Re: Temple of Ashmere Summary (32+)
The party drove the purple worm back into the mountain, and fought off the bat creatures, but the water in the cavern is rising quickly. The bat creatures spit fire. Grung and Kahan jumped from the cliff to douse the fire, landing in the water. Grung is struck unconscious and is helped by Grizz. Adaran went into the water and did not return. The ceiling of the cavern was breaking apart, sending stalactites into the water and warning of imminent collapse.
The party found a tunnel underneath the water. The current there is strong and they swam while holding their breath. The tunnel split into a dead end on the left and another tunnel to the right. Some went each way. While the warriors moved the stones from the dead end, Grung began drowning. The pressure of the water pushes those at the dead end through, and the party flies out of the mountain cave, splashing far below in the lake where they had initially entered the mountain. Those in the dead end area suffered from the exposure to lack of oxygen; those on the right side were banged around by the water against the cave walls. Marcus and Draaz also fall unconscious.
By then, the mountain was erupting, and lava spilling over the sides. The water from the caves in the mountain was draining like a sieve, making the lake much larger than it was when the party initially crossed it two days earlier.
They climbed back where their boats were at, rescusitated Grung and brought back Marcus and Draaz, and started across the lake. Then they realized that the heat and sulfur under the lake was turning the lake into a deadly acid that was eating away their boats and oars. They have to decide whether to risk splashing acid around or carefully and slowly rowing across.
Their desperate crossing of the lake becomes painful as they hit shallows that halt the boats and their boats begin to spring leaks.
Meanwhile, a major explosion and eruption of the volcano appears imminent behind them. Tremblors and earthquakes are shaking the island.
As some oars rot away, they have to jump into the acid to push the boat and their fallen comrades across or use their arms in the acid like oars.
Just when they are nearly across, the purple worm re-emerges, splashing acid everywhere in its frantic attempt to escape the acid, the volcano, and the dire situation. A battle ensues as the party finally makes it across the lake. The purple worm digs under the ground and traps the party between its tail and its head, striking from both sides. It swallows Grizz whole, and its poisoned stinger finds Marcus' chest, slaying the valiant paladin. Then Draaz is swallowed whole.
Though the purple worm is finally slain, only Grizz survives and emerges from its gullet. Draaz is slain from its digestive juices.
The bodies of Draaz and Marcus were placed in the portable hole and the party had to continue onward to avoid being engulfed in the imminent volcano explosion.
Temple of Ashmere 33
A huge explosion rocks the island, and nearly half the mountain falls into the ocean to the east, likely to cause a mega-tsunami somewhere across the ocean.
Even while the party watches explosion, another explosion knocks out the rocks and collapsed entrance into the temple. From it emerge the death knight, soulseeker demon, its taloned assistant demon, and numerous experience draining demons. The party had fought them in the temple when they crossed over to another plane, but their destruction of the temple through evaporating all magic within has led to a release of the demons from the other side.
A chase ensues, with the party choosing between paths through forest or rugged land, dodging falling ash and pushing through a forest fire in the hopes of reaching the earthrocs and escaping.
Meanwhile, other demons have appeared to have escaped. They are flying demons covered in spikes that they fire at their victims. The party splits, with Adaran taking the direct approach and avoiding the forest.
Adaran found that the earthrocs were gone, and Prump's body was dead on shore. Their guide and earthroc tender was gone, along with the earthrocs. But he found that a mass invisibility spell really hid them all. One of Tarimar's mages, Maellarean, along with two dwarf henchmen, is waiting. He casts a spell on Adaran as Adaran tries to escape, then hogties Adaran as bait and makes them all invisible again, but not before giving Adaran some very important news about Tarimar.
The rest of the party flees the flying demons, which go back, pick up the soulfeeder demons, and drop them nearby to chase the party.
This culminates in finding Adaran tied up and a three way battle between Tarimar's followers, the demons, and the party. The last surviving demon flies back toward the forest for some unknown purpose. Tarimar's dwarf follower makes peace with the party as the last of the demons is killed. He questions Tarimar's teachings and what he was told about this party of bandits.
Even as the party is preparing the earthrocs to return and Prump is brought from the dead to guide them back to the dwarf compound, the demons emerge from the forest, having been led back by the last of the flying demons. Scores of the shadowy soulseekers, the death knight, and the soulsorrow demon and its sharp-clawed companion come towards the party.
Their newfound dwarven friend tells them to hurry as he jumps in the fray to distract the demons and give them time. They take off on the earthrocs just as the dwarf is thrown to his death and surrounded by soulseekers.
The last of the flying demons land, and the death knight and soulsorrow demon and its companion walk into the water, sinking but still walking...toward Tienna and the direction of the dwarven compound.
Meanwhile, the volcano gives a last belch of an eruption, sending ash flying and filling the sky with darkness for as far as the eye can see.
But the party is safe, and flies safely back to the dwarven compound to get its reward.
END OF TEMPLE OF ASHMERE
This message was last edited by the GM at 21:26, Wed 20 July 2011.