye contact."

If Tesseryn is going to attack the serpent, then Aurion would rather watch from Sam's room than possibly being stuck in a passage full of hostile Shadows with a himself included in their mooted quota of the living to slay. "I'll go on ahead if you don't mind." If he makes it to Sam's room he will take out his new wand of secret door detection and use it to test the webbed passage where Leisha was shot. "If there is an arrow slit then maybe a secret door as well? Sesame Seeds."
Brindle
player, 1050 posts
Brindle Thistlefoot
Halfling
Tue 21 Mar 2023
at 13:30
  • msg #126

The Dark Tower - Level The Second Part 2

Brindle is quick to agree with Aurion’s strategy.

”Yes, I’d prefer to have Sam behind us rather than these shadow men. Let’s all go with Aurion.”
Skald
GM, 1509 posts
Licenced to Kill
Tue 28 Mar 2023
at 13:35
  • msg #127

The Dark Tower - Level The Second Part 2

Thanking Tesseryn for his concern, Leisha gladly accepts healing from Valshalla before joining Brindle to watch the fun as Aurion and Cogwitz nod at a surly Sam before marching over to the eastern door.

The other ex-Prisoners trail after Brindle and Leisha, only to be accosted by Sam.

"Belts !" the statue demands, not exactly pleased to have someone new to bother, not really feeling optimistic after his constant recent failures.

While Tesseryn has been warned not to make eye contact with the shadow figures, it matters not for Wrukaog gives them the evil eye ... but garner no response, so the pair are able to front up to the two-headed snake, the big Orc game as ever for a bit of a barney. Gratch hangs back in the hope of a meal (a snake might be considered vaguely sausage shaped from a certain ever-hungry perspective), while the priestess remains nearby, ready to heal as/if needed.

Aurion gives his wand ago, surprised and delighted as it registers that indeed such a thing is present.

As the ex-Paladin and the big Orc approach the snake stirs, slowly beginning to uncurl from around the tarnished silver bowl ...

OOC: Map of the proceedings updated ...
Tesseryn Brightsoul
player, 449 posts
Ex-Paladin
Holy Liberator
Fri 7 Apr 2023
at 10:26
  • msg #128

The Dark Tower - Level The Second Part 2

"Indeed, a snake guarding an urn, as promised."  Tesseryn draws his greatsword and takes  few measured steps, close enough to make a first cautious strike. 
18:24, Today: Aurion Moonbeak_ rolled 23 using 1d20+10.  attack snake.
11:39, Today: Tesseryn Brightsoul rolled 12 using 2d6+7.  dmg snake.

OOC: Protection from Evil 10'r around Tesseryn due to Mitra's Ring.
This message was last edited by the player at 03:39, Sun 09 Apr 2023.
Aurion Moonbeak_
player, 228 posts
Fri 7 Apr 2023
at 13:26
  • msg #129

The Dark Tower - Level The Second Part 2

"A secret door down here..." Aurion says over his shoulder, not breaking his concentration. "Maybe that's were Leisha's shooter was hidden?" 
Wrukaog_
player, 115 posts
Sat 8 Apr 2023
at 14:16
  • msg #130

The Dark Tower - Level The Second Part 2

Wrukaog doesn't hesitate, As soon as Tesseryn attacks the snake, so does he!

Wrukaog_ rolled 28 using 1d20+13.  Attack snake.
Wrukaog_ rolled 23 using 1d12+12.  (Damage)

Brindle
player, 1051 posts
Brindle Thistlefoot
Halfling
Sat 8 Apr 2023
at 14:22
  • msg #131

The Dark Tower - Level The Second Part 2

Brindle was watching through the northern doorway when Tesseryn and Wrukaog suddenly attacked the two-headed snake. He gulps in surprise but quickly points his wand at the snake - hesitating just long enough to see whether it still lives after that sudden attack.

OOC: Hold action - if the snake is still alive, Brindle will shoot it with his wand of magic missiles before it can strike back at Tesseryn or Wrukaog.
Skald
GM, 1510 posts
Licenced to Kill
Sun 9 Apr 2023
at 06:40
  • msg #132

The Dark Tower - Level The Second Part 2

As Tesseryn steps forwards, the two-headed snake suddenly lunges toward the ex-Paladin with lightning speed, its jaws opening wide to reveal wickedly pointed fangs, dripping venom ...

... but Tesseryn's heavy platemail proves sufficient to save him from hurt, those fangs striking but sliding harmlessly off the polished metal.

Sword and axe arc through the air as Man and Orc hack at the creature, wounding it greviously, though it rears up once more ...

... only to be blasted by a volley of magic missiles loosed by the ever-poised Brindle, the glowing orbs slamming into its serpentine form leaving a twisted, sliced and burned corpse cooling on the flagstones.

The basin around which the snake was curled is now revealed, a 5' diameter tarnished silver basin with 3 bloodstones set around the rim, containing a musty smelling, brackish water.

Without, Aurion continues to probe the corridor with his finely-attuned mystic senses ...

OOC: Map of the proceedings and Character Status thread updated ...
Aurion Moonbeak_
player, 229 posts
Sun 9 Apr 2023
at 10:45
  • msg #133

The Dark Tower - Level The Second Part 2

"Keep the noise down, trying to concentrate over here." Wand held to the fore, Aurion steps across the corridor to examine the secret door closely, trying to figure our how to open it but without actually doing so. "Let's not split the party, eh Cogwitz?"
Tesseryn Brightsoul
player, 450 posts
Ex-Paladin
Holy Liberator
Sun 9 Apr 2023
at 11:28
  • msg #134

The Dark Tower - Level The Second Part 2

"Well done Wrukaog, Brindle.  There, now at least we can say we've slain something Set-like."  Tesseryn wipes and sheathes his sword.  "We've been told what the potion does, I believe, so shall we leave that for now and explore further?"  He moves to the eastern passage and takes a look, his golden eyes piercing the gloom.
Wrukaog_
player, 116 posts
Sun 9 Apr 2023
at 14:27
  • msg #135

The Dark Tower - Level The Second Part 2

Wrukaog grins.

"Stupid carking two-head snake! You didn't see that coming, did you?"

He laughs and spits at the dead snake then trots after Tesseryn, axe at the ready.
Brindle
player, 1052 posts
Brindle Thistlefoot
Halfling
Sun 9 Apr 2023
at 14:36
  • msg #136

The Dark Tower - Level The Second Part 2

Brindle wanders over to see how Aurion is going with his divination.

"When he has finished, let's all follow after Tesseryn first. We can come back here and check this out afterwards. I don't want to have to go searching for half the party again," he quietly tells Cogwitz. If Aurion happens to overhear, that wouldn't be a bad thing as well.
Cogwitz
player, 136 posts
Mon 10 Apr 2023
at 04:30
  • msg #137

The Dark Tower - Level The Second Part 2

Cogwitz nods his agreement. "Keeping these tall folk in order is thirsty work. Their brains must be fogged by all the clouds up there where they keep their heads!"
Skald
GM, 1511 posts
Licenced to Kill
Mon 10 Apr 2023
at 04:38
  • msg #138

The Dark Tower - Level The Second Part 2

Aurion calls for a bit of quiet as he continues to delicately probe with his mystic senses, while behind him Brindle and Cogwitz chat away, at least a bit quietly.

Meantime, Tesseryn continues to embrace his new-found doctrine of Chaos, pursuing its freedoms with the same hellbent enthusiasm with which he once blindly followed the strictures of Law, outpacing even the decidedly unstable Wrukaog as he heads down the eastern corridor to stare into the darkness beyond, his unearthly vision revealing a cave with an uneven floor that slopes away steeply into the darkness to the east where even his eyes can not see.

OOC: Map of the proceedings updated for Group 0 ...
Brindle
player, 1053 posts
Brindle Thistlefoot
Halfling
Mon 10 Apr 2023
at 09:44
  • msg #139

The Dark Tower - Level The Second Part 2

Brindle grins at Cogwitz's idea.

"I think you might be right. Poor Sam's head is even higher up in the clouds and he does seem to be worse affected than our bigguns."

Brindle trots back to the three stragglers still in Sam's circular room.

"Go on, show your belts to Sam. One of them might just be the one he is looking for. Regardless, he will swap your belt for a new one. I got this leather braided one with an ornate dragon buckle. Looks nice, doesn't it? I'm sure I will be able to work out how to take it off when I get home. You never know, you might be even luckier and get a really good one!"
Aurion Moonbeak_
player, 230 posts
Mon 10 Apr 2023
at 10:18
  • msg #140

The Dark Tower - Level The Second Part 2

"That stone..." Aurion points to a protruding stone "...right there, is the opener for the secret door." He does seem pleased with himself.

He looks down at the grinning halflings. "Have the two of you come up with a good idea?" That ratio seems about right. Without waiting for a reply, he crosses Sam's room and peers through the passage to the no-longer-guarded-by-a-two-headed-snake urn room. "Anyone want to see if we can find whoever shot Leisha?"
Tesseryn Brightsoul
player, 451 posts
Ex-Paladin
Holy Liberator
Mon 10 Apr 2023
at 10:29
  • msg #141

The Dark Tower - Level The Second Part 2

Tesseryn sighs and turns back to the urn room.  "Omphalos though Mitra's belt would be on the second level, but this passage slopes down steeply, probably another entrance to the third.  Perhaps we should we stay on the second level.  There are other passages nearby we have not explored."

Taking in Aurion's news, he looks towards Leisha.  "How's your appetite for revenge?"  Not so long ago he would have said 'justice' .. and it would not have been a question.
Leisha
player, 263 posts
Mon 10 Apr 2023
at 14:14
  • msg #142

The Dark Tower - Level The Second Part 2

"Revenge?" Leisha is not so certain that's what Tesseryn is after. "You mean I should just poke a hole in whoever took a shot at me and we'll call it quits ?"

"I suppose we could just ask them to apologise, though I'd wager a good meal they're only sorry they didn't kill me."
Tesseryn Brightsoul
player, 452 posts
Ex-Paladin
Holy Liberator
Mon 10 Apr 2023
at 14:49
  • msg #143

The Dark Tower - Level The Second Part 2

Tesseryn blushes, once again struggling with a question of moral philosophy.  It seems the older he gets the less he knows.  "Um, if we meet someone with a crossbow then you can have the first option to poke a hole ... then you can tell us how you feel about it."  He smiles tentatively.
This message was last edited by the player at 14:49, Mon 10 Apr 2023.
Aurion Moonbeak_
player, 231 posts
Mon 10 Apr 2023
at 15:23
  • msg #144

The Dark Tower - Level The Second Part 2

"And I'll wager it was just a ploy to lure us through their secret door." Aurion joins in. He retraces his steps to the secret door. "So I'll win if they're pleased to see us. And Leisha, you'll win if they finish the job." He presses on the stone. "Anyone else care to wager?"
Leisha
player, 264 posts
Tue 11 Apr 2023
at 04:23
  • msg #145

The Dark Tower - Level The Second Part 2

The ex-paladin is certainly trying, and in a good way, so Leisha opts not to confuse him by pointing out that he's just made anyone with a crossbow fair game, patting Tesseryn on the arm fondly as she smiles and nods.  The elf's comments, however are somewhat bewildering..

"Hiding the door like that was certainly an open invitation," Leisha replies to Aurion, somewhat puzzledly, not least of which is about how she wins if her would-be killer does manage to 'finish the job'.
Brindle
player, 1054 posts
Brindle Thistlefoot
Halfling
Fri 14 Apr 2023
at 13:23
  • msg #146

The Dark Tower - Level The Second Part 2

Brindle gives the suggestion some thought, then shrugs.

"It might be a good idea to check out what's past that secret door, if only to make sure nobody else gets shot at in future. I have a wand of invisibility, if anyone wants to be invisible to go in first and scout when we open the secret door," he offers.
Skald
GM, 1512 posts
Licenced to Kill
Wed 19 Apr 2023
at 06:48
  • msg #147

The Dark Tower - Level The Second Part 2

After some discussion it turns out that none of the ex-Prisoners have a belt that is of interest to Sam, that revenge is a dish of an indeterminate temperature best served with a crossbow, and that secret doors are more enticing than downward slopes. 

Gathering in the corridor to the East of Sam's chamber, Aurion presses a particular stone on the wall, causing it to swing back with a suitably loud and protracted grinding noise, revealing a narrow (five foot wide) passage that leads East a further twenty feet or so, before turning to the North.

Brindle kindly offers the boon of invisibility to anyone who wants to go in first.

OOC: Map of the proceedings for Group 0 and Group 2 (level map) updated ...
Aurion Moonbeak_
player, 232 posts
Sun 23 Apr 2023
at 01:20
  • msg #148

The Dark Tower - Level The Second Part 2

"Not this time thank-you Master Thistlefoot," Aurion replies loftily, "I'll need to look them in the eye to know if they're pleased to see me." He glances at Leisha with the briefest smirk at having avoided that logical trap, then slippers quietly ahead to the bend to take a peek.
Tesseryn Brightsoul
player, 453 posts
Ex-Paladin
Holy Liberator
Sun 23 Apr 2023
at 07:00
  • msg #149

The Dark Tower - Level The Second Part 2

Tesseryn remains slightly confused ... this time about who should go next.  Is it proper to go himself, and risk spoiling Aurion's anticipated welcome, or step aside for Leisha to go, possibly putting herself in harm's way for a frivolous wager.  But then who's to say what another person deems frivolous?  Besides, its not his job to defend anyone, he's not a paladin any more.  Liberty is making choices, for good or ill, for a wager or revenge, for whatever reason they choose.  Yes, that's it!

He steps aside, trying to appear as nonchalant as possible, just staring down the secret passage.  "Who's next?" 

14:56, Today: Tesseryn Brightsoul rolled 20 using 1d20+6.  nonchalance. (Bluff)
Wrukaog_
player, 117 posts
Sun 23 Apr 2023
at 08:07
  • msg #150

The Dark Tower - Level The Second Part 2

Wrukaog doesn't need to be asked twice. He pushes past Tesseryn and follows Aurion down the secret passage, greataxe at the ready. At least he does seem to be trying to move quietly, too, as he literally tiptoes down the passage.

Wrukaog_ rolled 20 using 1d20+2.  Move silently.
Brindle
player, 1055 posts
Brindle Thistlefoot
Halfling
Sun 23 Apr 2023
at 08:10
  • msg #151

The Dark Tower - Level The Second Part 2

Brindle moves up next to Tesseryn where he can see into the secret passage but he presses himself back against the western wall of the corridor to keep the way clear for anyone else who wants to explore the secret passage immediately.
Skald
GM, 1513 posts
Licenced to Kill
Thu 27 Apr 2023
at 07:00
  • msg #152

The Dark Tower - Level The Second Part 2

Led by Aurion, with Wrukaog close on his heels, you stream quietly into the revealed passageway, Tesseryn politely, if somewhat philosophically, letting everyone else go first save for Brindle who hasn't lived this long by being the one at the forefront.

Yet the brave and varyingly successful attempts at the silent progression seem to matter not, for as you round the corner, you espy though an open door a small room where three orcs scuffle over two crossbows, pausing only when they finally notice your presence to stare at you in a brave attempt at nonchalance as if they're surprised to see you all, but welcome anyway.

The room is barely fifteen feet square, while the corridor turns again to the East and then almost immediately South, out of sight.

OOC: Map of the proceedings (Group 0) updated ...
Aurion Moonbeak_
player, 233 posts
Sat 29 Apr 2023
at 01:24
  • msg #153

The Dark Tower - Level The Second Part 2

"Well I'd say they look please to see us." Aurion says pointedly back down the line.

He turns to the orcs and introduces himself and those closest. "I am Aurion Moonbeak, and these are Wrukaog and Leisha." He looks to Leisha to continue if she chooses.
Tesseryn Brightsoul
player, 454 posts
Ex-Paladin
Holy Liberator
Sat 29 Apr 2023
at 03:39
  • msg #154

The Dark Tower - Level The Second Part 2

Tesseryn waits with Brindle at the entrance.  "What do you suppose happened to Ishpemo and the others in the village?  Aurion said he saw no one other than the goblins we drove up there.  Perhaps we should investigate once we've found the belt?"
Brindle
player, 1056 posts
Brindle Thistlefoot
Halfling
Mon 1 May 2023
at 13:10
  • msg #155

The Dark Tower - Level The Second Part 2

"Perhaps they completed their quest and the gods whisked them away?" Brindle responds wistfully.
Wrukaog_
player, 118 posts
Mon 1 May 2023
at 13:27
  • msg #156

The Dark Tower - Level The Second Part 2

Wrukaog grins at the three orcs and steps into the small room with them. He shifts his grip on his greataxe nonchalantly, just so they are acutely aware of the heavy weapon in his hands.

"Yous boyz is so lucky we found yous. If it was some of the other bastards down here, yous be dead by now. Instead, yous gets a chance to helps me and stay alive. You know that talkin' statue in that round chamber just over there? He's lookin' for a special kinda belt. A magic belt. So if there's a carking magic belt down here, I wanna see it! So you tell me, who's got the bestest magic belt down here?" he demands.
Skald
GM, 1514 posts
Licenced to Kill
Fri 5 May 2023
at 07:36
  • msg #157

The Dark Tower - Level The Second Part 2

One of the Orcs starts to offer his hand to Aurion, but thinks better of it.  Indeed, all three of them seem rather nervous and minded to keep their mouths shut in lieu of making things worse.

Tesseryn's and Brindle's discussion concerning what's happening in the village of Mitra's Fist somewhere above thankfully requires no reply and the Orcs appear to be on the verge of thinking they might get out of this alive when Wrukaog crosses the threshold and the room suddenly seems very much smaller.

The big Orc's request for information manages to elicit a few squeaks as the resident Orcs try, but fail to manage actual words, though one (not the one that tried to shake the Elf's hand) is able to point eastwards, down the not yet explored passageway, opening and closing his mouth soundlessly.
Aurion Moonbeak_
player, 234 posts
Sat 6 May 2023
at 00:11
  • msg #158

The Dark Tower - Level The Second Part 2

"As you were then." Aurion dismisses the orcs. He gives a satisfied nod to Wrukaog then heads off quietly in the direction suggested.
This message was last edited by the player at 00:11, Sat 06 May 2023.
Tesseryn Brightsoul
player, 455 posts
Ex-Paladin
Holy Liberator
Sat 6 May 2023
at 00:33
  • msg #159

The Dark Tower - Level The Second Part 2

Tesseryn considers Brindle's reply thoughtfully.  "Yes, presumptuous of me to assume we are the only ones summoned here by our gods.  Let's hope you're right.  It should be easy enough for us to drive off the goblins.  Perhaps the gnomes will settle there."

He follows along when the line moves on.  "What do you suppose Omphalos meant when he said 'here time stands still'? [msg 17 this thread] Perhaps those we have 'displaced' became free of time's embrace and chose to leave?  And why wouldn't they after being trapped here for centuries?  Yes, I would like to know more about that after we find the belt.  Let's hope Aurion is on the right path now."
Wrukaog_
player, 119 posts
Mon 8 May 2023
at 14:31
  • msg #160

The Dark Tower - Level The Second Part 2

Wrukaog grins at the three orcs.

"That way, huh? Well that's a good start. I guess you boyz get to live, after all. Stay here and keep watch like you's supposed to. I still want to know, though. What's the name of the guy with the bestest magic belt down there?" he asks them.
Brindle
player, 1057 posts
Brindle Thistlefoot
Halfling
Mon 8 May 2023
at 14:37
  • msg #161

The Dark Tower - Level The Second Part 2

Brindle grins at Tesseryn's optimism.

"Or perhaps they all saw the light and are on their knees in the chapel praying up a storm," he chuckled.

He follows Tesseryn into the corridor, too.
Skald
GM, 1515 posts
Licenced to Kill
Tue 9 May 2023
at 05:53
  • msg #162

The Dark Tower - Level The Second Part 2

Speculation mounts as to what is happening in the village up above ... but down here the Orcs breathe a sigh of relief as Aurion excuses them, though none make any move towards the crossbow over which they were struggling just as you arrived.

Wrukaog's question is a simple one for those in the service of any Dark Lord and after a quick exchange of glances and nods all round, the three Orcs chorus "You do !" in reply, smiling in satisfaction that they at least got something right and dodged a bolt there.

All three wave goodbye with some enthusiasm as you head off down the narrow East passage, following it as it turns first South then back East again, after which it seems to settle down as it opens up into a large circular chamber of approximately forty feet diameter.

There are doors on the East and North walls (opposite, and left of the entrance respectively).  In front of the East door stands a medium sized urn.  To either side of each door and the entrance as well stand stone statues of Orc.

Perched on the head of the right hand Orc by the North door is what appears to be a small bedraggled chicken.

OOC: Map of the proceedings for Group 0 and Group 2 (level map) updated ...
Aurion Moonbeak_
player, 235 posts
Tue 9 May 2023
at 13:36
  • msg #163

The Dark Tower - Level The Second Part 2

Quickly averting his gaze, Aurion turns his back on the room and blocks Leisha's path. "If I'm right, then you really don't want to see this!"

21:31, Today: Aurion Moonbeak_ rolled 29 using 1d20+14.  knowledge of chickens
Brindle
player, 1058 posts
Brindle Thistlefoot
Halfling
Wed 10 May 2023
at 14:52
  • msg #164

The Dark Tower - Level The Second Part 2

Brindle almost bumps into Tesseryn when the procession suddenly halts.

"Are we there yet?" he whispers.
This message was last edited by the player at 14:52, Wed 10 May 2023.
Aurion Moonbeak_
player, 236 posts
Sat 13 May 2023
at 00:08
  • msg #165

The Dark Tower - Level The Second Part 2

"There's a seedy-looking chicken sitting on a stone orc statue..." Aurion explains, eliciting opinions from the other wise heads. ""If this is a cockatrice, then am I in danger from its gaze or its claws?" He looks uncharacteristically off-balance. Not all surprises are good. "Lets not wait to find out!" He casts Web back over his shoulder, filling the whole room and resolving his problem for now.
Tesseryn Brightsoul
player, 456 posts
Ex-Paladin
Holy Liberator
Sat 13 May 2023
at 00:22
  • msg #166

The Dark Tower - Level The Second Part 2

Tesseryn frowns at the three orcs loitering around a single crossbow.  There are no fresh wounds, which seems to provide an answer to the question arising in his mind.  "To forgive is divine." he remarks in wonder.

Shuffling on he catches the word 'cockatrice' passing up the line.  He shrugs and looks to Brindle.  "I'm sure Aurion can handle it."
08:19, Today: Tesseryn Brightsoul rolled 9 using 1d20+1.  common knowledge - cockatrice.
Skald
GM, 1516 posts
Licenced to Kill
Sat 13 May 2023
at 06:35
  • msg #167

The Dark Tower - Level The Second Part 2

With a fine display of the caution for which he is well-renowned, Aurion calls a quick halt to the forward progression, passing back a warning about the lurking chicken before prudently casting a spell to flood the chamber with many sticky-stranded webs so as to prevent the aforementioned foul fowl from any belligerent actions, while he ponders the possibilities.
Aurion Moonbeak_
player, 237 posts
Sun 14 May 2023
at 10:33
  • msg #168

The Dark Tower - Level The Second Part 2

"Ah, now I remember." Aurion exclaims, turning back to poke a long finger at the sticky webs in the doorway. "Its not the gaze we have to worry about, its getting pecked or sctatched that'll turn you to stone like the orc statue it was sitting on. These webs will last for an hour, So that's plenty of time to cut a path through. There were two doors out of the room, the first directly opposite. So straight ahead if you please, Wrukaog." He shuffles aside to make room for the big orc.
Aurion Moonbeak_
player, 238 posts
Wed 17 May 2023
at 11:33
  • msg #169

The Dark Tower - Level The Second Part 2

Realising the big orc is nowhere in sight, Aurion changes tack again. "I've got this." He begins a conjuring incantation, summoning some specialist help...
Wrukaog_
player, 120 posts
Thu 18 May 2023
at 14:49
  • msg #170

The Dark Tower - Level The Second Part 2

Wrukaog heard his name mentioned, somewhere far ahead and around the bend of the corridor. Naturally, he starts pushing his way forward, rudely shoving past each of the party members and hangers-on blocking the corridor.
Brindle
player, 1059 posts
Brindle Thistlefoot
Halfling
Thu 18 May 2023
at 14:56
  • msg #171

The Dark Tower - Level The Second Part 2

Brindle picks himself up from where Wrukaog's shove had landed him. He frowns at the big orc's back but decides not to make a fuss about it. If Wrukaog wants to get close to a cockatrice, Brindle is not going to try to stop him. Instead he deliberately looks back the other way, just in case those three orc guards suddenly decide to grow a backbone.
Tesseryn Brightsoul
player, 457 posts
Ex-Paladin
Holy Liberator
Sat 20 May 2023
at 00:45
  • msg #172

The Dark Tower - Level The Second Part 2

Tesseryn shuffles back into the corner as Wrukaog pushes past.  "Serve with honour." he says instinctively, but then wondering what that ever meant.  "Give 'em heaps." he tries afterwards.  That sounds encouraging but rash.  "Do what seems best!" he calls after the receding orc.  That seems okay, but it will probably degrade into 'do what the elf says' ... he shudders at the thought.
Skald
GM, 1517 posts
Licenced to Kill
Sat 20 May 2023
at 06:29
  • msg #173

The Dark Tower - Level The Second Part 2

It's uncertain whether the big angelic looking beetle that Aurion summons actually understands the Elf's instructions or just happened to pick the direction he was asking for, but the question is moot as it sets off, spraying acid before it to carve a wide path through the sticky stands of his Web until it reaches the opposite wall where it comes to a halt by the urn that stands before the door.

It's uncertain whether the big angry looking Orc that Aurion summons actually understands the Elf's instructions or just happened to pick the direction he was asking for, but the question is moot as Wrukaog sets off, pushing his way through those lined up before him, reducing the orderly queue to a bit of a shambles until he reaches Aurion and comes to a halt behind him, with an inquiring or possibly confused expression upon his face.

In any event, Brindle is less than pleased by being shoved aside, but wisely holds his tongue, and is somewhat mollified that there is no sign of the three Orcs from the room around the corner(s).

Meanwhile it's lucky for everyone that Wrukaog gets out of earshot before Tesseryn gets around to 'don't do anything I wouldn't do !' given the ex-Paladin's recent unpredictability.

The Cockatrice perched on the statue besides the North Door continues to loudly screech its anger at being caught up in the cobwebs.  It is one unhappy not-a-chicken.

The way to the door on the East wall is now clear ... except for the large beetle blocking the way (though admittedly, the path it created is fairly wide and there is room to push past it), and of course Wrukaog.  It's certainly not advisable to push past him !
This message was last edited by the GM at 06:09, Fri 26 May 2023.
Aurion Moonbeak_
player, 239 posts
Sat 20 May 2023
at 14:50
  • msg #174

The Dark Tower - Level The Second Part 2

OOC: brilliant! LOL

"Wrukaog?!" Aurion seems surprised by the big orc's arrival, but pleased nonetheless. "There's another door to the north - would you kindly cut a path there? The cockatrice is webbed-up just to the right of that door - if it touches you, you'll be turned to stone, so it may be wise to stay well clear. Perhaps just follow the wall on the left until you reach the door." He points out the intended wall and direction.

Intrigued at the sight ahead, Aurion casts Detect Magic then beetles along the wide web-tunnel to stand beside the beetle at the urn. Given that he is of a size with the urn, he stands on tiptoes to peer into it.
This message was last edited by the player at 15:08, Sat 20 May 2023.
Tesseryn Brightsoul
player, 458 posts
Ex-Paladin
Holy Liberator
Sun 21 May 2023
at 00:27
  • msg #175

The Dark Tower - Level The Second Part 2

"Is the line moving?"  Tesseryn shuffles along when he can, helping up those closest to him if they need it.  He considers offering more words of encouragement, but instead just scratches at the broken-scales-of-justice scar on his forehead which itches at times like this.
This message was last edited by the player at 00:32, Sun 21 May 2023.
Wrukaog_
player, 121 posts
Thu 25 May 2023
at 12:31
  • msg #176

The Dark Tower - Level The Second Part 2

Wrukaog looks a bit angry at Aurion's instructions.

"What? You got a carking cockatrice at your mercy and you don't wanna carking kill it?" he demands.

Then he realises the possibilities.

"Oh, right, I get it. That's how we're gonna take care of prisoners, right?"

With that matter clarified to his satisfaction he moves to the path Aurion suggested and starts swinging his greataxe to clear a path through the webs.
Brindle
player, 1060 posts
Brindle Thistlefoot
Halfling
Thu 25 May 2023
at 12:35
  • msg #177

The Dark Tower - Level The Second Part 2

Brindle shuffles forward with Tesseryn when he is able to, but still keeps an eye on the corridor behind them.

"I've never seen a cockatrice before," he quietly confides. "I wonder if it is really as ugly as they say?"
Skald
GM, 1518 posts
Licenced to Kill
Fri 26 May 2023
at 06:28
  • msg #178

The Dark Tower - Level The Second Part 2

Bravely barking instructions at Wrukaog, Aurion squeezes past his summoned beetle to peer into the large urn that stands before the Eastern door, the words of a spell upon his lips as he searches for auras arcane ... but ends up getting bitten on the end of his elegant Elven nose by the asp that was curled up on top of the pile of coins therein and has been rudely disturbed by and has taken extreme exception to recent events. 

Wrukaog makes short work of the webs cutting his way through them handily with his trusty axe, swiftly reaching the North door.  Perhaps unsurprisingly the Cockatrice quietens somewhat at the big Orcs approach, contenting itself with glaring at him from the safety of its perch atop its statue, as if trying to conjure its inner Basilisk.

Meanwhile the line shuffles forwards about ten feet, though this is still not enough to afford Brindle or Tesseryn a view of the chamber, leaving the Halfling to speculate idly on the true ugliness of the beast and the ex-Paladin to scratch himself.

OOC: Map of the proceedings updated for Group 0 ...
Aurion Moonbeak_
player, 240 posts
Sat 27 May 2023
at 01:48
  • msg #179

The Dark Tower - Level The Second Part 2

"Snaaake!" Aurion yells, leaping back past the beetle and shielding his swelling nose. "Don't look at me!"

He shrieks a spell then shouts "Avenge me!" as he drops a viper to the floor and stabs a long finger toward the urn.

09:31, Today: Aurion Moonbeak_ rolled 17 using 1d20+8.  Fort save vs asp bite.
Aurion Moonbeak_
player, 241 posts
Sat 27 May 2023
at 23:49
  • [deleted]
  • msg #180

The Dark Tower - Level The Second Part 2

This message was deleted by the player at 23:50, Sat 27 May 2023.
Tesseryn Brightsoul
player, 459 posts
Ex-Paladin
Holy Liberator
Sat 27 May 2023
at 23:50
  • msg #181

The Dark Tower - Level The Second Part 2

"Is that Aurion shouting about a snake?" Tesseryn muses, scratching parts he can reach without removing armour and shuffling forward when he can.  "He'll be in his element."
Wrukaog_
player, 122 posts
Sun 28 May 2023
at 13:03
  • msg #182

The Dark Tower - Level The Second Part 2

Having reached the door as requested, Wrukaog realises he doesn't know what is supposed to happen next. That idiot elf is obviously no help as he seems to have gotten all excited and distracted about a snake or something. So Wrukaog decides to clear a bit more of the webs back towards the corridor where he entered, so there is more room for others to come in and see the cockatrice, too. He will leave the cockatrice trapped in the webs for now, as there aren't any prisoners to feed to it yet.
Brindle
player, 1061 posts
Brindle Thistlefoot
Halfling
Sun 28 May 2023
at 13:07
  • msg #183

The Dark Tower - Level The Second Part 2

"Yes, I think so," Brindle replies to Tesseryn. "I don't know why he would be upset about his snakes looking at him, though. I've often seen him staring into the eyes of his pets."
Skald
GM, 1519 posts
Licenced to Kill
Mon 5 Jun 2023
at 03:12
  • msg #184

The Dark Tower - Level The Second Part 2

Aurion's cries do not pass unremarked upon by those at the back of the queue, though they are treated with puzzlement, rather than concern by Tesseryn and Brindle, while closer at hand, Wrukaog leans rather towards derision, though he does not let this distract him from hacking at the webs with his great axe, clearing a large swathe of them, the strident complaints from the Cockatrice increasing with the big Orc's distance away from it.

However, Aurion's familiar is touchingly loyal and moreover incensed at this hurt to its master.  Imbued with power beyond mortal ken1, it darts forward at the Elf's command to sink it's fangs into its rival in a shower of electric sparks and arcs of energy, hissing in triumph as it holds the body of its foe in the air before shaking its head and tossing it contemptuously to the ground.

OOC: Map of the proceedings updated for Group 0 ...
Wrukaog_
player, 123 posts
Thu 8 Jun 2023
at 14:06
  • msg #185

The Dark Tower - Level The Second Part 2

"Come on in, everyone. Plenty of room for all of you. You gotta see this. Funniest thing ever is the way the elf's nose blows up like a carking puffball fungus as the snake's venom gets to work on it," Wrukaog chuckles. "Anyone wanna bet on how big its gonna get?"

He will clear away a bit more of the webs on the southern side of the room to give more space for sightseeing.
Aurion Moonbeak_
player, 242 posts
Sat 10 Jun 2023
at 01:13
  • msg #186

The Dark Tower - Level The Second Part 2

"How drole." Aurion mutters whilst thwarting the game by hiding his nose in the urn. There deserves to be a priceless belt in a hoard guarded by such a savage beast.
Tesseryn Brightsoul
player, 460 posts
Ex-Paladin
Holy Liberator
Sat 10 Jun 2023
at 01:32
  • msg #187

The Dark Tower - Level The Second Part 2

Tesseryn shuffles forward when Wrukaog invites everyone in and the line moves forward.  "Thank you, Wrukaog.  That was thoughtful of you to clear a path for us."  He takes in the scene and pieces together what happened.  He stifles a grin at Wrukoag's joke.  "I'd wager we'll never find out." He has a quiet word with Vashalla, asking whether she might treat Aurion's wound if he will allow it.

"So this is the terrible cockatrice?" he regards the webbed chicken.  "Aurion dealt with it swiftly."  He reaches the door in the north wall, sweeps away the remaining web strands and tries the handle.
Brindle
player, 1062 posts
Brindle Thistlefoot
Halfling
Sat 10 Jun 2023
at 12:16
  • msg #188

The Dark Tower - Level The Second Part 2

Brindle follows Tesseryn into the webbed chamber. After checking that everything seems to be under control, he starts examining the statues in the room.

"Wouldn't it be funny if one of those orcs was wearing that precious magic belt when it met the cockatrice?" he chuckles.
Tesseryn Brightsoul
player, 461 posts
Ex-Paladin
Holy Liberator
Sat 10 Jun 2023
at 13:50
  • msg #189

The Dark Tower - Level The Second Part 2

"Surely not!?"  Tesseryn does not sound quite certain of that.
Skald
GM, 1520 posts
Licenced to Kill
Sun 11 Jun 2023
at 06:01
  • msg #190

The Dark Tower - Level The Second Part 2

Wrukaog continues to clear away the cobwebs, more housekeeping than this entire dungeon complex has seen in perhaps centuries, as the line of brave adventurers files in until everyone finally gains the chamber.

With Valshalla nearby, poised to heal the terrible damage done to his face in general and nose in particular, and smarting both from the bite and the Big Orcs hurtful comments, Aurion hides his wounded appendage in the urn standing before the western door, noting the large collection of gold coins contained therein and the lack of belts.

Brindle's suggestion does not cheer Tesseryn, though the ex-Paladin is somewhat distracted by the trapped cockatrice screaming blue murder (indeed, any colour that might be associated with violence and mayhem) in his ear, but still manages to take advantage of his recent freedom from the stern strictures of Law by opening the northern door to reveal a room twenty five feet in width, twenty feet in depth, with a ceramic pot on the floor to the north west, a pile of refuse and bones to the north east, and a terrifyingly large monstrous scorpion mere feet away ... though at second glance and a sniff of the air it is evident that the creature expired some time back, no doubt from a severe lack of food, brought on by anyone who did try to bring it sustenance getting converted to statuary.

OOC: Maps of the proceedings updated for Group 0 and Group 2 ...
Aurion Moonbeak_
player, 243 posts
Sat 17 Jun 2023
at 04:07
  • msg #191

The Dark Tower - Level The Second Part 2

"Yes here, oh and - ow! - here..." Aurion submits to Vashalla's tender ministrations, hood pulled up to hide his face from prying eyes.

When his nose is perfect again, Aurion tilts and rolls the urn out of the way. "No belt. Just a pile of gold." He presses his perfect ear to the door and listens.
13:14, Today: Aurion Moonbeak_ rolled 9 using 1d20+7.  listen at door.
This message was last edited by the player at 05:16, Sat 17 June 2023.
Tesseryn Brightsoul
player, 462 posts
Ex-Paladin
Holy Liberator
Sat 17 Jun 2023
at 05:15
  • msg #192

The Dark Tower - Level The Second Part 2

Tesseryn sniffs the air and declares "Its dead." before moving into the room to search for belts.  If he pot has a lid he'll lift it.

13:14, Today: Tesseryn Brightsoul rolled 14 using 1d20.  search for belts.
Brindle
player, 1063 posts
Brindle Thistlefoot
Halfling
Sat 17 Jun 2023
at 15:37
  • msg #193

The Dark Tower - Level The Second Part 2

Brindle will check the statues beside the northern door for any evidence of interesting belts or bulging sacks that might contain such loot.  He makes sure to stay clear of the cockatrice, of course, and to avoid accidentally releasing it from the webs.
Wrukaog_
player, 124 posts
Sat 17 Jun 2023
at 15:39
  • msg #194

The Dark Tower - Level The Second Part 2

Wrukaog starts clearing a path around the southern side of the Aurion bottleneck, so he can get to the eastern door. With a bit of luck it might be locked, so he can flex his muscles to try to break it open.
Skald
GM, 1521 posts
Licenced to Kill
Tue 20 Jun 2023
at 06:25
  • msg #195

The Dark Tower - Level The Second Part 2

Aurion submits to Valshalla's best efforts in healing his nose ... indeed the wound proves not too bad at all, little more than puncture marks on the surface of the skin, and a draught from the beaker that Tesseryn lent the priestess suffices to return it to an unblemished state.

Meantime Wrukaog hews away, his axe making short work of the webs as the big Orc quickly cuts a wider path to the Eastern door.

As Tesseryn is joined in his search of the Northern chamber by Gratchscartch, Haltashaar and Virdonitii, Brindle examines the statues just outside, annoying the Cockatrice immencely, while Cogwitz and Leisha follow his example with those either side of the Western opening.

Moram Infidel Bane, first of his name, looks on disapprovingly.

With ear pressed against the door in a selfless disregard of splinters and earworms, Aurion listens as carefully as one can when there's an agitated Cockatrice at close hand, having just enough time to determine that he hears nothing whatsoever before a less than careful kick from Wrukaog sends the door flying open.

Those searching the statues come up empty handed, but from the Northern chamber, the Gnoll gives a bark of triumph as he discovers an ornate belt fashioned from bejewelled metal disks with the head of a lion as the clasp, hidden beneath the pile of bones and refuse, pleasing the ex-Paladin who was disappointed that the lidless pot contained merely base gold (seventy five coins worth to be exact).

Beyond the Western door lies a fifteen feet square chamber, the walls lined with black drapes.  A stone sarcophagus lies to the West, inscriptions carved upon it marking the history, great achievements, warsong, prayers and genealogy of someone bearing the name Racox.

OOC: Map of the proceedings for Groups 0 and 2 updated ...
Wrukaog_
player, 125 posts
Wed 21 Jun 2023
at 12:10
  • msg #196

The Dark Tower - Level The Second Part 2

Wrukaog grins at Aurion and points at the sarcophagus.

"We're gonna open it, right?" he asks.
Brindle
player, 1064 posts
Brindle Thistlefoot
Halfling
Wed 21 Jun 2023
at 12:29
  • msg #197

The Dark Tower - Level The Second Part 2

Brindle is delighted with the gnoll's find and steps closer to look at it.

"Oh, well done, Gratchscartch! If that truly is the Lion Belt it will be a great help to us. Do you remember what Omphalos told us? The belt is said to be joined with the spirit of Princess Jamalla of the many titles, who was Mitra's Handmaiden. It protects the bearer and those close by from any evil arrayed against them. The other two items he mentioned are the Lion Ring and Lion Amulet worn by Mitra. Each are powerful in their own right but someone wearing all three is supposedly impervious to all magic and able to destroy undead with a glance."
Cogwitz
player, 137 posts
Sun 25 Jun 2023
at 05:24
  • msg #198

The Dark Tower - Level The Second Part 2

"Yeah.. that's what I'd say if I was trying to get some poor sap to put them on!" the halfling snorts, as his kinsman recounts the reputed powers of these legendary items. "Just as likely to turn you into an avatar of Mitra himself, so the stories would still technically be true."
Brindle
player, 1065 posts
Brindle Thistlefoot
Halfling
Mon 26 Jun 2023
at 12:21
  • msg #199

The Dark Tower - Level The Second Part 2

"Hmm, that's an interesting thought, Cogwitz. Just supposing you were right, do you think there would be a minimum height requirement? Probably not. I bet that would be just the sort of technical detail that magic item creators might overlook!" Brindle chuckled.
Tesseryn Brightsoul
player, 463 posts
Ex-Paladin
Holy Liberator
Sun 2 Jul 2023
at 01:42
  • msg #200

The Dark Tower - Level The Second Part 2

Tesseryn slaps Gratchscartch on the back in an unguarded moment of euphoria at his discovery.  "Mitra's belt!  You sniffed it out - well done Gratch!" 

He listens intently to Brindle's recap then meet's Cogwitz' skepticism with his own cautious enthusiasm.  "Well, that could be difficult.  I found the Heart of Law most compelling and uncompromising, and I'm glad to be rid of it.  But Omphalos warned us of the power of the Heart of Law, whereas I got the impression from him that these artefacts were gifts to aid our quest.  I've worn Mitra's ring for a few days now and sensed no compulsion from it, just the protection it provides.  Aurion, I believe, is carrying Mitra's amulet and has not complained of it.  I'd have no hesitation in trying them together, or pass the ring to another if that's what we decide to do.  And I'm sure they would fit a halfling or gnome just as well, or could be altered to fit."

He looks to Gratchscartch.  "Will you wear it yourself, or give it to another?  Sam the Statue said he has waited a lifetime for it, would you give it to him?  You found it, so its for you to decide."
Aurion Moonbeak_
player, 244 posts
Sun 2 Jul 2023
at 02:31
  • msg #201

The Dark Tower - Level The Second Part 2

"That's a little better." Aurion concedes, feeling for residual tender spots with a grimace of gratitude for Vashalla. "And you were magnificent!" he nudges Clique with a toe, prompting the viper to slither up a leg and into his robe.

When Wrukaog reveals the sarcophagus, Aurion glances over at the other doorway where the level-headed members of the party are engrossed in whatever they've found. "Now would seem like the optimum time. Racox has slept long enough. Let's see what was buried with him." Aurion slips into the room and backs against the curtain, reading more of the story of Racox from that angle.

"What sort of trap do you suppose, Wrukaog? I can do magical and poison, and secret doors? I'll guess poison." He casts a spell to detect poison.
Wrukaog_
player, 126 posts
Tue 4 Jul 2023
at 12:52
  • msg #202

The Dark Tower - Level The Second Part 2

"Blades, I bet. Or gas. Or the bastard in there ain't as dead as he carkin' well oughta be," Wrukaog suggested.

He stalks warily into the room and around to the right hand side of the sarcophagus and starts searching it for any indication of traps.

Wrukaog_ rolled 21 using 1d20+6.  Search for traps on sarcophagus.
Gratchscartch
player, 17 posts
Sat 8 Jul 2023
at 06:48
  • msg #203

The Dark Tower - Level The Second Part 2

The gnoll almost coughs up his lunch at the thought of wearing anything that has a likeness of a cat on it and shakes his head, snarling incoherently as he presses the belt into Tesseryn's hands.
Skald
GM, 1522 posts
Licenced to Kill
Sat 8 Jul 2023
at 07:36
  • msg #204

The Dark Tower - Level The Second Part 2

Discussions abound as to the possibly unrelated dangers of both wearing the Mitraic artifacts and opening the sarcophagus.  While the first worry remains undecided, the second lends itself to an easy solution ... Aurion thoughtfully checks but finds no trace of poison upon the stone coffin, and naught but the praises of Racox inscribed upon it, while Wrukaog displays a hitherto unrevealed talent for detail (if unsurprisingly not unrelated to methods of maiming and dismemberment) and confidently confirms that it is untrapped.

Thus emboldened (or at least empowered) and with very little trouble, the big Orc pushes the lid of the sarcophagus aside ...

The flash of light that washes over Aurion and Wrukaog is perhaps not unexpected as the body within is revealed, now naught but the bones remaining within the long-tarnished platemail, clutching a two handed blade to his chest. 

That the black drapes drop to the floor to reveal almost a dozen skeletal warriors clad in chainmail and wielding long swords with an equal number of skeletal hounds arrayed before them, all edging towards the pair with unfriendly intent might not have been something that either would have predicted ...

OOC: Maps of the proceedings for Groups 0 and 2 updated ...
Wrukaog_
player, 127 posts
Sat 8 Jul 2023
at 14:56
  • msg #205

The Dark Tower - Level The Second Part 2

Wrukaog_ rolled 11 using 1d20-1.  Will save DC14.
Aurion Moonbeak_
player, 245 posts
Sun 9 Jul 2023
at 02:07
  • msg #206

The Dark Tower - Level The Second Part 2

09:37, Today: Aurion Moonbeak_ rolled 34 using 1d20+15.  will save sarcophagus.
10:20, Today: Aurion Moonbeak_ rolled 13 using 1d20+12.  spellcraft identify sarcophagus curse spell.

"Wrukaog?" Wondering what that flash of light portends, and sensing the big orc was not as mentally well-prepared as himself, Aurion performs a swift extraction - first himself, tearing way from the skeletal dogs and moving 30' to stand safely behind Vashalla - then Wrukaog. "Yo, Tesseryn! There's a room full of skeletons here, just ripe for the smiting! I'll magic you there - don't resist!" He casts a spell which, if it works, will see Tesseryn and Wrukaog switch places.
This message was last edited by the player at 02:26, Sun 09 July 2023.
Tesseryn Brightsoul
player, 464 posts
Ex-Paladin
Holy Liberator
Sun 9 Jul 2023
at 03:05
  • msg #207

The Dark Tower - Level The Second Part 2

Tesseryn was about to embark on another long and considered exposition on the wearerhood of the Mitriac trio when Aurion grabs his attention with a better offer.  He drops the belt and draws his greatsword, baring his teeth in a fierce grin.  "Take me to them!"
Skald
GM, 1523 posts
Licenced to Kill
Sun 9 Jul 2023
at 04:56
  • msg #208

The Dark Tower - Level The Second Part 2

In the face of the overwhelming force of skeletal warriors and their fearsome hounds, the big Orc just stands still, perhaps swaying slightly, with a blank, almost peaceful expression upon his fearsome visage. 

Wrukaog uncharacteristically offers no resistance whatsoever, not even a harsh oath of complaint, as the Elf bravely runs away and then, selflessly cowering behind Vashalla, frantically works a spell upon him ...

Upon the instant Tesseryn appears in the big Orc's place (and vice-versa).  Wrukaog doesn't seem to notice, but the ex-Paladin just looks happy to be there.

OOC: Map of the proceedings for Groups 0 updated ...
This message was last edited by the GM at 06:00, Wed 12 July 2023.
Brindle
player, 1066 posts
Brindle Thistlefoot
Halfling
Sun 9 Jul 2023
at 10:04
  • msg #209

The Dark Tower - Level The Second Part 2

"Oooh, did you see that, Cogwitz? This time Tesseryn turned into Wrukaog! No, that can't be the real Wrukaog - he's not swearing."

Then Brindle notices the change in type of noises coming from across the room where Aurion was exploring, so he turns and scampers down there to see what is happening. As soon as he sees that Tesseryn is surrounded by skeletons he whips out another wand but can't get close enough to touch him.

He excitedly asks those near the doorway, "Who wants Bull's Strength before you go in and help fight those skeletons?"
Tesseryn Brightsoul
player, 465 posts
Ex-Paladin
Holy Liberator
Sun 9 Jul 2023
at 14:11
  • msg #210

The Dark Tower - Level The Second Part 2

Finding himself alone and surrounded (Aurion didn't mention that part) Tesseryn adopts a defensive stance with his back to a stone ... sarcophagus?!!  (What else did the elf forget to mention?)  He skewers the dog to his right, hoping to keep the lighted doorway clear should he need to leave that way. 

21:51, Today: Tesseryn Brightsoul rolled 20 using 4d6+9.  damage. (not bad even without critical)
21:50, Today: Tesseryn Brightsoul rolled 18 using 1d20+12.  critical?  (browser helping, re-loaded page :-)
21:49, Today: Tesseryn Brightsoul rolled 14 using 1d20+12.  critical?  (probably not)
21:49, Today: Tesseryn Brightsoul rolled 31 using 1d20+12.  attack smelly dog. (Spell checker doesn't like skelly dogs!)
Cogwitz
player, 138 posts
Wed 12 Jul 2023
at 06:11
  • msg #211

The Dark Tower - Level The Second Part 2

Cogwitz eagerly lines up for a bit of magical assistance, drawing his blades as he waits his turn then charges into the fray once Brindle is done.
Skald
GM, 1524 posts
Licenced to Kill
Wed 12 Jul 2023
at 06:17
  • msg #212

The Dark Tower - Level The Second Part 2

Moram regards Brindle's offer with utter contempt, though simply ignores the Halfling, rather than look at him.  Nor does he feel that assisting Tesseryn in any way is in keeping with his faith ... but the destruction of all undead most definitely is required of him, and so the Infidel Bane chooses to join the battle with that end alone in mind.  Just so you know.

Valshalla, on the other hand is most keen to help, and the priestess steps forward, calling upon the power of Ishtar to drive back the undead.
Wrukaog_
player, 128 posts
Fri 14 Jul 2023
at 13:56
  • msg #213

The Dark Tower - Level The Second Part 2

Wrukaog blinks then looks around angrily.

"Arrgh! Where'd he go? Who stole that carking coffin!" he shouts.

Hearing the sounds of a fight back in the other room he gets even angrier at the thought of missing out, so he raises his axe and heads back towards the fight as quickly as he can.

"Lemme through! Lemme at 'em!" he curses at the crowd blocking the doorway.
Brindle
player, 1067 posts
Brindle Thistlefoot
Halfling
Fri 14 Jul 2023
at 14:03
  • msg #214

The Dark Tower - Level The Second Part 2

Brindle grins at Cogwitz and speaks the magical command words [Language unknown: "For se"] as he taps the halfling with his wand.

"Right, anyone else want a bit of muscle?" he enquires.

OOC: Bull's Strength gives Cogwitz +4 Strength for 3 minutes.
Tesseryn Brightsoul
player, 466 posts
Ex-Paladin
Holy Liberator
Sat 15 Jul 2023
at 00:09
  • msg #215

The Dark Tower - Level The Second Part 2

Tesseryn holds his ground and makes measured strikes against another two skeletal dogs, keeping his guard up but relishing the battle nonetheless.  This is his jam.
Aurion Moonbeak_
player, 246 posts
Sat 15 Jul 2023
at 00:35
  • msg #216

The Dark Tower - Level The Second Part 2

"Not for me, thank you Master Thistlefoot." Aurion replies, recovering his composure and peering safely over Vashalla's shoulder.  "I'll take my shot from here." He conjures stones to rain down upon a 10' square area at the far side of the skeletons' room opposite the door.
Skald
GM, 1525 posts
Licenced to Kill
Fri 21 Jul 2023
at 07:06
  • msg #217

The Dark Tower - Level The Second Part 2

Another day, another horde of undead to battle.  Who wants to live forever ?  Aside from Liches, of course.  And Death Knights ...

At the forefront of the fight and all on his lonesome, Tesseryn bravely wades in, hacking away at the skeletal hounds that surge forwards, their leashes loosed biting and snapping at the ex-Paladin, though two of them don't fare so well, with a couple of well placed blows sufficing to lay them low.

Bursting with muscles, courtesy of Brindle's deft wand work, Cogwitz charges in, leaping up to straddle the sarcophagus, awaiting the onslaught, while Moram rounds the other side, turning to face the first of the foe.  Behind them, a homicidally confused Wrukaog pushes his way in to snarl at the skeletal warriors.

Haltashaar pauses in the doorway, nodding his thanks to Brindle, awaiting the boon of magical strength, while Valshalla attempts to drive the undead back in Ishtar' name and Aurion tries something similar using blunt force trauma in the shape of hail stones of the mineral variety.

The priestess's faith proves strong as the three skeletal warriors and their dogs that are within her range of vision promptly about face and do their level best to climb the rear wall of the chamber, while Aurion's efforts take out three of those, as the rain of stones batter them to bits (albeit annoying another one sufficiently to rejoin the fray). 

Three of the skeletal warriors near Tesseryn suddenly get a lot closer, as do their blades, though the ex-Paladin puts up a valiant defense to fend them all off quite handily.  Similarly, the skeletal hound that bites at Wrukaog has had better days.

The three facing Moram do a little better, two of them distracting the Infidel Bane for long enough that the other manages to take a piece out of him.

And as luck would have it, the body in the sarcophagus seems to have not yet taken exception to the affront that Cogwitz offers and fails completely to rise from its grave to smite the Halfling.

OOC: Map of the proceedings for Groups 0 updated ...
This message was last edited by the GM at 06:05, Sat 22 July 2023.
Tesseryn Brightsoul
player, 467 posts
Ex-Paladin
Holy Liberator
Sat 22 Jul 2023
at 00:59
  • msg #218

The Dark Tower - Level The Second Part 2

Glancing over his shoulder, "Cogwitz!  Standing tall!" and at the commotion to his right, "Wrukaog!  I've left you some!"  Tesseryn grins fiercely as he fends off the horde and strikes out at two to his left that could threaten the halfling. 

08:42, Today: Tesseryn Brightsoul rolled 22,19 using d20+12,d20+7.  two attacks.
08:43, Today: Tesseryn Brightsoul rolled 21,27 using 4d6+9,4d6+9.  two dmg.
Aurion Moonbeak_
player, 247 posts
Sun 23 Jul 2023
at 09:01
  • msg #219

The Dark Tower - Level The Second Part 2

"Lets see if we can level the playing field a little." Aurion says as he bravely joins the crowd at the doorway. He casts Grease on the floor on the north side of the sarcophagus.
Wrukaog_
player, 129 posts
Mon 24 Jul 2023
at 13:14
  • msg #220

The Dark Tower - Level The Second Part 2

"Bah, waste of time smashing these bloodless mongrels," Wrukaog complains as he smashes the closest skeleton with his greataxe. "Not a scrap of meat left on any of 'em!"
Wrukaog_ rolled 29 using 1d20+13.  Whack a skeleton.
Wrukaog_ rolled 21 using 1d12+12.  Greataxe damage.

Brindle
player, 1068 posts
Brindle Thistlefoot
Halfling
Mon 24 Jul 2023
at 13:17
  • msg #221

The Dark Tower - Level The Second Part 2

Brindle grins at Haltashaar and cheerfully delivers the wand's gift of Bull's Strength to help him crack as many bones as possible.
Skald
GM, 1526 posts
Licenced to Kill
Sat 29 Jul 2023
at 14:43
  • msg #222

The Dark Tower - Level The Second Part 2

Relishing a battle joined, Tesseryn and Wrukaog swing their weapons with skill and strength, each warrior displaying varying degrees of each attribute, though the end result is the same for both Man and Orc as another four piles of decidedly disconnected bones shatter and clatter onto the stone flags. 

Cogwitz fares less well - with the advantage of height, the Halfling hacks down at the skeletal dog directly north of his perch, clipping it twice, with his curved blades, but even with the magic laid upon him, still lacking the muscle to finish it, though it is badly wounded indeedy.

As Brindle uses his wand to give Haltashaar the same advantage, the Dervish warrior finds himself bundled through the door and into the fray as Aurion keenly pushes forwards to cast a spell of his own, and while he gets his blade up, his thrust doesn't even manage to scratch the foe.

However, the Elf's eagerness is not wasted as he manifests a patch of slippery oil in the North West corner of the chamber where two skeletal warriors and their two skeletal dogs are standing.  One of the warriors and the other's dog fall over immediately, while Moram handily slays the nearest dog with a deadly blow from his scimitar, and the remaining skeletal warrior hits the ground as it lurches towards towards him.

The forces of evil rally, surging forwards.  One warrior manages to rake Wrukaog with its claws, and the dog that snaps at Moram is disappointed while Tesseryn fends off a veritable flurry of blows as two of the skeletal warriors and their dog attack but fail to harm him at all !

OOC: Map of the proceedings for Groups 0 updated ...
Tesseryn Brightsoul
player, 468 posts
Ex-Paladin
Holy Liberator
Sun 30 Jul 2023
at 06:09
  • msg #223

The Dark Tower - Level The Second Part 2

Tesseryn was enjoying himself far too much.  He tries to repeat the same exceptional display of swordsmanship and fancy footwork but ...

OOC:  Over to you, Skald, please describe whatever mishap these rolls deserve!  :-)
14:00, Today: Tesseryn Brightsoul rolled 13,9 using d20+12,d20+7.  two attacks.
Aurion Moonbeak_
player, 248 posts
Sun 30 Jul 2023
at 06:38
  • msg #224

The Dark Tower - Level The Second Part 2

Watching his enemies falling over in Grease never gets old, Aurion thinks, snickering in the doorway. He casts Magic Missile, sending  one bolt at the skeletal hound that was scratched by Cogwitz and another two bolts at its master behind it.

14:18, Today: Aurion Moonbeak_ rolled 9 using 3d4+3.  3 magic missiles.
Wrukaog_
player, 130 posts
Tue 1 Aug 2023
at 14:52
  • msg #225

The Dark Tower - Level The Second Part 2

Wrukaog laughs as dry bones shatter under the weight of his greataxe. So he swings it again and again to add even more broken bones to the litter on the floor on the tomb.
Wrukaog_ rolled 27,14 using d20+13,d20+8.  Whack a skeleton, and again.
Wrukaog_ rolled 14,22 using d12+12,d12+12. (Greataxe damage for 2 attacks)

Brindle
player, 1069 posts
Brindle Thistlefoot
Halfling
Tue 1 Aug 2023
at 15:09
  • msg #226

The Dark Tower - Level The Second Part 2

With no more volunteers lining up for Bull's Strength, Brindle peers through between the legs of his taller companions to see how the battle is progressing. Excited bursts of commentary follow, which is perhaps not what anyone would expect to hear from below waist height among the onlookers.
Skald
GM, 1527 posts
Licenced to Kill
Wed 2 Aug 2023
at 06:00
  • msg #227

The Dark Tower - Level The Second Part 2

As the bones start cracking and clattering to the ground, Tesseryn gets over-excited and his wildly-enthusiastic swings of his blade leave him wide open to being viciously savaged by two of the skeletal hounds, leaving him with what might be described by a sensitive soul as a nasty bite.

At his side, Wrukaog is greatly amused, and a couple of mighty blows from his big axe does for the skeletal warriors within his reach and adds to the pile of bones at his feet (though they're not ground to paste, there is at least a goodly amount of dust).

Aurion blasts another couple of the creatures that are severely lacking in the flesh department, downing one and setting up the other nicely for Cogwitz's  blades, and while the second blow is reminiscent of Tesseryn's most-recent efforts, it does send bones flying after the first ensured their permanent separation.

While Moram thumps the skeleton at his feet that is neglectfully lying down on the job, Haltashaar finds his way blocked ... but the Dervish needn't have worried as one of the undead foe manages to make it's way over to him, and with the aid of the mystic strength he was provided with, he makes a much better fist of it than his more pious countryman, finishing it with one blow.

Two of creatures caught in the grease trap manage to gain their feet, but the first squanders its chance as its claws come nowhere near the Infidel Bane, and the second promptly falls over again as it foolishly tries to advance over it's unfaithful hound that still rolls around pointlessly on the slick stone.

Which leaves (as Brindle, at the rear, keeping score, helpfully points out) ... one skeletal hound and two skeletal warriors (one on their feet) in the slippery grease, menacing Moram to a lesser or greater extent, two skeletal hounds trying to tear out Tesseryn's throat, and two more skeletal warriors trying (and failing) to climb the East wall to get away.

It's just not a good day to be undead.

OOC: Map of the proceedings for Groups 0 updated ...
Tesseryn Brightsoul
player, 469 posts
Ex-Paladin
Holy Liberator
Sat 5 Aug 2023
at 14:10
  • msg #228

The Dark Tower - Level The Second Part 2

Tesseryn frowns at the skeletons, abandoning the fancy cautious footwork to try to finish off the two nearest himself.

22:03, Today: Tesseryn Brightsoul rolled 17,13 using d20+14,d20+9.  two attacks.
Aurion Moonbeak_
player, 249 posts
Sun 6 Aug 2023
at 01:40
  • msg #229

The Dark Tower - Level The Second Part 2

"Ooh!" Aurion can't quite stifle his glee when a skeleton falls over again. He conjures another Hail of Stone to try to flatten the two climbing the wall at the back of the room.

09:28, Today: Aurion Moonbeak_ rolled 12,18 using 1d20+9,1d20+9.  two ranged attack Hail of Stone.
09:30, Today: Aurion Moonbeak_ rolled 15 using 5d4.  dmg hail of stone.
Wrukaog_
player, 131 posts
Sun 6 Aug 2023
at 14:02
  • msg #230

The Dark Tower - Level The Second Part 2

Wrukaog looks stunned by the success of his last bit of axe work. He stands motionless, just staring at the shattered bones on the floor in front of him.
Brindle
player, 1070 posts
Brindle Thistlefoot
Halfling
Sun 6 Aug 2023
at 14:07
  • msg #231

The Dark Tower - Level The Second Part 2

Brindle just continues his excited commentary from the rear.
Skald
GM, 1528 posts
Licenced to Kill
Tue 8 Aug 2023
at 07:01
  • msg #232

The Dark Tower - Level The Second Part 2

A couple of roundhouse blows from Tesseryn leaves the ex-Paladin standing atop a fairly substantial pile of once more inanimate, if rather shattered, bones, and Wrukaog's reverie might easily be mistaken for the sudden onset of boredom at there being naught left for the big Orc to do ... or so Brindle postulates as he describes the scene for those in the circular chamber behind him, pitching his voice so as to be heard over the web-caught Cockatrice's raucus complaints.

A veritable rain of heavy stones courtesy of Aurion puts paid to the two skeletal creatures trying to climb the rear wall to get away from Valshalla, while Moram, Haltashaar and Cogwitz handily dispose of the remaining three on their side of the room, two of which don't manage to make it back to their feet and are dispossessed of the evil spirits that roused them from their eternal rest while clattering around on the slick stone flags. 

All in all, the room is a lot more devoid of undead than it was a minute ago, with all skeletal warriors and their hounds now done in.

Pleasingly, the body in the sarcophagus remained at peace throughout all that excitement, content to lie there in repose, clad in its now tarnished plate armour and with a comforting (or so those who put it there must've thought) grip upon the two handed sword with the begemmed hilt that lies upon its chest, sheathed in a black leather, gold-studded scabbard that has a black onyx gem mounted on it.
Wrukaog_
player, 132 posts
Fri 11 Aug 2023
at 14:06
  • msg #233

The Dark Tower - Level The Second Part 2

Wrukaog suddenly looks around with his greataxe raised ... until he realises the fight is already over. He curses vehemently and kicks a couple of skulls across the room out of pure frustration.
Brindle
player, 1071 posts
Brindle Thistlefoot
Halfling
Fri 11 Aug 2023
at 14:12
  • msg #234

The Dark Tower - Level The Second Part 2

Brindle applauds excitedly then hurries into the room to help with the obligatory looting. Well, his idea of helping is standing guard with his wand of magic missiles at the ready, just in case some more unquiet spirits want to interrupt the proceedings again.
Tesseryn Brightsoul
player, 470 posts
Ex-Paladin
Holy Liberator
Sat 12 Aug 2023
at 01:23
  • msg #235

The Dark Tower - Level The Second Part 2

Tesseryn salutes his companions.  "Another battle won!  We can free the White Tower if we all work together like this.  Would that there were gnomes here to celebrate with us!"  Clearly he seems to think you'll all find this inspiring.

Smiling at the priestess he asks, "Vashalla, would you please bestow Agrela's gift on those of us who suffered a few scratches?"

Looking about the room, and frowning at the sarcophagus he asks "Moram, would you kindly give us your valued opinion - are there any remaining evil auras present?"

Sensing that possibly all is not well with the big orc, he clasps Wrukaog on the shoulder.  "It was good to fight beside you my friend.  I'm puzzled why Aurion sought to remove you from a battle that clearly you were filthy for.  Is all well with you?"  He glances enquiringly at the elf.
This message had punctuation tweaked by the player at 01:23, Sat 12 Aug 2023.
Aurion Moonbeak_
player, 250 posts
Sat 12 Aug 2023
at 07:01
  • msg #236

The Dark Tower - Level The Second Part 2

"I do what I must do..." Aurion says loftily. But while Wrukaog's back is turned he points to the sarcophagus and mimes 'a flash', then points to the orc and twirls a finger in a circle beside his ear, then shrugs.

The wand of secret door detection appears from within his robe and he asks "Sesamy Seeds?" He peers about the sarcophagus room then, when he's satisfied, strolls out with the wand to check in the round room and the other side room. Oh joy! perhaps he even finds Mitra's Holy Belt lying on the floor there - how clever would that be?!! If so he will add it to his collection of Mitraic artefacts ... the more to vex the ex:-P
Skald
GM, 1529 posts
Licenced to Kill
Sun 13 Aug 2023
at 06:35
  • msg #237

The Dark Tower - Level The Second Part 2

Lacking any traditional celebratory gnomes, Tesseryn sets about organising everyone, if in a somewhat chaotic fashion, while Brindle eyes the sarcophagus, looking but not touching and with his Wand prepped to handle any further surprises, if and when someone else decides to desecrate Racox's final resting place.

The priestess is happy to make use of the beaker and Moram seems happy enough to accept the healing, though she approaches Wrukaog with more caution (the ire of the Infidel Bane is one thing, but she suspects the big Orc more than capable of ripping off limbs).

Indeed, Moram is true to form.  To say that he regards Tesseryn with utter contempt would be to imply that he habitually looks at the ex-Paladin any other way, and the short discourse between himself (in his native tongue) and Valshalla (who obligingly replies in Common) is somewhat tense.

"No, none of them are evil," the priestess assures her countryman in exasperation. "Especially not the 'godless human'.  Yes, I'm sure !  Do it anyway !" she shrugs her apologies to the rest of you as Moram reluctantly and with ill-grace casts his gaze around the round, a disappointed curl of his lip and a single shake of his head his only reply.

"There does not appear to be any more evil here," Valhalla turns from looking daggers at Moram to smile politely to Tesseryn.

Somewhat assured, the ex-Paladin turns his attention to Wrukaog, risking all by inquiring after the big Orc's health.  Aurion's mimed response is somewhat cryptic, but at least implies that something bad happened, though the Elf does not hang around to re-enact further, as he in turn turns his hand to firstly ruling out the presence of any hidden portals, and secondly in 'discovering' the  ornate belt fashioned from bejewelled metal disks with the head of a lion as the clasp, as Gratchscartch nervously thrusts it into his outstretched grasp.
Tesseryn Brightsoul
player, 471 posts
Ex-Paladin
Holy Liberator
Mon 14 Aug 2023
at 07:46
  • msg #238

The Dark Tower - Level The Second Part 2

Tesseryn leads the desecration of Racox's final resting place.  "Let's see what secrets were buried with you."  He removes the sword from the skeleton's bony grip and pulls if free of the scabbard.  If nothing sinister happens he will rummage through the bones, armour and dust to see if anything else of value or import can be found.
Wrukaog_
player, 133 posts
Wed 16 Aug 2023
at 14:18
  • msg #239

The Dark Tower - Level The Second Part 2

Wrukaog doesn't react to Tesseryn's enquiry at all. It is as though he didn't hear a word that was said, nor does he seem to notice anything else happening around him at the moment. At least he doesn't appear to have been injured at all.
Brindle
player, 1072 posts
Brindle Thistlefoot
Halfling
Wed 16 Aug 2023
at 14:25
  • msg #240

The Dark Tower - Level The Second Part 2

Brindle stands ready with his wand of magic missiles as Tesseryn disarms the late great Racox.

If no danger presents itself for magical destruction then Brindle will arrange for all the discovered objects to be laid out for inspection. Then he will cast Detect Magic and study any enchanted items to learn what he can about them.
Skald
GM, 1530 posts
Licenced to Kill
Thu 17 Aug 2023
at 05:41
  • msg #241

The Dark Tower - Level The Second Part 2

Tesseryn tears the sword from the bony clutches of the much revered corpse of Racox and eagerly draws the blade from the fancy scabbard.  While the hilt is of finely worked gold and somewhat begemmed, as you noted before the ex-Paladin snatched it, the blade itself is rather plain, though obviously of very fine workmanship.

None of which seems immediately important as the corpse launches itself at Tesseryn and fastens those bony fingers around his neck ! 

Pretty much as Brindle expected, really ... and the Halfling was well prepared.  Noting that the ex-Paladin is in danger of imminent strangulation, he looses a stream of glowing balls of mystical energy from his wand ... which do harm the now very animated corpse, but don't dissuade it.

Wrukaog watches on, in some bemusement, it seems, though his expression lacks the usual malicious glee that one would expect upon seeing Tesseryn get strangled.  Perhaps he's just steeling himself to resist should Aurion attempt to magically get the pair to swap places again !
Tesseryn Brightsoul
player, 472 posts
Ex-Paladin
Holy Liberator
Sat 19 Aug 2023
at 05:52
  • msg #242

The Dark Tower - Level The Second Part 2

Tesseryn swats aside Racox's bony fingers and draws his greatsword.  He shoots a glance at Moram, but moreover is angered with himself for missing an undead warrior lying in plain sight.  His counterattack is rash and brutal...

12:08, Today: Tesseryn Brightsoul rolled 30 using 1d20+11.  grapple check.
13:37, Today: Tesseryn Brightsoul rolled 17 using 1d20+12.  power attack prone Racox.
Aurion Moonbeak_
player, 251 posts
Sat 19 Aug 2023
at 06:15
  • msg #243

The Dark Tower - Level The Second Part 2

Slinging the lion belt over his shoulder, Aurion saunters back to peek past Brindle at the renewed commotion in the sarcophagus room. He is not at all upset to see bony fingers closing around Tesseryn's neck but is now convinced that all is not well with Wrukaog. Why is the orc not laughing aloud? Let along not lifting an axe to help? Feeling vindicated in his suspicion that that flash had cursed the orc, Aurion finally intercedes. He casts a spell at Wrukaog to end the curse and watches closely to see if the orc 'wakes up'.

14:12, Today: Aurion Moonbeak_ rolled 18 using 1d20+6.  targeted dispel (arcane Turmoil).
Brindle
player, 1073 posts
Brindle Thistlefoot
Halfling
Sun 20 Aug 2023
at 14:00
  • msg #244

The Dark Tower - Level The Second Part 2

Brindle quickly unleashes another string of 4 magic missiles from his wand to smash into Racox, if Tesseryn hasn't already dispatched the undead warrior.

Brindle rolled 15 using 4d4+4.  Magic missile damage (if required).
Wrukaog_
player, 134 posts
Sun 20 Aug 2023
at 14:11
  • msg #245

The Dark Tower - Level The Second Part 2

PM
Skald
GM, 1531 posts
Licenced to Kill
Mon 21 Aug 2023
at 05:50
  • msg #246

The Dark Tower - Level The Second Part 2

Tesseryn easily tears himself free from the talons of Racox, but his eager riposte glances resoundingly off the solid plate metal that encases the long-dead hero.  Cogwitz, standing astride the sarcophagus brings his twin blades to bear, but fairs only slightly better, as his first strike barely chips bone, and the second is nothing to write home about, unless one were in the habit of denigrating one's stalwart companions when sending familial missives.

Suppressing a righteous smirk, Moram steps forwards, bone crunching beneath his boots, undead being at least marginally higher up the 'to be done to' list than the ex-Paladin, and shows everybody how it's done with a blow that's both accurate and well placed.

Though nobody can match Brindle's contribution as a familiar volley of mystic energy crashes into Racox, blackening bone.  The corpse is now a little worse for wear.

Eager to pitch in, Aurion casts a spell that he hopes will rouse Wrukaog ... but the big Orc just doesn't seem to care. 

Sitting in his sarcophagus, Racox lashes out at the nearest victim ... which is the Halfing looming over him and leaning in, the veritable definition of 'sitting duck' ... only to bring his fists down hard (one would say painfully so were Racox capable of feeling such) on the stone edges of his semi-final resting place, leading everyone to assume that Cogwitz's deity is certainly looking out for him !
Wrukaog_
player, 135 posts
Wed 23 Aug 2023
at 13:23
  • msg #247

The Dark Tower - Level The Second Part 2

Wrukaog suddenly shakes off whatever had distracted him a moment ago and swings into action with a maniacal roar. He swings his adamantine axe at Racox twice in quick succession.
Wrukaog_ rolled 24,22 using d20+16,d20+11.  Whack Racox twice.
Wrukaog_ rolled 17,20 using d12+15,d12+15.  Damage on Racox, two attacks.

Brindle
player, 1074 posts
Brindle Thistlefoot
Halfling
Wed 23 Aug 2023
at 13:33
  • msg #248

The Dark Tower - Level The Second Part 2

Brindle nods in satisfaction as Wrukaog steps in to deal with the undead jack-in-a-box. He refrains from using his wand again as it looks like the bigguns should have things under control pretty quickly.

"Valshalla, what type of undead do you think that Racox fellow is? I can't tell."
Valshalla
Sat 26 Aug 2023
at 07:05
  • msg #249

The Dark Tower - Level The Second Part 2

"It seems to be of the decidedly homicidal sort !" the priestess replies grimly to the Halfling.  Like Brindle she is holding off attempting to drive it away as she has no doubt that her warrior-companions would just have to chase after it.

"It does appear to be somewhat sturdier than most skeletons," Valshalla adds. "I believe its bones are actually repairing themselves and swiftly so!"
Tesseryn Brightsoul
player, 473 posts
Ex-Paladin
Holy Liberator
Sun 27 Aug 2023
at 03:13
  • msg #250

The Dark Tower - Level The Second Part 2

Tesseryn is determined to make amends for the glancing blow, channelling more of his new-found chaos into a power-attack rather then the measured precision of the ex-paladin.  Surely chaos gets lucky eventually, right?

11:05, Today: Tesseryn Brightsoul rolled 17,11 using d20+12,d20+7.  power attack prone Racox twice.
Aurion Moonbeak_
player, 252 posts
Sun 27 Aug 2023
at 03:53
  • msg #251

The Dark Tower - Level The Second Part 2

An eyebrow lifted at Vashalla's keen observation, then lowered in a frown at the ex-P's floundering, Aurion watches Racox to see if the warriors need a little help with putting down the over-powered skeleton. He prepares a spell to cast if Racox tries to attack again.

While keeping watch he continues the conversation with those closest. "I believe our Orc may be cursed." Aurion quietly informs Brindle and Vashalla. "Necromancy is not my thing, but the signs point to it. We should keep him out of harm's way, as much as possible, until it can be lifted. That's not to say we should spoil his fun right now."

11:23, Today: Aurion Moonbeak_ rolled 16 using 1d20+12.  spellcraft - curse.
11:23, Today: Aurion Moonbeak_ rolled 23 using 1d20+14.  knowledge arcana - curse.
Skald
GM, 1532 posts
Licenced to Kill
Sun 27 Aug 2023
at 06:41
  • msg #252

The Dark Tower - Level The Second Part 2

Homocidal, poor dead Racox might be, but despite the enchantments that protect his bones, they provide no match for a manic Orc and chaotic ex-Paladin, and he succumbs to heavy blows from axe and sword, his shattered bones falling back into his stone tomb.
Wrukaog_
player, 136 posts
Sun 27 Aug 2023
at 13:35
  • msg #253

The Dark Tower - Level The Second Part 2

Wrukaog stops attacking the shattered remains of Racox in his stone coffin. He just stares listlessly at his greataxe resting among the broken bones.
Brindle
player, 1075 posts
Brindle Thistlefoot
Halfling
Sun 27 Aug 2023
at 13:57
  • msg #254

The Dark Tower - Level The Second Part 2

"Yes, I think you're right, Aurion. A curse. That's a problem. I don't know the spell to remove a curse. I think it is too powerful for me to master it yet, anyway. I think it is a bit easier for clerics to do. Valshalla, would you be able to remove the curse on Wrukaog when you pray for new spells tomorrow?" Brindle asked.

Brindle rolled 22 using 1d20+14.  Spellcraft skill check - curse.
Brindle rolled 32 using 1d20+13.  Knowledge arcana skill check - curse.

Valshalla
Tue 29 Aug 2023
at 05:19
  • msg #255

The Dark Tower - Level The Second Part 2

"Alas, I cannot," Valshalla replies to Brindle.  "Such curses are not unknown in my homeland - indeed the tombs of the dead are said to be well protected by such wards ... but my studies lead me in other directions."
Brindle
player, 1076 posts
Brindle Thistlefoot
Halfling
Mon 4 Sep 2023
at 12:45
  • msg #256

The Dark Tower - Level The Second Part 2

"Perhaps the gnomes at the White Tower would know of someone who can remove that curse," Brindle suggested.
Gratchscartch
player, 18 posts
Thu 7 Sep 2023
at 06:05
  • msg #257

The Dark Tower - Level The Second Part 2

"I can," yips the gnoll proudly. "After sleep," he qualifies his boast.

"Many bad curses befall my pack, some hard to break, some easy.  Won't hurt much."
Brindle
player, 1077 posts
Brindle Thistlefoot
Halfling
Fri 8 Sep 2023
at 14:11
  • msg #258

The Dark Tower - Level The Second Part 2

"Well aren't you full of surprises!" Bindle exclaims delightedly. "Excellent. Let's head back to the White Tower and rest up again so you can take care of that pesky curse for Wrukaog."

"Let's just relieve Racox of his riches first, then we can be on our way."

Aurion Moonbeak_
player, 253 posts
Sat 9 Sep 2023
at 04:03
  • msg #259

The Dark Tower - Level The Second Part 2

"I can help with that." Aurion elbows his way back to the sarcophagus. He hands the lion belt to Tesseryn. "Here.  You're the best at moral dilemmas."

He starts rummaging around in the dust that was Racox. "Lets see what Wrukaog left us. Fortunately Cogwitz didn't break anything and Tesseryn mostly missed..."
Tesseryn Brightsoul
player, 474 posts
Ex-Paladin
Holy Liberator
Sat 9 Sep 2023
at 07:21
  • msg #260

The Dark Tower - Level The Second Part 2

Tesseryn takes the offered belt and shuffles outside to make room for the elf.  "I caught the tail end of that, Brindle.  Yes, back up to the White Tower seems the best course right now."  He almost instinctively gives Gratch a scratch behind the ear but checks himself just in time.

He looks down at the lion belt in his hands.  "Moral dilemmas indeed.  This could lift Set's curse from Sam, but then it seems likely that Sam would be giving Set exactly what he wants.  If we help him, Sam promised to help us in any way he can, although he cannot leave his room.  Hmmm, Gnevron warned us not to believe any stories Sam tells."  He frowns down at the belt.  "And if we keep it, who wears it?"  He glances at his own cursed belt, sighs and stows the lion belt in his pack.  "Maybe we should avoid Sam a while.  What do you think, Brindle?"
Skald
GM, 1533 posts
Licenced to Kill
Sun 10 Sep 2023
at 05:11
  • msg #261

The Dark Tower - Level The Second Part 2

Recovering the sword that Tesseryn dropped and slotting it back into its bejeweled scabbard, Aurion greedily loots the sarcophagos, locating a small ornate box containing a fine amythyst and a gold and gem encrusted mirror.  The armor of poor dead Racox doesn't seem up to much, tarnished though it was and rent and blasted as it is now.

Gratchscartch's revelation that he might cure Wrukaog is met with cheerful delight by Brindle who moves for an immediate rest and recuperation at the White Tower.  Luckily, it is easy enough to navigate around Sam's chamber while Tesseryn takes his time weighing the pros and cons of turning over the last of the Mithraic artifacts to him ...

... and the thought is (almost) the deed as before too much longer you find yourselves warmly and enthusiastically welcomed once again by the gnomes of the White Tower, and subsequently wined, dined, rested and breakfasted to great acclaim, the Gnoll does indeed succeed in removing the curse that ailed Wrukaog on and off, and once more ready to set out to gloriously accomplish your gods-given mission, whatever it was !

OOC: If there's anything you'd like to ask or tell the gnomes, you have the chance to do so, then just need to determine where you wish to go next - I think there was only that sloping cavern remaining to explore on the second level, but you can go any which way you like.  :>
Brindle
player, 1078 posts
Brindle Thistlefoot
Halfling
Fri 15 Sep 2023
at 14:08
  • msg #262

The Dark Tower - Level The Second Part 2

Brindle cast detect magic to examine Racox's mirror and sword more closely to determine what magical auras might be involved as soon as he could after reaching the White Tower.

He also asked Gratchscartch and Vashalla (or whatever's the name of the other cleric) whether they would be able to cast an Augury after they had time to sleep and prepare their spells again.

"I would like to ask for divine guidance about Samalgidacion. Would it be a good thing or a bad thing if we gave him the belt of Mitra? I don't expect it would be what we should do, but this place is simply full of surprises," he explained.
Aurion Moonbeak_
player, 254 posts
Sat 16 Sep 2023
at 08:26
  • [deleted]
  • msg #263

The Dark Tower - Level The Second Part 2

This message was deleted by the player at 08:27, Sat 16 Sept 2023.
Tesseryn Brightsoul
player, 475 posts
Ex-Paladin
Holy Liberator
Sat 16 Sep 2023
at 08:29
  • msg #264

The Dark Tower - Level The Second Part 2

"That's an excellent suggestion, Brindle."  Tesseryn is relieved to let their gods decide ... well, anyone but himself really.

The gnomes' hospitality is welcome and Tesseryn enjoys the meals and sleep.  He wakes with an inspiration and after breakfast attempts an experiment with Mitra's belt.  "I've been wondering how to rid myself of this ugly belt with the grinning goblin faces.  I wonder if wearing Mitra's belt will allow me to take it off?"  He removes Mitra's ring in case there is a compulsion effect as Cogwitz speculated, puts on Mitra's belt then tries to remove the goblin belt.
Aurion Moonbeak_
player, 255 posts
Sat 16 Sep 2023
at 09:38
  • msg #265

The Dark Tower - Level The Second Part 2

Not to be outdone, Aurion will cast Detect Magic on the ornate box with its fine amethyst.

Once fed and enjoying a glass of red with merry gnomes around the evening's fire, Aurion tells them about the goblins infesting the village above. He suggests they could scout-it-out, find out where everyone went, and let them know if there is any unfinished business that the party should attend to. He also suggests they could check on old Cornelious, and perhaps spy-out the basement to the Mayor's house and see if a pile of silver and gold was left there.

In the morning he will trawl over memories of the last day and update his map. He taps a stair leading down from the second level and asks Gnevron, "We met a human called Halphed Bloodgusher, guarding a locked door down here to which he said he didn't have the key.  Any idea who he is and what's through his door?" Then, pointing to the sloping cavern, he asks again "What about down here?"

He watches Tesseryn's experiment with amusement. Then, seeing as its time to decide who wears the Mitraic trio, he takes an amulet from his pocket and places it on the table. "Mitra's amulet I believe. Taken from a wererat, as I recall. So who's going to try out the set?"
Skald
GM, 1534 posts
Licenced to Kill
Sun 17 Sep 2023
at 06:17
  • msg #266

The Dark Tower - Level The Second Part 2

While enjoying the hospitality of the White Tower and the good Gnomes who abide there, you are not idle ...

Brindle and Aurion between them successfully determine that neither the mirror nor the adornments that you acquired from Racox are magical in any manner, which is probably why they were buried with him - you suspect those that interred him got all the good stuff on the basis that they were happy, keen even, to assume that the dead warrior would have wanted it that way.

Valshalla, prompted by the Halfling, asks Ishtar for some foreknowledge regarding Mitra's belt, to be told by her goddess that giving that blessed artifact to Samalgidacion would result in certain woe for the party, only confirming Brindle's suspicions.

Tesseryn attempts to remove his cursed belt by buckling on said belt, but to no avail, though that is not to say there is no effect, as she takes it off again.

The Gnomes are polite and enthusiastic about Aurion's suggestions and requests, but also regretful.  They sadly cannot abandon the White Tower, nor leave it undergnomed while the threat of evil still lurks so close by, ready to pounce at any moment ... which also explains why they've never ventured so far below as yourselves (or at least none of their number have done so and come back to speak of it), so the locked door and the sloping cavern are both news to them, so while they're very pleased to hear of it, they cannot help you with your decision as to where to go next.

As to who should have the honour of wearing all three Mithraic atrifacts in final and undoubtedly fatal battle against the forces of Set (the litany against the evil god is taken up with even more vim and vigour than usual, such is their delight at your managing to recover the three), they cannot say, but eagerly await the chance to heartily congratulate the lucky recipient.
Tesseryn Brightsoul
player, 476 posts
Ex-Paladin
Holy Liberator
Sun 17 Sep 2023
at 09:25
  • msg #267

The Dark Tower - Level The Second Part 2

Tesseryn struggles with the goblin belt a moment longer then gives up. "Well, halfway there."  Her faint ironic grin reassures everyone that she welcomes this change.

She places Mitra's belt on the table with the other two lion artefacts.  "Thank-you Vashalla, that certainly makes that decision clear.  I wonder if there is another way we can free Sam from his curse, perhaps after we've defeated Haffrung Helleyes?"

"Now we have three more decisions to make."  She gestures to the three lion artefacts, "First, who will wear these?  All three together or three wearers separately?  I have no fear of them and will wear them unless another wishes to do so."

"Then, where will we venture next?"

"And last," she places the nearly burnt-out Helm of Brilliance with the other artefacts, "who will wear this ridiculous man-hat?"
Gratchscartch
player, 19 posts
Fri 22 Sep 2023
at 04:36
  • msg #268

The Dark Tower - Level The Second Part 2

Though pleased that Yeenoghu saw fit to lift the curse from the big Orc, Gratchscartch is not keen on having anything to do with the three artifacts and backs away from any suggestion that he might wear one, let alone three of them.  Nor does he wish to wear the big helmet that Tesseryn offers him - indeed, he sniff suspiciously at the ex-Paladin, puzzled over her change.

"Could smash guard then smash door," the gnoll suggests, practically, though shrugs his hunched shoulders to show he has no preference for the guarded and locked door or the sloping cavern that descends into darkness.
Brindle
player, 1079 posts
Brindle Thistlefoot
Halfling
Sat 23 Sep 2023
at 15:52
  • msg #269

The Dark Tower - Level The Second Part 2

After studying their maps for a while, Brindle shrugs.

"The guarded door seems to be heading toward where we think Haffrung Helleyes' base is located, around the western side of the dark tower. I don't think there is anything else we are looking for on the upper levels, so that sounds like as good a suggestion as any for where to go next. We will have to confront him eventually. I could try to charm the guard first, if you like. We might be able to learn a bit more from him before we try to pick the lock or break in."
Wrukaog_
player, 137 posts
Sat 23 Sep 2023
at 16:00
  • msg #270

The Dark Tower - Level The Second Part 2

Wrukaog looks startled by Tesseryn's sudden gender change but eventually takes the helmet and tries it on for size.

"Helmet fit good enough. Might help when banging heads with giants. Why does it look so weird? What does it do?" he asks Tesseryn.
Tesseryn Brightsoul
player, 477 posts
Ex-Paladin
Holy Liberator
Mon 25 Sep 2023
at 13:35
  • msg #271

The Dark Tower - Level The Second Part 2

Tesseryn grins broadly when Wrukaog tries on the helm of hideousness.  "Its a Helm of Brilliance.  And it looks better on you than it ever could on me."  She passes him a piece of parchment with passwords for the helm and explains the powers they unlock.  "...It may have other powers beyond these.  Gnevron cautioned us not to test out the words within the White Tower lest we inadvertently win the war for the Dark Side !"

OOC: Helm of Brilliance - one of each type of gem remains.
Diamond password: 'Jubilee', Prismatic spray (save DC 20)
Ruby password: 'Tuesday',  Wall of fire
Fire Opal password: 'Coober' Fireball (10d6, Reflex DC 20 half )
Opal Password: 'Pedy'  Daylight
Aurion Moonbeak_
player, 256 posts
Mon 25 Sep 2023
at 13:43
  • msg #272

The Dark Tower - Level The Second Part 2

"Certainly worth a try, Master Thistlefoot." Aurion nods appreciatively at Brindle's idea. "Let's pay Halphed another visit." He points out the location on the map then falls into line when everyone is ready to head off.
Wrukaog_
player, 138 posts
Mon 25 Sep 2023
at 15:17
  • msg #273

The Dark Tower - Level The Second Part 2

Wrukaog grins as the powers and passwords for the helm are explained to him.

"Got it. Big badda boom is gonna be so much carking fun!" he declares. "Best to save it for when we meet ol' Helleyes?"
Skald
GM, 1535 posts
Licenced to Kill
Tue 26 Sep 2023
at 14:15
  • msg #274

The Dark Tower - Level The Second Part 2



OOC: Map of the proceedings for Group 0 and Group 3 (level map) updated ...
Vova doMedvyed
player, 1 post
It's easy to make a mess
when you don't clean up!
Wed 27 Sep 2023
at 04:26
  • msg #275

The Dark Tower - Level The Second Part 2

 As a fine and upstanding (when not horizontal) son of the House of doMedvyed, there are few clubs, bars and dining establishments which would not welcome the patronage of Vova should he trouble himself to wash up and dress the part... At least once. Usually the wheels start to come off (so to speak) around the point where he starts to encourage people to enjoy themselves, and while it is generally agreed that yes, there is no party in the world quite like one inspired by Vova doMedvyed, they are, on the whole best appreciated from another room preferably one in an adjoining building (and for ideal results, in an entirely different city).

 And then there's Vic.

 Many mages have a familiar. Many clerical or faith-based sorts have an animal companion. What Vic has, is a Vova. The iridescent, occasionally homicidal bird was intended as the bound companion to a champion of the First Realm who would sweep through heroic challenges and overcome a deadly guardian to earn him - not one who got the guardian drunk, slept with him, got Vic drunk, then wake up in a ditch with a peacock on his chest and no earthly idea about prophecies, destinies or divine selection.

 Vic (short for Vicious Bastard) has not come to take this sequence of events all that well.

 Vova meanwhile, still doesn't entirely remember all of them which means that they're probably not very important and in any case, he's quite used to being shouted at - whether by his parents, aunts, uncles, Vic, cousins, siblings, grandparents, Vic, shepherdesses, shepherds, Vic, the deathless ancestral dragon haunting his head or the spirits of a coven of fae witches haunting the rest of him who still can't decide whether or not he's the result of a divine curse or a divine blessing.

 Not that it matters, really, because the important thing, the key thing, the thing that really matters is that there's a bar and there's a few interesting ladies (and a couple of interesting lads) there, and Vic's not looking at the moment and ooooh, hello she's a tall one and there are some really quite nice drinks even if a couple of the more imposing sorts keep giving him sidelong looks and whispering things like 'are mortals even supposed to be able to drink that?', 'isn't that the stuff Slaad drink?' and 'I never saw anyone throw up that colour before...'

 ...and, and, and...

 SQUONK.

 As wake-up calls, it's one that Vova's more or less familiar with and his pounding head rings with the deathly cry of the devil-bird perched atop the statue, glaring with homicidal intent at the strapped-down lush.

 Still, there's a chap and a knife and as these things go, it could all be worse (it probably couldn't be worse) and Vova - optimistic to a fault - asks hopefully "Hello there, don't suppose you could loosen these a tad, could you? I know, I know it's bad form but I think I was too hung over to remember the safe word. Oh! And I'm loving the robes, very dramatic..." - only to go and make it weird by grinning at the priest about to sacrifice him and asking, slyly "Say, are you wearing anything under them?"

 Vic, at this point makes a sound rather like a dying water feature and sticks his head under a wing as if in the hope that this will keep him from being noticed and associated with the hung-over nobleman.
This message was last edited by the player at 03:18, Sat 30 Sept 2023.
Wrukaog_
player, 139 posts
Fri 29 Sep 2023
at 13:23
  • msg #276

The Dark Tower - Level The Second Part 2

Wrukaog takes one look at the scene in the room then glares at the guard.

"Get outa the way, mate. We've gotta interrogate your carking prisoner. The boss reckons this sot has important information, so we've gotta wring it outa him. So move yourself and let us through!" he demands.

He doesn't wait for a response but simply steps forward and pushes the guard back into the room and follows him in to clear the doorway for others to enter too.

OOC: Bull rush attack.

Wrukaog_ rolled 22 using 1d20+9.  Opposed Strength check to bull rush guard.

Tesseryn Brightsoul
player, 479 posts
Ex-Paladin
Holy Liberator
Sun 1 Oct 2023
at 01:43
  • msg #277

The Dark Tower - Level The Second Part 2

Tesseryn frowns at the scene unfolding.  Deprivation of liberty and human sacrifice are two of the crimes on the top of her list for putting a stop to.  She stifles a grin as the big orc opens the negotiation and opens the way.

Striding in through the clearing she stands between the knife-wielder and the captive, keeping some distance from the angry-looking peacock.  With a glance she sizes-up the captive: a nobleman, delirious from wine or worse.  She leans closer to the robed figure, getting a better look under the hood and  fixing them with a gold-eyed glare.  "You've no idea who this is, have you?  We need him to talk, and you've drugged him?!  Who gave the order for this?!"
Aurion Moonbeak_
player, 257 posts
Sun 1 Oct 2023
at 02:11
  • msg #278

The Dark Tower - Level The Second Part 2

With the doorway cleared, and curiosity piqued, Aurion adds his role to the unfolding pantomime.  He glides in smoothly behind Tesseryn, hands raised and fingers flexing menacingly, sleeves falling back to reveal the two vipers curled about his wrists. "I shall begin!" he intones. He stands looking down at the prisoner, his back to the room and a quirk of a grin on his face. He solemnly demands "Confirm your full name and town of birth. Tell us... everything."
This message was last edited by the player at 03:37, Sun 01 Oct 2023.
Brindle
player, 1081 posts
Brindle Thistlefoot
Halfling
Mon 2 Oct 2023
at 15:01
  • msg #279

The Dark Tower - Level The Second Part 2

Brindle slips into the room in the wake of his bigger companions. For the time being, he will just try to stay out of the way and avoid getting caught in the middle of whatever happens next.
Skald
GM, 1538 posts
Licenced to Kill
Fri 6 Oct 2023
at 07:14
  • msg #280

The Dark Tower - Level The Second Part 2

The room hadn't seemed that large to start with (an angry peacock tends to fill the available space), but with Halphed forced back against the wall and caught between Vic and Wrukaog (the hapless guard seems somewhat uncertain which of the two to fear most), while the dark robed figure is rather taken aback, not to mention affronted by the demands that Tesseryn and Aurion place upon himself and his prisoner, though somewhat relieved that he's thus excused from acknowledging, let alone answering the questions that the man on the slab poses.

"But ... who are you ?" the dark robed one inquires, with far more exasperation than politeness, holding his knife uncertainly, almost apologetically, the appearance of Brindle at his elbow only adding to his confusion.

"He was like this when I got him.  I'm supposed to be vivisecting him ?" he offers, if querulously, sounding a bit put out that his enjoyment of this task seems to be on hold for the moment.   "Haffrung's orders.  Will this take long ?"

Vic can't bear to witness this and hides his head under his wing, which at least reduces the noise level several notches.

"Is that ... Vova wasn't it ?" the priestess Valshalla asks, not exactly enthusiastically, peeking around the corner.  "Has he been harmed ?" she inquires, hopefully.

OOC: Map of the proceedings for Group 0 updated ...
Brindle
player, 1082 posts
Brindle Thistlefoot
Halfling
Fri 6 Oct 2023
at 14:12
  • msg #281

The Dark Tower - Level The Second Part 2

Brindle steps to his left, into the corner of the small room where he can see both Halphed the guard and the black-robed vivisectionist.

"Who are we? Why, we are friends of Halphed's. Really good friends," he assures the black-robed character.

Then he immediately recites the words of a spell, directed at Halphed.
Aurion Moonbeak_
player, 258 posts
Sat 7 Oct 2023
at 00:39
  • msg #282

The Dark Tower - Level The Second Part 2

OOC: figures on the map did not end up where Aurion had imagined, so he has some rearranging to do, begging your indulgences ... :-)

"Tsk tsk..." Aurion scolds, "You really shouldn't stand in the way of the Grand High Inquisitor."

He motions for Tesseryn to move aside then steps up to loom menacingly over the captive on the bed, repeating the theatrics and solemn demand, "Confirm your full name and town of birth. Tell us... everything."

The finger-waggling and demands meld into an incantation as Aurion casts Grease on the owlbear cloak.
Tesseryn Brightsoul
player, 480 posts
Ex-Paladin
Holy Liberator
Sat 7 Oct 2023
at 08:24
  • msg #283

The Dark Tower - Level The Second Part 2

Tesseryn glances over her shoulder when Vashalla asks a question.  Does the priestess know the captive?  She shouldn't be surprised, it seems the priestess knows everyone else they've run into.  She looks at Gratch to see if he has reacted to the captive too, then back at Vashalla, wondering what to make of her question.

Then her attention is drawn by Aurion manoeuvring towards the stone slab and she shuffles into the vacant southeast corner to make way for him.

Glaring at the dark robed figure she replies distastefully, "And where can we find this Haffrung?  Is he through there?"  She indicates the door to the west.
Vova doMedvyed
player, 3 posts
It's easy to make a mess
when you don't clean up!
Sat 7 Oct 2023
at 08:38
  • msg #284

The Dark Tower - Level The Second Part 2


 Vova manages to contrive to look actively disappointed that his knife-wielding clerical acquaintance chooses to retreat rather than play along, or at least that's the most obvious interpretation of his pout... Which only lasts until the largely nondescript man with the fascinating makeup* strolls over, reveals a couple of snakes and casts gre...

 "Oh my, slippery fun gel, that's my absolute favourite!"

 ...ase. Well, alright, casts SFG.

 "Inquisitor and Heretic is it? That's almost as much fun as Tarts and Vicars... Well, my name is Vova doMedvyed and I've had awfully naughty thoughts."

 Unfortunately (or perhaps fortunately), the question of the Priestess of Love and War's question registers at this point and his head snaps up to take her in, asking glumly "Hang on, I've heard that tone before. You're not one of my cousins are y... Oooooh, hello. Abruptly, I find myself hoping we're not related!"

 Vic continues to tuck his tail-feathers down behind the statue and attempts to look as if he has as little as possible to do with the man chained to the sacrificial altar and not even trying to escape all that vigorously, excellent spell use of the chap with the snakes notwithstanding.

 ---

* No description on Aurion, but the faceclaim's got mascara, so I'm going with it!
Wrukaog_
player, 140 posts
Sun 8 Oct 2023
at 02:33
  • msg #285

The Dark Tower - Level The Second Part 2

Wrukaog grins at Halphed to give him a good view of his tusks.

"Yeah, good friend. Say, that corpse on the altar upstairs - is that his work, too? Carking impressive!" he asks.

OOC: Wrukaog has his greataxe in hand and is more than ready to use it on either of these two if they try to attack us.
Skald
GM, 1539 posts
Licenced to Kill
Tue 10 Oct 2023
at 07:12
  • msg #286

The Dark Tower - Level The Second Part 2

"Absolutely," Halphed beams back at Brindle, "best friends !"  The guard seems as pleased about this as much as that Vic has stopped attempting to deafen him with menaces, though there is one thing that puzzles him.

"Thing is, and I'm terribly sorry, but your name escapes me ..."

Tesseryn and Aurion shuffle about a bit, the Elf being really keen to seem to thoroughly question Vova, and while he surreptitiously tries to cast Grease on the chained man, Vova's remarks don't help much with the subterfuge.

"Grease ?" the dark robed man notes querulously then grins, flicking his fingers to ignite a spark on the end of his thumb.

"That'll get him talking !" he remarks, unnecessarily gleefully.  "Answer him, scum, or ..." he breaks off, somewhat puzzled.  "It's not flammable, is it ?"

Vova's efforts to escape are best described as distinctly lacking or, more accurately, non-existent.  Indeed, he seems to be enjoying himself.  Not so the priestess Valshalla who Tesseryn notes isn't at all pleased to see him, at least not still breathing, while Gratchscartch doesn't appear to care at all, the Gnoll rather disappointed that there isn't anything to eat in this room.

"That was Avvakris's sacrifice to the Dark One," Halphed helpfully informs Wrukaog, "we got to watch, though."

Since a gap has opened up, the Gnoll and Leisha are able to squeeze into the room, and everyone behind them shuffles up a few paces.

"Haffrung's downstairs in his study," the dark robed man replies to Tesseryn before he can help himself, though he does look a bit cross about it, lowering his dissecting knife in exasperation as much as a keen sense of self-preservation, given how many strangers have now intruded into his workroom.

"Just who are you people ?"

OOC: Map of the proceedings for Group 0 updated ...
Tesseryn Brightsoul
player, 481 posts
Ex-Paladin
Holy Liberator
Tue 10 Oct 2023
at 09:47
  • msg #287

The Dark Tower - Level The Second Part 2

"Downstairs?"  Tesseryn shuffles through to the door to the west.  "Is that through here?"  He tries the handle to open the door.
Aurion Moonbeak_
player, 261 posts
Sun Elf
Sorcerer and Wizard
Tue 10 Oct 2023
at 09:54
  • msg #288

The Dark Tower - Level The Second Part 2

"Yes!...  The doMedvyed!" Aurion crows in triumph turning to the robed figure. "We'll need him alive."

He turns back to Vova. "I'm not good with knots. You'll have to do it yourself. Come along now, get a wriggle on!"
Brindle
player, 1083 posts
Brindle Thistlefoot
Halfling
Thu 12 Oct 2023
at 14:00
  • msg #289

The Dark Tower - Level The Second Part 2

"Oh, that's alright Halphed. I'm Brindle. So, who's next? What about the chap with the knife? What's his name?" Brindle asks Halphed conversationally.
Wrukaog_
player, 141 posts
Thu 12 Oct 2023
at 14:22
  • msg #290

The Dark Tower - Level The Second Part 2

"Avvakris?" Wrukaog repeats, sounding a little puzzled.

"Oh yeah, the Mayor is a high priest of Set too, ain't he? So who was the sacrifice then? Someone carking special, I hope!" he asks the talkative guard.
Vova doMedvyed
player, 5 posts
It's easy to make a mess
when you don't clean up!
Thu 12 Oct 2023
at 23:41
  • msg #291

The Dark Tower - Level The Second Part 2


 The spark from above him does generate a certain amount of wriggling on the part of Vova, but any assumption that it might be due to fear on his part is rather disconcertingly scuppered when he excitedly proposes "Oh no, pleeeeease don't burn my chest hair, I'll be ever so cooperative!" in a tone of voice that leaves anyone unfortunate enough to have heard it feeling like they might have been ground zero for a grease spell themselves.

 In the face of this - and Vova trying to extend his chest enough to offer a (fortunately clothed) nipple to his torturer - Aurion's intervention is greeted with a disappointed and disgruntled chuffing sound before Master doMedvyed gives an entirely different sort of shimmy, pouting as he does so "And just when things were starting to seem as though they might be fun."

 ---

00:32, Today: Vova doMedvyed rolled 29 using 1d20+12.  Greasy Wriggling.
Skald
GM, 1540 posts
Licenced to Kill
Sat 14 Oct 2023
at 07:07
  • msg #292

The Dark Tower - Level The Second Part 2

There's a momentary lull in the proceedings as Tesseryn politely pushes her way through the crowd to the door, and as Leisha ends up in the corner of the room as a result, Cogwitz takes immediate advantage as dives in to the space that opens up so as not to miss any of the fun, and everyone outside dutifully shuffles up.

The door opens easily to reveal a corridor stretching westwards for about thirty feet before giving way to a narrow flight of descending stone steps around the corner, while also leading northwards about the same distance, but leading to a plethora of doors (one to the west, two to the east) before hitting a dead end.

Aurion exhorts Vova to free himself, which he does with disturbingly practiced ease (though in fairness, the restraints look somewhat makeshift, as the usual victims tend not to struggle, let alone enjoy themselves, as anyone who knows the difference between vivisection and dissection would appreciate), freeing up another, final space in this terribly crowded room for anyone who wants to join him on the decidedly greasy slab.

Meantime, Brindle and Wrukaog interrogate the guard - having very little difficulty now that he's their new best friend.

"Our friend here," Halphed imparts, delightedly, "is Mervyn, one of Haffrung's apprentices."

"The sacrifice ... I don't think anyone asked his name.  He was from a caravan that the villagers waylaid a couple of days ago.  The Mayor was in charge of that.  He organises all the sacrifices - well, he's in the best position to acquire them, really."

The dark-robed Mervyn, finding himself terribly outnumbered, seems to have decided to keep his mouth shut in the hope that you'll forget about him - whether you're a rescue party or another faction in service of Set, he can count and finds himself rather badly outnumbered.

OOC: Map of the proceedings for Group 0 updated ...
Tesseryn Brightsoul
player, 482 posts
Ex-Paladin
Holy Liberator
Sun 22 Oct 2023
at 05:57
  • msg #293

The Dark Tower - Level The Second Part 2

Tesseryn steps into the passage and behind the door where she is shielded from Mervyn's view.  "Chaos!" she breathes quietly, whether in frustration or embracing the concept.  She takes this moment to slip on Mitra's belt, ring and amulet.  "Now what?" she quietly asks the empty passage.
Aurion Moonbeak_
player, 262 posts
Sun Elf
Sorcerer and Wizard
Sun 22 Oct 2023
at 06:26
  • msg #294

The Dark Tower - Level The Second Part 2

"Excellent! Your cooperation will make this much less painful." Aurion congratulates Vova. "We'll need to examine everything you were carrying." He looks about the crowded room, apparently impatient with the delay.

"Where are this man's belongings?!" he demands looking at Mervyn and Halphed, then a puzzled glance at Brindle.
Mervyn
Mon 23 Oct 2023
at 05:47
  • msg #295

The Dark Tower - Level The Second Part 2

Mervyn too finds himself looking to Halphed and Brindle for answers before shaking his head as he realises the futility of that.

"They're next door," he tells Aurion helpfully, the wickedly sharp knife now vanished to an inside pocket of his robe (where it's seemingly digging into his tender flesh if the pained expression on his face is anything to go by, for all that contradicts the Elf's assurances), pointing behind him at the north wall of the room.
Halphed
Mon 23 Oct 2023
at 05:48
  • msg #296

The Dark Tower - Level The Second Part 2

"Would you like me to go fetch them ?" Halphed asks Brindle in his customary cloying fashion, though it seems the guard is genuinely trying to help out his best friend.
Vova doMedvyed
player, 7 posts
It's easy to make a mess
when you don't clean up!
Tue 24 Oct 2023
at 10:13
  • msg #297

The Dark Tower - Level The Second Part 2


 There's a rather unavoidable comparison between Vova and a greased otter available for anyone whose control over their own imagination isn't up to protecting themselves from it as he sheds the restraints he was apparently enjoying with alarming ease before grumpily sitting up and rubbing his wrists, shooting Mervyn a rather coy look and licking his teeth before asking "I don't suppose you'd like to take a turn on the slab would you, Mervyn was it? What a strong name... I'm fairly certain I can talk Vic out of a feather and..."

 The 'Squonk!' from the top of the stone at the back of the room leaves absolutely no room to question that the possibility of Vova being indulged in his latest perverse line of thought hovers around zero.

 Pouting, Vova pushes himself to his feet and looks to Aurion for the next string of possibilities, beaming at the question regarding his things, "I wonder if I had a bottle on me?"
Brindle
player, 1084 posts
Brindle Thistlefoot
Halfling
Thu 26 Oct 2023
at 12:31
  • msg #298

The Dark Tower - Level The Second Part 2

"Thank you both," Brindle responds to Mervyn and Halphed.

"Mervyn, you better hand over that sharp knife to the other halfling beside you. You look like you will slice yourself open with it otherwise."

"Halphed, thanks for your offer but it would be more helpful if you would tell Tess what's behind each of those doors out there in the corridor, and what's down the stairs."

"Leisha, would you mind going with Vova to retrieve his gear from next door?"

"Now, back to you, Mervyn. We have been looking for Sherrif Merth. He has gone missing from the village and someone said he headed downstairs. I don't suppose you've seen or heard anything about him in the last day or so, have you?"
he asks.
Wrukaog_
player, 142 posts
Thu 26 Oct 2023
at 12:34
  • msg #299

The Dark Tower - Level The Second Part 2

Wrukaog is starting to fidget, so he is probably bored again. Finally, he pushes his way out of the cramped room to go and join Tesseryn in the next hallway, on the basis that is more likely to be closer to the next source of excitement than this stuffy chamber is.
Aurion Moonbeak_
player, 263 posts
Sun Elf
Sorcerer and Wizard
Mon 30 Oct 2023
at 13:43
  • msg #300

The Dark Tower - Level The Second Part 2

"And that thief Rukbat!" Aurion reminds Brindle, but looking pointedly at Halphed. "He's wanted for questioning too..."
Skald
GM, 1542 posts
Licenced to Kill
Fri 3 Nov 2023
at 13:10
  • msg #301

The Dark Tower - Level The Second Part 2

Tesseryn hurriedly makes her way to the passage without and is soon joined by an eager Wrukaog and Brindle's best friend Halphed, who is only too delighted to comply with the Halfling's requests. 

There's still not a lot of space in the room for Voya to plant his feet, but for some reason nobody really wants to stand that close to him now and somehow a rather large gap appears as he slides off the slab, with Leisha ending up stuck in the doorway.  Mervyn certainly does his best to make room, all but forcing his dagger upon Cogwitz as he backs away, prepared to take his chances with Vic, even unarmed, counting the belligerent bird as the lesser of two evils.  Overall, you'd be safe in assuming his day isn't going as planned.

"The Sheriff ?" he splutters.  "He's one of the Mayor's men, we have little to do with them.  Haffrung doesn't play their games."

"Who did you say sent you ?"

Outside, Halphed is playing tour guide.

"Those stairs, he waves airly, lead down to the larder - lots of good food down there if you're feeling peckish.  Next room on this side is where Mervyn and Dagda bed down.  The one on the end is where Haffrung keeps his spare bodies ... and on the opposite side is the bodyguards' common room and barracks, so that's where I sleep."

"Rukbat ?" Halphed turns around to answer Aurion's question.  "Oh yes ... he's just a lowly guard, nobody important." he smirks, "If he's not on duty, he's probably already in his cups  up top in the Overlord's Inn."

OOC: Map of the proceedings updated for Group 0...
This message was last edited by the GM at 06:39, Sun 05 Nov 2023.
Tesseryn Brightsoul
player, 486 posts
Ex-Paladin
Holy Liberator
Sun 5 Nov 2023
at 09:21
  • msg #302

The Dark Tower - Level The Second Part 2

Spare bodies?  Tesseryn grimaces, a frown with a shrug.  "Downstairs," she says determinedly, "that's we'll find Haffrung.  In his study."

She walks, clanks, to the stair and down.
This message was last edited by the player at 10:05, Sun 05 Nov 2023.
Aurion Moonbeak_
player, 264 posts
Sun Elf
Sorcerer and Wizard
Sun 5 Nov 2023
at 10:03
  • msg #303

The Dark Tower - Level The Second Part 2

"Wrong question..." Aurion replies to Mervyn with an unnervingly intense stare from himself and two pairs of viper eyes. "Perhaps you should ask yourself whose side you're on...!"

He gestures for Vashalla and the others still out in the corridor to come in and proceed through to the next space.

"Spare bodies...?" he asks Mervyn pointedly. "...and Haffrung gives you The doMedvyed?!" He arches a brow and nods where Cogwitz holds his dissecting knife. "Ask yourself, Mervyn, is Haffrung trying to set you up?"
Skald
GM, 1543 posts
Licenced to Kill
Sun 5 Nov 2023
at 12:49
  • msg #304

The Dark Tower - Level The Second Part 2

Mervyn looks even more confused by Aurion's barrage of questions.

"You think Haffrung would wear this body ?!!" he eyes Vova with undisguised distaste ... which considering Vova's only been awake for perhaps a couple of minutes tops, must be some kind of record for getting into a person's bad books !
Wrukaog_
player, 143 posts
Sun 5 Nov 2023
at 14:45
  • msg #305

The Dark Tower - Level The Second Part 2

Wrukaog looks a bit confused as he watches Tesseryn walk down the stairs.

"If those stairs lead to the larder, which way to where Haffrung is?" he asks Halphed.
Brindle
player, 1086 posts
Brindle Thistlefoot
Halfling
Sun 5 Nov 2023
at 14:55
  • msg #306

The Dark Tower - Level The Second Part 2

"Spare bodies for Haffrung? That sounds fascinating. Tell me more. Are they dead, or does Haffrung take over their minds while they are still alive? I'd really like to understand what he does. That does explain how he has been around so many years. Perhaps, one day, I will be able to learn to do that too," Brindle chats with Mervyn while Leisha retrieves Vova's gear from next door.
Vova doMedvyed
player, 8 posts
It's easy to make a mess
when you don't clean up!
Sun 5 Nov 2023
at 18:12
  • msg #307

The Dark Tower - Level The Second Part 2

 Vova meanwhile, is stretching and flexing in a fashion that the more literately inclined would be very upset to have to refer to as 'otterish', pulling one knee up to wrap his arm around it and tug it in (there are happy little pops and disquietingly happy sighs) then the other before giving himself a shake and beaming at all and sundry...

 ...Vic meanwhile, gives Mervyn an evil look but seems to be more or less in agreement with the basic premise that, of the two of them (Vova and Mervyn) the evil cultist with the sacrificial knife is the less disconcerting and puts up with him.

 Leisha meanwhile, almost certainly finds a set of noble clothing (including a really sweet scaled vest) with some very nice boots, a pretty hair fixture, some ornate bracelets and a really sweet owlbear-hide cloak (the feathers are all up at the shoulders, making it look badass). Beyond that, there's a pack of clothing changes, some silk rope with unsettling knotwork in it, several hundred crowns worth of really nice breakfast-making material (including a good couple of pounds of coffee) and a potions case that's light on the cure wounds and heavy on the Cassil and alchemists kindness.

 The crossbow sitting nearby probably belonged to a guard or something, but it's at least a weapon and should likely be handed to him in the hope that he manages to shoot himself with it.
This message was last edited by the player at 04:08, Wed 15 Nov 2023.
Tesseryn Brightsoul
player, 487 posts
Ex-Paladin
Holy Liberator
Tue 14 Nov 2023
at 10:06
  • msg #308

The Dark Tower - Level The Second Part 2

Tesseryn replies to Wrukaog.  "Mervyn said downstairs in his study."  She fixes her gaze ahead, and sets forth once again down the stairs.  She continues to concentrate on Detect Evil ahead.
Aurion Moonbeak_
player, 265 posts
Sun Elf
Sorcerer and Wizard
Tue 14 Nov 2023
at 13:13
  • msg #309

The Dark Tower - Level The Second Part 2

"Yes, perhaps the wisest course for you, Mervyn, is to wait and see how the next few minutes go for Haffrung before making up your mind." Aurion says, building on the cultist's confusion. "If you play your cards right, that could be your study downstairs. Meanwhile, it may be safer if you just stay indoors until I need you."

Turning his back on the cultist, he nods appreciatively at Vova's gymnastics and steps out into the next room.

18:14, Today: Aurion Moonbeak_ rolled 23 using 1d20+10.  bluff Mervyn.
Tesseryn Brightsoul
player, 488 posts
Ex-Paladin
Holy Liberator
Thu 16 Nov 2023
at 13:00
  • msg #310

The Dark Tower - Level The Second Part 2

Tesseryn pauses at the top of the stair.  She looks back to where the others are entering the passage.  "Spare bodies?"  She frowns.   "Brindle, Aurion, does that sound like something we need to know about?  Vova, do you know what that means?"  She looks back down the stairs, concentrating on Detect Evil, but does not go any further for the moment.
Skald
GM, 1544 posts
Licenced to Kill
Sun 26 Nov 2023
at 06:25
  • msg #311

The Dark Tower - Level The Second Part 2

"There's two doors out of the larder," Halphed, lounging near the entrance to the chamber, assures Wrukaog. "One leads to Haffrung's study, the other to his workshop. He's bound to be in one or the other."

The question of spare bodies troubles/intrigues more than one member of the party, including Tesseryn, poised at the top of the stairway to the West.  Vova's silence on the matter probably suggests he knows absolutely nothing about them, though Mervyn feels he ought to speak up, directing his answers mainly to Aurion on the grounds that the Elf is the one yelling at him. 

"Haffrung just uses their bodies when he feels like it," he explains. "None of them were what you might call brilliant to begin with and they've certainly not improved at all in all the time that's passed.  He says it's like putting on a jacket."

"Apparently Haffrung's own body perished a while back ..." he trails off, somewhat alarmed as Vova, disconcertingly close at hand, does his stretches

At Brindle's urging the ex-Prisoners shuffle through the chamber which we shall lovingly call the 'Dissection Cell' to join Leisha in the passage outside as that worthy, egged on by Halphed's subtle nods and winks, opens the nearest door on the eastern side of the passage, and before she has chance to look around for Vova's lost belongs, she and those close by her are warmly greeted by a jovial burst of flames from the dark-robed figure therein, assumedly Dagda, Mervyn's fellow apprentice, and with an equally friendly scream ...

"Intruders !  DIE !!"

OOC: Map of the proceedings for Group 0 updated ...
Vova doMedvyed
player, 9 posts
It's easy to make a mess
when you don't clean up!
Sun 26 Nov 2023
at 07:41
  • msg #312

The Dark Tower - Level The Second Part 2


 "Not the slightest!" Vova reports happily, although he does pause to contemplate just what 'spare bodies' might encompass and largely comes up with perfectly delightful, if anything but innocent possibilities - none of which are as cool as the one Mervyn puts forward, which has the dissipate noblemans eyes going wide as he exclaims, "Ohhhh, now that sounds like a world of fun. Think of all the... things... you could try!"

 Somehow, there's a very real possibility that Haffrung, wherever he is and whatever state he's in, now feels a pressing need to bathe. Thoroughly.
Mervyn
Thu 30 Nov 2023
at 04:27
  • msg #313

The Dark Tower - Level The Second Part 2

"Oh he has," Mervyn vouches to Vova, somewhat bitterly.  "He used to have a gorilla ..." Haffrung's apprenctice adds with no little distaste, trailing off at the shouts from the room next door.

"That'll be my ... that'll be Dagda," he winces. "She's not good with people and might be somewhat testy.  I'd keep your heads down."

"I don't suppose I could get my knife back ?"
Brindle
player, 1087 posts
Brindle Thistlefoot
Halfling
Sun 3 Dec 2023
at 06:45
  • msg #314

The Dark Tower - Level The Second Part 2

"Thanks Mervyn, you have been very helpful. I think you should join our party," Brindle suggests cheerfully.

Then he recites the words of a spell to encourage Mervyn to agree.

OOC: Brindle casts Charm Person on Mervyn. (DC17 Will save.)
Wrukaog_
player, 144 posts
Sun 3 Dec 2023
at 07:09
  • msg #315

The Dark Tower - Level The Second Part 2

"Haffrung's rooms are down these stairs, off the larder? Good, Tessy is on the right track. Trust her to know where the carking fun is. I'll go keep her company." Wrukaog tells Aurion.

Although Leisha and the rescued recruits are already busy dealing with Dagda's fiery temper, he reminds them about the other room at the end of the hallway.

"That's the guard barracks down there on the left, so you're gonna have some company from there real soon unless you can spike the door shut or something," he suggests.

Then he dashes downstairs after Tesseryn.
Tesseryn Brightsoul
player, 489 posts
Ex-Paladin
Holy Liberator
Sun 3 Dec 2023
at 09:11
  • msg #316

The Dark Tower - Level The Second Part 2

Tesseryn was hesitating ... dithering ... trying to decide whether to do the sensible thing and investigate these extra bodies (?!!) ... or at lest honour her promise not to split the party again ...  But stuff all that!  Wrukaog's enthusiasm gets her across the line and she's clattering down the stairs as fast as her tin leggings will allow.  "Chaos!" she howls.
Aurion Moonbeak_
player, 266 posts
Sun Elf
Sorcerer and Wizard
Sun 3 Dec 2023
at 09:22
  • msg #317

The Dark Tower - Level The Second Part 2

"Spare bodies are at the end of the hall if you want to take a look." Aurion suggests to Vova.

He hopes Brindle's spell works but doesn't linger to find out. He pokes his head around to door to Dagda's room after the blast. "Tsk, tsk!" he admonishes, stepping into her room. "That's no way to greet The Inquisition." The snakes waggle their tongues reprovingly from his hood. "You and Mervyn are all Set to succeed Haffrung ... if you cooperate."


17:21, Today: Aurion Moonbeak_ rolled 18 using 1d20+10.  bluff Dagda.
Vova doMedvyed
player, 10 posts
It's easy to make a mess
when you don't clean up!
Mon 4 Dec 2023
at 00:31
  • msg #318

The Dark Tower - Level The Second Part 2


 "Oh?" Vova asks, with all too unsettling enthusiasm, apparently finding the prospect nowhere near as upsetting as anyone ought to, then looking between Aurion and Mervyn when the former vouches for the nearby stash, ruefully admitting "Probably not something I'll be able to take advantage of for a while yet, magic jar is a ridiculously difficult spell to hold together... Still, just another piece of evidence to the premise that wizards are perverted."

 Here, he winks up at Vic (who steadfastly refuses to make eye contact) before remarking to both co-conversationalists "I'm merely kinky. It's all about the line between using just a feather and using the whole chicken."

 Still, he can at least be slightly persuaded to keep his mind on business as the screaming and the shouting make him look back around and sigh, "But I suppose there's an adventure happening, isn't there? Are we involved?" - the last directed at Vic, who uncurls his head from under his wing to offer down an irritated 'Squonk!' that makes Vova pull an irritated face, as if he's just been told he has to eat his greens before he can have pudding.
Skald
GM, 1547 posts
Licenced to Kill
Sat 9 Dec 2023
at 13:20
  • msg #319

The Dark Tower - Level The Second Part 2

Mervyn looks concerned or rather more concerned at Brindle's thanks and his brow furrows yet further as the Halfling casts a spell of ensorcellment ... after which he seems a lot happier, casting aside his cares of the day.

"I'd like that !" he enthusiastically agrees with Brindle's suggestion that he join the party, which is already straining at the seams.

His friend Dagda, on the other hand is less convinced by Aurion's attempts to sweet talk her, responding with what he at first takes to be a rude gesture but swiftly realises is a spell.  The Elf pulls his head back, out of sight, but when nothing happens risks a look back in again, just in time to see the mage becoming insubstantial, misty and translucent as she begins to waft towards him in a ghostly manner.

Vova kindly explains the finer points of things best left to the imagination of others, though by this point his audience has dwindled and it seems only Vic pays him any attention and that not approving.

As the door at the western end of the corridor swings back and a platemail clad Half-Elf looks out, Tesseryn finally decides that the lure of the dark stairway is too tempting, and with Wrukaog on her heels, your two most accomplished warriors race down the steps, finding themselves in a fifteen foot square room with a single door to the north, lined with shelves upon which they espy a goodly quantity of fine, rich foodstuffs, easily enough to last your entire and rather large party for about a month, even with two Halflings (at least one of which suddenly has a not entirely inconsequential hankering for roast chicken) in the mix.

OOC: Map of the proceedings for Group 0 updated ...
Wrukaog_
player, 145 posts
Sat 16 Dec 2023
at 03:30
  • msg #320

The Dark Tower - Level The Second Part 2

Wrukaog suddenly looks suspicious and taps Tesseryn on the shoulder and leans forward to whisper to her.

"Halphed said there's two doors out of the larder. One leads to Haffrung's study, the other to his workshop. I only see one door, so the other must be hidden by those carking shelves. Wanna bet the bastard ain't behind the door we can see? Halphed would know where the other door is hidden."
Brindle
player, 1088 posts
Brindle Thistlefoot
Halfling
Sat 16 Dec 2023
at 04:11
  • msg #321

The Dark Tower - Level The Second Part 2

Brindle smiles at Mervyn and says, "Good choice. Welcome to the party!"

With that detail satisfactorily resolved he heads out the door. Seeing the state of everyone in the hallway and heads turned toward the now open door at the end of the hallway, he quickly makes his way past everyone down the hallway until he has a clear enough view into the guardroom, then casts a spell.

"We should have locked that door earlier," he mutters to himself.

OOC: Cast Web spell to completely fill the guardroom.
Cogwitz
player, 139 posts
Thu 21 Dec 2023
at 06:20
  • msg #322

The Dark Tower - Level The Second Part 2

The halfling shrugs his shoulders, grinning at Vova. "With the number of new friends we've made recently, we're going to need a much bigger table back at the Inn when we celebrate our triumph!"

"First drinks on the newcomers!" he announces striding after his kinsman. "Wait for me!"
Aurion Moonbeak_
player, 267 posts
Sun Elf
Sorcerer and Wizard
Thu 21 Dec 2023
at 13:09
  • msg #323

The Dark Tower - Level The Second Part 2

"What?! You're ghosting me?" Aurion is not pleased. "No one escapes the Inquisition that way!" He stands his ground and casts a spell right back at Dagda to show just how displeased he is.
Tesseryn Brightsoul
player, 490 posts
Ex-Paladin
Holy Liberator
Thu 21 Dec 2023
at 13:18
  • msg #324

The Dark Tower - Level The Second Part 2

Tesseryn grimaces back at Wrukaog.  "Well we'd best get on with it then."  She moves to the bookshelf opposite the door and searches for a secret door.


21:18, Today: Tesseryn Brightsoul rolled 8 using 1d20.  search.
Wrukaog_
player, 146 posts
Sun 24 Dec 2023
at 06:00
  • msg #325

The Dark Tower - Level The Second Part 2

Wrukaog shrugs and starts searching the shelves in the eastern wall, closest to the door.

OOC: Wrukaog_ rolled 17 using 1d20+8.  Search.
Skald
GM, 1549 posts
Licenced to Kill
Sat 6 Jan 2024
at 07:00
  • msg #326

The Dark Tower - Level The Second Part 2

Downstairs, Tesseryn and Wrukaog conduct a thorough and exhaustive search for the elusive missing door ... but while both are exceptional warriors, neither have what one might call an eye for the finer details and utterly fail to locate it.

Not needing any more friends at this juncture, Brindle decides to deal with those within the guardroom in a direct manner.  Pushing his way down the corridor with Cogwitz at his heels, the Halfling gestures at the platemail clad Half-Elf peering out, causing him to defensively duck back into the room, just as it fills up with sticky webs, trapping him and the rest of the guards within.

Offended that Dagda has chosen to take her best shot then leave the field of play, Aurion throws a spell her way.  For a few brief moments the mage's misty form swirls in agitation ... then she manages to pull herself together and floats out in the corridor, entering the guard room at the northern end, unaffected by the webs in her current state.

Now it's just Mervyn and Vova left in the room, almost as if you'd never been there ... save Vova is now freed of his restraints and Mervyn is Brindle's newest best friend.  Smiling happily, even dreamily, at Vova, Brindle's best friend suddenly lifts up his robes and takes to his heels, smile vanished as he races hell-for-leather out the room, and up the stairs !

OOC: Map of the proceedings for Group 0 updated ...
Vova doMedvyed
player, 11 posts
It's easy to make a mess
when you don't clean up!
Wed 10 Jan 2024
at 05:32
  • msg #327

The Dark Tower - Level The Second Part 2


 "Well, wasn't that odd?" Vova asks of the perched peacock, who glares down at him in response with the sort of malevolence usually reserved for the Fiends of Carceri (on an especially bad day).

 Over the course of a few short minutes he gathers up his assorted things and tucks them about his person before speculatively examining the sacrificial gear in case any of it might be fun in a more recreational setting, then goes to look for where the rest of what are pretty obviously an unusually erratic band of adventurers (even by his markedly loose standards) might have gone off to, before pausing at the door and addressing Mervyn "So, uhm... Might be an odd thing to ask, but I don't suppose you've any idea where I am, would you? Or... What's going on? I may have had a fairly good night last... time... and it's all a tad fuzzy."
Brindle
player, 1089 posts
Brindle Thistlefoot
Halfling
Sat 13 Jan 2024
at 14:05
  • msg #328

The Dark Tower - Level The Second Part 2

OOC: Vova, you will need to run to ask Mervyn that question. He has fled out the southern door and away up the stairs. Away from you, apparently. I wonder why? ;)

Brindle curses mildly in annoyance as the misty mage wafts past into the web-filled guardroom. He whips out a wand and shoots a string of five magic missiles at her to teach her the error of her ways.

"Come back here at once, or next time it's a fireball!" he threatens her.

Brindle rolled 17 using 5d4+5.  Magic missile damage. – 17
Wrukaog_
player, 147 posts
Sat 13 Jan 2024
at 14:11
  • msg #329

The Dark Tower - Level The Second Part 2

Wrukaog looks at the rows of shelves around the room and growls.

"Ah, cark it! I'll fetch Halphed so he can show us where it is," he snarls.

He turns and walks back up the stairs to fetch the friendly guard.
Aurion Moonbeak_
player, 268 posts
Sun Elf
Sorcerer and Wizard
Mon 15 Jan 2024
at 02:48
  • msg #330

The Dark Tower - Level The Second Part 2

'Her current state' is only the most irritating thing about Dagda, Aurion thinks as he stalks out of her room, slipping past his comrades to join Brindle at the door to the guard room. "Yes, have at her!" he cheers as Brindle fires magic missiles.

He peers through the doorway and casts his own spell at what's left of Dagda. "No one escapes the Inquisition." he reminds her.

10:20, Today: Aurion Moonbeak_ rolled 26 using 1d20+6.  dispel Dagda (Arcane Turmoil).

OOC: Vova, are you able to see the game map? (Game Map link, view Map 0).  If you can see the map then you can see where all the party are (Vova's gear was in the room just north (up the page) of where Vova is now - the empty room with the comfy bed.
This message was last edited by the player at 02:55, Mon 15 Jan.
Tesseryn Brightsoul
player, 492 posts
Ex-Paladin
Holy Liberator
Mon 15 Jan 2024
at 03:12
  • msg #331

The Dark Tower - Level The Second Part 2

Tesseryn follows Wrukaog back upstairs, where she spots someone looking more confused than herself.  "Vova!" she calls.  "We can speak freely now that our enemy, Mervyn, has run off.  Pay no mind to all the theatrics earlier, we were trying to bluff Mervyn and Halphed to release you, but you're free now to do as you please.  You can help us destroy an evil wizard names Haffrung Helleyes, possibly lairing downstairs from here, or you can go your own way.  Upstairs leads out of this dungeon and back to your normal life."  She manages a smile, although it does not sit naturally on her dour face.
Cogwitz
player, 140 posts
Sun 21 Jan 2024
at 07:04
  • msg #332

The Dark Tower - Level The Second Part 2

"Unless the townsfolk try to kill you!" Cogwitz calls back with a cheerful grin. "Though we may have started a civil war up there," the Halfling points an accusing finger at Aurion at the other end of the corridor mouthing 'he did it' at Vova.
Skald
GM, 1550 posts
Licenced to Kill
Sun 21 Jan 2024
at 07:32
  • msg #333

The Dark Tower - Level The Second Part 2

The abandoning of the subterfuge and the helpful explanations probably only serve to confuse Vova more, but the ex-sacrificial victim is guided by Halphed to the adjoining room.  After an enjoyable interlude pushing his way past (or more accurately, rubbing up against) the band of dervishes that seem bemused by the whole proceedings, save for one who was staring at him in dislike and contempt even before such familiarities ... though to be fair, Tesseryn and Wrukaog get the same treatment as the pair return from their failed search of the downstairs larder.

As Halphed helps Vova don his gear and stow the leather bindings, under the watchful eye of Vic (who, perversely, earned a nod of approval from the one giving out the baleful looks), Brindle and Aurion do their best to ensure Dagda's excape is short-lived as the Halfling's magic wand sends a bunch of glowing globes at her misty form, and Aurion shakes and stirs ... and the lifeless body that ends up stuck in the webs proves to be only all too solid and vulnerable flesh after all.

The rest of the guards in the room aren't too pleased by this, of course, and hurl a variety of complaints, insults and quite vehement oaths at the Brindle and Aurion, but the pair weather that well, as Tesseryn attempts to entice Vova to deeds of derring-dos and don'ts and Wrukaog searches the sea of brave adventurers blocking the corridor for the elusive Halphed.

OOC: Map of the proceedings updated ...
Brindle
player, 1090 posts
Brindle Thistlefoot
Halfling
Mon 22 Jan 2024
at 14:15
  • msg #334

The Dark Tower - Level The Second Part 2

With the tricky female mage taken care of, Brindle turns his attention to the door of the guardroom. He checks for a key or other locking mechanism on either side of the door, then once he has worked out how to lock it he closes the door and sets to work to secure it. If there is no key handy he will retrieve a set of lockpicks from his haversack and start working on the lock. If necessary he will find something to wedge under the door to make it even more difficult to open from the other side.
Wrukaog_
player, 148 posts
Mon 22 Jan 2024
at 14:20
  • msg #335

The Dark Tower - Level The Second Part 2

Wrukaog pushes his way through the crowd in the corridor until he finally locates Halphed.

"Come here, you. We need you to show us where the other door is down in the pantry," he tells the ensorcelled guard.
Halphed
Sat 27 Jan 2024
at 06:36
  • msg #336

The Dark Tower - Level The Second Part 2

"Delighted to be of assistance," the guard beams up at Wrukaog, looking back to his best friend Brindle for permission.
Aurion Moonbeak_
player, 269 posts
Sun Elf
Sorcerer and Wizard
Thu 1 Feb 2024
at 09:23
  • msg #337

The Dark Tower - Level The Second Part 2

"Excellent work Master Thistlefoot. Now, where to next? Ooo, a door...# Aurion casts Shield on himself then opens the last door in this hallway.
Tesseryn Brightsoul
player, 493 posts
Ex-Paladin
Holy Liberator
Sat 3 Feb 2024
at 00:02
  • msg #338

The Dark Tower - Level The Second Part 2

"You have my permission, Halphed." Tesseryn assures the charmed guard, gesturing for him to precede her down the stairs.  Worth a try.

"Vova," she beckons, "do you have a score to settle with Haffrung?  It was he who sentenced you to torture and death.  We're about to confront him downstairs if you wish to join us?"

She heads back downstairs after Halphed.
Brindle
player, 1091 posts
Brindle Thistlefoot
Halfling
Sat 3 Feb 2024
at 08:28
  • msg #339

The Dark Tower - Level The Second Part 2

Brindle nods to Halphed.

"Yes, please show them where the doors are and tell them what to expect to find on the other side of each one. I suggest they should wait for us to join you downstairs before opening either one, but that is their choice," he tells Halphed.

Brindle remains upstairs for a little longer to make sure the guardroom door is properly secured and to see what Aurion finds in the next room, as it occurs to him that view might prove useful later.
Wrukaog_
player, 149 posts
Sat 3 Feb 2024
at 08:30
  • msg #340

The Dark Tower - Level The Second Part 2

Wrukaog snorts at Brindle's cautious approach and escorts Halphed downstairs to find out where the other door is supposed to be.
Skald
GM, 1551 posts
Licenced to Kill
Tue 6 Feb 2024
at 06:44
  • msg #341

The Dark Tower - Level The Second Part 2

With Brindle's kind permission, Halphed happily accompanies Tesseryn and Wrukaog downstairs, both the ex-Paladin and the big Orc both so keen to investigate further that they rush off leaving Vova to struggle alone with his pack.

The Halfling himself finds the door to the guard's room is sadly missing a lock, but as Aurion flings open the opposing door on the other side of the corridor, contents himself with swiftly knotting a short length of rope about the handle and giving the other end to Haltashaar to hang onto, until the Elf is done and he can tie the other end to the handle on that door, making both all but impossible to open.

The room is plushly appointed with a large comfortable couch and a variety of tasty looking comestibles upon a side table.  A large ornate dressing mirror is set on the wall at the east end of the room.  On the couch sit three figures, two males and one female.  The blonde male and the dark-haired female are very attractive examples of the human species, while the other male is best described as large and tough-looking, dressed in leather armour and cradling a heavy broadsword.

All three look up at Aurion, smiling vacantly in unison at the Elf before returning their gazes to continue staring at the wall.

Downstairs, Halphed deftly flicks a hidden catch causing the western bookcase to swing back, revealing an opening into the room beyond, where a rather ornate bed stands against the north wall, while another bookcase set on the west wall towers ominously over it.  Nearer to hand is a small desk with chair and candlestick topped by a glowing stone.  A narrow door is set in the west end of the south wall.

Also notable is the severe lack of one Haffrung Helleyes.

OOC: Map of the proceedings for Group 0 updated ...
Tesseryn Brightsoul
player, 494 posts
Ex-Paladin
Holy Liberator
Sat 10 Feb 2024
at 23:55
  • msg #342

The Dark Tower - Level The Second Part 2

Tesseryn nods to acknowledge Brindle's recommendation.  "Join us when you can."

Downstairs, she notes how the hidden catch was revealed by Halphed, but quietly swings the bookshelf-door closed again.  She puts a finger to her lips and quietly asks, "Halphed, point to where we can find Haffrung."
Aurion Moonbeak_
player, 270 posts
Sun Elf
Sorcerer and Wizard
Sun 11 Feb 2024
at 00:20
  • msg #343

The Dark Tower - Level The Second Part 2

"Well, they look harmless enough," Aurion regards the Spare Bodies. "but suppose Haffrung were to possess one of them... perhaps we should prepare for that possibility?"

He beckons to Vova. "Vova, we could use your assistance. These three Spare Bodies need to be tied up so they can't use spells if Haffrung returns to occupy one. Can you please help us bind them?"

Aurion casts Mage Armour on himself then steps into the room to sample the comestibles.
Brindle
player, 1092 posts
Brindle Thistlefoot
Halfling
Sun 11 Feb 2024
at 07:15
  • msg #344

The Dark Tower - Level The Second Part 2

Once he has seen the spare bodies and is confident that Haltashaar knows how to secure the doors, Brindle suggests that Cogwitz and Leisha should also help tie up the spares to speed up the process.

"I'm going to join our friends downstairs," he explains quietly.
Wrukaog_
player, 150 posts
Sun 11 Feb 2024
at 07:18
  • msg #345

The Dark Tower - Level The Second Part 2

Wrukaog just gets a quick look into the bedroom but is satisfied there is no work for his greataxe in there.

He waits silently for Halphed's response.
Halphed
Mon 12 Feb 2024
at 06:32
  • msg #346

The Dark Tower - Level The Second Part 2

"No idea, sorry," Halphed tells Tesseryn.  "Afraid old Helleyes doesn't confide his movements to his guards unless he needs us with him."

"He's not upstairs, or in there, so he might be in his workroom," the obliging fellow points a finger at the other, more obvious door, "but failing that, he could be anywhere - up in the village, feeding his pet, wandering the halls ..."
Skald
GM, 1552 posts
Licenced to Kill
Tue 13 Feb 2024
at 04:35
  • msg #347

The Dark Tower - Level The Second Part 2

Leaving Aurion to undertake the taste-testing duties and supervise Vova, Cogwitz and Leisha tying up the three spare bodies (spoiler alert: Vova is surprising, even disturbingly good at this task, while the spare bodies' compliance is equally surprising, even disturbing ... as is the rather unusual flavouring of the finger-food), and with Haltashaar on door duty, and the other ex-prisoners on guard, Brindle trots downstairs to join Tesseryn and Wrukaog, arriving at the tail end of Halphed's less than helpful run down of where Haffrung Helleyes probably is not.
Vova doMedvyed
player, 12 posts
It's easy to make a mess
when you don't clean up!
Tue 13 Feb 2024
at 08:26
  • msg #348

The Dark Tower - Level The Second Part 2

OOC: Vova, who had a tab into this thread open way down the left of his window, was not getting updates. ^_^

 "Normal is rather unutterably tedious, I find." Vova replies as he sets to investigating the comfortable bed and ancillary objects, just in case there's anything fun in the bedside cabinet or the sheets are especially nice - which means that when talk of a return to his original location is offered up he's not tremendously excited at first, at least until the 'evil wizard' is mentioned, a situation which causes him to straighten up, brush his hands together, remark "Well, very nice to meet you all but I really should be going...", not even slightly dissuaded by talk of a lynch mob (well, it is Vova here we're talking about) but brought up short by a singularly malicious 'squonk' sound coming from the door leading upwards.

 It's one sound, and only one sound but it spins him around on the spot to clap his hands together with feigned enthusiasm and a faint beading of sweat on his forehead "Evil wizard you say? Sounds lovely. Count me in!"

 Thereafter he's of some, but limited assistance - he is, as noted distressingly adept at tying people up (even if he does insist on asking them about something called a 'safe word' first), but is largely free of anything resembling malice about his nominal captor, waving it off airily "Oh, nothing personal. Why, if I went around getting upset about everyone who tried to have me sacrificed, or arrested, or tortured, or poisoned, or thrown off quite a high cliff, or fed to a gulguthra I'd never have time for anything fun."
This message was last edited by the player at 05:35, Mon 26 Feb.
Aurion Moonbeak_
player, 271 posts
Sun Elf
Sorcerer and Wizard
Fri 16 Feb 2024
at 13:04
  • msg #349

The Dark Tower - Level The Second Part 2

"Gargk!" Aurion splutters, indelicately spitting into the dip. "Don't eat that, any of it! There's a reason these three are so mellow."

"Good work Vova. Now let's join the others downstairs. Last one out close the door so Haltashaar can secure it."

He heads downstairs.

17:19, Today: Aurion Moonbeak_ rolled 17 using 1d20+8.  Fort save DC17 for comestibles
This message was last edited by the player at 13:05, Fri 16 Feb.
Tesseryn Brightsoul
player, 495 posts
Ex-Paladin
Holy Liberator
Fri 16 Feb 2024
at 22:58
  • msg #350

The Dark Tower - Level The Second Part 2

OOC: nice to have you back Vova.

Tesseryn glances at Wrukaog, Brindle and Haplhed with a grimace. She shrugs and tries the door to the north.
This message was last edited by the player at 22:59, Fri 16 Feb.
Wrukaog_
player, 151 posts
Thu 22 Feb 2024
at 14:39
  • msg #351

The Dark Tower - Level The Second Part 2

Wrukaog grins and stands close beside Tesseryn, ready with his greataxe.
Brindle
player, 1093 posts
Brindle Thistlefoot
Halfling
Thu 22 Feb 2024
at 14:49
  • msg #352

The Dark Tower - Level The Second Part 2

Brindle grimaces back at Tesseryn and hides behind the stairs, quickly casting a spell upon himself.  He holds his favourite wand (of magic missiles) ready for action if required.
Skald
GM, 1553 posts
Licenced to Kill
Sun 25 Feb 2024
at 13:00
  • msg #353

The Dark Tower - Level The Second Part 2

Though the opportunity to join in the good fight against an evil wizard might not entice Vova, who seems to take his near brush with vivisection as something to be expected on the whole, if not relied upon, the disapprobation of (and threatening noises voiced by) his fated companion serves to convince him which path he should tread.  Surprise and disturbance give way to distress as he binds the three compliant figures upon the sofa while Aurion discovers bad things about the dainties on offer. 

Leaving Haltashaar to manage a few simple knots (to secure the rope betwixt the handles of the two doors on opposite sides of the passage), there is a general exodus as the large group make a beeline for the stairs to rejoin those below where Brindle takes up a position of concealment behind the stairs his trusty wand at the ready, Halphed standing at his side smiling and waving, and Wrukaog waiting with axe in hand as Tesseryn tries the door to the north ...

... which opens with suspicious ease to reveal a well lit (magically so, judging by the lack of any source) if narrow room, about fifty feet long and but fifteen wide.  The western fifteen feet or so are sealed off by metal bars which run from floor to ceiling, with a barred door allowing ingress and egress, currently closed, though the cell thus formed contains nothing but dung strewn straw on the ground.

A stone workbench, about twenty feet long is against the south wall, upon which sits a variety of jars, pestles and the like.  Twenty bottles filled with liquids of various hues sit on a shelf set above the workbench.  There is another door set in the eastern end of the northern wall, opposite the one through which you currently peer.

The room is entirely lacking in occupants.  No sign of Haffrung Helleyes here.

OOC: Map of the proceedings for Group 0 updated ...
Vova doMedvyed
player, 13 posts
It's easy to make a mess
when you don't clean up!
Mon 26 Feb 2024
at 05:43
  • msg #354

The Dark Tower - Level The Second Part 2


 Vova gives a quick once-around the room that they're leaving, a process which results in their being significantly fewer comestibles around than when he began (what with Aurion having vouched for them) before scurrying out, hastily followed (or perhaps driven) by a furious-looking peacock - although the anger it's displaying seems almost pro forma at this point, since the hope that Vova won't at least investigate any mind-altering substance in his general vicinity died a lonely death some time ago.

 "So, uhm..." the sot asks as the door's being opened and much tactical-looking shenanigans are being deployed "...would this be a good time to ask what it is that folks do? In general, I mean? Other than chase after evil wizards in cramped towers?"
Wrukaog_
player, 152 posts
Wed 28 Feb 2024
at 13:44
  • msg #355

The Dark Tower - Level The Second Part 2

Wrukaog glares at Vova for a moment then shakes his greataxe threateningly.

"Wrukaog kill!" he snarls.

Then he steps into the room to open the door in the northern wall.
Brindle
player, 1094 posts
Brindle Thistlefoot
Halfling
Wed 28 Feb 2024
at 13:53
  • msg #356

The Dark Tower - Level The Second Part 2

Brindle chuckles at Wrukaog's response to Vova.

He shakes his wand at Vova and does his best to imitate the brutal orc's tone as he says, "Brindle do magic!"

He moves out from behind the stairs so he can see into the room more easily between people's legs.
Tesseryn Brightsoul
player, 496 posts
Ex-Paladin
Holy Liberator
Thu 29 Feb 2024
at 11:20
  • msg #357

The Dark Tower - Level The Second Part 2

"One does what one can, you know..." Tesseryn replies distractedly, but managing another grimace for a smile.  "Free the captives, help the gnomes, thwart the evil machinations of Set.  Thatsort of thing. Taking the fight to Haffrung seems like the logical next step, but it's all rather confusing.  Do you have any ideas?"

She draws her greatswordand enters after Wrukaog.  "He's a Wizard, so best get him before he gets us."
Aurion Moonbeak_
player, 272 posts
Sun Elf
Sorcerer and Wizard
Fri 1 Mar 2024
at 01:59
  • msg #358

The Dark Tower - Level The Second Part 2

"We're all here at the whim of our Gods." Aurion replies to Vova.

"After you died - you do know you're dead I hope, hate to be the one to break that to you - your gods saw fit to send you here to help out. As it was explained to us, there's a Dark Tower occupied by followers of Set, and a White Tower occupied by followers of Mitra (gnomes mostly), and the two towers are stuck in a centuries-long battle, well, stalemate actually, as neither side seems to be actively going at the other.".

He gives a long-suffering glare at Tesseryn's back. "Until our ex-paladin chose a side for us. There's no stopping him or her - we're literally unable to harm each other, but feel free to try it!"

OOC: out of time...will write more later to further confuse Vova :-)
Aurion Moonbeak_
player, 273 posts
Sun Elf
Sorcerer and Wizard
Fri 1 Mar 2024
at 12:08
  • msg #359

The Dark Tower - Level The Second Part 2

"These four dervishes," he indicates the other quieter members of the party, "were also captives; like you they were freed by us, and they now share our path.  They seem to be sworn enemies of Set. The gnoll, Gratchscartch, we also met down here in these tunnels. If you want to speak with him I suggest you first make him a sandwich. Leisha, with the blue ribbon, was with us from the start and may discuss philosophy with you, or not.

And I prefer magic of all types, except the mind-bending type. Its hard enough making up my own mind without having to take on that burden for others."
He favours Brindle with a smirk.

"Oh, and at least Tesseryn is genuine when she asks for your ideas - she'll change course as easily as a hover fly. If the apparently inevitable violent showdown with Haffrung Helleyes is not your thing then feel free to propose an alternative."

Taking note of Vova's scrupulous selection of everything he'd advised to avoid, Aurion asks "So, Vova, what did you do to get yourself noticed by your gods, and what do you suppose they'd hoped you might do here?"
Aurion Moonbeak_
player, 274 posts
Sun Elf
Sorcerer and Wizard
Fri 1 Mar 2024
at 12:11
  • msg #360

The Dark Tower - Level The Second Part 2

A tiny viper whispering in his ear with a ticklish forked tongue reminds Aurion to ask, "Yes, ah ... what's with the peacock?"
Skald
GM, 1554 posts
Licenced to Kill
Sun 3 Mar 2024
at 05:05
  • msg #361

The Dark Tower - Level The Second Part 2

The door to the north joins a depressingly long line of similar portals which have given you difficulty recently.  It stubbornly, willfully even, refuses to budge even a smidgeon as Wrukaog pulls (and pushes, just in case) on the handle, seemingly rather locked, though lacking such a thing as an actual keyhole. It's all terribly, terribly sad ...
Skald
GM, 1555 posts
Licenced to Kill
Sun 3 Mar 2024
at 06:42
  • msg #362

The Dark Tower - Level The Second Part 2

... but as Tesseryn comes up behind the big Orc (something entirely not recommended), the door abruptly rethinks its position and gives way with some alacrity to reveal a slightly larger yet darkened room beyond, perhaps sixty feet long by twenty feet wide.

While the south wall where you stand is fashioned from dressed stonework, the western and northern walls are formed by solid and suitably craggy rock, damp and mossy as one might expect in the circumstances.  Narrow openings (barely five feet wide) at the eastern ends of the south and north walls lead south, north-west and west, while the east wall itself is the balefully familiar black marble that suggests you're in unwelcome proximity to the outer facade of the Black Tower of Set.

Speaking of being near to things that one might wish to be ... the room is entirely populated by one brownish reptile-like creature, that appears to have outgrown its dwelling, being perhaps twenty feet long and with rather an abundance of sinuous necks and heads, its tough hide scraping roughly against stone as it turns six pairs of amber eyes in your direction, staring balefully at Wrukaog.
OOC: Map of the proceedings for Group 0 updated ...
Brindle
player, 1095 posts
Brindle Thistlefoot
Halfling
Mon 4 Mar 2024
at 04:19
  • msg #363

The Dark Tower - Level The Second Part 2

Brindle can see Wrukaog and sees the door open in front of him. He can't see what is in the room beyond Wrukaog but that scraping sound gave the impression of something big and Wrukaog's sudden tensing and raising his greataxe is an all-too-familiar sign of imminent violence. So Brindle casts a spell at the big orc and he suddenly doubles in size.

Only then does Brindle dash forward to enter the workshop.

OOC: Cast Enlarge Person on Wrukaog.
Wrukaog_
player, 153 posts
Mon 4 Mar 2024
at 07:11
  • msg #364

The Dark Tower - Level The Second Part 2

Wrukaog was already leaning forward and gathering himself to attack the hydra before he suddenly found himself growing larger, through the doorway and closer to the giant reptile. That just made him even more angry and fuelled the rage that was always bubbling just below the surface and uncontrollable rage suddenly engulfed his mind. He was now so big and so close to the hydra that he only needed to step forward a single pace to reach the hydra with his oversized greataxe.

He swung his greataxe wildly at the giant lizard and followed through with a second blow as well.

OOC: Power attack!

Wrukaog_ rolled 13,14 using d20+12,d20+7.  To hit hydra, raging, power attack 7. – 13,14
LOL - I think he missed!

Tesseryn Brightsoul
player, 497 posts
Ex-Paladin
Holy Liberator
Thu 7 Mar 2024
at 13:00
  • msg #365

The Dark Tower - Level The Second Part 2

Without so much as backward glance or battle cry, Tesseryn steps with measured stride in Wrukaog's wake, passing left of raging orc and quickly among the watching nest of sinuous necks with sword high to parry bites and pierce deeply the scaly body beyond.

21:52, Today: Tesseryn Brightsoul rolled 20 using 1d20+7.  attack hydra - combat expertise +5 AC
21:53, Today: Tesseryn Brightsoul rolled 11 using 2d6+7.  dmg hydra.
Aurion Moonbeak_
player, 275 posts
Sun Elf
Sorcerer and Wizard
Thu 7 Mar 2024
at 13:37
  • msg #366

The Dark Tower - Level The Second Part 2

Being next in line, Aurion glides forward eagerly to take a peek at the object of the commotion up ahead that has the fighters rushing in and Brindle casting already. He stops to the right of the door and gapes. Looking back he reports to the gaggle behind "Its a hydra with four, five, no, six heads! Exactly what Wrukaog was hoping for."

Not to be outdone by the halfling he casts from the safety of the doorway, shooting a crackling ray of electricity that snakes past the oversized orc and on towards the hydra.

22:15, Today: Aurion Moonbeak_ rolled 9 using 1d20+4.  ranged touch - seeking ray
22:16, Today: Aurion Moonbeak_ rolled 13 using 4d6.  electrical damage.
Skald
GM, 1556 posts
Licenced to Kill
Fri 15 Mar 2024
at 07:31
  • msg #367

The Dark Tower - Level The Second Part 2

Once more, derring-do triumphs over derring-don't !  The sight of a huge, six-headed, yellow toothed reptile of indeterminate temperament might cause less staunch beings to race off and change their trousers, but not our heroes !

Wrukaog races forwards, doubling in size as Brindle thoughtfully casts a spell upon him, though as he gives way to the red mists of battle, the big Orc's preference for hearty swings of his great axe proves rather ineffectual as the Hydra's heads duck and weave.

Sneaking past, Tesseryn's only slightly less manic charge proves more fruitful as the ex-Paladin dodges the snapping jaws to plunge her blade into the creature's exposed breast, eliciting a hiss of pain.

Aurion, sensibly standing waaay back, launches a ray of electrical energy that appropriately snakes it's way into the fray ... only to discharge into the floor at the Hydra's feet, blackening the stone. 

With no Elf now before him to offer any measure of support, Vova, licking his lips, staggers on his way down the stairs, his hand grasping at the wall to steady himself, oblivious to the calls from the crowd behind him who either want to know what's happening or are keen to join in.

Faced with a large foe that failed to connect on three heads and a smaller but seemingly deadlier one on the others, the Hydra chooses to lash out at both.  Tesseryn's metal shell proves proof as the creatures teeth fail to penetrate her armour, but Wrukaog is not so lucky as two of the heads chomp down on the big Orc ! 

OOC: Map of the proceedings for Group 0 updated ...
Vova doMedvyed
player, 14 posts
It's easy to make a mess
when you don't clean up!
Sun 17 Mar 2024
at 07:39
  • msg #368

The Dark Tower - Level The Second Part 2

 The energy in Vova's response has something of the quality of a wandering bob-a-job princeling being introduced to a frothing village lunatic, as the rake smiles approvingly at Wrukaog and announces "Oh, how terribly interesting, and how long have you been killing?" - while Brindle and Tess's reply see a slightly more honest, or at least animate sort of grin that curdles a little at the mention of 'wizards', "Hold on, who..?"

 Which is when Aurion informs him that he's dead. This generates a brief pause and a look of bafflement shot the way of Vic, who in a rare show of solidarity contrives to shrug his wings in the fashion of someone who also doesn't know what's going on with that. Vova holds up a finger, opens his mouth, clothes it again then sniffs himself a time or two in... places before looking puzzled "I... think I'd notice if I was dead. Wouldn't I?"

 The squonq sound from Vic at this point, while containing no actual words as such manages to convey the idea that there have been times when Vova wouldn't have noticed if he was being killed, let alone actually dead and that, as such his credulity fails the credibility test.

 "Done..?" he then asks, sounding even more puzzled by that only to blanche and look back at the peacock, who stares flatly at him as he asks "Oh bugger me, I didn't end up back on that bloody island, did I?", momentarily skipping the question from the viper (which Vic addresses by turning to eye the smaller snake and explaining 'Squonk' in an expressive sort of 'I did not sign up for this' coupled with a bit of 'what can a familiar do?' sort of fashion).

 It's around this point where Vova manages to look a little dizzy, as if he's eaten something which disagrees with him - but since he seems to agree with it there's probably no harm done since he promptly makes an 'Oooh' sound and does another sweep of the room to collect the (presumably drugged) snacks, swaying alarmingly as he does so. This occupies the early part of the Hydra encounter and appears to leave him profoundly ill-equipped to offer much assistance going forward although he does happily exclaim "Kitty!" upon seeing the creature and start pelting it with sweetmeats from his newly-filled pockets.
Wrukaog_
player, 154 posts
Sun 17 Mar 2024
at 09:04
  • msg #369

The Dark Tower - Level The Second Part 2

Giant Wrukaog only has room in his head for one plan at a time at the best of times. This isn't the best of times, but he is still fully committed to his first plan, so he swings his giant-sized greataxe again and again at the body of the hydra.
Wrukaog_ rolled 32,27 using d20+12,d20+7.  To hit hydra, raging, power attack 7. – 32,27 - two potential critical hits!
Wrukaog_ rolled 14,15 using d20+12,d20+7.  Confirm critical hits with both attacks? – 14,15 - apparently not.
Wrukaog_ rolled 38,43 using 3d6+35,3d6+35.  Damage on hydra, 2 big hits. – 38,43

Tesseryn Brightsoul
player, 498 posts
Ex-Paladin
Holy Liberator
Mon 18 Mar 2024
at 00:24
  • msg #370

The Dark Tower - Level The Second Part 2

With Wrukaog back in form, Tesseryn has an inkling that the battle may soon be over, therefore abandoning caution and hacking at the hydra's body with gusto.

The crackling and blackening of the cobbles cause her to side step warily.  "Aim higher!" she calls to Aurion, with only a hint of merriment.

When the meaty treats start raining raining down she glances back to the doorway and catches Vova's eye.  "Make way for Gratchscartch!" she grins.

08:00, Today: Tesseryn Brightsoul rolled 23,13 using 1d20+8,1d20+3.  attack hydra, power attack+4
08:01, Today: Tesseryn Brightsoul rolled 23,18 using 1d20+8,1d20+3.  damage. dice roller error, i forgot to delete the previous multi-roll
08:02, Today: Tesseryn Brightsoul rolled 22 using 2d6+15.  damage.
Aurion Moonbeak_
player, 276 posts
Sun Elf
Sorcerer and Wizard
Mon 18 Mar 2024
at 11:57
  • msg #371

The Dark Tower - Level The Second Part 2

"Its a metaphor." Aurion explains, "I've darkened the doorstep, now you make good on the threat."

"Or possibly not dead..." he replies to a confused-looking Vova. "Perhaps there are many ways one can become a chosen champion of their gods. You'd remember a life-changing event life death. So perhaps you were simply sent? Which god was it, if you don't mind me asking? That's usually a good clue as to what they'd hope you'll do here."

He readies another falsely-named Seeking Ray in case the hydra looks likely to bite the oversized orc again.
Brindle
player, 1096 posts
Brindle Thistlefoot
Halfling
Tue 19 Mar 2024
at 12:41
  • msg #372

The Dark Tower - Level The Second Part 2

Brindle grins at Vova's antics and Aurion's bizarre questions but doesn't try to interrupt either of them. Instead he ducks under Aurion's outstretched arm and scurries across the eastern end of the hydra's lair to have a quick look down the passageways that lead off from that end of the room.
Skald
GM, 1557 posts
Licenced to Kill
Sun 24 Mar 2024
at 06:37
  • msg #373

The Dark Tower - Level The Second Part 2

Much hilarity ensues.

Having finally gained some perspective on his new outlook, Wrukaog wields his great axe with gusto if not abandon, the Bigger Orc carving up the six-headed beast like a turkey (any sort of game bird really, which might not sit well with Vic), leaving the ex-Paladin to lean in with her sword to deliver the coup de grace, handily slaying the Hydra and sparing the need for Aurion to trouble himself at all, much to the relief of the stone flags.

It is left to Vova, reeling and only somewhat conscious, an entirely familiar state of being for him, to lurch forward and ceremoniously shower the corpse with dainties.  Somewhere at the rear of the pack Gratchscartch's ears twitch at the mention of his name, but the Gnoll's nose knows there's no meal for him in the offing and he holds his ground, preferring to have a good scratch while he waits.

Sensing that the combat would be resolved, Brindle had scampered across to the nearby corner to peer down the many passageways leading off, only to discover that they branch yet further, though the one leading southwards down the edge of Black Tower goes for something a bit different, opening out into a wider chamber with the barest hint of a doorway at the furthest reaches of sight.

OOC: Map of the proceedings updated ...
Brindle
player, 1097 posts
Brindle Thistlefoot
Halfling
Sun 24 Mar 2024
at 14:45
  • msg #374

The Dark Tower - Level The Second Part 2

Brindle glances down each of the passageways he can see from the corner then decides that the southward passageway looks most promising. He sets off at a run down the southern passageway so he can see what lies down the passage leading off to the west around Halphed's 'larder' and in the larger southern chamber.
Vova doMedvyed
player, 15 posts
It's easy to make a mess
when you don't clean up!
Mon 25 Mar 2024
at 23:30
  • msg #375

The Dark Tower - Level The Second Part 2


 From Vic's perspective, the thing about seeing the hydra carved up like a game bird is that said bird isn't him and any thought that Vic himself might not merrily and with great gusto do exactly the same thing to anyone who crosses him if he could manage it is so happily laughable as to demand no consideration.

 Vova, on the other hand seizes one of the fallen heads and makes a game effort at trying to revive 'Kitty' by offering it a sweetmeat... The fact that said head is, at the time lying a good five or six feet from the rest of the body not seeming to put him off his effort (or indeed, register upon the man in the slightest), but he's happy and he's not hurting anyone and frankly, where's the harm?
Tesseryn Brightsoul
player, 499 posts
Ex-Paladin
Holy Liberator
Sat 30 Mar 2024
at 01:55
  • msg #376

The Dark Tower - Level The Second Part 2

Tesseryn slaps a congratulation upon Wrukaog's thigh.  Truely he is a force of nature!

"That was quick thinking, distracting the hydra with meat."  she compliments Vova, watching with fascination as he toys with the carcass.  "Feel free to take its parts as trophy, or for ingredients." she adds, fishing to understand his motivation for bonding with the corpse.

She moves to the opening in the north wall and stands at the junction of passages, keeping an eye on Vova and Brindle, and trying to sense whether evil is near.
Aurion Moonbeak_
player, 277 posts
Sun Elf
Sorcerer and Wizard
Sat 30 Mar 2024
at 02:29
  • msg #377

The Dark Tower - Level The Second Part 2

Seeing Brindle trot off ahead confirms one thing: no sightings of Haffrung just yet.

Aurion makes his way back to where Halphed loiters. "Your friend Brindle has gone on ahead looking for Haffrung. Is he going the right way? Perhaps you should stay close and keep him company." He points in the direction Brindle went.

Ooo, wizard's study, Aurion notes through the open doorway. He peers in from the doorway, fingers itching to start plucking books from that shelf, two snakes peeking from his hood and tasting the air with their forked tongues. In an abundance of caution, he casts Detect Magic as he gazes in.
Wrukaog_
player, 155 posts
Sat 30 Mar 2024
at 06:41
  • msg #378

The Dark Tower - Level The Second Part 2

Wrukaog calms down quickly once the hydra is dead. He laughs when he sees Vova playing with the severed head. So then he starts lopping off the other five heads and kicks them across the room to Vova as well.

Next time he sees [insert name of our NPC cleric] he says, "You got the stick what makes cuts heal quicker? I got bitten. Hydra bites. You fix it."
Tesseryn Brightsoul
player, 500 posts
Ex-Paladin
Holy Liberator
Sat 30 Mar 2024
at 09:39
  • msg #379

The Dark Tower - Level The Second Part 2

"Vashalla," Tesseryn interprets helpfully on behalf of the big orc, "It is a blessing for us to have your support and the presence of Ishtar with us.  We apologise that the fight with the hydra was so brief that you and your companions were denied an opportunity to draw your weapons.  Wrukaog bore the brunt of the beast's counterattack.  Would you mind curing his wounds  using Agrela's Beaker of Tears?"
Brindle
player, 1098 posts
Brindle Thistlefoot
Halfling
Sun 31 Mar 2024
at 12:33
  • msg #380

The Dark Tower - Level The Second Part 2

OOC: I think Vashalla is still carrying Brindle's Wand of Lesser Vigor as well. Brindle can't use it himself but has already told Vashalla the command word, "Blooming". You might as well use a charge from that wand as part of the healing that Wrukaog needs. It provides fast healing 1hp/round for 11 rounds.
Skald
GM, 1558 posts
Licenced to Kill
Sun 31 Mar 2024
at 14:37
  • msg #381

The Dark Tower - Level The Second Part 2

Brindle, followed closely by Halphed (at Aurion's urging) trots down the southern passage where the Halfing firstly notes that the western passageway south of the larder is perhaps forty or fifty feet long and ends in a door, and secondly that the area further south of where you gather is familiar territory - the place where you fought the Minotaurs and Trolls, many cold dead bodies ago.

The latest of which suffers the further indignity of multiple beheadings as Wrukaog delightedly provides Vova with a full set of six severed heads to play with, even as there is a shuffling of the rearguard (Valshalla the priestess having to kick a good many of the men out of the way before they'll allow a lady to go first) whereupon she in turn smiles serenely at Tesseryn's wise suggestion, prompted by Wrukoaog himself, and quietly sets to healing the big Orc with the various magical curatives that you have bestowed upon her, seemingly little perturbed by the blood that spatters her as she works around his efforts with the axe.  One supposes that priestesses are used to such trifles.

In her wake, Vic struts forth to take up his place beside Vova that he might stare reprovingly at his charge's efforts to revive the dead beast (one would like to place the blame for that on the large amount of sedative that Vova has imbibed, however one would only be fooling oneself).

Which leaves the rest of the crowd milling around while Aurion peers excitedly into the wizards workroom and laboratory, casting one of his favourite spells.

At which point the gorilla that rounds the corridor just behind Tesseryn lets loose with an ear-piercing cry of anger and grief ...

OOC: Maps of the proceedings for group 0 (situational) and group 4 (dungeon level) updated ...
Wrukaog_
player, 156 posts
Wed 3 Apr 2024
at 13:22
  • msg #382

The Dark Tower - Level The Second Part 2

Giant Wrukaog snarls at the terrible noise the gorilla is making. Hefting his greataxe again, he strides towards Tesseryn. Anyone in the way, including Vova and Vic, would be well advised to get out of his way. He is soon looming up over Tesseryn's shoulder and his greataxe swings toward the noisy gorilla.
Wrukaog_ rolled 30 using 1d20+16.  To hit gorilla.
Wrukaog_ rolled 28 using 3d6+17.  Damage on gorilla from enlarged greataxe.

Brindle
player, 1099 posts
Brindle Thistlefoot
Halfling
Wed 3 Apr 2024
at 13:33
  • msg #383

The Dark Tower - Level The Second Part 2

Brindle is startled by the gorilla's sudden shriek but when he turns around and sees Tesseryn confronting the gorilla, that reaction does seem to make sense. Nonetheless, he immediately realises it is likely to attract unwanted attention and the last thing he wants is to be separated from the party when ore trouble arrives, so he races back up the passageway to rejoin the party, taking Halphed with him.
Vova doMedvyed
player, 16 posts
It's easy to make a mess
when you don't clean up!
Fri 12 Apr 2024
at 05:24
  • msg #384

The Dark Tower - Level The Second Part 2


 The compliment is largely lost on the merrily day-tripping Vova, who's lightly patting 'Kitty' on the head and carrying on a sort of conversation with it, but the arrival of five more 'kitties' (one of which hits him in the head and knocks him onto his back) snaps him out of his happy reverie and leaves him staring up at Wrukaog with a puzzled, and then outraged face as he registers that the warrior is suddenly very, very big.

 "You made me small!" he accuses - not seeming to appreciate that he is in fact, lying down - but since that's not likely to change anything he's mostly left to puzzle out bipedal motion for himself, which he does mostly when Vic starts pecking at him hard enough to draw blood.

 Both arms wrapped around half a dozen severed Hydra heads, most of which are facing forward (and not actually seeing anything) Vova stumbles after the group, being aggressively pecked at any point where he stops moving, starts to sit down, attempts to go the wrong way or starts singing that damn' song about a little goblin.
Skald
GM, 1559 posts
Licenced to Kill
Mon 22 Apr 2024
at 06:27
  • msg #385

The Dark Tower - Level The Second Part 2

A gorilla standing behind one and screaming in one's ear really just makes one want to join in, and Tesseryn is no exception, yelling loudly as her legs drive her forwards a few paces, not really concentrating on the direction, just noticeably away from whatever it is that's at her back.

Even the sight of Giant Wrukaog bearing down upon her doesn't cause her to waver from her path.  Better the terrifying beast you know and all that.  It does give Vova pause, however, if only to voice largely confused objections, though encouraged by Vic's beak that worthy does manage to rise from the ground to stumble after the big Orc, arms full of severed Hydra heads, the blood running freely down his Owlbear fur cloak.  It's not a good look.

All that screaming causes Aurion to turn around, though the look from the Elf is more chiding than concerned, as his concentration is interrupted.

Wrukaog's axe at least serves to quieten the gorilla, its scream fading to a strangled gurgle as it hits, upon which it does a swift about turn and races off east down the passage behind it.

At which point Brindle arrives with Halphed in tow.  The Halfling's best friend is quick to offer his advice.

"Oh dear.  I'm afraid that was Haffrung.  He probably wasn't very pleased about what you did to his pet," Halphed glances at the many-necked corpse of the beast currently cooling nearby.
Wrukaog_
player, 157 posts
Tue 23 Apr 2024
at 14:35
  • msg #386

The Dark Tower - Level The Second Part 2

Wrukaog doesn't hesitate. A fleeing opponent is a free hit!

Wrukaog_ rolled 21 using 1d20+16.  Attack of opportunity - to hit gorilla.
Wrukaog_ rolled 27 using 3d6+17.  Damage on gorilla from enlarged greataxe.


Even if his axe misses or merely wounds the gorilla-Haffrung, giant Wrukaog immediately races after it, swinging his enormous greataxe with murderous intent.
Brindle
player, 1100 posts
Brindle Thistlefoot
Halfling
Tue 23 Apr 2024
at 14:46
  • msg #387

The Dark Tower - Level The Second Part 2

If the passage is too narrow for giant Wrukaog to chase the gorilla, Brindle will immediately dismiss the Enlarge Person spell he cast on Wrukaog.

Then he urges others to help catch the gorilla.

"Don't let him get away!" he cries.
Tesseryn Brightsoul
player, 501 posts
Ex-Paladin
Holy Liberator
Sun 28 Apr 2024
at 02:28
  • msg #388

The Dark Tower - Level The Second Part 2

"Haffrung?!!"  Chiding herself for a fool, Tesseryn lumbers after the Wrukaog, drawing her sword as she goes.
Aurion Moonbeak_
player, 278 posts
Sun Elf
Sorcerer and Wizard
Sun 28 Apr 2024
at 02:56
  • msg #389

The Dark Tower - Level The Second Part 2

"Haffrung?!!!" Well, wasn't that the whole point? Split-second decision making sees Aurion ... to be continued later today :-)  sorry for the delay and long absence
Aurion Moonbeak_
player, 279 posts
Sun Elf
Sorcerer and Wizard
Sun 28 Apr 2024
at 11:44
  • msg #390

The Dark Tower - Level The Second Part 2

... continuing his search with just a little more urgency than before the gorilla was named.

"We've been told that Haffrung can swap bodies." He explains to those gathered on the stair. "So, when Wrukaog corners the gorilla, Haffrung may escape to somebody else. So I think we ought to try to cut off his options. Haltashaar, if you would please, take someone with you and head back upstairs to keep an eye on those 'spare' bodies. Yell if any of them start casting spells."

He crosses the larder to the wizard's bedroom and peers in through the door. "And some of us should keep watch here in case Haffrung returns to a comfy bed." He beckons for someone else from the stairs to join him as he re-casts Detect Magic and peers into the bedroom trying to divine whether its safe to enter.
Tesseryn Brightsoul
player, 502 posts
Ex-Paladin
Holy Liberator
Sun 28 Apr 2024
at 11:48
  • msg #391

The Dark Tower - Level The Second Part 2

"Vova," Tesseryn's voice carries above the clattering of her armour, "If you wanted to meet the evil wizard Haffrung, he just went this way in the body of a gorilla."
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