GM Arkrim:
In reply to Boadicea (msg # 38):
Updated:
Auras & Ongoing Area Effects
Auras and ongoing area effects that create direct harmful effects on creatures or objects are treated as having a duration of 1 round and affect a creature each round they are in the aura or move through it (willingly or not). They allow saving throws, CMB checks, or possibly even certain skill checks to resist every round. Anti-paladin auras, for example, affect a creature immediately upon them entering it (willingly or not) and allow a Will save DC10 + 1/2 antipaladin's level + antipaladin's Charisma modifier to negate the effect each round. A fail means they are affected for 1 round. Auras and ongoing area effects that merely change the environment and don't already give a save or direct harmful effect do not gain a save (examples: Alarm, Antimagic Field, Consecrate, Desecrate, Light). This rule falls under arena immunities, so effects that normally do not allow saves function normally against creatures that are 4 or more CR below the creator of the effect.
Could we get a definition for, "direct harmful," effects? Because Antipaladin Aura
Aura of Despair (Su):
At 8th level, enemies within 10 feet of an antipaladin take a –2 penalty on all saving throws. This penalty does not stack with the penalty from aura of cowardice.
Isn't directly harmful in and of itself. But requires a save per house rules.
Antimagic Field shuts down all magical gear and spells only around the creature with the spell or spell like ability active. Which makes all people who have them significantly weaker and seems to fall in line with Antipaladin auras. It also seems to be in direct opposition to, "No automatic hits." As it shuts down creatures Supernatural abilities and their magical gear it definitely feels harmful, no different than an antipaladin aura.
Greater Dispel has an Area effect
Area Dispel:
When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.
Would you be willing to make an Antimagic Field similar to above with a bonus on the check? Equal to your modifier maybe?
This message was last edited by the player at 05:03, Wed 04 Apr 2018.