Monster Hunt #19: Jayce & Josep vs. Lyn's (???)   Posted by GM Arkrim.Group: 0
GM Arkrim
 GM, 6478 posts
 Game Master
Sat 31 Mar 2018
at 15:03
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn:
Boadicea:
Jayce the Tamer:
Josep Gavinho:
In reply to GM Arkrim (msg # 729):

Josep and Jayce challenge a suicide monster hunt.
  Match Type: Monster Hunt
BP/Hero Limit: No Limit BP / standard 3 hero point limit/suicide difficulty
      Referee: Boadicea
Participant 1: Jayce, augmented human, Master Summoner (17)
Participant 2: Josep, Augmented Human, Wizard (16)
Participant 3: CR 23 suicide challenge, unknown monster(s) played by first come first served requiring GM Approval
          Map: Unknown
     Lighting: Unknown
      Terrain: unknown
        Walls: unknown
         Prep: unknown
       Extras: Unknown

OOC: Josep pays the fees, thatís what guild masters are for, right?


Jayce Accepts.

Boadicea agrees to referee

Lyn comes first to play the monster, pending GM approval

This message was last edited by the GM at 15:29, Sat 31 Mar 2018.

Jayce the Tamer
 Summoner 5,655, 537 posts
 Human Summoner
Sat 31 Mar 2018
at 16:26
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

11:21, Today: Jayce the Tamer rolled 11 using 1d20+10 with rolls of 1.  monster hunt 19 init.
Josep Gavinho
 Wizard 4,387, 1414 posts
 Human Wizard
 Thaumaturgical Alliance
Sun 1 Apr 2018
at 09:13
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Man! I thought we said we'd go first this time?

Josep Gavinho rolled 32 using 1d20+17 with rolls of 15.  Monster Hunt 19 Initiative
Boadicea
 Fighter 4,265, 1055 posts
 Advanced Human Fighter
Sun 1 Apr 2018
at 12:14
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Here we go

Boadicea
 Fighter 4,265, 1056 posts
 Advanced Human Fighter
Sun 1 Apr 2018
at 13:14
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 3):
Josep Gavinho
 Wizard 4,387, 1415 posts
 Human Wizard
 Thaumaturgical Alliance
Sun 1 Apr 2018
at 20:18
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)


Pm
Boadicea
 Fighter 4,265, 1057 posts
 Advanced Human Fighter
Sun 1 Apr 2018
at 21:46
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 6):
Lyn
 Magus 3,939, 182 posts
 Elf Magus
 The Order
Mon 2 Apr 2018
at 05:13
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 4):

This message was last edited by the player at 05:16, Mon 02 Apr 2018.

GM Arkrim
 GM, 6480 posts
 Game Master
Mon 2 Apr 2018
at 05:40
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply:
Josep Gavinho
 Wizard 4,387, 1417 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 2 Apr 2018
at 06:18
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

Pm
Lyn
 Magus 3,939, 183 posts
 Elf Magus
 The Order
Mon 2 Apr 2018
at 06:34
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1S        W1
2          2
3          3
4      EEEE4
5      EEEE5
6      EEEE6
7  OOOOEEEE7
8  OOOO JJJ8
9  OOOO JJJ9
10  OOOO JJJ10
 ABCDEFGHIJ 

S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny



ROUND:   (Initiative: 27) Number before each monster indicates the order in which they acted.

1. Johnny
 POSITION: C7:F10
 ACTIONS:


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G7:J4
 ACTIONS:


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: H8:J10
 ACTIONS:


 HP: 437/437 (0 nonlethal)
 AC: 38; FFAC: 34; Touch: 12
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:

15:45, Today: Lyn rolled 27 using 1d20+8 with rolls of 19.  MH19 Init.


   SUMMARY:


OOC:




15:45, Today: Lyn rolled 27 using 1d20+8 with rolls of 19.  MH19 Init.
Josep Gavinho
 Wizard 4,387, 1418 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 2 Apr 2018
at 07:53
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Could you please pick lire confusing names?
Iím not quite confused enough ;)

Also if you could let us know what knowledge to roll to identify Jessy, Josh and Janet, thatíd be neat.
Jayce the Tamer
 Summoner 5,655, 541 posts
 Human Summoner
Mon 2 Apr 2018
at 07:55
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
02:52, Today: Jayce the Tamer rolled 35,35,25 using d20+22,d20+22,d20+22 with rolls of 13,13,3.  Know planes(CR25), religion(CR25), dungeoneering(CR15) monster 3.

02:52, Today: Jayce the Tamer rolled 33,30,28 using d20+22,d20+22,d20+22 with rolls of 11,8,6.  Know planes(CR23), religion(CR20), dungeoneering(CR18) monster 2.

02:52, Today: Jayce the Tamer rolled 35,37,33 using d20+22,d20+22,d20+22 with rolls of 13,15,11.  Know planes(CR25), religion(CR27), dungeoneering(CR23) monster 1.

Are either of these relevant to those creatures?
Jayce the Tamer
 Summoner 5,655, 542 posts
 Human Summoner
Mon 2 Apr 2018
at 08:05
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

ROUND: - (11)
POSITION: J10
 ACTIONS:

 HP: 289/289 (0 nonlethal)
 AC: 29; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 27; Reflex: 26; Will: 26
Perception: 27; Spellcraft: 29

EFFECTS: -
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 10/10; Spells 1st 7/7, 2nd 7/7, 3rd 7/7, 4th 6/6, 5th 4/4, 6th 2/2
            scroll 2/2; scroll 1/1; scroll 1/1; diamond 4/4




Minion HD: 0/68


DICE ROLLS:

OOC: At least the spell out JOE.

Boadicea
 Fighter 4,223, 1059 posts
 Advanced Human Fighter
Mon 2 Apr 2018
at 08:10
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
All three are DC35 knowledge Arcana for any information
Lyn
 Magus 3,939, 184 posts
 Elf Magus
 The Order
Mon 2 Apr 2018
at 08:11
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
J is a fantastic letter. For this match at least.

Feel free to roll if you have the requisite knowledge, but waiting on Boad/GM to rule if I have to advise what type of Aura is affecting you before you take your turn Josep.

Josep Gavinho
 Wizard 4,387, 1419 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 2 Apr 2018
at 08:58
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Today: Josep Gavinho rolled 49,36,50 using D20+34,d20+34,d20+34 with rolls of 15,2,16.  Identify J, E, O .

Tell me more, tell me more!

If I go by what I know of Latroís auras, none apply in prep rounds.

This arena is going to get very crowded really quickly.
Jayce the Tamer
 Summoner 5,655, 543 posts
 Human Summoner
Mon 2 Apr 2018
at 09:00
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 17):

There aren't any prep rounds.
Lyn
 Magus 3,939, 185 posts
 Elf Magus
 The Order
Mon 2 Apr 2018
at 10:03
Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Hmm...

Nope, I'll let Boad tell you what you know.

Jayce is right though, there's no prep rounds at all.

I did realise I forgot to include saves, so:

Joey: Fort 35, Ref 29, Will 33
Jenny: Fort 32, Ref 31, Will 22
Johnny: Fort 32, Ref 31, Will 22
Jayce the Tamer
 Summoner 5,655, 544 posts
 Human Summoner
Mon 2 Apr 2018
at 10:04
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn:
Hmm...

Nope, I'll let Boad tell you what you know.

Jayce is right though, there's no prep rounds at all.

I did realise I forgot to include saves, so:

Joey: Fort 35, Ref 29, Will 33
Jenny: Fort 32, Ref 31, Will 22
Johnny: Fort 32, Ref 31, Will 22

I change my Alignment to NE, YOU AUTOFAIL since you forgot! Rules lawyer galore! MUahahahaaha.

Nah, I'm jk. I'm still Good.

Lyn
 Magus 3,939, 186 posts
 Elf Magus
 The Order
Mon 2 Apr 2018
at 10:09
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I mean...

You two are the bright sparks who thought a Suicidal Monster Hunt would be a good idea. If you feel the need to rules lawyer, I'm not stopping you.

Let's just say though, I'm not expecting those saves to come into play.

Jayce the Tamer
 Summoner 5,655, 545 posts
 Human Summoner
Mon 2 Apr 2018
at 10:13
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Lyn (msg # 21):

I still think I can win and already devised a plan. It is not full proof though.
 None of my plans are. I mean I just rolled a nat 1 on init lol.

Edit Note: We can win! This is a team sport this time.

This message was last edited by the player at 10:13, Mon 02 Apr 2018.

Boadicea
 Fighter 4,223, 1060 posts
 Advanced Human Fighter
Mon 2 Apr 2018
at 12:15
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I need a perception check from Josep
Josep Gavinho
 Wizard 4,387, 1420 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 2 Apr 2018
at 17:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 Josep Gavinho rolled 2 using 1d20 with rolls of 2.  Round 1 Presciene .
 Josep Gavinho rolled 31 using 1d20+18 with rolls of 13.  Dodo perception .
 Josep Gavinho rolled 32 using 1d20+25 with rolls of 7.  Josep perception .

Do let me know if/when Iím good to go.
Boadicea
 Fighter 4,223, 1061 posts
 Advanced Human Fighter
Mon 2 Apr 2018
at 17:34
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Info requested:
Josep Gavinho
 Wizard 4,387, 1421 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 2 Apr 2018
at 19:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Considering Arena Immunities, do I get a save against the aura ?
Boadicea
 Fighter 4,223, 1062 posts
 Advanced Human Fighter
Mon 2 Apr 2018
at 19:46
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 26):

You are not able to benefit from arena immunities
Josep Gavinho
 Wizard 4,387, 1422 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 2 Apr 2018
at 23:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

 Josep immediately recognized some of the monsters they were facing, or at least some of their features... and he gasped.
 This was not what he had signed up for! And Jayce had managed to convince him that a suicidal challenge could be a piece of cake...

 He move briskly to his guild mate, and cast two spells in quick succession to provide some resilient though temporary shelter.
  "I trust you have the right summon for that?" he asked the summoner.

 Dodo remained outside.


 ABCDEFGHIJ 
1S  W x    1
2     x    2
3     xD   3
4     xEEEE4
5     xEEEE5
6xxxxxxEEEE6
7  OOOOEEEE7
8  OOOO JJJ8
9  OOOO JJJ9
10  OOOO JJJ10
 ABCDEFGHIJ 

ROUND: 1 (32)
POSITION: J1 to D1
 ACTIONS:
 - Move to D1, draw scroll as part of move (move)
 - Cast Spell 1 Wall of Force Defensively (standard)
 - Cast Spell 2 Wall of Force (free HERO point)
 - Cast Quickened 7th level Spell (swift)
 - Activate Boots (free)


 HP: 192/192 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30

EFFECTS: - Spell 1 Wall of Force 1/17; Spell 2 Wall of Force 1/17; Spell 3 1/16; Haste 1/10

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Bel, Hat, Diamond x3, Ioun Stone, Talisman x3, Scroll x2, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 2/X, 6th 0/X, 7th 1/X, scroll 0/2; diamond 1/3, Prescience 1/13; 1 HP

MINIONS:
Do the Dodo (familiar)
 HP: 192/192 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12
CMD: 30; FFCMD: 28; FFTAC: 11
Fort: 18; Reflex: 18; Will: 23

DICE ROLLS:
18:11, Today: Josep Gavinho rolled 2 using 1d20 with rolls of 2.  Round 1 Presciene
18:09, Today: Josep Gavinho rolled 31 using 1d20+18 with rolls of 13.  Dodo perception
18:09, Today: Josep Gavinho rolled 32 using 1d20+25 with rolls of 7.  Josep perception
09:56, Today: Josep Gavinho rolled 49,36,50 using D20+34,d20+34,d20+34 with rolls of 15,2,16.  Identify J, E, O
23:58, Today: Josep Gavinho rolled 32 using 1d20+27 with rolls of 5.  cast WoF defensively DC25.

SUMMARY:
Josep moves towards Jayce, casts two Walls of Force to shut them from their enemies, then casts a swift spell. Dodo stays out of it.


ooc: this is going to be more difficult than I thought... why didn't you pick a good old dragon?!

 Note my stat block reflects my full gear as I assume I am out of the aura effect at the end of my turn.

GM Arkrim
 GM, 6485 posts
 Game Master
Tue 3 Apr 2018
at 06:03
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Information

This message was last edited by the GM at 06:08, Tue 03 Apr 2018.

Lyn
 Magus 3,939, 187 posts
 Elf Magus
 The Order
Tue 3 Apr 2018
at 07:08
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Pm
Jayce the Tamer
 Summoner 5,655, 549 posts
 Human Summoner
Tue 3 Apr 2018
at 07:37
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Question:
Can I move into a square that has wall of force as it is a flat vertical plane? I imagine it takes 2-3 inches of space.

This message was last edited by the player at 07:38, Tue 03 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1423 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 3 Apr 2018
at 08:05
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
If need be I can define more precisely where the wall stands.
I always imagined it was razor thin. Like infinitely strong cling film.

That would be Wall of Force 1 from top right hand corner of F1 to bottom right hand corner of F6.
Wall of Force 2 from bottom left hand corner of A6 to bottom right hand corner of F6.
Cold Welded from ground to ceiling with a bead of Force mastic ;)

This message was last edited by the player at 09:10, Tue 03 Apr 2018.

Lyn
 Magus 3,939, 188 posts
 Elf Magus
 The Order
Tue 3 Apr 2018
at 12:14
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
As Josep starts to move towards the summoner, Jenny reached out and bit him, her tightly clamped jaw preventing the wizard from going anywhere.


22:10, Today: Lyn rolled 16 using 2d8+13 with rolls of 2,1.  AoO damage.

22:09, Today: Lyn rolled 45,63 using 1d20+32,1d20+44 with rolls of 13,19.  Jenny Bite AoO with Grab.

AoO from movement: Jenny bites and grabs Josep in J10 as he tries to move. Josep is grappled with CMD 57 to escape
Josep Gavinho
 Wizard 4,387, 1424 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 3 Apr 2018
at 14:48
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
*facepalm*

I completely forgot that moving provokes aoo. Duh.
Stupid wizard.
Josep Gavinho
 Wizard 4,387, 1425 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 3 Apr 2018
at 19:30
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Bo, are we 100% sure that I donít get a save against the creatureís aura?

If that is the case, my turn is done, Iíll post my new stat block without gear and with grappled condition.
Boadicea
 Fighter 4,223, 1063 posts
 Advanced Human Fighter
Tue 3 Apr 2018
at 19:41
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
It's CR is 4 or more higher than yours so arena immunities do not kick in
Josep Gavinho
 Wizard 4,387, 1426 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 3 Apr 2018
at 19:57
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Beyond arena immunities though, doesnít that apply?

Magic:
Auras
Auras are treated as having a duration of 1 round and affect a creature each round they are in the aura or move through it (willingly or not). They allow saving throws to negate every round (unless it deals damage, then its a saving throw for half). Anti-paladin auras, for example, affect a creature immediately upon them entering it (willingly or not) and allow a Will save DC10 + 1/2 antipaladin's level + antipaladin's Charisma modifier to negate the effect each round. A fail means they are affected for 1 round.
https://sites.google.com/site/...a/core-errata/spells
Boadicea
 Fighter 4,223, 1064 posts
 Advanced Human Fighter
Tue 3 Apr 2018
at 20:40
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Looking into it
GM Arkrim
 GM, 6486 posts
 Game Master
Wed 4 Apr 2018
at 00:45
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 38):


Updated:

Auras & Ongoing Area Effects
Auras and ongoing area effects that create direct harmful effects on creatures or objects are treated as having a duration of 1 round and affect a creature each round they are in the aura or move through it (willingly or not). They allow saving throws, CMB checks, or possibly even certain skill checks to resist every round. Anti-paladin auras, for example, affect a creature immediately upon them entering it (willingly or not) and allow a Will save DC10 + 1/2 antipaladin's level + antipaladin's Charisma modifier to negate the effect each round. A fail means they are affected for 1 round. Auras and ongoing area effects that merely change the environment and don't already give a save or direct harmful effect do not gain a save (examples: Alarm, Antimagic Field, Consecrate, Desecrate, Light). This rule falls under arena immunities, so effects that normally do not allow saves function normally against creatures that are 4 or more CR below the creator of the effect.

This message was last edited by the GM at 01:55, Wed 04 Apr 2018.

Boadicea
 Fighter 4,223, 1065 posts
 Advanced Human Fighter
Wed 4 Apr 2018
at 04:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Thank you for the clarification GM

So here is where we are at, Josep is in D1 just drew a scroll

Jayce the Tamer
 Summoner 5,655, 550 posts
 Human Summoner
Wed 4 Apr 2018
at 05:03
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
GM Arkrim:
In reply to Boadicea (msg # 38):



Updated:

Auras & Ongoing Area Effects
Auras and ongoing area effects that create direct harmful effects on creatures or objects are treated as having a duration of 1 round and affect a creature each round they are in the aura or move through it (willingly or not). They allow saving throws, CMB checks, or possibly even certain skill checks to resist every round. Anti-paladin auras, for example, affect a creature immediately upon them entering it (willingly or not) and allow a Will save DC10 + 1/2 antipaladin's level + antipaladin's Charisma modifier to negate the effect each round. A fail means they are affected for 1 round. Auras and ongoing area effects that merely change the environment and don't already give a save or direct harmful effect do not gain a save (examples: Alarm, Antimagic Field, Consecrate, Desecrate, Light). This rule falls under arena immunities, so effects that normally do not allow saves function normally against creatures that are 4 or more CR below the creator of the effect.

Could we get a definition for, "direct harmful," effects? Because Antipaladin Aura
Aura of Despair (Su):
At 8th level, enemies within 10 feet of an antipaladin take a Ė2 penalty on all saving throws. This penalty does not stack with the penalty from aura of cowardice.

Isn't directly harmful in and of itself. But requires a save per house rules.

Antimagic Field shuts down all magical gear and spells only around the creature with the spell or spell like ability active. Which makes all people who have them significantly weaker and seems to fall in line with Antipaladin auras. It also seems to be in direct opposition to, "No automatic hits." As it shuts down creatures Supernatural abilities and their magical gear it definitely feels harmful, no different than an antipaladin aura.

Greater Dispel has an Area effect

Area Dispel:
When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.


Would you be willing to make an Antimagic Field similar to above with a bonus on the check? Equal to your modifier maybe?

This message was last edited by the player at 05:03, Wed 04 Apr 2018.

GM Arkrim
 GM, 6488 posts
 Game Master
Wed 4 Apr 2018
at 05:42
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 41):

No additional clarification is necessary as it is already included in the descriptive text that I gave you.
Josep Gavinho
 Wizard 4,387, 1427 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 4 Apr 2018
at 06:53
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
So no aoo, and since Wall of Force works in the antimagic field, Josepís turn is unchanged.
Did I miss something?

Antimagic field is a weird example of something not harmful.
Itís more harmful than any other auras out there (frightful presence for example)
But fair enough, no save...
Lyn
 Magus 3,939, 189 posts
 Elf Magus
 The Order
Wed 4 Apr 2018
at 07:05
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Oh woops, I missed that.  I do have to ask though, why not AoO?

Phone died in the middle of writing a post, but maybe it was a good thing lol. Just ignore the dice rolls in the roller currently until I confirm if Josep is in D1, or in J1 and grappled.

Jayce the Tamer
 Summoner 5,655, 551 posts
 Human Summoner
Wed 4 Apr 2018
at 07:25
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn:
Oh woops, I missed that.  I do have to ask though, why not AoO?

Phone died in the middle of writing a post, but maybe it was a good thing lol. Just ignore the dice rolls in the roller currently until I confirm if Josep is in D1, or in J1 and grappled.

Key things of note. All supernatural abilities cease to function in an Antimagic field. So your supernatural eye ray attacks and breath weapons don't work. As such, your monster just learned the hard way that they can't do that with their friends around. ;)

Also, did you write your AoO capabilities in a PL to Ref? Otherwise AoOs are forgone for the round.

This message was last edited by the player at 07:28, Wed 04 Apr 2018.

Lyn
 Magus 3,939, 190 posts
 Elf Magus
 The Order
Wed 4 Apr 2018
at 08:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Yeah, I realised that after I rolled it, but hey. Joey is still a young Jabberwocky, he's learning.  Still counts as an attack to trigger his frightful presence though :)

As for the AoO, I'll wait for Boad to clarify Josep's status, and if he is in D1, if those rolls/actions will need to remain the same.


We are getting close to 48 hours though, so while waiting on Boad, I'd like to request a PAUSE as waiting on ref clarification
Jayce the Tamer
 Summoner 5,655, 552 posts
 Human Summoner
Wed 4 Apr 2018
at 08:22
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Lyn (msg # 46):

I'm not bothered by it. We are discovering new things in this match. This is probably the highest echelon to date.
Boadicea
 Fighter 4,223, 1066 posts
 Advanced Human Fighter
Wed 4 Apr 2018
at 09:35
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
No AoO, , still talking with Josep I will let you know when monsters can go
Josep Gavinho
 Wizard 4,387, 1429 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 4 Apr 2018
at 09:47
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 pm
Josep Gavinho
 Wizard 4,387, 1430 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 4 Apr 2018
at 09:51
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I just realised, the Championship Belt is an artefact, thus immune to measly Antimagic Field by puny Alice in Wonderland monsters... I should have brought it instead of leaving it on the mantelpiece at the Guild House...

This message was last edited by the player at 09:55, Wed 04 Apr 2018.

Jayce the Tamer
 Summoner 5,655, 553 posts
 Human Summoner
Wed 4 Apr 2018
at 09:52
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 50):

*points and laughs at the champion* not to mention the swift action free hero point that last 20 rounds until used. Tsk tsk

This message was last edited by the player at 09:58, Wed 04 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1431 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 4 Apr 2018
at 10:13
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Pm to boadicea (sorry for the information drip)
Boadicea
 Fighter 4,223, 1067 posts
 Advanced Human Fighter
Wed 4 Apr 2018
at 12:48
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 52):
Josep Gavinho
 Wizard 4,387, 1432 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 4 Apr 2018
at 13:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Iím sorry, but I need to ask again.

Arkrim, please hear me out before you shut me down.

I understand from your ruling that Antimagic Field doesnít allow a save.

As an automatic effect that creates a negative condition (unable to casts spell, suppressed magic items and ongoing spells) shouldnít it be banned? Or adapted the same way Waves of Fatigue and Magic Missile was?

Antimagic field will make Josep lose 80hp. Which is fine, itís a clever move. But that I donít get a save against an automatic effect seems to go against every rule youíve set up in the arena.

Before you answer, appreciate that this will go beyond a suicide monster hunt and become a ruling on anti magic field.

Please charge me whatever BP you deem appropriate for that request.
GM Arkrim
 GM, 6489 posts
 Game Master
Wed 4 Apr 2018
at 14:36
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
That's 1 foul for Josep for arguing. First one is just a warning.

I've already fixed this once...three times total actually, I'm not to be bothered on it again for this match.



No, Josep, you don't get charged BP for putting requests in a match, you get a 3 strikes and you're disqualified for arguing if you do so during a match after a ruling.

If you want to pay BP to make rule request changes, you do so in the Inquiries and Proposals thread. But I'm not going to fix things for you mid-battle. You're going to have to wait until your match is over.
Josep Gavinho
 Wizard 4,387, 1433 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 4 Apr 2018
at 15:39
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Cool cool cool. I canít say I didnít expect that.
Do have a think about it in a couple weeks though ;)

Iíll have my new post up in a few hours.
Josep Gavinho
 Wizard 4,387, 1434 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 4 Apr 2018
at 19:03
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I've edited some of my actions in light of new information. I hope that is ok.

 Josep immediately recognized some of the monsters they were facing, or at least some of their features... and he gasped.
 This was not what he had signed up for! And Jayce had managed to convince him that a suicidal challenge could be a piece of cake...

 He moves briskly to his guild mate, and cast two spells in quick succession to provide some resilient though temporary shelter.
  "I trust you have the right summon for that?" he asked the summoner.

 Dodo followed.


 ABCDEFGHIJ 
1.S...W.D.    1
2......    2
3......    3
4......EEEE4
5......EEEE5
6..... EEEE6
7  OOOOEEEE7
8  OOOO JJJ8
9  OOOO JJJ9
10  OOOO JJJ10
 ABCDEFGHIJ 

S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
.
^areas enclosed by Walls of Force

ROUND: 1 (32)
POSITION: J1 to D1
 ACTIONS:
 - Move to D1, draw scroll as part of move (move)
 - Cast Spell 1 Wall of Force Defensively (standard)
 - Cast Spell 2 Wall of Force (free HERO point)


 HP: 112/112 (0 nonlethal)
 AC: 10; FFAC: 10; Touch: 10
CMD: 26; FFCMD: 26; FFTAC: 10
Fort: 17; Reflex: 17; Will: 23

EFFECTS: - Spell 1 Wall of Force 1/17; Spell 2 Wall of Force 1/17

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Scroll x2, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 2/X, 6th 0/X, 7th 1/X, scroll 0/2; diamond 1/3, Prescience 1/13; 1 HP

MINIONS:
Do the Dodo (familiar)
 HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12
CMD: 30; FFCMD: 28; FFTAC: 11
Fort: 18; Reflex: 18; Will: 23
ACTIONS: Move right behind Josep

DICE ROLLS:
18:11, Today: Josep Gavinho rolled 2 using 1d20 with rolls of 2.  Round 1 Prescience
18:09, Today: Josep Gavinho rolled 31 using 1d20+18 with rolls of 13.  Dodo perception
18:09, Today: Josep Gavinho rolled 32 using 1d20+25 with rolls of 7.  Josep perception
09:56, Today: Josep Gavinho rolled 49,36,50 using D20+34,d20+34,d20+34 with rolls of 15,2,16.  Identify J, E, O
23:58, Today: Josep Gavinho rolled 32 using 1d20+27 with rolls of 5.  cast WoF defensively DC25.
Cast WoF defensively DC25: use prescience roll (2+24 = 26)

SUMMARY:
Josep moves towards Jayce, casts two Walls of Force to shut them from their enemies. Dodo follows.


ooc: Updated Position of Dodo and Walls, as well as Stat Block. Gods I feel naked... 
Boadicea
 Fighter 4,223, 1068 posts
 Advanced Human Fighter
Wed 4 Apr 2018
at 19:25
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 57):
Boadicea
 Fighter 4,223, 1069 posts
 Advanced Human Fighter
Wed 4 Apr 2018
at 20:20
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Yes you can be in same square as force wall provided it is on the outline of the square not in the middle of it.

As for the beasts knowing where the wall is Jonny and Jenny are touching it so they know, if you had put it at least 5' (1 cube) away then I would agree none know of it's existence.

Lyn, baring something you all see I missed you should be good to go

This message was last edited by the player at 22:22, Wed 04 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1436 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 4 Apr 2018
at 20:27
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 58):
Brakt
 Brawlizard 4,224, 665 posts
Thu 5 Apr 2018
at 08:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

This message was deleted by the player at 08:32, Thu 05 Apr 2018.

Lyn
 Magus 3,939, 191 posts
 Elf Magus
 The Order
Thu 5 Apr 2018
at 08:32
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny



ROUND:   (Initiative: 27) Number before each monster indicates the order in which they acted.

1. Johnny
 POSITION: C7:F10
 ACTIONS: Readied Action


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G7:J4
 ACTIONS: Readied Action


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: G1:I3
 ACTIONS: Move to G1:I3, Bite Wall of Force (Standard), Frightful Presence(Free)


 HP: 437/437 (0 nonlethal)
 AC: 38; FFAC: 34; Touch: 12
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:

18:25, Today: Lyn rolled 28 using 1d20+21 with rolls of 7.  Joey frightful presence.

18:24, Today: Lyn rolled 30 using 4d8+11 with rolls of 2,7,4,6.  Joey bite wall of force.


   SUMMARY: The monsters bide their time and wait.

Joey bites the wall for 0 damage, and scares Josep and Jayce with a Will Attack of 28, both are Frightened for 23 rounds, while Do is panicked.



OOC: On mobile, sorry for no map.
Stupid wall and not getting to grapple
Jayce the Tamer
 Summoner 5,655, 556 posts
 Human Summoner
Thu 5 Apr 2018
at 09:05
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
PM to ref
Boadicea
 Fighter 4,223, 1071 posts
 Advanced Human Fighter
Thu 5 Apr 2018
at 09:33
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
PM

This message was last edited by the player at 09:34, Thu 05 Apr 2018.

Lyn
 Magus 3,939, 192 posts
 Elf Magus
 The Order
Thu 5 Apr 2018
at 11:37
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Pm
Boadicea
 Fighter 4,223, 1072 posts
 Advanced Human Fighter
Thu 5 Apr 2018
at 11:58
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 63):
Jayce the Tamer
 Summoner 5,655, 557 posts
 Human Summoner
Thu 5 Apr 2018
at 13:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1...S.W.D.JJJ 1
2...x.x.x.JJJ 2
3...A...JJJ 3
4......EEEE4
5......EEEE5
6..... EEEE6
7  OOOOEEEE7
8  OOOO\   8
9  OOOO \  9
10  OOOO  \ 10
 ABCDEFGHIJ 


S = Jayce (summoner)
W = Josep (Wizard)
A = Angel 1


\ = wall of force directly down the middle

Jayce moves towards his ally and draws a scroll. Wonder Twins Powers Combined. Jayce drops to the floor and casts two spells. Jayce then heroically reads from the scroll and casts another spell. Jayce lives faster than others for a short duration. Jayce summons an angel made of light. Jayce grabs another scroll and casts a spell quickly. Jayce speaks to his angel out of turn.


"Aranya, place wall of force between those two creatures there. We need to prevent them from moving around."


ROUND: 1 (11)
POSITION: A1 to C1
 ACTIONS: Move(move), grab Scroll as Part of move(free), drop prone(free), Cast spell Quickly(swift), Cast Spell(standard), Use temporary Hero Point for extra action(free), Cast Spell from Scroll(Standard)

POSITION: C1
 ACTIONS: Standard Summon Monster 9(standard), draw scroll(move), Cast Spell Quickly(swift), Speak in Celestial to creature out of turn per rules(free)




 HP: 289/289 (0 nonlethal)
 AC: 35(39 vs ranged); FFAC: 22; Touch: 21(25 vs ranged)
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 27; Reflex: 26; Will: 29
Perception: 27; Spellcraft: 29

EFFECTS: - 1st Spell  1/68; 2nd Spell  1/34; Summon Monster 9 1/34; 3rd spell
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 9/10; Spells 1st 5/7, 2nd 7/7, 3rd 7/7, 4th 6/6, 5th 3/4, 6th 2/2
            scroll 1/2; scroll 1/1; scroll 1/1; diamond 2/4


https://www.d20pfsrd.com/besti...tsiders/azata/ghaele]


Angel 1: Position: C3, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 33, FFCMD 31, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Cast Wall of Force(standard)
 Uses: - 1/? Wall of Force
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
                G8 Hardness 30 HP 260/260, H9 Hardness 30 HP 260/260, I10 Hardness 30 HP 260/260(all squares to ceiling)

DC 23 The Planes to identify monster

Minion HD: 13/68


DICE ROLLS:


07:24, Today: Jayce the Tamer rolled 2 using 1d4+1 with rolls of 1. time stop

07:21, Today: Jayce the Tamer rolled 42 using 1d20+33 with rolls of 9.  UMD with a d20 die..... dc 37.

07:13, Today: Jayce the Tamer rolled 40 using 1d20+26 with rolls of 14.  Concentration just in case.

Summary : Jayce moves to his ally. Jayce grabs a scroll as part of his move. Jayce plops down on the ground extremely fast. He casts a spell quickly, then casts a spell. Jayce through heroic ability casts from his scroll. Time stop lasts 2 rounds. Jayce summons an angel made of light. It is incorporeal. Jayce tells it to put up a wall of force between the two largest creatures. Neither of the creatures can move now.
OOC:
https://www.d20pfsrd.com/gamem...ng/combat/#TOC-Speak
Speak
In general, speaking is a free action that you can perform even when it isnít your turn. Speaking more than a few sentences is generally beyond the limit of a free action.

15 + spell level + 1/2 damage concentration check rolled. Imagined the only thing they could ready is to shoot me while I cast.



Jayce the Tamer
 Summoner 5,655, 558 posts
 Human Summoner
Thu 5 Apr 2018
at 13:17
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Ignore those x. There is nothing there.

\ goes to ceiling. 13th caster level.

This message was last edited by the player at 13:22, Thu 05 Apr 2018.

Boadicea
 Fighter 4,223, 1073 posts
 Advanced Human Fighter
Thu 5 Apr 2018
at 13:38
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 67):

as Jayce summons his creature nothing happens
Jayce the Tamer
 Summoner 5,655, 560 posts
 Human Summoner
Thu 5 Apr 2018
at 14:20
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
https://www.d20pfsrd.com/besti...rightful-Presence-Ex-


Frightful Presence (Ex):
This special quality makes a creatureís very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range is usually 30 feet, and the duration is usually 5d6 rounds. This ability affects only opponents with fewer Hit Dice than the creature has. An opponent can resist the effects with a successful Will save (DC 10 + 1/2 the frightful creatureís racial HD + the frightful creatureís Cha modifier; the exact DC is given in the creatureís descriptive text). An opponent that succeeds on the saving throw is immune to that same creatureís frightful presence for 24 hours. On a failed save, the opponent is shaken, or panicked if it has 4 Hit Dice or fewer. Frightful presence is a mind-affecting fear effect.


I have 17 HD. I'm pretty sure I would only be shaken. Now, I forgot to post my correct Will Save, so I'll go ahead and be shaken. But in no way am I frightened.

Also, Does that frightful presence even work? can the 'presence' pass through the barrier? I know a Gaze attack works but does the frightful presence?

You also did not roll a duration. You just used a duration. must roll 5d6.

This message was last edited by the player at 14:25, Thu 05 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1437 posts
 Human Wizard
 Thaumaturgical Alliance
Thu 5 Apr 2018
at 14:36
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Iím shaken as well. Not of fear, mind you, itís actually old age catching up with me.
I think Do would be shaken too, unless you see a reason why he should be panicked.

Iíll have my post up in a few hours.
Boadicea
 Fighter 4,223, 1074 posts
 Advanced Human Fighter
Thu 5 Apr 2018
at 18:21
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

Jayce also your spell #3 fails due to an improper target

Updated Map



 ABCDEFGHIJ 
1...S.W.D.JJJ 1
2......JJJ 2
3......JJJ 3
4......EEEE4
5......EEEE5
6..... EEEE6
7  OOOOEEEE7
8  OOOO    8
9  OOOO    9
10  OOOO    10
 ABCDEFGHIJ 

S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny

This message was last edited by the player at 18:25, Thu 05 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1438 posts
 Human Wizard
 Thaumaturgical Alliance
Thu 5 Apr 2018
at 19:07
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 Boa, I imagine you are referring to C3 as an invalid target to summon a creature into, but the Antimagic Field merely suppresses the effect of the spell, it does not prevent casting, nor does it dispel or counter the spell.

 As such a creature could be summoned in the zone, but would "wink out" as per the spell description until it exits the antimagic field (or the field moves away).

 I'll get my post in later tonight.
Boadicea
 Fighter 4,223, 1075 posts
 Advanced Human Fighter
Thu 5 Apr 2018
at 19:14
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 73):

a summons can be summoned out side and walk in but it may not be summoned inside read first paragraph
Jayce the Tamer
 Summoner 5,655, 561 posts
 Human Summoner
Thu 5 Apr 2018
at 20:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
https://www.d20pfsrd.com/magic...lls/w/wall-of-force/

Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually circumvent the wall by going around it, through material floors and ceilings). Gaze attacks can operate through a wall of force.



http://www.d20pfsrd.com/bestia...dersnatch-magicbane/

Aura (Sp)


Spell like abilities are in effect the spell.

Since the aura is a spell that is active it cannot pass through wall of force.

By any rule written it cannot pass through that wall of force. Gaze attacks can penetrate a wall of force and that is it. You can also teleport through a wall of force. By written rule that is all that can be done. Which means the antimagic aura can only seep in through the bottom right corner. Especially since the wall goes from floor to ceiling. The spell descriptive text does not say, except for anti magic field.

As such, my summon should be outside the range of this spell like ability. 25 from the edge of the creatures.

This message was last edited by the player at 20:51, Thu 05 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1439 posts
 Human Wizard
 Thaumaturgical Alliance
Thu 5 Apr 2018
at 22:26
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
ooc: Boa, can you confirm the ruling on Antimagic Field penetrating through the Wall of Force?

 ABCDEFGHIJ 
1.W..S...JJJ 1
2.D.../.JJJ 2
3.../..JJJ 3
4../...EEEE4
5./....EEEE5
6..... EEEE6
7  OOOOEEEE7
8  OOOO    8
9  OOOO    9
10  OOOO    10
 ABCDEFGHIJ 


S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
.
^areas enclosed by Walls of Force

ROUND: 1 (32)
POSITION: D1 to A1
 ACTIONS:
 - Move to A1 (move), drop scroll in C1 (free)
 - Cast Wall of Force B5 to E2, 15ft tall (standard)
-  Cast Quickened Greater Heroism with Quickening Diamond(swift)

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30

EFFECTS: - Spell 1 Wall of Force 2/17; Spell 2 Wall of Force 2/17; Spell 3 Wall of Force 1/17; Spell 4 Greater Heroism 1/160

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Scroll x2, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 0/X, scroll 1/2; diamond 1/3, Prescience 2/13; 1 HP

MINIONS:
Do the Dodo (familiar)
 HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12
CMD: 30; FFCMD: 28; FFTAC: 11
Fort: 18; Reflex: 18; Will: 23
ACTIONS: Move right next to Josep

DICE ROLLS:
Josep Gavinho rolled 13 using 1d20 with rolls of 13.  Prescience R2.

SUMMARY:
Josep casts Wall of Force, moves to the corner, casts Quickened Greater Heroism

Boadicea
 Fighter 4,223, 1076 posts
 Advanced Human Fighter
Thu 5 Apr 2018
at 22:56
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Yes, the Aura is active beyond the wall
Jayce the Tamer
 Summoner 5,655, 562 posts
 Human Summoner
Fri 6 Apr 2018
at 00:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 77):

Okay, would you tell me why it is active beyond the wall?

White Walkers are coming....

Side Note, The dragon is only 3 CR higher than me. So it only lasts for 1 round! Yay me and being level 17!

This message was last edited by the player at 00:51, Fri 06 Apr 2018.

Lyn
 Magus 3,939, 193 posts
 Elf Magus
 The Order
Fri 6 Apr 2018
at 01:26
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Check arena errata re: Frightful Presence
quote:
If the target has more HD than the monster, they are immune to this ability. If they have between 0 and 4 less than the monster, they are shaken on a failed save. If they have between 5 and 8 less than the monster, they are frightened on a failed save. If they have 9 HD less than the monster or fewer, they are panicked on a failed save. The duration is 1 round/HD of monster unless noted otherwise. A panicked creature can reroll a save every round to reduce panicked to frightened. A frightened creature can reroll a save every round to reduce panicked to shaken.


Joey has 23hd so you are both more than 5 less.

As for the wall of force, it lets (SU) Gaze Attacks through, so I don't see any reason for it to not let an Aura through. GM already ruled it let the AntiMagic Aura through, so do you want to argue with the GM?
Jayce the Tamer
 Summoner 5,655, 563 posts
 Human Summoner
Fri 6 Apr 2018
at 02:35
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Lyn (msg # 79):

Because the gaze attack is Supernatural and not a spell. Antimagic field Aura is a spell(Sp) not Supernatural(Su). Your statement on gaze attacks doesn't go against the descriptive text. Your logic on the aura for antimagic field does. It is written in the text for the spell Wall of Force.


Well look at that. I should be good still with my turn as I can't run from you. The only difference would be that I would need to have stayed in A1. If you like, you can shift me to B1.

On your turn I lose the condition from Arena Immunities.

I'm not delaying further, go ahead with your turn assumption no angel on the field of battle.

Side Note: I didn't see a ruling from GM Arkrim about Antimagic Field (SP or spell) going through Wall of Force. I saw his ruling on not allowing a save. I saw Boadicea's ruling and challenged one time, per normal. I presented my case and then asked why it still goes through. The spell stops Breath weapons(su) and spells. So by wording of the spell a cleric can still channel through it. A (Su) aura would still go through as well, such as a protective aura(Su).

This message was last edited by the player at 05:51, Fri 06 Apr 2018.

Lyn
 Magus 3,939, 194 posts
 Elf Magus
 The Order
Sat 7 Apr 2018
at 03:16
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Enraged, the beasts lash out at the wall, before taking a step back and allowing Joey to focus his burning eyes at the wall, a beam of fire lashing out.

 ABCDEFGHIJ 
1.W..S...JJJ 1
2.D.../.JJJ 2
3.../..JJJ 3
4../...    4
5./....    5
6.....EEEE 6
7OOOO EEEE 7
8OOOO EEEE 8
9OOOO EEEE 9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny



ROUND:   (Initiative: 27) Number before each monster indicates the order in which they acted.

1. Johnny
 POSITION: A7:D10
 ACTIONS: Lash Out(Swift), Move to A7:D10(Move), Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: F6:I9
 ACTIONS: Move to F6:I9 (Move), Lash Out(Swift), Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: G1:I3
 ACTIONS: Attack Wall Of Force in F1 with Eye Rays(Standard), Frightful Presence(Free)


 HP: 437/437 (0 nonlethal)
 AC: 38; FFAC: 34; Touch: 12
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:

13:02, Today: Lyn rolled 38 using 1d20+21 with rolls of 17.  Joey frightful presence.
12:54, Today: Lyn rolled 23 using 2d8+19 with rolls of 3,1.  Johnny Tail vs Wall of Force.
12:54, Today: Lyn rolled 25 using 2d8+19 with rolls of 1,5.  Jenny Tail vs Wall of Force.
12:52, Today: Lyn rolled 56 using 15d6 with rolls of 5,4,4,5,6,2,3,2,3,3,1,4,6,3,5.  Joey rays vs Wall of Force A2.
12:52, Today: Lyn rolled 47 using 15d6 with rolls of 5,6,4,5,1,2,1,1,1,1,6,4,6,3,1.  Joey rays vs Wall of Force A1.


   SUMMARY:

Johnny and Jenny last out at the wall, doing no damage, before moving. Joey beams the wall for 43 damage after hardness?, and scares Josep and Jayce with a Will Attack of 38, Josep is Frightened for 23 rounds, Jayce for 1, while Do is panicked.

OOC: I've calculated damage at full damage and hardness. If this isn't right, please let me know?

At CL17, it has 340HP. This might take a while...

Jayce the Tamer
 Summoner 5,655, 564 posts
 Human Summoner
Sat 7 Apr 2018
at 04:59
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
The wall is an object. Divide damage by 2 then apply hardness.

This message was last edited by the player at 07:01, Sat 07 Apr 2018.

Lyn
 Magus 3,939, 195 posts
 Elf Magus
 The Order
Sat 7 Apr 2018
at 06:32
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Hmm... Well. Time to try something else next turn then. :D
Jayce the Tamer
 Summoner 5,655, 565 posts
 Human Summoner
Sat 7 Apr 2018
at 07:01
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
https://www.d20pfsrd.com/equip.../#TOC-Energy-Attacks

Energy Attacks:
Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the objectís hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.


56/2 = 28 - 30 = nil
Unless we are saying the wall of force, since made by a spell, is not an object.




 ABCDEFGHIJ 
1W A4S A3....JJJ 1
2.DA1 A2../.JJJ 2
3.../..JJJ 3
4../...    4
5./.... .. 5
6.....EEEE 6
7OOOO EEEE 7
8OOOO EEEE 8
9OOOO EEEE 9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation

/ = wall of force directly down the middle
.wall of force
Jayce moves towards his ally and draws a scroll. Wonder Twins Powers Combined. Jayce drops to the floor and casts two spells. Jayce then heroically reads from the scroll and casts another spell. Jayce lives faster than others for a short duration. Jayce summons an angel made of light. Jayce grabs another scroll and casts a spell quickly. Jayce speaks to his angel out of turn.


"Aranya, place wall of force between those two creatures there. Everyone, shoot that monster there and close your eyes after you shoot. Only open them before you you shoot it again. "

<tt>
ROUND: 2 (11)
POSITION: C1 to B1
 ACTIONS: stand(move), 5ft step(free), Cast Grand Destiny(swift), Cast Time Stop(standard) Spend hero point +4(free)<-- if needed(prefer not)

POSITION: B1
 ACTIONS: Standard Summon Monster 9(standard), Pick up scroll from ground(move)

POSITION: B1
 ACTIONS: Standard Summon Monster 9(standard)

POSITION: B1
 ACTIONS: Standard Summon Monster 9(standard)

POSITION: B1
 ACTIONS: Standard Summon Monster 9(standard), speak out of turn(free)



 HP: 289/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 27; Reflex: 26; Will: 29
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 27; Spellcraft: 29

EFFECTS: - 1st Spell  2/68; 2nd Spell  2/34; Summon Monster 9 1/34; 3rd spell 1/48; Summon monster 9 1/34; Summon Monster 9 1/34; Summon Monster 9 1/34
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 5/7, 2nd 7/7, 3rd 7/7, 4th 6/6, 5th 3/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 1/4


https://www.d20pfsrd.com/besti...tsiders/azata/ghaele]


Angel 1: Position: B2+3, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Cast Wall of Force(standard), hover check (free), Close Eyes(free)
 Uses: - 1/? Wall of Force
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
     Wall -   H5 Hardness 30 HP 260/260, I5 Hardness 30 HP 260/260(all squares to ceiling)

DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster

Angel 3: Position: B1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster



Minion HD: 52/68


DICE ROLLS:


01:46, Today: Jayce the Tamer rolled 43,34,26,38 using d20+25,d20+25,d20+25,d20+25 with rolls of 18,9,1,13.  Angel 1-4 fly checks vs DC 15 hover.

01:41, Today: Jayce the Tamer rolled 9,13,5,16,17 using 2d12,2d12,2d12,2d12,2d12 with rolls of 6,3,1,12,4,1,4,12,8,9.  normal damage vs Jenny.

01:41, Today: Jayce the Tamer rolled 15,18 using 2d12,2d12 with rolls of 9,6,7,11.  crit damage vs Jenny.

01:40, Today: Jayce the Tamer rolled 17 using 1d20+14 with rolls of 3.  Crit Confirm.

01:39, Today: Jayce the Tamer rolled 28,34,20,26,28,33 using d20+14,d20+14,d20+14,d20+14,d20+14,d20+14 with rolls of 14,20,6,12,14,19.  Light Ray attacks 1-6 vs Jenny Touch AC.

01:13, Today: Jayce the Tamer rolled 5 using 1d4+1 with rolls of 4.  time stop.

01:12, Today: Jayce the Tamer rolled 36 using 1d20+33 with rolls of 3.  UMD vs 37. (Forgot to add Grand Destiny Modifier +4. I can reroll if you like or you can force me to use a hero point to pass But this is a monster fight and not a duel so hopefully you don't force my hero point).


Summary : Jayce stands, moves to his ally and is stuck. Jayce casts grand destiny quickly, Jayce casts time stop from his scroll. Jayce summons 4 level 9 monsters. He commands Aranya to put a wall between Jenny and the dragon. Too many Js. The rest he points to Jenny and says Shoot her. To all he commands to close your eyes after shooting and open them before shooting. Jenny takes 93 damage.
OOC:
Light ray attacks are EX abilities that bypass all DR. If I'm not mistaken, Arkrim only edited who gets affected by frightful presence but not how. So since they can't witness your dragon attack the wall, they will not be affected by you attacking the wall.



Jayce the Tamer
 Summoner 5,655, 566 posts
 Human Summoner
Sat 7 Apr 2018
at 07:03
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Ignore the combat fluff that is copy paste from previous block. The speech though is not combat fluff and part of the turn for strategy.

Aranya's wall of Force 1/13.

Fort 28; Reflex 28; Will 29
Grand Destiny 3/4(If save targeted Add +4 if pass save)

This message was last edited by the player at 07:36, Sat 07 Apr 2018.

Boadicea
 Fighter 4,223, 1077 posts
 Advanced Human Fighter
Sat 7 Apr 2018
at 12:14
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
summons wall of force fizzles
Josep Gavinho
 Wizard 4,387, 1440 posts
 Human Wizard
 Thaumaturgical Alliance
Sat 7 Apr 2018
at 12:49
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Boa, I would need a ruling on something before I post my next action. See PM.
Jayce the Tamer
 Summoner 5,655, 568 posts
 Human Summoner
Sat 7 Apr 2018
at 12:53
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 86):

This message was lightly edited by the player at 12:54, Sat 07 Apr 2018.

Boadicea
 Fighter 4,223, 1078 posts
 Advanced Human Fighter
Sat 7 Apr 2018
at 13:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 87):
Boadicea
 Fighter 4,223, 1079 posts
 Advanced Human Fighter
Sat 7 Apr 2018
at 13:17
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 88):
Jayce the Tamer
 Summoner 5,655, 569 posts
 Human Summoner
Sat 7 Apr 2018
at 13:25
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 90):

Ok. I couldn't have known that information. And it would be good for everyone to know. I'm done now on the subject.
Josep Gavinho
 Wizard 4,387, 1441 posts
 Human Wizard
 Thaumaturgical Alliance
Sun 8 Apr 2018
at 08:58
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep stays out of reach and casts a spell.
  "Let's make our friends lucky now..."

 ABCDEFGHIJ 
1W A4S A3....JJJ 1
2.DA1 A2../.JJJ 2
3.../..JJJ 3
4../...    4
5./....    5
6.....EEEE 6
7OOOO EEEE 7
8OOOO EEEE 8
9OOOO EEEE 9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation

/ = wall of force directly down the middle
.wall of force

ROUND: 3 (32)
POSITION: A1
 ACTIONS:
 - Draw scroll (move)
 - Activate Foretell (standard)
-  Cast Quickened ?? with Quickening Diamond (swift)

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30


EFFECTS: - Spell 1 Wall of Force 3/17; Spell 2 Wall of Force 3/17; Spell 3 Wall of Force 2/17; Spell 4 Greater Heroism 2/160; Foretell 1/XX;


   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Scroll x2, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 1/X, scroll 1/2; diamond 2/3, Prescience 2/13; 1 HP; Foretell 1/XX


MINIONS:
Do the Dodo (familiar)
 HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12
CMD: 30; FFCMD: 28; FFTAC: 11
Fort: 18; Reflex: 18; Will: 23
ACTIONS: Move right next to Josep

DICE ROLLS:
09:50, Today: Josep Gavinho rolled 9 using 1d20 with rolls of 9.  Prescience.

SUMMARY:
Josep activates his own aura of luck. Allies within 30ft now get +2 luck bonus on all d20 rolls (saves, attacks, skill checks, etc)
Josep swiftly casts a spell and draws a scroll.

Jayce the Tamer
 Summoner 5,655, 571 posts
 Human Summoner
Sun 8 Apr 2018
at 16:50
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
OOC: with the luck bonus, my will save is as high as 35. So if Joey rolls 34 or less, I'll finally be immune to his presence.
Lyn
 Magus 3,939, 196 posts
 Elf Magus
 The Order
Mon 9 Apr 2018
at 08:19
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Can I just get confirmation the light ray can penetrate the wall of force?
Jayce the Tamer
 Summoner 5,655, 574 posts
 Human Summoner
Mon 9 Apr 2018
at 08:24
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Lyn (msg # 94):

They aren't penetrating a wall of force. They are above the wall of force in our area. The two walls outside do not connect. See your E for example. It is in an opening. Wall one goes from F1 to F5. Wall two goes from A6 to E6

Josep's wall inside goes up 15ft. ground level is +0. 5ft up is +1(head level will be at 10ft), 10ft up is +2(head level will be at 15ft), 15ft up is +3(head level will be at 20ft).

This message was last edited by the player at 08:55, Mon 09 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1444 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 9 Apr 2018
at 08:53
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Not that the brandersnatches had any way of knowing that until something actually comes through, or they poke the wall in every possible location.
Lyn
 Magus 3,939, 197 posts
 Elf Magus
 The Order
Tue 10 Apr 2018
at 03:52
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3....    1
2.DA1 A2../.    2
3.../..    3
4../...EEEE4
5./....EEEE5
6..... EEEE6
7OOOO  EEEE7
8OOOO   JJJ8
9OOOO   JJJ9
10OOOO   JJJ10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation

/ = wall of force directly down the middle
.wall of force

ROUND:   (Initiative: 27) Number before each monster indicates the order in which they acted.

1. Johnny
 POSITION: A7:D10
 ACTIONS: Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G4:J7
 ACTIONS: Move to G4:J7 (Move), 4 Quills (Standard)


 HP: 331/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: HI:J10+6
 ACTIONS: Attack Wall Of Force in F1 with Vital Strike(Standard), Frightful Presence(Free), Move at half speed, 45į angle south and up


 HP: 437/437 (0 nonlethal)
 AC: 38; FFAC: 34; Touch: 12
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:

11:46, Today: Lyn rolled 35,15,15,14 using 2d10+26,1d10+13,1d10+13,1d10+13 with rolls of 6,3,2,2,1.  Jenny A1, A2, A3, a4.

11:45, Today: Lyn rolled 38 using 1d20+26 with rolls of 12.  A1 confirm.

11:44, Today: Lyn rolled 46,42,30,38 using 1d20+26,1d20+26,1d20+26,1d20+26 with rolls of 20,16,4,12.  Jenny Quills vs Angel 1, 2, 3, 4 FfAC27.

11:42, Today: Lyn rolled 37 using 1d20+21 with rolls of 16.  Joey Frightful Presence.

11:42, Today: Lyn rolled 52 using 8d8+23 with rolls of 2,4,3,8,6,2,3,1.  Joey Vital Strike Power Attack bite vs wall


   SUMMARY:

Johnny bides his time, while Jenny moves away from the angels, pausing to let loose with a volley of Quills through the same gap the Angels used, which pass harmlessly through the incorporeal beings. Joey  attacks the wall and scares Josep and Jayce with a Will Attack of 37, Josep is Frightened for 23 rounds, Jayce for 1, while Do is panicked, then flys up and south


OOC: Well, if you're going to make use of a hole in the wall... Damn. To think, all this because I missed an AoO before my first post :/
Jayce the Tamer
 Summoner 5,655, 577 posts
 Human Summoner
Tue 10 Apr 2018
at 05:17
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Ooc: illegal movement for joey. He is in the ceiling. No fly check, 2d6 or 3d6 fall damage?

This message was last edited by the player at 05:30, Tue 10 Apr 2018.

Lyn
 Magus 3,939, 198 posts
 Elf Magus
 The Order
Tue 10 Apr 2018
at 06:00
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Small arena, ceiling is 50' high? Or just 25'? If it's only +5 then I goofed :/

No fly check as did use over half move speed, and ascended not more than then 45į

Boadicea
 Fighter 4,223, 1080 posts
 Advanced Human Fighter
Tue 10 Apr 2018
at 06:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
cieling is at 25'(+4 highest you can stand in) (busy night at work give me a bit to look over everything)
Jayce the Tamer
 Summoner 5,655, 579 posts
 Human Summoner
Tue 10 Apr 2018
at 08:29
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3....    1
2.D A5A1 A2../.    2
3.../..    3
4../...EEEE4
5./....EEEE5
6..... EEEE6
7OOOO  EEEE7
8OOOO   JJJ8
9OOOO   JJJ9
10OOOO   JJJ10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

/ = wall of force directly down the middle
.wall of force



<tt>
ROUND: 3 (11)
POSITION: B1
 ACTIONS: Cast spell quickly(swift), Summon Monster 9(standard) Speak(free)


 HP: 289/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell  3/68; 2nd Spell  3/34; Summon Monster 9 2/34; 3rd spell 2/48; Summon monster 9 2/34; Summon Monster 9 2/34; Summon Monster 9 2/34; 4th Spell 1/51; Summon monster 9 1/34
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 5/7, 2nd 7/7, 3rd 7/7, 4th 6/6, 5th 3/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4


https://www.d20pfsrd.com/besti...tsiders/azata/ghaele]


Angel 1: Position: B2+3, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Open Eyes(free), 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Open Eyes(free), 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster

Angel 3: Position: B1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Open Eyes(free), 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Open Eyes(free), 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Open Eyes(free), 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:


03:25, Today: Jayce the Tamer rolled 27,34,26,28,31 using d20+25,d20+25,d20+25,d20+25,d20+25 with rolls of 2,9,1,3,6.  dc 15 hover check.

03:25, Today: Jayce the Tamer rolled 17,13,16,14,20,8,17,13,12,8 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 10,7,8,5,4,12,12,2,10,10,1,7,7,10,7,6,2,10,5,3.  Light Ray damage vs E.

03:24, Today: Jayce the Tamer rolled 29,20,32,33,29,18,34,34,30,28 using D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16 with rolls of 13,4,16,17,13,2,18,18,14,12.  10 light ray attacks vs E touch AC.


Summary : Jayce casts a spell quickly, jayce summons another angel. All angels open eyes, fire vs jenny(E), hover then close eyes. Jenny takes 138 damage.
OOC: Joey falling, moving down or somewhere else does not affect my turn. Eyes closed on Angel. Do your worst Joey, do your worst!


Boadicea
 Fighter 4,223, 1081 posts
 Advanced Human Fighter
Tue 10 Apr 2018
at 08:49
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
due to his unable to fail the fly check the flight is good however the position is bad so he does not move from original stop losing that action
Jayce the Tamer
 Summoner 5,655, 580 posts
 Human Summoner
Tue 10 Apr 2018
at 08:51
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Boadicea:
cieling is at 25'(+4 highest you can stand in) (busy night at work give me a bit to look over everything)

Except that he is huge 3x3x3. Even Huge long I think the highest he can be(as we measure from ground) is +3 but +2 I believe is where he would be? His cube taking +2,+3,+4.

If we are using top of body(the highest point you are taking) then +4 is fine. Larger than medium sized creatures are funny like that. As at ground level, technically Joey is already at +2. lol

This isn't an argument on rules, it is more like I would like clarification on what to use.

This message was last edited by the player at 08:53, Tue 10 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1447 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 10 Apr 2018
at 08:58
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
It could crouch and squeeze on the ceiling with the appropriate escape artist and fly check.
Jayce the Tamer
 Summoner 5,655, 581 posts
 Human Summoner
Tue 10 Apr 2018
at 09:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
https://www.d20pfsrd.com/gamemastering/combat/


Squeezing:
In some cases, you may have to squeeze into or through an area that isnít as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a Ė4 penalty on attack rolls and a Ė4 penalty to AC.

The space is wide enough. There would need to be another object to actually tighten the space for joey to squeeze into. You can squeeze past a creature but can't end in a squeezed space next to the creature. Only an object such as two walls or two pillars(effectively a wall).

This message was last edited by the player at 09:13, Tue 10 Apr 2018.

Boadicea
 Fighter 4,223, 1082 posts
 Advanced Human Fighter
Tue 10 Apr 2018
at 10:05
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 103):

the you I am speaking of is human (medium creature) typing at keyboard hopefully that answers the question
GM Arkrim
 GM, 6490 posts
 Game Master
Tue 10 Apr 2018
at 11:32
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Okay, guys, I'm stepping in. This has gotten ridiculous.

1) HOLES IN A WALL
You cannot customize holes in your wall of force. You either have a wall or you don't. The map doesn't magically put holes between squares for you to use. Your wall either fills the square or it doesn't (no inbetweens). If the spell does not exclusively say you can do it, then you can't do it. You cannot customize your shape in any way other than what squares you place your walls. You either you have it or you don't. If you wanted holes you should've cast force cage instead.

2) MAP TOKENS
Josep, you need to follow the Arena Maps format for placing walls on the board. Do not get creative and try to make up your own method. That's blatantly incompetent and incorrect and if Boadicea were acting adequately as a referee, she'd have slapped a strike on you for that.

3) POLYMORPH vs. ANTIMAGIC
A polymorphed creature of large size or larger partially entering the antimagic field would be affected the same way a summoned creature would. That part of them would revert back to normal and vs. all things within or through the antimagic field they'd lose their polymorph benefits/drawbacks but on the other side of the field keep them. So if you turned into a stone giant and punched someone in an antimagic field your fist would be normal damage without the polymorph or magic. If your size was changed by the magic it's likely that part of you would just wink out of existence for the duration.

4) AURAS vs. WALLS
Auras go through solid objects if they are not physical auras. Frightful presence could go through a solid wall if the person on the other side of the wall can see and hear the monster. Same would apply to antipaladin auras, antimagic field, mind-affecting effects, siren's song, dominate person, etc. The only auras blocked by physical walls are those that note that they are and those that don't note if they do or not but are physical (anything that deals hit point damage but isn't exclusively a mind-affecting effect). Neither the angels nor monsters could harm each other as long as that wall is up. None of them can teleport or burrow.

5) MAP SIZE
Small arena states that it's 50'x50'x50' epic cube and half is below ground and the other above. So you have 25 feet of fly/walk space. There is no confusion there whatsoever. It explicitly notes this in the maps thread. You list where your creature is at their standing point, not their height.

6) REFEREE PLEASE DO YOUR JOB
Boadicea, please have them place the wall on the map AS A WALL and not do any of the idiotic stuff they've been doing trying to list a wall like an aura. It must be placed AS A WALL. Pick the squares the wall is in, and that's it.

7) DO NOT EVEN TRY IT
The next person to argue is disqualified and suspended from the arena. Do not even try it.
Jayce the Tamer
 Summoner 5,655, 583 posts
 Human Summoner
Tue 10 Apr 2018
at 11:41
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +4JJJ 1
2D A5A1 A2  +2+4JJJ 2
3   +2 +4JJJ 3
4  +2  +4EEEE4
5 +2   +4EEEE5
6+4+4+4+4+4 EEEE6
7OOOO  EEEE7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2
+4
Wall of Force 3
+2

OOC: Let me know if this is incorrect. Update joey location. Wall of Force 1 and 2 do not connect.

This message was last edited by the player at 12:19, Tue 10 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1449 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 10 Apr 2018
at 13:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to GM Arkrim (msg # 107):
 I wholeheartedly agree. Especially the bit about Holes in Wall of Force, I donít who tried to pull that one off but that is utter nonsense and literally contradicts the spell description.

Jayce, your new map should include a note to say where the wall is in that square, ie on the right hand edge of the squares for the vertical one, on the bottom edge of the squares for the horizontal one, and through the diagonal for the diagonal one.
There is a 5ft gap on either side of the diagonal one.

(Again, neither  brandersnatches or jabberwok would know any of that until they poke it)
Boadicea
 Fighter 4,223, 1083 posts
 Advanced Human Fighter
Tue 10 Apr 2018
at 18:47
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +5JJJ 1
2D A5A1 A2  +3+5JJJ 2
3   +3 +5JJJ 3
4  +3  +5EEEE4
5 +3   +5EEEE5
6+6+5+5+5+5 EEEE6
7OOOO  EEEE7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2

+5
Wall of Force 3
+3

Walls go by the hieght (head) vs character goes by feet when marking altitude

Josep Gavinho
 Wizard 4,387, 1450 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 10 Apr 2018
at 19:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep casts a quick spell then a spell from his scroll.
  "Quite a retinue of angels we have now..." he comments.

 Dodo cowers in his master's robe.

 ABCDEFGHIJ 
1WD A4S A3   +5JJJ 1
2A5A1 A2  +3+5JJJ 2
3   +3 +5JJJ 3
4  +3  +5EEEE4
5 +3   +5EEEE5
6+5+5+5+5+5 EEEE6
7OOOO  EEEE7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 

S = Jayce (Summoner) +0
W = Josep (Wizard) +0
D = Dodo familiar +0
J = Joey        +0
O = Johnny  +0
E = Jenny     +0
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2 (25ft tall)
Wall of Force 3 (15ft tall)

 For clarity and simplicity, and even though they are invisible, I've included the exact location of each wall of force:
 First Wall: Top Right of F1 to Top Right of F6, floor to ceiling.
 Second Wall: Bottom left of A6 to Bottom Left of F6, floor to ceiling.
 Third Wall: Bottom left of B5 to Top Right of E2, 15ft tall.

ROUND: 4 (32)
POSITION: A1
 ACTIONS:
 - Draw scroll (move)
 -  Cast Quickened Arcane Sight (swift)
 - Cast Summon Monster IX: Trumpet Archon (full-round)

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30

EFFECTS: - Spell 1 Wall of Force 4/17; Spell 2 Wall of Force 4/17; Spell 3 Wall of Force 3/17; Spell 4 Greater Heroism 3/160; Foretell; Arcane Sight 1/XX

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 4/13; 1 HP; Foretell 2/XX


MINIONS:
Do the Dodo (familiar)
 HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12
CMD: 30; FFCMD: 28; FFTAC: 11
Fort: 16; Reflex: 16; Will: 21
ACTIONS: Move in same square as Josep (Panicked)

DICE ROLLS:
19:50, Today: Josep Gavinho rolled 3 using 1d20 with rolls of 3.  Prescience
 Use Prescience roll on Caster Level Check DC18 for Summon Monster

SUMMARY:
 Josep casts a quick spell, then a spell from his scroll, nothing happens yet. Dodo cowers.

Lyn
 Magus 3,939, 199 posts
 Elf Magus
 The Order
Wed 11 Apr 2018
at 03:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Pm, nothing to see here.
Boadicea
 Fighter 4,223, 1084 posts
 Advanced Human Fighter
Wed 11 Apr 2018
at 05:35
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Lyn (msg # 112):
Brakt
 Brawlizard 4,224, 677 posts
Wed 11 Apr 2018
at 08:22
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

This message was deleted by the player at 08:22, Wed 11 Apr 2018.

Lyn
 Magus 3,939, 200 posts
 Elf Magus
 The Order
Wed 11 Apr 2018
at 10:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +5EEEE1
2D A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2

+5

Wall 1(F1): 293/340hp

Wall of Force 3
+3

+3

ROUND: 4  (Initiative: 27)
1. Johnny
 POSITION: A7:D10
 ACTIONS: Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G1:J4
 ACTIONS: Move to G1:J4 (Move), Ready Action (Standard)


 HP: 331/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: H5:J7
 ACTIONS: Move to H5:J7(MOVE) Attack Wall Of Force in F1 with Vital Strike(Standard), Frightful Presence(Free)


 HP: 437/437 (0 nonlethal)
 AC: 38; FFAC: 34; Touch: 12
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:

19:59, Today: Lyn rolled 29 using 1d20+21 with rolls of 8.  Frightful Presence.

19:58, Today: Lyn rolled 55 using 8d8+23 with rolls of 2,3,3,1,5,8,7,3.  Vs pa vs w1


   SUMMARY: Johnny Jenny ready actions, Jenny and Joey swap places, and Joey bites wall 1. Frightful Presence with Will Attack of 29


OOC: okay. Let's try something else...
Haran is now immune to frightful presence. Josep is still effected by the last one and will have 22 turns left.

Angels shouldn't be able to open and close eyes in same round, so will either be panicked now, it have 50% miss chance on last rounds attacks. I'll leave it up to Bo to rule on that, and update HP afterwards.
Jayce the Tamer
 Summoner 5,655, 585 posts
 Human Summoner
Wed 11 Apr 2018
at 10:30
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
OOC: Control + F: "eyes" on Arkrim's site on every page pulls no results. I can't honestly be expected to go through every fight in the arena to find a rule for that one match and apply it to all future matches. Also, going through that post(since you're making me to invalidate my tactics) boa ruled josep had concealment on page 5 because you opened your eyes at the end of your action list and not the beginning.


link to a message in this game

Brakt:

ROUND: 1 (Initiative: 24)
 POSITION:
 ACTIONS: Martial Flex(Immediate on end of Latro's Turn), Full Attack(Full-Round Action). 5-ft Step(Free to Q19:R20-1), Move(Hero Point Standard), Martial Flex(Free), Open Eyes(Free)


And while you may have been doing something(I know there are abilities that require leaving eyes closed for a minute then opening), you listed opening them at the end.


link to a message in this game

Brakt:
Sorry, just to confirm.

I can attack Josep as stated, though he has total concealment, is that correct?

Josep has already stated that He reserves the right to make me use the same rolls.  Since I was blind anyway, the additional concealment from being underground would have no bearing on the attack.

As such, I believe the Elementals who can reach Q19+1 or R19+1 get a free AoO as I move away, but Josep still takes ~200 damage as described?


Now there were some PMs, so it may not have anything to do with the eyes at all. And I still haven't found whatever match had this ruling about not being able to open and close your eyes in the same round. If there is, feel free to point it out. I'd be more than happy to take a peek. There are, though, over 200 matches in this arena. And I'm not going to go through every single one.
Lyn
 Magus 3,939, 201 posts
 Elf Magus
 The Order
Wed 11 Apr 2018
at 10:38
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Finding individual rulings is hard, no arguments there.

As for championship.

Brakt closed his eyes during the prep round, so had his eyes closed at the start of the round, and wasn't trying to close them just for his attack.
Jayce the Tamer
 Summoner 5,655, 586 posts
 Human Summoner
Wed 11 Apr 2018
at 11:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
lyn:
OOC: okay. Let's try something else...
Haran is now immune to frightful presence. Josep is still effected by the last one and will have 22 turns left.

Angels shouldn't be able to open and close eyes in same round, so will either be panicked now, it have 50% miss chance on last rounds attacks. I'll leave it up to Bo to rule on that, and update HP afterwards.


Latro, Vry, Tinna and others should be as well. Lol.
Josep Gavinho
 Wizard 4,387, 1451 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 11 Apr 2018
at 11:28
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Unless theyíre standing too close to the arena!
After all, it does go through the walls of force ;)
Jayce the Tamer
 Summoner 5,655, 587 posts
 Human Summoner
Wed 11 Apr 2018
at 11:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn:
 ABCDEFGHIJ 
1W A4S A3   +5EEEE1
2D A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2

+5

Wall 1(F1): 293/340hp

Wall of Force 3
+3

+3

ROUND: 4  (Initiative: 27)
1. Johnny
 POSITION: A7:D10
 ACTIONS: Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G1:J4
 ACTIONS: Move to G1:J4 (Move), Ready Action (Standard)


 HP: 331/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: H5:J7
 ACTIONS: Move to H5:J7(MOVE) Attack Wall Of Force in F1 with Vital Strike(Standard), Frightful Presence(Free)


 HP: 437/437 (0 nonlethal)
 AC: 38; FFAC: 34; Touch: 12
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:

19:59, Today: Lyn rolled 29 using 1d20+21 with rolls of 8.  Frightful Presence.

19:58, Today: Lyn rolled 55 using 8d8+23 with rolls of 2,3,3,1,5,8,7,3.  Vs pa vs w1


   SUMMARY: Johnny Jenny ready actions, Jenny and Joey swap places, and Joey bites wall 1. Frightful Presence with Will Attack of 29


OOC: okay. Let's try something else...
Haran is now immune to frightful presence. Josep is still effected by the last one and will have 22 turns left.

Angels shouldn't be able to open and close eyes in same round, so will either be panicked now, it have 50% miss chance on last rounds attacks. I'll leave it up to Bo to rule on that, and update HP afterwards.

So tactical movement. I don't know if you can switch which monster is first at your will and whim, but since you listed them in order of Johnny, Jenny, Joey...I'm reading that as Johnny goes first, then Jenny, then Joey.

Now, Jenny going second means she must ready an action to move into Joey's space after he clears that space. Joey moving third means he must move past Jenny and ready an action to move to his current space after Jenny leaves that space.

If you are able to change their acting order at will, Only Joey needs a readied action to enter the space after Jenny clears it. If not, the above tactical movement is required to do what you just did. Pretty much, leaving you no ability to attack with Joey in the first place.


http://paizo.com/pathfinderRPG...Rulebook/combat.html
Ending Your Movement
You canít end your movement in the same square as another creature unless it is helpless.

There are special circumstances such as fine, diminutive and tiny creatures can a d feast make it possible.

This message was last edited by the player at 15:06, Wed 11 Apr 2018.

Boadicea
 Fighter 4,223, 1085 posts
 Advanced Human Fighter
Wed 11 Apr 2018
at 21:08
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I looked and could not find anything on the whole open close eye thing in the battles linked maybe I am missing something.  The tactic however cheesey is valid at the moment . I personally believe it should be a once per round decision either they are open or closed (I have read enough discuss on mirror image and eyes closed even SKR thinks it should be a move at least to get effects of blindness)
Jayce the Tamer
 Summoner 5,655, 592 posts
 Human Summoner
Wed 11 Apr 2018
at 22:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 121):

I had already assumed they had blinded effects during Lyn's turn. And I'm okay that they do. It makes sense that they do.

What about the tactical movement, is that okay or is it more like what I said? Thank you.
Boadicea
 Fighter 4,223, 1086 posts
 Advanced Human Fighter
Wed 11 Apr 2018
at 22:48
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 122):

waiting on a reply to PM from Lyn on movement.  It's not just taking the blind effects for Lyn turn it's also once eyes open they are open to attack they are open till next turn is how I would like it.
If what Vry linked in OOC (thank you Very)is still active as it should beings it's a GM ruling you choose at the begining of turn wether they are open or closed

Jayce the Tamer
 Summoner 5,655, 594 posts
 Human Summoner
Wed 11 Apr 2018
at 23:16
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
link to a message in this game

GM Arkrim:
I fixed it.

But just FYI, if you're not using the new site for all your rules needs from now on, you're doing it wrong.


Nevertheless, I shall abide by whatever you say unless GM overrules due to us being on thin ice as is. I know I'm super rules lawyerly, thank you for reffing.
GM Arkrim
 GM, 6491 posts
 Game Master
Thu 12 Apr 2018
at 01:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
OOC: Rules lawyering is fine, but messed up maps and saying one thing when you mean something ENTIRELY DIFFERENT is liable to piss me off and anyone else who is actually using RAW for competitive play.

Here's the rule from now on:

Blink (Free action): Once per round you can close, open, or avert your eyes as a free action. You automatically close your eyes while unconscious (no action).

Once Per Round: Whenever you do anything that is limited to once per round, you're restricted as to when you can do it again. If the action is done during your turn, you can't do it again until the start of your next turn. If the action is done outside your turn, you can't do it again until end of your next turn.

Simple, and resolves a lot of other possible problems before they happen.
Jayce the Tamer
 Summoner 5,655, 595 posts
 Human Summoner
Thu 12 Apr 2018
at 01:43
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Boa, with brakt wanting a ruling and Arkrim's new insight are you ok with avert eyes vs dragon(free)?

There are already rules in place for that, it Grants dragon 20 percent miss chance(concealment) vs my attacks. Should be enough to not witness(what I want) as it is enough to not be affected by nymph abilities(look at her within 30ft) and better yet, watch the other enemies as normal.

If this is acceptable feel free to roll 20 percent miss chance or take these rolls.

20:35, Today: Jayce the Tamer rolled 83,5,31,88,17,5,81,73,14,3 using D100,d100,d100,d100,d100,d100,d100,d100,d100,d100 with rolls of 83,5,31,88,17,5,81,73,14,3.  10 miss chances vs dragon. Light ray attacks.

17,13,16,14,20,8,17,13,12,8 damage in order


17, 16, 14, 17, 12 hit. 76 damage.

PM to boa and arkrim

This message was last edited by the player at 01:45, Thu 12 Apr 2018.

GM Arkrim
 GM, 6492 posts
 Game Master
Thu 12 Apr 2018
at 02:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 126):

Your summons always act immediately after your turn in initiative, whenever that may be (they cannot act at any other time).

THAT'S A FOUL for JAYCE. Asking a question that is already answered on the site long before this match started.

(The GM can butt in when they like but YOU do not get to question a GM unless you're willing to risk an overruling/foul. You should not have used my name in your post.)

This message was last edited by the GM at 11:02, Thu 12 Apr 2018.

Lyn
 Magus 3,939, 202 posts
 Elf Magus
 The Order
Thu 12 Apr 2018
at 08:34
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Jayce is immune. Sorry about that lol. Everyone else better stay away from the arena walls though, if you haven't bolted already!
Boadicea
 Fighter 4,223, 1087 posts
 Advanced Human Fighter
Thu 12 Apr 2018
at 14:07
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 126):

It was brought to my attention that witnessing the dragon attack something that is not just by site so no averting thier eyes is not enough

And for the beasts movements it could have been worded better but at the end of the turn no one was sitting on anyone else so I will leave it alone.  Gotta remember round is 6 sec so they may start thier actions at different times but are moving together

Jayce the Tamer
 Summoner 5,655, 597 posts
 Human Summoner
Thu 12 Apr 2018
at 14:23
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 129):

That's not how movement works. If so josep could end his turn in my square if he knew I was going to move. He can't because of the rule I quoted above. We ALL go at the same time in these six seconds. Initiative allows us to complete our turn in order from fastest reaction to slowest because it is a turn based game.

I remove my challenge of movement



Ok, as was stated must be able to hear and see the creature. So I will leave their eyes closed. 50 percent miss chance.

09:19, Today: Jayce the Tamer rolled 65,54,67,37,92,24,79,88,90,4 using D100,d100,d100,d100,d100,d100,d100,d100,d100,d100 with rolls of 65,54,67,37,92,24,79,88,90,4.  50 percent miss chance vs dragon. Light ray attacks.

25, Tue 10 Apr: Jayce the Tamer rolled 17,13,16,14,20,8,17,13,12,8 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 10,7,8,5,4,12,12,2,10,10,1,7,7,10,7,6,2,10,5,3.  Light Ray damage vs E.


17. 13, 16, 20, 17, 13, 12.

98 damage

7 attacks land instead.

This message was last edited by the player at 15:08, Thu 12 Apr 2018.

Boadicea
 Fighter 4,223, 1088 posts
 Advanced Human Fighter
Thu 12 Apr 2018
at 14:34
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 130):

quote:
If so josep could end his turn in my square if he knew I was going to move.
not true you act in one initiative he acts on another all three beasts act together on the same initiative big difference

Jayce the Tamer
 Summoner 5,655, 598 posts
 Human Summoner
Thu 12 Apr 2018
at 14:53
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
There are already rules for creatures acting on the same initiative. That is the one with the highest Dex modifier goes 1st. the dexterity of the magic bane bandersnatch is 25. The Jabberwock is 16. There maybe precedent for the bandersnatch to go at exactly the same time. there Is not one for the Jabberwock.


 I remove my challenge of movement

This can be seen in previous matches and on srd as well as paizo sites.


Posting my turn soon

This message was last edited by the player at 15:29, Thu 12 Apr 2018.

Jayce the Tamer
 Summoner 5,655, 599 posts
 Human Summoner
Thu 12 Apr 2018
at 15:50
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +5EEEE1
2D A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2

+5

Wall 1(F1): 293/340hp

Wall of Force 3
+3

+3








S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation


<tt>
ROUND: 4 (11)
POSITION: C1 to B1
 ACTIONS: Delay until Initiative 31(no action)

 HP: 289/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell  4/68; 2nd Spell  4/34; Summon Monster 9 3/34; 3rd spell 3/48; Summon monster 9 3/34; Summon Monster 9 3/34; Summon Monster 9 3/34; 4th Spell 2/51; Summon monster 9 2/34
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 5/7, 2nd 7/7, 3rd 7/7, 4th 6/6, 5th 3/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - cannot act until after Jayce
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - cannot act until after Jayce
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster

Angel 3: Position: B1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - cannot act until after Jayce
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - cannot act until after Jayce
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - cannot act until after Jayce
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:



Summary : Jayce delays until initiative 31.
OOC:

Josep Gavinho
 Wizard 4,387, 1456 posts
 Human Wizard
 Thaumaturgical Alliance
Thu 12 Apr 2018
at 21:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep mutters something to coordinate with Jayce.

 He then tells the trumpet angel:
  "Hi. Cast Bless for a start. And keep your Angel buddies within your Protection aura. And don't get close to the walls." he commands in Celestial.

 Dodo cowers ever more.

  "Your move, Jay-Jay."


 ABCDEFGHIJ 
1WD A4S A3   +5EEEE1
2A6 A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 


S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 1 (25ft tall) . 293/340hp
Wall of Force 2 (25ft tall)
Wall of Force 3 (15ft tall)

ROUND: 5 (32)
POSITION: A1
 ACTIONS:
 - Prescience (free)
 - Ready Action

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30

EFFECTS: - Spell 1 Wall of Force 5/17; Spell 2 Wall of Force 5/17; Spell 3 Wall of Force 4/17; Spell 4 Greater Heroism 4/160; Foretell; Arcane Sight 2/XX

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 5/13; 1 HP; Foretell 3/XX


MINIONS:
Do the Dodo (familiar)
 HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12
CMD: 30; FFCMD: 28; FFTAC: 11
Fort: 16; Reflex: 16; Will: 21
ACTIONS: Naught

Angel 6: Position: A2+2, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  - cast Bless
 Uses: - Bless.
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
21:38, Today: Josep Gavinho rolled 3 using 1d20 with rolls of 3.  prescience (darn!!)
21:59, Today: Josep Gavinho rolled 32 using 1d20+24 with rolls of 8.  Fly check (hover).

SUMMARY:
 Josep finishes his Summoning.
 An Angel Appears, she casts a spell (all allies benefit from Bless & Protection from Evil ó note: Jabberwock is evil)
 Dodo cowers.


Boadicea
 Fighter 4,223, 1089 posts
 Advanced Human Fighter
Thu 12 Apr 2018
at 22:39
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 134):

Josep's Summon Fails (improper location) if you need details check championship match we had a nice discussion on this so no wiggle room for you.  I should have caught it, was focused on other details and did not so Jayce's summons (1 has a move action unused in first round summoned, no change)(2,3,4)can stay but first round they where summoned no eye rays they use thier action to achieve the altitude you wanted them at.

Lyn Jenny gets 93 HP back (2,3,4) plus 26 HP back (5)



quote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

Josep Gavinho
 Wizard 4,387, 1457 posts
 Human Wizard
 Thaumaturgical Alliance
Thu 12 Apr 2018
at 23:13
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
We had that exact same conversation about air Elemental and you said it was fine to summon them in midair as they have a fly speed and can hover. They all have a perfect manoeuvrability and over +20 Fly skill, air is for all intents and purposes a surface that can support them....
Boadicea
 Fighter 4,223, 1090 posts
 Advanced Human Fighter
Thu 12 Apr 2018
at 23:25
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 136):

That was your rational not mine I will quote mine, so you might actually read it...

quote:
(Just how I feel on the rule
I agree that when summoned the creature must be on a "solid" surface and handled creature by creature air elemental in my opinion would be legal in mid air (only because it is made of air not because of it's fly manuever ability), aquatic creature in the water, ...  The RAI in my opinion is they don't want you summoning things so they fall on people's head (unless it is a spell meant to do such a thing) or putting a creature in risk of taking damage just my 2 cents. )

Jayce the Tamer
 Summoner 5,655, 600 posts
 Human Summoner
Fri 13 Apr 2018
at 00:57
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I'm sorry, I would like to be clued in on what you two are talking about. Please. That quote link doesn't mean anything to me because it cannot be found anywhere here:

https://sites.google.com/site/thepathfinderarena/

And I didn't see GM Arkrim post in the championship match about what you quoted.

Summon Monster:

https://www.d20pfsrd.com/magic...ls/s/summon-monster/

quote:
Creatures cannot be summoned into an environment that cannot support them.


I agree that I should not be able to summon a water elemental in the plane of fire. Or a creature that breathes air underwater. I could not summon a shark on land. I see nothing supporting how you feel, but if Arkrim did indeed make that rule, I will be more than happy to abide by his house rule.
Boadicea
 Fighter 4,223, 1091 posts
 Advanced Human Fighter
Fri 13 Apr 2018
at 01:09
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
no need for GM to agree or not, my quote in message #135 is straight from SRD that is why you can not summon things 15' in the air
Jayce the Tamer
 Summoner 5,655, 601 posts
 Human Summoner
Fri 13 Apr 2018
at 01:40
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
https://www.d20pfsrd.com/magic...onjuration-Summoning

quote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

Found it. Cool thanks. Yes I'm sure this was designed so you can't summon a spider 15 feet above someone. But:


Floating:

buoyant or suspended in water or air.

Susepend:
hang (something) from somewhere.

Fly:
(of a bird or other winged creature) move through the air under control.

I don't see how they are related... But I'll post my turn soon anyway.
Boadicea
 Fighter 4,223, 1092 posts
 Advanced Human Fighter
Fri 13 Apr 2018
at 01:46
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 140):

It's the last line of what you just quoted that makes it so you can not summon creature mid air, "It must arrive in an open location on a surface capable of supporting it."
Josep Gavinho
 Wizard 4,387, 1458 posts
 Human Wizard
 Thaumaturgical Alliance
Fri 13 Apr 2018
at 07:04
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

I could have summoned on ground level and let the angel use a move action to fly up if I knew thatís how you feel, but the fact that all angels had been summoned that way in the current fight let me think that you were still ok with this.

Your quote clearly states what you think the RAI is.

Should I edit my post?
Does the scroll disappear, or can I cast again?
Lyn
 Magus 3,939, 202 posts
 Elf Magus
 The Order
Fri 13 Apr 2018
at 10:13
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 135):

Just to confirm.

Jenny takes 98 damage but is restored 119 from retcons and 10 from fast healing?

Total +31 to 362/414?

This message was last updated by the player at 10:13, Fri 13 Apr 2018.

Boadicea
 Fighter 4,223, 1093 posts
 Advanced Human Fighter
Fri 13 Apr 2018
at 11:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 142):

quote:
Your quote clearly states what you think the RAI is.


Exactly neither of you summoned an air elemental, you may reuse scroll spell failed to complete no need to edit post

In reply to Lyn (msg # 143):

Jenny's HP should be (331 - 138 + 119 + 10 =) 322 HP
Lyn
 Magus 3,939, 203 posts
 Elf Magus
 The Order
Fri 13 Apr 2018
at 11:40
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Okay. Jenny is at 322/414HP
Josep Gavinho
 Wizard 4,387, 1459 posts
 Human Wizard
 Thaumaturgical Alliance
Fri 13 Apr 2018
at 12:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 144):
 I find it really mean to let us do it round after round, and make my spell fizzle when you decide itís no longer permitted.
 But I canít afford to challenge any more ruling, so here we go.
 A6 isnít summoned (yet).
Boadicea
 Fighter 4,223, 1094 posts
 Advanced Human Fighter
Fri 13 Apr 2018
at 12:54
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 146):

If you saw it you should have questioned it at that time there was plenty of space for everything to be summoned and my attention was focused on other things so at a glance it all looked good.  I looked at yours a little harder because of all the jumble mess of creatures in the area to insure all was good (as I said previously you and I have had the conversation on summon and need to be on a solid surface before)
Jayce the Tamer
 Summoner 5,655, 602 posts
 Human Summoner
Fri 13 Apr 2018
at 19:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +5EEEE1
2D A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2
+5

Wall of Force 4 and 5
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 260/260hp


Wall of Force 3
+3

+3


S = Jayce (Summoner) +2 Elevation
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation


Jayce casts a spell and flies upward. He speaks to the heavenly host.

"Artonius and Arthur open your eyes. It is time to alter our defensive position."

When the angels open their eyes, Jayce issues a new command.

"Artonius, Put a Wall in front of the northen half of the creature we are attacking. Arhur, Place one south of that between the smaller creature and the creature we are attacking."


ROUND: 5 (31)
POSITION: B1 to B1+2
 ACTIONS: Cast Spell(standard), Ascend straight up(move), Speak to Angels(free), Speak to angels out of turn(free).

 HP: 289/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell  5/68; 2nd Spell  5/34; Summon Monster 9 4/34; 3rd spell 4/48; Summon monster 9 4/34; Summon Monster 9 4/34; Summon Monster 9 4/34; 4th Spell 3/51; Summon monster 9 3/34; 5th spell 1/34; Immune to dragon's fear indefinite;
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 5/7, 2nd 7/7, 3rd 7/7, 4th 6/6, 5th 3/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  -  Hover(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - Open Eyes(free), Cast Wall Of Force(standard),
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13 F1-F2 +5
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - Open Eyes(free), Cast Wall of Force(standard) F4-F5 +5
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - Hover(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - Hover(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:



Summary : Jayce casts a spell and flies upward. He talks to his angels. During their turn he talks to them again. Angel 2 places wall of force in F1 to F2 25ft tall, about one foot behind Josep's. Angel 3 places Wall of Force in F4 to F5 25ft tall, about one foot behind Josep's. Angel 3 and 4 have their eyes open.
OOC:+34 fly skill, +8 from spell. not rolling fly checks since the autopass doesn't require. All angels have +25 fly check.

Josep Gavinho
 Wizard 4,387, 1460 posts
 Human Wizard
 Thaumaturgical Alliance
Fri 13 Apr 2018
at 19:23
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Iím in no position to negotiate.
I strongly disagree with the ruling, but youíre well within your right to make that call.
Does that mean we cannot summon creature in water, except at the bottom?
Iím a bit weary is all, I guess.
Boadicea
 Fighter 4,223, 1095 posts
 Advanced Human Fighter
Fri 13 Apr 2018
at 19:29
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 149):

It can be taken as such, if you have a question about it you may ask your ref or GM.


Is water considered an object is a spot in the water and open location?

This message was last edited by the player at 19:33, Fri 13 Apr 2018.

Jayce the Tamer
 Summoner 5,655, 604 posts
 Human Summoner
Fri 13 Apr 2018
at 20:06
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 150):

It would be floating in empty space. Lol suspended in air or water. Haha.
Josep Gavinho
 Wizard 4,387, 1461 posts
 Human Wizard
 Thaumaturgical Alliance
Fri 13 Apr 2018
at 20:21
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I believe that triggers my readied action. How convenient.
Josep dismisses the first Wall of Force.

ooc: my phone now suggest ďof ForceĒ every time I type wall :)
Jayce the Tamer
 Summoner 5,655, 609 posts
 Human Summoner
Fri 13 Apr 2018
at 22:05
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +5EEEE1
2D A5A1 A2  +3+5EEEE2
3   +3  EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 

<tt>

S = Jayce (Summoner) +2 Elevation
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 260/260hp


Wall of Force 3
+3

Map after Josep readied action.

Edit action. Summary: angel 2 and 3 have their eyes open.

This message was last edited by the player at 06:00, Sat 14 Apr 2018.

Lyn
 Magus 3,939, 204 posts
 Elf Magus
 The Order
Sun 15 Apr 2018
at 06:41
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
PM
Boadicea
 Fighter 4,223, 1096 posts
 Advanced Human Fighter
Sun 15 Apr 2018
at 09:53
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Lyn (msg # 154):
Lyn
 Magus 3,939, 205 posts
 Elf Magus
 The Order
Sun 15 Apr 2018
at 11:06
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1WA4SA3   +5EEEE1
2DA5A1A2  +3+5EEEE2
3   +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+6+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner) +2 Elevation
W = Josep (Wizard)
J = Joey   +3:+5 Elevation
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 260/260hp


Wall of Force 3
+3


ROUND: 4  (Initiative: 27)
1. Johnny
 POSITION: A7:D10
 ACTIONS: Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G1:J4
 ACTIONS: Attack with Quills(Standard)


 HP: 331/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: H5:J7
 ACTIONS: Squeeze through to C5:E3(Full-Round Action), Roar(Free), Frightful Presence(Free)


 HP: 437/437 (0 nonlethal)
 AC: 34; FFAC: 30; Touch: 08
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31, Squeezing (-4 to attack rolls and AC)

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:


Refresh the dice log

20:51, Today: Lyn rolled 14,38 using 1d10+13,1d20+18 with rolls of 1,20.  Quill Damage, Pain vs Jayce Reflex30.
20:47, Today: Lyn rolled 32,31,42,31 using 1d20+26,1d20+26,1d20+26,1d20+26 with rolls of 6,5,16,5.  Jenny Quills vs Jayce Cover AC39.
20:36, Today: Lyn rolled 40 using 1d20+21 with rolls of 19.  Frightful Presence Joey.
20:25, Today: Lyn rolled 35 using 1d20+26 with rolls of 9.  Escape Artist Squeeze Joey.
</tt>

   SUMMARY: Johnny readies actions, Jenny attacks Jayce behind cover with Quills for 14 damage. Jayce is Sickened until he makes a DC20 Heal Check as a full-round action.

Joey squeezes through the wall, and roars at the gathered angels, All Angels are panicked by Frightful Presence with Will Attack of 40. Josep is Frightened with 21 turns left.


OOC: Oh, hai dere.

So, I know your angels closed their eyes, but... Frightful Presence doesn't rely on sight, so.

Joey autopasses Fly check with +21 Fly skill

Boadicea
 Fighter 4,223, 1097 posts
 Advanced Human Fighter
Sun 15 Apr 2018
at 12:01
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn when I said full round that was just threw the opening which is what you ask about moving to the opening would be a move action it's self

Also trying to look it up but due to the dragon needing it's wings to fly, I don't think it can fly while squeezed into a space half it's size

Jayce the Tamer
 Summoner 5,655, 611 posts
 Human Summoner
Sun 15 Apr 2018
at 12:05
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
http://www.d20pfsrd.com/skills/escape-artist/

Move through a tight space 30 at least 1 minute Yes

Move Through Tight Space
The DC noted is for getting through a space where your head fits but your shoulders donít. If the space is long you may need to make multiple checks. You canít get through a space that your head does not fit through.

Action Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

Retry? Yes. You can make another check after a failed check if youíre squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as youíre not being actively opposed.

This would take you 30 rounds. As this is for a medium creature squeezing through 1 square. You are 15ftx15ftx15ft moving through 5ft.

Getting through the hole is less than half its size

This message was last edited by the player at 12:08, Sun 15 Apr 2018.

Boadicea
 Fighter 4,223, 1098 posts
 Advanced Human Fighter
Sun 15 Apr 2018
at 12:32
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Force wall is a thin plane we all agree on that, the hole is 5'X25', it would not take 1 minute (10 rounds) to make it threw the wall and the space on the other side is larger than half it's size.
Jayce the Tamer
 Summoner 5,655, 612 posts
 Human Summoner
Sun 15 Apr 2018
at 13:03
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 159):

And there are two planes blocking his path
. Yes It would. As this spacing is not large enough for his shoulders to move through normally. He is 15x15x15. The space may be taller than he is, it is not half as wide as he is.


The rule says head fits but shoulders dont. His shoulders do not fit through that opening. Through the wall. The space on the other side is irrelevant to the part he is squeezing through.


If a medium creature was squeezing through something 1 foot wide, wouldn't matter if it was 100ft tall. Shoulders dont fit. And that is the part that matters.



Also note, frightful presence is something usually done as part of an attack(standard)or charge(full round action). I disagree that it can be done as part of a free action. Otherwise it would state you can do it for free once per round instead of part of a type of attack. Because a free action as part of a free action is cheesier than what I was doing. My tactics came with flaw and penalties.
Boadicea
 Fighter 4,223, 1099 posts
 Advanced Human Fighter
Sun 15 Apr 2018
at 13:38
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 160):

I only see one wall on either side not two so it would only pass threw a single plane where the hole is 1/3 where as your example is 1/5 the creature's size

This message was last edited by the player at 14:37, Sun 15 Apr 2018.

Boadicea
 Fighter 4,223, 1100 posts
 Advanced Human Fighter
Sun 15 Apr 2018
at 14:48
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I agree it's slightly cheesey however the wording is clear it is a free action and it usually (so not required to) accompany an attack/charge action. I like the ROAR thrown in there to backup that he is showing agression but it was not required to use the presence.

I never penalized you on the eye thing now  you did get penalized for asking the GM something that was already answered

Jayce the Tamer
 Summoner 5,655, 613 posts
 Human Summoner
Sun 15 Apr 2018
at 16:45
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
A jabberwock is 35 feet tall and weighs 8,000 pounds.

His shoulders dont fit. That's 1/7 vs my human example of 1/5. A lesser version reduces hd by 3 and abilities by 4. It does not change size or anything else.


Okay, where are we on jabberwock location? Did it waste movement as it tried to squeeze through something it was not next to, or is it at the entrance and next round it can attempt to go through?


I didn't say you gave me a penalty. I said my tactics came with penalties. As in I had the blinded effect while doing so.

It says usually because some creatures with frightful presence can attack creatures without physical combat. Like using a spell, spell like ability or supernatural ability on opponents.

This message was last edited by the player at 16:51, Sun 15 Apr 2018.

Boadicea
 Fighter 4,223, 1101 posts
 Advanced Human Fighter
Sun 15 Apr 2018
at 17:45
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 163):

Hieght has no bearing on shoulders if that is what you are trying to get at.
The hieght being that, actually does the opposite beings it is a Huge (15X15X15) if we took hieght it to account then it definitely would be able to fit threw stretched to full length it is more than doubled over (or wrapped around itself) to fit in the area provided


As for the presence if it was intended to be more strict than the basic definition then it would specify that and it does not so just it standing there trying to look harmless can still be frieghtening if it wanted in a messed up way by rules

And possition is where it started at due to improper movements

This message was last edited by the player at 17:46, Sun 15 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1463 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 16 Apr 2018
at 06:47
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Jayce is up then?
Jayce the Tamer
 Summoner 5,655, 614 posts
 Human Summoner
Mon 16 Apr 2018
at 07:01
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +5EEEE1
2D A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2
+5

Wall of Force 4 and 5
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 260/260hp


Wall of Force 3
+3

+3


S = Jayce (Summoner) +2 Elevation
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation


Jayce casts a spell and touches an angel. Jayce falls and casts a spell quickly. Jayce lands promptly on the floor with nary an effort.


ROUND: 6 (31)
POSITION: B1+2 to B1
 ACTIONS: Hover(free),speak(free), cast spell(standard), fall(free), cast spell (swift)

 HP: 275/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell  6/68; 2nd Spell  6/34; Summon Monster 9 5/34; 3rd spell 5/48; Summon monster 9 5/34; Summon Monster 9 5/34; Summon Monster 9 5/34; 4th Spell 4/51; Summon monster 9 4/34; 5th spell 2/34; Immune to dragon's fear indefinite; 6th spell 1/17
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 4/7, 2nd 7/7, 3rd 6/7, 4th 6/6, 5th 2/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  -  Open Eyes(free), Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 1/17; Panicked


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13 F1-F2 +5; panicked
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 36, Refl 28, Will 35]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  -Open Eyes(free), Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Open Eyes(free), Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:


01:57, Today: Jayce the Tamer rolled 8,18,5,2,4,8 using 2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 6,2,8,10,3,2,1,1,2,2,6,2.  damage vs E.

01:57, Today: Jayce the Tamer rolled 18,22,30,29,21,19 using D20+16,d20+16,d20+16,d20+16,d20+16,d20+16 with rolls of 2,6,14,13,5,3.  Light Ray attack 1-6.

01:44, Today: Jayce the Tamer rolled 28,33,33 using d20+24,d20+20,d20+20 with rolls of 4,13,13.  Angel 1,4,5 panicked to frightened.

01:28, Today: Jayce the Tamer rolled 26,39 using d20+20,d20+20 with rolls of 6,19.  Will save vs fear DC 31 panicked to frightened.

Summary : Jayce casts a spell and touches an angel. Jayce falls on purpose and casts feather fall quickly. Jayce is back in B1 safely. Angels 1,4,5 open eyes and shoot E. 45 damage. If however, they are still somehow affected even when their eyes were closed and do not have ESP to perceive the dragon's actions, they take total defense and attempt to move from panicked to frightened. Angel 2 and 3 eyes were indeed open and attempt to move from panicked to frightened.

If all are affected, Angel 1 and 2 failed and are panicked. Angel 3-5 are frightened.
If only angel 2 and 3 are affected Angel 3 is frightened and angel 2 is panicked. </Orange>


OOC: I'm just not going to debate this issue and start to move through it. Unless for some reason he doesn't roar etc. Angel 1 and 2 failed house rule to move from panicked to frightened. Others passed. All eyes open. -2 from frightened and panicked states applied in saves, as is +4. Angel 1 has spell effect boosting saves.
Josep Gavinho
 Wizard 4,387, 1465 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 16 Apr 2018
at 18:24
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep facepalms and mutters:
  "Let's try this again..."

 Dodo cowers ever more.


 ABCDEFGHIJ 
1WD A4S A3   +5EEEE1
2A5A1 A2  +3+5EEEE2
3   +3  EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+5+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 


S = Jayce (Summoner)
W = Josep (Wizard)
D = Dodo
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force  2: 340/340hp
+5

Wall of Force 4 and 5
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 260/260hp


Wall of Force 3: 340/340hp
+3

<tt>

ROUND: 6 (32)
POSITION: A1
 ACTIONS:
 - Prescience (free)
 - Cast Summon Monster IX (trumpet archon) from scroll (full-round)

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30

EFFECTS: -Spell 2 Wall of Force 6/17; Spell 3 Wall of Force 5/17; Spell 4 Greater Heroism 5/160; Foretell; Arcane Sight 3/XX

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 6/13; 1 HP; Foretell 4/XX


MINIONS:
Do the Dodo (familiar)
 HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12
CMD: 30; FFCMD: 28; FFTAC: 11
Fort: 16; Reflex: 16; Will: 21
ACTIONS: Cower in Josep's robes

DICE ROLLS:
19:17, Today: Josep Gavinho rolled 14 using 1d20 with rolls of 14.  prescience.
Use Prescience Roll on Caster Level Check to cast from scroll

SUMMARY:
 Josep restarts his Summoning.
 Dodo cowers.

Jayce the Tamer
 Summoner 5,655, 620 posts
 Human Summoner
Tue 17 Apr 2018
at 08:44
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
OOC: I've noticed everyone is using the normal duration of things. Are Arkrim's house rules of :
https://sites.google.com/site/...a/core-errata/spells
Duration
The arena is supposed to pit your entire power up in a single fight. Since most warriors and rogues are suited for this, but spellcasters have spells designed for days or even week-long adventures, there are some adjustments to spell durations.
 Old Duration Arena Duration
 1 round/level or less Unchanged
 1 minute/level 2 rounds/level
 10 minutes/level 3 rounds/level
 1 hour/level or more 4 rounds/level


not in effect? It had Duration(stay tuned) or something when this match started. As if it were not in effect yet but seems like it is in fact in effect now. I've been using these rules since I started playing in the arena again. You can tell I've been using them since my summons have 34 rounds max instead of 170.

This message was last edited by the player at 08:45, Tue 17 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1467 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 17 Apr 2018
at 13:57
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Iíve never used that. I thought it was optional and linked to ďspellcombatĒ rules.
But then things change so maybe it is enforced now?
Boadicea
 Fighter 4,223, 1102 posts
 Advanced Human Fighter
Tue 17 Apr 2018
at 14:18
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 168):

For this match just continue as you have as Jayce said it was not active until after you started
Brakt
 Brawlizard 4,224, 686 posts
Wed 18 Apr 2018
at 06:28
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

This message was deleted by the player at 06:28, Wed 18 Apr 2018.

Lyn
 Magus 3,939, 206 posts
 Elf Magus
 The Order
Wed 18 Apr 2018
at 06:29
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1WA4SA3   +5EEEE1
2DA5A1A2  +3+5EEEE2
3   +3  EEEE3
4  +3  +5EEEE4
5 +3   +5    5
6+6+5+5+5+5JJJ  6
7OOOO JJJ  7
8OOOO JJJ  8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner) +2 Elevation
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3
+3

ROUND: 6  (Initiative: 27)
1. Johnny
 POSITION: A7:D10
 ACTIONS: Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G1:J4
 ACTIONS: Readied Action(Standard)


 HP: 341/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: H5:J7
 ACTIONS: Move to F6:H8(Move), Vital Strike PA vs Wall5(Standard), Frightful Presence(Free)


 HP: 437/437 (0 nonlethal)
 AC: 34; FFAC: 30; Touch: 08
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31, Squeezing (-4 to attack rolls and AC)

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:

16:13, Today: Lyn rolled 40 using 1d20+21 with rolls of 19.  Frightful Presence.
16:13, Today: Lyn rolled 52 using 8d8+23 with rolls of 4,3,3,6,8,1,3,1.  Vital Strike Power Attack vs Wall5.



   SUMMARY: Johnny and Jenny ready actions, Jenny heals 10hp from Fast Healing.
Joey moves towards wall5 and attacks. Wall5 takes 22 damage after Hardness. All angels + Do are Panicked again for 23 turns. Josep has 20 turns remaining of frightened.


OOC: So, I was thinking about it. Since not every corner of Jenny is visible,
 she should have cover vs the angels, and +4 AC vs each attack. The rules for Large Creatures and cover only cover Melee attacks, and not ranged.

Jayce the Tamer
 Summoner 5,655, 621 posts
 Human Summoner
Wed 18 Apr 2018
at 06:46
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Sure you can have cover. I hit a minimum touch of 18 and with cover you have a maximum Touch AC of 17. You are hit still. The rules for ranged cover are quite clear actually.

03:25, Today: Jayce the Tamer rolled 17,13,16,14,20,8,17,13,12,8 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 10,7,8,5,4,12,12,2,10,10,1,7,7,10,7,6,2,10,5,3.  Light Ray damage vs E.

03:24, Today: Jayce the Tamer rolled 29,20,32,33,29,18,34,34,30,28 using D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16 with rolls of 13,4,16,17,13,2,18,18,14,12.  10 light ray attacks vs E touch AC.


This was my roll for hitting you last time. All were hits vs 18 and this time, if Boa rules I was able to attack, hit vs 18. So all hits.

Boa, confirmation on my previous round. Did I get to attack or no? Lyn didn't subtract damage from what I could tell.

This message was last edited by the player at 06:46, Wed 18 Apr 2018.

Lyn
 Magus 3,939, 207 posts
 Elf Magus
 The Order
Wed 18 Apr 2018
at 06:51
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Hey, I'm taking anything I can at the moment lol

I didn't subtract damage, but if Boa decides I need to, it leaves Jenny at 296.

Jayce the Tamer
 Summoner 5,655, 622 posts
 Human Summoner
Wed 18 Apr 2018
at 07:00
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Lyn (msg # 174):

Cool, cool. We'll wait for the adjudicator and then I'll take my turn.

This message was last edited by the player at 08:25, Wed 18 Apr 2018.

Jayce the Tamer
 Summoner 5,655, 623 posts
 Human Summoner
Wed 18 Apr 2018
at 09:01
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1WA4SA3   +5EEEE1
2DA5A1A2  +3+5EEEE2
3   +3  EEEE3
4  +3  +5EEEE4
5 +3   +5    5
6+6+5+5+5+5JJJ  6
7OOOO JJJ  7
8OOOO JJJ  8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3
+3


ROUND: 7 (31)
POSITION: B1+2 to B1
 ACTIONS: Cast spell(standard), hold charge(free), Fly up to B1+3(move), deliver charge to A2(free), Fall (free), Cast spell Quickly(swift)

 HP: 275/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell  7/17hours; 2nd Spell  7/170; Summon Monster 9 6/170; 3rd spell 6/170 minutes; Summon monster 9 6/170; Summon Monster 9 6/170; Summon Monster 9 6/170; 4th Spell 5/170 minutes; Summon monster 9 5/170; 5th spell 3/170; Immune to dragon's fear indefinite; 6th spell 2/17; 7th spell 1/17
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 3/7, 2nd 7/7, 3rd 6/7, 4th 6/6, 5th 1/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  -  Hover(free), Full attack(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 1/17; immune to fear


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 3/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13 F1-F2 +5; panicked
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 3/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Full attack(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:


03:56, Today: Jayce the Tamer rolled 21,10,16,7 using 2d12,2d12,2d12,2d12 with rolls of 11,10,6,4,7,9,5,2.  Light Ray damage vs Dragon.

03:55, Today: Jayce the Tamer rolled 19,22,18,23 using d20+16,d20+16,d20+16,d20+16 with rolls of 3,6,2,7.  Angel 1,4 light ray attacks vs E Touch AC 17.

03:54, Today: Jayce the Tamer rolled 22,33,21 using d20+20,d20+20,d20+20 with rolls of 2,13,1.  angel 2,3,5 panicked to frightened DC 31.

Summary : Jayce casts a spell and holds the charge. Jayce flies upward and touches A4. Jayce falls on purpose and casts a spell quickly landing safely in B1. A1 and A4 attack E. E takes 54 damage. A2,A3,A5 take total defense action and attempt to move from Panicked to frightened. Angel 3 moves to frightened.



OOC: A minimum of 26 damage goes through from last turn to a max of 45 E is either at 242 or 261. Man you weren't kidding about this slow process. We are in fact going to win. Stop with the presencing hahaha.
Boadicea
 Fighter 4,223, 1103 posts
 Advanced Human Fighter
Wed 18 Apr 2018
at 11:24
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn is correct it does get cover from the angels and Jayce is correct as well all Angels still hit the improved AC
Jayce the Tamer
 Summoner 5,655, 624 posts
 Human Summoner
Wed 18 Apr 2018
at 13:16
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Boa, were Angel's 4 and 5 able to attack in round 6 or just angel 1?
Josep Gavinho
 Wizard 4,387, 1468 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 18 Apr 2018
at 20:28
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
He then tells the trumpet angel:
  "Hi. Cast Bless for a start. And keep your Angel buddies within your Protection aura. And don't get close to the walls." he commands in Celestial.

 He casts a spell.

 Dodo cowers ever more.

 ABCDEFGHIJ 
1WD A4S A3   +5EEEE1
2A6 A5A1 A2  +3+5EEEE2
3   +3  EEEE3
4  +3  +5EEEE4
5 +3   +5    5
6+6+5+5+5+5JJJ  6
7OOOO JJJ  7
8OOOO JJJ  8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3
+3

ROUND: 7 (32)
POSITION: A1
 ACTIONS:
 - Finish Casting SMIX (free) - in B2,+0
 - Cast Moment of Prescience

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30

EFFECTS: -Spell 2 Wall of Force 7/17; Spell 3 Wall of Force 6/17; Spell 4 Greater Heroism 6/160; Foretell; Arcane Sight 4/XX
; Moment of Prescience; Protection from Evil, Bless

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 6/13; 1 HP; Foretell 5/XX


MINIONS:
Do the Dodo (familiar) Position A1,+0  HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12; CMD: 30; FFCMD: 28; FFTAC: 11; Fort: 16; Reflex: 16; Will: 21
ACTIONS: Naught
Effects: Panicked

Angel 6: Position: B2+0 to A2+2, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  - Fly upwards 10ft, cast Bless
 Uses: - Bless.
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
Josep Gavinho rolled 35 using 1d20+24 with rolls of 11.  fly upwards (trumpet archon)

SUMMARY:
 Josep finishes his Summoning. Dodo cowers.
 An Angel Appears, she casts a spell (all allies benefit from Bless & Protection from Evil ó note: Jabberwock is evil)
 Josep casts an other spell.
 

Jayce the Tamer
 Summoner 5,655, 625 posts
 Human Summoner
Thu 19 Apr 2018
at 01:57
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I just realized, the magicbane bandersnatches are affected by the frightful presences and should be shaken. And would have missed me due to -2 to hit. They only have 22 will save. Dragon has been hitting 40s. With a low 27.


Since boa retcon my summons and damage, I request they are shaken and missed me. Frightful presence house rule is 0 to 4 hd difference is shaken. 5-8 frightened, 9+ panicked.
Boadicea
 Fighter 4,223, 1104 posts
 Advanced Human Fighter
Thu 19 Apr 2018
at 02:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 180):

LOL, nice try but VERY FIRST line reads

quote:
This special quality makes a creatureís very presence unsettling to foes.


Important word there is FOES

Jayce the Tamer
 Summoner 5,655, 626 posts
 Human Summoner
Thu 19 Apr 2018
at 03:16
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I think I was drunk when i posted that.
Lyn
 Magus 3,939, 208 posts
 Elf Magus
 The Order
Fri 20 Apr 2018
at 11:00
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Johnny paced the area back and forth, as Jenny finally realised there was a gap in the wall, which is where those annoying beams of light kept coming from. Reaching her tail through, she flicked, and 4 quills came roaring towards Jayce, 2 getting stuck. Joey shakes his head, stretches his body out and squeezes forward through the gap in the walls, an ear-piercing scream sent shivers running down the new Angel's spine.

 ABCDEFGHIJ 
1WDA4SA3   +5EEEE1
2A6A5A1A2  +3+5EEEE2
3   +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+6+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 

<tt>

S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3
+3

ROUND: 7 (Initiative: 27)
1. Johnny
 POSITION: A7:D10
 ACTIONS: Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G1:J4
 ACTIONS: Quills(Standard)


 HP: 271/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: H5:J7
 ACTIONS: Squeeze to C5:E3(Full-Round Action), Roar(Free), Frightful Presence(Free)


 HP: 437/437 (0 nonlethal)
 AC: 34; FFAC: 30; Touch: 08
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31, Squeezing (-4 to attack rolls and AC)

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:


20:55, Today: Lyn rolled 35,30,22,24 using 1d20+18,1d20+18,1d20+18,1d20+18 with rolls of 17,12,4,6.  Quill Pain vs Reflex 30.
20:54, Today: Lyn rolled 14,20,23,21,21 using 1d10+13,1d10+13,1d10+13,1d10+13,1d10+13 with rolls of 1,7,10,8,8.  A1, a2, a3, a3 crit, a4.
20:54, Today: Lyn rolled 37,34 using 1d20+26,1d20+26 with rolls of 11,8.  Crit confirm a3, a4.
20:53, Today: Lyn rolled 40,37,45,46 using 1d20+26,1d20+26,1d20+26,1d20+26 with rolls of 14,11,19,20.  Jenny Quills vs Jayce AC35.
20:43, Today: Lyn rolled 30 using 1d20+21 with rolls of 9.  Frightful Presence Joey.



   SUMMARY: Johnny readies an action, Jenny heals 10hp from Fast Healing, and attacks Jayce for 99 by reaching her tail over the wall. 2 more quills are now stuck in Jayce. 3 saves are now required to recover from Sickened.
Joey squeezes between Wall2 and Wall5. Do + Trumpet Archon are Panicked again for 23 turns. Ghaele's are now immune to presence, and have 22 turns remaining of fear status. Josep has 19 turns remaining of frightened.


OOC: Jayce has posted out of turn. I'd like to request that as a strike please
Jayce the Tamer
 Summoner 5,655, 627 posts
 Human Summoner
Fri 20 Apr 2018
at 12:28
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
OOC: wow, you posted incorrect movement 3 times in a row, posted with brakt several times (posting in a combat you do not participate in) and I did not request fouls. Nor would i have done so. But just to be clear, I did not post out of turn. Josep forgot to update his initiative since his readied action happened after me changing his spot in line last round. He should be either low 31 or at 30.


http://www.enworld.org/forum/a...c=1&d=1280478444


Bestiary 2 cover art for pathfinder. The cover features a jabberwock. Boa please use this new information to make a well informed judgement call for moving through that space.


Also note I am either an illegal target, causing you to hit the wall, or have cover at 39. Meaning either only 3 attacks hit with no crit, or none hit. I'm on the ground. I've never heard of a rule that allows you to do what you're doing.

Grand destiny is listed under my saves for all to view. I add +4 to save when targeted so only your 35 reflex hits.

This message was last edited by the player at 13:08, Fri 20 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1469 posts
 Human Wizard
 Thaumaturgical Alliance
Sat 21 Apr 2018
at 08:52
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Yep, my bad on not updating initiative.

Escape Artist:

Action

Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.


Maybe Iím reading this wrong, in which case do correct me, but if one starts squeezing through a tight space, they have a minute worth of full-round actions (ie 10 rounds) until I they emerge on the other side.
It says maybe longer, but nothing suggest it could be shorter.

In that sense all of the Jabberwokís actions are on hold until it complete the squeezing process.
Boadicea
 Fighter 4,223, 1105 posts
 Advanced Human Fighter
Sat 21 Apr 2018
at 11:28
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 184):

I wish players would stop trying to hand out fouls that is the ref's job.  Please do call things out if it doesn't look right.

Jayce does have cover


Jayce that cover art just like the hieght does not help your argument it shows the jabber as a long and thin dragon, skin and bones

In reply to Josep Gavinho (msg # 185):


Josep this was talked about a round or so ago due to the thickness of the wall it should not take 10 rounds to get threw

This message was last edited by the player at 11:29, Sat 21 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1470 posts
 Human Wizard
 Thaumaturgical Alliance
Sat 21 Apr 2018
at 18:44
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I didnít discuss it then because it was irrelevant as the action was denied.

How is the thickness relevant? Stepping through a hole/window takes 10 rounds by RAW, the thickness of the wall is irrelevant. Unless it is a very deep wall that makes te hole more like a tunnel, in which case it would take longer.

Also I donít understand why you would make a ruling on something that is specifically covered in the core rules (and as far as Iím aware, not challenged or modified by any errata)
Boadicea
 Fighter 4,223, 1106 posts
 Advanced Human Fighter
Sat 21 Apr 2018
at 19:14
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 187):

I made a ruling because I was asked my thoughts on it and the rule is a generalization and not very specific it is irrational to say it would take it the same amount of time to pass threw a plane of force as a 5ft wall of stone.

Also this is not just a window or hole which would restrict it's movement even more your walls just stop so it has the entire hieght of the room (it only needs 15') so it only has to squeeze in one direction as it is moving threw which should be taken into account.

Jayce the Tamer
 Summoner 5,655, 628 posts
 Human Summoner
Sat 21 Apr 2018
at 22:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1WDA4SA3+3  +5EEEE1
2A6A5A1A2+3 +3+5EEEE2
3+3+3 +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+6+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3 and 6
+3

Wall 6 (bottom of A3 and B3. Bottom right of B3 to top right of B3. Top right of B3 to bottom right of C2. Bottom right of C2 to top right of C1) One continuous path 15ft tall: 260/260hp


ROUND: 8 (31)
POSITION: B1
 ACTIONS: Cast spell(standard), hold charge(free), Fly up to B1+3(move), deliver charge to A2(free), Fall (free), Cast spell Quickly(swift), speak to Angels(free)

 HP: 217/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell 17hours; 2nd Spell  8/170; Summon Monster 9 7/170; 3rd spell 7/170 minutes; Summon monster 9 7/170; Summon Monster 9 7/170; Summon Monster 9 7/170; 4th Spell 1/170 minutes; Summon monster 9 6/170; 5th spell 4/170; Immune to dragon's fear indefinite; 6th spell 3/17; 7th spell 2/17; 8th spell 1/17
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 2/7, 2nd 7/7, 3rd 6/7, 4th 6/6, 5th 0/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  -  Hover(free), Full attack E(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 1/17; immune to fear


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 4/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13 F1-F2 +5; panicked
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), full attack E(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 4/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Cast Wall of Force(standard)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; wall of force 1/13
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), full attack(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:


17:20, Today: Jayce the Tamer rolled 14,14,15,11,6,20 using 2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 9,5,8,6,5,10,3,8,4,2,8,12.  Light Ray attacks 1-6 damage against E.

17:20, Today: Jayce the Tamer rolled 31,30 using d20+14,d20+14 with rolls of 17,16.  Angel 3 Shoot E.

17:19, Today: Jayce the Tamer rolled 28,33,28,22 using d20+20,d20+20,d20+20,d20+20 with rolls of 8,13,8,2.  Angel 1 and 5 shoot E.

17:18, Today: Jayce the Tamer rolled 30 using 1d20+20 with rolls of 10.  angel 2 panicked to frightened DC 31.

Summary : Jayce casts a spell and holds the charge. Jayce flies upward and touches A5. Jayce falls on purpose and casts a spell quickly landing safely in B1. A1, A3, and A5 attack E. E takes 80 damage. A2 takes total defense action and attempt to move from Panicked to frightened and misses by 1. Angel 4 heeds Jayces command and places a wall of force. Jayce, josep and dodo now are illegal targers from E.



OOC: Now I don't believe Joey can shoot Josep and I from how I placed the wall of force. Boa, when I cast wall of force with angel 1, way back when, did I lose my casting for that angel or did it just not happen and I can try again? well, I'm out of 5th level spells now. :(

Lastly, Angels are under protection of both protection from evil and Holy Aura. It says they get to roll twice against mental influence from evil creatures. Is fear from frightful presence one of those or only enchantments? Fear the spell is necromancy, mind affecting. This is ex ability and not like the spell. So if it qualifies as mental influence, go ahead and roll again for me d20+20. Or i'll roll. Which ever is easier. If it does not qualify, turn is good and done.

Boadicea
 Fighter 4,223, 1107 posts
 Advanced Human Fighter
Sat 21 Apr 2018
at 23:16
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 189):

Wall is not a valid shape, I will allow you to either choose to either have it fail to cast so you can recast or choose one plane to keep.

Yes the pressence is mind effecting

Jayce the Tamer
 Summoner 5,655, 629 posts
 Human Summoner
Sat 21 Apr 2018
at 23:51
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.

Why is it not valid? It doesn't say ot.must be a straight line. It is continuous and unbroken.

C1 to C3, or c1 c2 if that's what you meant. Either way Joey can't shoot and neither can E.

Failed retry roll for will save.

This message was last edited by the player at 23:55, Sat 21 Apr 2018.

Boadicea
 Fighter 4,223, 1108 posts
 Advanced Human Fighter
Sun 22 Apr 2018
at 00:09
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 191):

key word in spell is PLANE, no need to spell it out any more

quote:
plane
[plān]
NOUN
a flat surface on which a straight line joining any two points on it would wholly lie.
"the horizontal plane"
synonyms: flat surface ∑ 


so you want to keep the
quote:
Bottom right of C2 to top right of C1

This message was last edited by the player at 00:12, Sun 22 Apr 2018.

Jayce the Tamer
 Summoner 5,655, 630 posts
 Human Summoner
Sun 22 Apr 2018
at 00:18
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 192):

Yup
Josep Gavinho
 Wizard 4,387, 1471 posts
 Human Wizard
 Thaumaturgical Alliance
Sun 22 Apr 2018
at 19:34
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
ooc: from what I understand of Boadicea's ruling (the presence is mind effecting) Magic Circle vs Evil protects from Frightful Presence. I'm posting on that assumption, do correct me if I'm wrong.

Josep confers briefly with the Angel. She casts a healing spell on Jayce.
Josep readies an action.
Dodo moves.


 ABCDEFGHIJ 
1W A4S A3+3  +5EEEE1
2A6 A5D A1A2+3 +3+5EEEE2
3+3+3 +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +1 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5

Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp

Wall of Force 3 and 6
+3

Wall 6 (bottom of A3 and B3. Bottom right of B3 to top right of B3. Top right of B3 to bottom right of C2. Bottom right of C2 to top right of C1) One continuous path 15ft tall: 260/260hp

<tt>
ROUND: 8 (30)
POSITION: A1
 ACTIONS:
 - Prescience (15)
 - Ready Action

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 33; Reflex: 33; Will: 36

EFFECTS: -Spell 2 Wall of Force 8/17; Spell 3 Wall of Force 7/17; Spell 4 Greater Heroism 7/160; Foretell; Arcane Sight 5/XX
; Moment of Prescience; Protection from Evil, Bless

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 7/13; 1 HP; Foretell 6/XX


MINIONS:
Do the Dodo (familiar) Position B2,+0  HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12; CMD: 30; FFCMD: 28; FFTAC: 11; Fort: 20; Reflex: 20; Will: 25
ACTIONS: moves to B2
Effects: Protection from Evil, Bless

Angel 6: Position: A2+2 to A2+1, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  - Fly down 5ft, cast Cure Serious Wounds on Jayce
 Uses: - Bless, Cure Serious Wounds,
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
Josep Gavinho rolled 15 using 1d20 with rolls of 15.  prescience roll.
Josep Gavinho rolled 44 using 1d20+24 with rolls of 20.  Trumpet Archon Fly Check .
Josep Gavinho rolled 33 using 3d8+14 with rolls of 7,6,6.  Trumpet Archon Cure Serious Wounds on Jayce.

SUMMARY:
 Josep readies an action. Dodo moves.
 The Angel casts Cure Serious Wounds on Jayce, +33hp
 

Boadicea
 Fighter 4,223, 1109 posts
 Advanced Human Fighter
Tue 24 Apr 2018
at 11:15
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Just FYI Lyn it's your turn
Lyn
 Magus 3,939, 209 posts
 Elf Magus
 The Order
Tue 24 Apr 2018
at 12:16
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
PM
Boadicea
 Fighter 4,223, 1110 posts
 Advanced Human Fighter
Tue 24 Apr 2018
at 12:48
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Lyn (msg # 196):
Jayce the Tamer
 Summoner 5,655, 632 posts
 Human Summoner
Tue 24 Apr 2018
at 19:34
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
48 hour
Boadicea
 Fighter 4,223, 1111 posts
 Advanced Human Fighter
Tue 24 Apr 2018
at 21:28
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
All Beasts take total defense, healing, Auras, and any other constant effects are active

Jayce you are up

Jayce the Tamer
 Summoner 5,655, 633 posts
 Human Summoner
Tue 24 Apr 2018
at 22:23
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1WDA4SA3+3  +5EEEE1
2A6A5A1A2+3 +3+5EEEE2
3   +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3 and 6
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp


ROUND: 9 (31)
POSITION: B1
 ACTIONS: Cast spell(standard), speak to angels(free)
 HP: 250/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell 17hours; 2nd Spell  9/170; Summon Monster 9 8/170; 3rd spell 8/170 minutes; Summon monster 9 8/170; Summon Monster 9 8/170; Summon Monster 9 8/170; 4th Spell 1/170 minutes; Summon monster 9 7/170; 5th spell 5/170; Immune to dragon's fear indefinite; 6th spell 4/17; 7th spell 3/17; 8th spell 2/17; 9th spell 1/170 minutes
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 2/7, 2nd 6/7, 3rd 6/7, 4th 6/6, 5th 0/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  -  Hover(free), Full attack E(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 4/17; immune to fear


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 5/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13 F1-F2 +5; frightened
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), full attack E(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 5/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), full attack(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; wall of force 2/13; 7th spell 3/17
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), full attack(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; 8th spell 2/17
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:
16:55, Today: Jayce the Tamer rolled 7,13,6,17,13,15,14,13 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 5,2,7,6,1,5,12,5,6,7,4,11,7,7,4,9.  Light ray damage vs E.

16:51, Today: Jayce the Tamer rolled 25 using 1d20+24 with rolls of 1.  Angel 4 crit confirm.

16:50, Today: Jayce the Tamer rolled 42,28,44,40,37,43,22,30 using D20+24,d20+24,d20+24,d20+24,d20+24,d20+24,d20+16,d20+16 with rolls of 18,4,20,16,13,19,6,14.  Angel 1,4,5 light ray attack vs E. Angel 3 light ray vs E.

16:48, Today: Jayce the Tamer rolled 42 using 1d20+22 with rolls of 20.  Dc 31 panicked to frightened angel 2. PfE +2 bonus.


Summary : Jayce casts a spell on himself. Angel 2 flies in place defensively and moves from panicked to frightened. All other angels shoot E for 98 damage. E 191 +10 fast heal = 201 - 98 = 103hp. All angels hover in place.



OOC: I imagine rolling a 1 on a confirm is auto miss? Even if target dc is met.
Josep Gavinho
 Wizard 4,387, 1472 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 25 Apr 2018
at 20:17
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep confers briefly with the Angel. She casts a healing spell on Jayce.
Josep readies an action. Dodo moves.

 ABCDEFGHIJ 
1W A4SA3+3  +5EEEE1
2A6 A5D A1A2+3 +3+5EEEE2
3   +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5

Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp

Wall of Force 3 and 6
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp

<tt>
ROUND: 9 (30)
POSITION: A1
 ACTIONS:
 - Prescience (7)
 - Draw Rod
 - Ready Action

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 33; Reflex: 33; Will: 36

EFFECTS: -Summon Monster IX 2/17; Spell 2 Wall of Force 9/17; Spell 3 Wall of Force 8/17; Spell 4 Greater Heroism 8/160; Foretell; Arcane Sight 6/XX
; Moment of Prescience; Protection from Evil, Bless

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 8/13; 1 HP; Foretell 7/XX


MINIONS:
Do the Dodo (familiar) Position B2,+0  HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12; CMD: 30; FFCMD: 28; FFTAC: 11; Fort: 20; Reflex: 20; Will: 25
ACTIONS: nothing ; Effects: Protection from Evil, Bless

Angel 6: Position: A2+1 to A2+2, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  - cast Cure Serious Wounds on Jayce, Fly Up 5ft
 Uses: - Bless, Cure Serious Wounds, Cure Moderate Wounds,
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
20:57, Today: Josep Gavinho rolled 7 using 1d20 with rolls of 7.  prescience.
20:59, Today: Josep Gavinho rolled 22 using 2d8+14 with rolls of 7,1.  angel cure moderate wounds on Jayce.
20:58, Today: Josep Gavinho rolled 26 using 1d20+24 with rolls of 2.  Angel fly check.

SUMMARY:
 Josep readies an action. Dodo does nothing.
 The Angel casts Cure Moderate Wounds on Jayce, +22hp
 

Boadicea
 Fighter 4,223, 1112 posts
 Advanced Human Fighter
Thu 26 Apr 2018
at 06:27
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
GM brought it to my attention that I missed the ability for Lyn to use her pause.

When I read the rule when it was put into place due to you only receiving one per match I figured it would be up to the player to ask for it but he informed me that if I deam her question necessary that I could have used her pause for her due to her not posting before the 48 hour after asking a question.

If Lyn wants to use her pause up, would you two be opposed to allowing her to post a round for the beasts and obviously you will be allowed to adjust your if you like?

This message was last edited by the player at 06:28, Thu 26 Apr 2018.

Jayce the Tamer
 Summoner 5,655, 634 posts
 Human Summoner
Thu 26 Apr 2018
at 06:48
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Considering all of the things that have happened in this match, yes I would. But you are the ref and can make judgment calls. I'll leave that in your hands.
Josep Gavinho
 Wizard 4,387, 1473 posts
 Human Wizard
 Thaumaturgical Alliance
Thu 26 Apr 2018
at 08:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Wasnít the whole point to speed up games and avoid retcon?

Seeing as Iíve lost 2 rounds on my casting of Summon Monster on a technicality, consider this me catching up.
Boadicea
 Fighter 4,223, 1113 posts
 Advanced Human Fighter
Thu 26 Apr 2018
at 08:43
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
That works we will leave everything as it is Lyn is up any who.

I just wanted to point out my mistake and put it out there so others will know and if you guys where in the giving mood allow her to take the turn

Boadicea
 Fighter 4,223, 1114 posts
 Advanced Human Fighter
Fri 27 Apr 2018
at 14:15
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn you have 6 hrs to put up any kind of post for the beasts please throw something together or ask a necessary question.  Next 48 hr call is a foul I really dislike handing those out.
Boadicea
 Fighter 4,223, 1115 posts
 Advanced Human Fighter
Fri 27 Apr 2018
at 20:43
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn's beast take total defense and receive a foul
Jayce the Tamer
 Summoner 5,655, 636 posts
 Human Summoner
Sat 28 Apr 2018
at 18:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1WDA4SA3+3  +5EEEE1
2A6A5A1A2+3 +3+5EEEE2
3+3+3+3+3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3, 6, and 7
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp
Wall 7 bottom of A3 - Bottom of C3 15ft tall: 260/260 HP

ROUND: 10 (31)
POSITION: B1
 ACTIONS:  speak to angels(free)
 HP: 272/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell 17hours; 2nd Spell  10/170; Summon Monster 9 9/170; 3rd spell 9/170 minutes; Summon monster 9 9/170; Summon Monster 9 9/170; Summon Monster 9 9/170; 4th Spell 1/170 minutes; Summon monster 9 8/170; 5th spell 6/170; Immune to dragon's fear indefinite; 6th spell 5/17; 7th spell 4/17; 8th spell 3/17; 9th spell 1/170 minutes
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 2/7, 2nd 6/7, 3rd 6/7, 4th 6/6, 5th 0/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  -  Hover(free), Full attack E(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 4/17; immune to fear


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 6/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), full attack E(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 6/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), full attack(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; wall of force 3/13; 7th spell 3/17
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), Casts Wall of Force(Standard)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; 8th spell 2/17; Wall of Force 1/13
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:

22:17, Yesterday: Jayce the Tamer rolled 19 using 2d12 with rolls of 7,12.  Crit damage.

22:16, Yesterday: Jayce the Tamer rolled 22,19,22,13,21,20,10,13 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 11,11,12,7,10,12,11,2,9,12,12,8,6,4,6,7.  Light ray damage vs E 1-8.

22:16, Yesterday: Jayce the Tamer rolled 31 using 1d20+16 with rolls of 15.  Crit confirm .

22:15, Yesterday: Jayce the Tamer rolled 36,41,31,43,19,36 using d20+24,d20+24,d20+24,d20+24,d20+16,d20+16 with rolls of 12,17,7,19,3,20.  Light ray attacks vs E, 1-8 vs touch 17. Angel 1,2,3,4.

Summary : Jayce speaks to angels. Angels 1-4 attack E. E takes 157 damage. 103 + 10 =113. 113 - 157 = -44. Should be dead, no more fast heal or AMF. Angel 5 casts wall of force.



OOC: If the body doesn't disappear, Area should be rough terrain. Would that be ref's job to update the map? Considering it is a monster match?
Josep Gavinho
 Wizard 4,387, 1474 posts
 Human Wizard
 Thaumaturgical Alliance
Sun 29 Apr 2018
at 16:37
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Angel 6 casts a spell on Angel 1.
Josep readies an action. Dodo stays.

 ABCDEFGHIJ 
1WA4SA3+3  +5EEEE1
2A6A5D A1A2+3 +3+5EEEE2
3+3+3+3+3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3, 6, and 7
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp
Wall 7 bottom of A3 - Bottom of C3 15ft tall: 260/260 HP

<tt>
ROUND: 10 (30)
POSITION: A1
 ACTIONS:
 - Prescience
 - Ready Action

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 33; Reflex: 33; Will: 36

EFFECTS: -Summon Monster IX 3/17; Spell 2 Wall of Force 10/17; Spell 3 Wall of Force 9/17; Spell 4 Greater Heroism 9/160; Foretell; Arcane Sight 7/XX
; Moment of Prescience; Protection from Evil, Bless

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 8/13; 1 HP; Foretell 8/XX


MINIONS:
Do the Dodo (familiar) Position B2,+0  HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12; CMD: 30; FFCMD: 28; FFTAC: 11; Fort: 20; Reflex: 20; Will: 25
ACTIONS: nothing ; Effects: Protection from Evil, Bless

Angel 6: Position: A2+2, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  - cast Protection from Fire on Angel 1
 Uses: - Bless, Cure Serious Wounds, Cure Moderate Wounds, Protection from Energy
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
17:36, Today: Josep Gavinho rolled 9 using 1d20 with rolls of 9.  prescience.
20:58, Today: Josep Gavinho rolled 28 using 1d20+24 with rolls of 4.  Angel fly check.

SUMMARY:
 Josep readies an action. Dodo does nothing.
 The Angel casts Protection from Fire on an other Angel
 

Jayce the Tamer
 Summoner 5,655, 640 posts
 Human Summoner
Wed 2 May 2018
at 15:21
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
How are we proceeding forward? If you wait too long, you'll get a penalty as ref if the match takes longer than players * rounds * 2 days.
Boadicea
 Fighter 4,223, 1117 posts
 Advanced Human Fighter
Wed 2 May 2018
at 17:03
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Monsters will go full defense and foul 2 for Lyn


Jayce the Tamer
 Summoner 5,655, 641 posts
 Human Summoner
Wed 2 May 2018
at 17:22
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1WDA4SA3+3  +5EEEE1
2A6A5A1A2+3 +3+5EEEE2
3+3+3+3+3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3, 6, and 7
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp
Wall 7 bottom of A3 - Bottom of C3 15ft tall: 260/260 HP

ROUND: 11 (31)
POSITION: B1
 ACTIONS:  speak to angels(free)
 HP: 272/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell 17hours; 2nd Spell  11/170; Summon Monster 9 10/170; 3rd spell 10/170 minutes; Summon monster 9 10/170; Summon Monster 9 10/170; Summon Monster 9 10/170; 4th Spell 1/170 minutes; Summon monster 9 9/170; 5th spell 7/170; Immune to dragon's fear indefinite; 6th spell 6/17; 7th spell 5/17; 8th spell 4/17; 9th spell 1/170 minutes
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 2/7, 2nd 6/7, 3rd 6/7, 4th 6/6, 5th 0/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  -  Hover(free), Full attack E(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 5/17; immune to fear; Spell from Josep active



DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 7/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), full attack E(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 7/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), full attack(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; wall of force 4/13; 7th spell 4/17
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 34, Refl 26, Will 33]
 Actions:  - Hover(free), Casts Wall of Force(Standard)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; 8th spell 3/17; Wall of Force 2/13
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:

12:13, Today: Jayce the Tamer rolled 6,23,15,13,18,15,10,12,8 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 2,4,12,11,10,5,4,9,7,11,6,9,7,3,2,10,3,5.  Damage vs Joey.

12:11, Today: Jayce the Tamer rolled 36,28,26,41,41,35,32,20,17,30 using d20+24,d20+24,d20+24,d20+24,d20+24,d20+24,d20+16,d20+16,d20+16,d20+16 with rolls of 12,4,2,17,17,11,16,4,1,14.  Angels attack Joey 1,4,5,2,3.

Summary : Jayce speaks to angels. Angels 1-5 attack Joey. Joey takes 120 damage.



OOC: If the body doesn't disappear, Area should be rough terrain. Would that be ref's job to update the map? Considering it is a monster match? I'm leaving E on the map even though it is a dead body, because it is a gargantuan dead body.
Josep Gavinho
 Wizard 4,387, 1477 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 2 May 2018
at 19:09
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep is anxious, he readies an action. He speaks briefly to his Angel, who does the same.


 ABCDEFGHIJ 
1W A4SA3+3  +5EEEE1
2A6A5D A1A2+3 +3+5EEEE2
3+3+3+3+3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3, 6, and 7
+3

Wall 6
C1-C2 One continuous path 15ft tall: 260/260hp
Wall 7 bottom of A3 - Bottom of C3 15ft tall: 260/260 HP

<tt>
ROUND: 11 (30)
POSITION: A1
 ACTIONS:
 - Ready Action

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 33; Reflex: 33; Will: 36

EFFECTS: -Summon Monster IX 4/17; Spell 2 Wall of Force 11/17; Spell 3 Wall of Force 10/17; Spell 4 Greater Heroism 10/160; Foretell; Arcane Sight 8/XX
; Moment of Prescience; Protection from Evil, Bless

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 8/13; 1 HP; Foretell 9/XX


MINIONS:
Do the Dodo (familiar) Position B2,+0  HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12; CMD: 30; FFCMD: 28; FFTAC: 11; Fort: 20; Reflex: 20; Will: 25
ACTIONS: nothing ; Effects: Protection from Evil, Bless

Angel 6: Position: A2+2, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  -
 - Ready Action
 Uses: - Bless, Cure Serious Wounds, Cure Moderate Wounds, Protection from Energy
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
20:07, Today: Josep Gavinho rolled 41 using 1d20+24 with rolls of 17.  angel 6 fly check to hover.

SUMMARY:
 Josep readies an action. Dodo does nothing.
 The Trumpet Angel readies an action
 

Jayce the Tamer
 Summoner 5,655, 642 posts
 Human Summoner
Thu 3 May 2018
at 22:35
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
https://sites.google.com/site/...rena/arena-rules/faq


What if someone in a monster hunt or team match quits or gets disqualified?:
Their character/minions are then simply NPCed by their team member(s). The Referee would provide the stats and put a pause on the 48 hour rule to set this up before starting the clock again. Whichever team member posts first is the one that counts.


So, does this mean the ref takes over and NPC the monster team? I think technically,
 after my next attack you can yield if so as the ref. As it has been 12 rounds on my next attack and I would have done over half damage to the enemy team. And we can all leave this month long match.

Boadicea
 Fighter 4,223, 1118 posts
 Advanced Human Fighter
Fri 4 May 2018
at 00:06
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 214):

as ref I am not a member of the monster team, I am unable to take over the Monsters


And this being the 4th 48 hour call in a row Lyn receives third and final foul and is disqualified

Josep Gavinho
 Wizard 4,387, 1478 posts
 Human Wizard
 Thaumaturgical Alliance
Fri 4 May 2018
at 08:06
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 215):
 Is that game then?

 Not the way I hoped it would end... but Iíd rather not be stuck behind a wall of force for an other month if I can help it.
Boadicea
 Fighter 4,223, 1119 posts
 Advanced Human Fighter
Sat 5 May 2018
at 03:35
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
No not a good way to end, I need declarations from each of you
Josep Gavinho
 Wizard 4,387, 1479 posts
 Human Wizard
 Thaumaturgical Alliance
Sat 5 May 2018
at 04:50
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep has 4,387 BP and used 1 Hero Point.
Jayce the Tamer
 Summoner 5,655, 643 posts
 Human Summoner
Sat 5 May 2018
at 13:50
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Jayce has 5,655 BP and used 1 temp hero point.
Boadicea
 Fighter 4,223, 1120 posts
 Advanced Human Fighter
Sun 6 May 2018
at 13:36
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
As monsters where DQ'd no one receives any rewards.

Josep Gavinho used 3 HP (2 to start match 1 during)

Jayce the Tamer used 0 HP


GM Arkrim
 GM, 6496 posts
 Game Master
Mon 7 May 2018
at 01:37
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
OOC: I'm overriding the normal restrictions on this. Bo, can you go ahead and calculate "loss" rewards for everyone and post them here. The threat of no rewards was supposed to be a deterrent to keep people from doing exactly what Lyn just did. Hard to fathom anyone would be that reckless but here we are. Rules will be adjusted. This is kinda ridiculous. Sorry folks.
Josep Gavinho
 Wizard 4,387, 1483 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 7 May 2018
at 10:09
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Thanks boss. Extraordinary times call for extraordinary measures...
Boadicea
 Fighter 4,223, 1122 posts
 Advanced Human Fighter
Mon 7 May 2018
at 14:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn 37,500 BP used 0 HP
Reward: 0 BP disqualified

Loser: Josep Gavinho 4,387 BP used 3 HP
Reward: 3,125 BP

Loser: Jayce the Tamer 5,655 BP used 0 permanent HP, 1 temporary HP
Reward: 3,125 BP

Referee: Boadicea
Reward: 5,942 BP (3,961 BP if I get loser reward as well)

This message was last edited by the player at 19:24, Mon 07 May 2018.