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14:17, 27th April 2024 (GMT+0)

Duel #197: Jayce vs. Boadecia.

Posted by GM ArkrimFor group 0
Jayce the Tamer
Summoner 556 BP, 187 posts
Human Summoner
Wed 22 Jun 2016
at 05:55
  • msg #20

Re: Duel #197: Jayce vs. Boadecia

In reply to Boadicea (msg # 19):

It is active. No it is not a material component. I can wait for the ref to clarify. He has been done with me. I see the words, PM Boadicea, as well as mine. So I have no idea if you are good to go. But mine is done.
This message was last edited by the player at 06:02, Wed 22 June 2016.
Boadicea
Barbarian 931 BP, 559 posts
Advanced Human Barbarian
Wed 22 Jun 2016
at 12:55
  • msg #21

Re: Duel #197: Jayce vs. Boadecia

Please shed some light on this for me I assume it is a candle  and Vincent is using the light when preping spells part but Areana rules state

quote:
Upon entering an arena, a character begins with their hands empty, has no spells or effects active but has full HP, all their equipment donned/sheathed (but not drawn), companions/cohorts beside them (but not mounted), consumables in their belt pouch/bandolier, magic items on your person (worn or in your backpack) and spells, ki, and other limited daily effects refreshed and prepared but not cast.


This is just my shot in the dark, that item/use seems best to me for situation.  Feel free to share what it is and how it can be used without touching, speaking, or activating in anyway.

Jayce the Tamer
Summoner 556 BP, 188 posts
Human Summoner
Wed 22 Jun 2016
at 13:24
  • msg #22

Re: Duel #197: Jayce vs. Boadecia

In reply to Boadicea (msg # 21):

EXCLUSIVELY BANNED STUFF:
General Rules not Allowed: Called Shots, Massive Damage, Alternate Favored Class Bonuses, Alternate Racial Traits (for exceptions see Additional Traits), Monk vows, Paladin oaths, Hero point feats, hero point items and hero point spells, Story feats, Daring Acts and similar roleplay-based trade-offs.
Customization: You cannot customize your own class features, archetypes, feats or spells (such as the methods from the ACG).
Gunslinger: DEX mod to damage does not stack with itself (see archetypes).
Summoner: (Synthesist) archetype.
Third Party: No third party material of any type (including all psionics).
Dimensional pockets: Examples include mage's sanctum, rope trick or bags of holding).
Permanency: Permanent spells, SLAs, SNAs, and other effects that last more than 24 hours (such as Permanency), including those that say "instantaneous" but create something permanent (such as Animate Dead) and items that utilize these effects do not function outside the arena, nor can their created effects be brought into the arena. All such effects must be cast or created during combat to be utilized.
Spell Mimicry: Spells, SLAs and SNAs that mimic other spells (such as Wish, Miracle or Shadow Conjuration). Greater or lesser versions of other spells are allowed as they don't count as "mimicking" because they are very specific. Also, class features and racial traits granting abilities that emulate banned spells (such as a Shadowdancer's) are still allowed.

Automatic Hits: Automatic success effects such as Magic Missile which always hits or Waves of Fatigue which allows no save or Power Word spells. All unwilling effects that target creatures and attended objects must have an attack roll, combat maneuver check, opposed skill check or saving throw which negates or reduces their effect. All effects creating conditions for an ongoing duration must allow a saving throw to half the duration (even if they already have an attack, CMB or skill check). Otherwise, they are banned. As the keyword "duration" notes, this does not apply to effects that have no duration or effects that are sustained such as combat maneuvers, feint, Stealth and similar checks. Ability damage/drain and level drain are treated as conditions for these purposes.


I went here and read. It is not MORE than 24 hours nor does it mimic a spell. Nor is it something that can be done inside the arena like Animate Dead or Create Major XXX. It can ONLY be done during spell preparation. While praying for these spells.

So, I did not cast invisibility, mage armor, shield, shield of deflection nor did i consume any potions. The candle can only be used during spell preparations. And my spells are prepared. Which I am allowed to prepare them.

If this item is illegal, I'll move forward without it.
Boadicea
Barbarian 931 BP, 560 posts
Advanced Human Barbarian
Wed 22 Jun 2016
at 13:43
  • msg #23

Re: Duel #197: Jayce vs. Boadecia

That has no bearing as you point out it is not Permanent but the very first paragraph under Initiative bullet (what I quoted in last post) specifically states no effects active.  It used to be even more strict making other items like sipping jackets and that claw thing Tina likes hard to use/ useless because of the action costs to load.
Boadicea
Barbarian 931 BP, 561 posts
Advanced Human Barbarian
Wed 22 Jun 2016
at 19:51
  • msg #24

Re: Duel #197: Jayce vs. Boadecia



 ABCDEFGHIJ 
1+10+10+10    +10+10+101
2+10+10      +10+102
3+10        +103
4  # #    # #  4
5   j4j4j1j1   5
6BB j4j4j1j1   6
7BB# #j2j2TT# #  7
8+10JCj2j2TT  +108
9+10+10  j3j3  +10+109
10+10+10+10 j3j3 +10+10+1010
 ABCDEFGHIJ 

B = Boadicea
T = Tigger
J = Jayce the Tamer
C = Cohort
j1= Foo Lion 1
j2= Foo Lion 2
j3= Foo Lion 3
j4= Foo Lion 4

ROUND: Round 1 (23)
POSITION: A6:B7
 ACTIONS: Move to D3 (turning at I5 & I3 )(Move), Move to B7 (turning at B3) (move), activate Cloak  (Hero point)

 HP: 124/124 (0 nonlethal)
 AC: 10; FFAC: 9; Touch: 10
CMD: 29; FFCMD: 26; FFTAC: 9

EFFECTS: - Amulet, Belt, Gloves, Feat , spell 1 10/10
   GEAR: - Amulet , Belt , Cloak , Pill , Shirt , Potion , Gloves , belt pouch, dagger, sling (ACP - 0, Load - Light)
   USES: -  Cloak: -/-, 0/1, 1/1; Potions 2/2 ; Pill 1/1 ; Rage ?/?

Tigger: Position: F7:G8, HP 88/88, [AC 22, FFAC 18, TAC 14, CMD 28, FFCMD 24, FFTAC 10, Fort +9, Refl +10, Will + 5]
 Actions: Full attack J2 and Grabs it
 Gear: - Amulet
 Effects: - Amulet, Feat , grappled

DICE ROLLS: 15:42, Today: Boadicea rolled 15,15,15 using 1d6+12,1d6+12,1d8+12, rerolling ones with rolls of 3,3,3.  Tigger damage J2, Claw1 (Bludgeoning), Claw2 (Bludgeoning), Bite (Bludgeoning), PA.
15:34, Today: Boadicea rolled 23,23,27 using 1d20+13,1d20+13,1d20+13 with rolls of 10,10,14.  Tigger grapple J2, FFCMD 22.
15:30, Today: Boadicea rolled 15,15,15 using 1d20+11,1d20+11,1d20+11 with rolls of 4,4,4.  Tigger full attack J2, Claw1, Claw2, Bite, PA, vs FFAc 12.

   SUMMARY: Boadicea moves around the areana and Grows Large, Tigger full attacks J2 for 45 bludgeoning Damage and grapples it


OOC: a bit rushed appologies for any mistakes, like last post forgot to add the 18 hp for rage may I add it beings you've already posted a turn think I have to ask for permission to add
 


Boadicea
Barbarian 931 BP, 562 posts
Advanced Human Barbarian
Wed 22 Jun 2016
at 21:17
  • msg #25

Re: Duel #197: Jayce vs. Boadecia

Lol I know extra no hero point usage totally forgot that's what I get rushing a post as soon as I get up :(, just drop hero point usage and I am in B7 sorry about that so used to using one here or there.
Jayce the Tamer
Summoner 556 BP, 189 posts
Human Summoner
Wed 22 Jun 2016
at 22:28
  • msg #26

Re: Duel #197: Jayce vs. Boadecia

In reply to Boadicea (msg # 25):

As an immediate action, j2 uses stony defense. Reducing damage taken to 21 points.
This message was last edited by the player at 22:29, Wed 22 June 2016.
Boadicea
Barbarian 931 BP, 563 posts
Advanced Human Barbarian
Wed 22 Jun 2016
at 22:45
  • msg #27

Re: Duel #197: Jayce vs. Boadecia

I believe, on the road no book in front of me, that he is unable to act until your turn.  Isn't he from good summon feat?
Jayce the Tamer
Summoner 556 BP, 190 posts
Human Summoner
Wed 22 Jun 2016
at 23:04
  • msg #28

Re: Duel #197: Jayce vs. Boadecia

http://www.d20pfsrd.com/gamema...ions#TOC-Flat-Footed

FLAT-FOOTED:
A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC and Combat Maneuver Defense (CMD) (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.

Characters with Uncanny Dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat.


It does not say I can't take an action. It say I can't take an AoO. I did not take any AoOs. I did use a defensive ability an I am aware of all of the enemies.
Jayce the Tamer
Summoner 556 BP, 191 posts
Human Summoner
Wed 22 Jun 2016
at 23:38
  • msg #29

Re: Duel #197: Jayce vs. Boadecia

<quote Jayce the Tamer>


 ABCDEFGHIJ 
1+10+10+10    +10+10+101
2+10+10      +10+102
3+10        +103
4  # #    # #  4
5  j4j4 j1j1   5
6BBj4j4 j1j1   6
7BB# #j2j2TT# #  7
8+10 Jj2j2TT  +108
9+10+10C j3j3  +10+109
10+10+10+10 j3j3 +10+10+1010
 ABCDEFGHIJ 

B = Boadicea
T = Tigger
J = Jayce the Tamer
C = Cohort
j1= Foo Lion 1
j2= Foo Lion 2
j3= Foo Lion 3
j4= Foo Lion 4



ROUND: Round prep 2 (13)
POSITION: B8 to C8
 ACTIONS: Delay; Cast Corrosive Touch Defensively(standard), 5ft step(free)

 HP: 120/120 (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 11
CMD: 17; FFCMD: 16; FFTAC: 10

EFFECTS: - SLA 5 2/100; HD; 28/40; Cover
   GEAR: - Chain shirt, backpack, potion, potion, 2 potions, cloak, spell component pouch,  belt pouch, dagger, sling, scroll (ACP - 0, Load - Light)
   USES: -  SLA 8/9; Spells  5/6, 5/5, 4/4, 2/2

Vincent: Position: C8 To C9, HP 88/88, [AC 14, FFAC 10, TAC 14, CMD 20, FFCMD 16, FFTAC 10, Fort +9, Refl +6, Will + 9]
 Actions: 5 Ft step (Free), Cast Empowered Admonishing Ray(standard)
 Gear: - Candle(used), holy symbol, spell component pouch, belt pouch, potion, potion
 Effects: - Candle; Spell 1/8
USES: Channel 3/3; Spells: 5/5+1, 5/5+1, 3/4+1, 2/2+1; Domains 1st 6/6; 2nd 6/6, 1/1



Larry: Position: F5-G6, HP 52/52, [AC 15, FFAC 12, TAC 12, CMD 25, FFCMD 22, FFTAC 90, Fort +9, Refl +7, Will + 4]
 Actions:  - Full Attack Tigger
 Uses: - Stony Defense 5/5
 Effects: - Paired Protector; Immune posion, disease, paralysis, sleep, Augment Summons, Die hard

Curly: Position: D7-E8, HP 31/52, [AC 15, FFAC 12, TAC 12, CMD 25, FFCMD 22, FFTAC 90, Fort +9, Refl +7, Will + 4]
 Actions:  - Full Attack Tigger
 Uses: - Stony Defense 4/5
 Effects: - Paired Protector; Immune poison, disease, paralysis, sleep, Augment Summons, Die hard

Moe: Position: E9-F10, HP 52/52, [AC 15, FFAC 12, TAC 12, CMD 25, FFCMD 22, FFTAC 90, Fort +9, Refl +7, Will + 4]
 Actions:  - Full Attack Tigger
 Uses: - Stony Defense 5/5
 Effects: - Paired Protector; Immune poison, disease, paralysis, sleep, Augment Summons, Die hard

Joe: Position: D5-E6 to C5-D6, HP 52/52, [AC 15, FFAC 12, TAC 12, CMD 25, FFCMD 22, FFTAC 90, Fort +9, Refl +7, Will + 4]
 Actions:  - 5ft step(free), Full Attack Boadecia, Grapple(Free)
 Uses: - Stony Defense 5/5
 Effects: - Paired Protector; Immune poison, disease, paralysis, sleep, Augment Summons, Die hard; Grappled


DICE ROLLS:
17:57, Today: Jayce the Tamer rolled 11,14 using d8+8,d6+8 with rolls of 3,6.  j2 bite and claw damage vs tigger.
17:56, Today: Jayce the Tamer rolled 20,21,16 using d20+10,d20+10,d20+10 with rolls of 10,11,6.  j2 full attack grappled tigger.
17:50, Today: Jayce the Tamer rolled 12,13,13 using 1d8+8,1d6+8,1d6+8 with rolls of 4,5,5.  J3 bite claw claw damage vs tigger.
17:49, Today: Jayce the Tamer rolled 19 using 1d20+12 with rolls of 7.  Crit threat claw.
17:48, Today: Jayce the Tamer rolled 21,31,32 using D20+12,d20+12,d20+12 with rolls of 9,19,20.  J3 bite claw claw vs grappled tigger flanking .
17:47, Today: Jayce the Tamer rolled 11,12,13 using 1d8+8,1d6+8,1d6+8 with rolls of 3,4,5.  J1 bite claw claw damage vs tigger.
17:46, Today: Jayce the Tamer rolled 21,22,27 using D20+12,d20+12,d20+12 with rolls of 9,10,15.  J1 bite claw claw vs grappled tigger flanking .
17:43, Today: Jayce the Tamer rolled 14,9,12 using 1d8+8,1d6+8,1d6+8 with rolls of 6,1,4.  Bite claw claw damage vs boad.
17:42, Today: Jayce the Tamer rolled 35 using 1d20+16 with rolls of 19.  J4 free grapple attempt.
17:41, Today: Jayce the Tamer rolled 13,29,28 using D20+10,d20+10,d20+10 with rolls of 3,19,18.  J4 bite claw claw vs boad.
17:38, Today: Jayce the Tamer rolled 19,22 using 6d6,6d6 with rolls of 4,1,6,2,4,2,4,3,2,5,2,6.  Damage from Vincent, admonishing ray. Cover.
17:37, Today: Jayce the Tamer rolled 32,19 using 1d20+15,1d20+15 with rolls of 17,4.  Ranged touch vs Boad(no aoo cover).17:57, Today: Jayce the Tamer rolled 11,14 using d8+8,d6+8 with rolls of 3,6.  j2 bite and claw damage vs tigger.
18:36, Today: Jayce the Tamer rolled 16,11 using d20+7,5d4 with rolls of 9,3,3,2,1,2.  corrosive touch vs boadecia.
18:35, Today: Jayce the Tamer rolled 25 using 1d20+14 with rolls of 11.  Concentration DC 17.


   SUMMARY: Vincent fires two rays at Boadecia vs Touch 18(firing into melee and cover). Boadecia takes 41 nonlethal damage(too bad incense doesn't work). J4 full attacks Boadecia for 35 damage and grapples her. J2, J3, and J1 full attack Tigger for 99 damage. Tigger is bleeding out, J2 is no longer grappled. Jayce lands Corrosive touch for a mere 11 damage.


OOC: Unless Tigger possesses a quality to still be up of course.



Bruhli
Barbarian 795 BP, 296 posts
Suli Barbarian
Thu 23 Jun 2016
at 03:29
  • msg #30

Re: Duel #197: Jayce vs. Boadecia

PM Jayce
Jayce the Tamer
Summoner 556 BP, 193 posts
Human Summoner
Thu 23 Jun 2016
at 04:00
  • msg #31

Re: Duel #197: Jayce vs. Boadecia

In reply to Bruhli (msg # 30):


Boadecia, everything is good. Proceed.
This message was last edited by the player at 06:17, Thu 23 June 2016.
Boadicea
Barbarian 931 BP, 564 posts
Advanced Human Barbarian
Thu 23 Jun 2016
at 13:11
  • msg #32

Re: Duel #197: Jayce vs. Boadecia

In reply to Jayce the Tamer (msg # 28):

LOL, sorry for not being more clear, I was wrong but not for the reason you think no where in my statement was Flat Footed mentioned.  I asked about your good summon monster feat I have only read it once or twice but know the evil version by heart, the evil version shortens summoning to a standard action (no help to summoner you already do that) but does not allow them to act until your next turn I figured good was the same just opposite alignment, like I said didn't have my book with so figured I'd ask.

On to more important issues Cohort's spells and the dang candle has not changed, its not a matter of if I want you to remove the  effect it is in black and white in rules no spells no effects active upon entry to areana.  Me posting my turn was not a go ahead and use it as GM Arkrim stated in one of the training monster hunts 48 hr can still be called while discussing issues (I would assume unless ref puts a hold on the match).

This message was last edited by the player at 13:29, Thu 23 June 2016.
Jayce the Tamer
Summoner 556 BP, 196 posts
Human Summoner
Thu 23 Jun 2016
at 13:46
  • msg #33

Re: Duel #197: Jayce vs. Boadecia

In reply to Boadicea (msg # 32):

No that is specifically for the summon evil monster. Summon good monster does not have that issue. Again. I cast the spell without the effect of the candle. If I was using the candle, I wouldn't have needed to roll any dice. There is no reason to further debate. Sure I didn't remove it from the effects line. I can do next turn.


http://www.d20pfsrd.com/feats/.../summon-good-monster

When casting summon monster, you also gain access to the list of good monsters listed here. Your righteous determination grants these summoned creatures the Diehard feat. You may still summon creatures from the standard list, but without the Diehard feat

You can use the d20pfsrd site to check these things. This looks and feels like stalling.
This message was last edited by the player at 13:53, Thu 23 June 2016.
Boadicea
Barbarian 931 BP, 565 posts
Advanced Human Barbarian
Thu 23 Jun 2016
at 14:04
  • msg #34

Re: Duel #197: Jayce vs. Boadecia

In reply to Jayce the Tamer (msg # 33):

LOL stalling? Did you not read my post!
Jayce the Tamer
Summoner 556 BP, 197 posts
Human Summoner
Thu 23 Jun 2016
at 14:39
  • msg #35

Re: Duel #197: Jayce vs. Boadecia

In reply to Boadicea (msg # 34):

I did. It had no bearing. The candle anyway, which you said is the more important issue. The feat, I explained but you could have just as easily checked.

So, you showed me a rule, I gave a statement and then proceeded without the effects of the candle. You could tell from my post having rolled damage dice instead of auto max.

I have summoned monsters using this feat with both gm arkrim, Josep and now bruhli. If the was an err, without a doubt at least one them would have mentioned it. Summon good monster came out way before the evil counterpart. I'm not entirely sure why the evil version is limited. I now know never to use it.

So, what exactly are we waiting for?
Jayce the Tamer
Summoner 556 BP, 198 posts
Human Summoner
Thu 23 Jun 2016
at 14:41
  • msg #36

Re: Duel #197: Jayce vs. Boadecia

Eww, bad post. Phone swyping.
Boadicea
Barbarian 931 BP, 566 posts
Advanced Human Barbarian
Thu 23 Jun 2016
at 14:47
  • msg #37

Re: Duel #197: Jayce vs. Boadecia

In reply to Jayce the Tamer (msg # 35):

Nothing as long as the candle was not used which was the only issue.


The stuff about the feat IF YOU READ MY POST was saying I was mistaken and giving you an explanation as to why I thought I was right but upon checking realized I was mistaken.

Bad post? The post and preview buttons are to close together

Jayce the Tamer
Summoner 556 BP, 199 posts
Human Summoner
Thu 23 Jun 2016
at 14:57
  • msg #38

Re: Duel #197: Jayce vs. Boadecia

In reply to Boadicea (msg # 37):

You were mistaken before The One. - Doroga, Codex of Alera.

Excellent, we can put this behind us and move on!
Boadicea
Barbarian 931 BP, 567 posts
Advanced Human Barbarian
Fri 24 Jun 2016
at 19:51
  • msg #39

Re: Duel #197: Jayce vs. Boadecia

 Knowing she had made to many mistakes Boadicea lashes out at Jayce in desperation wounding him but not fataly.  "We will meet again Summoner and the out come will be different" she growls preparing for the onslaught of attacks to follow.



 ABCDEFGHIJ 
1+10+10+10    +10+10+101
2+10+10      +10+102
3+10        +103
4  # #    # #  4
5  j4j4 j1j1   5
6  j4j4 j1j1   6
7 B# #j2j2TT# #  7
8+10 Jj2j2TT  +108
9+10+10C j3j3  +10+109
10+10+10+10 j3j3 +10+10+1010
 ABCDEFGHIJ 

B = Boadicea
T = Tigger
J = Jayce the Tamer
C = Cohort
j1= Foo Lion 1
j2= Foo Lion 2
j3= Foo Lion 3
j4= Foo Lion 4

ROUND: Round 2 (23)
POSITION: B7
 ACTIONS: Full Attack Jayce (full round)

 HP: 49/124 (0 nonlethal)
 AC: 11; FFAC: 10; Touch: 11
CMD: 29; FFCMD: 26; FFTAC: 10

EFFECTS: - Amulet, Belt, Gloves, Feat, Rage Powers , Grappled
   GEAR: - Amulet , Belt , Cloak , Pill , Shirt , Potion , Gloves , belt pouch, dagger, sling (ACP - 0, Load - Light)
   USES: -  Cloak: -/-, 1/1, 1/1; Potions 2/2 ; Pill 1/1 ; Rage ?/?

Tigger: Position: F7:G8, HP dead/88, [AC 22, FFAC 18, TAC 14, CMD 28, FFCMD 24, FFTAC 10, Fort +9, Refl +10, Will + 5]
 Actions:
 Gear: - Amulet
 Effects: - Amulet, Feat , grappled

DICE ROLLS: - Boadicea rolled 32,30,15 using 4d6+15,4d6+15,1d4+2d6+10 with rolls of 5,1,5,6,1,4,6,4,1,2,2.  Full attack damage, claw1, claw2, Bite, Amulet, PA, Gloves.
15:31, Today: Boadicea rolled 29,31,26 using 1d20+15,1d20+15,1d20+15 with rolls of 14,16,11.  Full attack Jayce Claw1, Claw2, Bite vs Jayce AC 20 (cover),  Amulet, PA, Grappled.


SUMMARY: - Boadicea full attack Jayce 77 damage (3 attacks, 10 is acid)


OOC: We will have to do this again

Jayce the Tamer
Summoner 556 BP, 204 posts
Human Summoner
Sat 25 Jun 2016
at 00:49
  • msg #40

Re: Duel #197: Jayce vs. Boadecia



 ABCDEFGHIJ 
1+10+10+10    +10+10+101
2+10+10      +10+102
3+10        +103
4  # #    # #  4
5 j4j4  j1j1   5
6 j4j4  j1j1   6
7 B# #  TT# #  7
8+10 j2j2 TT  +108
9+10+10CJj3j3  +10+109
10+10+10+10 j3j3 +10+10+1010
 ABCDEFGHIJ 

B = Boadicea
T = Tigger
J = Jayce the Tamer
C = Cohort
j1= Foo Lion 1
j2= Foo Lion 2
j3= Foo Lion 3
j4= Foo Lion 4



ROUND: Round 2 (13)
POSITION: C8 to D9
 ACTIONS: 5ft step(free); Cast Haste(standard)

 HP: 120/120 (0 nonlethal)
 AC: 16; FFAC: 15; Touch: 11
CMD: 17; FFCMD: 16; FFTAC: 10

EFFECTS: - SLA 5 3/100; HD; 28/40; Haste 1/10
   GEAR: - Chain shirt, backpack, potion, potion, 2 potions, cloak, spell component pouch,  belt pouch, dagger, sling, scroll (ACP - 0, Load - Light)
   USES: -  SLA 8/9; Spells  5/6, 5/5, 4/4, 2/2

Vincent: Position: C9, HP 88/88, [AC 14, FFAC 10, TAC 14, CMD 20, FFCMD 16, FFTAC 10, Fort +9, Refl +6, Will + 9]
 Actions:  Cast Empowered Admonishing Ray(standard)
 Gear: - Candle(used), holy symbol, spell component pouch, belt pouch, potion, potion
 Effects: - Spell 2/8; Haste 1/10
USES: Channel 3/3; Spells: 5/5+1, 5/5+1, 3/4+1, 2/2+1; Domains 1st 6/6; 2nd 6/6, 1/1



Larry: Position: F5-G6, HP 52/52, [AC 15, FFAC 12, TAC 12, CMD 25, FFCMD 22, FFTAC 90, Fort +9, Refl +7, Will + 4]
 Actions:  - Total Defense (Standard)
 Uses: - Stony Defense 5/5
 Effects: - Paired Protector; Immune posion, disease, paralysis, sleep, Augment Summons, Die hard; Haste 1/10; Total Defense

Curly: Position: D7-E8 to C8-D8, HP 31/52, [AC 15, FFAC 12, TAC 12, CMD 25, FFCMD 22, FFTAC 90, Fort +9, Refl +7, Will + 4]
 Actions:  - 5ft step(free); Full Attack Boad(full)
 Uses: - Stony Defense 4/5
 Effects: - Paired Protector; Immune poison, disease, paralysis, sleep, Augment Summons, Die hard, haste 1/10; squeezing

Moe: Position: E9-F10, HP 52/52, [AC 15, FFAC 12, TAC 12, CMD 25, FFCMD 22, FFTAC 90, Fort +9, Refl +7, Will + 4]
 Actions:  - Total Defense(Standard)
 Uses: - Stony Defense 5/5
 Effects: - Paired Protector; Immune poison, disease, paralysis, sleep, Augment Summons, Die hard, Haste 1/10; Total Defense

Joe: Position: C5-D6 to B5-C6, HP 52/52, [AC 15, FFAC 12, TAC 12, CMD 25, FFCMD 22, FFTAC 90, Fort +9, Refl +7, Will + 4]
 Actions:  - Delay(last to take action); Release Grapple(free); 5ft step(free), Full Attack Boadecia, Grapple(Free)
 Uses: - Stony Defense 5/5
 Effects: - Paired Protector; Immune poison, disease, paralysis, sleep, Augment Summons, Die hard; haste 1/10


DICE ROLLS:
19:36, Today: Jayce the Tamer rolled 16,10,13,14 using d8+8,d8+8,d6+8,d6+8 with rolls of 8,2,5,6.  J4 Bite Bite Claw Claw Damage vs Boad.
19:35, Today: Jayce the Tamer rolled 21,30,18,27 using d20+11,d20+11,d20+11,d20+11 with rolls of 10,19,7,16.  J4 Bite, Bite, Claw, Claw, vs Boad.
19:35, Today: Jayce the Tamer rolled 13,14 using 1d6+8,1d6+8 with rolls of 5,6.  J2 claw claw damage.
19:34, Today: Jayce the Tamer rolled 9,11,22,22,16 using d20+8,d20+8,d20+8,d20+8,d20+8 with rolls of 1,3,14,14,8.  hasre Bite, Bite, Claw, Claw attack vs boad J2.
19:32, Today: Jayce the Tamer rolled 21,24 using 6d6,6d6 with rolls of 5,1,5,4,5,1,3,5,6,3,3,4.  Admonishing Ray damage.
19:32, Today: Jayce the Tamer rolled 26,21 using d20+16,d20+16 with rolls of 10,5.  Empowered Admonishing Ray vs boad (vincent).


   SUMMARY: Vincent fires two rays at Boadecia vs Touch 18(firing into melee and cover). Boadecia takes 45 nonlethal damage(too bad incense doesn't work).  J2 full attacks Boad for 27 damage.  J4 full attacks Boadecia for 53 damage.
Total damage being 80 lethal and 45 nonlethal.

OOC: Boadecia's HP should look like this at this point:
-3/124 (86 nonlethal)

Previously, it would have been:
78/124 (41 nonlethal)

GG





Jayce used no consumables. Jayce is Lawful Good. 750 BP

931 * 90 = 83790/750 = 111.72 = 112 BP? Jayce

750 * 30 = 22500/931 = 24.16 = 24BP Boadecia

(2 * 2 rounds * 2 players) + 15 = 23 BP for Ref < Loser's BP = 24
Jayce the Tamer
Summoner 556 BP, 205 posts
Human Summoner
Sat 25 Jun 2016
at 01:07
  • msg #41

Re: Duel #197: Jayce vs. Boadecia

I just noticed the bit about 18 HP via Rage. Adding that 18 would that somehow keep you up, being that the nonlethal would put you way over 15 remaining hp? 69 nonlethal over.
EDIT:
Jayce
HP: 43/120
This message was last edited by the player at 01:10, Sat 25 June 2016.
Boadicea
Barbarian 931 BP, 568 posts
Advanced Human Barbarian
Sat 25 Jun 2016
at 02:00
  • msg #42

Re: Duel #197: Jayce vs. Boadecia


Nah I'm either dead or lieing there unconscious which is same thing


Not that it changes the out come just figured I would point out J2 is not in a legal spot and it can not make a 5ft step to that spot if it was legal.


quote:
Squeezing

In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.

A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.

To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.



Boadicea is CN, 931 BP, no consumables used

I think your math is off we have 3 rounds (1 prep, 2 combat) so Bruhli should get 27 BP (2 * 3 rounds * 2 players + 15 = 27)


Jayce the Tamer
Summoner 556 BP, 206 posts
Human Summoner
Sat 25 Jun 2016
at 02:07
  • msg #43

Re: Duel #197: Jayce vs. Boadecia

I didn't count the prep.

I am pretty sure I did that correctly. Doesn't say to squeeze it must be a wall or buildings or something. I squeezed into the space available. But as you said, doesn't matter at this point.

I used the same rules as rough terrain. Moving into rough terrain doesnt use up extra movement. Moving out of it does. At least as far as the first square.
This message was last edited by the player at 02:09, Sat 25 June 2016.
Bruhli
Barbarian 795 BP, 297 posts
Suli Barbarian
Sat 25 Jun 2016
at 18:12
  • msg #44

Re: Duel #197: Jayce vs. Boadecia

OOC: I think we generally round down in PF. Also, I am unsure whether we include the prep round or not for ref reward. Looking at other matches, some people do and some don't. To be on the safe side, I didn't include the prep round.

WINNER(S)
Jayce the Tamer (750) used no consumables.

LOSER(S)
Boadicea (931) used no consumables.

DETAILS
Duration: 2 rounds.
Players: 2 players.

(2*2*2) + 15 = 21. BP for Ref

931 * 90 = 83790 / 750 = 111. (max reward for referee)

750 * 30 = 22500 / 931 = 24. (min reward for referee)


Special:
Jayce received a 1 time boost of 235 BP for this match.


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