Monster Hunt #19: Jayce & Josep vs. Lyn's (???)   Posted by GM Arkrim.Group: 0
Lyn
 Magus 3,939, 198 posts
 Elf Magus
 The Order
Tue 10 Apr 2018
at 06:00
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Small arena, ceiling is 50' high? Or just 25'? If it's only +5 then I goofed :/

No fly check as did use over half move speed, and ascended not more than then 45°

Boadicea
 Fighter 4,223, 1080 posts
 Advanced Human Fighter
Tue 10 Apr 2018
at 06:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
cieling is at 25'(+4 highest you can stand in) (busy night at work give me a bit to look over everything)
Jayce the Tamer
 Summoner 5,655, 579 posts
 Human Summoner
Tue 10 Apr 2018
at 08:29
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3....    1
2.D A5A1 A2../.    2
3.../..    3
4../...EEEE4
5./....EEEE5
6..... EEEE6
7OOOO  EEEE7
8OOOO   JJJ8
9OOOO   JJJ9
10OOOO   JJJ10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

/ = wall of force directly down the middle
.wall of force



<tt>
ROUND: 3 (11)
POSITION: B1
 ACTIONS: Cast spell quickly(swift), Summon Monster 9(standard) Speak(free)


 HP: 289/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell  3/68; 2nd Spell  3/34; Summon Monster 9 2/34; 3rd spell 2/48; Summon monster 9 2/34; Summon Monster 9 2/34; Summon Monster 9 2/34; 4th Spell 1/51; Summon monster 9 1/34
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 5/7, 2nd 7/7, 3rd 7/7, 4th 6/6, 5th 3/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4


https://www.d20pfsrd.com/besti...tsiders/azata/ghaele]


Angel 1: Position: B2+3, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Open Eyes(free), 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Open Eyes(free), 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster

Angel 3: Position: B1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Open Eyes(free), 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Open Eyes(free), 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 27]
 Actions:  - Open Eyes(free), 2 light rays(full), hover check (free), Close Eyes(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard;
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:


03:25, Today: Jayce the Tamer rolled 27,34,26,28,31 using d20+25,d20+25,d20+25,d20+25,d20+25 with rolls of 2,9,1,3,6.  dc 15 hover check.

03:25, Today: Jayce the Tamer rolled 17,13,16,14,20,8,17,13,12,8 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 10,7,8,5,4,12,12,2,10,10,1,7,7,10,7,6,2,10,5,3.  Light Ray damage vs E.

03:24, Today: Jayce the Tamer rolled 29,20,32,33,29,18,34,34,30,28 using D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16,D20+16 with rolls of 13,4,16,17,13,2,18,18,14,12.  10 light ray attacks vs E touch AC.


Summary : Jayce casts a spell quickly, jayce summons another angel. All angels open eyes, fire vs jenny(E), hover then close eyes. Jenny takes 138 damage.
OOC: Joey falling, moving down or somewhere else does not affect my turn. Eyes closed on Angel. Do your worst Joey, do your worst!


Boadicea
 Fighter 4,223, 1081 posts
 Advanced Human Fighter
Tue 10 Apr 2018
at 08:49
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
due to his unable to fail the fly check the flight is good however the position is bad so he does not move from original stop losing that action
Jayce the Tamer
 Summoner 5,655, 580 posts
 Human Summoner
Tue 10 Apr 2018
at 08:51
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Boadicea:
cieling is at 25'(+4 highest you can stand in) (busy night at work give me a bit to look over everything)

Except that he is huge 3x3x3. Even Huge long I think the highest he can be(as we measure from ground) is +3 but +2 I believe is where he would be? His cube taking +2,+3,+4.

If we are using top of body(the highest point you are taking) then +4 is fine. Larger than medium sized creatures are funny like that. As at ground level, technically Joey is already at +2. lol

This isn't an argument on rules, it is more like I would like clarification on what to use.

This message was last edited by the player at 08:53, Tue 10 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1447 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 10 Apr 2018
at 08:58
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
It could crouch and squeeze on the ceiling with the appropriate escape artist and fly check.
Jayce the Tamer
 Summoner 5,655, 581 posts
 Human Summoner
Tue 10 Apr 2018
at 09:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
https://www.d20pfsrd.com/gamemastering/combat/


Squeezing:
In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

The space is wide enough. There would need to be another object to actually tighten the space for joey to squeeze into. You can squeeze past a creature but can't end in a squeezed space next to the creature. Only an object such as two walls or two pillars(effectively a wall).

This message was last edited by the player at 09:13, Tue 10 Apr 2018.

Boadicea
 Fighter 4,223, 1082 posts
 Advanced Human Fighter
Tue 10 Apr 2018
at 10:05
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 103):

the you I am speaking of is human (medium creature) typing at keyboard hopefully that answers the question
GM Arkrim
 GM, 6490 posts
 Game Master
Tue 10 Apr 2018
at 11:32
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Okay, guys, I'm stepping in. This has gotten ridiculous.

1) HOLES IN A WALL
You cannot customize holes in your wall of force. You either have a wall or you don't. The map doesn't magically put holes between squares for you to use. Your wall either fills the square or it doesn't (no inbetweens). If the spell does not exclusively say you can do it, then you can't do it. You cannot customize your shape in any way other than what squares you place your walls. You either you have it or you don't. If you wanted holes you should've cast force cage instead.

2) MAP TOKENS
Josep, you need to follow the Arena Maps format for placing walls on the board. Do not get creative and try to make up your own method. That's blatantly incompetent and incorrect and if Boadicea were acting adequately as a referee, she'd have slapped a strike on you for that.

3) POLYMORPH vs. ANTIMAGIC
A polymorphed creature of large size or larger partially entering the antimagic field would be affected the same way a summoned creature would. That part of them would revert back to normal and vs. all things within or through the antimagic field they'd lose their polymorph benefits/drawbacks but on the other side of the field keep them. So if you turned into a stone giant and punched someone in an antimagic field your fist would be normal damage without the polymorph or magic. If your size was changed by the magic it's likely that part of you would just wink out of existence for the duration.

4) AURAS vs. WALLS
Auras go through solid objects if they are not physical auras. Frightful presence could go through a solid wall if the person on the other side of the wall can see and hear the monster. Same would apply to antipaladin auras, antimagic field, mind-affecting effects, siren's song, dominate person, etc. The only auras blocked by physical walls are those that note that they are and those that don't note if they do or not but are physical (anything that deals hit point damage but isn't exclusively a mind-affecting effect). Neither the angels nor monsters could harm each other as long as that wall is up. None of them can teleport or burrow.

5) MAP SIZE
Small arena states that it's 50'x50'x50' epic cube and half is below ground and the other above. So you have 25 feet of fly/walk space. There is no confusion there whatsoever. It explicitly notes this in the maps thread. You list where your creature is at their standing point, not their height.

6) REFEREE PLEASE DO YOUR JOB
Boadicea, please have them place the wall on the map AS A WALL and not do any of the idiotic stuff they've been doing trying to list a wall like an aura. It must be placed AS A WALL. Pick the squares the wall is in, and that's it.

7) DO NOT EVEN TRY IT
The next person to argue is disqualified and suspended from the arena. Do not even try it.
Jayce the Tamer
 Summoner 5,655, 583 posts
 Human Summoner
Tue 10 Apr 2018
at 11:41
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +4JJJ 1
2D A5A1 A2  +2+4JJJ 2
3   +2 +4JJJ 3
4  +2  +4EEEE4
5 +2   +4EEEE5
6+4+4+4+4+4 EEEE6
7OOOO  EEEE7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2
+4
Wall of Force 3
+2

OOC: Let me know if this is incorrect. Update joey location. Wall of Force 1 and 2 do not connect.

This message was last edited by the player at 12:19, Tue 10 Apr 2018.

Josep Gavinho
 Wizard 4,387, 1449 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 10 Apr 2018
at 13:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to GM Arkrim (msg # 107):
 I wholeheartedly agree. Especially the bit about Holes in Wall of Force, I don’t who tried to pull that one off but that is utter nonsense and literally contradicts the spell description.

Jayce, your new map should include a note to say where the wall is in that square, ie on the right hand edge of the squares for the vertical one, on the bottom edge of the squares for the horizontal one, and through the diagonal for the diagonal one.
There is a 5ft gap on either side of the diagonal one.

(Again, neither  brandersnatches or jabberwok would know any of that until they poke it)
Boadicea
 Fighter 4,223, 1083 posts
 Advanced Human Fighter
Tue 10 Apr 2018
at 18:47
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +5JJJ 1
2D A5A1 A2  +3+5JJJ 2
3   +3 +5JJJ 3
4  +3  +5EEEE4
5 +3   +5EEEE5
6+6+5+5+5+5 EEEE6
7OOOO  EEEE7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2

+5
Wall of Force 3
+3

Walls go by the hieght (head) vs character goes by feet when marking altitude

Josep Gavinho
 Wizard 4,387, 1450 posts
 Human Wizard
 Thaumaturgical Alliance
Tue 10 Apr 2018
at 19:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep casts a quick spell then a spell from his scroll.
  "Quite a retinue of angels we have now..." he comments.

 Dodo cowers in his master's robe.

 ABCDEFGHIJ 
1WD A4S A3   +5JJJ 1
2A5A1 A2  +3+5JJJ 2
3   +3 +5JJJ 3
4  +3  +5EEEE4
5 +3   +5EEEE5
6+5+5+5+5+5 EEEE6
7OOOO  EEEE7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 

S = Jayce (Summoner) +0
W = Josep (Wizard) +0
D = Dodo familiar +0
J = Joey        +0
O = Johnny  +0
E = Jenny     +0
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2 (25ft tall)
Wall of Force 3 (15ft tall)

 For clarity and simplicity, and even though they are invisible, I've included the exact location of each wall of force:
 First Wall: Top Right of F1 to Top Right of F6, floor to ceiling.
 Second Wall: Bottom left of A6 to Bottom Left of F6, floor to ceiling.
 Third Wall: Bottom left of B5 to Top Right of E2, 15ft tall.

ROUND: 4 (32)
POSITION: A1
 ACTIONS:
 - Draw scroll (move)
 -  Cast Quickened Arcane Sight (swift)
 - Cast Summon Monster IX: Trumpet Archon (full-round)

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30

EFFECTS: - Spell 1 Wall of Force 4/17; Spell 2 Wall of Force 4/17; Spell 3 Wall of Force 3/17; Spell 4 Greater Heroism 3/160; Foretell; Arcane Sight 1/XX

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 4/13; 1 HP; Foretell 2/XX


MINIONS:
Do the Dodo (familiar)
 HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12
CMD: 30; FFCMD: 28; FFTAC: 11
Fort: 16; Reflex: 16; Will: 21
ACTIONS: Move in same square as Josep (Panicked)

DICE ROLLS:
19:50, Today: Josep Gavinho rolled 3 using 1d20 with rolls of 3.  Prescience
 Use Prescience roll on Caster Level Check DC18 for Summon Monster

SUMMARY:
 Josep casts a quick spell, then a spell from his scroll, nothing happens yet. Dodo cowers.

Lyn
 Magus 3,939, 199 posts
 Elf Magus
 The Order
Wed 11 Apr 2018
at 03:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Pm, nothing to see here.
Boadicea
 Fighter 4,223, 1084 posts
 Advanced Human Fighter
Wed 11 Apr 2018
at 05:35
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Lyn (msg # 112):
Brakt
 Brawlizard 4,224, 677 posts
Wed 11 Apr 2018
at 08:22
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

This message was deleted by the player at 08:22, Wed 11 Apr 2018.

Lyn
 Magus 3,939, 200 posts
 Elf Magus
 The Order
Wed 11 Apr 2018
at 10:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +5EEEE1
2D A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2

+5

Wall 1(F1): 293/340hp

Wall of Force 3
+3

+3

ROUND: 4  (Initiative: 27)
1. Johnny
 POSITION: A7:D10
 ACTIONS: Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G1:J4
 ACTIONS: Move to G1:J4 (Move), Ready Action (Standard)


 HP: 331/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: H5:J7
 ACTIONS: Move to H5:J7(MOVE) Attack Wall Of Force in F1 with Vital Strike(Standard), Frightful Presence(Free)


 HP: 437/437 (0 nonlethal)
 AC: 38; FFAC: 34; Touch: 12
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:

19:59, Today: Lyn rolled 29 using 1d20+21 with rolls of 8.  Frightful Presence.

19:58, Today: Lyn rolled 55 using 8d8+23 with rolls of 2,3,3,1,5,8,7,3.  Vs pa vs w1


   SUMMARY: Johnny Jenny ready actions, Jenny and Joey swap places, and Joey bites wall 1. Frightful Presence with Will Attack of 29


OOC: okay. Let's try something else...
Haran is now immune to frightful presence. Josep is still effected by the last one and will have 22 turns left.

Angels shouldn't be able to open and close eyes in same round, so will either be panicked now, it have 50% miss chance on last rounds attacks. I'll leave it up to Bo to rule on that, and update HP afterwards.
Jayce the Tamer
 Summoner 5,655, 585 posts
 Human Summoner
Wed 11 Apr 2018
at 10:30
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
OOC: Control + F: "eyes" on Arkrim's site on every page pulls no results. I can't honestly be expected to go through every fight in the arena to find a rule for that one match and apply it to all future matches. Also, going through that post(since you're making me to invalidate my tactics) boa ruled josep had concealment on page 5 because you opened your eyes at the end of your action list and not the beginning.


link to a message in this game

Brakt:

ROUND: 1 (Initiative: 24)
 POSITION:
 ACTIONS: Martial Flex(Immediate on end of Latro's Turn), Full Attack(Full-Round Action). 5-ft Step(Free to Q19:R20-1), Move(Hero Point Standard), Martial Flex(Free), Open Eyes(Free)


And while you may have been doing something(I know there are abilities that require leaving eyes closed for a minute then opening), you listed opening them at the end.


link to a message in this game

Brakt:
Sorry, just to confirm.

I can attack Josep as stated, though he has total concealment, is that correct?

Josep has already stated that He reserves the right to make me use the same rolls.  Since I was blind anyway, the additional concealment from being underground would have no bearing on the attack.

As such, I believe the Elementals who can reach Q19+1 or R19+1 get a free AoO as I move away, but Josep still takes ~200 damage as described?


Now there were some PMs, so it may not have anything to do with the eyes at all. And I still haven't found whatever match had this ruling about not being able to open and close your eyes in the same round. If there is, feel free to point it out. I'd be more than happy to take a peek. There are, though, over 200 matches in this arena. And I'm not going to go through every single one.
Lyn
 Magus 3,939, 201 posts
 Elf Magus
 The Order
Wed 11 Apr 2018
at 10:38
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Finding individual rulings is hard, no arguments there.

As for championship.

Brakt closed his eyes during the prep round, so had his eyes closed at the start of the round, and wasn't trying to close them just for his attack.
Jayce the Tamer
 Summoner 5,655, 586 posts
 Human Summoner
Wed 11 Apr 2018
at 11:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
lyn:
OOC: okay. Let's try something else...
Haran is now immune to frightful presence. Josep is still effected by the last one and will have 22 turns left.

Angels shouldn't be able to open and close eyes in same round, so will either be panicked now, it have 50% miss chance on last rounds attacks. I'll leave it up to Bo to rule on that, and update HP afterwards.


Latro, Vry, Tinna and others should be as well. Lol.
Josep Gavinho
 Wizard 4,387, 1451 posts
 Human Wizard
 Thaumaturgical Alliance
Wed 11 Apr 2018
at 11:28
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Unless they’re standing too close to the arena!
After all, it does go through the walls of force ;)
Jayce the Tamer
 Summoner 5,655, 587 posts
 Human Summoner
Wed 11 Apr 2018
at 11:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Lyn:
 ABCDEFGHIJ 
1W A4S A3   +5EEEE1
2D A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2

+5

Wall 1(F1): 293/340hp

Wall of Force 3
+3

+3

ROUND: 4  (Initiative: 27)
1. Johnny
 POSITION: A7:D10
 ACTIONS: Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G1:J4
 ACTIONS: Move to G1:J4 (Move), Ready Action (Standard)


 HP: 331/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: H5:J7
 ACTIONS: Move to H5:J7(MOVE) Attack Wall Of Force in F1 with Vital Strike(Standard), Frightful Presence(Free)


 HP: 437/437 (0 nonlethal)
 AC: 38; FFAC: 34; Touch: 12
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:

19:59, Today: Lyn rolled 29 using 1d20+21 with rolls of 8.  Frightful Presence.

19:58, Today: Lyn rolled 55 using 8d8+23 with rolls of 2,3,3,1,5,8,7,3.  Vs pa vs w1


   SUMMARY: Johnny Jenny ready actions, Jenny and Joey swap places, and Joey bites wall 1. Frightful Presence with Will Attack of 29


OOC: okay. Let's try something else...
Haran is now immune to frightful presence. Josep is still effected by the last one and will have 22 turns left.

Angels shouldn't be able to open and close eyes in same round, so will either be panicked now, it have 50% miss chance on last rounds attacks. I'll leave it up to Bo to rule on that, and update HP afterwards.

So tactical movement. I don't know if you can switch which monster is first at your will and whim, but since you listed them in order of Johnny, Jenny, Joey...I'm reading that as Johnny goes first, then Jenny, then Joey.

Now, Jenny going second means she must ready an action to move into Joey's space after he clears that space. Joey moving third means he must move past Jenny and ready an action to move to his current space after Jenny leaves that space.

If you are able to change their acting order at will, Only Joey needs a readied action to enter the space after Jenny clears it. If not, the above tactical movement is required to do what you just did. Pretty much, leaving you no ability to attack with Joey in the first place.


http://paizo.com/pathfinderRPG...Rulebook/combat.html
Ending Your Movement
You can’t end your movement in the same square as another creature unless it is helpless.

There are special circumstances such as fine, diminutive and tiny creatures can a d feast make it possible.

This message was last edited by the player at 15:06, Wed 11 Apr 2018.

Boadicea
 Fighter 4,223, 1085 posts
 Advanced Human Fighter
Wed 11 Apr 2018
at 21:08
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I looked and could not find anything on the whole open close eye thing in the battles linked maybe I am missing something.  The tactic however cheesey is valid at the moment . I personally believe it should be a once per round decision either they are open or closed (I have read enough discuss on mirror image and eyes closed even SKR thinks it should be a move at least to get effects of blindness)
Jayce the Tamer
 Summoner 5,655, 592 posts
 Human Summoner
Wed 11 Apr 2018
at 22:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 121):

I had already assumed they had blinded effects during Lyn's turn. And I'm okay that they do. It makes sense that they do.

What about the tactical movement, is that okay or is it more like what I said? Thank you.
Boadicea
 Fighter 4,223, 1086 posts
 Advanced Human Fighter
Wed 11 Apr 2018
at 22:48
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 122):

waiting on a reply to PM from Lyn on movement.  It's not just taking the blind effects for Lyn turn it's also once eyes open they are open to attack they are open till next turn is how I would like it.
If what Vry linked in OOC (thank you Very)is still active as it should beings it's a GM ruling you choose at the begining of turn wether they are open or closed