Monster Hunt #18: Vry vs. Opal & Somatra.   Posted by GM Arkrim.Group: 0
Vry
 Sorcerer 3,076, 522 posts
 Advanced Gnome
 Shadow's Caress
Thu 22 Feb 2018
at 13:50
Re: Monster Hunt #18: Vry vs. Opal & Somatra
48h.
Madam Opal
 Witch 1,014, 632 posts
 Ratfolk Witch
 Shadow's Caress
Thu 22 Feb 2018
at 20:12
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Grunyar has given me permission to post basic actions for somatra in lue of a 48h skip.

somatra will follow opal to ** where she will stealth and she and opal will have that private conversation in hushed whispers.

14:09, Today: Madam Opal rolled 36 using 1d20+19 with rolls of 17.  Stealth for somatra, rolled by Opal with presumed modifiers.
Vry
 Sorcerer 3,076, 523 posts
 Advanced Gnome
 Shadow's Caress
Thu 22 Feb 2018
at 21:03
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Not a sound reaches the brave heroes, as the monsters cast their spells and discuss their situation in their ancient, wicked language.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3N+3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3R+3+3+3 +3+3   9
10   +3     +3  +3   +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3 +3 +3     13
14+3+3+3+3  +3 +3 +3U+3 +3 +3+3+3+314
15 +3 +3 +3+3 +3 +3 +3 +3 +3   15
16        +3 +3A    +3 +3 16
17 +3 +3 +3+3 +3 +3+3 +3+3 +3 +3 17
18  +3   +3 +3    +3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3 +3 +3  +3 19
20      +3      +3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal




ROUND: 6  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

3. Urr
 POSITION: L14
 ACTIONS: Move 70ft (double move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Illusion duration 1/2

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

1. At-vat
 POSITION: L16
 ACTIONS: Move <40ft (move), Cast Locate Object targeting a headband (Standard)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

2. Nambtand
 POSITION: K6
 ACTIONS: Cast Locate Object targeting a battleaxe (standard), 5-foot step (free)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Rreti
 POSITION: K9
 ACTIONS: Move up to 80ft (double move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:

   SUMMARY: All move a little. Two of them cast Locate Object spells, detecting a headband and a battleaxe respectively. The other two nearly fall asleep.


OOC:
Grunyar Fangblood
 Summoner 3,236, 773 posts
 Skinwalker Summoner
Thu 22 Feb 2018
at 21:58
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In reply to Madam Opal (msg # 73):

I guess I may have chose my words wrong, what I was meaning was you did not need all the private to lines and such as that would require Somatra giving you info .  Just a FYI it's in the rules that once 48hrs is called in team matches another team member can post for them as long as he/she beats the ref to post the turn skip I just poked you to give you a chance in case you did not see that addition to the rules.
Somatra
 Slayer 494, 32 posts
 Fetchling Slayer
Thu 22 Feb 2018
at 23:29
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Why am I being skipped?  It hasn't been 48 hours since my last post, I was just trying to get clarification from Opal before I posted Somatra's action.

No need to stealth off and whisper.  Everything that was conveyed was stuff Opal would've conveyed before the dimension door or could be conveyed through gestures.

This message was last edited by the player at 23:33, Thu 22 Feb 2018.

Grunyar Fangblood
 Summoner 3,236, 774 posts
 Skinwalker Summoner
Thu 22 Feb 2018
at 23:35
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In reply to Somatra (msg # 76):

Your 48hr timer started when Opal posted unless ref stops time timer runs no matter what
Somatra
 Slayer 494, 33 posts
 Fetchling Slayer
Thu 22 Feb 2018
at 23:40
Re: Monster Hunt #18: Vry vs. Opal & Somatra
PM
Madam Opal
 Witch 1,014, 633 posts
 Ratfolk Witch
 Shadow's Caress
Fri 23 Feb 2018
at 07:05
Re: Monster Hunt #18: Vry vs. Opal & Somatra
PM


while i let grunyar know where somatra went, i somehow failed to realize that somatra would also need to knw where i put her.
Vry
 Sorcerer 3,076, 525 posts
 Advanced Gnome
 Shadow's Caress
Fri 23 Feb 2018
at 09:20
Re: Monster Hunt #18: Vry vs. Opal & Somatra
To clarify: the located objects should be on Opal and Somatra, and my monsters should discern the direction to where they are.

“Locate Object 0/100”
Should be added to both of their ongoing effects declarations, and as far as I understand they will for this time constantly know the direction of the items.
Vry
 Sorcerer 3,076, 526 posts
 Advanced Gnome
 Shadow's Caress
Fri 23 Feb 2018
at 09:26
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Also, the rules state that a summoning pc needs to be able to actually converse with their summoned beings in order to direct them. I’m thinking the same goes here too: you guys need to be able to converse, to converse. Silence makes that impossible, and you gotta pull out some other tricks to actually converse without my monsters hearing it, right?
Madam Opal
 Witch 1,014, 634 posts
 Ratfolk Witch
 Shadow's Caress
Fri 23 Feb 2018
at 10:36
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Hmm. that's a very interesting spell useage and I don't like where it could lead so i'm going to attempt to invalidate it to the best of my rules lawyering abilities.

also, seeing as I'm  pressed for time as far as a 48h mark goes, i'll be concise and to the point.

are magic items unique enough to the point where a locate object spell would differentiate a "headband" from a "magic headband." same applies to a battle axe.

second, assuming locate object just lumps all things of one category into the same pile, regardless of if they're magical or not, locate object's spell effect is an area spell with no indication of if it is a burst, emanation, or spread effect. I'm inclined towards an imitation emanation effect as it does state that even a thin layer of lead blocks the spell so in order for them to locate our gear, they need a clear uninterrupted line of effect from them to us.

but that will ultimately be a ref call on that.

I'm going to get my post ready in the meantime.

This message was last edited by the player at 10:46, Fri 23 Feb 2018.

Grunyar Fangblood
 Summoner 3,236, 775 posts
 Skinwalker Summoner
Fri 23 Feb 2018
at 11:57
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In reply to Madam Opal (msg # 82):

Locate object is legal, it only gives direction not specific square
Vry
 Sorcerer 3,076, 527 posts
 Advanced Gnome
 Shadow's Caress
Fri 23 Feb 2018
at 12:12
Re: Monster Hunt #18: Vry vs. Opal & Somatra
(Written before I saw Grunyar’s response, but might still hold some value: )

1) The objects targeted are ones the monsters have seen - the two casters did attack the person wearing the item they target, and are thus focusing on a item matching everything they’ve seen (you have chosen to label your headband a “headband” and so I see no reason why the headband can’t be located using a visual represantation matching but not specific to the item that has been seen on Opal).
2) Spell specifically mentions lead, not stone walls as with detect undead or so, and so I think if there is no lead around the headband - there should be no problem.
Madam Opal
 Witch 1,014, 635 posts
 Ratfolk Witch
 Shadow's Caress
Fri 23 Feb 2018
at 16:15
Re: Monster Hunt #18: Vry vs. Opal & Somatra


Opal darts away from her hiding spot, drawing her entier spell component pouch as she does. Procuring the material she needs for one final spell against the creatures, she drop the pouch to her side before uttering a foul incantation.

"I hope you boys/girls/whatever you are like octopus, cause it's all you can eat!!!"

Suddenly from the walls, ceiling, and floor sprout an endless amount of black tentacles that reach and grab at Opal's foes. Opal begins cackling madly as her creature begins crushing her foes in it's grip. Opa'ls cackling is then suddenly cut off.

Detect object reads very solidly north for the headband.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3N+3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3R+3+3+3 +3+3   9
10   +3     +3  +3O+1  +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3Abbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 
Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
v: Svog
b: Black Tentacles

   ROUND: 6 (Initiative: 15)
POSITION: N10+1
 ACTIONS: Fly to N10+1 and draw spell component pouch (Move + free), Cast black tentacles on M16 (Standard), drop spell component pouch in O10 (free)

 HP: 105/110 (0 nonlethal)
 AC: 21; FFAC: 18; Touch: 16
CMD: 18; FFCMD: 15; FFTAC: 13

EFFECTS:
Age Resistance (24 hours)
Haste (4/11 rounds) On Opal, Svog, and Somatra
Greater Heroism (11 minutes) On Somatra
Fly (11 minutes)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (1/11 rounds)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 6 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 0/2, Hero point 2/3
Spells: 1st 0/?, 2nd 1/?, 3rd 1/?, 4th 0/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: ???
 ACTIONS: 

 HP: 55/55 (0 nonlethal)
 AC: 21; FFAC: 19; Touch: 14
CMD: 14; FFCMD: 12; FFTAC: 12
SR 16

EFFECTS: Prestidigitation (1 hour)
   GEAR: a prestidigitated rock, Opal's Spell component Pouch, Opal's Metamagic Gem
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will



Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26

DICE ROLLS:
07:56, Today: Madam Opal rolled 30 using 1d20+16 with rolls of 14.  Black Tentacles Grapple check vs everyone in area.
09:52, Today: Madam Opal rolled 6 using 1d6+4 with rolls of 2.  black tentacle damage.
09:53, Today: Madam Opal rolled 8 using 1d6+4 with rolls of 4.  black tentacle damage, part 2.

   SUMMARY: Opal braves the creatures and casts black tentacles. Svog is silent as ever but does a thing to aid his master.

OOC: Hopefully, we won't actually need to go through with our super secret plan, but I'm prepared to give my life for it.
Side note, i'm not sure if damage for black tentacles is rolled separately or collectively like the grapple check is, but if it is separately, the first damage is applied to At-vat and the second is applied to Urr.
Secondary side note: the black tentacles do extend out the side of the wall and, in some areas, drip down from the ceilings. There is next to no escape for poor At-Vat and Urr unless they truly are some kind of incorporeal menace.



Vry
 Sorcerer 3,076, 528 posts
 Advanced Gnome
 Shadow's Caress
Fri 23 Feb 2018
at 16:37
Re: Monster Hunt #18: Vry vs. Opal & Somatra
How does Opal make verbal components in the silence spell?
Madam Opal
 Witch 1,014, 636 posts
 Ratfolk Witch
 Shadow's Caress
Fri 23 Feb 2018
at 19:21
Re: Monster Hunt #18: Vry vs. Opal & Somatra
because silence is an emanation effect and the place where she ended her movement was out of range of the silence spell due to stone walls halting the effect.
She fell under the effect of silence again because the one who is carrying the silence spell around moved to a place where the emanation could reach her again (but only after the spell had been cast.)
Vry
 Sorcerer 3,076, 529 posts
 Advanced Gnome
 Shadow's Caress
Fri 23 Feb 2018
at 21:17
Re: Monster Hunt #18: Vry vs. Opal & Somatra
I suppose the target was specified to ref upon casting then? If so, fair enough! And tricky! :D
Madam Opal
 Witch 1,014, 637 posts
 Ratfolk Witch
 Shadow's Caress
Fri 23 Feb 2018
at 21:33
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In reply to Vry (msg # 88):

Yup. Opal's a tricksy character more than a powerhouse. An the target of Opal's silence spell will always be listed next to the spell duration in a private line to the ref so if there are ever any questions about it, the immediate reference is there.
Somatra
 Slayer 494, 34 posts
 Fetchling Slayer
Sat 24 Feb 2018
at 05:17
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Somatra thinks through her options before coming to a decision. Sliding into the shadows she gets into position.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3N+3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3R+3+3+3 +3+3   9
10   +3     +3  +3O+1  +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3Abbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles


ROUND: 5  (Initiative: 21.5)

Somatra
 POSITION:     ?   
 ACTIONS:      move, held action. 

 HP: 112/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism, haste

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:

23:08, Today: Somatra rolled 29 using 1d20+17 with rolls of 12.  stealth.

   SUMMARY: .


OOC:
 

Vry
 Sorcerer 3,076, 530 posts
 Advanced Gnome
 Shadow's Caress
Sat 24 Feb 2018
at 07:07
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In what direction from Nambtand is Somatra and her battleaxe?
Grunyar Fangblood
 Summoner 3,236, 776 posts
 Skinwalker Summoner
Sat 24 Feb 2018
at 11:19
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In reply to Vry (msg # 91):

East
Vry
 Sorcerer 3,076, 533 posts
 Advanced Gnome
 Shadow's Caress
Sun 25 Feb 2018
at 15:20
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Two of the strangely humanoid creatures struggle against tentacles erupting from around them, their faces blank and expressionless, and failing to get out of the grasp they mumble ancient syllables up the corridor. Rreti meanwhile, is working on one of the trick walls - behind which the Witch seems to have just cast a spell. Nambtand slides, his walking pattern and posture awkwardly skewed, around the wall to the other side of the witch - staring at her with eyes so distant they seem detached from his mind.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3 R(+3)O+1N +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3Abbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles


ROUND: 7  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

3. Urr
 POSITION: L14
 ACTIONS: Break Grapple (Standard, fail)

 HP: 137/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. At-vat
 POSITION: L16
 ACTIONS: Break Grapple (Standard, fail)

 HP: 139/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 1/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Nambtand
 POSITION: O10
 ACTIONS: Perception (free), Move 40ft (move), Move 10ft (move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 1/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

1. Rreti
 POSITION: L10
 ACTIONS: Five-foot step (free), Disable Device (full round)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 3/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
15:56, Today: Vry rolled 14 using 1d20+12 with rolls of 2.  Urr CMB vs CMD 26 Black Tentacles.
15:56, Today: Vry rolled 24 using 1d20+12 with rolls of 12.  At-vat CMB vs CMD 26 Black Tentacles.
15:51, Today: Vry rolled 27 using 1d20+14 with rolls of 13.  Rreti Disable Device vs DC 22.
16:20, Today: Vry rolled 27 using 1d20+16 with rolls of 11.  Nambtand free Perception.

   SUMMARY: Rreti steps towards the wall, starts disabling it (succeeding, wall opens at initiative 21.4 next round). At-vat and Urr struggle against the tentacles, fail, cannot move further and so do not do anything specific. Nambtand (perception 27) moves and takes a good position for attacking the witch.


OOC: At-vat and Urr take damage as expected from Black Tentacles, but listed HP is correct.
Nambtand is constantly sensing the direction of the battleaxe, and so if Somatra stands straight to the east or right around the corner, it should be aware of her presence. I'm not particularly picky about how this plays out (I guess she will get a sneak attack), but if Nambtand's turn is interrupted while moving, I hope I get to both finish that move and to specify the second action as appropriate given new information. :)
Also, been looking up the rules better. From what I understand the actual opening of the wall takes a full round (as with summoning), but the action is a full-round action (as in, move + standard action). And from what I understand, it's not possible to make diagonal steps across a wall so I'm counting nearly no diagonals within these tunnels.

Madam Opal
 Witch 1,014, 638 posts
 Ratfolk Witch
 Shadow's Caress
Sun 25 Feb 2018
at 18:04
Re: Monster Hunt #18: Vry vs. Opal & Somatra
So a couple of things on my end.

1st, as you stated, there are no five foot steps through walls yet that's what Rheti took to get to L10 so it shouldn't be able to disable device on the wall in M10.

2nd, when Nambtand gets to O8 it's hearing is completely cut out and it sees a small dinosaur in O10. It hisses at Nambtand though no sound is produced. So Nambtand can't end his turn in N10.

Finally, i did my research and finally figured out what these things are. This is more a question for the ref than anything but does the plane of dreams have planner connections? the only real way to access it is through highly specialized spells or by falling asleep and creating a demiplane while one does. So would these things even have access to their fast healing at this point in time?
Vry
 Sorcerer 3,076, 534 posts
 Advanced Gnome
 Shadow's Caress
Sun 25 Feb 2018
at 18:22
Re: Monster Hunt #18: Vry vs. Opal & Somatra
5-foot step: well shit, funny how I missed that. So Rreti just moves (10ft) then, no disabling.

Small dinosaur: upon seeing the intended point of stopping blocked, Nambtand continues and moves to the east, to R11 instead.

Planar connections: The plane, or dimension of dreams, should be the easiest way to connect to the plateau of Leng, actually.

https://pathfinderwiki.com/wiki/Dimension_of_Dreams:
Leng
Some blasphemous texts say that Leng is part of the Dimension of Dreams, while others suggest it is only accessible through the dimension. Little is known about this place, even by the most learned of sages, so few answers about Leng's true nature are forthcoming.


https://sites.google.com/site/...ena-rules/arena-maps:
Each force cube is enchanted with mythic anti-magical barriers that not only make them immune to magic but also bar teleportation and dimensional gateways from moving through them. Summoning creatures into and teleportation within the arena function normally, you just can't escape. The ceiling allows weather, water, sound and energy through, but not objects or creatures (so spells like Call Lightning work normally).


Monster Ability:
A [Monster, the type of which is still very much unknown to the general public :P ] maintains a connection to Leng at all times, and when away from Leng, it has fast healing 5. It loses this ability on Leng or in areas where planar connections do not function.


In doing my research before setting the game up, I thought it likely that the planar connection - which doesn't have to be very strong, powerful or specific given that we are pretty much on the same plane - will work in this setting.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3         1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3       +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3          +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3      +3 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3   9
10   +3     +3 R+3O+1V +3 +3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3N  11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3Ub+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3Abbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



Entire map has a roof 15 feet above ground level, the ceiling and floor is magically strengthened.
The walls can be opened with a Disable Device DC22 check, or broken with a DC14 strength check.

U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
Vry
 Sorcerer 3,076, 535 posts
 Advanced Gnome
 Shadow's Caress
Sun 25 Feb 2018
at 18:24
Re: Monster Hunt #18: Vry vs. Opal & Somatra
With my middle quote, I wanted to emphasize that from the arena "you just can't escape", and that most spell effects can make their way inside the walls - including summoning extraplanar creatures, so that shouldn't be a hindrance.