https://sites.google.com/site/...derarena/core-errata
Bonus Cap:
Regardless of all other rules, the total accumulative bonus you can have to any d20 roll cannot exceed 10 + twice your level/HD. In addition, any DC you create or have cannot exceed 20 + twice your level/HD. (This includes your AC, CMD, etc.) If you select a combination of feats, spells, magic items, etc. that exceed these numbers, you simply cap out at these bonuses and may want to reconsider your selection.
15x2 +10 = 40. You cannot exceed d20+40 on any roll. Please refrain from doing so in the future. I'll not ask for any foul because even with a 2 you would hit my ac. ;)
AOO Stuff:
16:18, Today: Jayce the Tamer rolled 7 using 1d4+3 with rolls of 4. Damage vs titus.
16:18, Today: Jayce the Tamer rolled 26,28 using D20+13,d20+21 with rolls of 13,7. Aoo vs Titus and grapple ch eck.
16:17, Today: Jayce the Tamer rolled 24,5 using D20+13,1d4+3 with rolls of 11,2. Aoo vs squid.
17:12, Today: Jayce the Tamer rolled 11,9,11 using 1d8+7,1d8+7,1d8+7 with rolls of 4,2,4. damage from AoOs vs ankou.
17:11, Today: Jayce the Tamer rolled 36,28,34,14,21,20 using d20+17,d20+17,d20+17,d20+11,d20+11,d20+11 with rolls of 19,11,17,3,10,9. AoO vs Ankou bite, bite, bite, poison, poison, poison...without reroll 1s.
I rolled my AoOs on my phone, not sure how I selected reroll 1s first time, sorry.
Titus 7 damage, Ankou 31 damage, Squid 5 damage.
https://sites.google.com/site/.../core-errata/classes
Minions:
Animal companions, familiars, cohorts, special mounts, eidolons and summoned creatures are allowed but not hirelings, followers or purchased creatures. You begin each battle adjacent to your minions. You must list your minions' locations and stats in your first combat post! You cannot start the match with a creature already summoned (except an eidolon). When a summoned creature enters the match, just post the monster name, location on map, link to their stats in the online SRD bestiary and their current HP, buffs and debuffs right below the link.
Treat Augment Summoning and similar effects as buffs. Minions mindlessly attack the nearest enemy unless you tell them to do otherwise (must be able to communicate with you somehow by speech, sign language or telepathy). If you lose communication, even for 1 round, they begin attacking once again. Your minions continue the match, even while you're down. If you are downed but your minion wins the match, this is a draw. Minions do not count in reward calculations, as they are part of their master's CR.
You can have a maximum HD worth of minions on the field equal to your HD * 4, no one of which can have a CR exceed your own - 2 (not even cohorts). If you conjure more, your previous minions are instantly removed from play (utterly destroyed) and replaced by the new ones. This limit supersedes RAW.
Creatures with 2 or less Int cannot perform complex tactics and can only perform actions based on tricks (see Handle Animal). Assume minions know all tricks but a successful check is needed to command them (otherwise they do default behavior instead). Animals, magical beasts and plants with 2 or less Int require a Handle Animal check while all other creatures require a Use Magic Device check (even if no item was used to summon them). Creatures without hands cannot use complex tools or devices including scrolls, potions, or similar effects unless exclusively noted otherwise in their description.
All my angels have intelligence and can be communicated with as a free action. However, I also only had one opponent before. So I didn't really need to direct my minions in previous matches. As it stands, Squid must attack O2, O1 is going to roll randomly between you(or I'll just split attacks, half titus half ankou?) and titus and O3 is going to attack Ankou.
SO, before I take my turn(so no retcons) lets go ahead and fix your turn. Fixing your turn, negates 5 aoo from Squid unless you do in fact use a Move action to direct it.