Re: Specific Spells
IDENTIFY:
Let me make a judgment/house rule on the identify spell. I typically use it to just once and for all let you know what an object is without fuss, prep, or partiality.
As you can see, following the rule for this spell takes quite a toll on the mage, might not reveal everything (or anything!), requires hours of preparation, won't disclose the attack/damage bonus, and requires a level advancement to try again upon a failure.
I don't like the rule as written in the PHBK. Too complicated; too hard on the mage; and you never know what the att/dmg bonus is! If his constitution dropped 8 points every time he used it, Azaron would never agree to identify any of your items.
So one spell fully identifies one item, including att/dmg bonus.
The one exception to this is truly unique items/artifacts, items with special curses on them, or similar things.
SUPERCEDED:
I do it pretty much according to the description, except I also give you the damage and attack bonuses for convenience.
As for Constitution, I will say you can lose up to 1 constitution point per item, up to 8 items (8 Con) total, until you rest completely for 1 hour for each point. (This effect does not occur once you reach Level 10...but remind me when you get there.)
We won't use pearls, just a feather.
FIND FAMILIAR:
I'll make it so you can choose an animal, if there's one in the vicinity, that is your primary target. So, for example, if you choose "hawk," and if there's a hawk in the area, you will get a hawk. If not, you may get another bird. If you cast the spell not looking for a hawk, the animal you get will be chosen randomly.
Timing: Rather than once per year, I would say you have to wait 1 month after the death or disenchantment of the familiar before using it again.
Don't worry about components for it.
This message was last edited by the GM at 18:02, Mon 25 Jan 2010.