Monster Hunt #19: Jayce & Josep vs. Lyn's (???)   Posted by GM Arkrim.Group: 0
Boadicea
 Fighter 4,223, 1111 posts
 Advanced Human Fighter
Tue 24 Apr 2018
at 21:28
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
All Beasts take total defense, healing, Auras, and any other constant effects are active

Jayce you are up

Jayce the Tamer
 Summoner 5,655, 633 posts
 Human Summoner
Tue 24 Apr 2018
at 22:23
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1WDA4SA3+3  +5EEEE1
2A6A5A1A2+3 +3+5EEEE2
3   +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3 and 6
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp


ROUND: 9 (31)
POSITION: B1
 ACTIONS: Cast spell(standard), speak to angels(free)
 HP: 250/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell 17hours; 2nd Spell  9/170; Summon Monster 9 8/170; 3rd spell 8/170 minutes; Summon monster 9 8/170; Summon Monster 9 8/170; Summon Monster 9 8/170; 4th Spell 1/170 minutes; Summon monster 9 7/170; 5th spell 5/170; Immune to dragon's fear indefinite; 6th spell 4/17; 7th spell 3/17; 8th spell 2/17; 9th spell 1/170 minutes
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 2/7, 2nd 6/7, 3rd 6/7, 4th 6/6, 5th 0/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  -  Hover(free), Full attack E(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 4/17; immune to fear


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 5/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13 F1-F2 +5; frightened
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), full attack E(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 5/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), full attack(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; wall of force 2/13; 7th spell 3/17
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), full attack(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; 8th spell 2/17
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:
16:55, Today: Jayce the Tamer rolled 7,13,6,17,13,15,14,13 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 5,2,7,6,1,5,12,5,6,7,4,11,7,7,4,9.  Light ray damage vs E.

16:51, Today: Jayce the Tamer rolled 25 using 1d20+24 with rolls of 1.  Angel 4 crit confirm.

16:50, Today: Jayce the Tamer rolled 42,28,44,40,37,43,22,30 using D20+24,d20+24,d20+24,d20+24,d20+24,d20+24,d20+16,d20+16 with rolls of 18,4,20,16,13,19,6,14.  Angel 1,4,5 light ray attack vs E. Angel 3 light ray vs E.

16:48, Today: Jayce the Tamer rolled 42 using 1d20+22 with rolls of 20.  Dc 31 panicked to frightened angel 2. PfE +2 bonus.


Summary : Jayce casts a spell on himself. Angel 2 flies in place defensively and moves from panicked to frightened. All other angels shoot E for 98 damage. E 191 +10 fast heal = 201 - 98 = 103hp. All angels hover in place.



OOC: I imagine rolling a 1 on a confirm is auto miss? Even if target dc is met.
Josep Gavinho
 Wizard 4,387, 1472 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 25 Apr 2018
at 20:17
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep confers briefly with the Angel. She casts a healing spell on Jayce.
Josep readies an action. Dodo moves.

 ABCDEFGHIJ 
1W A4SA3+3  +5EEEE1
2A6 A5D A1A2+3 +3+5EEEE2
3   +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5

Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp

Wall of Force 3 and 6
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp

<tt>
ROUND: 9 (30)
POSITION: A1
 ACTIONS:
 - Prescience (7)
 - Draw Rod
 - Ready Action

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 33; Reflex: 33; Will: 36

EFFECTS: -Summon Monster IX 2/17; Spell 2 Wall of Force 9/17; Spell 3 Wall of Force 8/17; Spell 4 Greater Heroism 8/160; Foretell; Arcane Sight 6/XX
; Moment of Prescience; Protection from Evil, Bless

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 8/13; 1 HP; Foretell 7/XX


MINIONS:
Do the Dodo (familiar) Position B2,+0  HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12; CMD: 30; FFCMD: 28; FFTAC: 11; Fort: 20; Reflex: 20; Will: 25
ACTIONS: nothing ; Effects: Protection from Evil, Bless

Angel 6: Position: A2+1 to A2+2, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  - cast Cure Serious Wounds on Jayce, Fly Up 5ft
 Uses: - Bless, Cure Serious Wounds, Cure Moderate Wounds,
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
20:57, Today: Josep Gavinho rolled 7 using 1d20 with rolls of 7.  prescience.
20:59, Today: Josep Gavinho rolled 22 using 2d8+14 with rolls of 7,1.  angel cure moderate wounds on Jayce.
20:58, Today: Josep Gavinho rolled 26 using 1d20+24 with rolls of 2.  Angel fly check.

SUMMARY:
 Josep readies an action. Dodo does nothing.
 The Angel casts Cure Moderate Wounds on Jayce, +22hp
 

Boadicea
 Fighter 4,223, 1112 posts
 Advanced Human Fighter
Thu 26 Apr 2018
at 06:27
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
GM brought it to my attention that I missed the ability for Lyn to use her pause.

When I read the rule when it was put into place due to you only receiving one per match I figured it would be up to the player to ask for it but he informed me that if I deam her question necessary that I could have used her pause for her due to her not posting before the 48 hour after asking a question.

If Lyn wants to use her pause up, would you two be opposed to allowing her to post a round for the beasts and obviously you will be allowed to adjust your if you like?

This message was last edited by the player at 06:28, Thu 26 Apr 2018.

Jayce the Tamer
 Summoner 5,655, 634 posts
 Human Summoner
Thu 26 Apr 2018
at 06:48
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Considering all of the things that have happened in this match, yes I would. But you are the ref and can make judgment calls. I'll leave that in your hands.
Josep Gavinho
 Wizard 4,387, 1473 posts
 Human Wizard
 Thaumaturgical Alliance
Thu 26 Apr 2018
at 08:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Wasnít the whole point to speed up games and avoid retcon?

Seeing as Iíve lost 2 rounds on my casting of Summon Monster on a technicality, consider this me catching up.
Boadicea
 Fighter 4,223, 1113 posts
 Advanced Human Fighter
Thu 26 Apr 2018
at 08:43
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
That works we will leave everything as it is Lyn is up any who.

I just wanted to point out my mistake and put it out there so others will know and if you guys where in the giving mood allow her to take the turn

Boadicea
 Fighter 4,223, 1114 posts
 Advanced Human Fighter
Fri 27 Apr 2018
at 14:15
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn you have 6 hrs to put up any kind of post for the beasts please throw something together or ask a necessary question.  Next 48 hr call is a foul I really dislike handing those out.
Boadicea
 Fighter 4,223, 1115 posts
 Advanced Human Fighter
Fri 27 Apr 2018
at 20:43
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn's beast take total defense and receive a foul
Jayce the Tamer
 Summoner 5,655, 636 posts
 Human Summoner
Sat 28 Apr 2018
at 18:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1WDA4SA3+3  +5EEEE1
2A6A5A1A2+3 +3+5EEEE2
3+3+3+3+3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3, 6, and 7
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp
Wall 7 bottom of A3 - Bottom of C3 15ft tall: 260/260 HP

ROUND: 10 (31)
POSITION: B1
 ACTIONS:  speak to angels(free)
 HP: 272/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell 17hours; 2nd Spell  10/170; Summon Monster 9 9/170; 3rd spell 9/170 minutes; Summon monster 9 9/170; Summon Monster 9 9/170; Summon Monster 9 9/170; 4th Spell 1/170 minutes; Summon monster 9 8/170; 5th spell 6/170; Immune to dragon's fear indefinite; 6th spell 5/17; 7th spell 4/17; 8th spell 3/17; 9th spell 1/170 minutes
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 2/7, 2nd 6/7, 3rd 6/7, 4th 6/6, 5th 0/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  -  Hover(free), Full attack E(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 4/17; immune to fear


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 6/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), full attack E(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 6/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), full attack(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; wall of force 3/13; 7th spell 3/17
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), Casts Wall of Force(Standard)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; 8th spell 2/17; Wall of Force 1/13
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:

22:17, Yesterday: Jayce the Tamer rolled 19 using 2d12 with rolls of 7,12.  Crit damage.

22:16, Yesterday: Jayce the Tamer rolled 22,19,22,13,21,20,10,13 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 11,11,12,7,10,12,11,2,9,12,12,8,6,4,6,7.  Light ray damage vs E 1-8.

22:16, Yesterday: Jayce the Tamer rolled 31 using 1d20+16 with rolls of 15.  Crit confirm .

22:15, Yesterday: Jayce the Tamer rolled 36,41,31,43,19,36 using d20+24,d20+24,d20+24,d20+24,d20+16,d20+16 with rolls of 12,17,7,19,3,20.  Light ray attacks vs E, 1-8 vs touch 17. Angel 1,2,3,4.

Summary : Jayce speaks to angels. Angels 1-4 attack E. E takes 157 damage. 103 + 10 =113. 113 - 157 = -44. Should be dead, no more fast heal or AMF. Angel 5 casts wall of force.



OOC: If the body doesn't disappear, Area should be rough terrain. Would that be ref's job to update the map? Considering it is a monster match?
Josep Gavinho
 Wizard 4,387, 1474 posts
 Human Wizard
 Thaumaturgical Alliance
Sun 29 Apr 2018
at 16:37
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Angel 6 casts a spell on Angel 1.
Josep readies an action. Dodo stays.

 ABCDEFGHIJ 
1WA4SA3+3  +5EEEE1
2A6A5D A1A2+3 +3+5EEEE2
3+3+3+3+3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3, 6, and 7
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp
Wall 7 bottom of A3 - Bottom of C3 15ft tall: 260/260 HP

<tt>
ROUND: 10 (30)
POSITION: A1
 ACTIONS:
 - Prescience
 - Ready Action

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 33; Reflex: 33; Will: 36

EFFECTS: -Summon Monster IX 3/17; Spell 2 Wall of Force 10/17; Spell 3 Wall of Force 9/17; Spell 4 Greater Heroism 9/160; Foretell; Arcane Sight 7/XX
; Moment of Prescience; Protection from Evil, Bless

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 8/13; 1 HP; Foretell 8/XX


MINIONS:
Do the Dodo (familiar) Position B2,+0  HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12; CMD: 30; FFCMD: 28; FFTAC: 11; Fort: 20; Reflex: 20; Will: 25
ACTIONS: nothing ; Effects: Protection from Evil, Bless

Angel 6: Position: A2+2, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  - cast Protection from Fire on Angel 1
 Uses: - Bless, Cure Serious Wounds, Cure Moderate Wounds, Protection from Energy
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
17:36, Today: Josep Gavinho rolled 9 using 1d20 with rolls of 9.  prescience.
20:58, Today: Josep Gavinho rolled 28 using 1d20+24 with rolls of 4.  Angel fly check.

SUMMARY:
 Josep readies an action. Dodo does nothing.
 The Angel casts Protection from Fire on an other Angel
 

Jayce the Tamer
 Summoner 5,655, 640 posts
 Human Summoner
Wed 2 May 2018
at 15:21
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
How are we proceeding forward? If you wait too long, you'll get a penalty as ref if the match takes longer than players * rounds * 2 days.
Boadicea
 Fighter 4,223, 1117 posts
 Advanced Human Fighter
Wed 2 May 2018
at 17:03
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Monsters will go full defense and foul 2 for Lyn


Jayce the Tamer
 Summoner 5,655, 641 posts
 Human Summoner
Wed 2 May 2018
at 17:22
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1WDA4SA3+3  +5EEEE1
2A6A5A1A2+3 +3+5EEEE2
3+3+3+3+3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3, 6, and 7
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp
Wall 7 bottom of A3 - Bottom of C3 15ft tall: 260/260 HP

ROUND: 11 (31)
POSITION: B1
 ACTIONS:  speak to angels(free)
 HP: 272/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell 17hours; 2nd Spell  11/170; Summon Monster 9 10/170; 3rd spell 10/170 minutes; Summon monster 9 10/170; Summon Monster 9 10/170; Summon Monster 9 10/170; 4th Spell 1/170 minutes; Summon monster 9 9/170; 5th spell 7/170; Immune to dragon's fear indefinite; 6th spell 6/17; 7th spell 5/17; 8th spell 4/17; 9th spell 1/170 minutes
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 2/7, 2nd 6/7, 3rd 6/7, 4th 6/6, 5th 0/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  -  Hover(free), Full attack E(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 5/17; immune to fear; Spell from Josep active



DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 7/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), full attack E(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 7/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), full attack(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; wall of force 4/13; 7th spell 4/17
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), Casts Wall of Force(Standard)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; 8th spell 3/17; Wall of Force 2/13
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:

12:13, Today: Jayce the Tamer rolled 6,23,15,13,18,15,10,12,8 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 2,4,12,11,10,5,4,9,7,11,6,9,7,3,2,10,3,5.  Damage vs Joey.

12:11, Today: Jayce the Tamer rolled 36,28,26,41,41,35,32,20,17,30 using d20+24,d20+24,d20+24,d20+24,d20+24,d20+24,d20+16,d20+16,d20+16,d20+16 with rolls of 12,4,2,17,17,11,16,4,1,14.  Angels attack Joey 1,4,5,2,3.

Summary : Jayce speaks to angels. Angels 1-5 attack Joey. Joey takes 120 damage.



OOC: If the body doesn't disappear, Area should be rough terrain. Would that be ref's job to update the map? Considering it is a monster match? I'm leaving E on the map even though it is a dead body, because it is a gargantuan dead body.
Josep Gavinho
 Wizard 4,387, 1477 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 2 May 2018
at 19:09
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep is anxious, he readies an action. He speaks briefly to his Angel, who does the same.


 ABCDEFGHIJ 
1W A4SA3+3  +5EEEE1
2A6A5D A1A2+3 +3+5EEEE2
3+3+3+3+3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3, 6, and 7
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp
Wall 7 bottom of A3 - Bottom of C3 15ft tall: 260/260 HP

<tt>
ROUND: 11 (30)
POSITION: A1
 ACTIONS:
 - Ready Action

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 33; Reflex: 33; Will: 36

EFFECTS: -Summon Monster IX 4/17; Spell 2 Wall of Force 11/17; Spell 3 Wall of Force 10/17; Spell 4 Greater Heroism 10/160; Foretell; Arcane Sight 8/XX
; Moment of Prescience; Protection from Evil, Bless

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 8/13; 1 HP; Foretell 9/XX


MINIONS:
Do the Dodo (familiar) Position B2,+0  HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12; CMD: 30; FFCMD: 28; FFTAC: 11; Fort: 20; Reflex: 20; Will: 25
ACTIONS: nothing ; Effects: Protection from Evil, Bless

Angel 6: Position: A2+2, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  -
 - Ready Action
 Uses: - Bless, Cure Serious Wounds, Cure Moderate Wounds, Protection from Energy
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
20:07, Today: Josep Gavinho rolled 41 using 1d20+24 with rolls of 17.  angel 6 fly check to hover.

SUMMARY:
 Josep readies an action. Dodo does nothing.
 The Trumpet Angel readies an action
 

Jayce the Tamer
 Summoner 5,655, 642 posts
 Human Summoner
Thu 3 May 2018
at 22:35
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
https://sites.google.com/site/...rena/arena-rules/faq


What if someone in a monster hunt or team match quits or gets disqualified?:
Their character/minions are then simply NPCed by their team member(s). The Referee would provide the stats and put a pause on the 48 hour rule to set this up before starting the clock again. Whichever team member posts first is the one that counts.


So, does this mean the ref takes over and NPC the monster team? I think technically,
 after my next attack you can yield if so as the ref. As it has been 12 rounds on my next attack and I would have done over half damage to the enemy team. And we can all leave this month long match.

Boadicea
 Fighter 4,223, 1118 posts
 Advanced Human Fighter
Fri 4 May 2018
at 00:06
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 214):

as ref I am not a member of the monster team, I am unable to take over the Monsters


And this being the 4th 48 hour call in a row Lyn receives third and final foul and is disqualified

Josep Gavinho
 Wizard 4,387, 1478 posts
 Human Wizard
 Thaumaturgical Alliance
Fri 4 May 2018
at 08:06
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 215):
 Is that game then?

 Not the way I hoped it would end... but Iíd rather not be stuck behind a wall of force for an other month if I can help it.
Boadicea
 Fighter 4,223, 1119 posts
 Advanced Human Fighter
Sat 5 May 2018
at 03:35
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
No not a good way to end, I need declarations from each of you
Josep Gavinho
 Wizard 4,387, 1479 posts
 Human Wizard
 Thaumaturgical Alliance
Sat 5 May 2018
at 04:50
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep has 4,387 BP and used 1 Hero Point.
Jayce the Tamer
 Summoner 5,655, 643 posts
 Human Summoner
Sat 5 May 2018
at 13:50
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Jayce has 5,655 BP and used 1 temp hero point.
Boadicea
 Fighter 4,223, 1120 posts
 Advanced Human Fighter
Sun 6 May 2018
at 13:36
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
As monsters where DQ'd no one receives any rewards.

Josep Gavinho used 3 HP (2 to start match 1 during)

Jayce the Tamer used 0 HP


GM Arkrim
 GM, 6496 posts
 Game Master
Mon 7 May 2018
at 01:37
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
OOC: I'm overriding the normal restrictions on this. Bo, can you go ahead and calculate "loss" rewards for everyone and post them here. The threat of no rewards was supposed to be a deterrent to keep people from doing exactly what Lyn just did. Hard to fathom anyone would be that reckless but here we are. Rules will be adjusted. This is kinda ridiculous. Sorry folks.
Josep Gavinho
 Wizard 4,387, 1483 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 7 May 2018
at 10:09
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Thanks boss. Extraordinary times call for extraordinary measures...
Boadicea
 Fighter 4,223, 1122 posts
 Advanced Human Fighter
Mon 7 May 2018
at 14:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn 37,500 BP used 0 HP
Reward: 0 BP disqualified

Loser: Josep Gavinho 4,387 BP used 3 HP
Reward: 3,125 BP

Loser: Jayce the Tamer 5,655 BP used 0 permanent HP, 1 temporary HP
Reward: 3,125 BP

Referee: Boadicea
Reward: 5,942 BP (3,961 BP if I get loser reward as well)

This message was last edited by the player at 19:24, Mon 07 May 2018.