Loose Ends
OOC: Sorry if this is too much narrative, but getting us to a new spot for a fresh start.
Kahan begins turning undead. The effect seems to disorient and confuse the creature.
Tahldar casts grease. The confused creature falls, sliding within the slippery interior of the stone casket.
Renakaris jumps forward and begins stabbing frantically at the creature. Before it can recover its undead senses, it is (dead?) immobilized and its glowing eyes show it as a dead man once more.
Looking down, you see it is the dead ghostly monk you saw before. He was apparently a victim of some evil spell here.
You are able to topple over the stone coffin to peer into the recess beneath. You find numerous parchment and scrolls. They appear to be written by Tarimar. Given the lack of time until the Cursed Earth returns in the morning, you quickly pack it away for later examination and head out.
A river leads around in a big loop around the mountains. Geebo seems to know the way by following the river around.
"Water," he explains, "is partially immune to the Cursed Earth. Those who stand in it are safe 19 out of 20 times. But most do not take that small chance."
As you begin to make your way back, you see the dragon Ozymantius overhead. It does not seem to see you, and is instead flying to the graveyard you left. It lands, but you are distant enough to avoid it.
When the morning comes, you luckily find a large rock to stand on to avoid its effects. you then follow the river into the Gnome village and arrive by midafternoon.
You are welcomed back as conquering heroes by the gnomes. Sark and Fingas (teleported by Tahldar) had delivered the recipe and ingredients for the cure, and it was prepared and given to those suffering--including the white-haired man, the gnomes, and Batthias (Fingas' companion).
You take seats to receive the cure yourselves.
In the large dining hall, you hear Fingas saying to a group of rapt gnomes, "That rat was so huge. Its teeth were like daggers. I swiped once with my sword. Then twice. It lunged. It was so huge, probably suffered from diseases. But I took it down with one powerful stab into its neck."
The gnomes thank him again for bringing the cure. "Oh, it was nothing," Fingas says. "That's what heroes are for--helping the less fortunate. I couldn't have done it without my friends."
You roll your eyes.
Meanwhile, the gnome chief and his counselors are reviewing the documents you found at the tomb. Zaron, the young mage who was assisting Renakaris, goes to help them.
They also send healers to you.
Their healers also are able to remove the antimagic and the other ring from Geebo's fingers. He is no longer radiating antimagic, but they did have to take two fingers off his hand. The fingers withered as soon as detached.
You spend a day resting and evaluating what happened.
During this rest period, you have a chance to look at the potential antimagic effects on your own equipment:
1-Most shockingly, the portable hole no longer works, and you cannot access anything inside it.
2-Shae lost her teabag of healing
3-Leo did not lose anything
4-Kahan lost Rod of Absorption
The others (Vegren and Renakaris) were not part of the adventure and are unaffected, and Shapfren died in the adventure.
Fully healed, spells fully restored, and so forth, you meet around the dining hall for revelations of the information found.
OOC: This ends the adventure. Will post XP when I can take time to calculate it. The next part will begin a new chapter in the campaign, so hopefully it is very newbie friendly, provides new information, and doesn't require background info.