The Dark Tower - Level The Second Part 2
Still keen to explore all available avenues, Brindle cautiously pokes the puppy-inna-cage over the threshold of the large chamber to the north as Tesseryn. While the Halfling might appreciate the decoration of the room, with white velvet drapes, accompanied by quiet, gentle music and with a healthy outdoor scent to the air, there is no discernible effect on either the cage or its sleeping occupant.
Resignedly crossing that off the list of things to try, the pair rejoin the rest of the group where Aurion leads the way, hurrying along his companions old and new in his eagerness to seek what comforts the White Tower might offer.
Upon the instant you find yourselves transported back to that bastion of Law and Goodness, exiting the mists in a small side chapel. To the west is the chapel vestal where reside everyone's favourite lammasu - Rosunn, Eaomir and Dohevin.
Having told those three wise beasts what you know of the caged puppy, you leave them to ponder the conundrum, as Gnevron is summoned to take you down to the mess hall and the much desired hot meal, though when you return, with bellies full, the lammasu do not have good news.
"We can determine no way to unlock the cage's secrets, save from the key possessed by Haffrung Helleyes," one tells you, as the posse of gnomes you have picked up in the interim dutifully chorus 'Death to all the followers of Set'.
"But while he may not be willing to tell you the words that will open the cage, we are certain that if we imprison him as we did with Berkam-Shem, those heady fumes will soon loosen his tongue, and Murkaganth will be free once more !"