Re: Duel #204: Tina vs. Ario
When the whips strikes Tina, she starts glowing and doesn't take as much damage as she should. However, weird fiery injuries do appear on Mike. "Mike! Do the other thing!" Mike does the other thing, which touch himself with the other glove, which results in two Mikes. Then she throws more bombs.
T = Tinny Tina
M = Mike (sharing Tina's space)
M2 = Mike 2 (also sharing Tina's space)
A = Ario
ROUND: Round 2 (18)
POSITION: A1
Mike: A1, HP 15/54, [AC 21, FFAC 19, TAC 14, CMD 17, FFCMD 15, FFTAC 12, Fort +10, Refl +10, Will +4]
Actions: Touch self with glove (standard)
Effects: -
Gear: Cloak, Gloves
Mike 2: A1, HP 15/54, [AC 21, FFAC 19, TAC 14, CMD 17, FFCMD 15, FFTAC 12, Fort +10, Refl +10, Will +4]
Actions: -
Effects: Exists (minutes)
Gear: Cloak, Gloves
ACTIONS: Activate boots (free), throw bombs (full attack)
HP: 70/109
AC: 22 (23); FFAC: 17; Touch: 16 (17)
AC: 24 (25); FFAC: 19; (vs. Aberrations)
CMD: 27 (28); FFCMD: 21; FFTAC: 11
EFFECTS: ??? 10/11, Haste 1/1
GEAR: Composite Longbow, Mithral Chain Shirt, Headband, Cloak, Amulet, Belt, Boots, Acid, Arrows, Ioun Stone, Ioun Stone, Ioun Stone, Ioun Stone, Wayfinder with Ioun Stone, Acid x10, Free Gear (-0 ACP, Light Load)
USES: lv1 extracts 6/7, lv2 extracts 6/6, lv3 extracts 6/6, lv4 extracts 3/4, mutagen 1/1, bombs 10/19, boots 8/10, amulet 0/1
DICE ROLLS: 15:44, Today: Tinny Tina rolled 6 using 2d6 with rolls of 2,4. Acid bombs delayed damage.
15:46, Today: Tinny Tina rolled 25,33 using 1d20+15,6d6+16 with rolls of 10,2,6,3,1,4,1. Acid Bomb #1 vs. Ario FFTAC (10) TAC (18).
15:47, Today: Tinny Tina rolled 24,41 using 1d20+15,6d6+16 with rolls of 9,6,3,4,6,5,1. Acid Bomb #2 vs. Ario FFTAC (10) TAC (18).
15:47, Today: Tinny Tina rolled 18,38 using 1d20+15,6d6+16 with rolls of 3,3,5,1,5,3,5. Acid Bomb #3 vs. Ario TAC (18).
15:47, Today: Tinny Tina rolled 19,38 using 1d20+10,6d6+16 with rolls of 9,2,6,1,3,4,6. Acid Bomb #4 vs. Ario TAC (18).
SUMMARY: Ario's attack damage is split between Tina and Mike. Ario takes 6 acid damage at the beginning of Tina's turn. Ario takes 150 acid damage, and will take 4d6 acid damage in one round. Any bombs that miss due to mysterious circumstances will deal 24 damage to Ario (DC 23 Reflex for half damage), and exclude Tina's square from the splash damage.