Monster Hunt #18: Vry vs. Opal & Somatra.   Posted by GM Arkrim.Group: 0
Vry
 Sorcerer 3,046, 568 posts
 Advanced Gnome
 Shadow's Caress
Wed 14 Mar 2018
at 16:28
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Haha, didn't think about that! :) I thought the whole thing would open (a bit complicated with our flying otherwise too, since the walls are removed from the map :P ) and thought it reasonable given that they're trick walls, but we'll see what our ref refs!
Somatra
 Slayer 494, 48 posts
 Fetchling Slayer
Wed 14 Mar 2018
at 18:03
Re: Monster Hunt #18: Vry vs. Opal & Somatra
We're in for the long haul with all the DR and resistance.  I've done over 100 points of damage, At-Vat's just shrugging it all off.  At least this next time I'm definitely going to remember to add on the bleeding attack to the sneak attack.
Grunyar Fangblood
 Summoner 3,236, 796 posts
 Skinwalker Summoner
Wed 14 Mar 2018
at 19:55
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In reply to Madam Opal (msg # 146):

quote:
Trick Walls: All walls are actually locked doors. Disable device DC 10 + APL and break DC is 10 + 1/4 APL. This does not apply to pathways thicker than 1 square but this does allow doorways to lead in every direction (even up and down).


You only open one 5*5 section of wall
Vry
 Sorcerer 3,046, 569 posts
 Advanced Gnome
 Shadow's Caress
Wed 14 Mar 2018
at 20:07
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Alright. How do I proceed? Do I redo Urr’s turn from the position T8+2 where he was when he realized he couldn’t bite her? Does he do nothing? (I have spent three of his turns and one of At-vat’s to set this one bite up... ;) )
Vry
 Sorcerer 3,046, 570 posts
 Advanced Gnome
 Shadow's Caress
Wed 14 Mar 2018
at 20:16
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Levitate gives a penalty when attacking with a weapon. These creatures have natural attacks, which in universal monster rules is called

quote:
(attacks made without a weapon)


So I guess I should apply no such penalty at all, actually!
Grunyar Fangblood
 Summoner 3,236, 797 posts
 Skinwalker Summoner
Wed 14 Mar 2018
at 20:35
Re: Monster Hunt #18: Vry vs. Opal & Somatra
you need to redo U's turn, once levitated Urr may do a disable device on the correct door now
Vry
 Sorcerer 3,046, 571 posts
 Advanced Gnome
 Shadow's Caress
Wed 14 Mar 2018
at 20:38
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Thank you, that was my plan!
21:37, Today: Vry rolled 21 using 1d20+14 with rolls of 7.  Urr disable device vs DC22.
Fail. Urr is in T8+2, no damage to Opal but she is grappled.
Madam Opal
 Witch 1,014, 655 posts
 Ratfolk Witch
 Shadow's Caress
Wed 14 Mar 2018
at 22:33
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In reply to Vry (msg # 151):

Thats pretty choice reading as i'm fairly certain natural attacks are still considered weapons in any instance. I'm pretty certain spells are the only thing that bypass Levitate's attack decrease. But as Opal remain unhit, i'll let it slide for now. ;)

But also, can Namb can even initiate a grapple on opal considering he's already grappled? Does grappling require two hands?
The feat Grabbing Style seems to suggest it does, or at the very least requires two hands to not take a -4 penalty to hit.

I leave it to our ref to make the call on that.

Assuming Namb can in fact make the grapple while grappled, i'll ask for that sweet, sweet reroll with correct modifiers as even at a -4, namb still hits with his misfortune reroll, unless the levitate penalties have not been accounted for in which case, i'll ask those be added in as well so i can slip passed this grapple without subjecting vry to have to reroll any more.
Madam Opal
 Witch 1,014, 656 posts
 Ratfolk Witch
 Shadow's Caress
Wed 14 Mar 2018
at 22:46
Re: Monster Hunt #18: Vry vs. Opal & Somatra
 ABCDEFGHIJKLMNOPQRST 
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20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 

Also also, I went ahead and updated the Map as of Vry's post and U's redon turn to include walls that have been disabled in some form or fashion. so (+3) will indicate walls that are traversable at +0 anything beyond that i guess we'll just figure out, though i anticipate once U actually disables the wall he wants (+1) will suffice.
Vry
 Sorcerer 3,046, 572 posts
 Advanced Gnome
 Shadow's Caress
Thu 15 Mar 2018
at 06:45
Re: Monster Hunt #18: Vry vs. Opal & Somatra
-4 included in roll for having only one hand, and -2 from being grappled!
I agree it’s choice reading but differentiating between weapon attacks and other attack rolls is important, as CMB too would fall into the second category - not incurring a penalty but being penalized from already being off balance... I can see thematically how a swing with a long sword and a bite would work in different ways with balance. :)

https://www.d20pfsrd.com/magic/all-spells/l/levitate/
“Attacks with a melee or ranged weapon”

https://www.d20pfsrd.com/besti...les/#Natural_Attacks
“(Attacks made without a weapon)”

Those are the lines I’m referring to! I’ll reroll including levitate penalty of -2 if appropriate.
Good job with the map!
Madam Opal
 Witch 1,014, 658 posts
 Ratfolk Witch
 Shadow's Caress
Fri 16 Mar 2018
at 05:36
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Still waiting for grunyar to make the call on if someone who's grappled can start a grapple on someone else outside of the initial grapple.
Vry
 Sorcerer 3,046, 574 posts
 Advanced Gnome
 Shadow's Caress
Fri 16 Mar 2018
at 07:32
Re: Monster Hunt #18: Vry vs. Opal & Somatra
And on my interpretation of levitate + natural attack, perhaps...
Grunyar Fangblood
 Summoner 3,236, 798 posts
 Skinwalker Summoner
Fri 16 Mar 2018
at 08:13
Re: Monster Hunt #18: Vry vs. Opal & Somatra
I read your post yesterday but forgot about it before I had a minute to look every thing up I have 3hrs left at work and will get on it as soon as I am off
Grunyar Fangblood
 Summoner 3,236, 799 posts
 Skinwalker Summoner
Fri 16 Mar 2018
at 13:40
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In reply to Madam Opal (msg # 157):

Well barring anything you want to call attention to, the natural attacks do not get the penalty it does specify weapons and monster rules say
quote:
Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks.


As for the grapple I saw some opinions say you could not grapple with the grappled condition but I could not find any reference to it so as long as he is taking all the proper penalties should be able to grapple another creature.



Grunyar Fangblood
 Summoner 3,236, 800 posts
 Skinwalker Summoner
Sat 17 Mar 2018
at 02:52
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In reply to Vry (msg # 145):

Going over your turn I am puzzled why did you roll twice and where did you get the modifier for this roll

quote:
16:52, Today: Vry rolled 23,26 using 1d20+6,1d20+6 with rolls of 17,20.  Nambtand Grapple Opal CMD 18.


Also without the feats/abilities to grapple Opal gets an AoO for him trying to grapple

Madam Opal
 Witch 1,014, 659 posts
 Ratfolk Witch
 Shadow's Caress
Sat 17 Mar 2018
at 06:51
Re: Monster Hunt #18: Vry vs. Opal & Somatra
In reply to Grunyar Fangblood (msg # 161):

Namb is effected by Opal's misfortune hex meaning he has to roll twice for just about everything and take the worst result.

also, yay! free AoO!

Too bad i dont have anything to make an AoO with that won't result in me provoking an AoO. :')

turn coming soon.
Madam Opal
 Witch 1,014, 660 posts
 Ratfolk Witch
 Shadow's Caress
Sat 17 Mar 2018
at 07:29
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Though Opal dodges most of the attacks, her swift movement inadvertently put her directly into the clutches of Nabtand who, despite it's misfortune, manages to grab ahold of the witch.

Opal looks infuriated. The wasps sting nambtand, forcing him to grow nauseated again. Opal gathers her strength from across time and space and places yet another hex upon At-Vat and Rehti, subjecting them to the same misfortune that plagues Nabtand.

"You may yet kill me,." Opal growls at the three surrounding her. "But I will take great pleasure in knowing that I gave you this much trouble." She cackles once more. Continuing the trend of maintaining the debilitating effects of her hexes.

 ABCDEFGHIJKLMNOPQRST 
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20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 12 (Initiative: 15)
POSITION: R8+2
 ACTIONS: Misfortune Hex on both At-Vat and Rheti (Standard), Cackle (Move)

 HP: 105/110 (0 nonlethal)
 AC: 18; FFAC: 18; Touch: 13
CMD: 15; FFCMD: 15; FFTAC: 13

-4 to dex (Grappled) (ignore if nambtand fails fort save vs Nausea.)


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (10/110 rounds)
2 dex drain
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (8/11 rounds)
Vomit Swarm (5/11)
Web bolt (4/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 5 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 1/?, 2nd 2/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: ???
 ACTIONS: Move to ??? (Move), aid another - +2 to Somarta's next attack (Standard)
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+1 (+3/+2?)
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)


Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26
1d6+4 damage to all grappled opponents



DICE ROLLS:

02:22, Today: Madam Opal rolled 3 using 2d6 with rolls of 1,2.  Swarm Damage.

02:22, Today: Madam Opal rolled 21 using 1d20+8 with rolls of 13.  Svog Aid another, AC 10. +2 attack


   SUMMARY: The swarm continues to sting and nauseate Nambtand. DC13 fort save vs nauseation. Should he fail this save he will be unable to maintain the grapple and be forced to release it at the start of the monster's turn.

Opal Places a Misfortune Hex on At-vat and Rheti DC23 will save negates the effect entirely. Otherwise it persists for 2 rounds. They and Nabtand then must succeed vs Opal's Cackle, DC 23 or have the duration of all hexes afflicting them be extended for one round. If they are affected by misfortune, the must roll twice and take the worst result.
She can target two people with her single target Hexes due to her Split Hex feat.

The tentacles are basically an obstruction at this point.

OOC: fingers crossed somatra can kill one of them this round or Nambtand fails his fort save. Otherwise I have a feeling Opal is going to be taking a lot of damage.


Vry
 Sorcerer 3,046, 577 posts
 Advanced Gnome
 Shadow's Caress
Sat 17 Mar 2018
at 08:58
Re: Monster Hunt #18: Vry vs. Opal & Somatra
The rolls quoted above are indeed affected by misfortune, additionally:
CMB+12
Grappled condition: -2 to attack rolls, cannot take action with two hands
Grapple maneuver: if unable to grapple with two hands, -4 to CMB
Total -6

(Since grappled affects in various different ways, I hope I didn’t miss anything :) )
Somatra
 Slayer 494, 49 posts
 Fetchling Slayer
Sat 17 Mar 2018
at 17:58
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Somatra quickly stepped out into line with the beasties.  She drew and released three arrows in succession, keeping her target on At-vat.  "I'm going to get you down eventually." she muttered as she watched her shots land.



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20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm


<tt>   ROUND: 13(Initiative: 25)
POSITION: M8
 ACTIONS: 5ft step, full round attk
HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:

 12:39, Today: Somatra rolled 36,22,37 using 1d20+19,1d20+14,1d20+19 with rolls of 17,8,18.  1st, 2nd, 3rd attk rolls.
 11:41, Today: Somatra rolled 6,4,13 using 1d8+4,1d6,3d6 with rolls of 2,4,3,6,4.  1st attk, normal dmg, cold dmg, sneak attk.
 11:43, Today: Somatra rolled 5,6 using 1d8+4,1d6 with rolls of 1,6.  2nd attk- normal dmg, cold dmg.
 11:44, Today: Somatra rolled 9,2 using 1d8+4,1d6 with rolls of 5,2.  3rd attk- normal dmg, cold dmg.
 11:47, Today: Somatra rolled 1 using 1d4 with rolls of 1.  Slowing strike rounds.



   SUMMARY: 5 ft step and full round attack on At-vat.  All 3 hit.  20 piercing dmg, 12 cold dmg, 13 additional sneak attk dmg.  ALSO (part of sneak attack)- Slowing Strike: At-Vat moves at 1/2 speed for 1 round unless it makes a 14 Fort save; Bleeding Attack: At-Vat takes 3 points of bleeding dmg at the start of its turn until it makes a DC 15 Heal Check or takes some kind of healing action.

Reference
  https://www.d20pfsrd.com/class...ents/slowing-strike/
  https://www.d20pfsrd.com/class.../bleeding-attack-ex/

OOC: I finally remembered!  The slowing isn't really going to have any effect, but the bleeding is at least a little more damage.  And I don't think At-vat has any healing stuff or the heal skill, so this should last for a while.


Vry
 Sorcerer 3,046, 581 posts
 Advanced Gnome
 Shadow's Caress
Sun 18 Mar 2018
at 13:10
Re: Monster Hunt #18: Vry vs. Opal & Somatra
The monsters bite and claw furiously at the witch, and the wall next to her gives way - soon revealing another one ready to close in on her.

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20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

<tt>
ROUND: 13  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: S8+2
 ACTIONS: Disable Device (Full round, success)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 1/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

1. At-vat
 POSITION: R8+1
 ACTIONS: Full attack Opal (full round)

 HP: 77/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 8/100, Levitate 4/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune, Bleed 3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Nambtand
 POSITION: R9+2
 ACTIONS: Maintain grapple Opal (Standard), inflict bite damage (as part of maintaining grapple)

 HP: 140/140 (0 nonlethal)
 AC: 21 (19 grappled); FFAC: 16; Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 8/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 4/100, Web Bolt

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Rreti
 POSITION: Q8+2
 ACTIONS: Full Attack Opal (Full Round)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 3/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
14:02, Today: Vry rolled 16,30 using 1d20+10,1d20+10 with rolls of 6,20.  At-vat claw2 Opal ac 18 -evil eye, misfortune.
14:02, Today: Vry rolled 3 using 1d4+2 with rolls of 1.  At-vat claw1 damage.
14:02, Today: Vry rolled 26,21 using 1d20+10,1d20+10 with rolls of 16,11.  At-vat claw1 Opal ac 18 -evil eye, misfortune.
14:01, Today: Vry rolled 6,4 using 1d6+2,1d6 with rolls of 4,4.  Bite damage, dexterity drain.
14:01, Today: Vry rolled 22,21 using 1d20+10,1d20+10 with rolls of 12,11.  At-vat bite Opal ac 18 -evil eye, misfortune.
14:01, Today: Vry rolled 3 using 1d4+2 with rolls of 1.  claw2 damage.
14:01, Today: Vry rolled 29,29 using 1d20+10,1d20+10 with rolls of 19,19.  Rreti claw2 Opal ac 18 -evil eye, misfortune.
14:01, Today: Vry rolled 12,15 using 1d20+10,1d20+10 with rolls of 2,5.  Rreti claw1 Opal ac 18 -evil eye, misfortune.
14:00, Today: Vry rolled 28,11 using 1d20+10,1d20+10 with rolls of 18,1.  Rreti bite Opal ac 18 -evil eye, misfortune.
13:59, Today: Vry rolled 6,3 using 1d6+2,1d6 with rolls of 4,3.  Nambtand bite damage, dex drain.
13:57, Today: Vry rolled 22,18 using 1d20+11,1d20+11 with rolls of 11,7.  Nambtand Maintain Grapple (-grapple etc, +5 for maintaining, misfortune) vs CMD 15.
13:53, Today: Vry rolled 26 using 1d20+14 with rolls of 12.  Urr disable device vs DC 22.
13:52, Today: Vry rolled 16,15 using 1d20+7,1d20+7 with rolls of 9,8.  At-vat vs slowing fort save DC14 (evil eye, misfortune).
13:51, Today: Vry rolled 87 using 1d100 with rolls of 87.  At-vat 1-50 negates sneak attack.
13:50, Today: Vry rolled 9 using 1d20+2 with rolls of 7.  Rreti vs cackle DC23 misfortune roll.
13:50, Today: Vry rolled 9,22,10 using 1d20+2,1d20+2,1d20+2 with rolls of 7,20,8.  At-vat, Rreti, Nambtand vs DC23 cackle (1st roll).
13:49, Today: Vry rolled 11,5 using 1d20+2,1d20+2 with rolls of 9,3.  At-vat, Rreti will vs Misfortune DC 23 (-4 evil eye incl.).
13:47, Today: Vry rolled 20,27 using 1d20+7,1d20+7 with rolls of 13,20.  Nambtand Fort vs DC13.


   SUMMARY: Nambtand saves vs nausea. Misfortune & cackle - no-one saves. At-vat takes sneak attack damage as normal including bleed, but saves vs slowing.
Urr disables the wall at +2 between him and Opal (open at my next turn). Nambtand maintains grapple (roll 18) and inflicts Bite damage (4 damage, 3 dex drain - 19 fort save reduces to 1). Rreti full attacks opal, inflicting 3 damage with a roll to hit of 29. At-vat full attacks Opal, inflicting 4+3 damage and 4 dexterity drain (dc 19 fortitude reduces to 1 drain).
Total: a whooping 14 damage dealt to Opal. 3 + 4 dexterity drain however, requiring two fort 19 saves.


OOC: Haha, the sneak attacks are sooooon properly set up! :P I suppose my choice of map wasn't as good as I thought,
 but it did fit with that initial flavor :D Hope I've got all the durations and effects right...

Madam Opal
 Witch 1,014, 661 posts
 Ratfolk Witch
 Shadow's Caress
Sun 18 Mar 2018
at 15:19
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Opal does her best to avoid the onslaught but her best simply isn't enough in this situation. Growing quite weary from the injuries she's taken the old witch's demeanor changes entirely.

Gone are her playful antics. Her voice echoes with an etherial tone with great authority. "SLEEEP!" She bellows and suddenly Rheti and Nambtand feel a wave of drowsiness wash over them.

Svog remains where he is, the Wasps sting relentlessly.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3 +3+3 +3+3+3+37
8     +3 +3 +3 +3S   R+2O+2A+1(+1)U+28
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm

   ROUND: 12 (Initiative: 15)
POSITION: R8+2
 ACTIONS: Sleep Hex on both Nambtand and Rheti (Standard), Conditional actions as follows

If Nambtand fails his save vs sleep or passes his save vs sleep but fails vs nausea: Cackle (Swift), Fly to M8+2
If Nambtand passes Both his saves vs sleep and nausea: Cackle (Move)


 HP: 91/110 (0 nonlethal)
 AC: 15; FFAC: 15; Touch: 10
CMD: 12; FFCMD: 12; FFTAC: 10

-4 to dex, -2 to AC (Grappled) (ignore if nambtand fails fort save vs Nausea or Save vs sleep.)


EFFECTS:
Age Resistance (24 hours)
Greater Heroism (11 minutes) On Somatra
Fly Hex (11/110 rounds)
7 dex drain (-4 to dex based things)
True Seeing on Somatra (11 minutes)
Silence (11 minutes)
Black Tentacles (9/11 rounds)
Vomit Swarm (6/11)
Web bolt (5/110)


   GEAR: Headband, Blouse, Gown, Belt, Ring, Light Crossbow,  20 bolts, Buckler, 2 scroll cases, 5 scrolls, thieve's tools, Backpack, belt pouch, dagger, sling, (ACP 0, Load: light)
   USES: Bolts 0/20, Metamagic Gem 0/1, Scrolls 1/6, Trait 0/1, Swift Cackle 1/2, Hero point 2/3
Spells: 1st 1/?, 2nd 2/?, 3rd 1/?, 4th 1/?, 5th 0/?, 6th 2/?,


Svog the Compsognathus

POSITION: M7
 ACTIONS: none
 HP: 47/55 (0 nonlethal)
 AC: 20; FFAC: 19; Touch: 13
CMD: 13; FFCMD: 12; FFTAC: 12
SR 16
2 dex drain

EFFECTS: Prestidigitation (1 hour), -1 Dex
   GEAR: a prestidigitated rock
             (ACP: -0, Load: 1 lbs - Light)
   USES: Prestidigitation 1/1 per hour, Open/Close at will

Vomit Swarm

POSITION: R9+2/R10+1 (+3/+2?)
 ACTIONS:  Sting (free)
 hp 31/31
 Fort +5, Ref +3, Will +3
 AC 15, touch 15, flat-footed 14

Melee swarm (2d6 plus poison) (DC 13 Reflex for half)
Special Attacks: Distraction (DC 13 to Negate nausea effect)


Black Tentacles:
CMD: +16 (+21 if foe is already grappled)
CMD: 26
1d6+4 damage to all grappled opponents



DICE ROLLS:

09:52, Today: Madam Opal rolled 12,27 using 1d20+9,1d20+9 with rolls of 3,18.  Dc19 fort save vs Dex drain x2.
10:13, Today: Madam Opal rolled 4 using 2d6 with rolls of 1,3.  Swarm Damage.


   SUMMARY: Opal places a Sleeping hex upon Nambtand and Rheti. DC23 Will save or fall asleep for 1 round because arena imminites. All must succeed vs Opal's Cackle. Cackle does not effect the time Opal's Sleep Hex remains in effect. DC23 Will.
If Nambtand fails his will save vs Sleep or Nausia, At-vat will get an AoO vs Opal as she flies away.

The swarm continues to sting and nauseate Nambtand. DC13 fort save vs nauseation. Should he fail this save he will be unable to maintain the grapple and be forced to release it at the start of the monster's turn. However, should he fail his save vs sleep, the swarm will wake him from damage

The tentacles are basically an obstruction at this point.

OOC: Time to implement the new rules Arkrim is enforcing. I have included conditional branches for my actions. I leave it to the ref to implement them as I don't believe players rolling on behalf of anyone is a thing right now. Or Vry can roll it when they see this. :P
On a side note, Opal has reached the limit for how much Dex drain she can take before she falls below half health. Thanks Arena immunities. :D



Somatra
 Slayer 494, 50 posts
 Fetchling Slayer
Sun 18 Mar 2018
at 17:16
Re: Monster Hunt #18: Vry vs. Opal & Somatra
With nothing else to do, Somatra continues hammering away at her foes.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3S+3+3 +3+3+3+37
8     +3 +3 +3 +3    R+2O+2A+1(+1)U+28
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 



U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm


<tt>   ROUND: 14(Initiative: 25)
POSITION: M7
 ACTIONS: full round attk, 5ft step
HP: 106/101 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 16
CMD: 27; FFCMD: 18; FFTAC: 10

EFFECTS: +3 perception, +1 ranged attk, critical multiplier for bow is 19-20/x3 (aspect of falcon, 1min); +4 morale bonus attack rolls, saves, and skill checks, immunity to fear effects (Greater Heroism)

   GEAR: Armor, Tools, Free gear, Battleaxe, Hand Axe, Composite Longbow, Cloak, Bracers, pellets, stick, vials, bag.
   USES:  Bracers 1/1, SLA 1/1

DICE ROLLS:
  12:10, Today: Somatra rolled 31,17,19 using 1d20+18,1d20+13,1d20+18 with rolls of 13,4,1.  full round attk.
  12:11, Today: Somatra rolled 11,6 using 1d8+4,1d6 with rolls of 7,6.  1st attk- piercing dmg, cold dmg.


   SUMMARY: Somatra fires once again on At-vat, but this time two of her shots go wide with only 1 hitting.  11 piercing dmg and 6 cold dmg.  She then takes a 5 ft step back behind cover.

OOC: Well, this round was less than usefull.  I did roll a 1 there on the 3rd attk.  Do we do fumble rolls or anything or just leave it at an automiss?


Madam Opal
 Witch 1,014, 662 posts
 Ratfolk Witch
 Shadow's Caress
Sun 18 Mar 2018
at 20:56
Re: Monster Hunt #18: Vry vs. Opal & Somatra
They're just auto misses, fortunantly.
Vry
 Sorcerer 3,046, 583 posts
 Advanced Gnome
 Shadow's Caress
Tue 20 Mar 2018
at 17:12
Re: Monster Hunt #18: Vry vs. Opal & Somatra
Two of the monsters are held by the magic, the others close in again on the witch who somehow got past the tight swarm of levitating enemies, and try to attack her.

 ABCDEFGHIJKLMNOPQRST 
1  +3   +3   +3    (+3)    1
2    +3   +3   +3+3 +3+3+3+3 2
3 +3+3+3+3+3+3+3+3+3   +3  +3   3
4 +3   +3   +3+3+3 +3+3 +3 +3 4
5 +3 +3 +3 +3 (+3)        +3 5
6   +3 +3 +3 +3 +3 +3+3 +3   6
7+3+3+3+3 +3 +3 +3 +3S+3+3 +3+3+3+37
8     +3 +3 +3 +3O+2U+2,A+1  R+2 +1 8
9 +3+3+3 +3+3+3 +3 +3+3+3 +3+3WN+2  9
10   +3     +3  (+3)   +3W+2+3+310
11+3+3 +3 +3 +3  +3 +3 +3 +3   11
12   +3  +3 +3 +3 +3 +3 +3+3+3 12
13 +3   +3  +3 +3b+3b+3     13
14+3+3+3+3  +3 +3 +3b+3b+3 +3+3+3+314
15 +3 +3 +3+3 +3 +3b+3b+3b+3   15
16        +3 +3bbbbb+3 +3 16
17 +3 +3 +3+3 +3 +3+3b+3+3b+3 +3 17
18  +3   +3 +3 bbb+3  +3 +3 18
19 +3 +3 +3+3 +3+3 +3b+3 +3  +3 19
20      +3     b+3   +3  20
 ABCDEFGHIJKLMNOPQRST 


U: Urr
A: At-vat
N: Nambtand
R: Rreti
S: Somatra
O: Madam Opal
V: Svog
b: Black Tentacles
W: Wasp Swarm


ROUND: 14  (Initiative: 21.4) Number before each monster indicates the order in which they acted.

1. Urr
 POSITION: N8+2
 ACTIONS: Double Move (Move, move)

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 2/100

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 2/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

2. At-vat
 POSITION: N8+1
 ACTIONS: Attack of Opportunity (free), Move 20ft (move), Bite Opal (Standard)

 HP: 68/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Headband 9/100, Levitate 5/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune, Bleed 3

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

3. Nambtand
 POSITION: R9+2
 ACTIONS: Vomit (free)

 HP: 140/140 (0 nonlethal)
 AC: 21 (19 grappled); FFAC: 16; Touch: 15 (13)
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Locate Battleaxe 9/100, Evil Eye (saves -4) 0/12, Misfortune 0/3, Levitate 5/100, Web Bolt, Nausea

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 3/3, SLA5 0/1, SLA6 1/1

4. Rreti
 POSITION: Q8+2
 ACTIONS: Sleep

 HP: 140/140 (0 nonlethal)
 AC: 21; FFAC: 16; Touch: 15
CMD: 27; FFCMD: 23; FFTAC: 10

EFFECTS: Spell Resistance 19, Levitate 4/100, Evil Eye (-4 attack, -4 saves) 0/13, Misfortune 0/3, Sleeping 0/1

   GEAR: Tools, Free gear (ACP 0, Light Load)
   USES: SLA1 3/3, SLA2 3/3, SLA3 2/3, SLA 4 2/3, SLA5 1/1, SLA6 1/1

DICE ROLLS:
18:06, Today: Vry rolled 13,13 using 1d20+10,1d20+10 with rolls of 3,3.  At-vat bite AoO Opal AC 15.
18:04, Today: Vry rolled 12,19 using 1d20+10,1d20+10 with rolls of 2,9.  At-vat bite AoO Opal AC 15.
17:50, Today: Vry rolled 10,12 using 1d20+7,1d20+7 with rolls of 3,5.  Nambtand Fort vs DC13.
17:48, Today: Vry rolled 17 using 1d20+2 with rolls of 15.  Rreti will vs DC23 cackle 2nd roll.
17:48, Today: Vry rolled 10,22,6 using 1d20+2,1d20+2,1d20+2 with rolls of 8,20,4.  At-vat, Nambtand, Rreti will vs cackle 1st roll.
17:45, Today: Vry rolled 6,8 using 1d20+2,1d20+2 with rolls of 4,6.  Rreti will vs DC23 sleep.
17:43, Today: Vry rolled 17,17 using 1d20+2,1d20+2 with rolls of 15,15.  Nambtand Will vs DC23 sleep.


   SUMMARY: The monsters do not resist any hexes, swarms, or even hit any attacks.


OOC: To be clear: the monsters have Cold Resist 30, you won't get past that with any of your attacks at this rate.
Somatra
 Slayer 494, 51 posts
 Fetchling Slayer
Wed 21 Mar 2018
at 02:54
Re: Monster Hunt #18: Vry vs. Opal & Somatra
<Orange>OOC: Not exactly like I can change my bow's properties in the middle of combat.  Its only 1d6 cold damage anyway.  Most of the damage if just piercing from a magic weapon.  And I just need to keep stealthing and circling around for a sneak attacks.  Like I've said before, death of a thousand cuts.
Orange>