Monster Hunt #19: Jayce & Josep vs. Lyn's (???)   Posted by GM Arkrim.Group: 0
Josep Gavinho
 Wizard 4,387, 1420 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 2 Apr 2018
at 17:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 Josep Gavinho rolled 2 using 1d20 with rolls of 2.  Round 1 Presciene .
 Josep Gavinho rolled 31 using 1d20+18 with rolls of 13.  Dodo perception .
 Josep Gavinho rolled 32 using 1d20+25 with rolls of 7.  Josep perception .

Do let me know if/when Iím good to go.
Boadicea
 Fighter 4,223, 1061 posts
 Advanced Human Fighter
Mon 2 Apr 2018
at 17:34
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Info requested:
Josep Gavinho
 Wizard 4,387, 1421 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 2 Apr 2018
at 19:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Considering Arena Immunities, do I get a save against the aura ?
Boadicea
 Fighter 4,223, 1062 posts
 Advanced Human Fighter
Mon 2 Apr 2018
at 19:46
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 26):

You are not able to benefit from arena immunities
Josep Gavinho
 Wizard 4,387, 1422 posts
 Human Wizard
 Thaumaturgical Alliance
Mon 2 Apr 2018
at 23:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

 Josep immediately recognized some of the monsters they were facing, or at least some of their features... and he gasped.
 This was not what he had signed up for! And Jayce had managed to convince him that a suicidal challenge could be a piece of cake...

 He move briskly to his guild mate, and cast two spells in quick succession to provide some resilient though temporary shelter.
  "I trust you have the right summon for that?" he asked the summoner.

 Dodo remained outside.


 ABCDEFGHIJ 
1S  W x    1
2     x    2
3     xD   3
4     xEEEE4
5     xEEEE5
6xxxxxxEEEE6
7  OOOOEEEE7
8  OOOO JJJ8
9  OOOO JJJ9
10  OOOO JJJ10
 ABCDEFGHIJ 

ROUND: 1 (32)
POSITION: J1 to D1
 ACTIONS:
 - Move to D1, draw scroll as part of move (move)
 - Cast Spell 1 Wall of Force Defensively (standard)
 - Cast Spell 2 Wall of Force (free HERO point)
 - Cast Quickened 7th level Spell (swift)
 - Activate Boots (free)


 HP: 192/192 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30

EFFECTS: - Spell 1 Wall of Force 1/17; Spell 2 Wall of Force 1/17; Spell 3 1/16; Haste 1/10

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Bel, Hat, Diamond x3, Ioun Stone, Talisman x3, Scroll x2, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 2/X, 6th 0/X, 7th 1/X, scroll 0/2; diamond 1/3, Prescience 1/13; 1 HP

MINIONS:
Do the Dodo (familiar)
 HP: 192/192 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12
CMD: 30; FFCMD: 28; FFTAC: 11
Fort: 18; Reflex: 18; Will: 23

DICE ROLLS:
18:11, Today: Josep Gavinho rolled 2 using 1d20 with rolls of 2.  Round 1 Presciene
18:09, Today: Josep Gavinho rolled 31 using 1d20+18 with rolls of 13.  Dodo perception
18:09, Today: Josep Gavinho rolled 32 using 1d20+25 with rolls of 7.  Josep perception
09:56, Today: Josep Gavinho rolled 49,36,50 using D20+34,d20+34,d20+34 with rolls of 15,2,16.  Identify J, E, O
23:58, Today: Josep Gavinho rolled 32 using 1d20+27 with rolls of 5.  cast WoF defensively DC25.

SUMMARY:
Josep moves towards Jayce, casts two Walls of Force to shut them from their enemies, then casts a swift spell. Dodo stays out of it.


ooc: this is going to be more difficult than I thought... why didn't you pick a good old dragon?!

 Note my stat block reflects my full gear as I assume I am out of the aura effect at the end of my turn.

GM Arkrim
 GM, 6485 posts
 Game Master
Tue 3 Apr 2018
at 06:03
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Information

This message was last edited by the GM at 06:08, Tue 03 Apr 2018.

Lyn
 Magus 3,939, 187 posts
 Elf Magus
 The Order
Tue 3 Apr 2018
at 07:08
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Pm
Jayce the Tamer
 Summoner 5,655, 549 posts
 Human Summoner
Tue 3 Apr 2018
at 07:37
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Question:
Can I move into a square that has wall of force as it is a flat vertical plane? I imagine it takes 2-3 inches of space.

This message was last edited by the player at 07:38, Tue 03 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1423 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 3 Apr 2018
at 08:05
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
If need be I can define more precisely where the wall stands.
I always imagined it was razor thin. Like infinitely strong cling film.

That would be Wall of Force 1 from top right hand corner of F1 to bottom right hand corner of F6.
Wall of Force 2 from bottom left hand corner of A6 to bottom right hand corner of F6.
Cold Welded from ground to ceiling with a bead of Force mastic ;)

This message was last edited by the player at 09:10, Tue 03 Apr 2018.

Lyn
 Magus 3,939, 188 posts
 Elf Magus
 The Order
Tue 3 Apr 2018
at 12:14
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
As Josep starts to move towards the summoner, Jenny reached out and bit him, her tightly clamped jaw preventing the wizard from going anywhere.


22:10, Today: Lyn rolled 16 using 2d8+13 with rolls of 2,1.  AoO damage.

22:09, Today: Lyn rolled 45,63 using 1d20+32,1d20+44 with rolls of 13,19.  Jenny Bite AoO with Grab.

AoO from movement: Jenny bites and grabs Josep in J10 as he tries to move. Josep is grappled with CMD 57 to escape
Josep Gavinho
 Wizard 4,387, 1424 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 3 Apr 2018
at 14:48
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
*facepalm*

I completely forgot that moving provokes aoo. Duh.
Stupid wizard.
Josep Gavinho
 Wizard 4,387, 1425 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 3 Apr 2018
at 19:30
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Bo, are we 100% sure that I donít get a save against the creatureís aura?

If that is the case, my turn is done, Iíll post my new stat block without gear and with grappled condition.
Boadicea
 Fighter 4,223, 1063 posts
 Advanced Human Fighter
Tue 3 Apr 2018
at 19:41
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
It's CR is 4 or more higher than yours so arena immunities do not kick in
Josep Gavinho
 Wizard 4,387, 1426 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 3 Apr 2018
at 19:57
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Beyond arena immunities though, doesnít that apply?

Magic:
Auras
Auras are treated as having a duration of 1 round and affect a creature each round they are in the aura or move through it (willingly or not). They allow saving throws to negate every round (unless it deals damage, then its a saving throw for half). Anti-paladin auras, for example, affect a creature immediately upon them entering it (willingly or not) and allow a Will save DC10 + 1/2 antipaladin's level + antipaladin's Charisma modifier to negate the effect each round. A fail means they are affected for 1 round.
https://sites.google.com/site/...a/core-errata/spells
Boadicea
 Fighter 4,223, 1064 posts
 Advanced Human Fighter
Tue 3 Apr 2018
at 20:40
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Looking into it
GM Arkrim
 GM, 6486 posts
 Game Master
Wed 4 Apr 2018
at 00:45
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 38):


Updated:

Auras & Ongoing Area Effects
Auras and ongoing area effects that create direct harmful effects on creatures or objects are treated as having a duration of 1 round and affect a creature each round they are in the aura or move through it (willingly or not). They allow saving throws, CMB checks, or possibly even certain skill checks to resist every round. Anti-paladin auras, for example, affect a creature immediately upon them entering it (willingly or not) and allow a Will save DC10 + 1/2 antipaladin's level + antipaladin's Charisma modifier to negate the effect each round. A fail means they are affected for 1 round. Auras and ongoing area effects that merely change the environment and don't already give a save or direct harmful effect do not gain a save (examples: Alarm, Antimagic Field, Consecrate, Desecrate, Light). This rule falls under arena immunities, so effects that normally do not allow saves function normally against creatures that are 4 or more CR below the creator of the effect.

This message was last edited by the GM at 01:55, Wed 04 Apr 2018.

Boadicea
 Fighter 4,223, 1065 posts
 Advanced Human Fighter
Wed 4 Apr 2018
at 04:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Thank you for the clarification GM

So here is where we are at, Josep is in D1 just drew a scroll

Jayce the Tamer
 Summoner 5,655, 550 posts
 Human Summoner
Wed 4 Apr 2018
at 05:03
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
GM Arkrim:
In reply to Boadicea (msg # 38):



Updated:

Auras & Ongoing Area Effects
Auras and ongoing area effects that create direct harmful effects on creatures or objects are treated as having a duration of 1 round and affect a creature each round they are in the aura or move through it (willingly or not). They allow saving throws, CMB checks, or possibly even certain skill checks to resist every round. Anti-paladin auras, for example, affect a creature immediately upon them entering it (willingly or not) and allow a Will save DC10 + 1/2 antipaladin's level + antipaladin's Charisma modifier to negate the effect each round. A fail means they are affected for 1 round. Auras and ongoing area effects that merely change the environment and don't already give a save or direct harmful effect do not gain a save (examples: Alarm, Antimagic Field, Consecrate, Desecrate, Light). This rule falls under arena immunities, so effects that normally do not allow saves function normally against creatures that are 4 or more CR below the creator of the effect.

Could we get a definition for, "direct harmful," effects? Because Antipaladin Aura
Aura of Despair (Su):
At 8th level, enemies within 10 feet of an antipaladin take a Ė2 penalty on all saving throws. This penalty does not stack with the penalty from aura of cowardice.

Isn't directly harmful in and of itself. But requires a save per house rules.

Antimagic Field shuts down all magical gear and spells only around the creature with the spell or spell like ability active. Which makes all people who have them significantly weaker and seems to fall in line with Antipaladin auras. It also seems to be in direct opposition to, "No automatic hits." As it shuts down creatures Supernatural abilities and their magical gear it definitely feels harmful, no different than an antipaladin aura.

Greater Dispel has an Area effect

Area Dispel:
When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.


Would you be willing to make an Antimagic Field similar to above with a bonus on the check? Equal to your modifier maybe?

This message was last edited by the player at 05:03, Wed 04 Apr 2018.

GM Arkrim
 GM, 6488 posts
 Game Master
Wed 4 Apr 2018
at 05:42
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 41):

No additional clarification is necessary as it is already included in the descriptive text that I gave you.
Josep Gavinho
 Wizard 4,387, 1427 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 4 Apr 2018
at 06:53
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
So no aoo, and since Wall of Force works in the antimagic field, Josepís turn is unchanged.
Did I miss something?

Antimagic field is a weird example of something not harmful.
Itís more harmful than any other auras out there (frightful presence for example)
But fair enough, no save...
Lyn
 Magus 3,939, 189 posts
 Elf Magus
 The Order
Wed 4 Apr 2018
at 07:05
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Oh woops, I missed that.  I do have to ask though, why not AoO?

Phone died in the middle of writing a post, but maybe it was a good thing lol. Just ignore the dice rolls in the roller currently until I confirm if Josep is in D1, or in J1 and grappled.

Jayce the Tamer
 Summoner 5,655, 551 posts
 Human Summoner
Wed 4 Apr 2018
at 07:25
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn:
Oh woops, I missed that.  I do have to ask though, why not AoO?

Phone died in the middle of writing a post, but maybe it was a good thing lol. Just ignore the dice rolls in the roller currently until I confirm if Josep is in D1, or in J1 and grappled.

Key things of note. All supernatural abilities cease to function in an Antimagic field. So your supernatural eye ray attacks and breath weapons don't work. As such, your monster just learned the hard way that they can't do that with their friends around. ;)

Also, did you write your AoO capabilities in a PL to Ref? Otherwise AoOs are forgone for the round.

This message was last edited by the player at 07:28, Wed 04 Apr 2018.

Lyn
 Magus 3,939, 190 posts
 Elf Magus
 The Order
Wed 4 Apr 2018
at 08:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Yeah, I realised that after I rolled it, but hey. Joey is still a young Jabberwocky, he's learning.  Still counts as an attack to trigger his frightful presence though :)

As for the AoO, I'll wait for Boad to clarify Josep's status, and if he is in D1, if those rolls/actions will need to remain the same.


We are getting close to 48 hours though, so while waiting on Boad, I'd like to request a PAUSE as waiting on ref clarification
Jayce the Tamer
 Summoner 5,655, 552 posts
 Human Summoner
Wed 4 Apr 2018
at 08:22
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Lyn (msg # 46):

I'm not bothered by it. We are discovering new things in this match. This is probably the highest echelon to date.
Boadicea
 Fighter 4,223, 1066 posts
 Advanced Human Fighter
Wed 4 Apr 2018
at 09:35
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
No AoO, , still talking with Josep I will let you know when monsters can go