Near the dragon is a flat piece of rock that rises above the water and is dry, where Tahldar is trying to get a scale. The water going back to where you came is quite deep 20+ feet, though it is all rocky and curves. The passageway leading forward is a continuation of the rocks on the left, but about 4 feet underwater.
Tahldar begins trying to get a scale from the dragon. It will take some time since it is all frozen solid, but he might be able to get one. There are only three scales exposed and intact enough to possibly take. (Roll dexterity and wisdom. Must succeed at both to get one out intact. Can do this three times; each failure means you have broken the frozen scale.)
Borimer explores the small cave leading straight ahead. It winds for about 20 feet before broadening into a small, 25' diameter cave that is nearly perfectly circular, as though carved out of ice. Borimer stands at the entrance and looks straight ahead. Although darker than the previous room due to very few of the glowing crystals, something interesting is directly in front of him.
He sees a chest about 4 feet wide, 2 feet high and 2 feet deep. It is an ancient chest. Behind the chest is a large skeleton of...something humanoid. It is larger than a human, standing 9 feet tall, and its skeleton is shiny and icy instead of bony. It has hands that are more like claws or talons, and its eyes glow a soft yellow.
But Borimer does not need to worry about the chest or the strange giant skeleton right now. Both are completely encased in ice. The ice wall juts out about two feet past the chest and skeleton. It appears as though an icy cave-in buried the two long, long ago.
Borimer still stands in about 4 feet of water. The cold protection spell still holds, so the water does not feel as cold as it probably is.
FYI, I'm experimenting with mapmaking again, still having some issues with maptools.
This message was last edited by the GM at 19:25, Thu 09 Feb 2017.