Map: Colosseum
Lighting: Standard
Terrain: Plains
Walls: Standard masonry
Extras: No hero points allowed in match.
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | |
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1 | A | | | | | | | | | | | | | | | | | | | | 1 |
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2 | | | | | | | | | | | | | | | | | | | | | 2 |
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3 | | | | | | | | | | | | | | | | | | | | | 3 |
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8 | | | | | | | | | | | | | | | | | | | | | 8 |
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10 | | | | | | | | | | | | | | | | | | | | | 10 |
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12 | | | | | | | | | | | | | | | | | | | | | 12 |
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13 | | | | | | | | | | | | | | | | | | | | | 13 |
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18 | | | | | | | | | | | | | | | | | | | | | 18 |
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19 | | | | | | | | | | | | | | | | | | | | | 19 |
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20 | | | | | | | | | | | | | | | | | | | | K | 20 |
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| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | |
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A = Ankou
K = Kazan
TYPICAL ARENA
The arena platform is a 100ft.-long, 100ft.-wide 50ft.-deep cube of dirt and rock. Surrounding this area is a giant force cube which goes 50 feet over the highest floor point and 50 feet under the lowest floor point as well. The force cube is enchanted with epic anti-magical barriers that not only make them immune to magic but also bar teleportation and dimensional gateways from moving through them. Summoning creatures into the arena and teleportation within the arena function normally (you just can't escape). The ceiling allows weather, water, sound and energy through, but not objects or creatures. The force walls can be climbed only by creatures with spiderclimb but the corners can be braced against (Climb DC20). Small throwable rocks litter the arena in just about every square and boulders line the out edge. Opponents begin on opposite corners of the arena as far as possible.
GM TIP: If you need to copy/paste map code, just quote the previous post with the map in and edit the quote.