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Monster Hunt #18: Vry vs. Opal & Somatra.

Posted by GM ArkrimFor group 0
GM Arkrim
GM, 6402 posts
Game Master
Wed 31 Jan 2018
at 13:55
  • msg #1

Monster Hunt #18: Vry vs. Opal & Somatra

Grunyar Fangblood:
Madam Opal:
Vry:
Somatra:
Somatra and Madam Opal go the arena together for a monster hunt.

Match Type: Monster Hunt
  BP/Hero Limit: No Limit BP / standard 3 hero point limit / Challenging monster difficulty
        Referee: Grunyar Fangblood
  Participant 1: Somatra, Fetchling, Slayer (9)
  Participant 2: Madam Opal, Ratfolk, Witch (11)
  Participant 3: 4x CR8 Unknown Monster (CR12 total)
            Map: Large The Tunnels
       Lighting: Low-Light/Dim lighting
        Terrain: Plane of Dreams, Underground
          Walls: Trick Walls (Disable Device DC 22, Break DC 14)
           Prep: No prep.
         Extras: No extras.


Vry the monster player accepts!

Opal accepts

Grunyar Fangblood accepts referee duty


 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    +3    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 +3        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 

Entire map has a roof 15 feet above ground level and all walls, ceilings and floors are magically strengthened unless noted otherwise.
Vry
Sorcerer 3,076, 480 posts
Advanced Gnome
Shadow's Caress
Wed 31 Jan 2018
at 17:15
  • msg #2

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Stepping out of the portal leading from the arena grounds to the distant location of the next battle, the gladiators encounter a marvelous sight. High up in the mountains, they stand between towering cyclopean buildings, the ancient masonry strangely appearing as if built to resemble the cliffs and rocks that should be - but are not - present at this mountaintop. To one side, the mountain range spreads beyond the horizon, few if any peak reaching higher than the one they are standing on. To what would appear to be the west, the sun is setting just where the foothills flatten out, casting an eerie, purple red light over the otherwise dark sky. Opposite to that, deep red light of aurora borealis dances on the sky as if projected by the sun. Looking away from the mountain range, to what could be the north, the hills slope down towards a desert spotted by dark rocks, or perhaps buildings or pillars. A purple-green mist, probably covering an area equal to that of a large city block, illuminated by the final rays of the sun, moves swiftly over the desert towards the east.

But this view will have to be left behind, as inside four separate dark holes in the ground, stairs lead into the underground construction from ages long past, where the battle will take place. The enemies, about whom nothing is known except that they are four, are already down there somewhere... Preparing... Waiting...

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    +3    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 +3        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti


ROUND: 0  (Initiative: 21)


Urr
 POSITION:
 ACTIONS:

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS:

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES:
   SPELLS:

At-vat
 POSITION:
 ACTIONS:

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS:

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES:
   SPELLS:

Nambtand
 POSITION:
 ACTIONS:

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS:

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES:
   SPELLS:

Rreti
 POSITION:
 ACTIONS:

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS:

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES:
   SPELLS:

DICE ROLLS:
17:35, Today: Vry rolled 21 using 1d20+4 with rolls of 17.  Monster Initiative.

   SUMMARY: The monsters actually haven't taken their positions as there are rules to follow, but the audience does not need to know that!


OOC: GLHF guys! This will be fun! I don't think I actually will earn anything from this, since I'm in the top in regards to BP, and there will be no PvP points... But I'll try my best in the fight still - the monsters actually have a higher combined HP than I've ever used myself in the arena (even in my last fight)! I do consider it a match that is more for fun though, and so I won't be doing any rules lawyering except to protect my own actions ;)

As the monsters have a Disable Device bonus and ranks, I took the liberty of adding thief's tools to their their gear... Just in case it comes up - it would be strange to have a skill bonus but then not the cheap item that is necessary to use the skill without adding 10 to the DC! Or we could just hand-wave that DC addition? The trick walls are meant to be opened (by all) :)

Somatra
Slayer 494, 17 posts
Fetchling Slayer
Wed 31 Jan 2018
at 22:35
  • msg #3

Re: Monster Hunt #18: Vry vs. Opal & Somatra

 16:18, Today: Somatra rolled 21 using 1d20+5 with rolls of 16.

Well, that's a 21 for Somatra as well.  Do we want to roll off for who goes 1st or do we go by Dex Bonus?

I'll take A20 for my starting point if no one else had their heart set on it.
This message was last edited by the player at 06:40, Fri 02 Feb 2018.
Vry
Sorcerer 3,076, 482 posts
Advanced Gnome
Shadow's Caress
Wed 31 Jan 2018
at 22:37
  • msg #4

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Go by initiative modifier is standard, your +5 beats my +4 so you'll act before me!
Madam Opal
Witch 1,014, 609 posts
Ratfolk Witch
Shadow's Caress
Thu 1 Feb 2018
at 23:16
  • msg #5

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal enters into the arena for the first time in a while. She was really rusty, bust she felt confidant with her familiar by her side and her new temporary ally in Somatra.

17:15, Today: Madam Opal rolled 15 using 1d20+7 with rolls of 8.  Monster hunt initiative.

Madam Opal would like to begin in A1



This message was last edited by the player at 11:42, Fri 02 Feb 2018.
Grunyar Fangblood
Summoner 3,236, 762 posts
Skinwalker Summoner
Fri 2 Feb 2018
at 01:20
  • msg #6

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra I am unable to see your sheet on you initiative post,
make sure you have both names in private line: "[private to Grunyar Fangblood:" you may edit to fix please

Madam Opal
Witch 1,014, 610 posts
Ratfolk Witch
Shadow's Caress
Fri 2 Feb 2018
at 05:55
  • msg #7

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Grunyar Fangblood (msg # 6):

Do you mind if i edit my post to put the "<tt>" around it? I forgot to do that.
Somatra
Slayer 494, 18 posts
Fri 2 Feb 2018
at 06:06
  • [deleted]
  • msg #8

Re: Monster Hunt #18: Vry vs. Opal & Somatra

This message was deleted by the player at 07:24, Fri 02 Feb 2018.
Somatra
Slayer 494, 21 posts
Fetchling Slayer
Fri 2 Feb 2018
at 07:24
  • msg #9

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra steps into the area, taking her time to inspect the myriad corners and barriers.  "Well, time to make a good first impression." She calmly pulls an arrow out along with one of her vials.  While applying the contents to the arrow head she slips into the shadows of the walls.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    +3    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 +3        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra


ROUND: 1  (Initiative: 21.5)



Somatra
 POSITION:    ?
 ACTIONS:     Apply poison

 HP: 101/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS:

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composit Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:


DICE ROLLS:
00:47, Today: Somatra rolled 24 using 1d20+17 with rolls of 7.  Stealth check against the monsters.


   SUMMARY: Somatra applies poison to an arrow and proceeds to hide from the beasties.



OOC: Don't be shy about correcting me.  I'm looking forward to getting all this nailed down.
 

Vry
Sorcerer 3,076, 485 posts
Advanced Gnome
Shadow's Caress
Fri 2 Feb 2018
at 08:37
  • msg #10

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Starting positions... Will make a first round post later today!

 ABCDEFGHIJKLMNOPQRST 
1O +3   +3   +3    +3  AU1
2    +3   +3   +3+3 +3+3+3+3N2
3 +3+3+3+3+3+3+3+3+3   +3  +3  R3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 +3        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20(S)     +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
Grunyar Fangblood
Summoner 3,236, 763 posts
Skinwalker Summoner
Fri 2 Feb 2018
at 11:37
  • msg #11

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Madam Opal (msg # 7):

If it's bothering you, I can read it the way it is
Madam Opal
Witch 1,014, 611 posts
Ratfolk Witch
Shadow's Caress
Fri 2 Feb 2018
at 11:41
  • msg #12

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Grunyar Fangblood (msg # 11):

It really is bothering me cause if how not pretty it is.

Edit: Shit, i forgot to list that I actually bought some of those costly material components.
This message was last edited by the player at 11:43, Fri 02 Feb 2018.
Vry
Sorcerer 3,076, 486 posts
Advanced Gnome
Shadow's Caress
Fri 2 Feb 2018
at 14:38
  • msg #13

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The match hasn’t really started yet, I’d say add the materials you’ve payed for to your list. I’m expecting a good, clean, hopefully quite deadly fight either way. The monsters have, unless you’re opposed to that, been equipped with tools even though no rules specify that I can shop for them. And I’ve forgotten to list a few things in the information I reveal to you guys (uses, SR), so I’ll add that in my first round.
Vry
Sorcerer 3,076, 487 posts
Advanced Gnome
Shadow's Caress
Fri 2 Feb 2018
at 15:46
  • msg #14

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The wind moans, flowing slowly through the dusky tunnels - threatening to put out the smaller of the few torches that are scattered throughout the place. Footsteps echo through the battleground. A voice carries on the wind from the north-eastern corner of the complex, a powerful woman's voice. She laughs, the volume rising to a near scream - then abruptly stops and is replaced by a hacking cough.

 ABCDEFGHIJKLMNOPQRST 
1O +3   +3   +3    +3    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 +3   R    +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal



ROUND: 1  (Initiative: 21.4)



Urr
 POSITION: ? Perception DC 31+distance
 ACTIONS: Move, Disable Device

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

At-vat
 POSITION: ? Perception DC 21+distance
 ACTIONS: Move, ?

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

Nambtand
 POSITION: ? Perception DC 24+distance
 ACTIONS: Move, ?

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

Rreti
 POSITION: N5
 ACTIONS: Move, ?, make noise (free)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
16:24, Today: Vry rolled 36 using 1d20+17 with rolls of 19.  Rreti Stealth.
16:22, Today: Vry rolled 24 using 1d20+12 with rolls of 12.  Nambtand stealth -5 moving more than half speed.
16:20, Today: Vry rolled 21 using 1d20+12 with rolls of 9.  At-vat stealth -5 moving more than half speed.
16:15, Today: Vry rolled 19 using 1d20+14 with rolls of 5.  Urr, Disable Device vs DC 22.
16:14, Today: Vry rolled 31 using 1d20+17 with rolls of 14.  Urr, stealth.

   SUMMARY: The monsters move out, stealthily... Most of them...


OOC: Hide and seek! :D
Madam Opal
Witch 1,014, 612 posts
Ratfolk Witch
Shadow's Caress
Sun 4 Feb 2018
at 20:05
  • msg #15

Re: Monster Hunt #18: Vry vs. Opal & Somatra

"Svog dearest," Opal cooed at him, "Go and watch for those bad beasties while Mama prepares to obliterate them."

Svog bounces a couple of times before trodding off down one of the corridors to keep watch.

Opal removed a scroll from one of her scroll cases and cast the magic held within as she moved down the southern corridor to prepare to open on of the walls for her ally. Instantly, she seemed to be 40 years younger and her overall health and physical might seemed to improve greatly. Even Svog, her familiar seemed to benefit from his master's rejuvenated constitution.



 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    +3    1
2    +3 V +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5O+3 +3 +3 +3 +3   R    +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 1 (Initiative: 15)
POSITION: A1
 ACTIONS: Move to A5 and Draw Scroll (Move + free), Cast Scroll (Standard)

 HP: 110/110 (0 nonlethal)
 AC: 22; FFAC: 18; Touch: 17
CMD: 19; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 6 scrolls, thieve's tools, Metamagic Gem, Backpack, belt pouch, dagger, sling, spell component pouch (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 0/2
Spells: 1st 0/?, 2nd 0/?, 3rd 0/?, 4th 0/?, 5th 0/?, 6th 0/?,


Svog the Compsognathus

POSITION: A2 to G2
 ACTIONS: Move to G2 (Move), Activate Prestidigitation (Standard)

 HP: 55/55 (0 nonlethal)
 AC: 21; FFAC: 19; Touch: 14
CMD: 14; FFCMD: 12; FFTAC: 12
SR 16

EFFECTS: Prestidigitation (1 hour)
   GEAR:
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will



DICE ROLLS:
13:59, Today: Madam Opal rolled 29 using 1d20+14 with rolls of 15.  Svog free Perception after moving.

   SUMMARY: Opal casts a spell to feel younger while svog keeps an eye out for bad guys.

OOC: It's been a few moths at least since i've last played Opal so i might be a bit rusty with her mechanics.


Somatra
Slayer 494, 23 posts
Fetchling Slayer
Sun 4 Feb 2018
at 22:41
  • msg #16

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somewhere in the darkness a pair of eyes turn golden.  Somatra continues to make her way quietly, hugging the walls as she prepares her weapons.


 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    +3    1
2    +3 V +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5O+3 +3 +3 +3 +3   R    +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog



ROUND: 2  (Initiative: 21.5)

Somatra
 POSITION:    ?
 ACTIONS:  Apply poison (standard), engage bracers (free), move

 HP: 101/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min);

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composit Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 0/1

DICE ROLLS:
14:44, Today: Somatra rolled 27 using 1d20+16 with rolls of 11.  Perception before moving.
14:44, Today: Somatra rolled 28 using 1d20+19 with rolls of 9.  Stealthing along.


   SUMMARY: Somatra uses her Bracers of Falcon's Aim to gain benefits of aspect of the falcon for 1 minute.  Applies poison to another arrow and continues sneaking while keeping an eye out for beasties.


OOC: Marco?
 

This message was last edited by the player at 22:43, Sun 04 Feb 2018.
Grunyar Fangblood
Summoner 3,236, 764 posts
Skinwalker Summoner
Sun 4 Feb 2018
at 22:49
  • msg #17

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Both opponents perceive a monster at K5 & K8
Vry
Sorcerer 3,076, 489 posts
Advanced Gnome
Shadow's Caress
Mon 5 Feb 2018
at 22:59
  • msg #18

Re: Monster Hunt #18: Vry vs. Opal & Somatra

"Come here. COME HERE!" calls the woman's voice, now much more hoarse and not as elegant as one would expect after hearing that laughter. Silent footsteps echo down the dark corridors, as the woman walks up to face the witch's animal. That lone creature will soon see that she has in fact at one point been an angel. Blackened wings and burning, red eyes reveal that her nature is now of a much more twisted type.

Far down the winding tunnels, another of the enemies takes a more aggressive approach. Foreign, weird words can be heard, mumbled by a man hiding in the shadows. An intersection is lit up by colors as if the monster had picked the aurora borealis from the sky and put it in here, ever shifting colors so fascinatingly beautiful that one look is hardly enough to comprehend even the visual spectacle of this alien phenomenon... But whoever walks close to those seemingly alive colors needs to know, that such beings that one cannot even understand to be beings at all, are - once one has strayed so far from the explored world as to here - the most dangerous creatures that can be found.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3 V +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3  R+3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5O+3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3*+3+3+3A+3 +3+3+3 +3+3   9
10   +3***  +3  +3   +3 +3+310
11+3+3 +3*+3 +3  +3 +3 +3 +3   11
12   +3**+3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
*: Colors from out of this world...





ROUND: 1  (Initiative: 21.4)

Urr
 POSITION: DC19+distance to locate
 ACTIONS: Disable device, move

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

At-vat
 POSITION: I9
 ACTIONS: Move, use SLA

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

Nambtand
 POSITION: DC 29 + distance to locate
 ACTIONS: Disable device, move

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

Rreti
 POSITION: M3
 ACTIONS: Move, something secret

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
23:44, Today: Vry rolled 2 using 2d4 with rolls of 1,1.  SLA effect.
23:36, Today: Vry rolled 29 using 1d20+17 with rolls of 12.  Nambtand Stealth.
23:35, Today: Vry rolled 28 using 1d20+14 with rolls of 14.  Nambtand Disable Device vs DC 22.
23:35, Today: Vry rolled 21 using 1d20+16 with rolls of 5.  Nambtand free Perception.
23:31, Today: Vry rolled 25 using 1d20+12 with rolls of 13.  Rreti Stealth.
23:25, Today: Vry rolled 19 using 1d20+12 with rolls of 7.  Urr stealth -5 moving more than half speed.
23:23, Today: Vry rolled 29 using 1d20+14 with rolls of 15.  Urr, Disable Device vs DC 22.

   SUMMARY: The monsters all move and do their things. At-vat calls on magic from beyond this world, and anyone standing in the spaces marked on the map needs to succeed on a DC17 Will save or be fascinated.


OOC: Polo!
Madam Opal
Witch 1,014, 613 posts
Ratfolk Witch
Shadow's Caress
Tue 6 Feb 2018
at 15:27
  • msg #19

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Ok, so, got some knowledge rolls and perception rolls before i take my full turn

09:19, Today: Madam Opal rolled 20 using 1d20+18 with rolls of 2.  Opal Free Perception.

09:18, Today: Madam Opal rolled 32 using 1d20+14 with rolls of 18.  Svog free perception.

09:17, Today: Madam Opal rolled 59 using 6d20 with rolls of 14,3,15,8,15,4.  Svog Knowledge Check (Arcana, Dungeon, Local, Nature, Planes, Religion) (all receive +11 bonus).

The rolls for Svog's knowledge check are as follows:
Arcana: 25
Dungeoneering: 14
Local: 26
Nature: 19
The Planes: 26
Religion: 15


fortunantly for svog, I'm pretty certain what we're dealing with here is of the Planer variety so he can gleen a few things and report back to Opal.
Vry
Sorcerer 3,076, 491 posts
Advanced Gnome
Shadow's Caress
Tue 6 Feb 2018
at 17:34
  • msg #20

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Around the corner to the east, Svog sees an Erinyes devil.
http://www.d20pfsrd.com/bestia...iders/devil/erinyes/
Madam Opal
Witch 1,014, 615 posts
Ratfolk Witch
Shadow's Caress
Wed 7 Feb 2018
at 09:35
  • msg #21

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Any exact positions on otherwise hidden foes?

also, just as a note, I'm not seeing disable device on the stat block of these things.
Vry
Sorcerer 3,076, 492 posts
Advanced Gnome
Shadow's Caress
Wed 7 Feb 2018
at 14:06
  • msg #22

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Svog hears the rasping breaths of monsters in L1, L5.
Madam Opal
Witch 1,014, 616 posts
Ratfolk Witch
Shadow's Caress
Wed 7 Feb 2018
at 14:55
  • msg #23

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Svog hisses at the creatures and beats a hasty retreat back to his master. Quickly conveying to his master in their own personal language what He has seen, Opal noticeably grimaces at the mention of such loathsome creatures.

"It just had to be fallen angels, didn't it?" Opal sighs. Stepping next to the wall, she procures a set of tools taken from a timeline variant of herself in which she was a catfolk and also a man in his early 20s. Hopefully that timeline had no more need for "Master Opal" and his lockpicking rouge-like swagger because he was dead now and his skills were now hers.

With a silent click, the wall opens and Opal forges a new path for her ally to venture towards her. "Make haste, Somatra. And save your poison. It won't work on these Devils."

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3  R+3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5V+3 +3 +3 +3          +3 5
6O  +3 +3 +3 +3 +3 +3+3 +3   6
7 +3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3*+3+3+3A+3 +3+3+3 +3+3   9
10   +3***  +3  +3   +3 +3+310
11+3+3 +3*+3 +3  +3 +3 +3 +3   11
12   +3**+3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 2 (Initiative: 15)
POSITION: A5 to A6
 ACTIONS: 5-Foot step to A6 (Free), Open the trick wall at A7 (Full round), Speak with Svog and with somatra (Free)

 HP: 110/110 (0 nonlethal)
 AC: 22; FFAC: 18; Touch: 17
CMD: 19; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 6 scrolls, thieve's tools, Metamagic Gem, Backpack, belt pouch, dagger, sling, spell component pouch (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 0/2
Spells: 1st 0/?, 2nd 0/?, 3rd 0/?, 4th 0/?, 5th 0/?, 6th 0/?,


Svog the Compsognathus

POSITION: G2 to A5
 ACTIONS: Double Move to A5 (Move x2), Speak with Opal (Free)

 HP: 55/55 (0 nonlethal)
 AC: 21; FFAC: 19; Touch: 14
CMD: 14; FFCMD: 12; FFTAC: 12
SR 16

EFFECTS: Prestidigitation (1 hour)
   GEAR:
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will



DICE ROLLS:
09:19, Today: Madam Opal rolled 20 using 1d20+18 with rolls of 2.  Opal Free Perception.
09:18, Today: Madam Opal rolled 32 using 1d20+14 with rolls of 18.  Svog free perception.
09:17, Today: Madam Opal rolled 59 using 6d20 with rolls of 14,3,15,8,15,4.  Svog Knowledge Check (Arcana, Dungeon, Local, Nature, Planes, Religion) (all receive +11 bonus).
08:15, Today: Madam Opal rolled 30 using 1d20+15 with rolls of 15.  Disable Device DC22.

   SUMMARY: Opal uses some "borrowed" skills and tools to open a lock and Svog gains intel on the enemy.

OOC: It's about to get really dicy in this area of the Arena.



Somatra
Slayer 494, 24 posts
Fetchling Slayer
Wed 7 Feb 2018
at 22:54
  • msg #24

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra continues to creep along, finally meeting up with her companion.  "Well, that's sad to hear." she replies while tossing a poisoned arrow into her quiver.  Looking about her, she listens for their quarry before leaning forward to whisper to Madame Opal. 


 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3  R+3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5V+3 +3 +3 +3          +3 5
6O  +3 +3 +3 +3 +3 +3+3 +3   6
7S+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3*+3+3+3A+3 +3+3+3 +3+3   9
10   +3***  +3  +3   +3 +3+310
11+3+3 +3*+3 +3  +3 +3 +3 +3   11
12   +3**+3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog



ROUND: X  (Initiative: 21.5)

Somatra
 POSITION:     A7
 ACTIONS:      move, ready action. 

 HP: 101/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min);

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composit Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 0/1

DICE ROLLS:

16:51, Today: Somatra rolled 24 using 1d20+16 with rolls of 8.  perception to keep track of the enemies.


   SUMMARY: what happened


OOC: The suspense continues.
 

Vry
Sorcerer 3,076, 495 posts
Advanced Gnome
Shadow's Caress
Fri 9 Feb 2018
at 19:16
  • msg #25

Re: Monster Hunt #18: Vry vs. Opal & Somatra

There are scraping sounds coming from everywhere, foot steps, something being scratched against a wall. Around a corner, moving carefully, appears neither an angel nor a demon, nor even a person. Two footless, thin legs rest against the ground, obviously not able to carry the swollen body above them. The whole being seems to be composed of energies, or ectoplasm, or something - it's as if the wind slowly flying through the tunnels materialise as they reach this very location, then moments later fly on to be replaced. The being glows purple and white, and light especially radiates from the eyes of the shapeless head. Attempting to count the arms while they grow out of the body, meld back in, vanish with the wind, and appear out of thin air is not easy - but five arms seem to be present at most times. How that being even is able to produce a voice is beyond you, but it seems to be attempting to speak.
"Aaaaa." The soft male voice creates no words of any language you recognise, and doesn't seem to be an actual production of sound limited by the laws of nature and magic, but to transfer from the wind blowing around you. "Uuuuurrrrrrrr."

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3U+3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5V+3 +3 +3 +3          +3 5
6O  +3 +3 +3 +3 +3 +3+3 +3   6
7S+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal



ROUND: 3  (Initiative: 21.4)

Urr
 POSITION: A3
 ACTIONS: Move and ???, appear before the enemies (free)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

At-vat
 POSITION: Perception DC 34 + distance to locate
 ACTIONS: Move & hide (move), ???

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

Nambtand
 POSITION: DC31 perception + distance to locate
 ACTIONS: Disable Device (standard), move & hide (move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

Rreti
 POSITION: DC 25 + distance to locate
 ACTIONS: Move, hide (move), ???

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Effect 1 0/2

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
19:57, Today: Vry rolled 23 using 1d20+12 with rolls of 11.  Urr stealth -5 moving more than half speed.
19:50, Today: Vry rolled 25 using 1d20+17 with rolls of 8.  Rreti.
19:44, Today: Vry rolled 34 using 1d20+17 with rolls of 17.  At-vat stealth.
19:40, Today: Vry rolled 31 using 1d20+17 with rolls of 14.  Nambtand Stealth.
19:40, Today: Vry rolled 32 using 1d20+14 with rolls of 18.  Nambtand Disable Device vs DC 22.

   SUMMARY: Move and stuff, then Urr appears north of the brave heroes!


OOC: Time for shizzle to go down!!! You get first strike on one of my dudes, then I go nuts with the other three, kk?
 ;D You obviously do not see an Erinyes Devil before you, and I'll give you for free that it's all about Planes again :) (hey, we've actually traveled to another plane, so that's how it is here!!!)

Madam Opal
Witch 1,014, 617 posts
Ratfolk Witch
Shadow's Caress
Sat 10 Feb 2018
at 05:18
  • msg #26

Re: Monster Hunt #18: Vry vs. Opal & Somatra

I know Somatra has a readied action but i'm going to go ahead and make some knowledge check really quick in anticipation for my next turn while i wait to se if she uses her readied.

though honestly, I suggest you hold the readied action so you can still take your turn before all these things are suddenly next to us and ripping us apart.


23:17, Today: Madam Opal rolled 30,21 using 1d20+22,1d20+12 with rolls of 8,9.  Know: the Planes (Opal and Svog).

So Opal got a 30 and Svog got a 21.


I swear if you sent 4 different creatures at us....
This message was last edited by the player at 05:22, Sat 10 Feb 2018.
Grunyar Fangblood
Summoner 3,236, 765 posts
Skinwalker Summoner
Sat 10 Feb 2018
at 05:35
  • msg #27

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Madam Opal (msg # 26):
This message had punctuation tweaked by the player at 05:41, Sat 10 Feb 2018.
Vry
Sorcerer 3,076, 497 posts
Advanced Gnome
Shadow's Caress
Sat 10 Feb 2018
at 08:03
  • msg #28

Re: Monster Hunt #18: Vry vs. Opal & Somatra



The being to the north appears to be a creature made out of the very essence of this plane...
https://www.d20pfsrd.com/besti...iders/animate-dream/
Vry
Sorcerer 3,076, 498 posts
Advanced Gnome
Shadow's Caress
Sat 10 Feb 2018
at 08:15
  • msg #29

Re: Monster Hunt #18: Vry vs. Opal & Somatra

PM
Grunyar Fangblood
Summoner 3,236, 766 posts
Skinwalker Summoner
Sat 10 Feb 2018
at 08:17
  • msg #30

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 29):
Vry
Sorcerer 3,076, 499 posts
Advanced Gnome
Shadow's Caress
Sun 11 Feb 2018
at 09:39
  • msg #31

Re: Monster Hunt #18: Vry vs. Opal & Somatra

FYI, the pming is not anything that will hold up the game. Don’t miss your 48h! Since I don’t want to be stuck in a game, I will call it.
Madam Opal
Witch 1,014, 618 posts
Ratfolk Witch
Shadow's Caress
Sun 11 Feb 2018
at 10:27
  • msg #32

Re: Monster Hunt #18: Vry vs. Opal & Somatra

@Somatra, sorry about this, but I dont particularly want 48 called on me and i'm unsure if the 48 ould be on you because of your readied action or on me cause its my turn.

Opal casts a spell on the three of them and another spell on Somatra in particular. she then moves south away from the foe made of dreams and nightmares. "We need to move as fast as we can away from that thing, Somatra. Incorporeal foes are not something I'm ready to try and deal with right now."

Svog follows his master only until just after somatra. His hands begin to shimmer with basic magic but he appears to wait for Somatra to move before doing anything.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3U+3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7S+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8V    +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10  O+3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 2 (Initiative: 15)
POSITION: A6 to D10
 ACTIONS: Cast Haste on everyone (Standard), Cast Greater Heroism on Somatra (Hero Point), move to C10 (Move)

 HP: 110/110 (0 nonlethal)
 AC: 22; FFAC: 18; Touch: 17
CMD: 19; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (1/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 6 scrolls, thieve's tools, Metamagic Gem, Backpack, belt pouch, dagger, sling, spell component pouch (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 0/2
Spells: 1st 0/?, 2nd 0/?, 3rd 1/?, 4th 0/?, 5th 0/?, 6th 1/?,


Svog the Compsognathus

POSITION: A5 to A8
 ACTIONS: Move to A8 (move), Readied action (Standard)

 HP: 55/55 (0 nonlethal)
 AC: 21; FFAC: 19; Touch: 14
CMD: 14; FFCMD: 12; FFTAC: 12
SR 16

EFFECTS: Prestidigitation (1 hour)
   GEAR:
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will



DICE ROLLS:
04:21, Today: Madam Opal rolled 30 using 1d20+18 with rolls of 12.  Opal Free Perception.
04:21, Today: Madam Opal rolled 26 using 1d20+14 with rolls of 12.  Svog free perception.

   SUMMARY: Opal invokes her heroic power to buff out Somatra in addition to hasting the party. Svog prepares to do a thing. If Opal and/or Svog perceive a foe, they will alert Somatra to their location.

OOC: So, yeah, time to beat a tactical retreat. :P



Somatra
Slayer 494, 25 posts
Fetchling Slayer
Tue 13 Feb 2018
at 02:26
  • msg #33

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra Looks over the floating nightmare behind her.  "That's going to be problematic."  Feeling Madam Opal's spell take effect she takes a shot before stepping back and darting to the right.



 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3U+3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7 +3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8V    +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10  O+3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 

Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog



ROUND: 4  (Initiative: 21.5)

Somatra
 POSITION:     ?
 ACTIONS:      Move, attack

 HP: 101/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min);

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composit Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 0/1

DICE ROLLS:
 19:59, Today: Somatra rolled 29 using 1d20+17 with rolls of 12.  Attack with bow.
 20:01, Today: Somatra rolled 9,1 using 1d8+4,1d6 with rolls of 5,1.  damage, cold damage.
 20:15, Today: Somatra rolled 38 using 1d20+19 with rolls of 19.  Stealth.



   SUMMARY: Somatra takes a quick shot and backs up.


OOC: Thank goodness for magic weapons.  Just to let us all know, being a fetchling there's a 50% miss chance against her rather than a 20%.
 

This message was last edited by the player at 02:36, Tue 13 Feb 2018.
Madam Opal
Witch 1,014, 619 posts
Ratfolk Witch
Shadow's Caress
Tue 13 Feb 2018
at 12:20
  • msg #34

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Svog's Readied action: Cast Open/Close on the wall after Somatra leaves the space.

Svog, seeing that somatra has left the space she was originally in, lets some minor magic fly, closing the wall behind them shut once more.

It would't really slow the incorporeal foe down, but that angel/demon thing would have to find a new way forward if it decided to follow the dream monster.




And finally, just a bit of housekeeping as far as Opal's spells go.
somatra currently gets a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and 11 temporary hit points from Greater Heroism.
In addition Svog, Opal, and Somatra are all hasted. As far as I'm aware, the bonus haste provides to saves and attack rolls does in fact stack with Greater Heroism's increase.

So somatra, just remember to increase all your non-flat forms of AC by 1 and add 11 temporary hit points to your life total.
Vry
Sorcerer 3,076, 501 posts
Advanced Gnome
Shadow's Caress
Tue 13 Feb 2018
at 18:14
  • msg #35

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Haha, oh man - don't know why I didn't expect that! :D
Vry
Sorcerer 3,076, 502 posts
Advanced Gnome
Shadow's Caress
Tue 13 Feb 2018
at 22:17
  • msg #36

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The wind whines as the arrow flies straight through the alien being. If it is hurt by it or not is impossible to judge due to the bizarre mannerisms of the creature. It is even hard to tell if it is aware of its surroundings at all at this point. But then, behind it, another creature comes walking. A man, thin as if starved for weeks, dressed in ragged clothes of too large sizes. He twitches as he walks, his shoulders bobbing awkwardly and not in any familiar way in rhythm with his feet. His arms hang down by his sides and long, claw-like nails extend from hands pointing out towards the walls just below his hips. His old shoes barely stay on his feet as he walks, and make a rasping sound against the floor.

There's a familiar yet very unsettling clicking from one of the walls by Opal, and it opens upp to reveal the corridors behind it, and another man like the one who just came walking from the north. Then there are sounds from the other side of Opal, and a being with long, dirty hair hanging down to her knees, walking in that strange, alien, twitching fashion; approaches. With one quick motion, she has sunk her teeth into Opal - and the bite does not hurt much, but the draining cold which comes after does. The being looks at her, expressionless. She speaks with words of an ancient, dark language, but the words become understandable in the ears of those who hear them. "You are not welcome." A third thin and ragged being, nearly indistinguishable as an individual from the others appears, moves past the wall-opener, grabs Opals arm - but just as it is about to sink its teeth into her, she pulls her arm away.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3u+3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6U  +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8V R  +3 +3 +3 +3      +3 8
9 +3N+3 +3+3+3 +3 +3+3+3 +3+3   9
10  O+3     +3  +3   +3 +3+310
11+3+3A+3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
u: Urr's illusory Animate Dream.
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal




ROUND: 4  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

4. Urr
 POSITION: A6
 ACTIONS: Move 40ft (Move), Disable Device (standard)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Illusion duration 0/2

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. At-vat
 POSITION: C11
 ACTIONS: Perception (Free), Move 40ft (move), Attack Opal (Standard)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

3. Nambtand
 POSITION: C9
 ACTIONS: Move 25ft (move), Attack Opal (Standard)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

1. Rreti
 POSITION: C8
 ACTIONS: Move 40ft (move), Disable Device (Standard)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Illusion duration 1/2

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
23:03, Today: Vry rolled 21 using 1d20+14 with rolls of 7.  Urr disable device vs DC 22.
22:54, Today: Josep Gavinho rolled 27 using 1d20+16 with rolls of 11.  Caster level check.
22:49, Today: Vry rolled 19 using 1d20+16 with rolls of 3.  Nambtand Bite Opal +flanking.
22:44, Today: Vry rolled 5,2 using 1d6+2,1d6 with rolls of 3,2.  At-vat bite damage, dexterity drain.
22:44, Today: Vry rolled 25 using 1d20+14 with rolls of 11.  At-vat bite Opal AC 22.
22:43, Today: Vry rolled 26 using 1d20+16 with rolls of 10.  At-vat perception.
22:41, Today: Vry rolled 24 using 1d20+14 with rolls of 10.  Rreti Disable Device vs DC 22.

   SUMMARY: All of the monsters close in on Opal. Rreti opens a wall behind her. At-vat comes from the other side, bites Opal for 5 damage and 2 dexterity drain unless Somatra turns out to be blocking the way (went through D13 from the eastern side of the wall to the east of Opal) in which case things have to change. Nambtand moves into the square where the wall was opened, misses the attack. Urr moves from the north, fails to disable device. Also none of them has the typical look of a fallen angel, nor of an animate dream.


OOC: Woo woo!
Vry
Sorcerer 3,076, 503 posts
Advanced Gnome
Shadow's Caress
Tue 13 Feb 2018
at 22:19
  • msg #37

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Now you all may be curious about what spell Josep is going to step in and cast here. And I am too, cuz I don't know either. This is the plane of dreams, who knows what will happen here!
Disregard the copied Josep caster level check in my rolls. ;)
Somatra
Slayer 494, 26 posts
Fetchling Slayer
Tue 13 Feb 2018
at 22:46
  • msg #38

Re: Monster Hunt #18: Vry vs. Opal & Somatra



Did Urr not take damage?  I know it doesn't take damage from nonmagical weapons, but the bow if magic and if nothing else that 1 little point of cold damage is pure magical damage.
This message was last edited by the player at 03:31, Wed 14 Feb 2018.
Madam Opal
Witch 1,014, 620 posts
Ratfolk Witch
Shadow's Caress
Wed 14 Feb 2018
at 04:02
  • msg #39

Re: Monster Hunt #18: Vry vs. Opal & Somatra

A few bullet points before we go forward and I respond to all this.

First: Unless these monsters have a way to use disable device as a standard action, disabling a lock is a full round action. So they would have to move to the lock and then spend the next entier round opening it.

Second: is there not a save vs the dexterity drain? Shouldn't there be according to arena rules?
Vry
Sorcerer 3,076, 504 posts
Advanced Gnome
Shadow's Caress
Wed 14 Feb 2018
at 06:35
  • msg #40

Re: Monster Hunt #18: Vry vs. Opal & Somatra

- What Somatra attacked was an illusion.
- Didn’t know it was a full round action. So no one had time to try and open it then, Nambtand stops in D8.
- Yes. DC19 Fort save reduces drain to 1.
Madam Opal
Witch 1,014, 621 posts
Ratfolk Witch
Shadow's Caress
Wed 14 Feb 2018
at 08:33
  • msg #41

Re: Monster Hunt #18: Vry vs. Opal & Somatra

ugh, just 1 shy of making the save. that sucks.

Opal reals in pain as her old ages manifest once more and her limbs begin to lock up. The creatures were hiding what they were somehow. Illusion magic for certain. she would need to see with eyes unclouded. But what then of her ally. Somatra would need to know she was actually striking a valid target. Opal resolved to tough it out a bit longer and get to Somatra before the rest of the creatures could get to her. Suddenly, a brilliant plan popped into Opal's mind.

She began wracking her brain for any clue as to what these things could actually be while recalling everything she could about the Dimension of Dreams where they found themselves. then, she called upon the power of her Patron and began to float off the ground. "Svog! To me!"
her dinosaur scampered over to his master and latched onto her with his teeth and claws.
Then, up she flew over her attacker and into the hall where Somatra had gone before plopping herself back on the ground.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3u+3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6U  +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8  RN +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3A+3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 2 (Initiative: 15)
POSITION: C10 to E13
 ACTIONS: Activate Fly Hex (Standard), Fly over At-vat to E13 with Svog in tow (Move)

 HP: 105/110 (0 nonlethal)
 AC: 21; FFAC: 18; Touch: 16
CMD: 18; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (2/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra
Fly (11 minutes)
2 dex drain


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 6 scrolls, thieve's tools, Metamagic Gem, Backpack, belt pouch, dagger, sling, spell component pouch (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 0/2
Spells: 1st 0/?, 2nd 0/?, 3rd 1/?, 4th 0/?, 5th 0/?, 6th 1/?,


Svog the Compsognathus

POSITION: A8 to C10 to E13 (by being carried)
 ACTIONS: Move to C10 (move), grab onto Opal (Standard)

 HP: 55/55 (0 nonlethal)
 AC: 21; FFAC: 19; Touch: 14
CMD: 14; FFCMD: 12; FFTAC: 12
SR 16

EFFECTS: Prestidigitation (1 hour)
   GEAR:
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will



DICE ROLLS:
04:21, Today: Madam Opal rolled 30 using 1d20+18 with rolls of 12.  Opal Free Perception.
04:21, Today: Madam Opal rolled 26 using 1d20+14 with rolls of 12.  Svog free perception.

   SUMMARY: Opal invokes her Patron's power and hexes herself to be able to fly. Svog scurries over to her and laches on before opal takes off over her attacker. At-vat gets an AoO against Opal as she moves through it's threatened areas.


OOC: Dex drain is a bitch. Also, Standard action disable device checks is probably how those things got to us so quickly.



Vry
Sorcerer 3,076, 505 posts
Advanced Gnome
Shadow's Caress
Wed 14 Feb 2018
at 09:59
  • msg #42

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Yeah my bad... I have listed them (probably at least one per round) as moving and doing disable device several rounds though, too bad no-one was attentive enough to find my mistake earlier :/
Madam Opal
Witch 1,014, 622 posts
Ratfolk Witch
Shadow's Caress
Wed 14 Feb 2018
at 10:09
  • msg #43

Re: Monster Hunt #18: Vry vs. Opal & Somatra

I forgot to actually place opal on he map so heres the correct map with her and Svog on it.


 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3u+3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6U  +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8  RN +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3A+3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3  OV+3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 

Somatra
Slayer 494, 27 posts
Fetchling Slayer
Wed 14 Feb 2018
at 19:27
  • msg #44

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Hearing her partner's trouble, Somatra dashed back the way she'd come.  Blitzing past one of the monsters she grabs Opal's arm with one hand and the scruff of the little familiar's neck with the other.  "I hope you realize this is the only time I can do this." she says before the three of them blink through the shadows.  Somewhere in the darkness she motions Madam Opal to stay silent as they wait and see what the creatures will do.



 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3u+3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6U  +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8  RN +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3A+3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 

Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog



ROUND: 5  (Initiative: 21.5)

Somatra
 POSITION:     ? 
 ACTIONS:      Move, Action-SLA

 HP: 112/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:

13:17, Today: Somatra rolled 22 using 1d20+19 with rolls of 3.  Stealth.
Actually a 26, forgot to add from Greater Heroism

   SUMMARY: Somatra goes back to Madam Opal, possibly taking an attack of opportunity from Nambtand, grabs Opal and Svog, and Dimension Doors the three to parts unknown.


OOC: And they escape the ambush.
 

Vry
Sorcerer 3,076, 507 posts
Advanced Gnome
Shadow's Caress
Wed 14 Feb 2018
at 19:53
  • msg #45

Re: Monster Hunt #18: Vry vs. Opal & Somatra

One of the beings spins around, its teeth catching Somatra's arm!

Missed AoO on Madam Opal, hit on Somatra (28 to hit) for 6 damage and 4 dexterity drain. If Somatra makes a DC19 fortitude save, the drain is reduced to 1.

The monsters watch and listen for the enemies (free at the start of turn). At-vat's 34 perception vs your stealth +1 per 10ft distance. (Opal doesn't have a stealth check, so is that auto-pinpoint?)

20:45, Today: Vry rolled 17,34,18,21 using 1d20+16,1d20+16,1d20+16,1d20+16 with rolls of 1,18,2,5.  Perception Urr, At-vat, Nambtand, Rreti.
20:44, Today: Vry rolled 6,4 using 1d6+2,1d6 with rolls of 4,4.  Damage, dexterity drain.
20:43, Today: Vry rolled 28 using 1d20+14 with rolls of 14.  Nambtand AoO Somatra Bite.
20:42, Today: Vry rolled 18 using 1d20+14 with rolls of 4.  At-vat AoO Opal Bite.
Somatra
Slayer 494, 28 posts
Fetchling Slayer
Wed 14 Feb 2018
at 20:56
  • msg #46

Re: Monster Hunt #18: Vry vs. Opal & Somatra

14:55, Today: Somatra rolled 27 using 1d20+14 with rolls of 13.  Fort Save.

Only 1 Ref drain for me
Madam Opal
Witch 1,014, 623 posts
Ratfolk Witch
Shadow's Caress
Thu 15 Feb 2018
at 00:01
  • msg #47

Re: Monster Hunt #18: Vry vs. Opal & Somatra

It really depends on if the +10 DC/foot of thickness of the walls applies in this situation.

Seeing as opal did not actively use stealth, her base DC to find her is DC7 (-10 + stealth bonus (18 17)) <-- forgot to account for Dex drain

Opal did make loud noises during her turn and did move. However, that was before somatra spirited her away to parts unknown so i'm honestly completely unsure if the -20 would apply here.
Perhaps if they were trying to find her at her old location, then sure, they could find her old location.
however seeing as she has a new location, I makes it a bit tricky, logically speaking.

However, lets assume she is till taking the -20.
thats a DC-13 to find her.
ignoring distance for a moment, Adding in even just one wall shoots that up to 37 which is just enough to hid opal from him. and there are a lot of walls in between Opal and At-vat right now.
I'm going to say ultimately this is a ref call though because i'm biased.

Edit: forgot my dex was lower that on my sheet.
This message was last edited by the player at 00:03, Thu 15 Feb 2018.
Vry
Sorcerer 3,076, 508 posts
Advanced Gnome
Shadow's Caress
Thu 15 Feb 2018
at 05:50
  • msg #48

Re: Monster Hunt #18: Vry vs. Opal & Somatra

That could however mean that Opal is standing at E13 with a passive DC37 to find her even though At-vat would need to move only 5 feet to see her or 10 feet to reach her. Unless paizo has written something about perception always happening in a straight line, I don’t see that happening. Maybe there’s room for a reactive stealth roll on her part though, paizo specifies that it’s made as part of movement and not part of a move action.
Madam Opal
Witch 1,014, 624 posts
Ratfolk Witch
Shadow's Caress
Thu 15 Feb 2018
at 07:34
  • msg #49

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Well, if you're using sight, generally speaking, yes, it is pretty much a straight line. You can't see something behind you if your not looking directly at it.

With sound, speaking as an audio engineer, yeah, sound does tend to travel around objects, but the sound becomes dampened and looses a lot of its quality the further it travels and the more it has to move around things so the best way to hear something is directly from the source into your ear, or, a straight line from source to receptacle. (that's why we have headphones. :P)

Now, if we're thinking about a labyrinth of stone walls in the dream realm underground somewhere, sound is going to be reflected very heavily the further it travels, meaning its going to go further but its going to become distorted and fold in upon itself so hearing something and pinpointing it is going to be very difficult because by the time the sound reaches you, it's either all but gone, or its been echoing so much its next to impossible to tell where it came from originally.

But, once again, I'll default to the ref on this one.
Grunyar Fangblood
Summoner 3,236, 767 posts
Skinwalker Summoner
Thu 15 Feb 2018
at 08:31
  • msg #50

Re: Monster Hunt #18: Vry vs. Opal & Somatra

sorry about not commenting sooner was very busy, Opal and Vry before I answer those questions fully need Somatra to explain in PM how the particular ability used is available.

In general I treat an open room as straight line and as long as no wall is going to the roof just distance to creature +/- any modifiers picked up during turn.

If walls go to the ceiling but there is an opening/open door measure distance through opening and around whatever obstruction that block the path floor to ceiling.

If in room with door shut then thickness of wall counts.

Grunyar Fangblood
Summoner 3,236, 768 posts
Skinwalker Summoner
Thu 15 Feb 2018
at 14:29
  • msg #51

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Thank you Somatra, next just drop a reply with a private to line that way everything is in this thread.


As for the perception I count it as a DC -1

Madam Opal
Witch 1,014, 625 posts
Ratfolk Witch
Shadow's Caress
Fri 16 Feb 2018
at 03:46
  • msg #52

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Grunyar Fangblood (msg # 51):

yeah, that sounds accurate.
Grunyar Fangblood
Summoner 3,236, 769 posts
Skinwalker Summoner
Fri 16 Feb 2018
at 04:56
  • msg #53

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Madam Opal (msg # 52):


Vry for all monsters to act on Madam Opal's location the one that knows where she is must pass the info along.

Vry
Sorcerer 3,076, 509 posts
Advanced Gnome
Shadow's Caress
Fri 16 Feb 2018
at 05:50
  • msg #54

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Right, she will yell it out to the other monsters.
Vry
Sorcerer 3,076, 510 posts
Advanced Gnome
Shadow's Caress
Fri 16 Feb 2018
at 06:51
  • msg #55

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Although with a DC of -1, they all make it with a minimum 17 rolled for perception.
Madam Opal
Witch 1,014, 626 posts
Ratfolk Witch
Shadow's Caress
Fri 16 Feb 2018
at 07:35
  • msg #56

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Grunyar Fangblood (msg # 53):
Grunyar Fangblood
Summoner 3,236, 770 posts
Skinwalker Summoner
Fri 16 Feb 2018
at 08:03
  • msg #57

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 55):

truish (different distance may +/- DC), was focused on At whatever Madam Opal is in P7, everyone else is to stealthy
This message was last edited by the player at 08:06, Fri 16 Feb 2018.
Vry
Sorcerer 3,076, 511 posts
Advanced Gnome
Shadow's Caress
Sat 17 Feb 2018
at 11:47
  • msg #58

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Again, the scratching, scraping noise can be heard from all over the labyrinth - although this time much louder. Then that shimmering field appears, moving, changing, seemingly alive colors dancing under the ceiling. A lethal danger, but such a fascinating sight...

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3     U +3+3+3 +3+3*+3 +3 4
5 +3 +3 +3 +3     **** +3 5
6   +3 +3 +3 +3 +3 +3+3*+3   6
7+3+3+3+3 +3 +3R+3N+3 +3+3O*+3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3  A +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
*: Hypnotic Pattern




ROUND: 5  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: H4
 ACTIONS: Move 40ft (move), Use Hypnotic Pattern SLA targeted at intersection OP56 (Standard)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Illusion duration 1/2

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. At-vat
 POSITION: L18
 ACTIONS: Move 80ft (Double move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

3. Nambtand
 POSITION: K7
 ACTIONS: Move up to 80ft (double move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 1/1, SLA6 1/1

4. Rreti
 POSITION: I7
 ACTIONS: Move up to 80ft (double move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
12:39, Today: Vry rolled 14 using 2d4+10 with rolls of 2,2.  HD affected, hypnotic pattern.

   SUMMARY: All move. Urr creates hypnotic patterns that will affect up to 14 HD - creatures with fewer HD first, and then whoever is closer to intersection OP56 first. DC 17 Will save to avoid becoming fascinated.


OOC: We're back to the chase!
Grunyar Fangblood
Summoner 3,236, 771 posts
Skinwalker Summoner
Sun 18 Feb 2018
at 03:08
  • msg #59

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 58):
Madam Opal
Witch 1,014, 627 posts
Ratfolk Witch
Shadow's Caress
Sun 18 Feb 2018
at 04:32
  • msg #60

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Do.. do I need to wait on rolling my save?
Vry
Sorcerer 3,076, 513 posts
Advanced Gnome
Shadow's Caress
Sun 18 Feb 2018
at 09:06
  • msg #61

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal, yes, wait a moment :)
Grunyar Fangblood
Summoner 3,236, 772 posts
Skinwalker Summoner
Sun 18 Feb 2018
at 15:03
  • msg #62

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 61):
Good to continue Opal

Madam Opal
Witch 1,014, 628 posts
Ratfolk Witch
Shadow's Caress
Mon 19 Feb 2018
at 13:01
  • msg #63

Re: Monster Hunt #18: Vry vs. Opal & Somatra

pm
Vry
Sorcerer 3,076, 520 posts
Advanced Gnome
Shadow's Caress
Tue 20 Feb 2018
at 06:46
  • msg #64

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Heads up: 48h approaching.
Somatra
Slayer 494, 29 posts
Fetchling Slayer
Tue 20 Feb 2018
at 08:23
  • msg #65

Re: Monster Hunt #18: Vry vs. Opal & Somatra

PM
Madam Opal
Witch 1,014, 629 posts
Ratfolk Witch
Shadow's Caress
Tue 20 Feb 2018
at 12:42
  • msg #66

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Getting my post prepared now
Madam Opal
Witch 1,014, 630 posts
Ratfolk Witch
Shadow's Caress
Tue 20 Feb 2018
at 13:14
  • msg #67

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal says something to her familiar in a language only the two of them share and Svog nods in understanding and creates a small rock from nothing with his innate magical powers. Then, Opal casts a spell and then reaches deep into her heroic reserves to cast yet another. suddenly, there is an abrupt silence. As if Opal, Svog, and Somatra have completely vanished from the battle field.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3     U +3+3+3 +3+3*+3 +3 4
5 +3 +3 +3 +3     **** +3 5
6   +3 +3 +3 +3 +3 +3+3*+3   6
7+3+3+3+3 +3 +3R+3N+3 +3+3*+3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3  A +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
*: Hypnotic Pattern


   ROUND: 5 (Initiative: 15)
POSITION: P7 to ???
 ACTIONS: Cast True Seeing on Somatra (Standard), Cast Silence (Hero Point) Move to ??? and stealth (Move)

 HP: 105/110 (0 nonlethal)
 AC: 21; FFAC: 18; Touch: 16
CMD: 18; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (3/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra
Fly (11 minutes)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 6 scrolls, thieve's tools, Metamagic Gem, Backpack, belt pouch, dagger, sling, spell component pouch (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 0/2, Hero point 2/3
Spells: 1st 0/?, 2nd 1/?, 3rd 1/?, 4th 0/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: P6 to ???
 ACTIONS: Prestidigitate a rock (standard), ???

 HP: 55/55 (0 nonlethal)
 AC: 21; FFAC: 19; Touch: 14
CMD: 14; FFCMD: 12; FFTAC: 12
SR 16

EFFECTS: Prestidigitation (1 hour)
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will



DICE ROLLS:
06:48, Today: Madam Opal rolled -3 using 1d20-7 with rolls of 4.  Stealth, Opal.
06:49, Today: Madam Opal rolled 32 using 1d20+19 with rolls of 13.  Stealth, Svog.

   SUMMARY: Opal and svog scheme with one another. Svog creates a rock. opal empowers somatra with the ability to see things as they truly are. then casts silence. Everything is suddenly very quiet.

OOC: So, now that silence is up, it is impossible to hear where we are if silence is in the path from them to us which means the creatures need to rely on sight and smell (if they have it) to find us. or, you know, tack on +10 to the difficulty to hear us through ever foot of silence they need to hear through. Either is fine with me. Either way, it just got hella hard for them to perceive us anymore.



Secondary OOC: Wow that was a pretty complicated post. Hopefully i didn't fudge anything up.
Somatra
Slayer 494, 30 posts
Fetchling Slayer
Wed 21 Feb 2018
at 08:58
  • msg #68

Re: Monster Hunt #18: Vry vs. Opal & Somatra

PM
Madam Opal
Witch 1,014, 631 posts
Ratfolk Witch
Shadow's Caress
Wed 21 Feb 2018
at 09:23
  • msg #69

Re: Monster Hunt #18: Vry vs. Opal & Somatra

PM
Somatra
Slayer 494, 31 posts
Fetchling Slayer
Wed 21 Feb 2018
at 19:38
  • msg #70

Re: Monster Hunt #18: Vry vs. Opal & Somatra

PM
Vry
Sorcerer 3,076, 521 posts
Advanced Gnome
Shadow's Caress
Wed 21 Feb 2018
at 19:57
  • msg #71

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Is that conversation going on under the effect of the silence spell, then? ;)
Vry
Sorcerer 3,076, 522 posts
Advanced Gnome
Shadow's Caress
Thu 22 Feb 2018
at 13:50
  • msg #72

Re: Monster Hunt #18: Vry vs. Opal & Somatra

48h.
Madam Opal
Witch 1,014, 632 posts
Ratfolk Witch
Shadow's Caress
Thu 22 Feb 2018
at 20:12
  • msg #73

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Grunyar has given me permission to post basic actions for somatra in lue of a 48h skip.

somatra will follow opal to ** where she will stealth and she and opal will have that private conversation in hushed whispers.

14:09, Today: Madam Opal rolled 36 using 1d20+19 with rolls of 17.  Stealth for somatra, rolled by Opal with presumed modifiers.
Vry
Sorcerer 3,076, 523 posts
Advanced Gnome
Shadow's Caress
Thu 22 Feb 2018
at 21:03
  • msg #74

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Not a sound reaches the brave heroes, as the monsters cast their spells and discuss their situation in their ancient, wicked language.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3N+3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3R+3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3U+3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3A    +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal




ROUND: 6  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

3. Urr
 POSITION: L14
 ACTIONS: Move 70ft (double move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Illusion duration 1/2

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

1. At-vat
 POSITION: L16
 ACTIONS: Move <40ft (move), Cast Locate Object targeting a headband (Standard)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

2. Nambtand
 POSITION: K6
 ACTIONS: Cast Locate Object targeting a battleaxe (standard), 5-foot step (free)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Rreti
 POSITION: K9
 ACTIONS: Move up to 80ft (double move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:

   SUMMARY: All move a little. Two of them cast Locate Object spells, detecting a headband and a battleaxe respectively. The other two nearly fall asleep.


OOC:
Grunyar Fangblood
Summoner 3,236, 773 posts
Skinwalker Summoner
Thu 22 Feb 2018
at 21:58
  • msg #75

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Madam Opal (msg # 73):

I guess I may have chose my words wrong, what I was meaning was you did not need all the private to lines and such as that would require Somatra giving you info .  Just a FYI it's in the rules that once 48hrs is called in team matches another team member can post for them as long as he/she beats the ref to post the turn skip I just poked you to give you a chance in case you did not see that addition to the rules.
Somatra
Slayer 494, 32 posts
Fetchling Slayer
Thu 22 Feb 2018
at 23:29
  • msg #76

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Why am I being skipped?  It hasn't been 48 hours since my last post, I was just trying to get clarification from Opal before I posted Somatra's action.

No need to stealth off and whisper.  Everything that was conveyed was stuff Opal would've conveyed before the dimension door or could be conveyed through gestures.
This message was last edited by the player at 23:33, Thu 22 Feb 2018.
Grunyar Fangblood
Summoner 3,236, 774 posts
Skinwalker Summoner
Thu 22 Feb 2018
at 23:35
  • msg #77

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Somatra (msg # 76):

Your 48hr timer started when Opal posted unless ref stops time timer runs no matter what
Somatra
Slayer 494, 33 posts
Fetchling Slayer
Thu 22 Feb 2018
at 23:40
  • msg #78

Re: Monster Hunt #18: Vry vs. Opal & Somatra

PM
Madam Opal
Witch 1,014, 633 posts
Ratfolk Witch
Shadow's Caress
Fri 23 Feb 2018
at 07:05
  • msg #79

Re: Monster Hunt #18: Vry vs. Opal & Somatra

PM


while i let grunyar know where somatra went, i somehow failed to realize that somatra would also need to knw where i put her.
Vry
Sorcerer 3,076, 525 posts
Advanced Gnome
Shadow's Caress
Fri 23 Feb 2018
at 09:20
  • msg #80

Re: Monster Hunt #18: Vry vs. Opal & Somatra

To clarify: the located objects should be on Opal and Somatra, and my monsters should discern the direction to where they are.

“Locate Object 0/100”
Should be added to both of their ongoing effects declarations, and as far as I understand they will for this time constantly know the direction of the items.
Vry
Sorcerer 3,076, 526 posts
Advanced Gnome
Shadow's Caress
Fri 23 Feb 2018
at 09:26
  • msg #81

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Also, the rules state that a summoning pc needs to be able to actually converse with their summoned beings in order to direct them. I’m thinking the same goes here too: you guys need to be able to converse, to converse. Silence makes that impossible, and you gotta pull out some other tricks to actually converse without my monsters hearing it, right?
Madam Opal
Witch 1,014, 634 posts
Ratfolk Witch
Shadow's Caress
Fri 23 Feb 2018
at 10:36
  • msg #82

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Hmm. that's a very interesting spell useage and I don't like where it could lead so i'm going to attempt to invalidate it to the best of my rules lawyering abilities.

also, seeing as I'm  pressed for time as far as a 48h mark goes, i'll be concise and to the point.

are magic items unique enough to the point where a locate object spell would differentiate a "headband" from a "magic headband." same applies to a battle axe.

second, assuming locate object just lumps all things of one category into the same pile, regardless of if they're magical or not, locate object's spell effect is an area spell with no indication of if it is a burst, emanation, or spread effect. I'm inclined towards an imitation emanation effect as it does state that even a thin layer of lead blocks the spell so in order for them to locate our gear, they need a clear uninterrupted line of effect from them to us.

but that will ultimately be a ref call on that.

I'm going to get my post ready in the meantime.
This message was last edited by the player at 10:46, Fri 23 Feb 2018.
Grunyar Fangblood
Summoner 3,236, 775 posts
Skinwalker Summoner
Fri 23 Feb 2018
at 11:57
  • msg #83

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Madam Opal (msg # 82):

Locate object is legal, it only gives direction not specific square
Vry
Sorcerer 3,076, 527 posts
Advanced Gnome
Shadow's Caress
Fri 23 Feb 2018
at 12:12
  • msg #84

Re: Monster Hunt #18: Vry vs. Opal & Somatra

(Written before I saw Grunyar’s response, but might still hold some value: )

1) The objects targeted are ones the monsters have seen - the two casters did attack the person wearing the item they target, and are thus focusing on a item matching everything they’ve seen (you have chosen to label your headband a “headband” and so I see no reason why the headband can’t be located using a visual represantation matching but not specific to the item that has been seen on Opal).
2) Spell specifically mentions lead, not stone walls as with detect undead or so, and so I think if there is no lead around the headband - there should be no problem.
Madam Opal
Witch 1,014, 635 posts
Ratfolk Witch
Shadow's Caress
Fri 23 Feb 2018
at 16:15
  • msg #85

Re: Monster Hunt #18: Vry vs. Opal & Somatra



Opal darts away from her hiding spot, drawing her entier spell component pouch as she does. Procuring the material she needs for one final spell against the creatures, she drop the pouch to her side before uttering a foul incantation.

"I hope you boys/girls/whatever you are like octopus, cause it's all you can eat!!!"

Suddenly from the walls, ceiling, and floor sprout an endless amount of black tentacles that reach and grab at Opal's foes. Opal begins cackling madly as her creature begins crushing her foes in it's grip. Opa'ls cackling is then suddenly cut off.

Detect object reads very solidly north for the headband.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3N+3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3R+3+3+3 +3+3   9
10   +3     +3  +3O+1  +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3Abbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
v: Svog
b: Black Tentacles

   ROUND: 6 (Initiative: 15)
POSITION: N10+1
 ACTIONS: Fly to N10+1 and draw spell component pouch (Move + free), Cast black tentacles on M16 (Standard), drop spell component pouch in O10 (free)

 HP: 105/110 (0 nonlethal)
 AC: 21; FFAC: 18; Touch: 16
CMD: 18; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (4/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra
Fly (11 minutes)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (1/11 rounds)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 6 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 0/2, Hero point 2/3
Spells: 1st 0/?, 2nd 1/?, 3rd 1/?, 4th 0/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: ???
 ACTIONS: 

 HP: 55/55 (0 nonlethal)
 AC: 21; FFAC: 19; Touch: 14
CMD: 14; FFCMD: 12; FFTAC: 12
SR 16

EFFECTS: Prestidigitation (1 hour)
   GEAR: a prestidigitated rock, Opal's Spell component Pouch, Opal's Metamagic Gem
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will



Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26

DICE ROLLS:
07:56, Today: Madam Opal rolled 30 using 1d20+16 with rolls of 14.  Black Tentacles Grapple check vs everyone in area.
09:52, Today: Madam Opal rolled 6 using 1d6+4 with rolls of 2.  black tentacle damage.
09:53, Today: Madam Opal rolled 8 using 1d6+4 with rolls of 4.  black tentacle damage, part 2.

   SUMMARY: Opal braves the creatures and casts black tentacles. Svog is silent as ever but does a thing to aid his master.

OOC: Hopefully, we won't actually need to go through with our super secret plan, but I'm prepared to give my life for it.
Side note, i'm not sure if damage for black tentacles is rolled separately or collectively like the grapple check is, but if it is separately, the first damage is applied to At-vat and the second is applied to Urr.
Secondary side note: the black tentacles do extend out the side of the wall and, in some areas, drip down from the ceilings. There is next to no escape for poor At-Vat and Urr unless they truly are some kind of incorporeal menace.



Vry
Sorcerer 3,076, 528 posts
Advanced Gnome
Shadow's Caress
Fri 23 Feb 2018
at 16:37
  • msg #86

Re: Monster Hunt #18: Vry vs. Opal & Somatra

How does Opal make verbal components in the silence spell?
Madam Opal
Witch 1,014, 636 posts
Ratfolk Witch
Shadow's Caress
Fri 23 Feb 2018
at 19:21
  • msg #87

Re: Monster Hunt #18: Vry vs. Opal & Somatra

because silence is an emanation effect and the place where she ended her movement was out of range of the silence spell due to stone walls halting the effect.
She fell under the effect of silence again because the one who is carrying the silence spell around moved to a place where the emanation could reach her again (but only after the spell had been cast.)
Vry
Sorcerer 3,076, 529 posts
Advanced Gnome
Shadow's Caress
Fri 23 Feb 2018
at 21:17
  • msg #88

Re: Monster Hunt #18: Vry vs. Opal & Somatra

I suppose the target was specified to ref upon casting then? If so, fair enough! And tricky! :D
Madam Opal
Witch 1,014, 637 posts
Ratfolk Witch
Shadow's Caress
Fri 23 Feb 2018
at 21:33
  • msg #89

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 88):

Yup. Opal's a tricksy character more than a powerhouse. An the target of Opal's silence spell will always be listed next to the spell duration in a private line to the ref so if there are ever any questions about it, the immediate reference is there.
Somatra
Slayer 494, 34 posts
Fetchling Slayer
Sat 24 Feb 2018
at 05:17
  • msg #90

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra thinks through her options before coming to a decision. Sliding into the shadows she gets into position.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3N+3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3R+3+3+3 +3+3   9
10   +3     +3  +3O+1  +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3Abbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles


ROUND: 5  (Initiative: 21.5)

Somatra
 POSITION:     ?   
 ACTIONS:      move, held action. 

 HP: 112/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism, haste

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:

23:08, Today: Somatra rolled 29 using 1d20+17 with rolls of 12.  stealth.

   SUMMARY: .


OOC:
 

Vry
Sorcerer 3,076, 530 posts
Advanced Gnome
Shadow's Caress
Sat 24 Feb 2018
at 07:07
  • msg #91

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In what direction from Nambtand is Somatra and her battleaxe?
Grunyar Fangblood
Summoner 3,236, 776 posts
Skinwalker Summoner
Sat 24 Feb 2018
at 11:19
  • msg #92

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 91):

East
Vry
Sorcerer 3,076, 533 posts
Advanced Gnome
Shadow's Caress
Sun 25 Feb 2018
at 15:20
  • msg #93

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Two of the strangely humanoid creatures struggle against tentacles erupting from around them, their faces blank and expressionless, and failing to get out of the grasp they mumble ancient syllables up the corridor. Rreti meanwhile, is working on one of the trick walls - behind which the Witch seems to have just cast a spell. Nambtand slides, his walking pattern and posture awkwardly skewed, around the wall to the other side of the witch - staring at her with eyes so distant they seem detached from his mind.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3 R(+3)O+1N +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3Abbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles


ROUND: 7  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

3. Urr
 POSITION: L14
 ACTIONS: Break Grapple (Standard, fail)

 HP: 137/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. At-vat
 POSITION: L16
 ACTIONS: Break Grapple (Standard, fail)

 HP: 139/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 1/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Nambtand
 POSITION: O10
 ACTIONS: Perception (free), Move 40ft (move), Move 10ft (move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 1/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

1. Rreti
 POSITION: L10
 ACTIONS: Five-foot step (free), Disable Device (full round)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
15:56, Today: Vry rolled 14 using 1d20+12 with rolls of 2.  Urr CMB vs CMD 26 Black Tentacles.
15:56, Today: Vry rolled 24 using 1d20+12 with rolls of 12.  At-vat CMB vs CMD 26 Black Tentacles.
15:51, Today: Vry rolled 27 using 1d20+14 with rolls of 13.  Rreti Disable Device vs DC 22.
16:20, Today: Vry rolled 27 using 1d20+16 with rolls of 11.  Nambtand free Perception.

   SUMMARY: Rreti steps towards the wall, starts disabling it (succeeding, wall opens at initiative 21.4 next round). At-vat and Urr struggle against the tentacles, fail, cannot move further and so do not do anything specific. Nambtand (perception 27) moves and takes a good position for attacking the witch.


OOC: At-vat and Urr take damage as expected from Black Tentacles, but listed HP is correct.
Nambtand is constantly sensing the direction of the battleaxe, and so if Somatra stands straight to the east or right around the corner, it should be aware of her presence. I'm not particularly picky about how this plays out (I guess she will get a sneak attack), but if Nambtand's turn is interrupted while moving, I hope I get to both finish that move and to specify the second action as appropriate given new information. :)
Also, been looking up the rules better. From what I understand the actual opening of the wall takes a full round (as with summoning), but the action is a full-round action (as in, move + standard action). And from what I understand, it's not possible to make diagonal steps across a wall so I'm counting nearly no diagonals within these tunnels.

Madam Opal
Witch 1,014, 638 posts
Ratfolk Witch
Shadow's Caress
Sun 25 Feb 2018
at 18:04
  • msg #94

Re: Monster Hunt #18: Vry vs. Opal & Somatra

So a couple of things on my end.

1st, as you stated, there are no five foot steps through walls yet that's what Rheti took to get to L10 so it shouldn't be able to disable device on the wall in M10.

2nd, when Nambtand gets to O8 it's hearing is completely cut out and it sees a small dinosaur in O10. It hisses at Nambtand though no sound is produced. So Nambtand can't end his turn in N10.

Finally, i did my research and finally figured out what these things are. This is more a question for the ref than anything but does the plane of dreams have planner connections? the only real way to access it is through highly specialized spells or by falling asleep and creating a demiplane while one does. So would these things even have access to their fast healing at this point in time?
Vry
Sorcerer 3,076, 534 posts
Advanced Gnome
Shadow's Caress
Sun 25 Feb 2018
at 18:22
  • msg #95

Re: Monster Hunt #18: Vry vs. Opal & Somatra

5-foot step: well shit, funny how I missed that. So Rreti just moves (10ft) then, no disabling.

Small dinosaur: upon seeing the intended point of stopping blocked, Nambtand continues and moves to the east, to R11 instead.

Planar connections: The plane, or dimension of dreams, should be the easiest way to connect to the plateau of Leng, actually.

Leng
Some blasphemous texts say that Leng is part of the Dimension of Dreams, while others suggest it is only accessible through the dimension. Little is known about this place, even by the most learned of sages, so few answers about Leng's true nature are forthcoming.


Each force cube is enchanted with mythic anti-magical barriers that not only make them immune to magic but also bar teleportation and dimensional gateways from moving through them. Summoning creatures into and teleportation within the arena function normally, you just can't escape. The ceiling allows weather, water, sound and energy through, but not objects or creatures (so spells like Call Lightning work normally).


Monster Ability:
A [Monster, the type of which is still very much unknown to the general public :P ] maintains a connection to Leng at all times, and when away from Leng, it has fast healing 5. It loses this ability on Leng or in areas where planar connections do not function.


In doing my research before setting the game up, I thought it likely that the planar connection - which doesn't have to be very strong, powerful or specific given that we are pretty much on the same plane - will work in this setting.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3 R+3O+1V +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3N  11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3Abbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
Vry
Sorcerer 3,076, 535 posts
Advanced Gnome
Shadow's Caress
Sun 25 Feb 2018
at 18:24
  • msg #96

Re: Monster Hunt #18: Vry vs. Opal & Somatra

With my middle quote, I wanted to emphasize that from the arena "you just can't escape", and that most spell effects can make their way inside the walls - including summoning extraplanar creatures, so that shouldn't be a hindrance.
Madam Opal
Witch 1,014, 639 posts
Ratfolk Witch
Shadow's Caress
Sun 25 Feb 2018
at 22:16
  • msg #97

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 95):

Fair enough.

I'll get a post up probably tomorrow for Opal and Svog's actions.
Somatra
Slayer 494, 35 posts
Fetchling Slayer
Mon 26 Feb 2018
at 06:25
  • msg #98

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Before we go crazy, Nambtand did go down the hallway that's along row 5 if I'm reading the movement correct.  So the held action goes into effect. :)


DICE ROLLS:
00:15, Today: Somatra rolled 37 using 1d20+15+4 with rolls of 18.  attack roll.
00:19, Today: Somatra rolled 5,2 using 1d8+3,1d6 with rolls of 2,2.  normal dmg, cold dmg.


   SUMMARY: Somatra peeks out from R4 and shoots as soon as she sees a target.

OOC:
So a grand total of 7 damage.  Maybe I'll eventually roll decently on a damage roll.  At least I finally hit someone.

Edit: That's +1 to the dmg so long as he was within 30ft
 

This message was last edited by the player at 07:09, Mon 26 Feb 2018.
Vry
Sorcerer 3,076, 536 posts
Advanced Gnome
Shadow's Caress
Mon 26 Feb 2018
at 10:55
  • msg #99

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Okay, I am satisfied with Nambtand’s action even with the surprise attack in between.

Also, I see you’ve edited your post. Just so you don’t get in trouble for that in the future - never edit a post in a combat thread, post again and add the info instead!
Madam Opal
Witch 1,014, 640 posts
Ratfolk Witch
Shadow's Caress
Mon 26 Feb 2018
at 13:50
  • msg #100

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The tentacles continue to hold their prey and squeeze them tight.
Svog runs off, away from opal with her spell component pouch in hand.
Opal leaves behind the tentacles and the two creatures and chances after Nambtand. "I didn't give you permission to go anywhere." Opal says as her eyes glint with pure malice for a brief moment. In that instant, a Hex was placed on the creature weakening his ability to resist the witch's debilitating effects. "Stay here and entertain this old hag, why don't you?"
She cackles an ear-piercing laugh and the Hex upon Nambtand worsens, despite Nambtand's best efforts to shrug it off.


 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3     O+2+3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3 R+3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3N  11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3Abbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles


   ROUND: 7 (Initiative: 15)
POSITION: N10+1 to R8+2
 ACTIONS: Fly to R8+2 (Move), Use Evil Eye Hex on Nambtand (Standard), If Nambtand fails his will save, Cackle (Swift)

 HP: 105/110 (0 nonlethal)
 AC: 21; FFAC: 18; Touch: 16
CMD: 18; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (6/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra
Fly (11 minutes)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (2/11 rounds)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 6 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 0/?, 2nd 1/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: O10 to ???
 ACTIONS:  Move to ??? (Move)

 HP: 55/55 (0 nonlethal)
 AC: 21; FFAC: 19; Touch: 14
CMD: 14; FFCMD: 12; FFTAC: 12
SR 16

EFFECTS: Prestidigitation (1 hour)
   GEAR: a prestidigitated rock, Opal's Spell component Pouch, Opal's Metamagic Gem
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will



Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26

DICE ROLLS:
06:39, Today: Madam Opal rolled 39 using 1d20+21 with rolls of 18.  Black Tentacles Grapple check vs everyone in area.
06:55, Today: Madam Opal rolled 5 using 1d6+4 with rolls of 1.  Black tentacles damage.


   SUMMARY: Opal Follows Nambtand and Hexes him with her Evil Eye. He must succeed a DC26 will save or take a-4 to all saving throws for 11 rounds. A successful save reduces this to only 1 round. Regardless of if it saves or not, Opal's Cackle increases the duration of the hex by one round.

OOC: As it stands, Cackle doesn't have any saves associated with it as it is only increasing the amount of time certain effects remain on a creature. Not the actual application of any effects. If the ref deems it necessary, we can treat Cackle as needing a DC 10 + 1/2 witch level + int (DC23) will save to negate the round increase like all the rest of Opal's Hexs (with the exception of Evil Eye which is higher because of reasons.)


Somatra
Slayer 494, 36 posts
Fetchling Slayer
Tue 27 Feb 2018
at 01:48
  • msg #101

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra quickly hugged a wall and began looking for a new target. 



 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3     O+2+3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3 R+3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3N  11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3Abbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles



ROUND: 8  (Initiative: 21.5)

Somatra
 POSITION:     ?

 ACTIONS:      Move, secret action


 HP: 112/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:


   SUMMARY: Somatra does something secret and sneaks along.


OOC: Sneaky sneaky.  Does anyone else have trouble thinking of flavor text when your character is acting on the DL?
 

Somatra
Slayer 494, 37 posts
Fetchling Slayer
Tue 27 Feb 2018
at 01:50
  • msg #102

Re: Monster Hunt #18: Vry vs. Opal & Somatra

19:36, Today: Somatra rolled 40 using 1d20+22 with rolls of 18.  stealthing along.

Stealth roll.  The page froze/reloaded on me and I forgot to paste this again.
Vry
Sorcerer 3,076, 537 posts
Advanced Gnome
Shadow's Caress
Tue 27 Feb 2018
at 16:32
  • msg #103

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The monsters struggle against the conjured tentacles, one breaking free and chasing down a corridor to find its way towards the enemies. Opal is charged by the weird man she flew after, he grasps after her and pulls her leg into his mouth, his teeth draining the strength out of her body.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3     O+2+3 8
9 +3+3+3 +3+3+3 +3A+3+3+3 +3+3N  9
10   +3     +3 R+3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles


ROUND: 7  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: L14
 ACTIONS: Break Grapple (Standard, fail)

 HP: 137/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. At-vat
 POSITION: K9
 ACTIONS: Break Grapple (Standard, success), move 40ft-difficult terrain (move)

 HP: 139/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 2/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Nambtand
 POSITION: R9
 ACTIONS: Charge Opal (Full Round)

 HP: 140/140 (0 nonlethal)
 AC: 21 (19 charge); FFAC: 16 (14); Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10 (8)

EFFECTS: Spell Resistance 19, Locate Battleaxe 2/100, Evil Eye (saves -4) 0/12

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Rreti
 POSITION: L10
 ACTIONS: Disable Device (full round, fail)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
17:20, Today: Vry rolled 7,4 using 1d6+2,1d6 with rolls of 5,4.  Bite damage, dexterity drain.
17:19, Today: Vry rolled 25 using 1d20+16 with rolls of 9.  Nambtand charge bite Opal AC21.
17:17, Today: Vry rolled 19 using 1d20+4 with rolls of 15.  Nambtand Will vs Cackle.
17:17, Today: Vry rolled 10 using 1d20+6 with rolls of 4.  Nambtand Will vs Evil Eye.
17:15, Today: Vry rolled 21 using 1d20+14 with rolls of 7.  Rreti Disable Device vs DC 22.
17:11, Today: Vry rolled 29 using 1d20+12 with rolls of 17.  At-vat CMB vs CMD 26 Black Tentacles.
17:11, Today: Vry rolled 14 using 1d20+12 with rolls of 2.  Urr CMB vs CMD 26 Black Tentacles.

   SUMMARY: Urr fails to break grapple. At-vat does break grapple, moves away. Rreti fails to disable device. Nambtand fails saves, charges Opal, bites for 7 damage and 4 dexterity drain (DC19 fortitude save reduces to 1 drain).


OOC: Ooooh that disable device though, it succeeded on my first try but now - no! :P The tunnels are tricky - spend a round moving without seeing anyone, or stay a round and hope to open a passage...
I'm sure I'll hear something about attacking a flying enemy, so perhaps someone could quote some scripture on 3d-reach? Or maybe the ref knows this well and can make a swift ruling. I don't know where that stuff is defined anyway...
A medium creature is usually over 5 feet tall, so they probably do occupy two squares in height?

Madam Opal
Witch 1,014, 641 posts
Ratfolk Witch
Shadow's Caress
Tue 27 Feb 2018
at 16:56
  • msg #104

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 103):

Medium (and small) creatures, regardless of how tall they are, only have a reach of 5-feet in any direction unless they have an ability or weapon that allows them to reach further. So currently, Opal is out of reach of these things.

In other words



As for At-vat, when moving through difficult terrain, each square of movement counts as two squares moved so the furthest he could have gotten was L11
Vry
Sorcerer 3,076, 538 posts
Advanced Gnome
Shadow's Caress
Tue 27 Feb 2018
at 16:59
  • msg #105

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Right, but do they only occupy 5ft even though they generally are taller than 5ft?

Also, counted that distance from Urr for some reason. Long day at work... Please have At-vat stand at L11.
Madam Opal
Witch 1,014, 642 posts
Ratfolk Witch
Shadow's Caress
Tue 27 Feb 2018
at 17:03
  • msg #106

Re: Monster Hunt #18: Vry vs. Opal & Somatra

yes.

there's a handy grid map on the pathfinder website as well.

http://www.d20pfsrd.com/gamema...ened-area-templates/
Vry
Sorcerer 3,076, 539 posts
Advanced Gnome
Shadow's Caress
Tue 27 Feb 2018
at 17:14
  • msg #107

Re: Monster Hunt #18: Vry vs. Opal & Somatra

That's what I've been looking at, but it doesn't answer for 3d properly, not even when it comes to larger creatures whose reach on the ground is altered by them being tall or not. Medium creatures are listed as 4-8ft, an average human is over 5ft (4ft7in-6ft6in) and would thus probably be squeezing in in a room of 5ft height. I don't think it's clear cut in the rules, at all... I might be wrong here, but I'd appreciate a swift ref ruling :)
Grunyar Fangblood
Summoner 3,236, 776 posts
Skinwalker Summoner
Wed 28 Feb 2018
at 03:53
  • msg #108

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 107):

It is in the rules page somewhere will quote if need be (I find it :p) that a medium creature no matter the size I. A 5*5*5 cube, large 10*10*10, and so on and so forth the description is just for flavor mechanics your all the same
This message was last updated by the player at 03:53, Wed 28 Feb 2018.
Somatra
Slayer 494, 38 posts
Fetchling Slayer
Wed 28 Feb 2018
at 02:00
  • msg #109

Re: Monster Hunt #18: Vry vs. Opal & Somatra

New issue.  Somatra was sitting at K9, expecting N to go through the wall and hoping the other 2 would stay stuck so she could just do potshots at them.  Even with that 40 stealth, I'm assuming A would see Somatra since it's right on top of her.
Vry
Sorcerer 3,076, 540 posts
Advanced Gnome
Shadow's Caress
Wed 28 Feb 2018
at 07:16
  • msg #110

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Alright! At-vat is at L11 though, my mistake! And Nambtand swipes in the air, missing.
Madam Opal
Witch 1,014, 643 posts
Ratfolk Witch
Shadow's Caress
Wed 28 Feb 2018
at 09:33
  • msg #111

Re: Monster Hunt #18: Vry vs. Opal & Somatra

For all intents and purposes though, Somatra does have cover and no one succeeded on rolling their perception checks so they are flatfooted against her attacks should she choose to make any on her next turn.

Though opal's black tentacles have lost one foe, another still remains in their grasp. They crush opal's foe with ever increasing pressure. However, apparently At-vat's pushing through allowed Urr the chance he needed to escape the tentacles.

Opal dangles her foot down for the monster to try and get but pulls it away at the last moment, denying the monster a savory rat leg. She cackles at the little game she's found herself in now. What was once a threat to her is nothing more than a child's plaything to the flying witch.
"You've got to be quicker than that, old sport." Her eyes glint a second time at the creature and it feels like all luck was suddenly pulled from it's existence. "They say fortune favors the bold, however I think fortune has found you to be a poor horse to back." She cackles again, but this time with the might of her patron echoing through the walls of the arena.

Svog continues to aid where he can.


 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3     O+2+3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3N  9
10   +3     +3 R+3   +3 +3+310
11+3+3 +3 +3 +3  +3A+3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


   ROUND:  (Initiative: 15)
POSITION: R8+2
 ACTIONS: Use Misfortune Hex on Nambtand (Standard), Cackle (Move)

 HP: 105/110 (0 nonlethal)
 AC: 21; FFAC: 18; Touch: 16
CMD: 18; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (7/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra
Fly (11 minutes)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (3/11 rounds)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 6 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 0/?, 2nd 1/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: O10 to ???
 ACTIONS:  Move to ??? (Move)

 HP: 55/55 (0 nonlethal)
 AC: 21; FFAC: 19; Touch: 14
CMD: 14; FFCMD: 12; FFTAC: 12
SR 16

EFFECTS: Prestidigitation (1 hour)
   GEAR: a prestidigitated rock, Opal's Spell component Pouch, Opal's Metamagic Gem
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will



Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26

DICE ROLLS:
02:48, Today: Madam Opal rolled 23 using 1d20+21 with rolls of 2.  Black Tentacles Grapple check vs everyone in area.
03:06, Today: Madam Opal rolled 41 using 1d20+28 with rolls of 13.  Opal Hover in place DC15.


   SUMMARY: Opal Hexes Nambtand again. This time with a Misfortune hex. Nambtand must succeed a DC23 Will save or be subject to the Misfortune hex for 2 rounds, causing him to roll twice and take the worse result for attacks, saves, skill checks, and ability checks. Success negates this hex completely. Nambtand cannot be targeted again by this hex again. Should he pass this save, however, Opal will have the opportunity to target him again next round with her Accursed Hex feat.
Regardless of if he passes or fail his save, he must then succeed a DC23 Will save Vs Opal's Cackle Hex. Failure results in both Evil Eye and Misfortune (should it be applied) having their durations extended by one round. If misfortune is applied, he must roll twice and take the worst result.
Remember that all these saves are rolled at a -4 because of Evil Eye.

OOC: And this is how Opal gets powerful against single opponents. Once misfortune is in effect, there's next to no hope of coming back from it. The target is basically doomed to fail vs all Opal's save or suck spells from here on out.


Somatra
Slayer 494, 39 posts
Fetchling Slayer
Thu 1 Mar 2018
at 05:38
  • msg #112

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra quickly leapt back away from the wall, across to the other side.  As she hit the second wall She released the arrow she had notched, quickly drawing and firing a second and a third after it.



 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3S+3     O+2+3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3N  9
10   +3     +3 R+3   +3 +3+310
11+3+3 +3 +3 +3  +3A+3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles



ROUND: 9  (Initiative: 21.5)

Somatra
 POSITION:     K8
 ACTIONS:      Full round attack wth 5 ft step

 HP: 112/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:
  23:21, Today: Somatra rolled 28,22,18 using 1d20+14,1d20+9,1d20+14 with rolls of 14,13,4.  1st, 2nd, & 3rd attk rolls.    (+4 to all if Greater Heroism is still going)
  23:27, Today: Somatra rolled 9,4,13 using 1d8+4,1d6,3d6 with rolls of 5,4,5,5,3.  1st atk reg dmg, cold dmg, sneak atk.
  23:27, Today: Somatra rolled 5,4 using 1d8+4,1d6 with rolls of 1,4.  2nd attk reg dmg, cold dmg.
  23:28, Today: Somatra rolled 11,3 using 1d8+4,1d6 with rolls of 7,3.  3rd attk reg dmg, cold dmg.

   SUMMARY: Somatra steps just far enough to not take an attack of opportunity and does a full round attack, releasing 3 arrows.  25 normal magic bow dmg, 11 cold dmg, 13 sneak attk dmg.


OOC: Okay, so with the adjusting of movement, I'm assuming no one knew Somatra was there since she had that incredible stealth roll and no one rolled perception.  So, first real good attack round and she did 49 damage.  Mwahahaha
 

Madam Opal
Witch 1,014, 644 posts
Ratfolk Witch
Shadow's Caress
Thu 1 Mar 2018
at 18:02
  • msg #113

Re: Monster Hunt #18: Vry vs. Opal & Somatra

yeah, greater heroism is going to be going for a solid 11 minutes so add it's bonus to anything you can.

the real question is if those attacks are ALL against a flat AC, considering they are completely silent shots (because of silence) against completely unaware opponents.

If so, thats an extra pile of d6's to roll for sneak attack damage.

also, who were those arrows fired at? I'm assuming its against Rreti cause he's closest but I could be wrong.
Vry
Sorcerer 3,076, 542 posts
Advanced Gnome
Shadow's Caress
Thu 1 Mar 2018
at 19:28
  • msg #114

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Yup, perhaps a question best answered by ref! Are all attacks against ffac? If not, the third is a miss if I’m not mistaken.
Vry
Sorcerer 3,076, 543 posts
Advanced Gnome
Shadow's Caress
Thu 1 Mar 2018
at 19:31
  • msg #115

Re: Monster Hunt #18: Vry vs. Opal & Somatra

20:30, Today: Vry rolled 54,74,2 using 1d100,1d100,1d100 with rolls of 54,74,2.  1-50 no sneak attack.

3rd attack if a hit is without sneak attack either way. I’ll have a post up tomorrow evening Swedish time, probably.
Somatra
Slayer 494, 40 posts
Fetchling Slayer
Thu 1 Mar 2018
at 19:42
  • msg #116

Re: Monster Hunt #18: Vry vs. Opal & Somatra

So to clarify, with Greater Heroism that last attack was a 22, so it hits regardless.  I want to say Somatra only gets the 1 sneak attack in the round, but we'll see what the Ref says.

Also, Somatra has low-light and dark vision, so if those d100 were for the miss chance in the dark it doesn't matter.  If it's some other reason then ignore me.

Sorry, attack was against At-vat.  I thought I'd specified.
Vry
Sorcerer 3,076, 544 posts
Advanced Gnome
Shadow's Caress
Fri 2 Mar 2018
at 08:13
  • msg #117

Re: Monster Hunt #18: Vry vs. Opal & Somatra

At-vat does have cover since you can only draw an unimpeded like from one of your corners to one of their corners, thus the AC for the purpose of this attack is 25 unless still flat-footed. Does silence work through a 5-foot wall? Perhaps it does.
Vry
Sorcerer 3,076, 545 posts
Advanced Gnome
Shadow's Caress
Fri 2 Mar 2018
at 08:14
  • msg #118

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Cover reference: https://www.d20pfsrd.com/gamem...ng/combat/#TOC-Cover

Also, the d100s weren't for concealment, but for monster defensive abilities! :)
Grunyar Fangblood
Summoner 3,236, 777 posts
Skinwalker Summoner
Fri 2 Mar 2018
at 10:37
  • msg #119

Re: Monster Hunt #18: Vry vs. Opal & Somatra

monster is only FF for the first attack on each barring any special tricks (please point out if any)
Vry
Sorcerer 3,076, 546 posts
Advanced Gnome
Shadow's Caress
Fri 2 Mar 2018
at 18:46
  • msg #120

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The monster which is now very much falling into Opal's magic grasp makes some remarkably swift motions with his hands, and begins floating up into the air until he is face to face with her. On the other side of the wall, another monster comes shuffling towards the slayer who has now opened fire. He bites her, ripping through her skin.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3S+3     O+2+3 8
9 +3+3+3 +3+3+3 +3A+3+3+3 +3+3N+2  9
10   +3     +3 R+3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles


ROUND: 8  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: L14
 ACTIONS: Break Grapple (Standard, fail)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

4. At-vat
 POSITION: K9
 ACTIONS: Move (Move), Bite (Standard)

 HP: 117/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 3/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

2. Nambtand
 POSITION: R9+2
 ACTIONS: Levitate (Standard, SLA), Levitate up (Move)

 HP: 140/140 (0 nonlethal)
 AC: 21 (19 charge); FFAC: 16 (14); Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10 (8)

EFFECTS: Spell Resistance 19, Locate Battleaxe 3/100, Evil Eye (saves -4) 0/12, Misfortune 0/3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Rreti
 POSITION: L10
 ACTIONS: Disable Device (Full Round, fail)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
19:39, Today: Vry rolled 6,2 using 1d6+2,1d6 with rolls of 4,2.  Damage, dexterity drain.
19:39, Today: Vry rolled 30 using 1d20+14 with rolls of 16.  At-vat Bite vs Somatra AC 21.
19:37, Today: Vry rolled 17 using 1d20+14 with rolls of 3.  Rreti Disable Device vs DC 22.
19:34, Today: Vry rolled 17 using 1d20+2 with rolls of 15.  Will save vs Cackle, natural 20 or fail!
19:33, Today: Vry rolled 5 using 1d20+2 with rolls of 3.  Will save vs Cackle, natural 20 or fail!
19:33, Today: Vry rolled 21 using 1d20+2 with rolls of 19.  Will save vs Misfortune, natural 20 or fail!
19:29, Today: Vry rolled 18 using 1d20+12 with rolls of 6.  Urr CMB vs CMD 26 Black Tentacles.
20:30, Yesterday: Vry rolled 54,74,2 using 1d100,1d100,1d100 with rolls of 54,74,2.  1-50 no sneak attack.


   SUMMARY: Urr fails to break grapple. Nambtand uses SLA levitate, levitates up to the level of the pesky witch. Rreti tries to disable the wall, FAILS AGAIN. At-vat moves in to attack, bites Somatra for 6 damage and 2 dexterity drain (DC19 Fortitude reduces this to 1 drain).


OOC: The corridors are narrow, more openings are needed! The monsters do have very wide sleeves though, and they are full of tricks.
Vry
Sorcerer 3,076, 547 posts
Advanced Gnome
Shadow's Caress
Fri 2 Mar 2018
at 18:47
  • msg #121

Re: Monster Hunt #18: Vry vs. Opal & Somatra

I should add, that At-vat does not take fully as much damage as would be expected from the attacks. Although the sneak attack from the first one was in fact successful.
Madam Opal
Witch 1,014, 645 posts
Ratfolk Witch
Shadow's Caress
Fri 2 Mar 2018
at 21:31
  • msg #122

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal laughs at Nabtand's attempts to level with her. "Oh you silly thing, do you really think thats going to work?" Opal says, a furious buzzing coming from her voice as she speaks. She casts her spell in a defensive stance, avoiding and chance Nabtand had of trying to gain an attack on her and from her gullet spew thousands of angry buzzing wasps.
They immediately begin attacking Nabtand, stinging him relentlessly. though their poison has no effect on the fiend, their distraction my in fact give opal a combat advantage.
Again, she cackles at Nabtand's pain prolonging the effects of her Hexs.

Slipping through Somatra's legs, Svog is suddenly upon Somatra's attacker, nipping at his heals and attempting to distract him enough to give somatra a slight advantage.

The Black Tentacles continue to writhe against their opponent. Though they had lost their grip last round, for some reason or another the creature was still attempting to break their grasp on him. The tentacles

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3S+3     O+2+3 8
9 +3+3+3 +3+3+3 +3A+3+3+3 +3+3WN+2  9
10   +3     +3 R+3   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



   ROUND: 8 (Initiative: 15)
POSITION: R8+2
 ACTIONS: Cast Vomit Swarm Defensively (Standard), Cackle (Move)

 HP: 105/110 (0 nonlethal)
 AC: 21; FFAC: 18; Touch: 16
CMD: 18; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (8/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra
Fly Hex (11 minutes) (6/110)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (4/11 rounds)
Vomit Swarm (1/11)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 5 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 0/?, 2nd 1/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: ??? to K9
 ACTIONS:  Move to K9 then back to K5 (Move) Aid somatra, +2 AC vs At-Vat's next attack (Standard)
 HP: 55/55 (0 nonlethal)
 AC: 21; FFAC: 19; Touch: 14
CMD: 14; FFCMD: 12; FFTAC: 12
SR 16

EFFECTS: Prestidigitation (1 hour)
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+3
 ACTIONS:  Be summoned (Free), Start stinging instantly (Free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)


Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26
1d6+4 damage to all grappled opponents



DICE ROLLS:
13:46, Today: Madam Opal rolled 22 using 1d20+17 with rolls of 5.  Cast Defensively DC19.
14:15, Today: Madam Opal rolled 6 using 2d6 with rolls of 2,4.  Swarm Damage, DC13 Reflex for Half.

14:18, Today: Madam Opal rolled 20 using 1d20+9 with rolls of 11.  Aid another, AC 10. (Svog)

14:34, Today: Madam Opal rolled 36 using 1d20+16 with rolls of 20.  Black Tentacles Grapple check vs everyone in area.
14:35, Today: Madam Opal rolled 34 using 1d20+16 with rolls of 18.  Critical hit?
15:29, Today: Madam Opal rolled 5 using 1d6+4 with rolls of 1.  Regular damage, black tentacles.
15:30, Today: Madam Opal rolled 8 using 1d6+4 with rolls of 4.  critical damage, black tentacles.


   SUMMARY: Opal Vomits a swarm of Wasps on Nabtand. They sting him for 6 damage. Nabtand must succeed a DC 13 Reflex save for half damage. He must then succeed a DC 13 fort save or be nauseated for one round. He must also succeed vs Opal's Cackle once again. All these rolls are rolled twice at a -4 penalty with the worse result taken.
Svog gets up in At-Vat's grill and nips at his heals before retreating away to safety, aiding somatra. Somatra gain a +2 to AC Vs At-vats next attack.
At-Vat gets an AoO on Svog for moving through his threatened squares, but only after he attacks because At-Vat is flatfooted against Svog until then.
Svog can do these things because he is a Valet type Familiar and specifically because he has the Deliver Aid special ability.
The Black Tentacles attempt to grab onto Urr again because for some reason he didn't move away form them when he had the chance. He takes 13 damage and is grappled again.

<Orange>OOC: Run away Somatra! You've got the AC boost you need to maybe avoid an AoO from taking a move action to move if Atvat doesn't take his AoO against Svog<Orange>


Somatra
Slayer 494, 41 posts
Fetchling Slayer
Sat 3 Mar 2018
at 07:47
  • msg #123

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra quickly reached into a belt pouch, removing a small orb and tossing it down at her own feet.  On contact with the ground the orb broke open, causing smoke to billow forth.  Now that her movements were concealed she quickly withdrew form the monster.  Thankful for the silence the little lizard provides, she again found a place to lay in wait.  It might take a while, but eventually they would manage to whittle their foes down.


 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3     O+2+3 8
9 +3+3+3 +3+3+3 +3As+3+3+3 +3+3WN+2  9
10   +3     +3 R+3   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 




Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
s: Smoke



ROUND: 10  (Initiative: 21.5)

Somatra
 POSITION:     ?
 ACTIONS:      Standard (drop item), move

 HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:
 01:19, Today: Somatra rolled 27 using 1d20+21 with rolls of 6.  Stealth.
 01:19, Today: Somatra rolled 31 using 1d20+14 with rolls of 17.  Fort against Dex Drain.


   SUMMARY: Somatra tosses down a smoke pellet, filling her square with smoke. Using that cover she runs off to parts unknown. (Smoke disburses after 1 round)

 


OOC: I always planned to pull a ninja!  Also, I almost forgot that Somatra has both Slowing Strike and Bleeding Attack (still getting used to what the character can do).  I forgot to mention it, so decide if we're going to count it.  But if so At-vat has 1 more round of 1/2 speed, and should be taking 3 dmg until it pulls a heal check DC15.  Not much, but I'm pretty sure this'll be a death of a thousand cuts anyway.
 


Reference: http://www.d20pfsrd.com/classe...lents/slowing-strike
http://www.d20pfsrd.com/classe...s/bleeding-attack-ex
https://www.d20pfsrd.com/equip...es/#TOC-Smoke-Pellet
Grunyar Fangblood
Summoner 3,236, 778 posts
Skinwalker Summoner
Sat 3 Mar 2018
at 08:06
  • msg #124

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Somatra (msg # 123):

I can not see private to lines
Vry
Sorcerer 3,076, 548 posts
Advanced Gnome
Shadow's Caress
Sat 3 Mar 2018
at 08:29
  • msg #125

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The monster levitates in the middle of the swarm spewed forth by the witch... With a distracted look of disgust on his face, he says "Nnaahh... You must die..."

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3     O+2+3 8
9 +3+3+3 +3+3+3 +3A+1s+3+3+3 +3+3WN+2  9
10   +3     +3 R(+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3U+3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 




Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
s: Smoke


ROUND: 9  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: L11
 ACTIONS: Break Grapple (Standard, Success), Move

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

4. At-vat
 POSITION: K9+1
 ACTIONS: Levitate (Standard, SLA), Move up (Move)

 HP: 122/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 4/100, Levitate 0/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Nambtand
 POSITION: R9+2
 ACTIONS: (Nauseated)

 HP: 140/140 (0 nonlethal)
 AC: 21 (19 charge); FFAC: 16 (14); Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10 (8)

EFFECTS: Spell Resistance 19, Locate Battleaxe 4/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 1/100, Nauseated

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

2. Rreti
 POSITION: L10
 ACTIONS: Disable Device (Full Round, success)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
09:22, Today: Vry rolled 35 using 1d100 with rolls of 35.  1-50 negates crit, Urr.
09:13, Today: Vry rolled 18,10 using 1d20+2,1d20+2 with rolls of 16,8.  Nambtand Will natural 20?
09:13, Today: Vry rolled 8,18 using 1d20+7,1d20+7 with rolls of 1,11.  Nambtand Fort vs DC13.
09:12, Today: Vry rolled 22,16 using 1d20+7,1d20+7 with rolls of 15,9.  Nambtand Reflex vs DC 13.
09:11, Today: Vry rolled 8,2 using 1d6+2,1d6 with rolls of 6,2.  Damage, dexterity drain.
09:11, Today: Vry rolled 24 using 1d20+14 with rolls of 10.  At-vat bite Svog AoO.
09:10, Today: Vry rolled 30 using 1d20+14 with rolls of 16.  Rreti Disable Device vs DC 22.
09:09, Today: Vry rolled 29 using 1d20+12 with rolls of 17.  Urr CMB vs CMD 26 Black Tentacles.


   SUMMARY: Urr breaks the grapple, moves away. Rreti disables the wall (done on my next turn). Nambtand is nauseated and stays next to Opal. At-vat levitates up into the air, but first makes an attack of opportunity against Svog: 8 damage, 2 dexterity drain (DC19 Fort save to only take 1 drain).


OOC: You'll get to apply your special sneak attacks on your next sneak attack :)
Can't believe I missed he wasn't grappled though! I did notice you didn't roll any damage, but thought I wouldn't mention it ;)

Somatra
Slayer 494, 42 posts
Fetchling Slayer
Sun 4 Mar 2018
at 17:53
  • msg #126

Re: Monster Hunt #18: Vry vs. Opal & Somatra

PM
Madam Opal
Witch 1,014, 646 posts
Ratfolk Witch
Shadow's Caress
Mon 5 Mar 2018
at 08:05
  • msg #127

Re: Monster Hunt #18: Vry vs. Opal & Somatra

getting my post prepped now
Madam Opal
Witch 1,014, 647 posts
Ratfolk Witch
Shadow's Caress
Mon 5 Mar 2018
at 08:51
  • msg #128

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal was grinning from ear to ear as she begins swirling her finger in the air. "You are a fool to have stayed there, my dear. For now that spot will be your grave."
At the tip of her finger she began to amass a glob of web-like material. She then flicked it at Nabtand and is exploded around him, trapping him in place. The witch let out a hearty Cackle as she completes one of her greatest works of art in the arena to date.

Svog follows Somatra to whereever she might have gone, limping slightly from the dexterity draining properties for At-Vat's attacks.

The swarm of Wasps is completely unphased by opal's webbing and continues stinging Nambtand relentlessly.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3     O+2+3 8
9 +3+3+3 +3+3+3 +3A+1s+3+3+3 +3+3WN+2  9
10   +3     +3 R(+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3U+3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
s: Smoke

   ROUND: 9 (Initiative: 15)
POSITION: R8+2
 ACTIONS: Cast Web Bolt on Nabtand (Standard), Cackle (Move)

 HP: 105/110 (0 nonlethal)
 AC: 21; FFAC: 18; Touch: 16
CMD: 18; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (9/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra
Fly Hex (7/110 rounds)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (5/11 rounds)
Vomit Swarm (2/11)
Web bolt (1/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 5 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 1/?, 2nd 1/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: K5 to ???
 ACTIONS:  Move from K5 to ??? (Move) ??? (Standard)
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+3
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)


Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26
1d6+4 damage to all grappled opponents



DICE ROLLS:

02:30, Today: Madam Opal rolled 6 using 1d20+4 with rolls of 2.  DC 19 fort vs dex Drain, Svog.
02:31, Today: Madam Opal rolled 16 using 1d20+8 with rolls of 8.  Svog Aid another, AC 10.


02:32, Today: Madam Opal rolled 9 using 2d6 with rolls of 6,3.  Swarm Damage.


   SUMMARY: Opal Attempts to trap Nabtand with a Web bolt spell. DC19 reflex Save or be affected by a Web spell in just Nambtand's space.
In addition, Nambtand must continue to save Vs. Opal's Cackle hex. Nat 20 or fail at this point if i remember correctly.
Finally, Nambtand takes 9 damage from the swarm and, in accordance with how swarms work in the arena,does not get a save vs the swarm's damage until he leaves the swarm because he stayed within the swarm for one full round. He still gets to save agains the Swarm's nausea effect though. DC13 Fort save. - https://sites.google.com/site/...a/core-errata/combat

<Orange>OOC: I think Nambtand is officially done for. now to kill the rest of them! >:D<Orange>


Vry
Sorcerer 3,076, 552 posts
Advanced Gnome
Shadow's Caress
Mon 5 Mar 2018
at 17:17
  • msg #129

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Done for indeed! Well, he does have a chance...

18:16, Today: Vry rolled 16,27 using 1d20+7,1d20+7 with rolls of 9,20.  Nambtand Fort vs DC13.
18:16, Today: Vry rolled 11,8 using 1d20+2,1d20+2 with rolls of 9,6.  Will save vs Cackle, natural 20 or fail!
18:15, Today: Vry rolled 13,26 using 1d20+7,1d20+7 with rolls of 6,19.  Reflex save web bolt misfortune etc.

Because he succeeded against nausea :)
Somatra
Slayer 494, 43 posts
Fetchling Slayer
Wed 7 Mar 2018
at 07:34
  • msg #130

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In the darkness Somatra bids her time, readying her next attack.



 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3     O+2+3 8
9 +3+3+3 +3+3+3 +3A+1+3+3+3 +3+3WN+2  9
10   +3     +3 R(+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3U+3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles



ROUND: 11  (Initiative: 21.5)

Somatra
 POSITION:     ?
 ACTIONS:      Held action

 HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:


   SUMMARY: Just waiting to enact her action

 


OOC: Apologies for the short post.  Things just keep happening to put me behind on my work this week.

Vry
Sorcerer 3,076, 553 posts
Advanced Gnome
Shadow's Caress
Thu 8 Mar 2018
at 21:03
  • msg #131

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Nambtand, help back by the magic of the witch, strains to bite a chunk out of her - with little success. Three more creatures come rushing down the corridor towards Opal, one of them floating through the air, dragging itself forward by the walls.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3   A+1RO+2+3U8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3      +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles


ROUND: 10  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

4. Urr
 POSITION: T8
 ACTIONS: Double Move

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. At-vat
 POSITION: P8+1
 ACTIONS: Double Move 80ft.

 HP: 122/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 5/100, Levitate 1/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

1. Nambtand
 POSITION: R9+2
 ACTIONS: Full Attack (Full-round)

 HP: 140/140 (0 nonlethal)
 AC: 21 (19 charge); FFAC: 16 (14); Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10 (8)

EFFECTS: Spell Resistance 19, Locate Battleaxe 5/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 2/100, Web Bolt

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Rreti
 POSITION: Q8
 ACTIONS: Move, Levitate (Standard, SLA)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 0/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
18:16, Today: Vry rolled 16,27 using 1d20+7,1d20+7 with rolls of 9,20.  Nambtand Fort vs DC13.
18:16, Today: Vry rolled 11,8 using 1d20+2,1d20+2 with rolls of 9,6.  Will save vs Cackle, natural 20 or fail!
18:15, Today: Vry rolled 13,26 using 1d20+7,1d20+7 with rolls of 6,19.  Reflex save web bolt misfortune etc.
21:44, Today: Vry rolled 22,34 18,30 using 1d20+14,1d20+14 with rolls of 8,20.  Nambtand Claw Opal. <- edited due to grappled
21:44, Today: Vry rolled 26,20 22,16 using 1d20+14,1d20+14 with rolls of 12,6.  Nambtand Bite Opal.
21:46, Today: Vry rolled 22,21 using 1d20+10,1d20+10 with rolls of 12,11.  Nambtand Claw 2 Opal.
21:46, Today: Vry rolled 5 using 1d4+2 with rolls of 3.  Nambtand Claw Damage.




   SUMMARY: Nambtand tries his best to viciously attack Opal as he regains his composure. One attack hits with misfortune, dealing 5 damage. At-vat moves through the air. Rreti moves and casts SLA Levitate. Urr moves.


OOC: Funny thing... Or maybe it's not funny, maybe its just me after two beers at a hockey game... But. Nambtand makes a full attack (unless I missed something, he is not nauseated this round, but grappled and otherwised hexed badly). When grappled,
 one cannot make an action that requires two hands to perform. His full attack has Bite, Claw, Claw (each claw using different hands). Now, neither the full attack or any of the claws requires two hands. I can see his stretching out and attacking with one claw,
 then stretching out and attacking with the next as he's being held back by the web. Makes more sense than that the web would just for this round hold only one of the hands. If you guys and the ref don't agree though, the last claw would obviously be the illegal one and thus Opal would take no damage.

Grunyar Fangblood
Summoner 3,236, 782 posts
Skinwalker Summoner
Fri 9 Mar 2018
at 00:43
  • msg #132

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 131):

Grapple condition is pretty specific you may make the attack(s) you can make as long as you only use one hand.  So two claw attacks is two hands, so only one claw attack is legal
Madam Opal
Witch 1,014, 648 posts
Ratfolk Witch
Shadow's Caress
Fri 9 Mar 2018
at 02:11
  • msg #133

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal is surprised to see the rest of Nabtand's allies appear so suddenly. "Oh, my! Am I really that popular?" The witch says in a clearly fake tone of surprise. "I was unaware i had so many adoring fans. Come along now, dont be shy. I've got plenty of hexes for everyone." And with a flick of her wrist, both At-Vat and Rreti felt the Witch's Evil Eye bear down upon them. She cackled as her dark magic began to take hold of even more victims.

Svog stays still, keeping his ally safe but honestly not doing a very good job of it this time around.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3   A+1RO+3+3U8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3      +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles

   ROUND: 10 (Initiative: 15)
POSITION: R8+2 to R8+3
 ACTIONS: Evil Eye Hex on both At-Vat and Rheti - attack (Standard), Cackle (Move), 5-foot step to R8+3

 HP: 105/110 (0 nonlethal)
 AC: 21; FFAC: 18; Touch: 16
CMD: 18; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (10/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra
Fly Hex (8/110 rounds)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (6/11 rounds)
Vomit Swarm (3/11)
Web bolt (2/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 5 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 1/?, 2nd 2/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: ???
 ACTIONS: ???
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+3
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)


Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26
1d6+4 damage to all grappled opponents



DICE ROLLS:

20:08, Today: Madam Opal rolled 5 using 2d6 with rolls of 3,2.  Swarm Damage.

20:07, Today: Madam Opal rolled 9 using 1d20+8 with rolls of 1.  Svog Aid another, AC 10. (jeeze)


   SUMMARY: Opal Places an Evil Eye Hex on At-vat and Rheti, causing them to take a -4 penalty to attack for 12 rounds. DC 26 will reduces it to one round. They and Nabtand then must succeed vs Opal's Cackle, DC 23 or have the duration of all hexes afflicting them be extended for one round.
She can target two people with her single target Hex due to her Split Hex feat.

The swarm continues to sting and nauseate Nambtand. DC13 fort save vs nauseation.

OOC: I'm truly not worried for Opal at this point in time. A -4 penalty to attack on top of the continuous penalties for attacking while levitating means Opal is sitting pretty for a good minute.


Vry
Sorcerer 3,076, 554 posts
Advanced Gnome
Shadow's Caress
Fri 9 Mar 2018
at 07:00
  • msg #134

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Fly checks or movement is needed for Opal to sit pretty though :)
Madam Opal
Witch 1,014, 649 posts
Ratfolk Witch
Shadow's Caress
Fri 9 Mar 2018
at 12:30
  • msg #135

Re: Monster Hunt #18: Vry vs. Opal & Somatra

ah yes, thats right.

06:30, Today: Madam Opal rolled 47 using 1d20+28 with rolls of 19.  Fly less than half speed, DC10.
Somatra
Slayer 494, 44 posts
Fetchling Slayer
Sun 11 Mar 2018
at 04:52
  • msg #136

Monster Hunt #18: Vry vs. Opal & Somatra

Sinatra steps out and attacks her enemy, loosing 3 arrows in succession.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3   A+1RO+3+3U8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3      +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles

   ROUND: 12(Initiative: 25)
POSITION: R5
 ACTIONS: 5 ft step, full round attack

HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:
 22:45, Today: Somatra rolled 22,32,30 using 1d20+18,1d20+13,1d20+18 with rolls of 4,19,12.  3 attack rolls.
22:51, Today: Somatra rolled 11,5,8,7,5,6,3 using 1d8+4,1d6,3d6,1d8+4,1d6,1d8+4,1d6 with rolls of 7,5,1,3,4,3,5,2,3.  Normal dmg, cold dmg, sneak attk, Normal dmg, cold dmg, Normal dmg, cold dmg.

   SUMMARY: 5 ft step, full round attack

OOC: Sorry for the short post again, at a convention.


</quote>
Vry
Sorcerer 3,046, 557 posts
Advanced Gnome
Shadow's Caress
Sun 11 Mar 2018
at 09:09
  • msg #137

Monster Hunt #18: Vry vs. Opal & Somatra

Alright! I need to know where Somatra is and who she is attacking, though! :)
Madam Opal
Witch 1,014, 650 posts
Ratfolk Witch
Shadow's Caress
Sun 11 Mar 2018
at 12:18
  • msg #138

Monster Hunt #18: Vry vs. Opal & Somatra

also, somatra's second attack is a critical threat so don't forget about that as well. :)
Vry
Sorcerer 3,046, 558 posts
Advanced Gnome
Shadow's Caress
Sun 11 Mar 2018
at 13:03
  • msg #139

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The monsters pull themselves along the walls and levitate towards the witch, trying to attack her.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3        S +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3    R+2O+2A+1(+3)U8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3      +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles


ROUND: 11  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: T8
 ACTIONS: Disable Device (full round, success)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

3. At-vat
 POSITION: R8+1
 ACTIONS: Move (move), Attack (standard)

 HP: 103/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 6/100, Levitate 2/100, Evil Eye (-4 attack) 0/13

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

2. Nambtand
 POSITION: R9+2
 ACTIONS: Grapple (standard, fail)

 HP: 140/140 (0 nonlethal)
 AC: 21 (19 charge); FFAC: 16 (14); Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10 (8)

EFFECTS: Spell Resistance 19, Locate Battleaxe 6/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 3/100, Web Bolt

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Rreti
 POSITION: Q8+2
 ACTIONS: Levitate up (move), Attack (standard)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 1/100, Evil Eye (-4 attack) 0/13

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
13:37, Today: Vry rolled 16,60 using 1d100,1d100 with rolls of 16,60.  1-50 negates sneak attack, 1-50 negates crit.
13:40, Today: Vry rolled 25 using 1d20+14 with rolls of 11.  Urr disable device vs DC 22.
13:42, Today: Vry rolled 24,7 using 1d20+6,1d20+6 with rolls of 18,1.  At-vat Will, Rreti Will; vs Evil Eye DC 26.
13:42, Today: Vry rolled 16,18 using 1d20+6,1d20+6 with rolls of 10,12.  At-vat Will, Rreti Will; vs Cackle DC 23.
13:43, Today: Vry rolled 7,13 using 1d20+2,1d20+2 with rolls of 5,11.  Nambtand Will vs Cackle.
13:43, Today: Vry rolled 19,19 using 1d20+7,1d20+7 with rolls of 12,12.  Nambtand Fort vs DC13 Nausea.
13:46, Today: Vry rolled 19,3015, 26 using 1d20+12,1d20+12 with rolls of 7,18.  Nambtand Grapple Opal CMD 18.
13:50, Today: Vry rolled 19 using 1d20+10 with rolls of 9.  At-vat bite Opal AC 21, -4 evil eye.
13:50, Today: Vry rolled 18 using 1d20+10 with rolls of 8.  Rreti Bite Opal AC21, -4 evil eye.


   SUMMARY: Sneak attack damage is negated, At-vat takes 24 damage and heals five. I gave him the damage because I couldn't really see who else could be attacked given the info in Somatra's post. Crit damage is not negated, but we might not have a crit either way. No will saves are made vs hexes. Fort save is made vs nausea.
Nambtand tries to grapple, realizes that with only one hand he gets a -4 to do so, and fails. Rreti and At-vat miss their attacks. Urr disables a wall, wall is gone next time its my turn.


OOC: 1. Them hexes making all the difference! It's not bad rolls, it's 1, 2 or 3 away from hitting every time - would've been hits without Opal's evil magix!
2. Why oh why is Lyn making a turn at the same time, my rolls getting lost among them magus rolls!
3. Roof is 15 feet above ground in this arena. Standing at the ground, +0, head is about 5 feet up. +1, our heads are 10 feet up,
 and +2 our heads are 15 feet up. If we're not flying upside down, in which case out feet are instead up there. But that means as far as I understand, that +3 is not available to Opal. If it is, however, my monsters will have of course made it another square up to attack her (and are well able to do so with the move actions they took).
4. Also levitate minuses to hit. Didn't remember to count them... Will do next time.

Somatra
Slayer 494, 45 posts
Fetchling Slayer
Mon 12 Mar 2018
at 02:30
  • msg #140

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Sorry, I didn't have a full computer with me and was trying to do my post with a mobile device.  I'm back now, so there shouldn't be any more issues.

The attack was against At-vat.  Somatra is at R5.

Rolls:
  21:28, Today: Somatra rolled 31 using 1d20+13 with rolls of 18.  crit confirm.
  20:29, Today: Somatra rolled 8,5 using 1d8+4,1d8+4 with rolls of 4,1.  crit dmg.

So 13 extra damage.
Somatra
Slayer 494, 46 posts
Fetchling Slayer
Mon 12 Mar 2018
at 04:05
  • msg #141

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Q5, not R5
Madam Opal
Witch 1,014, 652 posts
Ratfolk Witch
Shadow's Caress
Mon 12 Mar 2018
at 05:03
  • msg #142

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal, being surprisingly nimble for her age, manages to dodge every single attack launched at her despite being trapped in a corner. "What's wrong?" she taunts, "Can't seem to bring yourselves to strike an old woman?"

Weaving another Hex within her eye, At-Vat and Rreti begin to feel their ability to shrug off Opal's hexes become more difficult, much like their ally, Nambtand.

Opal was practically screaming at this point with how much she was Cackling.

The wasps continue to do their work.

the tentacles long to grab something in their blackened grasp.

Svog makes up for his failings last round by helping Somatra make a better first attack this round.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3        Sv +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3    R+2O+2A+1(+3)U8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3      +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 11 (Initiative: 15)
POSITION: R8+2 (or R8+3?)
 ACTIONS: Evil Eye Hex on both At-Vat and Rheti - Saves (Standard), Cackle (Move)

 HP: 105/110 (0 nonlethal)
 AC: 21; FFAC: 18; Touch: 16
CMD: 18; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (11/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra
Fly Hex (9/110 rounds)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (7/11 rounds)
Vomit Swarm (4/11)
Web bolt (3/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 5 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 1/?, 2nd 2/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: Q5
 ACTIONS: Move to Q5 (Move), aid another - +2 to Somarta's next attack (Standard)
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+1 (+3/+2?)
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)


Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26
1d6+4 damage to all grappled opponents



DICE ROLLS:

23:32, Today: Madam Opal rolled 6 using 2d6 with rolls of 1,5.  Swarm Damage.

23:59, Today: Madam Opal rolled 25 using 1d20+8 with rolls of 17.  Svog Aid another +2 Attack Ac 10.


   SUMMARY: Opal Places an Evil Eye Hex on At-vat and Rheti, causing them to take a -4 penalty to their saves for 12 rounds. This Evil Eye hex staks with the Evil Evil Eye for Attacks. DC 26 will reduces it to one round. They and Nabtand then must succeed vs Opal's Cackle, DC 23 or have the duration of all hexes afflicting them be extended for one round.
She can target two people with her single target Hexes due to her Split Hex feat.

The swarm continues to sting and nauseate Nambtand. DC13 fort save vs nauseation.

The tentacles are basically an obstruction at this point.

OOC: The setup might take a moment, But one of these creatures is about to be a beautiful fish or something. I'm going to make an earnest attempt to be the first to successfully use Baleful Polymorph in the arena. And the best part is that baleful polymorph doesn't make you loose any of your actions so as far as arena immunities is concerned, it's going to last forever! >:D
Also, this is the last round for Haste, Somatra, so use that puppy while you can!
Also also, can we get word from Grunyar if the furthest up I can move is in fact only +2. The walls go up to +3 so I figure the same could be said for creatures but Vry does have a point.



Grunyar Fangblood
Summoner 3,236, 795 posts
Skinwalker Summoner
Mon 12 Mar 2018
at 17:42
  • msg #143

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Yes if you are medium +2 is the highest you can fly up to.
Players mark where thier feet (bottom) are walls mark thier head (top)

Somatra
Slayer 494, 47 posts
Fetchling Slayer
Tue 13 Mar 2018
at 05:05
  • msg #144

Re: Monster Hunt #18: Vry vs. Opal & Somatra

"Well, sounds like someone's having fun." Somatra murmured.  "And so helpfully drawing the monsters' attention too."  She glanced behind her to her temporary companion.  "Come on, let's see if we can put a few more holes in things."  Once more hugging the walls she made her way to the next advantageous position.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3    R+2O+2A+1(+3)U8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3      +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm


<tt>   ROUND: 12(Initiative: 25)
POSITION: ?
 ACTIONS: Move, stealth

HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:



23:02, Today: Somatra rolled 32 using 1d20+19 with rolls of 13.  Stealth roll.


   SUMMARY: Moving and hiding.

OOC: Well, at least the sneak attacks hit well.  Let's see if the ninja act continues to work.


Vry
Sorcerer 3,046, 567 posts
Advanced Gnome
Shadow's Caress
Wed 14 Mar 2018
at 15:59
  • msg #145

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The monsters gather around the witch: biting, clawing and grabbing.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3    R+2O+2A+1U+2 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3      +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 
U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm


ROUND: 12  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

2. Urr
 POSITION: S8+2
 ACTIONS: Move (move), Bite Opal (Standard)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 0/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

1. At-vat
 POSITION: R8+1
 ACTIONS: Cast Levitate on Urr (SLA, Standard), Levitate Urr up to +2 (Move)

 HP: 108/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 7/100, Levitate 3/100, Evil Eye (-4 attack, -4 saves) 0/13

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Nambtand
 POSITION: R9+2
 ACTIONS: Grapple Opal (Standard)

 HP: 139/140 (0 nonlethal)
 AC: 21 (19 grappled); FFAC: 16; Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 7/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 3/100, Web Bolt

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Rreti
 POSITION: Q8+2
 ACTIONS: Full Attack Opal (Full Round)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 2/100, Evil Eye (-4 attack, -4 saves) 0/13

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
16:52, Today: Vry rolled 23,26 using 1d20+6,1d20+6 with rolls of 17,20.  Nambtand Grapple Opal CMD 18.
16:49, Today: Vry rolled 16,20,18 using 1d20+10,1d20+9,1d20+8 with rolls of 6,11,10.  Rreti Bite, Claw, Claw (+flanking -levitate attack 2 3 4) vs Opal AC21.
16:47, Today: Vry rolled 5,1,16 using 1d6+2,1d6,5d6 with rolls of 3,1,2,5,2,4,3.  Bite damage, dexterity drain, Sneak Attack.
16:46, Today: Vry rolled 1921 using 1d20+13 with rolls of 6.  Urr Bite Opal -1 levitate vs AC 21. +2 Flanking.
16:37, Today: Vry rolled 14,15 using 1d20+7,1d20+7 with rolls of 7,8.  Nambtand Fort vs DC13.
16:36, Today: Vry rolled 16,8,10,17 using 1d20+2,1d20+2,1d20+2,1d20+2 with rolls of 14,6,8,15.  Will vs Cackle DC23 At-vat, Rreti, Nambtand, Nambtand.
16:35, Today: Vry rolled 15,11 using 1d20+6,1d20+6 with rolls of 9,5.  Will vs Evil Eye At-vat, Rreti.


   SUMMARY: All saves fail except vs nausea.
At-vat levitates Urr into the air. Urr moves to Opal, flanks, bites and hits for 5+16=21 damage, and 1 dexterity drain. Rreti attacks, misses. Nambtand grapples Opal.


OOC: Jeez, this match is so slow. Current situation: 33 damage dealt to monsters, around 0-20 damage dealt to gladiators (Somatra seems to have gained HP during the fight).
Madam Opal
Witch 1,014, 654 posts
Ratfolk Witch
Shadow's Caress
Wed 14 Mar 2018
at 16:24
  • msg #146

Re: Monster Hunt #18: Vry vs. Opal & Somatra

So, question.

I was under the impression that the walls we were disabling were only the potion of the walls in front of us. Not the entire wall section (S8+0 as opposed to S8+0 through +2).

It hasn't mattered until now, but i think i'll ask anyways. Is the entire wall section opened up or is it just one of the squares of said wall? Cause a DC14 str check to break down a 15 foot wall, regardless of material, seems a little low imo. :P


Edit: Also, I should add that Nambtand is still technically levitating as he never took an action to remove the levitation effect so those attack penalties should be adding up. ;)
This message was last edited by the player at 16:27, Wed 14 Mar 2018.
Vry
Sorcerer 3,046, 568 posts
Advanced Gnome
Shadow's Caress
Wed 14 Mar 2018
at 16:28
  • msg #147

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Haha, didn't think about that! :) I thought the whole thing would open (a bit complicated with our flying otherwise too, since the walls are removed from the map :P ) and thought it reasonable given that they're trick walls, but we'll see what our ref refs!
Somatra
Slayer 494, 48 posts
Fetchling Slayer
Wed 14 Mar 2018
at 18:03
  • msg #148

Re: Monster Hunt #18: Vry vs. Opal & Somatra

We're in for the long haul with all the DR and resistance.  I've done over 100 points of damage, At-Vat's just shrugging it all off.  At least this next time I'm definitely going to remember to add on the bleeding attack to the sneak attack.
Grunyar Fangblood
Summoner 3,236, 796 posts
Skinwalker Summoner
Wed 14 Mar 2018
at 19:55
  • msg #149

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Madam Opal (msg # 146):

quote:
Trick Walls: All walls are actually locked doors. Disable device DC 10 + APL and break DC is 10 + 1/4 APL. This does not apply to pathways thicker than 1 square but this does allow doorways to lead in every direction (even up and down).


You only open one 5*5 section of wall
Vry
Sorcerer 3,046, 569 posts
Advanced Gnome
Shadow's Caress
Wed 14 Mar 2018
at 20:07
  • msg #150

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Alright. How do I proceed? Do I redo Urr’s turn from the position T8+2 where he was when he realized he couldn’t bite her? Does he do nothing? (I have spent three of his turns and one of At-vat’s to set this one bite up... ;) )
Vry
Sorcerer 3,046, 570 posts
Advanced Gnome
Shadow's Caress
Wed 14 Mar 2018
at 20:16
  • msg #151

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Levitate gives a penalty when attacking with a weapon. These creatures have natural attacks, which in universal monster rules is called

quote:
(attacks made without a weapon)


So I guess I should apply no such penalty at all, actually!
Grunyar Fangblood
Summoner 3,236, 797 posts
Skinwalker Summoner
Wed 14 Mar 2018
at 20:35
  • msg #152

Re: Monster Hunt #18: Vry vs. Opal & Somatra

you need to redo U's turn, once levitated Urr may do a disable device on the correct door now
Vry
Sorcerer 3,046, 571 posts
Advanced Gnome
Shadow's Caress
Wed 14 Mar 2018
at 20:38
  • msg #153

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Thank you, that was my plan!
21:37, Today: Vry rolled 21 using 1d20+14 with rolls of 7.  Urr disable device vs DC22.
Fail. Urr is in T8+2, no damage to Opal but she is grappled.
Madam Opal
Witch 1,014, 655 posts
Ratfolk Witch
Shadow's Caress
Wed 14 Mar 2018
at 22:33
  • msg #154

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 151):

Thats pretty choice reading as i'm fairly certain natural attacks are still considered weapons in any instance. I'm pretty certain spells are the only thing that bypass Levitate's attack decrease. But as Opal remain unhit, i'll let it slide for now. ;)

But also, can Namb can even initiate a grapple on opal considering he's already grappled? Does grappling require two hands?
The feat Grabbing Style seems to suggest it does, or at the very least requires two hands to not take a -4 penalty to hit.

I leave it to our ref to make the call on that.

Assuming Namb can in fact make the grapple while grappled, i'll ask for that sweet, sweet reroll with correct modifiers as even at a -4, namb still hits with his misfortune reroll, unless the levitate penalties have not been accounted for in which case, i'll ask those be added in as well so i can slip passed this grapple without subjecting vry to have to reroll any more.
Madam Opal
Witch 1,014, 656 posts
Ratfolk Witch
Shadow's Caress
Wed 14 Mar 2018
at 22:46
  • msg #155

Re: Monster Hunt #18: Vry vs. Opal & Somatra

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3    R+2O+2A+1(+3)U+28
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 

Also also, I went ahead and updated the Map as of Vry's post and U's redon turn to include walls that have been disabled in some form or fashion. so (+3) will indicate walls that are traversable at +0 anything beyond that i guess we'll just figure out, though i anticipate once U actually disables the wall he wants (+1) will suffice.
Vry
Sorcerer 3,046, 572 posts
Advanced Gnome
Shadow's Caress
Thu 15 Mar 2018
at 06:45
  • msg #156

Re: Monster Hunt #18: Vry vs. Opal & Somatra

-4 included in roll for having only one hand, and -2 from being grappled!
I agree it’s choice reading but differentiating between weapon attacks and other attack rolls is important, as CMB too would fall into the second category - not incurring a penalty but being penalized from already being off balance... I can see thematically how a swing with a long sword and a bite would work in different ways with balance. :)

https://www.d20pfsrd.com/magic/all-spells/l/levitate/
“Attacks with a melee or ranged weapon”

https://www.d20pfsrd.com/besti...les/#Natural_Attacks
“(Attacks made without a weapon)”

Those are the lines I’m referring to! I’ll reroll including levitate penalty of -2 if appropriate.
Good job with the map!
Madam Opal
Witch 1,014, 658 posts
Ratfolk Witch
Shadow's Caress
Fri 16 Mar 2018
at 05:36
  • msg #157

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Still waiting for grunyar to make the call on if someone who's grappled can start a grapple on someone else outside of the initial grapple.
Vry
Sorcerer 3,046, 574 posts
Advanced Gnome
Shadow's Caress
Fri 16 Mar 2018
at 07:32
  • msg #158

Re: Monster Hunt #18: Vry vs. Opal & Somatra

And on my interpretation of levitate + natural attack, perhaps...
Grunyar Fangblood
Summoner 3,236, 798 posts
Skinwalker Summoner
Fri 16 Mar 2018
at 08:13
  • msg #159

Re: Monster Hunt #18: Vry vs. Opal & Somatra

I read your post yesterday but forgot about it before I had a minute to look every thing up I have 3hrs left at work and will get on it as soon as I am off
Grunyar Fangblood
Summoner 3,236, 799 posts
Skinwalker Summoner
Fri 16 Mar 2018
at 13:40
  • msg #160

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Madam Opal (msg # 157):

Well barring anything you want to call attention to, the natural attacks do not get the penalty it does specify weapons and monster rules say
quote:
Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks.


As for the grapple I saw some opinions say you could not grapple with the grappled condition but I could not find any reference to it so as long as he is taking all the proper penalties should be able to grapple another creature.



Grunyar Fangblood
Summoner 3,236, 800 posts
Skinwalker Summoner
Sat 17 Mar 2018
at 02:52
  • msg #161

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 145):

Going over your turn I am puzzled why did you roll twice and where did you get the modifier for this roll

quote:
16:52, Today: Vry rolled 23,26 using 1d20+6,1d20+6 with rolls of 17,20.  Nambtand Grapple Opal CMD 18.


Also without the feats/abilities to grapple Opal gets an AoO for him trying to grapple

Madam Opal
Witch 1,014, 659 posts
Ratfolk Witch
Shadow's Caress
Sat 17 Mar 2018
at 06:51
  • msg #162

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Grunyar Fangblood (msg # 161):

Namb is effected by Opal's misfortune hex meaning he has to roll twice for just about everything and take the worst result.

also, yay! free AoO!

Too bad i dont have anything to make an AoO with that won't result in me provoking an AoO. :')

turn coming soon.
Madam Opal
Witch 1,014, 660 posts
Ratfolk Witch
Shadow's Caress
Sat 17 Mar 2018
at 07:29
  • msg #163

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Though Opal dodges most of the attacks, her swift movement inadvertently put her directly into the clutches of Nabtand who, despite it's misfortune, manages to grab ahold of the witch.

Opal looks infuriated. The wasps sting nambtand, forcing him to grow nauseated again. Opal gathers her strength from across time and space and places yet another hex upon At-Vat and Rehti, subjecting them to the same misfortune that plagues Nabtand.

"You may yet kill me,." Opal growls at the three surrounding her. "But I will take great pleasure in knowing that I gave you this much trouble." She cackles once more. Continuing the trend of maintaining the debilitating effects of her hexes.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3    R+2O+2A+1(+3)U+28
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 12 (Initiative: 15)
POSITION: R8+2
 ACTIONS: Misfortune Hex on both At-Vat and Rheti (Standard), Cackle (Move)

 HP: 105/110 (0 nonlethal)
 AC: 18; FFAC: 18; Touch: 13
CMD: 15; FFCMD: 15; FFTAC: 13

-4 to dex (Grappled) (ignore if nambtand fails fort save vs Nausea.)


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (10/110 rounds)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (8/11 rounds)
Vomit Swarm (5/11)
Web bolt (4/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 5 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 1/?, 2nd 2/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: ???
 ACTIONS: Move to ??? (Move), aid another - +2 to Somarta's next attack (Standard)
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+1 (+3/+2?)
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)


Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26
1d6+4 damage to all grappled opponents



DICE ROLLS:

02:22, Today: Madam Opal rolled 3 using 2d6 with rolls of 1,2.  Swarm Damage.

02:22, Today: Madam Opal rolled 21 using 1d20+8 with rolls of 13.  Svog Aid another, AC 10. +2 attack


   SUMMARY: The swarm continues to sting and nauseate Nambtand. DC13 fort save vs nauseation. Should he fail this save he will be unable to maintain the grapple and be forced to release it at the start of the monster's turn.

Opal Places a Misfortune Hex on At-vat and Rheti DC23 will save negates the effect entirely. Otherwise it persists for 2 rounds. They and Nabtand then must succeed vs Opal's Cackle, DC 23 or have the duration of all hexes afflicting them be extended for one round. If they are affected by misfortune, the must roll twice and take the worst result.
She can target two people with her single target Hexes due to her Split Hex feat.

The tentacles are basically an obstruction at this point.

OOC: fingers crossed somatra can kill one of them this round or Nambtand fails his fort save. Otherwise I have a feeling Opal is going to be taking a lot of damage.


Vry
Sorcerer 3,046, 577 posts
Advanced Gnome
Shadow's Caress
Sat 17 Mar 2018
at 08:58
  • msg #164

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The rolls quoted above are indeed affected by misfortune, additionally:
CMB+12
Grappled condition: -2 to attack rolls, cannot take action with two hands
Grapple maneuver: if unable to grapple with two hands, -4 to CMB
Total -6

(Since grappled affects in various different ways, I hope I didn’t miss anything :) )
Somatra
Slayer 494, 49 posts
Fetchling Slayer
Sat 17 Mar 2018
at 17:58
  • msg #165

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra quickly stepped out into line with the beasties.  She drew and released three arrows in succession, keeping her target on At-vat.  "I'm going to get you down eventually." she muttered as she watched her shots land.



 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3S   R+2O+2A+1(+3)U+28
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm


<tt>   ROUND: 13(Initiative: 25)
POSITION: M8
 ACTIONS: 5ft step, full round attk
HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:

 12:39, Today: Somatra rolled 36,22,37 using 1d20+19,1d20+14,1d20+19 with rolls of 17,8,18.  1st, 2nd, 3rd attk rolls.
 11:41, Today: Somatra rolled 6,4,13 using 1d8+4,1d6,3d6 with rolls of 2,4,3,6,4.  1st attk, normal dmg, cold dmg, sneak attk.
 11:43, Today: Somatra rolled 5,6 using 1d8+4,1d6 with rolls of 1,6.  2nd attk- normal dmg, cold dmg.
 11:44, Today: Somatra rolled 9,2 using 1d8+4,1d6 with rolls of 5,2.  3rd attk- normal dmg, cold dmg.
 11:47, Today: Somatra rolled 1 using 1d4 with rolls of 1.  Slowing strike rounds.



   SUMMARY: 5 ft step and full round attack on At-vat.  All 3 hit.  20 piercing dmg, 12 cold dmg, 13 additional sneak attk dmg.  ALSO (part of sneak attack)- Slowing Strike: At-Vat moves at 1/2 speed for 1 round unless it makes a 14 Fort save; Bleeding Attack: At-Vat takes 3 points of bleeding dmg at the start of its turn until it makes a DC 15 Heal Check or takes some kind of healing action.

Reference
  https://www.d20pfsrd.com/class...ents/slowing-strike/
  https://www.d20pfsrd.com/class.../bleeding-attack-ex/

OOC: I finally remembered!  The slowing isn't really going to have any effect, but the bleeding is at least a little more damage.  And I don't think At-vat has any healing stuff or the heal skill, so this should last for a while.


Vry
Sorcerer 3,046, 581 posts
Advanced Gnome
Shadow's Caress
Sun 18 Mar 2018
at 13:10
  • msg #166

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The monsters bite and claw furiously at the witch, and the wall next to her gives way - soon revealing another one ready to close in on her.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3S   R+2O+2A+1(+1)U+28
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

<tt>
ROUND: 13  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: S8+2
 ACTIONS: Disable Device (Full round, success)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 1/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

1. At-vat
 POSITION: R8+1
 ACTIONS: Full attack Opal (full round)

 HP: 77/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 8/100, Levitate 4/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune, Bleed 3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Nambtand
 POSITION: R9+2
 ACTIONS: Maintain grapple Opal (Standard), inflict bite damage (as part of maintaining grapple)

 HP: 140/140 (0 nonlethal)
 AC: 21 (19 grappled); FFAC: 16; Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 8/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 4/100, Web Bolt

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Rreti
 POSITION: Q8+2
 ACTIONS: Full Attack Opal (Full Round)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 3/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
14:02, Today: Vry rolled 16,30 using 1d20+10,1d20+10 with rolls of 6,20.  At-vat claw2 Opal ac 18 -evil eye, misfortune.
14:02, Today: Vry rolled 3 using 1d4+2 with rolls of 1.  At-vat claw1 damage.
14:02, Today: Vry rolled 26,21 using 1d20+10,1d20+10 with rolls of 16,11.  At-vat claw1 Opal ac 18 -evil eye, misfortune.
14:01, Today: Vry rolled 6,4 using 1d6+2,1d6 with rolls of 4,4.  Bite damage, dexterity drain.
14:01, Today: Vry rolled 22,21 using 1d20+10,1d20+10 with rolls of 12,11.  At-vat bite Opal ac 18 -evil eye, misfortune.
14:01, Today: Vry rolled 3 using 1d4+2 with rolls of 1.  claw2 damage.
14:01, Today: Vry rolled 29,29 using 1d20+10,1d20+10 with rolls of 19,19.  Rreti claw2 Opal ac 18 -evil eye, misfortune.
14:01, Today: Vry rolled 12,15 using 1d20+10,1d20+10 with rolls of 2,5.  Rreti claw1 Opal ac 18 -evil eye, misfortune.
14:00, Today: Vry rolled 28,11 using 1d20+10,1d20+10 with rolls of 18,1.  Rreti bite Opal ac 18 -evil eye, misfortune.
13:59, Today: Vry rolled 6,3 using 1d6+2,1d6 with rolls of 4,3.  Nambtand bite damage, dex drain.
13:57, Today: Vry rolled 22,18 using 1d20+11,1d20+11 with rolls of 11,7.  Nambtand Maintain Grapple (-grapple etc, +5 for maintaining, misfortune) vs CMD 15.
13:53, Today: Vry rolled 26 using 1d20+14 with rolls of 12.  Urr disable device vs DC 22.
13:52, Today: Vry rolled 16,15 using 1d20+7,1d20+7 with rolls of 9,8.  At-vat vs slowing fort save DC14 (evil eye, misfortune).
13:51, Today: Vry rolled 87 using 1d100 with rolls of 87.  At-vat 1-50 negates sneak attack.
13:50, Today: Vry rolled 9 using 1d20+2 with rolls of 7.  Rreti vs cackle DC23 misfortune roll.
13:50, Today: Vry rolled 9,22,10 using 1d20+2,1d20+2,1d20+2 with rolls of 7,20,8.  At-vat, Rreti, Nambtand vs DC23 cackle (1st roll).
13:49, Today: Vry rolled 11,5 using 1d20+2,1d20+2 with rolls of 9,3.  At-vat, Rreti will vs Misfortune DC 23 (-4 evil eye incl.).
13:47, Today: Vry rolled 20,27 using 1d20+7,1d20+7 with rolls of 13,20.  Nambtand Fort vs DC13.


   SUMMARY: Nambtand saves vs nausea. Misfortune & cackle - no-one saves. At-vat takes sneak attack damage as normal including bleed, but saves vs slowing.
Urr disables the wall at +2 between him and Opal (open at my next turn). Nambtand maintains grapple (roll 18) and inflicts Bite damage (4 damage, 3 dex drain - 19 fort save reduces to 1). Rreti full attacks opal, inflicting 3 damage with a roll to hit of 29. At-vat full attacks Opal, inflicting 4+3 damage and 4 dexterity drain (dc 19 fortitude reduces to 1 drain).
Total: a whooping 14 damage dealt to Opal. 3 + 4 dexterity drain however, requiring two fort 19 saves.


OOC: Haha, the sneak attacks are sooooon properly set up! :P I suppose my choice of map wasn't as good as I thought,
 but it did fit with that initial flavor :D Hope I've got all the durations and effects right...

Madam Opal
Witch 1,014, 661 posts
Ratfolk Witch
Shadow's Caress
Sun 18 Mar 2018
at 15:19
  • msg #167

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal does her best to avoid the onslaught but her best simply isn't enough in this situation. Growing quite weary from the injuries she's taken the old witch's demeanor changes entirely.

Gone are her playful antics. Her voice echoes with an etherial tone with great authority. "SLEEEP!" She bellows and suddenly Rheti and Nambtand feel a wave of drowsiness wash over them.

Svog remains where he is, the Wasps sting relentlessly.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3S   R+2O+2A+1(+1)U+28
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 12 (Initiative: 15)
POSITION: R8+2
 ACTIONS: Sleep Hex on both Nambtand and Rheti (Standard), Conditional actions as follows

If Nambtand fails his save vs sleep or passes his save vs sleep but fails vs nausea: Cackle (Swift), Fly to M8+2
If Nambtand passes Both his saves vs sleep and nausea: Cackle (Move)


 HP: 91/110 (0 nonlethal)
 AC: 15; FFAC: 15; Touch: 10
CMD: 12; FFCMD: 12; FFTAC: 10

-4 to dex, -2 to AC (Grappled) (ignore if nambtand fails fort save vs Nausea or Save vs sleep.)


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (11/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (9/11 rounds)
Vomit Swarm (6/11)
Web bolt (5/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 5 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 1/?, 2nd 2/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: M7
 ACTIONS: none
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+1 (+3/+2?)
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)


Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26
1d6+4 damage to all grappled opponents



DICE ROLLS:

09:52, Today: Madam Opal rolled 12,27 using 1d20+9,1d20+9 with rolls of 3,18.  Dc19 fort save vs Dex drain x2.
10:13, Today: Madam Opal rolled 4 using 2d6 with rolls of 1,3.  Swarm Damage.


   SUMMARY: Opal places a Sleeping hex upon Nambtand and Rheti. DC23 Will save or fall asleep for 1 round because arena imminites. All must succeed vs Opal's Cackle. Cackle does not effect the time Opal's Sleep Hex remains in effect. DC23 Will.
If Nambtand fails his will save vs Sleep or Nausia, At-vat will get an AoO vs Opal as she flies away.

The swarm continues to sting and nauseate Nambtand. DC13 fort save vs nauseation. Should he fail this save he will be unable to maintain the grapple and be forced to release it at the start of the monster's turn. However, should he fail his save vs sleep, the swarm will wake him from damage

The tentacles are basically an obstruction at this point.

OOC: Time to implement the new rules Arkrim is enforcing. I have included conditional branches for my actions. I leave it to the ref to implement them as I don't believe players rolling on behalf of anyone is a thing right now. Or Vry can roll it when they see this. :P
On a side note, Opal has reached the limit for how much Dex drain she can take before she falls below half health. Thanks Arena immunities. :D



Somatra
Slayer 494, 50 posts
Fetchling Slayer
Sun 18 Mar 2018
at 17:16
  • msg #168

Re: Monster Hunt #18: Vry vs. Opal & Somatra

With nothing else to do, Somatra continues hammering away at her foes.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3S+3+3 +3+3+3+37
8     +3 +3 +3 +3    R+2O+2A+1(+1)U+28
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm


<tt>   ROUND: 14(Initiative: 25)
POSITION: M7
 ACTIONS: full round attk, 5ft step
HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:
  12:10, Today: Somatra rolled 31,17,19 using 1d20+18,1d20+13,1d20+18 with rolls of 13,4,1.  full round attk.
  12:11, Today: Somatra rolled 11,6 using 1d8+4,1d6 with rolls of 7,6.  1st attk- piercing dmg, cold dmg.


   SUMMARY: Somatra fires once again on At-vat, but this time two of her shots go wide with only 1 hitting.  11 piercing dmg and 6 cold dmg.  She then takes a 5 ft step back behind cover.

OOC: Well, this round was less than usefull.  I did roll a 1 there on the 3rd attk.  Do we do fumble rolls or anything or just leave it at an automiss?


Madam Opal
Witch 1,014, 662 posts
Ratfolk Witch
Shadow's Caress
Sun 18 Mar 2018
at 20:56
  • msg #169

Re: Monster Hunt #18: Vry vs. Opal & Somatra

They're just auto misses, fortunantly.
Vry
Sorcerer 3,046, 583 posts
Advanced Gnome
Shadow's Caress
Tue 20 Mar 2018
at 17:12
  • msg #170

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Two of the monsters are held by the magic, the others close in again on the witch who somehow got past the tight swarm of levitating enemies, and try to attack her.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3S+3+3 +3+3+3+37
8     +3 +3 +3 +3O+2U+2,A+1  R+2 +1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm


ROUND: 14  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: N8+2
 ACTIONS: Double Move (Move, move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 2/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. At-vat
 POSITION: N8+1
 ACTIONS: Attack of Opportunity (free), Move 20ft (move), Bite Opal (Standard)

 HP: 68/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 9/100, Levitate 5/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune, Bleed 3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Nambtand
 POSITION: R9+2
 ACTIONS: Vomit (free)

 HP: 140/140 (0 nonlethal)
 AC: 21 (19 grappled); FFAC: 16; Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 9/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 5/100, Web Bolt, Nausea

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Rreti
 POSITION: Q8+2
 ACTIONS: Sleep

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 4/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3, Sleeping 0/1

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
18:06, Today: Vry rolled 13,13 using 1d20+10,1d20+10 with rolls of 3,3.  At-vat bite AoO Opal AC 15.
18:04, Today: Vry rolled 12,19 using 1d20+10,1d20+10 with rolls of 2,9.  At-vat bite AoO Opal AC 15.
17:50, Today: Vry rolled 10,12 using 1d20+7,1d20+7 with rolls of 3,5.  Nambtand Fort vs DC13.
17:48, Today: Vry rolled 17 using 1d20+2 with rolls of 15.  Rreti will vs DC23 cackle 2nd roll.
17:48, Today: Vry rolled 10,22,6 using 1d20+2,1d20+2,1d20+2 with rolls of 8,20,4.  At-vat, Nambtand, Rreti will vs cackle 1st roll.
17:45, Today: Vry rolled 6,8 using 1d20+2,1d20+2 with rolls of 4,6.  Rreti will vs DC23 sleep.
17:43, Today: Vry rolled 17,17 using 1d20+2,1d20+2 with rolls of 15,15.  Nambtand Will vs DC23 sleep.


   SUMMARY: The monsters do not resist any hexes, swarms, or even hit any attacks.


OOC: To be clear: the monsters have Cold Resist 30, you won't get past that with any of your attacks at this rate.
Somatra
Slayer 494, 51 posts
Fetchling Slayer
Wed 21 Mar 2018
at 02:54
  • msg #171

Re: Monster Hunt #18: Vry vs. Opal & Somatra

<Orange>OOC: Not exactly like I can change my bow's properties in the middle of combat.  Its only 1d6 cold damage anyway.  Most of the damage if just piercing from a magic weapon.  And I just need to keep stealthing and circling around for a sneak attacks.  Like I've said before, death of a thousand cuts.
Orange>
Vry
Sorcerer 3,046, 584 posts
Advanced Gnome
Shadow's Caress
Wed 21 Mar 2018
at 05:03
  • msg #172

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Right! I just thought if you don’t want to roll up and list the cold damage, you don’t have to ;p
Madam Opal
Witch 1,014, 663 posts
Ratfolk Witch
Shadow's Caress
Wed 21 Mar 2018
at 05:09
  • msg #173

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal was grinning from ear to ear. "At last!" she said. "The time has finally come for one of you to die!".

Summoning the power of her Patron once more, she lays a hex upon At-vat and Urr causing them to fall into a deep sleep.
"Now, Somatra!" she calls to her ally. "Deliver the Coup de Grace to At-Vat and rid us of this nursace!"

Svog moves away from the group so Opal can be heard.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)    V   +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3S+3+3 +3+3+3+37
8     +3 +3 +3 +3O+2U+2,A+1  R+2 +1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 14 (Initiative: 15)
POSITION: R8+2
 ACTIONS: Sleep Hex on both At-Vat and and Urr (Standard), Cackle (Move)


 HP: 91/110 (0 nonlethal)
 AC: 17; FFAC: 17; Touch: 12
CMD: 12; FFCMD: 12; FFTAC: 12


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (12/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (10/11 rounds)
Vomit Swarm (7/11)
Web bolt (6/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 5 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 1/?, 2nd 2/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: M7 to P5
 ACTIONS: none
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+1 (+3/+2?)
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)


Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26
1d6+4 damage to all grappled opponents



DICE ROLLS:

23:35, Today: Madam Opal rolled 6 using 2d6 with rolls of 3,3.  Swarm Damage.

23:39, Today: Madam Opal rolled 11,12 using 1d20+2,1d20+2 with rolls of 9,10.  On behalf of At-Vat, DC23 Will save vs Slumber Hex, -4 to save, Misfortune.


   SUMMARY: Opal places a Sleeping hex upon At-Vat and Urrr. DC23 Will save or fall asleep. 1 round because arena imminites for Urr but 11 rounds for At-Vat because he is finally below half health. All must succeed vs Opal's Cackle. Cackle does not effect the time Opal's Slumber Hex remains in effect. DC23 Will.

She then implores somatra to take a Coup de Grace action on At-Vat to kill him outright.

The swarm continues to sting and nauseate Nambtand. DC13 fort save vs nauseation.

The tentacles are almost gone.

OOC: So Somatra, I need you to perform a Coup de Grace against At-Vat. It's a full round action that gets you an automatic critical that you get sneak attack damage on and it's gonna be a DC15 + 1/2 damage dealt fort save for At-vat to even remain alive after that. And he's taking -4 to saves and has to roll twice for it. Chances are we kill him this round if the crit and sneak attack damage don't kill it outright (or aren't negated by it's dumb ability.)

also, somatra being able to make a coup de grace on At-Vat is highly dependent on At-Vat failing his save against Opal's Slumber hex, I went ahead and roll At-Vat's save at all the appropriate mods. He failed. I'll let Vry roll for Urr as he's not currently effected by all the same things At-Vat and the others are.


Vry
Sorcerer 3,046, 585 posts
Advanced Gnome
Shadow's Caress
Wed 21 Mar 2018
at 05:58
  • msg #174

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Haha, didn’t expect that! :)
Somatra
Slayer 494, 52 posts
Fetchling Slayer
Wed 21 Mar 2018
at 17:53
  • msg #175

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra followed the shouted command, eager to finally take out on of their enemies.  Drawing back the bowstring, she quickly planted her arrow in the creature's neck.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)    V   +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3S+3+3 +3+3+3+37
8     +3 +3 +3 +3O+2U+2,A+1  R+2 +1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

<tt>   ROUND: 15 (Initiative: 21.5)
POSITION: M7
 ACTIONS: Coup-de-grace
HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:
 12:50, Today: Somatra rolled 26,12 using 3d8+12,3d6 with rolls of 4,5,5,2,4,6.  coup-de-grace damage-piercing, sneak attk.


   SUMMARY: Somatra performs a coup-de-grace, dealing 26 piercing dmg and 12 sneak attk dmg.

<Orange>OOC: Please tell me the slumber will last a 2nd round on Urr so I can get a sneak attack on him next turn.
Orange>


Madam Opal
Witch 1,014, 664 posts
Ratfolk Witch
Shadow's Caress
Wed 21 Mar 2018
at 21:16
  • msg #176

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra:
OOC: Please tell me the slumber will last a 2nd round on Urr so I can get a sneak attack on him next turn.


Unfortunately, no. As Urr  is within 3 CR from me and is above half health, Urr gets to benefit from arena immunities and will wake up at the start of my next turn. However, that's not to say I don't have another way to put Urr, or any of them really back to sleep. Opal's pocket of tricks run very deep. Probably deeper than Latro's if we're being honest.

also, don't you get bleed damage every time you do sneak attack stuff or is that only with an attack action?

This message was last edited by the player at 21:18, Wed 21 Mar 2018.
Somatra
Slayer 494, 53 posts
Fetchling Slayer
Wed 21 Mar 2018
at 23:11
  • msg #177

Re: Monster Hunt #18: Vry vs. Opal & Somatra

  It's any time I get a sneak attack.  I just didn't post it this time since it doesn't stack with itself.  At-vat didn't get rid of the 3 bleed before, so it doesn't do anything this time.  I was hoping to add it to Urr the next turn.  Halving his speed would also actually be useful now.
Vry
Sorcerer 3,046, 586 posts
Advanced Gnome
Shadow's Caress
Thu 22 Mar 2018
at 21:49
  • msg #178

Re: Monster Hunt #18: Vry vs. Opal & Somatra

At-vat's gaunt appearance goes limp as the arrow hits true. The body floats in the air for a moment, before falling to the ground with a thud!

But soon, another monster takes his place.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)    V   +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3S+3+3 +3+3+3+37
8     +3 +3 +3 +3O+2U+2,R+1    +1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

<tt>
ROUND: 15  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: N8+2
 ACTIONS: Sleep (free)


 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 3/100, sleep

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. Nambtand
 POSITION: R9+2
 ACTIONS: Try to break web bolt grapple (standard, fail)


 HP: 139/140 (0 nonlethal)
 AC: 21 (19 grappled); FFAC: 16; Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 10/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 6/100, Web Bolt

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Rreti
 POSITION: N8+1
 ACTIONS: Lower 5ft (move, levitate), move (move)


 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 5/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
22:44, Today: Vry rolled 27,18 using 1d20+12,1d20+12 with rolls of 15,6.  Nambtand CMB vs DC19 Web Bolt.
22:42, Today: Vry rolled 16,19 using 1d20+7,1d20+7 with rolls of 9,12.  Nambtand Fort vs DC13.
22:41, Today: Vry rolled 4,11 using 1d20+2,1d20+2 with rolls of 2,9.  Urr will vs DC23 sleep hex.
22:40, Today: Vry rolled 9,22 using 1d20+7,1d20+7 with rolls of 2,15.  At-vat fortitude vs Death by Coup de Grace DC 28 (misfortune, evil eye).
22:38, Today: Vry rolled 64,9 using 1d100,1d100 with rolls of 64,9.  1-50 negates crit, 1-50 negates sneak attack, At-vat.


   SUMMARY: At-vat dies, Urr sleeps. Nambtand struggles. Rreti moves..


OOC: Sleep and misfortune keeping the monsters at bay ;)
Madam Opal
Witch 1,014, 665 posts
Ratfolk Witch
Shadow's Caress
Thu 22 Mar 2018
at 23:45
  • msg #179

Re: Monster Hunt #18: Vry vs. Opal & Somatra

so here's a question, because it was At-Vat's levitate keeping Urr afloat in the first place, would he not drop out of the sky or does the magic linger on keeping Urr safely afloat but forcing him to manually move himself up and down unless he uses his own levitate spell?
Vry
Sorcerer 3,046, 587 posts
Advanced Gnome
Shadow's Caress
Fri 23 Mar 2018
at 06:22
  • msg #180

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Madam Opal (msg # 179):

I think he would fall! I made the mistake of not keeping track of who had cast levitate, so I wasn't sure :P
Grunyar Fangblood
Summoner 3,236, 803 posts
Skinwalker Summoner
Fri 23 Mar 2018
at 10:40
  • msg #181

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Spell is still active and must move itself around, spell calls out half speed
Vry
Sorcerer 3,046, 588 posts
Advanced Gnome
Shadow's Caress
Fri 23 Mar 2018
at 19:11
  • msg #182

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Grunyar Fangblood (msg # 181):

I’m not sure I understand!
1. At-vat cast levitate on Urr
2. At-vat dies while urr is levitating.
3. Is the levitate SLA still in effect? Urr does not try to move (he is asleep).
Grunyar Fangblood
Summoner 3,236, 804 posts
Skinwalker Summoner
Fri 23 Mar 2018
at 20:01
  • msg #183

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 182):

yes the levitate spell is still in effect on it, I was just calling out what the spell said if he would want to move it is at half speed.

Vry
Sorcerer 3,046, 589 posts
Advanced Gnome
Shadow's Caress
Fri 23 Mar 2018
at 20:08
  • msg #184

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Roger! My post is correct then.
Madam Opal
Witch 1,014, 666 posts
Ratfolk Witch
Shadow's Caress
Fri 23 Mar 2018
at 21:45
  • msg #185

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal was beyond ecstatic at the death of on of their foes. Taking a step back from her attackers, she weaves a spell form the safety of the cover the wall corner offered her and in a squick moment, Rheti began to feel thier body forcibly changing.

"I think you would look better as a frog, don't you?" Opal laughs but her laugh is cut short when the spell bounces off her foe's natural Spell resistance. Catching it in her claw she slings it back at her foe but never the less, the creature's spell resistance proves to be too strong and the spell is slung into a nearby wall.

something inside opal's brain snapped and she bagan cackling louder than ever, mostly out of pure anger at this point probably, but regardless of the cause Opal's hight seemed to fluctuate and she suddenly began falling out of the sky. Not quickly, but daintily, like a feather.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)    V   +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3O,S+3+3 +3+3+3+37
8     +3 +3 +3 +3 U+2,R+1    +1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 15 (Initiative: 15)
POSITION: M7+2 to S7+2
 ACTIONS: 5-foot step to <7+2, Cast Baleful Polymorph on Rheti (Standard), Cackle (Move), Intentionally fail to roll a fly check to maintain hight and fall to S7+2 (Free), Feather Fall (Immediate)


 HP: 91/110 (0 nonlethal)
 AC: 17; FFAC: 17; Touch: 12
CMD: 12; FFCMD: 12; FFTAC: 12


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (13/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (11/11 rounds)
Vomit Swarm (8/11)
Web bolt (7/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 5 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 1/?, 2nd 2/?, 3rd 1/?, 4th 1/?, 5th 1/?, 6th 2/?,


Svog the Compsognathus

POSITION: M7 to P5
 ACTIONS: none
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+1 (+3/+2?)
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)


Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26
1d6+4 damage to all grappled opponents



DICE ROLLS:

16:41, Today: Madam Opal rolled 7 using 2d6 with rolls of 3,4.  Swarm Damage.
16:30, Today: Madam Opal rolled 13 using 1d20+11 with rolls of 2.  Hero Point re-roll SR check.
16:30, Today: Madam Opal rolled 14 using 1d20+11 with rolls of 3.  SR check vs Sr 19 Baleful Polymorph.

   SUMMARY: Opal attempts to baleful polymorph rheti into a frog but the dice roller doesn't enjoy fun so Opal's spell in unable to overcome spell resistance even with the aid of a hero point.

Everyone within 30 feet of Opal must still save vs Opal's Cackle Hex. Nambtan is forunantly out of Opal's reach so he need not do this. Nambtand does take 7 damage from the swarm though.

OOC: F* you, dice roller.


Madam Opal
Witch 1,014, 667 posts
Ratfolk Witch
Shadow's Caress
Fri 23 Mar 2018
at 21:54
  • msg #186

Re: Monster Hunt #18: Vry vs. Opal & Somatra

correction

Hero points 3/3
Somatra
Slayer 494, 54 posts
Fetchling Slayer
Sat 24 Mar 2018
at 18:24
  • msg #187

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Having finally managed to take out one of her foes, Somatra sought a bit more distance.  She quickly moved north before cutting left and attempting to merge back into the darkness.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)    V   +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3O,S+3+3 +3+3+3+37
8     +3 +3 +3 +3 U+2,R+1    +1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 16 (Initiative: 21.5)
POSITION: ?
 ACTIONS: double move


 HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
 CMD: 27; FFCMD: 18; FFTAC: 10


EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.

USES:  Bracers 1/1, SLA 1/1


DICE ROLLS:
  13:10, Today: Somatra rolled 28 using 1d20+21 with rolls of 7.  Stealth.



   SUMMARY:  Somatra doesn't want to get up close and personal with the remaining monsters, so she runs off to get some room and attack later from a new direction.

OOC: Lots of popping in and out of view.  This is going to take a while.


Vry
Sorcerer 3,046, 590 posts
Advanced Gnome
Shadow's Caress
Sat 24 Mar 2018
at 21:40
  • msg #188

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Requesting a clear Madam Opal position :)
Vry
Sorcerer 3,046, 591 posts
Advanced Gnome
Shadow's Caress
Sun 25 Mar 2018
at 16:35
  • msg #189

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal's position is stated as S7+2, which does not correspond to anything in the post or map. I do not know what square nor what altitude Opal means to be at, and cannot take my round without knowing this.
Grunyar Fangblood
Summoner 3,236, 806 posts
Skinwalker Summoner
Sun 25 Mar 2018
at 16:42
  • msg #190

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal please answer your post as far as position is confusing I will make a ruling on it if you do not answer in the next 4 hours or so
Grunyar Fangblood
Summoner 3,236, 807 posts
Skinwalker Summoner
Mon 26 Mar 2018
at 04:33
  • msg #191

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Vry best I can tell M6+0 is Opal's location
Vry
Sorcerer 3,046, 592 posts
Advanced Gnome
Shadow's Caress
Mon 26 Mar 2018
at 07:06
  • msg #192

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Alright, or perhaps M7+0? Taking the map from last round and adding that five-foot step... I’ll have a post up after work, probably in less than 10 hours, assuming M6+0 unless told otherwise!
Grunyar Fangblood
Summoner 3,236, 808 posts
Skinwalker Summoner
Mon 26 Mar 2018
at 08:32
  • msg #193

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 192):

M7 works I was going by the map that Somatra was in M7 she isn't good call
Somatra
Slayer 494, 55 posts
Fetchling Slayer
Mon 26 Mar 2018
at 19:51
  • msg #194

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Sorry, thought I'd deleted the S from the map.  As per the description, Somatra ran off to go back in hiding.  Grunyar knows where she is.  I can post a corrected map if you want.
Madam Opal
Witch 1,014, 669 posts
Ratfolk Witch
Shadow's Caress
Mon 26 Mar 2018
at 20:07
  • msg #195

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Yeah, sorry about that. Idk why i said p7. M7+0 is the correct space.
Grunyar Fangblood
Summoner 3,236, 811 posts
Skinwalker Summoner
Tue 27 Mar 2018
at 13:18
  • msg #196

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Vry it has been longer than 48HRS, the monsters take total defense and it is Opal's turn now
Vry
Sorcerer 3,046, 594 posts
Advanced Gnome
Shadow's Caress
Tue 27 Mar 2018
at 16:52
  • msg #197

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Yup, my bad! Postponed it too much yesterday and then rpol was down when it was finally time. I'll be back next round.
Madam Opal
Witch 1,014, 670 posts
Ratfolk Witch
Shadow's Caress
Wed 28 Mar 2018
at 03:56
  • msg #198

Re: Monster Hunt #18: Vry vs. Opal & Somatra

"Well" Opal says as she regains her composure. "Time go with Plan B and a half!"
Taking the long way around, opal appears flying above ground again between Urr and Nambtand with scroll in hand. Reading it aloud she empowers her next spell to ensure its potency against the creatures she faces.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)   V    +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3 U+2,R+1 O+2  +1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 16 (Initiative: 15)
POSITION: M7+0 to P8+2
 ACTIONS: Fly to P8+2 and Draw Scroll (Move), Activate Scroll of Sure Casting (Standard), Cackle swiftly (Swift)


 HP: 91/110 (0 nonlethal)
 AC: 17; FFAC: 17; Touch: 12
CMD: 12; FFCMD: 12; FFTAC: 12


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (14/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Vomit Swarm (9/11)
Web bolt (8/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 4 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 2/2, Hero point 3/3
Spells: 1st 1/?, 2nd 2/?, 3rd 1/?, 4th 1/?, 5th 1/?, 6th 2/?,


Svog the Compsognathus

POSITION: P5 to P4
 ACTIONS: 5-foot step to P4
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+1 (+3/+2?)
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)

DICE ROLLS:

22:51, Today: Madam Opal rolled 28,38,31 using 1d20+24,1d20+24,1d20+24 with rolls of 4,14,7.  3 Dc15 Fly checks.
22:41, Today: Madam Opal rolled 10 using 2d6 with rolls of 5,5.  Swarm Damage.

   SUMMARY:
Svog moves away from Opal so that she can do all the things she needs to do.

Opal moves and draws a scroll and uses it to cast Sure Casting. She then Cackles swiftly to ensure that Nambtand can't escape from his misfortune quite so easily but also everyone else.

Everyone within 30 feet of Opal must still save vs Opal's Cackle Hex.

OOC: Time to overcome some spell resistance. Also, the Black tentacles are finally gone.


Somatra
Slayer 494, 57 posts
Fetchling Slayer
Wed 28 Mar 2018
at 05:22
  • msg #199

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra quickly slides out from around the corner, releasing her cocked arrow and planting it right in the beast's neck.  Two more quickly follow, though the last goes wide.  She takes the moment to study the two flying creatures as she waits to see what Madam Opal will be doing next.



 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)   V    +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3 U+2,R+1 O+2  +1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3) S +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 17 (Initiative: 21.5)
POSITION: O10 (if that corner's in the way of the shot she'll slide into O9 instead)
 ACTIONS: 5ft step, full round attk, immediate action study target.


 HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
 CMD: 27; FFCMD: 18; FFTAC: 10


EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.

USES:  Bracers 1/1, SLA 1/1


DICE ROLLS:
  22:43, Today: Somatra rolled 34,27,16 using 1d20+14,1d20+9,1d20+14 with rolls of 20,18,2.  1st, 2nd, & 3rd attk.
  23:55, Today: Somatra rolled 32,13,9 using 3d8+12,3d6,1d8+4 with rolls of 5,8,7,5,5,3,5.  1st attk dmg, sneak attk dmg, 2nd attk dmg.
  23:05, Today: Somatra rolled 4 using 1d4 with rolls of 4.  rounds slowed.


   SUMMARY:  Somatra does a 5ft step before firing 3 arrows at Retri (2 hitting)  She does 41 piercing dmg (magic bow) and 13 sneak attk damage (I'm assuming all of them have the ridiculous cold DR).  Retri is now bleeding with 3 bleed damage at the beginning of his turn every turn (DC15 Heal check to stop).  It is also moving at half speed for 4 rounds.  Somatra gets to study Retri as an immediate action from getting a sneak attack, so its now a Studied Target.

OOC: Yay for criting!  Also, I've been forgetting about studied target.  But I've now remembered everything.  Let's see how long it takes to get the next one down.


Vry
Sorcerer 3,046, 595 posts
Advanced Gnome
Shadow's Caress
Thu 29 Mar 2018
at 14:01
  • msg #200

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The monsters drag themselves along the walls, as Nambtand is being held still.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)   V    +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3  U+2O+2R+2 +1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3) S +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
W: Wasp Swarm

<tt>
ROUND: 17  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: O8+2
 ACTIONS: Move (move), bite (standard)


 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 5/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. Nambtand
 POSITION: R9+2
 ACTIONS: Vomit


 HP: 139/140 (0 nonlethal)
 AC: 21 (19 grappled); FFAC: 16; Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 12/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 8/100, Web Bolt, nausea

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Rreti
 POSITION: Q8+2
 ACTIONS: Move, change altitude (move)


 HP: 99/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 7/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
15:57, Today: Vry rolled 12,15 using 1d20+7,1d20+7 with rolls of 5,8.  Nambtand Fort vs DC13.
15:56, Today: Vry rolled 22,16 using 1d20+7,1d20+7 with rolls of 15,9.  Nambtand Reflex vs DC 13.
15:55, Today: Vry rolled 20,20 using 1d20+12,1d20+12 with rolls of 8,8.  Nambtand CMB vs DC19 Web Bolt.
15:53, Today: Vry rolled 15 using 1d20+14 with rolls of 1.  Urr Bite Opal AC17.
15:47, Today: Vry rolled 59,88 using 1d100,1d100 with rolls of 59,88.  Rreti 1-50 negates crit, sneak attack.


   SUMMARY: Urr moves, misses. Nambtand is nauseated. Rreti moves.


OOC:
Madam Opal
Witch 993, 674 posts
Ratfolk Witch
Shadow's Caress
Thu 29 Mar 2018
at 18:51
  • msg #201

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal kicks off the wall in front of her just enough to push her out of her agresser's reach and begins casting a spell. with her final word, the arena around her and the three Denizens begins to collapse in on itself and walls like translucent glass begin to spring forth into existence around them. Suddenly the maze of the dream realm had gotten considerably bigger and what was once only a few feet away now seemed like miles and as the new maze was formed Opal's cackles could still be heard echoing through the labyrinth.

Svog remains where he is.

The Swarm continues to sting despite it too being caught up in the Labyrinthian nightmare that was unfolding before it.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)   V/// +3 5
6   +3 +3 +3 +3 +3 +3+3/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/O+2+3+3+3+37
8     +3 +3 +3 +3///U+2//R+1/+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3/WN+2  9
10   +3     +3  (+3)   +3/W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 17 (Initiative: 15)
POSITION: P7+1
 ACTIONS: 5-foot step to P7+1 (Free), Cast Illusory Maze (Standard), Cackle (Move)


 HP: 91/110 (0 nonlethal)
 AC: 17; FFAC: 17; Touch: 12
CMD: 12; FFCMD: 12; FFTAC: 12


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (15/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Vomit Swarm (10/11)
Web bolt (9/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 4 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 2/2, Hero point 3/3
Spells: 1st 1/?, 2nd 3/?, 3rd 1/?, 4th 1/?, 5th 1/?, 6th 2/?,


Svog the Compsognathus

POSITION: P4
 ACTIONS: P4
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+1 (+3/+2?)
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)

DICE ROLLS:

13:37, Today: Madam Opal rolled 34,26,23 using 1d20+17,1d20+17,1d20+17 with rolls of 17,9,6.  SR 19 vs Urr, vs Rheti, vs Namb (No nat 1s).
13:41, Today: Madam Opal rolled 25 using 1d20+12 with rolls of 13.  Will save vs own spell DC20.
13:43, Today: Madam Opal rolled 38 using 1d20+24 with rolls of 14.  DC10 Fly.


13:47, Today: Madam Opal rolled 11 using 1d20+3 with rolls of 8.  Swarm Will vs Maze DC20.
13:37, Today: Madam Opal rolled 4 using 2d6 with rolls of 3,1.  Swarm Damage.



   SUMMARY:
Opal casts Illusory Maze. All within its effect must succeed a DC20 will save or fall under its effects. (Somatra need not do so due to True Seeing.)

All must succeed vs Opal's cackle hex.

The swarm has one more round before it disappears.

OOC: Perfect execution!


Somatra
Slayer 494, 58 posts
Fetchling Slayer
Fri 30 Mar 2018
at 05:37
  • msg #202

Re: Monster Hunt #18: Vry vs. Opal & Somatra

"Impressive" Somatra calls out, complimenting her partner as she stepped closer.  She takes a moment to study the nearer enemy before drawing and firing on the one she'd already struck.


 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)   V/// +3 5
6   +3 +3 +3 +3 +3 +3+3/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/O+2+3+3+3+37
8     +3 +3 +3 +3///U+2//R+1/+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3S+3+3/WN+2  9
10   +3     +3  (+3)   +3/W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm


   ROUND: 18 (Initiative: 21.5)
POSITION: O9
 ACTIONS: 5ft step, full round attk, swift action study target


 HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
 CMD: 27; FFCMD: 18; FFTAC: 10


EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.

USES:  Bracers 1/1, SLA 1/1


DICE ROLLS:
  00:16, Today: Somatra rolled 22,22,24 using 1d20+15,1d20+10,1d20+15 with rolls of 7,12,9.  1st, 2nd, 3rd attk.
  23:22, Today: Somatra rolled 11,14,11 using 1d8+6,1d8+6,1d8+6 with rolls of 5,8,5.  1st attk dmg, 2nd attk dmg, 3rd attk dmg, .
  23:33, Today: Somatra rolled 11 using 3d6 with rolls of 4,6,1.  sneak attk?


   SUMMARY:  Somatra takes a 5ft step to get Rretri back in sight before firing 3 arrow, which all hit.  36 piercing dmg (magic bow).  Add another 11 if Illusory Maze would let her sneak attk.  She also studies Urr as a swift action, so both he and Rretri are now studied targets for her.

OOC: Would the Illusory maze give Somatra sneak attk?  At least Rretri's already under 100 HP.


Vry
Sorcerer 3,046, 596 posts
Advanced Gnome
Shadow's Caress
Fri 30 Mar 2018
at 07:41
  • msg #203

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Only one monster moves.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)   V/// +3 5
6   +3 +3 +3 +3 +3 +3+3/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/O+2+3+3+3+37
8     +3 +3 +3 +3////U+2/R+2/+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3S+3+3/WN+2  9
10   +3     +3  (+3)   +3/W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

<tt>
ROUND: 18  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: P8+2
 ACTIONS: Move/tumble (move), attack Opal (full round)
Will take any AoO with Bite +14, 1d6+2 damage and 1d6 dexterity drain.


 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 6/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. Nambtand
 POSITION: R9+2
 ACTIONS: Vomit
Will take any AoO with Bite +14, 1d6+2 damage, 1d6 dexterity drain


 HP: 140/140 (0 nonlethal)
 AC: 21 (19 grappled); FFAC: 16; Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 13/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 9/100, Web Bolt, nausea

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Rreti
 POSITION: Q8+2
 ACTIONS: Unable to move
Will take any AoO with Bite +10, 1d6+2 damage, 1d6 dexterity drain


 HP: 68/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 8/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
09:33, Today: Vry rolled 23,10 using 1d20+7,1d20+7 with rolls of 16,3.  Nambtand Fort vs DC13.
09:31, Today: Vry rolled 4,3 using 1d4+2,1d4+2 with rolls of 2,1.  Urr claw damage, claw damage.
09:30, Today: Vry rolled 6,3 using 1d6+2,1d6 with rolls of 4,3.  Urr bite damage, dex drain.
09:30, Today: Vry rolled 22,31,19 using 1d20+14,1d20+14,1d20+14 with rolls of 8,17,5.  Urr bite, claw, claw opal.
09:28, Today: Vry rolled 7 using 1d20+4 with rolls of 3.  Urr Acrobatics vs Opal CMD12+5.
09:25, Today: Vry rolled 19,13 using 1d20+2,1d20+2 with rolls of 17,11.  Rreti vs DC20 will spell.
09:25, Today: Vry rolled 5,6 using 1d20+2,1d20+2 with rolls of 3,4.  Nambtand vs DC20 will spell.
09:25, Today: Vry rolled 22 using 1d20+6 with rolls of 16.  Urr vs DC20 will spell.


   SUMMARY: Urr moves, attacks, Opal takes 6 damage and 3 dexterity drain (DC19 fort reduces this to 1) from the bite. Nambtand is nauseated. Rreti cannot move past Urr, Opal, or anywhere.


OOC: I did post my AoO info at one point, but in private lines so it doesn't get copied when I quote - so I forgot to write this again, and thus I lost my right to attacks of opportunity. Just as well, I would've lost another round to 48h rule before I knew if the spell went off after AoOs anyway ;) AoOs are now public information in my posts, do take them whenever you provoke.
Madam Opal
Witch 993, 675 posts
Ratfolk Witch
Shadow's Caress
Fri 30 Mar 2018
at 08:31
  • msg #204

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal moves down and away from her attack. Weaving the umbral energies around her she launches a blast of dark energy that skees to permanently blind Urr. The spell struggles against Urr's natural spell resistance but ultimately penetrates into and seeps into the creature's eye.
Reaching into her pocket Opal pulls out a cough drop and pops it into her mouth before continuing to cackle.

Svog moves through the normal labyrinth to Somatra, continuing to provide silence wherever she goes.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3/O+1+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/+3+3+3+37
8     +3 +3 +3 +3////U+2/R+2/+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3S+3+3/WN+2  9
10   +3     +3  (+3) V +3/W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 18 (Initiative: 15)
POSITION: P7+2 to P6+1
 ACTIONS: 5-foot step to P6+1 (Free), Cast Blindness/Deafness on Urr (Standard), Cackle (Move)


 HP: 85/110 (0 nonlethal)
 AC: 17; FFAC: 17; Touch: 12
CMD: 12; FFCMD: 12; FFTAC: 12


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (16/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Vomit Swarm (11/11)
Web bolt (10/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 4 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 2/2, Hero point 3/3
Spells: 1st 1/?, 2nd 3/?, 3rd 1/?, 4th 1/?, 5th 1/?, 6th 2/?,


Svog the Compsognathus

POSITION: P4 to O10
 ACTIONS: move to O10
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+1 (+3/+2?)
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)

DICE ROLLS:

03:21, Today: Madam Opal rolled 19 using 1d20+11 with rolls of 8.  SR 19 vs Urr Blindness/Deafness.


03:29, Today: Madam Opal rolled 10 using 2d6 with rolls of 5,5.  Swarm Damage.

   SUMMARY:
Opal casts Blindness/Deafness on Urr attempting to blind him. She bypasses his spell resistance and Urr must make a DC20 fortitude saving throw or be permanently blind. If this happens, Somatra gets sneak attack damage on every attack she makes against him.

Opal keeps cackling.

The swarm sting Namb for 10 damage before disappearing from the arena completely.

OOC: Roll low, Vry! This will only let us escape quicker!


Somatra
Slayer 494, 59 posts
Fetchling Slayer
Fri 30 Mar 2018
at 18:55
  • msg #205

Re: Monster Hunt #18: Vry vs. Opal & Somatra

I'm waiting on my post to see if Urr's blind, but are you remembering Rretri's bleed dmg?  That's not going away until a heal check's done.
Madam Opal
Witch 993, 676 posts
Ratfolk Witch
Shadow's Caress
Sat 31 Mar 2018
at 01:59
  • msg #206

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Somatra (msg # 205):

I think because these things have fast healing they automatically don't take any more bleed damage after the start of their turn.

It's unfortunate for us, but getting in bleed damage is still a way to keep them from recovering as quickly as before.
Somatra
Slayer 494, 60 posts
Fetchling Slayer
Sat 31 Mar 2018
at 05:55
  • msg #207

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Link:
https://www.d20pfsrd.com/class.../bleeding-attack-ex/

It says it can only be lifted by a Heal check or the application of any effect that heals HP damage.  I was reading that as it has to be something that is actively applied, rather than something that just naturally happens.  I guess we'll have to go by a GM call, but I don't think fast healing counts as something that is applied.
Grunyar Fangblood
Summoner 3,236, 816 posts
Skinwalker Summoner
Sat 31 Mar 2018
at 11:56
  • msg #208

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Somatra (msg # 207):

JJ put a post out in the forums that fast healing and clerics channel energy heals bleed as well
Vry
Sorcerer 3,046, 597 posts
Advanced Gnome
Shadow's Caress
Sat 31 Mar 2018
at 16:50
  • msg #209

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Grunyar Fangblood (msg # 208):

Oh wow, I thought I had seen clear evidence to the contrary :o

I’m on Easter celebrations with family, unavailable at least today. You’ve seen my saves through Opal’s countless debuffs - feel free to roll for me! Or ask ref to do so!
Madam Opal
Witch 993, 677 posts
Ratfolk Witch
Shadow's Caress
Sat 31 Mar 2018
at 20:35
  • msg #210

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Well, it was kinda a long shot, especially with Urr not being afflicted with any hexes but he just barely passed his save like opal barely passed bypassing his SR.

Somatra, you're up.

15:33, Today: Madam Opal rolled 20 using 1d20+11 with rolls of 9.  Fort save on behalf of Urr vs DC 20.
Somatra
Slayer 494, 61 posts
Fetchling Slayer
Sat 31 Mar 2018
at 21:13
  • msg #211

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The power of the gauntles finally fade, as Somatra draws back another arrow.  "Don't worry, you can try again." she calls back to her partner as the spell fizzles and she releases more arrows.


 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3/O+1+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/+3+3+3+37
8     +3 +3 +3 +3////U+2/R+2/+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3S+3+3/WN+2  9
10   +3     +3  (+3) V +3/W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm


   ROUND: 19 (Initiative: 21.5)
POSITION: O9
 ACTIONS: Full round attk on Rretri


 HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
 CMD: 27; FFCMD: 18; FFTAC: 10


EFFECTS: +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.

USES:  Bracers 1/1, SLA 1/1


DICE ROLLS:
  15:07, Today: Somatra rolled 29,21,27 using 1d20+15,1d20+12,1d20+15 with rolls of 14,9,12.  1st, 2nd, & 3rd attk.
  (+4 all from greater heroism)
  15:09, Today: Somatra rolled 13,10,11 using 1d8+6,1d8+6,1d8+6 with rolls of 7,4,5.  1st dmg, 2nd dmg, 3rd dmg.


   SUMMARY:  Somatra realeases 3 more arrows at Rretri, all 3 hitting.  She does 34 piercing dmg.

OOC: Well, the spell from the bracers finally faded.  Frankly, I get much better bonuses from studied target and Greater Heroism anyway.


Vry
Sorcerer 3,046, 598 posts
Advanced Gnome
Shadow's Caress
Mon 2 Apr 2018
at 11:34
  • msg #212

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The monsters approach different targets, flailing wildly as they move through the air, only one attack landing and biting into the flesh of the slayer.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3/O+1+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/R+2+3+3+3+37
8     +3 +3 +3 +3///U///+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3S+3+3/N+2  9
10   +3     +3  (+3) V +3/+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

<tt>
ROUND: 19  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: O8
 ACTIONS: Lower to ground (levitate, move), 5-foot step (free), bite Somatra (standard)
Will take any AoO with Bite +14, 1d6+2 damage and 1d6 dexterity drain.


 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 7/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. Nambtand
 POSITION: R9+2
 ACTIONS: Vomit
Will take any AoO with Bite +14, 1d6+2 damage, 1d6 dexterity drain


 HP: 135/140 (0 nonlethal)
 AC: 21 (19 grappled); FFAC: 16; Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 14/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 10/100, Web Bolt, Illusory Maze, Nausea

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Rreti
 POSITION: P7+2
 ACTIONS: Move (half speed, move), Bite Opal (standard)
Will take any AoO with Bite +10, 1d6+2 damage, 1d6 dexterity drain


 HP: 39/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 9/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3, Illusory Maze

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
13:26, Today: Vry rolled 17,15 using 1d20+10,1d20+10 with rolls of 7,5.  Rreti bite Opal vs ac 17.
13:24, Today: Vry rolled 8,5 using 1d6+2,1d6 with rolls of 6,5.  Bite damage, dexterity drain.
13:23, Today: Vry rolled 31 using 1d20+14 with rolls of 17.  Urr Bite Somatra vs AC 21.
13:21, Today: Vry rolled 26,12 using 1d20+7,1d20+7 with rolls of 19,5.  Nambtand Fort vs DC13.


   SUMMARY: Urr manipulates his levitate spell, lowering himself to the ground; takes a 5-foot step and <b>Bites Somatra for 6 damage and 5 dexterity drain (DC19 fortitude lowers the drain to 1). Nambtand is fast asleep. JK, he is still nauseated and grappled and thus unable to use either move or standard action. Rreti moves in accordance with the illusory maze he is in, reaches Opal, bites, misses.


OOC: I figure this match is over in a round or two, given how consistently my monsters have been kept from co-operating and posing any real threat I will most likely be unable to come up with any surprises or big effects soon. So, I gotta say - it was a fun match to try out! I had some good plans with the map and the monsters, needless to say the main part of my plan did not work out - due to great surprises and nice maneuvering by the challengers. Fun! But a somewhat slow match, unfortunately :P
Grunyar Fangblood
Summoner 3,236, 818 posts
Skinwalker Summoner
Mon 2 Apr 2018
at 12:27
  • msg #213

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Vry (msg # 212):

Urr does not have spell control over the levitate that is why I made sure and specified that the spell called out he could move himself along at half speed.
He must pull himself along the wall, cieling, floor what have you as a move action.  He can still move to that location just not with a 5 foot step it's move action from original location to there.

Vry
Sorcerer 3,046, 602 posts
Advanced Gnome
Shadow's Caress
Mon 2 Apr 2018
at 12:58
  • msg #214

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Alrighty, sorry for not keeping track of that! The spell specifies that the person can move horizontally. I don’t know whether to interpret that as
a) moving the levitated object up and down in free air is possible for the caster with the use of a move action, however not horizontally - but all movement can be made with the use of walls although at half speed
or
b) the levitated object or person is stuck at the altitude where the spell keeps it until the caster moves it up or down. It can however move horizontally using walls, at half speed.

Option a would mean he does what’s specified in my turn - although with a different action economy. Option b would have him stuck floating like a balloon in the vicinity of Somatra. Up to you...
Grunyar Fangblood
Summoner 3,236, 819 posts
Skinwalker Summoner
Mon 2 Apr 2018
at 13:35
  • msg #215

Re: Monster Hunt #18: Vry vs. Opal & Somatra

A is how I read it
Vry
Sorcerer 3,046, 603 posts
Advanced Gnome
Shadow's Caress
Mon 2 Apr 2018
at 13:51
  • msg #216

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Roger that! I'll remember he doesn't control his levitation in the future.
Madam Opal
Witch 993, 678 posts
Ratfolk Witch
Shadow's Caress
Mon 2 Apr 2018
at 15:05
  • msg #217

Re: Monster Hunt #18: Vry vs. Opal & Somatra

slight note on my part for rheti and the illusory maze.

Rhiti can only move 5 feet as a move action while in the illusory maze and cannot move across diagonals. From where Rheti was last turn, it is impossible for them to reach Opal and attack in the same turn. They'll still end where they are though so i'm good with just leaving it as a double move action to end up where they are.
Vry
Sorcerer 3,046, 607 posts
Advanced Gnome
Shadow's Caress
Mon 2 Apr 2018
at 16:08
  • msg #218

Re: Monster Hunt #18: Vry vs. Opal & Somatra

I might’ve misunderstood, but 5 feet continuously in any direction is my understanding - meaning that 5 feet west and 5 feet north is a legal move and about as much as he’ll ever manage to move within the spell on this map. As you say though, it doesn’t matter in this case.
Somatra
Slayer 494, 62 posts
Fetchling Slayer
Mon 2 Apr 2018
at 22:04
  • msg #219

Re: Monster Hunt #18: Vry vs. Opal & Somatra

17:04, Today: Somatra rolled 29 using 1d20+14 with rolls of 15.  Fort Save.

Well, only 1 Dex drain for me.
Madam Opal
Witch 993, 679 posts
Ratfolk Witch
Shadow's Caress
Tue 3 Apr 2018
at 14:09
  • msg #220

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Wholey unconcerned with Rheti, Opal floats down to the ground below her and begins hexing Urr. She cackles, her hex more than certainly taking effect.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3O/R+2+3+3+3+37
8     +3 +3 +3 +3///U///+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3S+3+3/N+2  9
10   +3     +3  (+3) V +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 19 (Initiative: 15)
POSITION: P6+1 to P7+0
 ACTIONS: 5-foot step to P7+0 (Free), Use Evil Eye (Saves) Hex on Urr (Standard), Cackle (Move)


 HP: 85/110 (0 nonlethal)
 AC: 17; FFAC: 17; Touch: 12
CMD: 12; FFCMD: 12; FFTAC: 12


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (17/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Web bolt (11/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 4 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 2/2, Hero point 3/3
Spells: 1st 1/?, 2nd 3/?, 3rd 1/?, 4th 1/?, 5th 1/?, 6th 2/?,


Svog the Compsognathus

POSITION: O10
 ACTIONS: Total Defence (Standard)
 HP: 47/55 (0 nonlethal)
 AC: 24; FFAC: 19; Touch: 17
CMD: 17; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

DICE ROLLS:


   SUMMARY:
Opal Hexes Urr with her Evil Eye, reducing his saves by 4. a DC23 will save reduces the time from 11 rounds to 1 round. All must succeed vs Opal's Cackle hex or have their hex times increased by 1 round.

the swarm has had enough stinging and vanishes back into the dream aether.

OOC: Urr's gotta get misfortuned as well at least. Nambtand is free of the swarm now though so he might be a problem. Might.


Vry
Sorcerer 3,046, 609 posts
Advanced Gnome
Shadow's Caress
Tue 3 Apr 2018
at 16:22
  • msg #221

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Madam Opal:
so he might be a problem. Might.


LOL! He has made his fortitude save a couple of times, caused some trouble, but not once since Opal got out of melee I think :P

18:18, Today: Vry rolled 16 using 1d20+6 with rolls of 10.  Urr vs DC23 Evil Eye.
18:20, Today: Vry rolled 16 using 1d20+2 with rolls of 14.  Urr vs Cackle natty 20 or fail.

Urr is affected like the others! At least this round there wasn't a 1/400 chance to save against the cackle, so I even bothered to roll it ;) The others have to get the double natural 20s for like three-four rounds in a row to see any effect at all, which is why I haven't bothered...
Somatra
Slayer 494, 63 posts
Fetchling Slayer
Tue 3 Apr 2018
at 19:53
  • msg #222

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra quickly takes a step back to gain some distance before trying to deal with the more immediate threat.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3O/R+2+3+3+3+37
8     +3 +3 +3 +3///U///+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3/N+2  9
10   +3     +3  (+3)SV +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 19 (Initiative: 21.5)
POSITION: N10
 ACTIONS: 5 ft step, Full round attk on Rretri


 HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
 CMD: 27; FFCMD: 18; FFTAC: 10


EFFECTS: +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.

USES:  Bracers 1/1, SLA 1/1


DICE ROLLS:
  14:48, Today: Somatra rolled 30,27,24 using 1d20+18,1d20+13,1d20+18 with rolls of 12,14,6.  1st attk, 2nd attk, 3rd attk.
  13:51, Today: Somatra rolled 7,8,12 using 1d8+6,1d8+6,1d8+6 with rolls of 1,2,6.  dmg from 3 attks.

   SUMMARY:  Samatra 5ft steps back and fires on Urr, all 3 hitting for 27 piercing dmg..

OOC: Might need to circle around a bit so she can finish off Rretri..


Vry
Sorcerer 3,046, 610 posts
Advanced Gnome
Shadow's Caress
Tue 3 Apr 2018
at 20:25
  • msg #223

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Urr bites, gnashes and slashes into the slayer's flesh. The other monsters are still outmaneuvered by the witch, floating through the air, flailing half-heartedly about.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3O/R+1+3+3+3+37
8     +3 +3 +3 +3//////+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3U+3+3/N+2  9
10   +3     +3  (+3)SV +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

<tt>
ROUND: 20  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: O9
 ACTIONS: Five-foot step (free), Full Attack Somatra (Full Round)
Will take any AoO with Bite +14, 1d6+2 damage and 1d6 dexterity drain.


 HP: 118/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 8/100, Evil Eye (-4 saves) 0/12

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. Nambtand
 POSITION: R9+2
 ACTIONS: Try to break grapple (standard, fail)
Will take any AoO with Bite +14, 1d6+2 damage, 1d6 dexterity drain


 HP: 140/140 (0 nonlethal)
 AC: 21 (19 grappled); FFAC: 16; Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 15/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 11/100, Web Bolt, Illusory Maze

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Rreti
 POSITION: P7+1
 ACTIONS: Move (half speed, move), Bite Opal (standard)
Will take any AoO with Bite +10, 1d6+2 damage, 1d6 dexterity drain


 HP: 44/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 10/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3, Illusory Maze

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
22:22, Today: Vry rolled 16 using 1d20+10 with rolls of 6.  Rreti bite Opal vs ac 17.
22:21, Today: Vry rolled 27,18 using 1d20+12,1d20+12 with rolls of 15,6.  Nambtand CMB vs DC19 Web Bolt.
22:20, Today: Vry rolled 6,4 using 1d4+2,1d4+2 with rolls of 4,2.  Urr claw, claw damage Somatra.
22:20, Today: Vry rolled 6,1 using 1d6+2,1d6 with rolls of 4,1.  Bite damage, dexterity drain.
22:20, Today: Vry rolled 30,32,33 using 1d20+14,1d20+14,1d20+14 with rolls of 16,18,19.  Urr Bite, Claw, Claw Somatra.



   SUMMARY: Urr full attacks Somatra, hitting with 30, 32, 33. Somatra takes a total of 16 damage, and 1 dexterity drain. Nambtand is useless as expected, fails to break grapple. Rreti bites Opal, missing even with me forgetting misfortune.


OOC: Cmon, Nambtand!
Madam Opal
Witch 993, 680 posts
Ratfolk Witch
Shadow's Caress
Wed 4 Apr 2018
at 15:06
  • msg #224

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal weaves her Misfortune hex once more and afflicts Urr with it. Cackling in her witchy way, Opal steps away from her victim to better position herself.

Svog stands strong against Urr, Taking a defensive position to protect somatra as she does her own thing.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3O/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/R+1+3+3+3+37
8     +3 +3 +3 +3//////+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3U+3+3/N+2  9
10   +3     +3  (+3)SV +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 20 (Initiative: 15)
POSITION: P7+0 to P6+0
 ACTIONS: Use Misfortune Hex on Urr (Standard), Cackle (Move), 5-foot step to P6+7 (Free)


 HP: 85/110 (0 nonlethal)
 AC: 17; FFAC: 17; Touch: 12
CMD: 12; FFCMD: 12; FFTAC: 12


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (18/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Web bolt (12/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 4 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 2/2, Hero point 3/3
Spells: 1st 1/?, 2nd 3/?, 3rd 1/?, 4th 1/?, 5th 1/?, 6th 2/?,


Svog the Compsognathus

POSITION: O10
 ACTIONS: Total Defence (Standard)
 HP: 47/55 (0 nonlethal)
 AC: 24; FFAC: 19; Touch: 17
CMD: 17; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

DICE ROLLS:


   SUMMARY:
Opal Hexes Urr with her Misfortune Hex. DC23 Will negates the effect. Otherwise it lasts for 2 rounds.

Opal Cackles increasing the duration of all Evil Eye and Misfortune Hexes. DC23 to negate.

OOC: And now that the whole gang is probably subject to misfortune, it's time to go beddy-by!.


Somatra
Slayer 494, 64 posts
Fetchling Slayer
Thu 5 Apr 2018
at 03:30
  • msg #225

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra steps through the opening beside her before running off and again trying to fade into the darkness.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3O/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/R+1+3+3+3+37
8     +3 +3 +3 +3//////+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3U+3+3/N+2  9
10   +3     +3  (+3) V +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 19 (Initiative: 21.5)
POSITION: ?
 ACTIONS: 5 ft step, Move


 HP: 84/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
 CMD: 27; FFCMD: 18; FFTAC: 10


EFFECTS: +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.

USES:  Bracers 1/1, SLA 1/1


DICE ROLLS:
  22:29, Today: Somatra rolled 24 using 1d20+19 with rolls of 5.  Stealth.

   SUMMARY:  Samatra 5ft steps back and runs off to who knows where.

OOC: Don't like being that close to the enemy.  Off she goes.


Grunyar Fangblood
Summoner 3,236, 820 posts
Skinwalker Summoner
Thu 5 Apr 2018
at 04:15
  • msg #226

Re: Monster Hunt #18: Vry vs. Opal & Somatra

PM
Somatra
Slayer 494, 65 posts
Fetchling Slayer
Thu 5 Apr 2018
at 04:32
  • msg #227

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Grunyar Fangblood (msg # 226):

PM
Grunyar Fangblood
Summoner 3,236, 820 posts
Skinwalker Summoner
Thu 5 Apr 2018
at 07:02
  • msg #228

Re: Monster Hunt #18: Vry vs. Opal & Somatra

In reply to Somatra (msg # 227):

please redo post with proper move action
This message was last updated by the player at 07:02, Thu 05 Apr 2018.
Somatra
Slayer 494, 66 posts
Fetchling Slayer
Thu 5 Apr 2018
at 08:34
  • msg #229

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra steps through the opening beside her before running off and again trying to fade into the darkness.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3O/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/R+1+3+3+3+37
8     +3 +3 +3 +3//////+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3U+3+3/N+2  9
10   +3     +3  (+3) V +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 19 (Initiative: 21.5)
POSITION: ?
 ACTIONS: Double move


 HP: 84/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
 CMD: 27; FFCMD: 18; FFTAC: 10


EFFECTS: +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.

USES:  Bracers 1/1, SLA 1/1


DICE ROLLS:
  22:29, Today: Somatra rolled 24 using 1d20+19 with rolls of 5.  Stealth.

   SUMMARY:  Somatra runs off to who knows where.

OOC: Made a rule mistake.  Urr can have an AoO.


Vry
Sorcerer 3,046, 614 posts
Advanced Gnome
Shadow's Caress
Thu 5 Apr 2018
at 21:05
  • msg #230

Re: Monster Hunt #18: Vry vs. Opal & Somatra

The monsters attack their nearest opponents fiercely... And the one caught in the web manages to break loose, then slowly begins making his way towards the combatants.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3O/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/R+1+3+3+3+37
8     +3 +3 +3 +3/////N+2/+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3U+3+3/  9
10   +3     +3  (+3) V +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

<tt>
ROUND: 21  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: O9
 ACTIONS: Bite Somatra (AoO, miss), Full Attack Svog (Full Round)
Will take any AoO with Bite +14, 1d6+2 damage and 1d6 dexterity drain.


 HP: 123/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 9/100, Evil Eye (-4 saves) 0/12, Misfortune 0/3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. Nambtand
 POSITION: Q8+2
 ACTIONS: Try to break grapple (standard, succeed), move (move)
Will take any AoO with Bite +14, 1d6+2 damage, 1d6 dexterity drain


 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 16/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 12/100, Illusory Maze

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Rreti
 POSITION: P7+1
 ACTIONS: Full attack Opal (Full round)
Will take any AoO with Bite +10, 1d6+2 damage, 1d6 dexterity drain


 HP: 49/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 10/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3, Illusory Maze

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
23:00, Today: Vry rolled 4 using 1d4+2 with rolls of 2.  Claw 2 damage.
23:00, Today: Vry rolled 27,17 using 1d20+10,1d20+10 with rolls of 17,7.  Rreti claw 2 Opal vs AC 17.
23:00, Today: Vry rolled 3 using 1d4+2 with rolls of 1.  Claw damage.
23:00, Today: Vry rolled 26,18 using 1d20+10,1d20+10 with rolls of 16,8.  Rreti claw 1 Opal vs AC17.
23:00, Today: Vry rolled 7,5 using 1d6+2,1d6 with rolls of 5,5.  Bite damage, dexterity drain.
23:00, Today: Vry rolled 19,20 using 1d20+10,1d20+10 with rolls of 9,10.  Rreti bite Opal vs ac 17.
22:57, Today: Vry rolled 29,26 using 1d20+12,1d20+12 with rolls of 17,14.  Nambtand CMB vs DC19 Web Bolt.
22:56, Today: Vry rolled 27,15 using 1d20+14,1d20+14 with rolls of 13,1.  Urr AoO bite Somatra.
22:56, Today: Vry rolled 29,19 using 1d20+14,1d20+14 with rolls of 15,5.  Urr claw 2 svog.
22:56, Today: Vry rolled 5 using 1d4+2 with rolls of 3.  Claw damage.
22:55, Today: Vry rolled 25,24 using 1d20+14,1d20+14 with rolls of 11,10.  Urr claw 1 svog.
22:55, Today: Vry rolled 3,5 using 1d6+2,1d6 with rolls of 1,5.  Bite damage, dexterity drain.
22:55, Today: Vry rolled 27,30 using 1d20+14,1d20+14 with rolls of 13,16.  Urr bite Svog.
22:54, Today: Vry rolled 5 using 1d20+2 with rolls of 3.  Urr will vs Misfortune.


   SUMMARY: Urr full attacks Svog, hitting with 27, 24. Svog takes a total of 8 damage, and 5 dexterity drain (DC19 reduces drain to 1). Nambtand breaks grapple, moves at half speed, changing direction after 5ft. Rreti attacks Opal, hitting with 19, 18, 17. Opal takes 7 damage, then 5 dexterity drain (DC19 fort reduces to 1, arena immunities probably reduces to 0), then another 7 damage.


OOC:
</quote>
Madam Opal
Witch 993, 681 posts
Ratfolk Witch
Shadow's Caress
Thu 5 Apr 2018
at 21:36
  • msg #231

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Quick question: Did Nambtand ever save against the illusory maze?
I know i bypassed his SR but i dont remember if he saved against it or not.
Vry
Sorcerer 3,046, 615 posts
Advanced Gnome
Shadow's Caress
Fri 6 Apr 2018
at 03:51
  • msg #232

Re: Monster Hunt #18: Vry vs. Opal & Somatra

I assume he’s failed and is under the effects of the spell since I wrote it down in his effects at some point. He isn’t moving more than 5 feet continuously in any one direction however, but changing directions to make his way through the illusory maze, so he should be fine!
Vry
Sorcerer 3,046, 616 posts
Advanced Gnome
Shadow's Caress
Fri 6 Apr 2018
at 10:51
  • msg #233

Re: Monster Hunt #18: Vry vs. Opal & Somatra

And I notice that ever since the maze I’ve been counting both double cost for each square moved and half distance to move. Next round they’ll move twice as far!
Madam Opal
Witch 993, 682 posts
Ratfolk Witch
Shadow's Caress
Sat 7 Apr 2018
at 11:15
  • msg #234

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Well, except for the fact that the maze forces all those effected by it to move only 5 feet per movement action. So 10 feet per round at most.

So Nambtand should have ended his movement in R8+2 seeing as breaking free of the webbing was a standard action.

Post on the way.

Madam Opal
Witch 993, 683 posts
Ratfolk Witch
Shadow's Caress
Sat 7 Apr 2018
at 12:23
  • msg #235

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal prepares one of her greater hexes just for Rheti and attempts to put the creature to sleep.
Opal does not cackle, however, opting to rest her vocal chords and instead draws a dagger from her side.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3O/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/R+1+3+3+3+37
8     +3 +3 +3 +3//////N+2+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3U+3+3/  9
10   +3     +3  (+3) V +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 21 (Initiative: 15)
POSITION: P6+0
 ACTIONS: Use Restless Slumber Hex on Rreti (Standard),
If Rreti fails save, Draw dagger (Move)
If Rheti passes save, Cackle (Move)


 HP: 71/110 (0 nonlethal)
 AC: 17; FFAC: 17; Touch: 12
CMD: 12; FFCMD: 12; FFTAC: 12


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (19/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 4 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 2/2, Hero point 3/3
Spells: 1st 1/?, 2nd 3/?, 3rd 1/?, 4th 1/?, 5th 1/?, 6th 2/?,


Svog the Compsognathus

POSITION: O10
 ACTIONS: Total Defence (Standard)
 HP: 39/55 (0 nonlethal)
 AC: 24; FFAC: 19; Touch: 17
CMD: 17; FFCMD: 12; FFTAC: 12
SR 16
3 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

DICE ROLLS:
07:12, Today: Madam Opal rolled 12,7 using 1d20+2,1d20+2 with rolls of 10,5.  On behalf of Rreti, Nat 20 Will x2 or fail vs Restless Slumber. (Nope)

06:59, Today: Madam Opal rolled 23 using 1d20+4 with rolls of 19.  Svog DC19 Fort save vs Dex Drain.


   SUMMARY:
Opal Hexes Rreti with Restless Slumber Hex. DC23 Will negates the effect. Otherwise it lasts for 2 rounds.

Opal Cackles increasing the duration of all Evil Eye and Misfortune Hexes. DC23 to negate. She doesn't. Rreti falls into sleep for 12 rounds. Each round she takes 1d10 points of damage while asleep. this damage does not wake her. When she wakes, she is confused for 6 rounds.

Svog tanks Urr's damage like a beast and shrugs off the Dex drain.

OOC: I had set up a conditional set of actions when i remembered that I know Rreti's will save and she needs 2 nat 20s to save vs opal's hexes so i went ahead and rolled it.


Somatra
Slayer 494, 67 posts
Fetchling Slayer
Sat 7 Apr 2018
at 18:20
  • msg #236

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra steps back into view seeing that Opal is about to deal with Rretri.  Seeing Nambtand has finally rejoined combat she directs her attacks towards him.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3O/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/R+1+3+3+3+37
8     +3 +3 +3 +3/S/////N+2+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3U+3+3/  9
10   +3     +3  (+3) V +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 21 (Initiative: 21.5)
POSITION: M8
 ACTIONS: 5ft step, full round attk, Immediate Studied Target


 HP: 84/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
 CMD: 27; FFCMD: 18; FFTAC: 10


EFFECTS: +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.

USES:  Bracers 1/1, SLA 1/1


DICE ROLLS:
  13:09, Today: Somatra rolled 18,24,31 using 1d20+16,1d20+11,1d20+16 with rolls of 2,13,15.  1st, 2nd, 3rd attk
  12:11, Today: Somatra rolled 10,12,7 using 1d8+4,3d6,1d8+4 with rolls of 6,6,1,5,3.  2nd attk dmg, sneak attk dmg, 3rd attk dmg.
  12:13, Today: Somatra rolled 2 using 1d4 with rolls of 2.  Rounds slowed.


   SUMMARY:  Somatra 5ft steps into view and does a full round attk on Nambtand.  The 1st misses but the next 2 hit.  17 piercing dmg, 12 sneak attk dmg, + 3 bleed, and Nambtand is slowed to 1/2 speed for the next 2 rounds.  As an immediate action she drops the studied target on Rretri and studies Nambtand.

OOC: Opal's standing by a sleeping Rretri, I assume a Coup de Grace is about to happen.  Time to start working on another target.


Vry
Sorcerer 3,046, 617 posts
Advanced Gnome
Shadow's Caress
Sat 7 Apr 2018
at 18:40
  • msg #237

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Urr attacks svog with all he has, but the witch's curse redirects his every attack. As Rreti twists and turns in her sleep, Nambtand makes his way forward - a complicated way forward, through the illusory maze.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /// +3 5
6   +3 +3 +3 +3 +3 +3+3O/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/N,R+1+3+3+3+37
8     +3 +3 +3 +3/S/////+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3U+3+3/  9
10   +3     +3  (+3) V +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

<tt>
ROUND: 22  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: O9
 ACTIONS: Full Attack Svog (Full Round)
Will take any AoO with Bite +14, 1d6+2 damage and 1d6 dexterity drain.


 HP: 128/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 10/100, Evil Eye (-4 saves) 0/12, Misfortune 0/3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. Nambtand
 POSITION: P7+0
 ACTIONS: Move (Double move): West, down, west, down, north (25ft at half move speed)
Will take any AoO with Bite +14, 1d6+2 damage, 1d6 dexterity drain


 HP: 128/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 17/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 13/100, Illusory Maze

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Rreti
 POSITION: P7+1
 ACTIONS: Sleep, clawing self (Full-round)
Will take any AoO with Bite +10, 1d6+2 damage, 1d6 dexterity drain


 HP: 47/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 11/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3, Illusory Maze

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
20:32, Today: Vry rolled 29,17 using 1d20+14,1d20+14 with rolls of 15,3.  Urr Claw 2 Svog AC24.
20:32, Today: Vry rolled 16,16 using 1d20+14,1d20+14 with rolls of 2,2.  Urr claw 1 svog AC 24.
20:32, Today: Vry rolled 15,28 using 1d20+14,1d20+14 with rolls of 1,14.  Urr Bite Svog AC24.
20:26, Today: Vry rolled 7 using 1d10 with rolls of 7.  Rreti restless slumber damage.
20:24, Today: Vry rolled 41 using 1d100 with rolls of 41.  1-50 negates crit.


   SUMMARY: Somatra's sneak attack on Nambtand is negated. Urr makes a full attack - targeting Svog and missing. Nambtand makes his way through the maze up to Opal. Rreti sleeps and claws herself for 7 damage.</b>


OOC:
Madam Opal
Witch 993, 684 posts
Ratfolk Witch
Shadow's Caress
Sat 7 Apr 2018
at 18:56
  • msg #238

Re: Monster Hunt #18: Vry vs. Opal & Somatra

I had misinterpreted Illusory maze.
That's my bad.

Opal will have her next combat post up sooner or later

Madam Opal
Witch 993, 685 posts
Ratfolk Witch
Shadow's Caress
Sat 7 Apr 2018
at 22:50
  • msg #239

Re: Monster Hunt #18: Vry vs. Opal & Somatra

<quote Vry>
No time to think, Opal had to take this chance while she had it. Reaching out, she grabs Rreti by the head and slashes her blade across her neck, fully aware that Nabtand would have a perfect opportunity to lash out at her for doing so.

Despite her taking damage from Nambtand, she delivers the killing hit to Rheti who's blood spills out onto Nambtand below. Her body floats liflessly in the air as the battle continues on.

"Two down, Somatra!" Opal calls "Only two more left!"

Svog maintains his defensive position.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3/+3 +3 4
5 +3 +3 +3 +3 (+3)    /O// +3 5
6   +3 +3 +3 +3 +3 +3+3/+3   6
7+3+3+3+3 +3 +3 +3 +3/+3+3/N+3+3+3+37
8     +3 +3 +3 +3/S/////+1 8
9 +3+3+3 +3+3+3 +3 +3+3+3U+3+3/  9
10   +3     +3  (+3) V +3/+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3 +3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3     +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog

   ROUND: 22 (Initiative: 15)
POSITION: P6+0
 ACTIONS: Coup de Grace vs Rreti (Full), 5-foot step to P5+0 (Free)

 HP: 65/110 (0 nonlethal)
 AC: 17; FFAC: 17; Touch: 12
CMD: 12; FFCMD: 12; FFTAC: 12

AoOs:
Opal will take any AoO offered to her.
Dagger: 1d20+4 to hit, 1d3-1 damage (min 1), crit 19-20/x2


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (19/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 4 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 2/2, Hero point 3/3
Spells: 1st 1/?, 2nd 3/?, 3rd 1/?, 4th 1/?, 5th 1/?, 6th 2/?,


Svog the Compsognathus

POSITION: O10
 ACTIONS: Total Defence (Standard)
 HP: 39/55 (0 nonlethal)
 AC: 24; FFAC: 19; Touch: 17
CMD: 17; FFCMD: 12; FFTAC: 12
SR 16
3 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

DICE ROLLS:
17:22, Today: Madam Opal rolled 2,3 using 1d3-1,1d3 with rolls of 3,3.  Coup De Grace vs Rreti (Normal, crit).

17:28, Today: Madam Opal rolled 31,31 using 1d20+14,1d20+14 with rolls of 17,17.  On behalf of Nambtand AoO vs Opal AC 17 Misfortune.
17:29, Today: Madam Opal rolled 6,6 using 1d6+2,1d6 with rolls of 4,6.  AoO damage, Dex drain.

17:29, Today: Madam Opal rolled 1 using 1d100 with rolls of 1.  On behalf of Rreti, negate crit 1-50.
17:31, Today: Madam Opal rolled 14,18 using 1d20+7,1d20+7 with rolls of 7,11.  On behalf of Rreti, Fort save or Die DC16 Misfortune.

   SUMMARY:
Opal takes her one and only chance to instantly kill one of the Creatures.
Nambtand deals 6 damage to her and drains 6 dex from her as an AoO. Arena immunities negates the dex drain.
Rreti negates the critical hit and must succeed a DC16 fort save or instantly die.
Rreti fails to succeed both her fortitude saves and dies on the spot.

OOC: I did a lot of rolling on behalf of the monsters because I know their stats and honestly it will just speed things up. I don't think Vry will complain with that free 6 damage to Opal though.


Vry
Sorcerer 3,046, 618 posts
Advanced Gnome
Shadow's Caress
Sat 7 Apr 2018
at 23:01
  • msg #240

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Roll away, that’s fine!

I have now lost 50% of hp and even 50% if monsters, and have honestly considered myself outplayed since quite a while back.
I yield!

Vry lost.
Not sure what BP I should declare, so any pointers would help!
Vry
Sorcerer 3,046, 619 posts
Advanced Gnome
Shadow's Caress
Sun 8 Apr 2018
at 14:39
  • msg #241

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Monster hunt difficulty level: Challenging = CR12
CR 12 = 500BP

Vry lost.
500BP. No hero points used.
Madam Opal
Witch 993, 686 posts
Ratfolk Witch
Shadow's Caress
Sun 8 Apr 2018
at 16:04
  • msg #242

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Opal and Somatra win

Opal has 1014 BP at the start of the match and used 3 hero points
Somatra
Slayer 494, 68 posts
Fetchling Slayer
Sun 8 Apr 2018
at 18:48
  • msg #243

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Somatra has 494 BP at the start of the battle and used no Hero Points
Somatra
Slayer 494, 70 posts
Fetchling Slayer
Mon 9 Apr 2018
at 20:52
  • msg #244

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Just to be sure I've got this correct, Somatra and Opal both get 83 BP as winners, correct?
Vry
Sorcerer 3,046, 624 posts
Advanced Gnome
Shadow's Caress
Mon 9 Apr 2018
at 21:07
  • msg #245

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Ref will make that clear soon enough! :)
Grunyar Fangblood
Summoner 3,236, 821 posts
Skinwalker Summoner
Mon 9 Apr 2018
at 21:11
  • msg #246

Re: Monster Hunt #18: Vry vs. Opal & Somatra

Winner
Somatra: 494 BP used no Hero Point
Reward: 83 BP

Madam Opal: 1014 BP used 3 Hero Point
Reward: 83 BP

Loser
Monster (Vry): CR 12, 500 BP
Reward: 126 BP
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