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Character Creation and Development.

Posted by HeathFor group 0
Heath
GM, 8 posts
Wed 16 Nov 2005
at 18:12
  • msg #1

Character Creation and Development

You will start with the amount of experience points I assign you.  Typically, you will start at first level with a small amount of experience points.

I plan to give out a large amount of experience points at the end of completed adventures.  This is to allow for quick advancement despite the online nature of this game.  (It may be possible to power level if you are new to a group and they will accept you.)

Character creation details to follow.
This message was last updated by the GM at 18:23, Fri 22 Sept 2006.
Heath
GM, 10 posts
Wed 16 Nov 2005
at 18:46
  • msg #2

Re: Character Creation

Character Creation:

Ability Scores:
You start with an 8 on all six ability scores.
Then take 25 points and distribute them as you desire within racial limits.
Then add any racial bonuses or deficits.

You may go below 8 with DM approval.
Moving a strength score to the decimal amounts costs one point for each level (up to 5 for 18/00 strength).


I will introduce rules for increasing ability scores as you level (like in the 3d edition).

Experience
You begin with 1800 experience points.  (This will allow some classes to start at level 2, but it will be evened out quickly.)

Experience gained assumes you are constantly working on skills outside adventure times.
I give bonus experience for participation and creative roleplaying.  List to follow.


Starting Money
You get the following starting money:
Warrior: 200 gp
Wizard: 50 gp
Rogue: 120 gp
Priest: 180 gp

Players may exchange one or more of their 25 ability creation points for money.  1 point is exchanged for 500 gp.

Standard equipment is available as in the Player's Handbook.
You must clear with the DM about any special equipment.
Wizards do not need to purchase spell components.


Classes
All the standard classes in the Player's Handbook are available, including monks from the 1st edition.
No multi-class or dual class characters please.
Special situations may be cleared with the DM.
Psionics:  must discuss with DM.
This message was last edited by the GM at 22:04, Fri 15 Sept 2006.
Heath
GM, 52 posts
Thu 26 Oct 2006
at 03:14
  • msg #3

House Rules

Every 3 levels, you may raise one of any attribute by one point (up to your allowed maximum).  So at level 3, you could raise a 15 strength to 16, and then to 17 at level 6, and so forth.

Every 5 levels, you may raise your prime requisite attribute by 1 point (such as Wisdom for clerics).

Yes, this means that at level 15 you may raise two attributes.

If desired, you may substitute experience points for this increase in an attribute.

There may be limits, and as we get into the game, I will need to decide these, but this is my way around the rule that attributes always stay the same, which doesn't make sense because a fighter will increase strength and agility with training, etc.
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