Monster Hunt #19: Jayce & Josep vs. Lyn's (???)   Posted by GM Arkrim.Group: 0
Jayce the Tamer
 Summoner 5,655, 594 posts
 Human Summoner
Wed 11 Apr 2018
at 23:16
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
link to a message in this game

GM Arkrim:
I fixed it.

But just FYI, if you're not using the new site for all your rules needs from now on, you're doing it wrong.


Nevertheless, I shall abide by whatever you say unless GM overrules due to us being on thin ice as is. I know I'm super rules lawyerly, thank you for reffing.
GM Arkrim
 GM, 6491 posts
 Game Master
Thu 12 Apr 2018
at 01:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
OOC: Rules lawyering is fine, but messed up maps and saying one thing when you mean something ENTIRELY DIFFERENT is liable to piss me off and anyone else who is actually using RAW for competitive play.

Here's the rule from now on:

Blink (Free action): Once per round you can close, open, or avert your eyes as a free action. You automatically close your eyes while unconscious (no action).

Once Per Round: Whenever you do anything that is limited to once per round, you're restricted as to when you can do it again. If the action is done during your turn, you can't do it again until the start of your next turn. If the action is done outside your turn, you can't do it again until end of your next turn.

Simple, and resolves a lot of other possible problems before they happen.
Jayce the Tamer
 Summoner 5,655, 595 posts
 Human Summoner
Thu 12 Apr 2018
at 01:43
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Boa, with brakt wanting a ruling and Arkrim's new insight are you ok with avert eyes vs dragon(free)?

There are already rules in place for that, it Grants dragon 20 percent miss chance(concealment) vs my attacks. Should be enough to not witness(what I want) as it is enough to not be affected by nymph abilities(look at her within 30ft) and better yet, watch the other enemies as normal.

If this is acceptable feel free to roll 20 percent miss chance or take these rolls.

20:35, Today: Jayce the Tamer rolled 83,5,31,88,17,5,81,73,14,3 using D100,d100,d100,d100,d100,d100,d100,d100,d100,d100 with rolls of 83,5,31,88,17,5,81,73,14,3.  10 miss chances vs dragon. Light ray attacks.

17,13,16,14,20,8,17,13,12,8 damage in order


17, 16, 14, 17, 12 hit. 76 damage.

PM to boa and arkrim

This message was last edited by the player at 01:45, Thu 12 Apr 2018.

GM Arkrim
 GM, 6492 posts
 Game Master
Thu 12 Apr 2018
at 02:12
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 126):

Your summons always act immediately after your turn in initiative, whenever that may be (they cannot act at any other time).

THAT'S A FOUL for JAYCE. Asking a question that is already answered on the site long before this match started.

(The GM can butt in when they like but YOU do not get to question a GM unless you're willing to risk an overruling/foul. You should not have used my name in your post.)

This message was last edited by the GM at 11:02, Thu 12 Apr 2018.

Lyn
 Magus 3,939, 202 posts
 Elf Magus
 The Order
Thu 12 Apr 2018
at 08:34
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Jayce is immune. Sorry about that lol. Everyone else better stay away from the arena walls though, if you haven't bolted already!
Boadicea
 Fighter 4,223, 1087 posts
 Advanced Human Fighter
Thu 12 Apr 2018
at 14:07
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 126):

It was brought to my attention that witnessing the dragon attack something that is not just by site so no averting thier eyes is not enough

And for the beasts movements it could have been worded better but at the end of the turn no one was sitting on anyone else so I will leave it alone.  Gotta remember round is 6 sec so they may start thier actions at different times but are moving together

Jayce the Tamer
 Summoner 5,655, 597 posts
 Human Summoner
Thu 12 Apr 2018
at 14:23
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 129):

That's not how movement works. If so josep could end his turn in my square if he knew I was going to move. He can't because of the rule I quoted above. We ALL go at the same time in these six seconds. Initiative allows us to complete our turn in order from fastest reaction to slowest because it is a turn based game.

I remove my challenge of movement



Ok, as was stated must be able to hear and see the creature. So I will leave their eyes closed. 50 percent miss chance.

09:19, Today: Jayce the Tamer rolled 65,54,67,37,92,24,79,88,90,4 using D100,d100,d100,d100,d100,d100,d100,d100,d100,d100 with rolls of 65,54,67,37,92,24,79,88,90,4.  50 percent miss chance vs dragon. Light ray attacks.

25, Tue 10 Apr: Jayce the Tamer rolled 17,13,16,14,20,8,17,13,12,8 using 2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 10,7,8,5,4,12,12,2,10,10,1,7,7,10,7,6,2,10,5,3.  Light Ray damage vs E.


17. 13, 16, 20, 17, 13, 12.

98 damage

7 attacks land instead.

This message was last edited by the player at 15:08, Thu 12 Apr 2018.

Boadicea
 Fighter 4,223, 1088 posts
 Advanced Human Fighter
Thu 12 Apr 2018
at 14:34
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 130):

quote:
If so josep could end his turn in my square if he knew I was going to move.
not true you act in one initiative he acts on another all three beasts act together on the same initiative big difference

Jayce the Tamer
 Summoner 5,655, 598 posts
 Human Summoner
Thu 12 Apr 2018
at 14:53
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
There are already rules for creatures acting on the same initiative. That is the one with the highest Dex modifier goes 1st. the dexterity of the magic bane bandersnatch is 25. The Jabberwock is 16. There maybe precedent for the bandersnatch to go at exactly the same time. there Is not one for the Jabberwock.


 I remove my challenge of movement

This can be seen in previous matches and on srd as well as paizo sites.


Posting my turn soon

This message was last edited by the player at 15:29, Thu 12 Apr 2018.

Jayce the Tamer
 Summoner 5,655, 599 posts
 Human Summoner
Thu 12 Apr 2018
at 15:50
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +5EEEE1
2D A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2

+5

Wall 1(F1): 293/340hp

Wall of Force 3
+3

+3








S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation


<tt>
ROUND: 4 (11)
POSITION: C1 to B1
 ACTIONS: Delay until Initiative 31(no action)

 HP: 289/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell  4/68; 2nd Spell  4/34; Summon Monster 9 3/34; 3rd spell 3/48; Summon monster 9 3/34; Summon Monster 9 3/34; Summon Monster 9 3/34; 4th Spell 2/51; Summon monster 9 2/34
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 5/7, 2nd 7/7, 3rd 7/7, 4th 6/6, 5th 3/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - cannot act until after Jayce
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - cannot act until after Jayce
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster

Angel 3: Position: B1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - cannot act until after Jayce
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - cannot act until after Jayce
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - cannot act until after Jayce
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:



Summary : Jayce delays until initiative 31.
OOC:

Josep Gavinho
 Wizard 4,387, 1456 posts
 Human Wizard
 Thaumaturgical Alliance
Thu 12 Apr 2018
at 21:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Josep mutters something to coordinate with Jayce.

 He then tells the trumpet angel:
  "Hi. Cast Bless for a start. And keep your Angel buddies within your Protection aura. And don't get close to the walls." he commands in Celestial.

 Dodo cowers ever more.

  "Your move, Jay-Jay."


 ABCDEFGHIJ 
1WD A4S A3   +5EEEE1
2A6 A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 


S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 1 (25ft tall) . 293/340hp
Wall of Force 2 (25ft tall)
Wall of Force 3 (15ft tall)

ROUND: 5 (32)
POSITION: A1
 ACTIONS:
 - Prescience (free)
 - Ready Action

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30

EFFECTS: - Spell 1 Wall of Force 5/17; Spell 2 Wall of Force 5/17; Spell 3 Wall of Force 4/17; Spell 4 Greater Heroism 4/160; Foretell; Arcane Sight 2/XX

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 5/13; 1 HP; Foretell 3/XX


MINIONS:
Do the Dodo (familiar)
 HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12
CMD: 30; FFCMD: 28; FFTAC: 11
Fort: 16; Reflex: 16; Will: 21
ACTIONS: Naught

Angel 6: Position: A2+2, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  - cast Bless
 Uses: - Bless.
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
21:38, Today: Josep Gavinho rolled 3 using 1d20 with rolls of 3.  prescience (darn!!)
21:59, Today: Josep Gavinho rolled 32 using 1d20+24 with rolls of 8.  Fly check (hover).

SUMMARY:
 Josep finishes his Summoning.
 An Angel Appears, she casts a spell (all allies benefit from Bless & Protection from Evil ó note: Jabberwock is evil)
 Dodo cowers.


Boadicea
 Fighter 4,223, 1089 posts
 Advanced Human Fighter
Thu 12 Apr 2018
at 22:39
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 134):

Josep's Summon Fails (improper location) if you need details check championship match we had a nice discussion on this so no wiggle room for you.  I should have caught it, was focused on other details and did not so Jayce's summons (1 has a move action unused in first round summoned, no change)(2,3,4)can stay but first round they where summoned no eye rays they use thier action to achieve the altitude you wanted them at.

Lyn Jenny gets 93 HP back (2,3,4) plus 26 HP back (5)



quote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

Josep Gavinho
 Wizard 4,387, 1457 posts
 Human Wizard
 Thaumaturgical Alliance
Thu 12 Apr 2018
at 23:13
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
We had that exact same conversation about air Elemental and you said it was fine to summon them in midair as they have a fly speed and can hover. They all have a perfect manoeuvrability and over +20 Fly skill, air is for all intents and purposes a surface that can support them....
Boadicea
 Fighter 4,223, 1090 posts
 Advanced Human Fighter
Thu 12 Apr 2018
at 23:25
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 136):

That was your rational not mine I will quote mine, so you might actually read it...

quote:
(Just how I feel on the rule
I agree that when summoned the creature must be on a "solid" surface and handled creature by creature air elemental in my opinion would be legal in mid air (only because it is made of air not because of it's fly manuever ability), aquatic creature in the water, ...  The RAI in my opinion is they don't want you summoning things so they fall on people's head (unless it is a spell meant to do such a thing) or putting a creature in risk of taking damage just my 2 cents. )

Jayce the Tamer
 Summoner 5,655, 600 posts
 Human Summoner
Fri 13 Apr 2018
at 00:57
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
I'm sorry, I would like to be clued in on what you two are talking about. Please. That quote link doesn't mean anything to me because it cannot be found anywhere here:

https://sites.google.com/site/thepathfinderarena/

And I didn't see GM Arkrim post in the championship match about what you quoted.

Summon Monster:

https://www.d20pfsrd.com/magic...ls/s/summon-monster/

quote:
Creatures cannot be summoned into an environment that cannot support them.


I agree that I should not be able to summon a water elemental in the plane of fire. Or a creature that breathes air underwater. I could not summon a shark on land. I see nothing supporting how you feel, but if Arkrim did indeed make that rule, I will be more than happy to abide by his house rule.
Boadicea
 Fighter 4,223, 1091 posts
 Advanced Human Fighter
Fri 13 Apr 2018
at 01:09
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
no need for GM to agree or not, my quote in message #135 is straight from SRD that is why you can not summon things 15' in the air
Jayce the Tamer
 Summoner 5,655, 601 posts
 Human Summoner
Fri 13 Apr 2018
at 01:40
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
https://www.d20pfsrd.com/magic...onjuration-Summoning

quote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

Found it. Cool thanks. Yes I'm sure this was designed so you can't summon a spider 15 feet above someone. But:


Floating:

buoyant or suspended in water or air.

Susepend:
hang (something) from somewhere.

Fly:
(of a bird or other winged creature) move through the air under control.

I don't see how they are related... But I'll post my turn soon anyway.
Boadicea
 Fighter 4,223, 1092 posts
 Advanced Human Fighter
Fri 13 Apr 2018
at 01:46
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Jayce the Tamer (msg # 140):

It's the last line of what you just quoted that makes it so you can not summon creature mid air, "It must arrive in an open location on a surface capable of supporting it."
Josep Gavinho
 Wizard 4,387, 1458 posts
 Human Wizard
 Thaumaturgical Alliance
Fri 13 Apr 2018
at 07:04
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

I could have summoned on ground level and let the angel use a move action to fly up if I knew thatís how you feel, but the fact that all angels had been summoned that way in the current fight let me think that you were still ok with this.

Your quote clearly states what you think the RAI is.

Should I edit my post?
Does the scroll disappear, or can I cast again?
Lyn
 Magus 3,939, 202 posts
 Elf Magus
 The Order
Fri 13 Apr 2018
at 10:13
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 135):

Just to confirm.

Jenny takes 98 damage but is restored 119 from retcons and 10 from fast healing?

Total +31 to 362/414?

This message was last updated by the player at 10:13, Fri 13 Apr 2018.

Boadicea
 Fighter 4,223, 1093 posts
 Advanced Human Fighter
Fri 13 Apr 2018
at 11:10
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 142):

quote:
Your quote clearly states what you think the RAI is.


Exactly neither of you summoned an air elemental, you may reuse scroll spell failed to complete no need to edit post

In reply to Lyn (msg # 143):

Jenny's HP should be (331 - 138 + 119 + 10 =) 322 HP
Lyn
 Magus 3,939, 203 posts
 Elf Magus
 The Order
Fri 13 Apr 2018
at 11:40
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
Okay. Jenny is at 322/414HP
Josep Gavinho
 Wizard 4,387, 1459 posts
 Human Wizard
 Thaumaturgical Alliance
Fri 13 Apr 2018
at 12:31
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Boadicea (msg # 144):
 I find it really mean to let us do it round after round, and make my spell fizzle when you decide itís no longer permitted.
 But I canít afford to challenge any more ruling, so here we go.
 A6 isnít summoned (yet).
Boadicea
 Fighter 4,223, 1094 posts
 Advanced Human Fighter
Fri 13 Apr 2018
at 12:54
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
In reply to Josep Gavinho (msg # 146):

If you saw it you should have questioned it at that time there was plenty of space for everything to be summoned and my attention was focused on other things so at a glance it all looked good.  I looked at yours a little harder because of all the jumble mess of creatures in the area to insure all was good (as I said previously you and I have had the conversation on summon and need to be on a solid surface before)
Jayce the Tamer
 Summoner 5,655, 602 posts
 Human Summoner
Fri 13 Apr 2018
at 19:11
Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)
 ABCDEFGHIJ 
1W A4S A3   +5EEEE1
2D A5A1 A2  +3+5EEEE2
3   +3 +5EEEE3
4  +3  +5EEEE4
5 +3   +5 JJJ5
6+6+5+5+5+5  JJJ6
7OOOO   JJJ7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey      +0 or +3
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 1 and 2
+5

Wall of Force 4 and 5
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 260/260hp


Wall of Force 3
+3

+3


S = Jayce (Summoner) +2 Elevation
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation


Jayce casts a spell and flies upward. He speaks to the heavenly host.

"Artonius and Arthur open your eyes. It is time to alter our defensive position."

When the angels open their eyes, Jayce issues a new command.

"Artonius, Put a Wall in front of the northen half of the creature we are attacking. Arhur, Place one south of that between the smaller creature and the creature we are attacking."


ROUND: 5 (31)
POSITION: B1 to B1+2
 ACTIONS: Cast Spell(standard), Ascend straight up(move), Speak to Angels(free), Speak to angels out of turn(free).

 HP: 289/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell  5/68; 2nd Spell  5/34; Summon Monster 9 4/34; 3rd spell 4/48; Summon monster 9 4/34; Summon Monster 9 4/34; Summon Monster 9 4/34; 4th Spell 3/51; Summon monster 9 3/34; 5th spell 1/34; Immune to dragon's fear indefinite;
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 5/7, 2nd 7/7, 3rd 7/7, 4th 6/6, 5th 3/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  -  Hover(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - Open Eyes(free), Cast Wall Of Force(standard),
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13 F1-F2 +5
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - Open Eyes(free), Cast Wall of Force(standard) F4-F5 +5
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - Hover(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 28, FFAC 27, TAC 16, CMD 38, FFCMD 36, FFTAC 15, Fort 30, Refl 22, Will 29]
 Actions:  - Hover(free)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 1/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:



Summary : Jayce casts a spell and flies upward. He talks to his angels. During their turn he talks to them again. Angel 2 places wall of force in F1 to F2 25ft tall, about one foot behind Josep's. Angel 3 places Wall of Force in F4 to F5 25ft tall, about one foot behind Josep's. Angel 3 and 4 have their eyes open.
OOC:+34 fly skill, +8 from spell. not rolling fly checks since the autopass doesn't require. All angels have +25 fly check.