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The Test of the Faithful - 6.

Posted by DM HeathFor group 0
DM Heath
GM, 5566 posts
Tue 8 Sep 2015
at 16:57
  • msg #1

The Test of the Faithful - 6

Experience Points:
PLEASE UPDATE YOUR CHARACTER SHEETS INDIVIDUALLY, NOTING THE LAST DATE YOU UPDATED EXPERIENCE IN YOUR CHARACTER SHEET.  IT SHOULD LOOK SOMETHING LIKE THIS IN YOUR CHARACTER SHEETS (just by way of example):

20,000 + 8,000 (4/5/15) + 10,000 (6/21/15) + 5500 (8/1/15) + 7000 (9/8/15) = 50,500 TOTAL

If you receive a wisdom bonus, please also add that as one of the numbers.


You follow Kahan out and through the exit, climbing up through the rubble, collecting the huddled gnomes and returning to the semicircular room.  There is no sign of the horde of acidic beetles that previously had chased you.

Gnomes: 6 remaining.



Here is a description of the room again for you again:

 This semicircular room has three entry/exit points:  the door you entered, a door on the south side of the west wall leading west (which is slightly ajar), and a door inset into a small niche in the eastern wall (see map).

 On the wall behind you (the west wall), there are intricate carvings, which read:

  "THE TEST OF THE FAITHFUL. Only those who prove true may transcend and descend.  Only those who prove true are worthy.  The seventh test revealed below."

  A tapestry is hung on either side of these engravings.  Though they must be old and are filled with dust, they are in impeccable shape, obviously preserved through magic.

  The left tapestry portrays the back of a black-cloaked man standing atop a mountain, his hands held high.  At the bottom of the mountain, hordes of followers bow in obeisance.

  The right tapestry portrays a silvery dragon with piercing blue eyes, its tail winding around a black-cloaked figure.  In each of its foreclaws, it also holds a black-cloaked figure, and yet another is crushed between its teeth.  The dragon peers out from a cave in a mountain, and at the top of the mountain, you see the small figure of the cloaked man, hands still raised.

  Below the wording and in between the two tapestries, there is another "shelf" that is closed to viewing.  You imagine it will open if the right conditions are met.

 On the curved section of wall in front of you, words are elaborately carved into the wall with gold insets.  There are three words on the left, and three words on the right.  Each word is repeated multiple times in several languages.  In order from left to right, the words are:

  1) DARKNESS
  2) CONFUSION
  3) MADNESS
  4) MIGHT
  5) FEAR
  6) EVIL


  The words DARKNESS, CONFUSION, FEAR, and MADNESS have a glowing luster to them that the others do not, as if they are magically lit up.

  Under each of the multi-lingual words, you see a square area where there is obviously some sort of shelf or casing built into the stone wall.

You already placed the gem in the Darkness, Confusion, and Fear shelves and retrieved the magic items.  Now, under the glowing word "MADNESS," the "shelf" has rotated down 90 degrees, revealing a small indentation the same size as the purple gem you recovered, and an item just above that indentation, back in the shadows of the wall cavity.



Shae's arm has slowed in the rotting undead infection, but none of you have seen anything like it before.
This message was last edited by the GM at 16:58, Tue 08 Sept 2015.
Borimer
player, 2645 posts
Ac 0 Hp 66/90
Thac0 12 Mvt18"
Tue 8 Sep 2015
at 21:52
  • msg #2

The Test of the Faithful - 6

Borimer grits his teeth as more health drains away from him due to the the poison in his veins.  He sees Shae's putrescent arm and the hidden item in the recess, and then shakes his head.  "Someone else needs to get that, I've only got one left myself..."  Borimer wipes some blood from the corner of his mouth.
Shae Shadowglen
player, 186 posts
Wed 9 Sep 2015
at 21:05
  • msg #3

The Test of the Faithful - 6

Shae casts a cure light wounds on Borimer and a cure poison before turning to her own wound.  "I'm not sure there's any way to stop the spread of the infection, other than cutting it off."  She seems very distraught at this.  "It looks like between us, Borimer and I may only have two arms total."  She tries a wry smile before starting a tourniquet.
Vuzyldiin Teken'tlar
player, 23 posts
Known as 'Vuzyl'
Wed 9 Sep 2015
at 22:02
  • msg #4

The Test of the Faithful - 6

The ointment might help, it will preserve a body so that a simple raise dead spell will work after a long time, if we can not find a way to fix it now it may keep it safe until we find someone who can? If there is any way to I think we should avoid cutting anything off.

Looking over the tapestries and the wall Vuzyl continues

I assume two more tests then this dragon? Some how this is meant to cure a toxin? And these Gnomes why are they here?
This message was last edited by the player at 23:31, Wed 09 Sept 2015.
DM Heath
GM, 5567 posts
Wed 9 Sep 2015
at 22:36
  • msg #5

The Test of the Faithful - 6

Borimer feels the poison wear off as he is healed.  (Please make hp adjustments for CLW.)

The ointment might preserve the dead skin, but it will not revitalize the dead tissue or stop the progression.
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